
Cup of Harmony 88
RPs/Rosters/Results
Host Bid | World Cup 96 roster thread | WC Rankings | World Cup Discussion Thread | Guide to Sports Roleplaying
Credit to Graintfjall, The Licentian Isles,Mertagne, and Delaclava for providing an effective template for this post.
Welcome to the 88th Cup of Harmony, to be set in Tumbra. The World Cup qualifiers are over, and although you might not have qualified, there’s still one more trophy on the line for you.
Scorination, Schedule, & Format
SCHEDULE
1400 UTC, April 12 — Group Draw
1500 UTC, April 20 — MD1 (1v4, 2v3)
1500 UTC, April 22 — MD2 (4v3, 1v2)
1500 UTC, April 24 — MD3 (2v4, 3v1)
1500 UTC, April 26 — Round of 16 (A1 v D2//B1 v C2//C1 v B2//D1 v A2, E1 v H2//F1 v G2//G1 v F2//H1 v E2)
1500 UTC, April 28 — Quarter-Finals (Winners of each of the coloured matches will meet each other in the quarters)
1500 UTC, April 30 — Semi-Finals
1500 UTC, May 1 — Finals/3PPO
Cutoffs will be at 1500 UTC unless otherwise stated.
Right now, I am aiming for 32 teams (8 groups of 4); but a smaller field is possible. The group stage tiebreakers will be Points > GD > H2H > H2H GD > IC coin flip (I score a match, but with draws turned off). Knockout stage matches will be scorinated with draws turned off; which means that matches level after 90 minutes will proceed to extra time, and then penalties.
This tournament will use the NSFS formula, and will be scorinated using xkoranate 0.3.3.
Invitations, Participants, and Groups
Pot 1: Pasarga (18), Drawkland (19), Cabo Azure (20), Elmyia (29), Squornshelan Remnant States (32), Baggieland (34), Commonwealth of Baker Park (38), Cassadaigua (45)
Pot 2: Saint-Jean-Jacques et Burnham-on-Stove (48), TJUN-ia (51), Myrtle Beach (52), Valentine Z (54), Sarzonia (60), The Kytler Peninsulae (64), Saterun (65), Kamijiro (66)
Pot 3: Aleirave (69), Abanhfleft (70), Adab (72), Carpathia and Ruthenia (74), Oberour Ar Moro (78), Bears Armed (84), Tero al Disco (86), Hakushiya (89)
Pot 4: Qusmo (91), Polar Islandstates (95), Srednjaci (100), Legalese (105), Vyktoria (106), The 14 Stars (114), Wight (117), Txakhaxi (127)
The first match of each group on each matchday will be played at the first listed city, and the second listed match will be played in the second listed city.
A dagger (†) means that the roster is lifted from the World Cup rosters thread.
Group A
Matches played in Fontwell and Bencoolen
TJUN-ia (51)
Drawkland (19)
Bears Armed (84)
Vyktoria (106)
Group B
Matches played in Marray and Hesham
Baggieland (34)
Carpathia and Ruthenia (74)
Txakhaxi (127)
Myrtle Beach (52)
Group C
Matches played in Nantwich and Clark
Aleirave (69)
Polar Islandstates (95)
Elmyia (29)
Sarzonia (60)
Group D
Matches played in Ridgewell and Millsburgh
Cabo Azure (20)
Adab (72)
Valentine Z (54)
Wight (117)
Group E
Matches played in Couno (Couno Port) and Couno (Wrenchwelt)
Pasarga (18)
Kamijiro (66)
Srednjaci (100)
Oberour Ar Moro (78)
Group F
Matches played in Kingsbury and Newton
The 14 Stars (114)
Saterun (65)
Tero al Disco (86)
Cassadaigua (45)
Group G
Matches played in Straton and Serrapince
Saint-Jean-Jacques et Burnham-on-Stove (48)
Commonwealth of Baker Park (38)
Legalese (101)
Abanhfleft (70)
Group H
Matches played in Lakewood (Lakewood City Arena) and Lakewood (Trenton Park)
The Kytler Peninsulae (64)
Squornshelan Remnant States (32)
Qusmo (91)
Hakushiya (89)
The Twist
The special twist for this Cup of Harmony is that ranks will only be used for seeding. After that, everything is reset to zero. This means that roleplaying will be of paramount importance! Tips on how to write quote-unquote “better” roleplays and rosters are appended at the bottom of this post.
Rosters
You are strongly encouraged to post a roster to this thread with updated, timely information; while you do not have to, up to one MD’s bonus is available for the posting of a roster in this thread. Rosters not posted in this thread are not eligible for this bonus. If you accepted your invite via TG, but did not post a roster to this thread, your roster used for WCQs will be linked for your opponents’ convenience.
In your roster, please include a style mod which ranges from -5 (most defensive; it is more likely that you will score less goals but also concede less goals) to +5 (more offensive; it is more likely that you will score more goals but also concede more goals.) The style modifier should preferably be placed in an obvious position, and not inside a spoiler. If I cannot find a style modifier in your roster and you do not respond to any clarifications I may send, your style mod will be set to zero.
Please use an RP permissions box in your roster. One is included below.
- Code: Select all
[b]My opponent, if they RP first, may do the following:[/b]
[size=200][b]Style Mod:[/b][/size] Your Style Mod Here
I prefer you choose these scorers:
Godmod scoring events: Yes/No
RP injuries to my players: Yes/No
Godmod injuries to my players: Yes/No
Hand out penalties to my players: Yes/No
Eject my players: Yes/No
Godmod other events: Yes/No
This is not an exhaustive list. I will not be enforcing any setting of "Choose my scorers = N" unless there is a valid IC reason for doing so. Please make sure that you respect other roleplayers’ RP permissions; and of the hosts’ while you are here. Should you require help on other aspects of sports roleplaying, I recommend either giving the Guide to Sports Roleplaying a read-through, telegramming me, asking on the World Cup Discussion Thread, or on the NSS Discord server, in descending order.
Other matters
Please do not roleplay any sort of pandemic, destruction or damage to the host nation and its inhabitants unless expressly cleared with the host. Please do not do the same to other competitors’ characters unless expressly cleared with them. Except as subject to Moderation rulings, all host decisions are final.
Please do not post AI-generated text in this thread. If your roleplays are suspected to be written by an AI, your RP bonus will be reset to zero. There is one exception — if your first language is not English, you may use a translator to translate your RP into English. The only condition is that you must post the RP in its original language within a spoiler tag for verification.
On other AI matters, please refer to what I have trumpet-blowingly called the Tumbra-Chromatika AI Guidelines from WC93:
Using images generated by an AI drawing engine, without attribution: X
Using images generated by an AI drawing engine, with attribution: ✓
Copy-pasting an RP spat out by an AI chat engine: X
Editing an RP spat out by an AI chat engine: Grey area. Please avoid this, though we also recognise this is the grey area for which debates will be had. We are more likely than not to give these kinds of RPs a pass, since they have been transformed to some extent by the co-author of the RP.
Writing a wholly original RP off a prompt generated by a hypothetical AI: ✓
On Writing “Better” Rosters/RPs
For this Cup of Harmony, roleplay will take on a much more important role than normal. This is because of the three “Rs” that normally dictate how NSS goes — rank, roleplay, and random — rank will almost be a non-factor in this tournament, because KPB is not used in scorination. Some of you might be anxious with this — this could be your chance to make it big and score some giant-killing games.
One particular point of anxiety I’ve seen a lot these days, particularly surrounding the World Cup is “how to roster better/how to roleplay better?” This is natural, of course; RPing well in the World Cup is often seen as a golden ticket to trying to beat randomness (though it, of course, still reigns supreme). Even if one fails to make the World Cup, roleplaying is quite literally the ticket to the Cup of Harmony; and with limited slots available, most people will want in. But the perhaps disappointing answer to “how to roster/roleplay better” is that there is no one correct answer to this. And there likely never will be. The beauty of text-based (and sometimes graphics-based and audio-based) roleplay is that it’s so malleable and versatile. The number of unique in-character roleplay avenues are immense, and the avenues for collaboration are near-endless.
But here are some general tips that will make your roleplays and rosters quote-unquote “better”. None of these have much to deal with the actual content of your roster and/or roleplay; these are tips that make your work more easily accessible for everyone around you. Not just for this tournament, mind; but for other tournaments as well.
Rosters
1. Make your style mod prominent.
Your roster is likely going to be the first frame of reference for anyone looking at your team. With that in mind, you want to create a good impression. One thing that particularly helps, I feel, is making your style modifier prominent. At one glance, a prominent style modifier will let people know how exactly your team plays. A -5 modifier lets people immediately know you play exceptionally defensive football. A +5 modifier lets people know you play extremely exciting football, while perhaps leaving defence to the second priority. A modifier from -1 to 1 may just tell people you do a little bit of everything. You may choose to elaborate on your team’s tactical style later on in your roster, but the number might get things across in a shorter amount of time, and lets your opponent know what to expect, faster than reading on. The easiest way to make your style mod prominent is by appending some [size] tags to it. And by using digits, as well; I once recall searching up and down a roster looking for a style mod for two minutes before realising that the style mod was a word, rather than a number.
2. Keep it copy-able
The second tip I have is to make the names in your roster easily copyable. This especially applies to nations who have names that often have special characters, or might be difficult to spell. Or both, really. People who might want to use your characters’ names in their roleplays might spell them incorrectly, or completely mangle them. You can save this by letting people copy and paste your players’ names.
3. Use spoiler tags
A roster can be quite long. Often in addition to players, nations will add biographies to those players, and then some in-character information about their country, stadiums, and culture. This is good! But long, detailed rosters run the risk of information overload, which then leads to the question of how much information is too much. You might want to let people know about the history of your national team, or detailed biographies about the food preferences of your players. For such detailed information, spoiler tags are highly recommended. Not too many, mind — having to click on thirty spoiler tags might actually be worse than being faced with a whole mountain of characters — but things to hide stuff that is more tangential to the tournament apart from basic information can help in making your rosters more readable. You could, for example, have a basic list of players at the top of your roster, and then elaborate in a spoiler tag below.
Roleplays
4. Keep it in-character
The minimum, absolute basic standard of a roleplay is that it should be in-character. I don’t think I need to go too much into what being “in-character” is; but I’ll find it quite strange if real-life countries like Brazil or Italy are referenced if the in-character nation does not have a place in, say, an alternate real-life world. Lines can be blurred, of course — and I think that roleplays that blur the lines between in and out-of-character behaviour can of course be brilliant. Characters can talk about out-of-character concepts like the Kaze Progressa-Bedistan (KPB) rankings, cutoffs, or reference real-life memes while still in-character; it’s all about how subtle it is. This applies somewhat to stylistic choices, too; newspaper articles wouldn’t have profanities, for example.
5. Assume the host is an idiot
Well, perhaps not an “idiot”. Though this particular one might be. No, what I mean here is that you should assume that the host of this tournament has never read a single roleplay of yours before. I’ll be blunter; if the host cannot understand what you’re roleplaying, it’ll be difficult for them to grade your work, because they cannot see all its merits. This largely applies to roleplays that are part of on-going arcs, but could help if it’s, say, a continuation from an arc somewhere else. Grading aside, however, it is very difficult for anyone to buy into your arc on short notice if they have no context; and hosts, as they are, are going to find it somewhat difficult to go back and read all thirteen previous parts. Not everyone will know, for example, who your Prime Minister is; not everyone knows the ins-and-outs of your roleplay arc, even if it is the best thing since sliced bread. So the best tip I can offer is provide context, and/or provide one to two-sentence summaries for arcs and previous episodes; it also honestly serves as a good challenge to try and summarise what you’ve written. I particularly enjoy trying to write Netflix-style episode summaries; but that’s just one way to slice an apple.
In the vein of “making roleplay buy-ins easier,” if you’re posting audio-based roleplays, please post a transcript.
6. Show your work
I’ll let slip one of my preferences here and break my rule when it comes to content — though by no means will it affect grading substantially — but the best roleplays, to me, are ones that not only show you’ve paid attention to what your opponents have written so far (if anything), but also roleplays that make the world feel lived in. Give things a purpose, reference shared histories (though perhaps not too esoteric - remember point 2), and generally try your best to make your world (or the shared NSS world) feel alive. Has something happened in a neighbouring nation? Mention it off-handedly in a conversation between characters, let politicians respond, or even have players respond to it. Who knows — that off-handed reference to a far-flung event might give you ideas as to where to go with future roleplays and give you additional avenues for collaboration with other users.
7. Vary it up a little
Sometimes we lose motivation. That’s okay; it could be a sign for you to change up your roleplaying style a little. Match reports are the mashed potatoes of NSS; they work fine, but they work even better with additional toppings. Maybe you could focus on what your players thought during the game; or a one-shot that describes a certain event, or a post-match press conference with throwbacks to scenes during the event. Or engage in some worldbuilding; prompts can be found on the internet, sports-themed prompts can be found elsewhere on the forum. Or even collaborating with others (see point 3!).
8. The one case (so far) in which Artificial Intelligence is good
I’m generally quite negative on the usage of AI in competitions, but there is one case in which I think it’s fine. Should your native language not be English, and you find it easier to roleplay in your native language, it’s fine to use a machine translation for your roleplays. The one condition I have to impose is that you post the roleplay in its original language as well so I can verify that what you did type out wasn’t just spat out by an AI text generator or something.
And those are my eight tips for better rostering and/or roleplaying. These aren’t enforceable by any means; nor is it a commandment that you follow them. At the end of the day, I’m just someone else in this community who wanted to host this tournament. And in case you skipped all of the above, here’s my eight (well, seven, really) tips again, just in a shortened format:
1. Make your style mod prominent; I recommend using [size] tags to let people know at a glance how you play, or make it the first or last thing in your roster.
2. Let people be able to copy and paste the names on your roster by posting it as texts; this is so people won’t mis-spell your players' names by accident.
3. Use spoiler tags to prevent information overload; put the crucial information up front and then more detailed information in those spoilers.
4. Keep things in-character, at the very minimum; apart from that, there really are no limits to content (subject to existing forum rules and standards of decency, etc.)
5. Assume the host has never read a single one of your works before; so provide context, summaries of previous role-plays, and really anything that allows for an easier buy-in to your roleplay.
6. Show your work! Reference other people’s roleplays. Make your world feel lived-in; we (mostly) operate in a shared world, after all.
7. Vary it up a little — match reports are fine, but it never hurts to talk about other things. Escape your comfort zone and maybe you’ll find that there’s something you can start talking about for other roleplays.
8. If your main language is not English, so long as you post the roleplay in its original language under a spoiler tag, you can use machine translation to make it easier for you to roleplay.






























KF Buikhani Fakhuakuapoeme
BF Raoxu
KF Adaxa Sai
KF Nasago Fukrabekae
Maihe Bakha KF
KF Utao
Saifudabao KF
Hoima Warriors 
KF Khiuneri Etxahuini











(Sultanate of Oontaz)
(Sultanate of Oontaz)
(Fhulghamous Peninsula) playing in Abanhfleft 




















East Franz Athletic
Damogran (SRS)
-53 Caps, 4 Assists, 1 Goal
SK Franz Josef City
Tikariot City FC (TKT)
- 44 Caps
Baskita FC (PAS)
- 64 Caps, 2 Goals -
Rülândéá Kôstä (FFD)
- 28 Caps, 2 Assists, 1 Goal
1923 Esca (MYT)
- 72 Caps, 15 Assists, 6 Goals -
La + Querida (FFD)
Tekstil Ibon (MYT)
1896 Ebor (MYT)
SK Aasiaat Harbour
FC1. Bjarnarey Flotilla
Qet NSC (CMT)
- 32 Caps, 1 Assist, 1 Goal
Jan Mayen Islanders
SK Nasjonale Hauker
Litala 93 (MYT)
Orchideeën (TXH)
- 9 Caps






















Myana
Chalesm FC
Ridgewell Rovers
FC Felsenkirchen 1879
CF Outineau
Club ESF
1896 Ebor
Carathyr Emeralds FC
Dynamo Sjoedrhavn