Albertae wrote:So, Beiarusia. I understand the main concept is that you are hired by Dorusia as a mercenary in an air squadron. Then when I scrolled down I saw those groups of people.
1. Are those people like air "platoons" inside of the air squadron?
2. Am I allowed to just pick any of those groups at the bottom(Scarecrow, Hangman, Spider, Ghost)?
3. What is it that you get for upgrading from a say: Tier 1, Grumman F9-Cougar to a Mikoyan MiG-17?
I just wanted to say sorry in advance for my ignorance toward this and that I will later on into the RP(if accepted), do my own research, but for now I require the power of the mind that is Beiarusia's.
Edit: I just realized you quoted me. I think I will be playing with the fighters at the start, so I have a more agressive way of getting at things and then as time goes on I will transition to strike planes and when I reach the Tier 4s and 5s I think I'll start using Multi-roles.
1) The squadron is broken into four semi-independent flights that are typically based on aircraft. Scarecrow and Spider have planes capable of engaging both air and ground targets while Hangman and Ghost have acted primarily as an air superiority unit.
2) You can have a say, but if you don't choose you'll be assigned wherever works best.
3) Higher tier planes are more capable in engaging, wait for it, high tier planes. A MiG-9 is gonna have a bad day taking on an F-15. In general a plane is competitive against same tier, better against lower tier, and weak against higher tier. Using a low tier plane will save you money in the beginning in case you want to save up, but you would definitely be at a disadvantage against more advanced opponents.
I welcome all questions. Better you to ask questions than to go for it and need to fix something later.