There is greatness to be found in our history. One only has to look. Men and women; myths and legends; fables and fact. Those who faced adversity, insurmountable challenge, with bravery and iron will, and whose names even today withstand the test of time. Some would call them heroes. I know them for what they truly are. A variance in what is human. Times are ever changing, slowly but surely, and the need for greatness, for a new age of heroes, is only just beginning. And what of you? A nobody. Less than nothing. An unknown outlier on the fringe of society. You were never a hero, but your time has now come to leave your mark, and I will guide you should you heed the call. And for me, well, my name is unimportant for I am only the catalyst for a better future, but know that what I say be true. Greatness is returning and you will be its herald. I look forward to our meeting.
Welcome to Seattle, Washington. For the last century or so the world has slowly come to terms with the existence of men and women possessing powers and abilities beyond comprehension, Variants, and though not entirely a foreign concept in the modern era these outliers still remain uncommon. But not for much longer. The number of Variants has slowly been increasing for better or worse; a potential disaster in the making. And what of you? Well, you're a Variant (or a would-be hero of some skill) that is not famous, not saving the world every other weekend, and most definitely not doing anything other than making ends meet. You are a nobody, and yet you have been contacted by a mysterious man, the Benefactor, and for whatever your reasons may be you have made the journey to Seattle. The first step to becoming something more.
As stated above the world is very much the same apart from the fact that, throughout much of known history, people of great importance have been Variants. Leonidas of Sparta. Vlad III of Wallachia. The genius Nikola Tesla. American bull moose Theodore Roosevelt. To name a few. They and many more were outliers that greatly influenced history. Variants may not be the norm but society is not blind to their existence. A few have even gained fame or notoriety, but that is the exception rather than the rule.
01: OP/Co-OP's have final say. No exceptions.
02: OP/Co-OP's reserve the right to deny any application for whatever reason.
03: No God-modding or Meta-gaming.
04: No taking control of another PC or Major NPC without permission. Minor NPC's are of no concern.
05: One character per person unless given permission. Multiple characters that work as a set (siblings, allies, friends, etc.) are more likely to be accepted than those with no connection.
06: No player controlled factions.
07: Posts must be one paragraph at the very minimum. One-liners are unacceptable.
08: Use correct grammar to the best of your abilities. Continued use of horrendous grammar may result in removal.
09: Be civil in the OOC. Debates are fine, but shouting matches are unacceptable.
10: Keep it PG-13. Mods should not be flagging the RP because of gratuitous violence, swearing, or other topics.
11: No overpowered characters. No exception.
12: Try to be active should you apply. No need to be online 24/7 but don't join, make one post, and then disappear for a month. Your character will be killed off. If you will be offline for whatever reason then leave a note in the OOC and your place will be saved. On the other end of things don't post to such a degree that no one else has a chance to respond.
13: Have fun. Or else.
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[b]NAME:[/b]
[b]ALIAS:[/b] (OPTIONAL)
[b]NATIONALITY:[/b]
[b]ETHNICITY:[/b]
[b]AGE:[/b]
[b]APPEARANCE:[/b] (PIC or DESCRIPTION)
[b]ALIGNMENT:[/b]
[b]OCCUPATION:[/b]
[b]ABILITIES:[/b]
[b]SKILLS:[/b]
[b]WEAKNESS:[/b]
[b]GOALS:[/b]
[b]FEARS:[/b]
[b]EQUIPMENT:[/b] (OPTIONAL)
[b]PERSONALITY:[/b]
[b]LIKES:[/b] (OPTIONAL)
[b]DISLIKES:[/b] (OPTIONAL)
[b]BIO:[/b]
[b]RP EXAMPLE:[/b]
[b]THEME:[/b] (OPTIONAL)
NAME: The thing on your birth certificate.
ALIAS: A nickname, pseudonym, superhero name, etc.
NATIONALITY: Where are you from? No aliens.
ETHNICITY: Caucasian, African-American, Korean, Chinese, Russian, etc.
AGE: How old are you?
APPEARANCE: What do you look like? Put pictures in a SPOILER.
ALIGNMENT: DnD style, except instead of Evil you'd be more of a Rogue.
OCCUPATION: Are you an accountant or flipping burgers?
ABILITIES:
This is your superpower. Be as descriptive as possible so that there is no question as to what you can or cannot do. Only one power per hero. An additional power may be granted if you ask and that it somehow relates to the first. Be original. No need for eight PC's with the same abilities. OP/Co-OP's can veto any power that is deemed overpowered. A weakness is a must for powerful abilities (your personality does not count). There will be room for some growth. You do not need an ability if you are more a Batman rather than a Superman.
SKILLS: What are you good at? Does not include abilities.
WEAKNESS: What are you bad at? Does not include abilities.
GOALS: What are you seeking?
FEARS: What scares you more than anything else.
EQUIPMENT: Anything special on your person? If you're more a Batman then treat this as your gadget section. Be descriptive.
PERSONALITY: How do you act around others?
LIKES: What you like.
DISLIKES: What you hate.
BIO:
Your background. Must be two paragraphs minimum. Include an origin, a brief life history, and why you have decided to come to Seattle. You may not have any current connection to any group, meaning you do not work for a government or anything of the like. Be creative. No need for everyone to have served in the special forces. Be a pizza guy for God's sake!
RP EXAMPLE:
Link an example of your writing skills from another RP. If you do not have an example then your Bio will be treated as such, so go all out.
THEME: Na na na na na na na na na na na na na na na na, Batman!
NAME: Miranda Marie Tallow
ALIAS: Network
NATIONALITY: American
ETHNICITY: Caucasian
AGE: 19
APPEARANCE:
A young woman with mid-length blond hair, blue eyes, and a sharp face. Somewhat taller than average and lanky. Rather average in terms of looks. Bags under her eyes. Prominent front teeth. Hides face beneath hair. Dresses very casual.
ALIGNMENT: True Neutral
OCCUPATION: Intern at Atlas Corporation, Student at Seattle University
ABILITIES:
Cyberkinesis. Can manipulate electronic devises via a telepathic link (stronger connections formed with closer proximity) after which she can override normal user input. This allows Miranda to control simple electronic devices with a mere thought, though more complex systems may require a moment before full access can be gained. Any machine can be controlled to some degree so long as software is present, and even then control is limited to what the CPU can accomplish. Once in control Miranda may input her own commands or, utilize sensory devices (speakers, cameras, microphones, etc.), or destructively force her way into the software's code which may lead to corruption. Connected systems are vulnerable from a single entry point.
SKILLS: Coding, Computers, Hardware, Software, Videogames
WEAKNESS: Athletics, Distracted, Social Interaction
GOALS: To stay connected.
FEARS: Being removed from connectivity.
EQUIPMENT: Self-built Quad-copter Drone
PERSONALITY: Bored, Distant, Introvert, Night Owl, Obsessive, Tired
LIKES: Computers, Videogames
DISLIKES: Nature
BIO:
Miranda was born in Seattle, Washington, and for much of her life has had a special love for electronics despite their tendency to act strange when she was near. With the dawn of the information age and personal computers the girl quickly discovered that, with effort, she could control anything with a microchip, something which only furthered her love for electronics. Her parents were less than thrilled but supported her regardless. Eschewing a healthy social life in favor of following her passion Miranda would quickly become well adept with building computers and writing code, something she would pursue following her acceptance at Seattle University. Not long afterwards she would gain an internship at the local headquarters of Atlas Corporation in the IT Department. Miranda does not advertise her abilities but neither does she hide them.
Miranda was one of the first to be contacted by the Benefactor and would play an important role in getting his message out to the other Variants. She has since become something of the Benefactor's aide despite her limited motivation to do good in the world. Despite the workload she has maintained a good standing at both school and in her internship.
RP EXAMPLE: Ace Combat: Broken Line
THEME: Tycho - In the End
(A collection of terms, groups, and general information. More will be added as necessary.)ATLAS CORPORATION: A major biomedical corporation based in Seattle, Washington. Aside from being a primary producer of civilian pharmaceuticals, Atlas maintains several research labs within and outside the city, the nature of which are not publicly known. These sites usually possess above average security.
the SYNDICATE: A little-known but powerful criminal organization based in Seattle rumored to have ties to the Sinaloa Cartel. The Syndicate is responsible for the movement of money, drugs, illegal firearms, and human trafficking all along the western coast of the United States. The organization has successfully refrained from drawing unwanted attention to itself, but is likely accountable for several disappearances and murders over the last ten years.
VARIANT: Any person born with unexplainable abilities that range from the supernatural to the strange. The term has since become a catchall to refer to heroes and villains both with or without powers.
(A list of major locales. More will be added as needed.)BENAROYA HALL: A concert hall in downtown Seattle. Sits adjacent to the Metro Bus Tunnel and directly over the BNSF Railway tunnel, a primary rail corridor for the city.
the BUNKER: A small complex built in the 1980's before being abandoned. It has since been rediscovered and converted for the use of the would-be heroes and serves as a base of operations as well as providing basic amenities. It is located in SoDo alongside the Duwamish Waterway in the Industrial District of Seattle. From the outside the Bunker would appear to be nothing more than an abandoned warehouse. The lower levels of the complex can be accessed via a hidden entrance and passcode, and a secondary entrance can be found connected to the city's storm drainage system near the river.
CENTURY LINK FIELD: A multi-purpose stadium and the home of the Seattle Seahawks.
LEDA'S FLOWERS: A flower shop owned by Leda Orenstein. Hoa "Blake" Nzuyen works here.
PACIFIC SCIENCE CENTER: Built for the 1962 World's Fair, the PSC is a museum and popular attraction in Seattle.
PINECREST CENTER: Forty-eight stories tall, the Pinecrest Center is a modern but modest building, construction having finished in late 2008. Aside from offices and other public spaces, the tower acts as the current HQ of Atlas, however, no actual research takes place here and is merely utilized for financial, human resources, and other means.
PIONEER SQUARE: An old neighborhood and former heart of Seattle. Art galleries, cafes, and other attractions can be found here, and the area has become a popular location for nightlife. Union Station can be found here as well.
SAFECO FIELD: A baseball stadium, used for baseball.
the SPACE NEEDLE: An icon. Be a shame if something happened to it.
the TWINS: A popular nightclub in Downtown Seattle that is unofficially owned and operated by the Syndicate. On the surface the club seems unassuming enough, but hidden within is all manners of illegality ranging from gambling, drug trafficking, and prostitution. The Twins is often frequented by members of the Syndicate, most notably Mike Cross, son of Anthony Cross.
WI-FI & CHILL: A local internet cafe in Fremont with a skewed customer base consisting of mostly poets, artist, and hipsters. Has the best white-chocolate mochaccino in Seattle. Located on the corner of 15th and Leary.
OP:
Beiarusia
Co-OP's:
New Grestin
Sarejo
Transoxthraxia