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The Sixty - Important Personnel of Valentine Z [READ-ONLY]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Valentine Z
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v 2.060.000 – Clarissa Explains her Mid-Life.

Postby Valentine Z » Sat Apr 24, 2021 1:17 pm

No. 3 - Exuberant Superintendent T-2000/2904-3 Surveillant - viewtopic.php?p=34883663#p34883663
  • More lore.
    • Recently, it’s been known that Clarissa’s lore in the middle and end have been rushed, or simply didn’t have enough material and getting too technical. As a result, while keeping the technical bits still intact, she now has more of her life explained, alongside her relationship with Valentijn.

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v 2.061.000 – Valentijn’s Rework.

Postby Valentine Z » Sun May 30, 2021 5:02 am

No. 1 - Valentijn “De Sierlijke en Vrij Valkyrie General” Samantha Constantine - viewtopic.php?p=34883416#p34883416
  • Ability Rework.
    • Given the size differences between Valentijn and Anastasia (at least when she is not under the effects of Inner Fire), it would have made it obvious that Valentijn being 117 meters tall would make it difficult for him to pick up enemies and throw them around. That, and also because Anastasia and Valentijn sort-of had the same abilities, so what better way to rectify that by reworking some of his/her abilities? Some abilities remained and are buffed or nerfed, while others are added in, or taken out.

New ability kit:

Valentijn is an all-rounded character, and for his size, he is considered to be way too overpowered beyond his usual peers and when compared against the other Valentian personnel and troops. It is this advantage that puts him on the frontlines, as he desires so. His primary attack is a simple Apocalyptic Punch, which is a direct hit attack to a target, or can be manually aimed at the ground to trigger tremors. He is also equipped with a 2400-tonnes sledgehammer that he can use it to hit an airborne enemy, as well as to slam it against a target on the ground. It deals tremendous direct damage, and also area-of-effect damage with accompanying stun. The sledgehammer is good for 40 uses before it needs to be recharged. As a result, both his primary and secondary attacks are good damage-dealers, but while they have their excessively overpowered damage, he is limited by the slow rate of attack. As a result to compensate for this, Valentijn is now equipped with his personal firearm, which is less of anti-tank, and more of anti-building, firing energetic rounds at anything that crosses his path. Good ROF, but very high kickbacks.

Passively, Valentijn has Good Radiation, which grants healing effects to both Valentijn and to the allies around him; additionally, when Clarissa is around him, he gains more than twice his maximum hit point, while also having an increased regeneration rate. Last but not least, Valentijn's armor, also consisting of locally-controlled nanobots, allows him to absorb 1/20th of damage dealt to him to convert them into armor, at up to 5x the usual damage resistance.

As for the active abilities, Valentijn can stomp the ground around him, causing damage to enemies in a large area-of-effect, as well as stunning and slowing them down. Repeated usage is reported to make the area of land unstable and can trigger smaller tremors; Valentijn is also one of the only character so far to have three ultimates – one of them which deals tremendous amount of radioactive fire to enemies around him in an area, Lunatic Strength that boosts his punches’ damage to 1000% of normal damage (10x). Lastly, if he is sufficiently angered, he has Breakpoint, which takes longer than other ultimates to charge, but it’s also the most rewarding. Boosts his rate of fire for primary attack by 4000%, and secondary attack by 5000%. This results in 276750 DPS from Primary Attack, and 326400 DPS from Secondary Attack respectively, obliterating anything that stands in Valentijn’s way. This has a 3-s cast time, and last for 8 secs.



ClassHPMagazine Size (Pri / Sec)Damage Per Hit (DPH) (Pri / Sec)Rate of Fire (ROF) / Hits per second (Pri / Sec)Damage Per Second (DPS) (Pri / Sec)
All-rounded250000∞ / 40 / 6075000 / 160000 / 1000000.09 / 0.04 / 26750 / 6400 / 200000

Primary Attack: Apocalyptic Punch. Direct melee hit to the enemy, or a manual aim at the ground. Rather inaccurate against moving targets due to slow rate of attack and Valentijn's size.
Secondary Attack: Equips a 2400-tonnes sledgehammer and slams it on a target or ground. Does 160,000 damage directly, and 7000 dmg. with 3 s stun at 20 m AoE. Good for 40 uses.
Tertiary Attack: Valkyrie Solothurn S31-4000. Good rate of fire, but the kickback is rather extraordinary. Recommended for Valentijn to fire while scoped, or when proning on the ground.

Good Radiation (Passive): 1% of maximum HP healed per second to Val, with 3% of maximum HP healed per second heal to allies around him. Healing radius is 20 m, capped at 1 m min.
Husband-Wife Tag-team (Passive): When Clarissa is around Valentijn in a 30 meter radius, Valentijn gains Maximum HP from 250,000 to 524,288, as well as a +1.0% HP regeneration rate.
Living Armor (Passive): 1/20th of the damage taken would be converted into armor for Valentijn's suit, giving up to +400% damage resistance. Each stack of conversion lasts 4 seconds.

Seismic Slam: Stomps the ground around it, causing 10000-50 damage to enemies in 40 meter radius, with 16000 direct damage to the epicenter. Stuns and 50% slowing last for 4 seconds.
Nuclear Fortitude (Ultimate): 8.00% of enemy's maximum HP drained in a 50 meter radius over time. Stops draining when enemy's HP is at 1. Lasts for 10 seconds and cannot be cancelled.
Lunatic Strength (Ultimate): Boosts the damage of a single Apocalyptic Punch (Valentijn's primary attack) to 1000% of normal damage. 1 second cast time, interruptible. Charge lasts 7 sec.
Breakpoint (Ultimate): Increases the Rate of Fire of Primary Attack by 4000%, and Secondary Attack by 5000%, dealing 276750 and 326400 Damage Per Second respectively. 3 second cast.




Previous abilities are preserved here for posterity:

Valentijn is an all-rounded character, and for his size, he is considered to be way too overpowered beyond his usual peers and when compared against the other Valentian personnel and troops. It is this advantage that puts him on the frontlines, as he desires so. His primary attack is a simple Apocalyptic Punch, which is a direct hit attack to a target, or can be manually aimed at the ground to trigger tremors. He is also equipped with a 2400-tonnes sledgehammer that he can use it to hit an airborne enemy, as well as to slam it against a target on the ground. It deals tremendous direct damage, and also area-of-effect damage with accompanying stun. The sledgehammer is good for 40 uses before it needs to be recharged. As a result, both his primary and secondary attacks are good damage-dealers, but while they have their excessively overpowered damage, he is limited by the slow rate of attack. As a result to compensate for this, Valentijn is now equipped with his personal firearm, which is less of anti-tank, and more of anti-building, firing energetic rounds at anything that crosses his path. Good ROF, but very high kickbacks. Passively, Valentijn has Good Radiation, which grants healing effects to both Valentijn and to the allies around him; additionally, when Clarissa is around him, he gains more than twice his maximum hit point, while also having an increased regeneration rate. As for the active abilities, Valentijn can stomp the ground around him, causing damage to enemies in a large area-of-effect, as well as stunning and slowing them down. Repeated usage is reported to make the area of land unstable and can trigger smaller tremors; he can also grab a target with his hands and slams it back onto the ground for more pointed attack, dealing 6000 worth of damage that ignores armor and other damage-modifiers. The target then suffers 2-second stun, along with +10% damage taken for a short while; lastly, to save himself from death or just to restore his health, Valentijn can extend out a needle hidden in his arm to drain 10% of target’s maximum HP. He cannot kill a target with this ability, since he will stop draining at 1% of target’s Max HP. Valentijn is also the only character so far to have four ultimates – two of them which deals tremendous amount of radioactive fire to enemies around him in an area, Lunatic Strength that boosts his punches’ damage to 1000% of normal damage (10x). Lastly, if he is sufficiently angered, he has Breakpoint, which takes longer than other ultimates to charge, but it’s also the most rewarding. Boosts his rate of fire for primary attack by 4000%, and secondary attack by 5000%. This results in 276750 DPS from Primary Attack, and 326400 DPS from Secondary Attack respectively, obliterating anything that stands in Valentijn’s way. This has a 3-s cast time, and last for 8 secs.


ClassHPMagazine Size (Pri / Sec)Damage Per Hit (DPH) (Pri / Sec)Rate of Fire (ROF) / Hits per second (Pri / Sec)Damage Per Second (DPS) (Pri / Sec)
All-rounded250000∞ / 40 / 6075000 / 160000 / 1000000.09 / 0.04 / 26750 / 6400 / 200000

Primary Attack: Apocalyptic Punch. Direct melee hit to the enemy, or a manual aim at the ground. Rather inaccurate against moving targets due to slow rate of attack and Valentijn's size.
Secondary Attack: Equips a 2400-tonnes sledgehammer and slams it on a target or ground. Does 160,000 damage directly, and 7000 dmg. with 3 s stun at 20 m AoE. Good for 40 uses.
Tertiary Attack: Valkyrie Solothurn S31-4000. Good rate of fire, but the kickback is rather extraordinary. Recommended for Valentijn to fire while scoped, or when proning on the ground.

Good Radiation (Passive): 1% of maximum HP healed per second to Val, with 3% of maximum HP healed per second heal to allies around him. Healing radius is 20 m, capped at 1 m min.
Husband-Wife Tag-team (Passive): When Clarissa is around Valentijn in a 30 meter radius, Valentijn gains Maximum HP from 250,000 to 524,288, as well as a +1.0% HP regeneration rate.
Seismic Slam: Stomps the ground around it, causing 4000-50 damage to enemies in 40 meter radius, with 7500 direct damage to the epicenter. Stuns and 50% slowing last for 4 seconds.
Throwdown: Grabs an enemy and slams it onto the ground. 6000 pure damage that ignores damage-modifiers. 2-second stun after being slammed, with +10% dmg. taken for 3 seconds.
Life Drain: Stabs an enemy, stunning it and draining 10% of target's maximum HP, healing Valentijn at 1500% of the HP drained. The enemy cannot be drained less than 1% of its max. HP.
Nuclear Fortitude (Ultimate): -7.50% of enemy's maximum HP drained in a 50 meter radius over time. Stops draining when enemy's HP is 1. Lasts for 10 seconds and cannot be cancelled.
Radiative Fire (Ultimate): Slams a 25 meter radius area with 80000-1000 worth of damage. Additional radiation damage at 600-50 HP / sec for 8 seconds in the radius. 4.5 sec cast time.
Lunatic Strength (Ultimate): Boosts the damage of a single Apocalyptic Punch (Valentijn's primary attack) to 1000% of normal damage. 1 secs cast time, interruptible. Charge lasts 7 sec.
Breakpoint (Ultimate): Increases the Rate of Fire of Primary Attack by 4000%, and Secondary Attack by 5000%, dealing 276750 and 326400 Damage Per Second respectively. 3 secs cast.
Last edited by Valentine Z on Sun May 30, 2021 5:03 am, edited 2 times in total.

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v 2.062.000 – Gwen’s Big Post of Adventures

Postby Valentine Z » Thu Jun 03, 2021 9:18 am

No. 2 - Chief Aviator Gwen Tracer - viewtopic.php?p=34883489#p34883489
  • Story Expansion.
    • OOCly, Gwen has just been that one character whois written as a typical character from Overwatch falling into the world of Valentine Z. For most of you and I, she was just a glorified Tracer, along with OP powers. This story, possibly the biggest writing project I have ever done so far, now details Gwen’s life to quite a lot of detail, and over time, should align with The Adventures of Gwen “Tracer” Allison. Just a word of warning, if you are reading Gwen’s Adventures; this one contains spoilers for the future bits I have yet to write!
Last edited by Valentine Z on Thu Jun 03, 2021 9:19 am, edited 1 time in total.

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v 2.063.001 – Jenny’s Spotlight

Postby Valentine Z » Wed Jun 09, 2021 12:31 am

No. 2 - Chief Aviator Gwen Tracer - viewtopic.php?p=34883489#p34883489
  • Story Expansion.
    • Small aesthetic headers added.


No. 12 - Intelligence Officer Jenny Claudia - viewtopic.php?p=34895579#p34895579
  • Story Expansion.
    • As most of the readers know by now, the other characters have been constantly shoved and sidelined to make way for Valentijn and her closer friends. It would make it right to mention and talk about the other Ladies and Gentlemen that brought about Valentine Z to what it is now! Valentijn does the work, sure, BUT you cannot deny the power and value of someone such as Jenny bringing the much needed vital information. She might get a mechanical rework soon, I am just here expanding stories for now.

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v 2.063.004 – Looks are not deceiving

Postby Valentine Z » Sun Jun 20, 2021 11:36 am

Multiple Characters
  • New / Updated Looks
    • When I first started this project, there are a LOT of faces and appearances that either does not fit the lore, or the nationality, or anything in-between. There was no political motive to this; I was just a tad lazy. And also because I now have more time to play on Sims 4 and make more characters. As a result, the following characters got their new looks, which you can check it out:
      No. 33 - 1st Cpt. Angela Stella Hannah Tan Fang Ling - viewtopic.php?p=34931101#p34931101. Inspired by Stella from Star Tap, the Incremental Game.
      No. 34 - 2nd Cpt. Annabelle Grace Kora Melanie Ioannes Corinna - viewtopic.php?p=34931103#p34931103. Inspired by 2B from NieR: Automata.
      No. 37 - 1st Commander Michelle Karen Evelyn Saniya Pavlína - viewtopic.php?p=34931121#p34931121. Inspired by Karen from GTA IV / V.
      No. 40 - Lt. Com. Linda Valerie Fatima Nicole Manzanares - viewtopic.php?p=34935479#p34935479. Inspired by Scarlett Overkill from Minions, though making her fit the Spaniard appearance more.
Last edited by Valentine Z on Fri Jun 25, 2021 5:12 am, edited 1 time in total.

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v 2.064.004 – Navigation and Signs, made easier.

Postby Valentine Z » Fri Jun 25, 2021 5:11 am

Multiple Characters
  • General Change
    • Despite the relative ease of accessibility of the data of The Sixty, we are still receiving feedback from some regarding the challenge of finding the looks of the characters. After consulting one of the actual valuable friends of Valentine Z, the suggestion was made to mark the spoilers containing images as "Appearance and Looks" in order to alleviate this problem. We agree. As a result, the 60+ spoilers have been changed to reflect this, written as plain as day and night that this is where the Appearance and Looks lie for that character. Viewers and players are also advised to give a few seconds of leeway for the site to finish loading so that the anchored tags can do their magic and send you right towards the character we are using.

      It cannot get simpler than this!
Last edited by Valentine Z on Fri Jun 25, 2021 5:12 am, edited 1 time in total.

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v 2.065.004 - Gwen's not the Goddess you're looking for

Postby Valentine Z » Sun Aug 22, 2021 3:59 am

No. 2 - Chief Aviator Gwen Tracer - viewtopic.php?p=34883489#p34883489
  • Story Expansion / Retcon.
    • For the longest of times, I have toyed around with the idea of one of my characters - in this case, Gwen Tracer Allison Oxton, getting and knowing the existence of the multiverse, and also with occasional 4th wall breaks. This was then further implemented and established her as a Goddess. That is, until after several re-considerations and the feedback from my most helpful and wonderful friends, that this put A LOT of holes in my story and narrative, such as how she didn't know about Holly Starlight if Gwen is so-called the Goddess of the Omniverse, or that she is going to be responsible for every single creation around her, including your nation.

      In short, she got downgraded from being an actual Goddess, to someone who is just seen as one in some worlds because she was super handy with her Space and Time powers.
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.

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v 2.067.004 – Adriana’s Upgrade. Clarissa’s Equal.

Postby Valentine Z » Sun Nov 21, 2021 5:51 am

No. 3 - Exuberant Superintendent T-2000/2904-3 Surveillant - viewtopic.php?p=34883663#p34883663
  • Story Expansion / Retcon.
    • Back in the days, there was not much of a difference between Clarissa and Adriana, or at the very least, this was not made very clear. On top of that, the purpose of Adriana being around Clarissa as her little sister wasn't well-defined. As a result, Clarissa is now deemed to be the one who is not the owner of the cloud storage dimension, whilst still being able to share it with her sister through conventional data transfer.

No. 4 - Zastępca Strażnika Adriana Krystal - viewtopic.php?p=34886860#p34886860
  • Story Expansion / Retcon.
    • Adriana's story is now told in first-person, and is clearly defined on top of more lore written for her origin and her purpose in this Valentian world. She is now the owner of the cloud storage dimension that only she has physical and network connections to in her head, as well as being built more robustly to reflect her nature as a hardy backup system.
Last edited by Valentine Z on Sun Nov 21, 2021 5:52 am, edited 2 times in total.
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.

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v 2.067.005 – More Lores, More Updates.

Postby Valentine Z » Fri Dec 03, 2021 7:09 am

No. 1 - Valentijn “De Sierlijke en Vrij Valkyrie General ov - viewtopic.php?p=34883416#p34883416
  • Story Expansion / Retcon.
    • Valentijn now has her story in nice little sections, on top of a few other traits and characteristics that I am now exploring with thanks to feedback from my friends. This shall be done for more of the Valentians down the line, though only for noteworthy ones. After all, there will be 62C2 = 1891 different relationships IF I am doing for all 62! (Including Holly Starlight).
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.

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v 2.068.005 – The Unexpected – Markus' New Lore.

Postby Valentine Z » Sat May 07, 2022 8:09 am

No. 10 - Vice Premier Ministre Markus - viewtopic.php?p=34895545#p34895545
  • Story Expansion / Retcon.
    • Markus' story has been rewritten! So I was supposed to write one for Angela (No. 33) at first, but this one has been written first because I need him to appear in World Cup 91 and well, no harm in showing off one of the lesser-known characters and thrust him into the spotlight! His older ability kit can be seen below for reference:


Vice PM Markus is primarily a support-class, though he too is not to be underestimated with when it comes to dealing damage. His dual semi-automatic pistols are a balance of accuracy and rate of fire, being able to deliver fast fires with rather small amount of spread compared to other weapons. His Karmic Retribution, when activated, would see that his enemies would have their damage deflected back to them, as with the saying goes “What goes around, comes around.” Relying on the three attributes of each of the units, he can increase the strength (1.50x Health increase), agility (double the movement speed), or intelligence (reduce the cooldown of the teammates’ abilities by 1 second; this only works on abilities that are currently in cooldown) of the teammates around him, sometimes all at once. Lastly, his ultimate is to empower a target ally with an extra charge for all of their abilities, excluding the ultimates. Due to the set of abilities that Markus has, he is recommended to stay alongside his teammates and friends, to ensure that he can provide the much needed stat boosts.


ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (ROF) / Hits per secondDamage Per Second (DPS)
Support2000161003.33333

Primary: Dual Standard Issue Semi-automatic Pistols. Damage fall-off at 40 meters range.
Karmic Retribution: Return 50% of the damage dealt at Markus back to enemies for 7 sec.
Strength Gain: +50% Health to all allies for 4 seconds. Area of effect is an 8 meter radius.
Agility Gain: +100% movement speed to all allies for 4 seconds. AoE is a 10 meter radius.
Intelligence Gain: -1 second to all the allies' abilities' cooldowns. AoE is a 5 meter radius.
Empowered (Ultimate): Gives a target ally one of each ability (ex. ults.) with no cooldown.
Last edited by Valentine Z on Sat May 07, 2022 8:12 am, edited 2 times in total.
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.

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Valentine Z
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Posts: 15066
Founded: Nov 08, 2015
Democratic Socialists

v 3.000.000 – The New Heights.

Postby Valentine Z » Fri Jun 24, 2022 11:23 am

General Change
  • Story Expansion / Retcon.
    • Height multiplied from 2.00 to 2.66.
    • It has always been a rather difficult time to figure out as to how or why the Valentians are THIS big. Sure, 7-8 feet average is sort of believable, but 16 feet? How is it possible? Well, with recent calculations, along with the slight changes to the story, means that it would now be the entire universe that Valentine Z is in, that is larger than the regular universes out there. Chief Aviator Gwen Tracer Hepburn “Fate of Existence and the Omniverse” Ellen Trixie Caitlin Foxworthy Avril Verlene Eveline Celinda Sammy Doris T-Rev Oxton Arielle Lindall Leslie Vitesse Allison has expanded the universe, from 2.00x at first, to a now-whopping 2.66x. In other words, every single thing, including the flora and fauna, are now larger in Valentine Z, and this has been reflected with The Sixty as well. Not to worry, of course; mosquitoes have been extinct in Valentine Z for decades, so you won't have giant mosquitoes. Other animals, however, are still at large. All we can hope is that when you visit Valentine Z, you won't have cats or dogs licking their mouths looking at you. We are joking, of course, our cats and dogs are nice.


(Also need to remove a lot of images because they are not from Imgur or other approved sites. On top of that, more retcon and rewriting coming for each of the characters.)
Last edited by Valentine Z on Fri Jun 24, 2022 11:23 am, edited 1 time in total.
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.

User avatar
Valentine Z
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Posts: 15066
Founded: Nov 08, 2015
Democratic Socialists

v 3.001.002 – A Long Reworking Ahead.

Postby Valentine Z » Tue Jul 04, 2023 11:07 am

General Change
  • Reworked Abilities and Statistics.
    • As it would turn out, the Sixty are in due for an upgrade to their defensive and offensive infrastructure in order to keep up with the Valentian Armed Forces, and because it was such an antiquated mess from the decades ago. Thus, together with a more precise and elegant change to the statistics, some are getting new weapons and abilities. Valentijn “De Sierlijke en Vrij Valkyrie General ov Valentine Z” Samantha Maxwell Delta Weston Stijn Angelus Tracey Mitchell Tristian Marnix Basilisk Lewis Hyatt X. Constantine Sein Lin Zaw Naing was the first volunteer to test out this particular new style of statistics, and it was particularly easy for her. For one, her abilities and weaponry did not need a lot of upgrading, and rather, perhaps to keep it balanced and to make it lighter and easier for her, a few of the abilities have been taken out. The others in The Sixty will also be given more creative weapons, once again both to update the defensive forces and personnel, as well as to make it more futuristic with a few elements of magic. In short, inspired by a recent series of games I have played, there is going to be a relatively large and nicely formatted change to the statistics list, instead of relying on just Overwatch alone since it's very limited.


No. 1 – Valkyrie Valentijn Samantha Constantine - viewtopic.php?p=34883416#p34883416
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Weapons and Defenses
      He once used a sword for his combat and tactics, but eventually moved on to a custom-made and well-forged sledgehammer, courtesy of Chief Technician Jared Kev Jensen Benedict Angus “Technisch Wonder” Markeith Steven Maurice Mel Van Droogenbroeck Thorbjørn Miller Clement Samuel Joey Luca N X. Wout Van Den Borre, who took a good 40 days to develop and make it. The sledgehammer is chosen and preferred by Valentijn for a blunter approach, and it can withstand 40 uses before it needs to be "recharged" / re-strengthened. In the recent years of 2083, Valentijn also received an oversized anti-tank / anti-building rifle from Colonel Adrian Dominic Markus Austin Manuel Ridley Lùcas “Waffenmacher” MacIomhair Aindreas Dannon Anglo Blair Trenton Mya Uw Holmes Gallacher Fletcher Jayden Henderson McKenzie, who made the weapon by request of Valentijn, after he commented out that "I could use more ranged weapons when I am not busy hammering people." As a result, looking at the annals of history and history of firearms and weapons, Adrian came up with a fusion of old and new - the Solothurn S18-1000 that is scaled up, along with a new name - Valkyrie Solothurn S31-4000, perhaps a nod to the man's obsession with anything that is Valkyrie-related. The weapon still has the design and mechanisms of its original counterpart, except that it fires energy from the rounds (which in turn are now capacitors instead of carrying gunpowder). The anti-building rifle also has a series of high-magnification scopes attached onto it.

      Valkyrie Solothurn S31-4000

      Image

      Mass- 8 449 645 kg (empty)
      Length - 115 meters
      Barrel length - 75 meters
      Cartridge - 1000 mm × 7450 mm Solidus Capacitors
      Caliber - 1000 mm
      Action - Semi-automatic
      Muzzle velocity - 250 000 000 m/s
      Feed system - 60 rounds
      Rate of Fire - 120 BPM
      Scope - 5x, 10x, 20x, 40x, 100x - https://i.imgur.com/089EJEr.jpg?1
      Bipods - Yes



      Valentijn is an all-rounded character, and for his size, he is considered to be way too overpowered beyond his usual peers and when compared against the other Valentian personnel and troops. It is this advantage that puts him on the frontlines, as he desires so. His primary attack is a simple Apocalyptic Punch, which is a direct hit attack to a target, or can be manually aimed at the ground to trigger tremors. He is also equipped with a 2400-tonnes sledgehammer that he can use it to hit an airborne enemy, as well as to slam it against a target on the ground. It deals tremendous direct damage, and also area-of-effect damage with accompanying stun. The sledgehammer is good for 40 uses before it needs to be recharged. As a result, both his primary and secondary attacks are good damage-dealers, but while they have their excessively overpowered damage, he is limited by the slow rate of attack. As a result to compensate for this, Valentijn is now equipped with his personal firearm, which is less of anti-tank, and more of anti-building, firing energetic rounds at anything that crosses his path. Good ROF, but very high kickbacks.

      Passively, Valentijn has Good Radiation, which grants healing effects to both Valentijn and to the allies around him; additionally, when Clarissa is around him, he gains more than twice his maximum hit point, while also having an increased regeneration rate. Last but not least, Valentijn's armor, also consisting of locally-controlled nanobots, allows him to absorb 1/20th of damage dealt to him to convert them into armor, at up to 5x the usual damage resistance.

      As for the active abilities, Valentijn can stomp the ground around him, causing damage to enemies in a large area-of-effect, as well as stunning and slowing them down. Repeated usage is reported to make the area of land unstable and can trigger smaller tremors; Valentijn is also one of the only character so far to have three ultimates – one of them which deals tremendous amount of radioactive fire to enemies around him in an area, Lunatic Strength that boosts his punches’ damage to 1000% of normal damage (10x). Lastly, if he is sufficiently angered, he has Breakpoint, which takes longer than other ultimates to charge, but it’s also the most rewarding. Boosts his rate of fire for primary attack by 4000%, and secondary attack by 5000%. This results in 276750 DPS from Primary Attack, and 326400 DPS from Secondary Attack respectively, obliterating anything that stands in Valentijn’s way. This has a 3-s cast time, and last for 8 secs.



      ClassHPMagazine Size (Pri / Sec)Damage Per Hit (DPH) (Pri / Sec)Rate of Fire (ROF) / Hits per second (Pri / Sec)Damage Per Second (DPS) (Pri / Sec)
      All-rounded250000∞ / 40 / 6075000 / 160000 / 1000000.09 / 0.04 / 26750 / 6400 / 200000

      Primary Attack: Apocalyptic Punch. Direct melee hit to the enemy, or a manual aim at the ground. Rather inaccurate against moving targets due to slow rate of attack and Valentijn's size.
      Secondary Attack: Equips a 2400-tonnes sledgehammer and slams it on a target or ground. Does 160,000 damage directly, and 7000 dmg. with 3 s stun at 20 m AoE. Good for 40 uses.
      Tertiary Attack: Valkyrie Solothurn S31-4000. Good rate of fire, but the kickback is rather extraordinary. Recommended for Valentijn to fire while scoped, or when proning on the ground.

      Good Radiation (Passive): 1% of maximum HP healed per second to Val, with 3% of maximum HP healed per second heal to allies around him. Healing radius is 20 m, capped at 1 m min.
      Husband-Wife Tag-team (Passive): When Clarissa is around Valentijn in a 30 meter radius, Valentijn gains Maximum HP from 250,000 to 524,288, as well as a +1.0% HP regeneration rate.
      Living Armor (Passive): 1/20th of the damage taken would be converted into armor for Valentijn's suit, giving up to +400% damage resistance. Each stack of conversion lasts 4 seconds.

      Seismic Slam: Stomps the ground around it, causing 10000-50 damage to enemies in 40 meter radius, with 16000 direct damage to the epicenter. Stuns and 50% slowing last for 4 seconds.
      Nuclear Fortitude (Ultimate): 8.00% of enemy's maximum HP drained in a 50 meter radius over time. Stops draining when enemy's HP is at 1. Lasts for 10 seconds and cannot be cancelled.
      Lunatic Strength (Ultimate): Boosts the damage of a single Apocalyptic Punch (Valentijn's primary attack) to 1000% of normal damage. 1 second cast time, interruptible. Charge lasts 7 sec.
      Breakpoint (Ultimate): Increases the Rate of Fire of Primary Attack by 4000%, and Secondary Attack by 5000%, dealing 276750 and 326400 Damage Per Second respectively. 3 second cast.


Height Changes
  • No. 34 - 2nd Cpt. Annabelle Grace Ioannes Corinna - viewtopic.php?p=34931103#p34931103
    • 682,40 centimeters (22 ft 4.66 in) (Valentian Era, Universe Scaling) to 810,77 centimeters (26 ft 7.20 in) (Valentian Era, Universe Scaling).
  • No. 58 - L. Cpl. Duruljiayiji Matthew Dayir Yerentai - viewtopic.php?p=34944258#p34944258
    • 624,97 centimeters (20 ft 6.05 in) (Valentian Era, Universe Scaling) to 972,92 centimeters (31 ft 11.04 in) (Valentian Era, Universe Scaling).
Last edited by Valentine Z on Tue Jul 04, 2023 11:07 am, edited 1 time in total.
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
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Democratic Socialists

v 3.001.005 – One Little, Two Little, Three Little Changes.

Postby Valentine Z » Sat Aug 05, 2023 7:33 am

No. 4 - Zastępca Strażnika Adriana Krystal Kowalski Ela Lillian - viewtopic.php?p=34886860#p34886860
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Adriana, due to her physical size, is a Tank class, being able to take on a ton of punishments before she gets knocked down. Her initial 6000 HP is supplemented by a maximum of 2500 shields that is generated through successful shots landed on her enemies. Her Prism Gun is perfectly accurate without any spread, but it has an effective range of up to 100 meters, as well as not being able to pierce through enemies in a line. If Adriana wanted to, she can use the energy she has gathered from her force fields to generate a prism shield that is effectively like Marcus’ shield, but stationary and Adriana can multitask while the shield is still set up. Her range of offensive capabilities range from a flashbang that stuns enemies, to strobe-light that not only slows down an enemy, but also allows the enemy to take friendly fire from their teammates. In terms of a defensive capability, she can erect a spotlight that gives out enemies’ location in a limited amount of time, making the enemies visible and much more obvious to be pointed out. Adriana’s only ultimate is Bright Fury, a large laser beam that auto-locks onto nearby enemies and would deal a devastating amount of damage over the 8 seconds, up to the maximum possible 4000 damage. In summary, Adriana is an Offensive Tank.


      ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (ROF) / Hits per secondDamage Per Second (DPS)
      Tank80002002020400

      Primary: Prism Gun with perfect accuracy and no spread. Effective range until 100 meters. Does not pierce through enemies in a line, i.e. it will only hit the first enemy on the fronts.
      Force Field (Passive): Grants 10 HP worth of shield with each shot landed on an enemy. Overshields stack up to +3000, and will not decay on their own unless Adriana takes damage.
      Prism Shield: Manipulates the energy from the force field generator to form a shaped shield. The Shield's Hit Point is 2 times amount gathered, effectively with a max 5000 HP shield.
      Flashbang: Blinds and incapacitate targets in a 90 degree cone, with 8 meter radius as area-of-effect. 0 damage dealt by flash itself. Interrupts most of enemy's channeling abilities.
      Strobelight: Slows down enemy movements in a 5-meter radius by 95%, while making friendly fire possible for them. WARNING: The ability also affect teammates. Lasts 4 seconds.
      Light The Way: Plants a spotlight that gives out enemies' location (even if cloaked) in a 8 meter radius as the area-of-effect. The spotlight can't be destroyed, and lasts for 9 seconds.
      Bright Fury (Ultimate): Large laser beam of 3 meter radius. Auto-locks onto nearest enemy, but with an ability to switch targets. Max range is 5 meters. 500 damage per sec for 8 sec.


No. 5 - Foresittend Marcus Alan Ariel Reynolds Chua Shi Hui - viewtopic.php?p=34890846#p34890846
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Marcus is not exactly that much of a fighter in his life, but when the time comes for it, he would go into his Defence outfit and would receive a massive bonus to his health, making him have the third highest HP (first goes to Valentijn, and second to Clarissa). He is a defensive tank, with his abilities much more suited for fights that happens in a spot or a choke point. His rather slow melee attacks are compensated by the high damage that they deal, as well as the area-of-effect damage that he does with his swings. His armour is also polished and hardened in order to take reduced damage from small arms, as well as from siege and heavy weapons to a lesser degree. At some moments, the armour is able to deflect back the damage at 100% efficiency and back at the enemy. To further protect his friends, Marcus can extend the shield attached on his left arm, which is indestructible, and absorbs up to 90% of damage from most damage types. His forward charge is supposed to pin down an enemy and kill a low-HP enemy if possible, as well as being able to narrow the gap between the enemy and himself. Cannon fire is the only ranged attack that serves as a multiple-target damage dealer, as well as crowd control. The forward shield would allow Marcus to block out damage and harm towards himself and his allies behind him, given his armour’s size. His ultimate is a choice of two - either he could load up his cannon with explosive concussive blasts that deals devastating damage, or makes himself enraged to wreak havoc on the enemies around him.


      ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (ROF) / Hits per secondDamage Per Second (DPS)
      Tank10000∞13330.33439.89

      Primary Attack: Melee attack with the shield. The swing can damage multiple enemies, varying from 40-90% of primary damage.
      Reflection (Passive): 4% chance to deflect back 100% damage. 50% damage reduction from small arms, 20% from siege & heavy.
      Forward Charge: Charges towards an enemy in a line. Other enemies pushed away while pinned target takes 2500 damage at hit.
      Cannon fire: Charges up a hand cannon for 2 seconds, then fires for 3 seconds. 400 damage per second. Affects multiple in a line.
      Shields Up!: Raises a forward shield that protects against projectiles. Infinite hit points, and protects against ALL forms of damage.
      Concussive Blasts (Ultimate): 2.0 sec charge up. Fires a bomb in an arc that explodes on impact. 3000-100 damage in 10 m radius.
      Enraged (Ultimate): Cannon fire +50% damage, cooldown reduced to 1 sec, and Max. Health increased by 60%. Lasts 8 seconds.


No. 33 - 1st Cpt. Angela Stella Tan Fang Ling - viewtopic.php?p=34931101#p34931101
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Combat-wise, Angela is a Tank class, being able to take up more damage than the others thanks to her vigorous physical training. Her primary weapon is a rapid-firing “Martian” pistol that has a short effective range of 40 meters, as well as low damage of 8 per shot, but it more than made up for her insane rate of fire of 100 ROF. It also has an overheating ability, and while it would shut down the weapon for 3 seconds to prevent damage, continuous fire of 1200 shots (or ~2000 including the reload), will have the weapon discharge 200 damage in 2 meter AoE. Angela also has Searing Laser and Tetrashot; the former fires a beam of heated ions that deals 100 damage per sec for 4 seconds, and it disables enemy’s abilities for 2 seconds when they are hit with the laser for 1 sec; the latter fires 4 rounds per shot, consuming 4x the ammo, and the shots are spread with 10 degrees of arc between one another, effectively 40 degrees. For both offensive and defensive uses, Angela can place a teleporter between her current location and another designated area of up to 100 meters, allowing herself and the allies to use it for 8 seconds, or its 1500 HP to be depleted, whichever comes first. Ultimately, Angela can use her Spaceship, which has 8000 HP, can carry two allies, and flying around with it deals 500 damage per collision. The ship lasts for 14 seconds, or when its health is fully depleted.

      Image
      Portrait shot of Angela. Source: Sims 4.

      Image
      Stylistic Shot of 1st Cpt. Stella. Source: Star Tap: Incremental Tap Game.


      ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (ROF) / Hits per secondDamage Per Second (DPS)
      Tank33006008100800

      Primary: Rapid-firing Martian plasma pistol. Short effective range of 40 m, but insane rate of fire. Overheat is used to its advantage.
      Burn-out (Passive): Fully heats up after 1200 consecutive shots. Discharges to the surrounding at 200 damage in 2 meter radius AoE.
      Searing Laser: Fires a beam of heated up ions that deals 10 damage / 0.1 sec for 4 s. Disable enemy's abilities after being hit for 2 s.
      Tetrashot: Fires 4 rounds per shot, consuming 300% more ammunition. Shots are spread that they are 10 degrees apart one another.
      Teleporter: Places a teleporter between Stella's current location and the designated area, allowing allies and herself to use it. 8 sec.
      Spaceship (Ultimate): 8000 HP ship that can carry up to 2 other allies. Flies at 70 km/h while dealing 500 damage per collision. 14 s.
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.

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Democratic Socialists

v 3.001.007 – Deux Change.

Postby Valentine Z » Tue Nov 28, 2023 4:45 pm

No. 2 - Chief Aviator Gwen Tracer Allison Eveline Oxton - viewtopic.php?p=34883489#p34883489
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Gwen is a fast but fragile hero, packing in Offensive assets for her team. Her dual pistols would make short work of any enemy that is foolish enough to get near her, though Gwen herself needs to take precautions to not get attacked or stunned. If the mission calls for a long-range solution, Gwen has a secondary weapon, a railgun, that could turn even the most harmless piece of pebble into an anti-tank round. The only drawback with the railgun was that it took several seconds, sometimes even minutes, to charge back up. Additionally, Gwen is packed with various time controls, allowing her to master the elementals and the battlefield in a fraction of a second and using it to her advantage. A Blink is Gwen’s basic ability, to be able to move forward to a set distance in a matter of milliseconds, or near instantaneously. Recall would allow her to revert back to the point in time where she has a particular set of health (if she took a health pack before she recall, the effects of the health pack will not be nullified and instead she will recall with previous amount of health, PLUS the amount she got from heals or health packs), as well as automatically reloading her primary weapon. She has a set of 3 ultimates to choose from: The first one is a Pulse Bomb that does an Area of Effect damage, while doing tremendous damage on the primary target that it was stuck onto. The second ultimate is a T-stop, whereby Gwen stops time for both her allies and the enemies, and in this duration, she travels 20% slower while still being able to do normal movements and actions (except slower). The third ultimate is a space displacement ability whereby enemies in Gwen's area will be displaced randomly, and they will take 50% more damage for 6 seconds as a result of this dazing displacement.

      ClassHPMagazine Size (Pri / Sec)Damage Per Hit (DPH) (Pri / Sec)Rate of Fire (ROF) / Hits per second (Pri / Sec)Damage Per Second (DPS) (Pri / Sec)
      Offense200040 / 140 / 150026 / 0.1431040 / 214

      Primary Attack: Twin blasters with short effective range. Recall reloads blasters at the same time. Each fire shoots 1 bullet from each gun.
      Secondary Attack: Railgun that fires accelerated particles and rounds with unfathomable speeds. Deals 1500 damage per shot, 7 s reload.
      Damage Amplification: Boosts damage output on self by 40% for 5 seconds. However, Gwen moves 5% slower & takes 10% more damage.
      Blink: Moves in a direction for 3 meters. Note that looking up and blinking will not let Gwen move vertically. Recharges at 1 blink / 2 secs.
      Recall: Goes back to the original position (with Health at that point) from 5 s. Trail is invisible to allies and enemies; Recall dispels abilities.
      Pulse Bomb (Ultimate): Lobs a bomb in an arc. 2000 damage if stuck directly to the enemy. Deals 1000 - 200 spread damage in a 4-m AoE.
      T-stop (Ultimate): Stops time for 6 seconds. Affects all the enemies and allies for the duration. Gwen moves 20% slower during the T-stop.
      Chekov Distortion (Ultimate): Displaces enemies along a random direction for 5 meters, and enemies take 50% more damage for 6 seconds.

      Fate of the Omniverse:

      ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (ROF) / Hits per secondDamage Per Second (DPS)
      All-rounded3,333,333,333,3312000400,0002800,000

      Primary Attack: "Railgun of The Fate" that fires accelerated particles and rounds at 1.00 c. Adjustable piercing distance and range - from 20 meters to 1020 meters. 12 secs reload time.
      Phantom of Time and Space (Passive): Immunity to time-affecting powers, as well as elementals such as fire, ice, electricity, etc. Takes 0.2x damage from all physical & magical attacks.
      Blink: Moves in a direction for 5 meters. The ability to move in any direction is guaranteed, and the number of charges are unlimited, that is, they neither have a cooldown, nor depletion.
      Recall: Goes back to the original position (with 100% Health Restoration) from 5 s. Trail is invisible to allies and enemies; Recall resets Gwen's other abilities (except itself), and debuffs.
      Phase Shift: Reduces damage taken from all forms of attacks to 0. Takes 3 seconds to channel, and can be interrupted along the way. Gwen also moves 100% faster during Phase Shift.
      Snap: Targets a enemy to be banished from existence. Channeling takes 3 seconds to do so, and can be interrupted. If successful, target takes 100% damage & banished from existence.
      Damage Amplification: Boosts damage output on self by 4000% for 20 s. However, Gwen moves 5% slower, takes 10% more damage from physical attacks, & 100% from magic damage.
      Pulse Bomb (Ultimate): Lobs a bomb in an arc. 200,000 damage if stuck directly to the enemy. Deals 100,000 - 20,000 spread damage in a 10-meter area of effect. Takes 5 s to explode.
      Temporal Control (Ultimate): Freely controls the flow of time (accelerate, stop, slow down, reverse, jump) for 14 seconds. Takes 3 seconds to channel, and can be interrupted during cast.
      Spatial Destruction (Ultimate): Chooses an area of effect with radius 500 meters to be completely annihilated out of existence. Takes 6 secs to cast, interruptible. Danger: Affects allies!

No. 7 - Head Secretary Jamie Izabella Marie Astrid Eirian - viewtopic.php?p=34893419#p34893419
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Jamie is your typical sniper-class DPS, being able to be easily utilised with a rather simple ability kit, and rewarding for those that are able to take advantage of her high damage output. This is on top of the fact that her Lucky Strike could very well instantly kill a non-invincible enemy, while letting the victim spawn 1 second faster. For those trickier situations, as well for those enemies that simply would not sit still, a steel trap can be implemented in order to halt their movement, as well as giving Jamie and her teammates an advantage in dealing with the trapped enemy. If Jamie got ambushed, however, a grappling hook would be able to let her make a quick getaway, as well as using it in order to re-position herself. Her last ability is an ultimate, being able to unload all the 5 rounds in a quick succession to do 6000 damage on a particular target, best suited for breaking down armours and shields, as well as breaking down more HP-inclined units on the other team. If the victim dies, Jamie’s shot would hit through another target behind it, and thus effective at lined enemies.

      ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (Ticks / sec)Damage Per Second (DPS)
      Defense2000512000.65780

      Primary Attack: AS-50 Sniper Rifle. No damage falloff. Leaves a thick bullet trail as it exits, which is visible to enemies.
      Lucky Strike (Passive): 3% chance to instantly kill an enemy, except for invincible targets. Victims respawn 1 sec faster.
      Steel Trap: Traps an enemy for 6 sec., while dealing 400 damage. Trapped enemy cannot move, takes 110% damage.
      Grapple: Shoots a grappling hook at targetable ledge to fly up. The cast is uninterruptible, but Jamie can be damaged.
      Rapid Fire (Ultimate): Empty all the rounds in quick succession on one target with 100% accuracy. 3 seconds cast time.
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.

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Democratic Socialists

v 3.002.004 - Removed Character Templates, New Reworks.

Postby Valentine Z » Fri Aug 09, 2024 12:45 pm

All Characters
  • Removed the templates.
    • Unfortunately a bit of a relic from the days old, I decided that I don’t want to have them in the factbooks for the time being. I still have them saved, and they might come back one day, but not sometime soon. That, and I can’t be bothered as of now to migrate the older photos to the NS-friendly sites such as Imgur. Maybe some day…


No. 1 – Valkyrie Valentijn Samantha Constantine - viewtopic.php?p=34883416#p34883416
  • New ability.
Rally!
"Diverse and united under the same banner, the Valentians' fighting spirit is one that many worlds cannot emulate a fraction of."
Passively, Valkyrie Valentijn gains 5 fortitude / sec, max 100 stacks. When activated, she gains an additional 500,000 hit points to herself (which stacks with Husband-Wife Tag Team), along with giving her allies 25% resistance to all elemental damage, 50% resistance to physical damage, and 10% resistance to poison damage. Her allies also gain +20% attack speed and +50% movement speed. 200 meters area of effect. Consumes 5 fortitude / second.


No. 1½ – Anastasia Freya V. Thida Myat Yadana A. - viewtopic.php?p=34883448#p34883448
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Anastasia is an all-rounded character, though it was mostly her support-oriented abilities that lets her shine. She has nearly more or less the same stats as Valentijn when it comes to sword, except that she hits slower and softer. However, this was more than made up for by her two passives – Holy Dawn and Flames of Dawn. The former lets Anastasia hit smaller targets (less than 5% of her current height) to take 150% damage from her attacks, while the latter lets her hit multiple targets, with the secondary targets receiving 40% of the primary attack. As for the active abilities, The Blinding Lights let Anastasia heals her allies in a 5 meter AoE at 30% of their max HP, while damaging enemies at 20 % of their HP. She can also throwdown an enemy just like Valentijn, except slightly softer. If needed be, Anastasia can Sword Slam her immediate area, dealing up to 5000 damage in a 4-meter radius, and stuns for 2 seconds. She also has Debtitude and Reactive Matrix to protect her allies, with the former letting Anastasia heal up to 5 of her allies while draining her own lifeforce, with the latter surrounding a selected ally with a reactive shield that reduces damage taken by 20% for 5 seconds, and the shield cannot be neutralised. Ultimately, Anastasia has Inner Fire, which infuses an ally (or herself) with magical fires and light, scaling up their appearance by 100% (making them twice as big), as well as a 90% bonus damage, all with the expense of a 33% slower rate of fire.

      ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (ROF) / Hits per secondDamage Per Second (DPS)
      All-rounded200000∞950000.076650

      Primary Attack: Sword of Dawn. Attack rate is slightly slower than Valentijn, and Anastasia does not hit as hard as Valentijn. Has maximum range of 30 meters.
      Holy Dawn (Passive): Targets that are less than 5% of the height of Anastasia (default at 5750 centimetres, so less than 287.50 cm default) take 150% damage.
      Flames of Dawn (Passive): Anastasia's Sword of Dawn has the ability to hit multiple targets. The secondary targets receive 40% damage, stacks with Holy Dawn.
      The Blinding Lights: After 2 seconds of cast time, Anastasia heals her allies in a 5 meter AoE at 30% of their maximum HP, while damaging enemies at 20% HP.
      Throwdown: Grabs an enemy and slams it onto the ground. 2000 pure damage that ignores damage. 2.5 second stun after slammed, with +10% damage taken.
      Sword Slam: Anastasia slams the immediate ground around her with the handle of her sword, dealing 5000 - 100 damage in a 4-meter radius. Stuns for 2 secs.
      Debtitude: Anastasia transfers her life essence to others around her. Can target up to 5 allies, transferring 500 HP / sec to them, at a cost of 1000 HP / sec / ally.
      Reactive Matrix: Surrounds an ally with a reactive shield that reduces damage taken by 20% for 5 seconds. The shield cannot be neutralised with EMP attacks.
      Inner Fire (Ultimate): Infuses an ally or self with magical fires and light, scaling up its appearance by 100%, as well as 90% bonus damage, but 33% slower ROF.


No. 3 – Clarissa Alanis Star Samantha B C Taissa - viewtopic.php?p=34883663#p34883663
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Just like the other all-rounders, Clarissa is a self-sufficient robot that can take on all tasks – damage-dealing, defense, tank/taking damage, or a support (though she cannot exactly heal anyone else). Passively, she has Scaling and A Good Defense - Scaling gives her health and abilities scale up/down nature, according to her height and build. The height is denoted in centimetres. Additionally, she has A Good Defense, which reduces normal damage taken by 10%, siege damage by 10%, but due to her T-1000 make and nature, she receives 200% damage from chemical-based attacks. Damage reduction is capped at 5 damage receives per hit, and thus shotgun pellets will still do tremendous damage to her, while single-shot weapons will be not as effective. Her primary weapons are a pair of enhanced GAU-8/N-2904 Variant miniguns that fire energy beams at extraordinary speeds and damage, having the highest DPS amongst The Sixty at her default height. However, she has to stand still when she is firing. As a result of this, Clarissa is primarily a defensive asset, due to her inability to move when firing at her full potential. As a secondary attack, she can also punch/melee as per usual, and this also is affected by Scaling; this secondary attack does not have splash damage traits. Ability-wise, Clarissa is able to activate her Forward Drive to give movement and attack speed boosts to her nearby allies which in turn is affected by how big or small she is. Additionally, she can Repair herself to further her lifespan in a battle, which in turn consumes some energy. The reparation energy slowly regenerates when Clarissa is not repairing herself. However, this mechanism can be halted by acid attacks, temporarily unenabling Clarissa to fend herself. Offensive ability-wise, Clarissa has a cooldown-based “RPG” that fires a larger beam of energy that flies in a line and hits something along the way; this ability is also affected by scaling. Lastly, she has Cluster Ribbons, which fires 100 energy ribbons that each deals a decent amount of damage, as well as being able to home in as long as Clarissa focuses the aim on that particular target. Her ultimates are: Hellian Laser, which pierces multiple enemies and deals a devastating amount of damage over time, having limitless range, as well as Overdrive, which increases damage from all her abilities and attacks by 100%, while Clarissa moves 50% faster and takes 50% more damage. Both abilities are interruptible, and lasts 10 seconds and 8 seconds respectively.

      ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (ROF) / Hits per secondDamage Per Second (DPS)
      All-rounder20,000 * (H / 800)1000150 * (0.4 * H / 800)88Variable.

      Primary Attack: 2 x GAU-8/N-2904 miniguns on her shoulders that fires energetic rays. -100% movement speed when firing. Damage dealt is 150 * (0.4H / 800), H = Height in cm.
      Secondary Attack: Slams her hand onto the target or the ground, dealing 1000 * (H / 800) damage to the primary target. No splash damage for nearby enemies. 5 sec cooldown.
      Scaling (Passive): Clarissa's max. HP and other abilities depend on her current height; the bigger she is, stronger she becomes. HP scaled at 20000 * (H / 800). Current H = 5750.
      A Good Defense… (Passive): Reduces normal damage taken by 10 %, and siege damage by 10 %, but 200 % from chemical-based attacks. Capped at 5 damage received per hit.
      Husband-Wife Tag-team (Passive): When Valentijn is around Clarissa in a 30 meter radius, Clarissa gains 50% base damage to her primary attack, as well as 100% to sec. attack.
      Forward Drive: Her happy visage inspires her nearby allies, providing +80% movement speed and +40% attack speed. Lasts for 6 seconds, and the radius is 3 * (H / 800) meters.
      RPG: Fires a ball of energy in a direction. The energy doesn't home and fly in a line until it hits something. Dmg. is 1600 * (H / 800), splash dmg. at 50% of the primary damage.
      Self-maintenance: Repairs at 10% of max. HP / sec for 8 secs. Reparation energy will regenerate back 1.5 second after not repairing. Repair nullified when attacked with acid.
      Cluster Ribbons: Fires up to 100 energy ribbons in a cone, each dealing 100 * (H / 800) damage. The ribbons can home & can change their target midway with Clarissa's control.
      Hellian Laser (Ultimate): 10000 * (0.5H / 800) pure damage in a line over 10 secs. -90% movement speed while laser is active and firing. Can be interrupted by stuns and bashes.
      Overdrive (Ultimate): Increases damage dealt by 100%, while Clarissa moves 50% faster, and takes 50% more damage. 2.5 sec channelling, and interruptible. Lasts for 8 seconds.


No. 6 – Jolyn Maxine Moira Maxine Wendy Helen - viewtopic.php?p=34893414#p34893414
  • Reworked Abilities and Statistics.
    • New rework and statistics added. The old page can be found below:
      Given her time as a spy and master of espionage, Jolyn certainly has a few tricks up her sleeves, none of which her enemies are going to expect. Her twin handguns, 2 x AM Alter courtesy of Aldion, deliver deadly damage, as well as a rewarding critical strike, for those that are proficient when it comes to aiming down the sights and controlled shots, instead of spraying and praying. Her ability kit is similar to Jenny, except with some differences. Instead of becoming invisible like Jenny, Jolyn is able to use a target or someone as a base for disguise, and imitate as the enemy. Her sabotages not only disable the enemy’s abilities, but it also reduces the damage dealt by their primary weapons by 20%. On top of that, her stasis ability would slow down the enemies, while Jolyn is also able to exploit a target’s weak spot – instead of chasing a weakened enemy, she makes them weakened for an easy picking. Ultimately, Jolyn can also distort time around her, slowing down enemies to a varying degrees, depending on whether or not they are in the centre of her when Jolyn activates it. She does work the best in the backlines, but Jolyn has a slight advantage over Jenny when it comes to frontlines, as she could disguise as an enemy, only to backstab them when needed.

      ClassHPMagazine SizeDamage Per Hit (DPH)Rate of Fire (ROF) / Hits per secondDamage Per Second (DPS)
      Damage190024908720

      Primary Attack: Twin handguns with pinpoint accuracy. 70% damage falloff at 100 meter range, with 90% at 200 meter range.
      Critical Strike (Passive): 10% chance to do 200% of critical damage on a shot to the head (i.e. Critical Headshot is 540 damage).
      Art of Deception: Transforms into a desired target, 1 sec cast. If she fires in disguise, 50% bonus damage for first shots. 6 sec.
      Sabotage: Disables an enemy's abilities for 4 seconds, while reducing its attack damage by 20%. 2 seconds cast, interruptible.
      Stasis: Slows down an enemy's attack and movement speed by 90% for 4 seconds. Takes 0.5 secs to cast, must maintain LOS.
      Weak Spots: 3 sec cast time, global range. Target takes 50% more damage from all attacks, 80% more from Jolyn. Lasts 4 sec.
      Time Distortion (Ultimate): Enemies suffer slowdowns ranging from 0.20 x to 0 x, affecting damage alongside. Lasts 5 seconds.
Last edited by Valentine Z on Fri Aug 09, 2024 12:46 pm, edited 1 time in total.
♪ If you are reading my sig, I want you to have the best day so far ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡

♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡

• Never trouble trouble until trouble troubles you.
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