1881 AH RP OOC
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NI War Thread 1
Introduction
The colonisers of the first wave of imperialism, rebuffed by the rise of nationalism and the Americas liberating themselves, found themselves with a great deal of experience and a tremendous legacy. The era of relative peace and technological advancement that came after Napoleon began the dawn of mechanised warfare, and the beginning of the ironclad ships. Africa was opened by said technological development, and it too, was exploited. The imperialists of Europe, joined by their new brethren in the Americas as well as the first of those nations lucky enough to modernise, began the second wave of imperialism. Africa was now accessible, its riches open to all, and with experience under their belts, no nation of Asia was safe from large-scale conquest either, far from the trade ports of old. Though cries for freedom had begun in many ethnically inhomogeneous nations, by and large it was still imperialism that dominated, now far better defined and far more powerful than it had been in the era of American colonisation. A new age dawned, domineered by warfare advancing relentlessly, machine now as primary an element as man, while society itself bubbled and boiled. The New Imperialism had come.
New Imperialism 2 is a player-defined alternate history roleplay, starting on the 1st of January, 1881 AD and with a nominal point of divergence at 44 BC, the 15th of March, with Caesar's death. RPers may take up the mantle of a state that they craft using the app, or one that has already been applied for, if the person who originally made it no longer RPs it. It is the sequel to New Imperialism 1, which was set in 1900. However, it is a spiritual successor, and from the point that the RP starts, everything is a blank slate, except for a bit of predefined history. You may apply for whatever you want, within the bounds of realism and the application, and also within the bounds of preset history as laid down further below. Other than that, you are free to create whatever nation you want; let your imagination run wild. However, note that if an area has been applied for before, then its lore cannot be changed from what is in the app from before 1881. If that has you interested, please read the rest of the OP to understand how we'll be going.
Announcements
TG ME MAP UPDATES FOR 1882!
Information
NI2 will function using many concepts, ideas and policies laid out here. Conceived for the RP's benefit, they will help to explain and detail what goes on, and how, and why. Generally, it is a sort of volume of guiding principles and ideas; for actual detail on the RP's comings and goings, go to the bits further down containing stuff about maps, rosters, history and the like. Take the time to read the information carefully, as much of it will be vital to understand exactly what sort of RP NI2 is, and how it will function. Use your common sense in interpreting them.
Time progression is one thing to take note of. Neither a set time progression based on pages or days in real life, nor a completely player driven-approach will be taken. Instead, each post should be roughly within a couple of days of the last one, and should probably be no closer to the last one than a few hours unless it does not interact with in, in which case slight backtracking may be allowed. It is a fairly soft system, but it is defined so that advancing a couple of days ICly should generally not take more than a couple of posts, and on the whole, a page is approximately expected to be a month, probably stretching and straining as we go. However, to this end, IC timestamps are required on all posts ICly, to ensure that people know where things have reached. A side-rule pertaining to this is that to preserve the movement of the IC, events such as conferences, battles and dialogues should be condensed into a few posts; try a collaborative Google Document, perhaps, or negotiate the matter through TG. Prolonged conversations with a few seconds between each post and dragging on for half a page, or battles that go on for a day but involve every little counter-attack being posted in a new post are quite undesirable.
Player versus player wars are further to be regulated. If you wish to go to war with any other RPer, there is a protocol to be followed; first, informing the co-ops or the OP, via TG (in which case one needs to be sent to all those who run the thread) or by posting it on the OOC. Secondly, you must run it by the RPer or RPers you plan to fight. At this stage, it is preferable that the combatants are either able to pre-plan the result of the war, or to agree to go along with whatever happens mutually. However, should an issue arise, such as the combatant being unwilling and believing they should not have to, or the players being unable to agree on a resolution to a war or battle, then contact with either OP or co-op must be made by either party, as quickly as possible. TG or OOC posting are both suitable for this, but in any case, any dispute over PvP that cannot be resolved amongst those involved should be referred quickly and efficiently. At this point, the management team will take over and look through the IC and request other information that may be required, and based upon both the quality of ideas and tactics used, the realistic situation, and the quality of posting, decide upon a winner to the dispute, whether it is over the whole war or just a single battle. It is preferable to resolve whole wars in one go, as mediation takes time and energy, and it is much easier to simply compare the numbers, leaders and the like of both sides and then decide, rather than looking through tactics for each battle as they come.
NPCs will be played, unless otherwise informed or decided, by the OP, me. Countries created by a player who has left or a gap in the map, if you wish to enter into negotiations with one or declare war on one, it is necessary to inform either co-op or OP that someone can get on the case. In some cases, the player may be allowed to NPC the entity in a war if it is clear that the player will win, but generally, all diplomatic negotiations, state economic interactions and the like, even with non-state entity NPCs, should be at least passed by if not specifically RPed by OP or co-op if appointed to do so. Regard NPCs as their own entity, even if they are quite passive. You may app for any NPC (other than those organised in a manner that makes them impossible to RP as) but history laid down by previous OP or player actions will be canon.
Application
A few things about the app; first of all, the RP example is required and compulsory. In order to ensure quality, Great Power RP samples will be very very carefully picked over, as will the entirety of their apps, and their history of being active. Most people will simply be up to the calibre of RPing as a secondary power, which also requires an RP sample, but not as great of one. While NI1 had the fortune of drawing talented RPers to fill its most important ranks, that was by pure luck, and as such, every effort will be made to ensure that RPers of GPs will be the best around, if possible. The second thing is to read the explanation below. It explains many things that would ordinarily not be intuitive, such as what is to go in the Population field. Take the time to make sure you've read the whole thing and understand it before apping. For reservations, simply post a detailed description or map of your reservation, along with an RP sample and what sort of power you'd be; great, secondary, minor or micro.
- Code: Select all
[u][b]Application[/b][/u]
[b]Name:[/b]
[b]Symbols:[/b]
[b]Claims:[/b]
[b]Power:[/b]
[b]Government Structure:[/b]
[b]Ideology/Policy:[/b]
[b]Leaders:[/b]
[b]Capital City:[/b]
[b]Population:[/b]
[b]Primary Ethnic Group:[/b]
[b]Minority Ethnic Groups:[/b]
[b]Description of Ethnicity:[/b]
[b]Language:[/b]
[b]Religion:[/b]
[b]Foreign Relations:[/b]
[b]Military Information:[/b]
[b]Army Size:[/b]
[b]Navy Size:[/b]
[b]Economic Policy:[/b]
[b]Economic Situation:[/b]
[b]Infrastructure:[/b]
[b]Imports & Exports:[/b]
[b]Currency:[/b]
[b]History:[/b]
[b]Miscellaneous:[/b]
[b]RP Example:[/b]
[b]429[/b]
Application
Name: Longer and shorter names of the nation if applicable, both in English and native language (and transliteration perhaps) if possible, and demonym
Symbols: National, popular and other relevant symbols such as flags, anthems, animals, coats of arms, colours, and whatever else you feel pertinent
Claims: What land the country controls de facto, on a map, and if you wish, also what land it claims de jure but does not actually maintain control over
Power: What degree of power the nation is; the possibilities are Great Power, Secondary Power, Minor Power and Microstate, or perhaps slightly more detailed if you wish
Government Structure: How the government works and is created in some level of detail, such as, perhaps mentioning how voting works if it exists
Ideology/Policy: What the government does and acts on; essentially, this is how the government governs
Leaders: Leaders is fairly simple, in that it requires a few of the titles and names of those pertinent to national governance
Capital City: The name of the capital city, or cities if there is more than one and a description of the city if it differs from what is present IRL
Population: Give both the population of your homeland, and the population of any colonies, territories, etc. separately, using evidence such as populstat.info
Primary Ethnic Group: The name of the main cultural, linguistic or otherwise group of your country, or perhaps more than one if there is
Minority Ethnic Groups: All those who do not belong to the main group to be described and mentioned here
Description of Ethnicity: An overall description of the populace, taking into account all factors and information not included elsewhere
Language: The nation's language or languages, whether by legislation, popular usage or else
Religion: The demographics relating to religion, attitudes, the position of the state on it, and everything else religious and relating to the state
Foreign Relations: How the government acts with regards to its neighbours and peers, and how they react
Military Information: How the military as a whole is organised with regards to branches, training, equipment, funding and so on
Army Size: The detailed numbers for the army, with division into where they are stationed, type, branch, active vs reserve, etc.
Navy Size: A count of ships by their type, with a list of names if possible, in addition to a numerical summary of those who man the vessels
Economic Policy: How the government and those in charge of economic policy in general regard the economy, in detail; mercantilism, protectionism, free trade?
Economic Situation: How well the nation is doing economically, with regards to trade deficits, growth, depression, bubbles, sustainability, etc.
Infrastructure: Everything related to infrastructural elements like transport, industry, architecture, etc.
Imports & Exports: The main exports and imports of the country, both internationally and between internal regions
Currency: The name of the currency and some info, such as if and how it is pegged to something, how it is divided, how it is used and so on
History: A history of the nation, preferably beginning from the POD at the death of Caesar even if the nation did not begin to exist until much much later
Miscellaneous: Anything else that might be relevant for accepting or RPing, either ICly or OOCly
RP Example: Examples of your ability to RP well, which will be more carefully inspected the higher up the power scale you are
429 A number which allows people, especially those who accept apps, to search the thread and find applications easily