Aces of Stangereal RP Group
Ace Combat: Remember Me
Picture credited to Ubaria.
Ace Combat: Remember Me
Picture credited to Ubaria.
1992.
Three years until the outbreak of the Belkan War, and the calm before the storm is uneasy. The Cold War continues undaunted between the great powers of Osea and Yuktobania, and in the shadow of giants the lesser armies of the world march onward, for national pride or for skewed ideology. Conflicts arise, wars are fought, and blood spilled: sparks in a powder keg that threaten to push the world to its breaking point.
But for those who would call themselves Aces, its's merely another day.
Three years until the outbreak of the Belkan War, and the calm before the storm is uneasy. The Cold War continues undaunted between the great powers of Osea and Yuktobania, and in the shadow of giants the lesser armies of the world march onward, for national pride or for skewed ideology. Conflicts arise, wars are fought, and blood spilled: sparks in a powder keg that threaten to push the world to its breaking point.
But for those who would call themselves Aces, its's merely another day.
Welcome to the 13th Mercenary Air Squadron Morena. You have been hired by the Federative Republic of Dorusia and will be deployed in lieu of conventional forces to oversee the continued well being of foreign interests. Currently an economic ally of the state, the Empire of Seian, is experiencing difficulties with its northernmost neighbor, the Kingdom of Beiarusia. These transgressions threaten national interests and as such cannot be allowed to continue unabated. However, mobilization of state military assets has been deemed detrimental and could likely exacerbate an already tense situation. Morena will instead take part in an effort to strengthen allied claims to the disputed territory. The squadron is expected to take appropriate measures to guarantee allied success. Failure to do so is unacceptable. Dismissed.
This is an Ace Combat RP where you, the players, will participate as a mercenary air squadron. You will be given missions and awarded a paycheck after each sortie, the amount of which is predetermined plus additional bounties granted for each kill (land, sea, or air). This is a realistic take on Ace Combat so act accordingly. Know the limitations of your aircraft. An A-10 is unlikely to be intercepting MiG's at 30,000 ft. This also means a realistic missile/bomb/rocket count. I also ask that one use appropriate jargon to the best of their abilities.
Kills will be allowed for the player to dictate so long as self-moderation is employed. Not every missile/bomb/rocket should find its target, and unlike the games you are not a master Ace with no equal. If this trust is abused then I and my Co-OP will be forced to intervene, something which I hope to avoid.
You may have a maximum of two characters (pilot and co-pilot) if your aircraft has a need for one. Exceptions will be made for aircraft that have more than two (EA-6B Prowler) on an as-needed-basis. NPC's can be controlled by players to a small degree so long as they are not important to the story. Major NPC's will be controlled by OP, Co-OP, or anyone given permission to do so.
Players will have a budget of $7 million to spend on their aircraft. Trade-in value will be 1/2 of the aircraft's listed worth. 1/8 value will be deducted to repair any major damage sustained during combat operations. Should the aircraft be destroyed, and the pilot not killed, then 1/4 of the aircraft's value shall be reimbursed.
Several higher level aircraft will be made available at the expense of the Dorusian Air Force. However, choosing to utilize these aircraft will half any and all funds earned. These aircraft will be marked red. You may only have one aircraft at any given time.
Several higher level aircraft will be made available at the expense of the Dorusian Air Force. However, choosing to utilize these aircraft will half any and all funds earned. These aircraft will be marked red. You may only have one aircraft at any given time.
TIER I
Fighter
- Grumman F-9 Cougar ($500,000)
- Mikoyan MiG-17 Fresco ($600,000)
- Saab 29 Tunnan ($600,000)
- McDonnell F3H Demon ($700,000)
- Gloster Javelin ($800,000)
- de Havilland Sea Vixen ($1 million)
- North American F-86 Sabre ($1 million)
- Sukhoi P-1 ($1 million)
- Yakovlev Yak-38 Forger ($1 million)
Multirole
- Dassault Ouragan ($200,000)
- Hawker Hunter ($800,000)
- Horten Ho 229 ($1 million)
Strike
- Messerschmitt Me 262 ($100,000)
- Lockheed P-80 Shooting Star ($300,000)
- Mikoyan MiG-9 Fargo ($300,000)
- Dassault Mystère ($500,000)
- Douglass A-1 Skyraider ($500,000)
- Avro CF-100 Canuck ($800,000)
- Piper PA-48 Enforcer ($800,000)
- Republic F-84F Thunderstreak ($1 million)
TIER II
Fighter
- Lockheed F-104 Starfighter ($1.5 million)
- McDonnell F-101 Voodoo ($1.8 million)
- Dassault Mirage III ($2 million)
- Nanchang J-12 ($2 million)
- Northrop F-5E Tiger II ($2 million)
- Sanders-Roe SR.53 Prototype ($2 million)
- Sukhoi Su-9 Fishpot ($2 million)
- McDonnell Douglas F-4 Phantom II ($2.4 million)
- Sukhoi Su-15 Flagon ($2.4 million)
- Vought F-8 Crusader ($2.8 million)
- Chengdu J-7 ($3 million)
- Avro CF-105 Arrow ($5 million)
- Convair F-106 Delta Dart ($4 million)
- Mikoyan MiG-19 Farmer ($4 million)
- North American YF-93 ($4 million)
- Northrop YF-17 Cobra ($4 million)
Multirole
- Dassault Super Mystère ($1.5 million)
- Dassault Mirage V ($3.5 million)
- McDonnell Douglas F-4G Wild Weasel ($3.5 million)
- Panavia Tornado GR1 ($3.5 million)
- McDonnell Douglas AV-8B Harrier II ($4 million)
- North American F-100D Super Sabre ($4 million)
Strike
- Cessna A-37 Dragonfly ($1.2 million)
- North American Rockwell OV-10 Bronco ($1.5 million)
- Supermarine Scimitar ($1.5 million)
- Aero L-59 Super Albatros ($2 million)
- Dassault Étendard IV ($2 million)
- Fiat G.91Y ($2 million)
- Grumman S-2 Tracker ($2 million)
- Republic F-105 Thunderchief ($2.2 million)
- HAL HF-24 Marut ($2.4 million)
- North American A-5 Vigilante ($3.5 million)
- Sukhoi Su-7BKL Fitter-A ($4 million)
- Yakovlev Yak-28 Brewer ($4 million)
TIER III
Fighter
- Northrop F-20 Tigershark ($5 million)
- Saab J35F Draken ($5 million)
- Yakovlev Yak-141 Freestyle ($5 million)
- Mikoyan YE-8 Faceplate ($5 million)
- Mikoyan MiG-21-93 Fishbed ($5.5 million)
- IAI Kfir ($7 million)
- Mikoyan MiG-21bis Fishbed-N ($7 million)
- Saab J35J Draken ($7 million)
- Tupolev Tu-28 Fiddler (7 million)
- General Dynamics F-16A Fighting Falcon ($8 million)
- IAI Lavi ($8 million)
- Shenyang J-8 Finback ($8 million)
- Vought XF8U-3 Crusader III ($8 million)
- Mikoyan MiG-29 Fulcrum ($9 milion)
- Mikoyan MiG-23 Flogger ($10 million)
- Mikoyan MiG-25 Foxbat ($10 million)
- Saab 37 Viggen ($9 million)
- Sukhoi Su-27 Flanker-B ($10 million)
Multirole
- Dassault Mirage IIIV ($5 million)
- Soko J-22 Orao ($5 million)
- Douglas A-4 Skyhawk ($7 million)
- Panavia Tornado F2 ADV ($7 million)
- General Dynamics F-16B Fighting Falcon ($8 million)
- Nanchang Q-5 Fantan ($8 million)
- Sukhoi Su-24 Fencer ($8 million)
- FMA SAIA 90 ($9 million)
- General Dynamics F-16C Fighting Falcon ($10 million)
- General Dynamics F-16D Fighting Falcon ($10 million)
- McDonnell Douglas F/A-18A Hornet ($10 million)
- McDonnell Douglas F/A-18B Hornet ($10 million)
- Sukhoi Su-33 Flanker-D (10 million)
Strike
- Blackburn Buccaneer ($5 million)
- Lockheed S-3 Viking ($5 million)
- Sukhoi Su-17M4 Fitter-K ($6 million)
- LTV A-7E Corsair II ($7 million)
- LTV EA-7L Corsair II ($7 million)
- Dassault Mirage F2 ($8 million)
- Douglass A-3D2 Skywarrior ($8 million)
- Grumman A-6 Intruder ($8 million)
- Sukhoi Su-25 Frogfoot ($8 million)
- Vought YA-7F Strikefighter ($9 million)
- Dassault Mirage G ($10 million)
- Douglass B-66 Destroyer ($10 million)
- Douglas VA-3B Skywarrior ($10 million)
- General Dynamics F-111 Aardvark ($10 million)
- Lockheed F-117 Nighthawk ($10 million)
- Mikoyan MiG-27 Flogger-D ($10 million)
TIER IV
- Fighter
- Grumman X-29 ($11 million)
- IAI Nammer ($11 million)
- Rockwell XFV-12 VTOL ($11 million)
- Rockwell-MBB X31 ($11 million)
- AIDC F-CK-1 Ching-kuo ($13 million)
- Dassault Mirage 4000 ($15 million)
- Grumman F-14D Super Tomcat ($15 million)
- Sukhoi Su-27M Flanker-E ($15 million)
- McDonnell Douglass F-15C Eagle ($20 million)
- Mikoyan MiG-31 Foxhound ($20 million)
- Sukhoi Su-30 Flanker-C ($20 million)
Multirole
- Dassault Mirage 2000 ($11 million)
- Saab JAS 39 Gripen ($13 million)
- Grumman F-14B Bombcat ($15 million)
- Boeing F/A-18E Super Hornet ($17 million)
- Boeing F/A-18F Super Hornet ($17 million)
- McDonnell Douglas F-15E Strike Eagle ($20 million)
Strike
- Northrop Grumman EA-6B Prowler ($11 million)
- Northrop YA-9 ($13 million)
- SEPECAT Jaguar ($13 million)
- Xian JH-7 Flounder ($13 million)
- Fairchild Republic A-10 Thunderbolt II ($15 million)
- General Dynamics F-16XL ($15 million)
- Sukhoi Su-34 Fullback ($20 million)
TIER V* The X-404 Zero is a fictional aircraft developed in joint effort by Beiarusia and South Belka Munitions.
Fighter
- Eurofighter Typhoon ($25 million)
- Sukhoi S-32 Berkut ($40 million)
- Sukhoi Su-37 Flanker-F ($40 million)
- Lockheed YF-22 ($50 million)
- Northrop YF-23A Grey Ghost ($50 million)
- Northrop YF-23B Black Widow II ($50 million)
- SBM X-404 Zero* ($150 million)
Multirole
- Dassault Rafale ($25 million)
- McDonnell Douglass F-15 ACTIVE ($50 million)
- Mikoyan MiG-1.44 Flatpack ($50 million)
- EASA X-02 Wyvern ($75 million)
- Gründer ADFX-01 Morgan ($100 million)
Strike
- Lockheed FB-22 ($40 million)
Republic of AMBER
Fabled for its rolling sunflower fields and bountiful vineyards, Amber is a picture of vast aquamarine seas and lush green grasses. Its main export is its various wines and exotic citrus fruits. Its military isn't something to brag about, however, and is mainly utilized for internal security.
Federal Republic of AURELIA
The southern tip of Osea is home to Aurelia, which is also home to some of the word's oldest civilizations. The alpine climate makes it a prime hotspot for extreme winter sports seekers and mountain climbers alike, and the plains located in the east are home to alpaca herders and wild llamas. Despite its relatively harmless appearance, it has been involved in numerous conflicts with Cayenne over the islands to its south, amounting to various incursions.
Kingdom of BEIARUSIA
An old kingdom to the south of Osea, Beiarusia is a fading power that delves little into international politics. Despite its ambivalence to global incidents the Kingdom does maintain good ties with Belka and has engaged in several border disputes in recent years. This and a strong military have made Osea wary of its southern neighbor.
The Principality of BELKA
A military and industrial powerhouse of the Osean continent, perhaps even rivaling that of Osea itself, a major re-organisation of its military during the Cold War saw a bolstering of its forces of Air, Land and Sea and a forceful expansion into the central Osean continent. A recent review of the federal law saw the birthing of Ustio, Gebet, Ratio and Recta as independent states. Currently its economy is in shambles but still produces vast amounts of automobiles as its main export, alongside beer and various agricultural exports.
Federal Republic of BRASALIUM
The population of Brasalium is heavily polarized between the rich and the poor. Its popularity as a tourist destination has propped up its economy along with exports of timber and iron, and yet this wealth is only dealt between the 1% while the rest have been left to fend for themselves, leading to crippling gang wars and a booming drug trade. Its military is mainly focused on containing the cartel threat, though its police force is corrupt through and through.
State of CAYENNE
Located at the frozen southern tip of the world, Cayenne isn't irrelevant as first thought. Rolling fertile plains have supported a heavy agricultural market and the tourism is a nice secondary bonus to see it through the bitter winters. It's famed for strange traditions from cultures long lost to the times, and currently is bickering over island chains in the north with Aurelia, but its large air force is strictly self defense only.
Democratic Republic of CLAVIS
Involved in a bloody continental war with Verusa in the mid 80's, it has since recovered and regain control of its territory. Clavis provides a central trade hub for the Verusian continent, and it's large iron and silver mines prop up a mainly industrial based economy. Otherwise the country is largely rolling forests and semi-arid scrublands home to small farming communities, though it does have some notable tourist destinations.
Commonwealth of COMONA
Small and harmless, its main defense is its out of the way location and its many, many islands adorn with sheer cliff faces and jagged rocks. Its main attraction is the Riass Space Center, used by Usea for all its space missions, and is also home to a prestigious university fabled for its bright students and high pass rates. Its military is mainly airborne and used to defend itself from anybody who would wish to attack its islands.
Federative Republic of DORUSIA
A nation on the Verusan continent, Dorusia relies heavily on its military strength, and its long standing ties with Yuktobania, to act with impunity in its politics. Though a democracy the government is heavily influenced by the military, the top generals holding near absolute power in matters of state. As such the nation is quick to use its military strength to solve conflicts both domestic and abroad. Dorusia suffered little during the conflicts of the 80's and even expanded, claiming Chengnei Island west of Clavis and parts of eastern Sotoa.
Republic of EMMERIA
On the Eastern half of the Anean mainland lies Emmeria, a great cultural influence on places in the far corner of the globe in things such as Music, Film, Food, and Art: many great artists and inventors have hailed from Emmeria. In modern times it produces wine from its many vineyards, sports cars, and large amounts of cheeses. Its military isn't something to be laughed at either, boasting both a powerful Navy and Air Force to boot.
Federal Republic of ERUSEA
A mix between a sub-tropical paradise and mountainous alpine winterscape, Erusea is the second largest nation on the Usean continent, and if it wasn't for the extremely fascist government, it would be a nice place to live. Because of this, relations with bordering nations are somewhat sour, but its extensive training and rigorous entrance exams make its military something to be matched on Air, Land and Sea.
Federal Republic of ESTOVAKIA
An old nation with ties to major superpowers such as Belka and Yuktobania, these ties are the major reason it hasn't gone under in recent years due to its toppling economy. Oil fields in the north provide most of its income. Its military is mainly defensive, but stockpiling of munitions and equipment suggest something else going on entirely.
Federation of Aboriginal Tribes of Osea
Shortened to FATO, it was one of the nations lucky enough not to be invaded by the Belkan expansion and even prospered from its downfall. Territory was given to it from its surrounding neighbors and it eventually grew to the size we see here today. Provided it doesn't piss anybody off in the meanwhile, economic prosperity looks good. Its military is also re-forming and building up due to aid from Osea.
Republic of GEBET
Having only recently gained its independence from Belka, Gebet has virtually no military and its government is currently in a state of transitioning. Has maintained good ties with Ustio.
Republic of INDUS
Colonized by North Point in the peak of its empire, Indus has since never succumbed to any outside invasion due to its fierce warrior traditions and unforgiving terrain. It possesses nuclear weapons, however it doesn't look like they wish to use them in the foreseeable future.
Republic of KALUGA
Believed to be the home of Christendom, despite whatever Belka says, Kaluga was a feared nation famed for its deadly cavalry and exiting battles. A breif conflict in the 1980's with Yuktobania resulted in heavy losses to both sides, but since have made up to be good friends...very good in fact, which has led to some internal strife within the government and population.
Democratic Peoples Republic of LEASATH
A content population and even more content government, Leasath is one of the most peaceful nations in the world, however its growing ties with Yuktobania as well as strange military actions within its borders show something disturbing going on.
Republic of the LEVANT
Levant is the homeland of the Jewish faith, and its location alongside the more extremist of the Islamic faith has led to many incursions and attacks within its borders, leading it to bolster its military and seek relations with Osea, both trade and military wise. Its current exports are agricultural machinery and weaponry.
Kingdom of NORDENNAVIK
Once a nation of deadly seaborne warriors, now the center-point for the best social and economic prosperity in the world. Located in the icy frozen north of the Anean continent, its large strides in technological advancement has boosted its economic output over the last three decades. Its military, however, is slightly outdated and in need of modernization.
Confederation of NORDLAND
Not to be confused with the above nation, Nordland is located east of FATO. Mostly covered in large pine forests, its main export is timbers which it provides worldwide and has done for many years, back when ships of the line were the forefront of naval combat. Now it's mainly neutral and irrelevant, though its fairly large military makes it a powerful enemy for those who do cross it.
United Kingdom of NORTH POINT
Once the largest empire in known history, now contained to an isolated island east of Usea. Its influence, however, still spans the world over with its trade in natural gases and exports of livestock and food. It has an array of alliances as well as a small but competent military which keeps it safe from any kind of invasion.
Federation of OSEA
The largest world power as far as its concerned, its many citizens, large military, massive economy, and great influence surely make it a contender. It has a long standing rivalry with Yuktobania across the pond, the almost century long standoff having resulted in the biggest arms race in history, leading to vast nuclear stockpiles, fleets of ships, and a blanket of spy satellites. Currently it's probing the rising tensions to its east with Belka and its neighbors, ready to intervene in the name of freedom.
Federated States of PERFANESIA
A desolate, dry and frankly, scary colony that was granted independence from North Point. Its only real distinguishing features are its multitude of local fauna that will maim, poison or kill you, which has prevented anybody from even considering an invasion. Its military is mainly maritime and used for preventing immigration. It also trades in many raw materials.
Republic of RATIO
Nobody knows what they want, they just exist on the eastern section of the Osean continent with a medium military and average economy. Nobody has bothered them and nobody probably will as long as they keep their eyes off of the territory of Sapin and Belka.
Republic of RECTA
Invaded by Belka in the 70's, it was only recently that Recta gained its independence. Unlike Gebet, the government of Recta is intact and the nation is transitioning smoothly. A lingering dislike remains against Belka.
Republic of ROMNY
Close to Yuktobania and victim to many wars both internal an external. It was crushed by the rolling war machine of the Valgans in the 80's but has since been restored. It trades mainly in raw agricultural materials and livestock and imports lots of raw minerals for the rebuilding of its infrastructure.
Republic of SAN MARTIN
A colony of Sapin and close trade partner for years to come, its independence was bloody but it doesn't hold it against its former overlords. Its military is small and mainly for ceremonial purposes, though nobody wants to invade because it offers nothing but large limestone mines and some rich timber, which is really irrelevant in terms of modern construction.
Republic of SAN SALVICON
An openly neutral nation that possesses a small military and has next to no enemies, and as such it has become an international meeting ground for nations around the world to discuss global affairs and settle issues in a peaceful manner, though sometimes this is not the case. It is offered protection by Erusea.
Kingdom of SAPIN
Once a mighty empire like North Point or Belka, now it has lost most of its territory to upstart independence movements which rocked the entire globe. East of Osea, it's a relatively large and strong nation that would definitely hold its own if it came to blows. Its trade is healthy with its partners and nobody wants them dead, which is an upside.
Empire of SEIAN
Culturally unique on the Osean continent, the people of Seian trace their ancestry to the Usean continent. Formerly a strong empire with many holdings, the nation has lost much of its outlaying territory since the turn of the century and has only just managed to maintain its hold on its current borders. Possessing many raw materials, including rare ores, Seian is considered a valuable trading partner to Dorusia.
The Republic of SERCIA
Allied with Yuktobania, back in the middle ages it was home to a powerful religious order that spread fear in all infidels as far as Clavis. In modern times such religious holy wars are frowned upon and now it's Yuktobanias lap dog. Its military, armed to the teeth with the latest in military technology, its not to be rivaled, and its training means it has a large stock of special operations forces on hand. Otherwise its nothing noteworthy, only possessing a handful of factories and mines.
Islamic Republic of SOTOA
Despite being an Islamic state, its allies are plentiful and it aims to keep it that way since a great war damaged most of its military in the 80's. After the war was over, the southern section was re-absorbed into the republic and it now spans a large section of the Verusan continent. Largely populated in the northern regions, its exports are Oil and natural gases, which it sells off to Yuktobania, Osea and North Point to name some.
Federation of SOUTH SOTOA
A heavily right-wing government, South Sotoa occupied the souther third of the Sotoan Peninsula, hence the name. Formerly occupied by North Point, it gained its independence in a series of bloody wars. During the Verusean War, South Sotoa sided against Valga and was relatively successful, however, in the waning months of conflict territory would be lost to Dorusia. Bitter about the entire ordeal, little could be done to counter the military of their powerful neighbor.
Federation of USEA
Hostile to Erusea, their rivalry has almost come to arms multiple times, however, the neutral nation of San Salvicon has always been there for peace talks. It specializes in industry and imports many raw materials to process everything from car parts to children's' toys. Its military is somewhat larger than its cousin Erusea, and probably more competent too.
Khanate of VALGA
Founded sometime in the 13th century, Valga would expand rapidly and violently over the next century, at one point controlling all of the Verusean continent. This could not last, however, and the great empire soon shattered. It would remain an obscure and barely noticed state until the 1980's and the start of the Verusean War. Siding with its eastern neighbor, Valga would again lay waste to its enemies, devastating Clavis before being beat back in a joint alliance led by, of all nations, South Sotoa. It's infrastructure would be completely obliterated in the war and the country is currently in financial ruin.
Peoples Republic of VERUSEA
A twisted history has led this nation on a spiral of wars and crusades that have fallen short on many occasions - claiming to be the cradle of civilization doesn't work when you don't have the evidence to back it up. In the 80's it attempted an invasion of the Verusan continent only to be beaten back, and since then it sulks in its own corner of the world taking handouts wherever it can get them, building up their army despite multiple treaties. One day it may succeed.
Democratic Federation of WELLOW
A big, frozen block of ice is what many people describe it as. Its small military and neutral nature make it not much of a target, and its exports are mainly just whatever is produced in the factories at the time. It has influences from North Point and Belka, both being its colonial overlord at one point or another. Today it just sits there and watches the world tick by.
Republic of WIELVAKIA
A mountainous and rugged nation with a hardened populace and strong military. It has large deposits of Iron, coal and other natural resources within its mountains which act as a natural barrier to invasion. North Point invaded multiple times to no avail and eventually just gave up.
Union of YUKTOBANIA
Once a group of scattered states, Yuktobania was unified in the name of a political ideal and a common enemy. Hostile to Osea due to a long cold war which has resulted in the largest arms race humankind has ever seen. It possesses stockpiles of nuclear munitions which make it a deadly enemy indeed, and also produces its own weapons and equipment which it sells off to its neighbors on the cheap, hoping to pull in some allies in the process. Recently it has been calm, but they say never to wake a sleeping bear.
These maps show where the majority of the story will take place as well as important locations for reference. Not every spot on the map may be visited, and likewise unmarked locations could well be used.
Map of the World
Map of Seian
Map of Beiarusia
Map of Dorusia
grey = optional
- Code: Select all
[b]Name:[/b]
[b]Nationality:[/b]
[b]Age (18 at youngest):[/b]
[b]Gender:[/b]
[b]Rank (O-1, O-2, or O-3):[/b]
[b]Callsign:[/b]
[b]Appearance:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Aircraft:[/b]
[color=grey][b]Aircraft Appearance:[/b][/color]
[color=grey][b]Emblem:[/b][/color]
[b]Funds[/b]
[color=grey][b]Personality:[/b][/color]
[color=grey][b]Strengths:[/b][/color]
[color=grey][b]Weaknesses:[/b][/color]
[color=grey][b]Likes:[/b][/color]
[color=grey][b]Dislikes:[/b][/color]
[b]Bio:[/b]
[b]RP Example:[/b]
[b][color=darkred]DO NOT REMOVE: 4242564[/color][/b]
*0-3 Ranks will be on a first-come-first-serve basis.
*Bio should be a paragraph minimum, but should give a decent overview of your character's life and backstory.
*Funds is how much money you currently have. It is your responsibility to keep track of your cash.
*If you have no RP Example then your Bio will be treated as such.
This is how much your kills are worth. Note that this may change as needed, and that special circumstances may arise that do not follow the set bounty list. Keep track of your kills. OP and Co-OP will double check if things don't seem to add up, but we'd like a bit of self sufficiency.
AIRCRAFT:
- Fighter (F#)
$100,000 x Tier Level
- Bomber (B)
$250,000
- Strategic Bomber (SB)
$400,000
- Gunship (GS)
$400,000
- Reconnaissance (R)
$300,000
- Helicopter, Attack (HA)
$50,000
- Helicopter, Cargo (HC)
$25,000
- Cargo (CA)
$50,000
- Tanker (AT)
$25,000
- Command (AWACS)
$500,000
- Unmanned Aerial Vehicle (UAV)
$50,000
- ACE (ACE-F#)
$100,000 x Tier Level + $250,000
GROUND:
- Vehicle (G)
$25,000
- Light Armor (APC)
$50,000
- Tank, Light (TL)
$75,000
- Tank (T)
$100,000
- Artillery (A)
$150,000
- Artillery, Heavy (AH)
$200,000
- Artillery, Rocket (AR)
$250,000
- Anti-Air (AA)
$75,000
- Anti-Air, Flak (AAF)
$100,000
- Surface-to-Air-Missile (SAM)
$150,000
- Cargo (C)
$50,000
- Structure, Light (SL)
$20,000
- Structure, Heavy (SH)
$80,000
NAVAL
- Cargo (N)
$50,000
- Light (NL)
$75,000
- Frigate (NF)
$100,000
- Destroyer (ND)
$150,000
- Cruiser (NC)
$250,000
- Aircraft Carrier (NA)
$500,000
- Submarine (NS)
$150,000
Upgrades will be available for older aircraft (newer planes can be upgraded as well with increased costs) with the goal of keeping low-Tier planes competitive for longer against more advance, stronger foes. There is no strict system to follow when upgrading (official stats to consider) and this will simply be for RP purposes. Note, however, that an upgraded plane should perform better than stock aircraft of the same Tier, but will still be outclassed to some degree by those in the next Tier.
Engineers Marko "Mark" Kommerich and Victor "Vic" Gaben will be assigned to the squadron and will be responsible for any upgrades that my be sought by pilots, of which Co-OP Relikai will be in charge of. This system is subject to change as needed.
* 10% reimbursement for disassembly or 50% buyback during aircraft trade-in.
* Upgrades lost due to destruction of aircraft will not be replaced or refunded.
* Quality Assurance Guaranteed!
Engineers Marko "Mark" Kommerich and Victor "Vic" Gaben will be assigned to the squadron and will be responsible for any upgrades that my be sought by pilots, of which Co-OP Relikai will be in charge of. This system is subject to change as needed.
HARDWARE
- Engine Efficiency
($200,000 + $25,000 per additional engine + $25,000 x Tier)
Minor upgrade to improve both fuel efficiency and engine responsiveness without sacrificing speed or performance.
- Engine Upgrade
($400,000 + $50,000 per additional engine + $100,000 x Tier)
The engine is completely rebuilt from the ground up, granting a boost to maximum speed and performance. Stability issues may arise, however, for airframes that cannot handle the additional output. Caution is warranted.
SOFTWARE
- Conversion
($200,000 + $50,000 x Tier)
The computer system is completely reworked to allow for the usage of non-native weapons (Osean to Yuktobanian, for example). This is a trade off, and to again use native weapons the package must be repurchased.
- Radar Improvement
($600,000 + $100,000 x Tier x 2)
Extensive upgrades to the plane's radar system allows for improved tracking of both ground and aerial targets.
- Re-Type
($1,000,000 + $250,000 x Tier x 1.5)
Extensive software upgrades allows for the plane to better fill an additional role. Fighters gain improved anti-ground while attackers gain improved anti-air capabilities, thus making them closer to multi-role jets to some extent. Native multirole planes can instead specialize as either a fighter or attacker.
- Tracking
($1,000,000 + $100,000 x Tier)
Radar can know track and lock onto additional targets simultaneously with no penalty.
SURVIVAL
- Airframe Durability
($500,000 + $100,000 x Tier)
The internal structure is strengthened to better withstand enemy attacks. Planes can potentially survive direct missile strikes though this hypothesis should not be tested in-field.
- Countermeasures Upgrade
($800,000 + $75,000 x Tier)
Flares burn hotter and chaff is more reflective. Countermeasures have a better chance overall of fooling enemy missiles.
WEAPONS
- Hardpoint Increase I
($1,500,000 + $200,000 x Tier x 2)
Two additional hardpoints are added to the plane if possible. Weight limits still apply.
- Hardpoint Increase II
($2,500,000 + $300,000 x Tier x 3)
Two additional hardpoints are added to the plane if possible. Requires Hardpoint Increase I. Weight limits still apply.
- Missile Combat Upgrade
($750,000 + 150,000 x Tier)
Missiles acquire faster lock-on and are more capable in combat.
- Missile Reconfigure
($1,250,000 + 250,000 x Tier)
Standard missiles can be used effectively against both aerial and ground targets at the cost of a severe range penalty. Range is decreased by 50%. Specialized and long-range missiles are unaffected.
* 10% reimbursement for disassembly or 50% buyback during aircraft trade-in.
* Upgrades lost due to destruction of aircraft will not be replaced or refunded.
* Quality Assurance Guaranteed!
1: OP/Co-OP have final say. No exceptions.
2: OP/Co-OP reserve the right to deny any application for whatever reason.
3: No God-modding or Meta-gaming.
4: No directly controlling another player character unless given permission to do so. As stated above you may freely control any and all NPC’s that are not central to any major plotline.
5: Posts must be a paragraph minimum. One-liners are unacceptable.
6: Try to use correct grammar. No walls of text that are not broken up into paragraphs.
7: Be courteous to one another in the OOC. Feel free to be as much of a dick in the IC as you desire.
8: Be active should you apply. No need to be online 24/7 (as I certainly will not be) but don’t go through the effort of joining and never post anything. If you will be gone for any significant amount of time please leave a message stating that you will be gone. Those who do not risk having their characters killed off.
9: You character cannot be overpowered. You can die and every challenge should be just that, a challenge. Any overpowered characters will bring forth the wrath of the OP in the form of even worse obstacles and outcomes.
10: Have fun.
Free Bird - Lynyrd Skynyrd
Hangar Bay 2 - Ace Combat: Assault Horizon
Icarus - Two Steps from Hell
Main Theme - Sky Crawlers
True Survivor - David Hasselhoff
MISSION
- Mission 01: Echoes of Battle (AC6)
- Mission 02A: Launch (AC:AH)
- Mission 02B: Naval Warfare (AC:AH)
- Mission 03A: Dog Fire (CoD:WaW)
- Mission 03B: Dogfight (Fate/Zero)
- Mission 04A: Wall Flower (Armored Core: Nexus)
- Mission 04B: Gravity (AC:3D)
- Mission 05: Skyburn (AC:3D)
- Mission 06: Crazy Motorcycle Chase (FFVII)
- Mission 07A: Round Overtime 2 (Overwatch)
- Mission 07B: Round Overtime 4 (Overwatch)
- Mission 07C: Time Is Running Out (Overwatch)
- Mission 08: Boiling Point (AC6)
- Mission 09A: Among Clouds (Vector Thrust)
- Mission 09B: The Demon of the Round Table (ACZ)
- Mission 10: Artificial Line (Armored Core: Verdict Day)
- Mission 11: Trickster (Armored Core: Verdict Day)
- Mission 12: Get It By Your Hands (Eureka 7)
- Mission 13: We Are Finally Cowboys (No More Heroes)
- Mission 14A: Breaking Arrows (AC4)
- Mission 14B: Breaking Arrows #2 (AC4)
- Mission 14C: Do or Die (AC5)
- Mission 15A: White Noise (AC5)
- Mission 15B: Tiger Track (Eureka 7)
- Mission 16: Beyond the Canal (AC:AH)
- Mission 17: Black Cats (CoD:WaW)
- Mission 18A: Eay Monkey (AC:AH)
- Mission 18B: The Last of Force (Mary and the Witch's Flower)
- Mission 19: Storywriter (Eureka 7)
Hangar Bay 2 - Ace Combat: Assault Horizon
Icarus - Two Steps from Hell
Main Theme - Sky Crawlers
True Survivor - David Hasselhoff
MISSION
- Mission 01: Echoes of Battle (AC6)
- Mission 02A: Launch (AC:AH)
- Mission 02B: Naval Warfare (AC:AH)
- Mission 03A: Dog Fire (CoD:WaW)
- Mission 03B: Dogfight (Fate/Zero)
- Mission 04A: Wall Flower (Armored Core: Nexus)
- Mission 04B: Gravity (AC:3D)
- Mission 05: Skyburn (AC:3D)
- Mission 06: Crazy Motorcycle Chase (FFVII)
- Mission 07A: Round Overtime 2 (Overwatch)
- Mission 07B: Round Overtime 4 (Overwatch)
- Mission 07C: Time Is Running Out (Overwatch)
- Mission 08: Boiling Point (AC6)
- Mission 09A: Among Clouds (Vector Thrust)
- Mission 09B: The Demon of the Round Table (ACZ)
- Mission 10: Artificial Line (Armored Core: Verdict Day)
- Mission 11: Trickster (Armored Core: Verdict Day)
- Mission 12: Get It By Your Hands (Eureka 7)
- Mission 13: We Are Finally Cowboys (No More Heroes)
- Mission 14A: Breaking Arrows (AC4)
- Mission 14B: Breaking Arrows #2 (AC4)
- Mission 14C: Do or Die (AC5)
- Mission 15A: White Noise (AC5)
- Mission 15B: Tiger Track (Eureka 7)
- Mission 16: Beyond the Canal (AC:AH)
- Mission 17: Black Cats (CoD:WaW)
- Mission 18A: Eay Monkey (AC:AH)
- Mission 18B: The Last of Force (Mary and the Witch's Flower)
- Mission 19: Storywriter (Eureka 7)