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The Sixty - Important Personnel of Valentine Z [READ-ONLY]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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The Sixty - Important Personnel of Valentine Z [READ-ONLY]

Postby Valentine Z » Thu Nov 08, 2018 11:05 am

THE SIXTY. DATABASE OF THE IMPORTANT PERSONNEL OF

DE SIERLIJKE UND VERWONDERLIJK FELINE UTOPIA ET ITS HEERLIJK AUTONOMOUS OPPERHEERSCHAPPIJ OV VALENTINE Z


// Valkyrie OS: Please input password.

// 12345

// Valkyrie OS: ACCESS GRANTED. Please choose a file to display. All of the Leaders are under Valentine Z, but some operate at different regions.

"That's the kind of thing an idiot would have on his luggage!"

Due to its nature and inception, Valentine Z is truly a place known for many oddball characters that live alongside the perfectly normal people. Here, you will find the information, as well as Overwatch-TF2-inspired abilities that each of the characters have. All you have to do is go to the Table of Contents below, which in turn will lead to each character.

In forum-posts, I’ll link the character to their own entry, so that the search will be easier.



Bits and Bobs:

An average Valentian is said to have 2000 HP, just like how RL Overwatch characters have 200 HP on average. So, Your Mileage May Vary if you want to use my system; it all depends on whether or not you agree with the persons you are fighting with/against, to have an agreement that both parties will need a standard hit-point/damage table.

Of course, video game damage tables don't always translate well (like, how are you going to gauge how much stubbing your toe hurts?) but hey, suspension of disbelief can be played!

More about Hit Point ranges, described to the best of my abilities.
HP Range and Description
< 1000
Smaller and weaker creatures, such as insects.

1000 - 1500
Any other weaker humans, such as young children who are incapable of combat.

1500 - 2000
Somewhat combat-fit humans, but are more suited to fit the support role, or they may be asked to stay behind the front lines for their offensives.

2000
Average health of a fit and healthy adult human.

2000 - 3000
A human that has been conditioned and trained specifically for combat operations.

3000 - 5000
Either trained for combat operations, or that these characters have an extra layer or tanky armor to protect them. Can be a combination of both.

5000 - 10000
As durable as a small vehicle or a poorly-built defense structure. Can be difficult to take down through small arms.

10000 - 100,000
Durability ranging from a tank to a decently-fortified bunker. From a recent RP, the Decepticons from the Transformer series lies here, ranging from 20k to 50k worth of HP. As durable as Main Battle Tanks, and anti-armor arms are advised.

100,000 - 1,000,000
Structures or beings with extraordinary powers. At this point, only extremely-fortified buildings are the stuff of reality. Other units, such as Valentijn, are a combination of his mutation, and his armor. Superintendent Clarissa from Samantha-Higgs fits here because of her status as a 250-meter tall robot, which is akin to an extremely large building that is well-armored.

> 1,000,000
Mostly deities or beings of other omniscient nature belongs here. This is when most conventions break up, and they have large health pools simply due to their godlike status. They can be completely invincible but perhaps only for a limited time, as far as the health pool will allow. I don't make all-time totally invincible characters.



Sources:

viewtopic.php?p=34425541#p34425541 (a fight with Pax Cybertronian's characters). Before posting, we agreed on how much HP should the Decepticons have using my system, and we played it fair so that while my characters can indeed be powerful, they can't take on a bigger threat alone and will die (only to reappear magically).

viewtopic.php?p=35368542#p35368542. Helped by one of the RP Mentors on the site. ^^



No posting, please!



Legal and Rule-Based Stuff:
- Credit is given to the best of my knowledge for the images used.
- Images used are SFW and abides by NS rules as much as possible.
- All of these photos are public, i.e. they are either screenshots of well-known media, or a public figure. No private photos, is what I am saying.
- Reiteration: All pictures used at the time of my understanding are valid. However, some images can have changed links or altogether not work at all. I will try my best to trawl through every week or so, but if you see something very wrong and not PG-13, please Tele me ASAP. ><
Last edited by Valentine Z on Tue Jun 18, 2019 2:30 am, edited 15 times in total.
You're beautiful - both on the outside, and inside. Don't let anyone tell you otherwise. ^^
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Glory to De Sierlijke und Verwonderlijk Feline Utopia et its Heerlijk Autonomous Opperheerschappij ov Valentine Z !
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Valentine Z
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Table of Content

Postby Valentine Z » Thu Nov 08, 2018 11:05 am

No. 1.0 - Valentijn “De Sierlijke en Vrij Valkyrie General ov Valentine Z” Samantha Maxwell Delta Weston Stijn Angelus Tracey Mitchell Tristian Marnix Svtw. Lewis Hyatt X. Constantine Sein Lin Zaw Naing

No. 1.1 - Valentina “De Sierlijke en Vrij High Valkyrie ov Valentina Z” Anastasia Maxine Ada. Jolin Annelijn Caitlin Trijntje Crystal Clarice Constance Judy Voi. Nexitros Anni. Teresa Thida Myat Yadana Aye

No. 02 - Exuberant Superintendent T-1000/2904 Surveillant Clarissa Alanis Star Breya « La Amoureux Chéri » Millie Taissa Butterfly Mélody Coraline Jolijn Trini Clementine Hollie Samantha Zeta Harumi

No. 03 - Chief Aviator Gwen Tracer Hepburn “Fate of Existence and the Omniverse” Ellen Trixie Caitlin Foxworthy Avril Verlene Eveline Celinda Sammy Doris Wt. Oxton Arielle Lindall Leslie Vitesse Allison

No. 04 - Foresittend Marcus Alan Ariel Maximillian “Infinity Hunter” Swifty Felix Maverick Prometheus Revlin Lynx Artyom Lichtenstein Baptiste C. Viot. Talon Haydn Lincoln Taal Reynolds Fang Wu Ying

No. 05 - Vice Foresittend Jolyn Maxine Caulfield Moira “Неуловимый, Женщина-шпион” Marlene Wendy Lucille Lapis Jill Khorosheva Vin. Zolina łnt. Natasha Vasilisa Helen Ceeta Tescelyn Maximovna

No. 06 - Zastępca Strażnika Adriana Krystal Desiree “Cudowny Manipulacja Światłem” Venus Kowalski Faith Stanisława Engelse I. Cherise Krystyna Zaborowska Sztormowska Pamela Alina R. T. Lillian

No. 07 - Head Secretary Jamie Izabella Maxie Clara “The Elegant and Magnificent Mathematician” Pernella Ellie Natie Lexie Marie Valerie Ruby Æstriðr Fn. Clementine Millicent Cassandra Alex C. Eirian

No. 08 - Assistant Secretary Mandy Juliet Voorzicht “Le Diplomate Indiscutable Mais Maladroit” Willow Stephanie Madison Rose Hélène Deborah Colette Diva Lydia Koh Raphaëlle Lucie V. Trs. Bertillon

No. 09 - Premier Ministre Kendrick Elliott Quinton Øistein Håvard “Ustoppelig Vilje” Demetrius Barrett Anderson Jovita Eril Moff Tarvin Dsv. Gudmund Ronny Runar Elias Dp. Marius Andres Hemmingsen

No. 10 - Vice Premier Ministre Markus Tom Lincoln Schillinger Lewis Joyelle Wei Jaiden X. “Hraður Og Banvænn” Nordmann M. Geoff Julius Wyatt Junius Mar Sigfastur H. Vix Svanmundur Gunnarsson

No. 11 - Chief Senator Annette Shannon Gwendolyn “Höchste Gerechtigkeit Und Heitere Ehre” Melissa Liliah Nelie Irella I. Steinhäusser Magdalena Tammy Elizabeth Jennifier Dorothea Wanda Ec. Lexer

No. 12 - Intelligence Officer Jenny Claudia Joy Lena Linette “Sombra De Kenshutsu Sa Renai Hakkā” Marce Tanya Mayweather Ik. D. Do. S. Morishita Whitney Sakurano Fujima Felice Hoshiko Radiance

No. 13 - Lead Ambassador Germaine Athena “Mercy De Herzhafter Schutzengel” Sylvi Angelina Zoe Sophia Jen Alanna Rx J. Hailie Ziegler Halls Constance Pauletta Ginevra Lola Lauran Ambra Tschanz

No. 14 - Head Diplomat Charlene Jeannie Natalia Adeline Marceline “Wanbyeoghan Hyeobsang-Ga.” Celestie Christine Irelle Dv. Arianna Rees Edith Novena Annie Ciara W. I. Bethany Myong Suh-Hyung

No. 15 - Head Engineer Tiffany Violet Sunshine Charlotte Zelina “Duō Gōngnéng Jī” Alessandra Jennesa Cassandra Haley Hanneke Karlijn Gerrieke Roosmarijn Pnt Mollen Audrey Mariel Jeanette Smiley

No. 16 - Trade Representative Charmaine Marissa Hannah “Universal Börsenmakler en Verkäuferin” Katherine Vivian Hadriane Gwyneth Amy Emilia Margrit Vera Carina Ivanne Augusta D. Melny Teresa

No. 17 - Head Medic Klarke Ray Zane Samson Kourtney Brian Drake Cameron “Dovitljiv Bolničar” Jona T. Jaylon Melvyn Everett Miralem Kova Čamil Ensar Kristofer Marcell Kilian Elia Xr. Nico Zahirović

No. 18 - Head Aviator Hayes Trevon Leon Sergio Omarion Kirk William S. Px. “El Aviador Desastroso” Aiden Baxton Cristóbal Hugo Eustacio Dennis Victor Emiliano Bienvenida Gerrick Carballar Ordóñez

No. 19 - Wing Commander Angeline Joyce Crystal Bella Wv “A Estrela Alegre” Samara Sapphire Tamara Annie Estefania Carolina Tavares Alencar Melissa Clemente Teixeira Vanda Regina Mik Nogueira

No. 20 - Chief Technician Jared Kev Jensen Benedict Angus “Technisch Wonder” Markeith Steven Maurice Mel Van Droogenbroeck Thorbjørn Miller Clement Samuel Joey Luca N X. Wout Van Den Borre

No. 21 - Fleet Admiral Augustine Lorenzo Terry Vinto Chevy “L'inarrestabile E Di Forte Impatto” Silas Walton Wesley Stuart Dalton Burton Miles N. Dv. S. Walter Stefano Coronato Ermes Faletti Imparato

No. 22 - Admiral Genki Matthieu Van Damme Roman Marcus Anthony Travis John Timothy Justin Clarkeson Johnny Darrius Mill E. Lancelot Bartram Androw Daniel Anderson Ct. Grenfeld Lee Zhuān Jiā

No. 23 - Commodore Cheryl Rikka Catherine Emily Paulie “The Slashing Fury of Oceania” Hermione Lauren Rebecka Joyce. Dorcas Shermaine Temperance Sabrina Juliette Rachelle Evelyn Marian Hitch

No. 24 - Field Marshal Jacob Dalston Sullivan Kelvin “Az Alvilág Örök Fenyegetése” Jamilian Svi Donald Zobor Tres. Taylor Xavier Ryman Axel Simon Váradi Szőke Mészáros Barnabás András Krisztián

No. 25 - Marshal Benjamin Donnie Derrick Taylor Andrew A. “Ceann láidir” Harley Bennie Wattson Sidney Greyson Donovan Ó. Patrickson Moires Archie Jesse Gibbons Timothy Martias Sam Fiannaidhe

No. 26 - Ensign Raymond Ivan Tyler Frederick Marcel Daniel “The Persistent and Undying Might” Mahora Tereiti Anton Zaire Lawrence I. Kaleb Gordon Thompson Viole Dante Gardner Andreson Kenneth

No. 27 - Head of Special Operations Isaac Logan Carlson Phillip Randall “Det Hvislende Slange” Trevor Celin Mathias Mørk Nuller Taylor Anceolitti Virality Evans Alexis Brooks Slyder N. Ps. Washington

No. 28 - Head of Special Forces Hendrick Morrison Damaris Tony “De Försvarare Ov Ljus” Gaaf. Sone Backström Edvin Joacim Skoog Erickson Albert Mikael Phoenix Aiden Ryder B. N. T. Fawkes Lexus

No. 29 - Senior Colonel Clarke Hattori Jansen Hanzi Beatrice Grace “De Kong Na” Emmet. Trace Shawn. Kimo Setari X. M. F. Allan Jamison Vakheeds Keola Somphone Vick Sengprachanh Kommandam

No. 30 - Colonel Adrian Dominic Markus Austin Manuel Ridley Lùcas “Waffenmacher” MacIomhair Aindreas Dannon Anglo Blair Trenton Mya Uw Holmes Gallacher Fletcher Jayden Henderson McKenzie

No. 31 - Lt. Col. Marcus Dylan Alexzander Marquis Nelson Vox. “The Backup Plan” Danesh Tobias Rockington Caleb Riley Harv. Philip Safavi Yvonnes Johannes Vixer Dexter Lenn. Farad Farzin Arsalan

No. 32 - Major Layla Jamie Stefanie Symmantra Evangeline Jaiden Autumn Celeste Jane Justine Emma “Shen, The Bringer of Light” Samara Kaitlinn Char Madelief Kat Mvst Astrella Janice Lim Tian Zhi

No. 33 - 1st Cpt. Angela Stella Trista Josephine Natalie Rv. E. Tps. “The Eternal Explorer” Bethany Alyssa Valeska Payton. Mikayla Gosling Josie Rowan Serenity Chelsea Mikayla Hannah Tan Fang Ling

No. 34 - 2nd Cpt. Annabelle Grace Whitney Zoey Luminisa “Femeia Simțurilor Extraordinare” Claire Estevi Danielle Tricia Kate Carrie Kora Costiniu Frumoasa Emiliana Georgeta Melanie Ioannes Corinna

No. 35 - 3rd Cpt. Linus Maverick Winston Nelson Esteban Drak Veer Hanuman “Mī Cheāwn̒” Stefan Sanda Claude Ecta. Yao-Yun Karmatha Nikki Dragoslav Darius Er. Leonidas Finn Davis P. Sy. Merrick

No. 36 - 4th Cpt. Hayes Trevon Licht Leon Sergio Omarion Toch Meng Sangha Amelie “Itthipl Changveak” Strider Sotearith Tg. Kastovook Victor Harley Lucille Preston Holland Addison Vintar J. Gannon

No. 37 - 1st Commander Michelle Karen Kassandra Zann Harley Iliana “Nezastavitelná Síla” Breya Angelina Jayne Valérie Vítková Breanna Shirley Geigen Deborah Beveline Tegan Evelyn Saniya Pavlína

No. 38 - 2nd Commander Carissa Beatrice Amanda Sammi Astriella C. N. Dawn “Tere Toa” Schlechter Mavis Trina Arona Harriet Bonnie Zaira Adaline Eliana Sophia Diamond Isobel Rena Jolana Natana

No. 39 - 3rd Commander Colleen Selina Heather Lizzie Clarisse Andrina Leoni Verônica Leah Whitford “Pássaro de Fogo” Vale Zakiti Adelaida Codorniu Irene Alexandra Karina Domini. Zina He. V. Tessa

No. 40 - Lt. Com. Linda Valerie Scarlett Anne-Marie Annalise Mercedes Jasmine I. “Exagerar” Fatima Candela Serena María Barrueco Nazaret Rafaela Esperanza Yvonne Np. Sandra Nicole Manzanares

No. 41 - 1st Lt. Robert Calvin Osbaldo Patrick Stanley Bartev “Mt’ut’yuny” Atam Armen Dzovag Vanagan Gogbashian Jettison Edwin Hyman Granville Nathaniel Oswald Jackie Solomon Y. N. Lawerence

No. 42 - 2nd Lt. Sylvie Peyton Amy Ximena Melanie Ying Kristina “Празнина” Rakocevic Sharrat-Sippar Zorana Bosiljka Đoko Jovana Acacia Katie Rosanna Marjorie Helen Nelly May Cxk. J. Lois Katrin

No. 43 - 3rd Lt. Leonard Clinton Tyrell Clement Danny “Meedoënlose” Yusef Stiaan Heinrich Christo Philippus Kores Jonathan Isabeau Zander Cronie Aitan Mattys Karl Fale Erco Winst. N. Van Der Linde

No. 44 - Chief Warrant Officer Joshua Kelly Allen Valench Dimitri “Nguvu” Rashid Fanaka Darweshi H. Terv Kertarajasa Winstin Clayton Voshon Shawnee LeMaun Grady V U. Olwethu Nkokheli Mthobeni

No. 45 - 1st Warrant Officer Stanley Walton Orion Mako I “Patience” Donovanna Valery F. Annison Mikel Hiamovi Bayden Hakim Lawrence Wilkerson Levell Vance D. T. Sequoyah Degotoga Cheasequah

No. 46 - 2nd Warrant Officer Adrian Deston Emile Immanuel Warren Jack “Шокер” Sammie L. Marston Josyp Oleksandr Mykola Leonid Henadij Eduard Mikhael Wr. Kostyantyn Volodymyrovych Dudnyk

No. 47 - 3rd Warrant Officer Celine Amelia Pinky Felicia Florence “Nezaustavljiva Duša” Katarina Mirjam Tihan Elle O. Laura Marina Nevenka Veronika Dora Hana Anastazija Rosie Sarat. Ruža Magovac

No. 48 - 4th Warrant Officer Genevieve Meredith Amy Sadie “Tabïğat Küşi” Rachell. Winter Marhabbat Tamara Talshin Hanifa Sezim Marilyn Enlik Hamima Lapis Tatti J. Dx. Mariam Daniarova Nurlanov

No. 49 - Mst. Sgt. Ariel Naomi Diamond Maria Destini Tierra Alita Elizabeth “Wanita Badai” Candace Bastiet Rena Maybell Amalia Carolina Saxon Alice Ys. Jane Vera Cheyenne Melati Ratna Kartawijaya

No. 50 - Staff Sgt. Ezekiel Victor Brennen Zaine Sterling Cedric Uubato Beelwade “Go'aamiye” Azaria Frederick Salow Sharmarke Xaaf. D. V. S. Pascow Ai. Faris Daltese Joni Xareed Darmaan Maxamed

No. 51 - Sgt. Maj. Gabriel Nicholas Carlos Devin M. Jeremy “Maut de Magere Hein” Ned Jovan Reece Clemmo Josep Morhaedo Warner Lowenan Loben D. Ps. Yogarasa Varuni Chanda Seth Satavelekar

No. 52 - 1st Sgt. Gustav Ernest Desmond Jefferson “Grūdintas Kareivis” Canice Aldrick Žilvinas Alannis Florijonas Nojus Hs. Kristofora Justin R. B. Di. Skirgaila Ažuolas Steponas Vytautas Ambraziejus

No. 53 - 2nd Sgt. Kostas Malcolm Theodore Xavier Brian Julian Fidel “Ātrs Skrējējs” Seimanis Venantijs Rennas. Alina Sigvars Callum Cadens Reid Shawn Gabrielle Blakes Jesse Vl. Alvits K. Ph. Bērzīts

No. 54 - 3rd Sgt. Tracie Valentina Kat Pauline Sarah Harper Aceline R. Alexi “Merisotilas” Susanna Casey Caylee Rowan Jemina E. Kyllikki Terhikki Annie Elliah Sam. Ilmatar Hyvärinen Lindholm Heinon

No. 55 - 4th Sgt. Harris Anthony Leroy Gabriel Taylor Stephen “Kedi” Ozakar Yakup Farid Reyhan Seda Demirtug Ermis Ceyhun Tekir Andreas Vesa Albert Janna Addi Kai Samuli Jaime N. Q. Dsr. Sezgin

No. 56 - Mst. Cpl. Chloe Lucy Jeanna Tammie Taylor Erin Anna-Maria Beliah Mariah Caitlin Chelsea Quinn Harlee Ellie Lexus Y. Wvs. Lane Pharad Ta-roten-sekhet Zalika Heba Raneem Kattan Sabbagh

No. 57 - Senior L. Cpl. Amanda Rhianna Zann Lilly “Σπαρτιάτης” H. P. Kendall Lexi Ioulita Vesna Euphemia Neola Minerv Evlampia Theoni Stefania Evdoksia Vassilik Athanasia Aleka Kollia Gianopoulou

No. 58 - L. Cpl. Matthew Russell Victor Zackary James Adrian “Гэрэл” Rayleigh Vin. R. Jarchigudai Shinghk Bazile Aspertia Bachart Morris Tedbald Rollon Ingram Emlig Mauci Dayir Duruljiayiji Yerentai

No. 59 - Senior Pvt. Aziz Freddy Greyson H. Ericson “Easifat Ramalia” Marvin Anthony Kylan Vooris. Jamison U. Mizgîn Behî Raihaan Razeen Farajallah Tornike Bidzina Babken Nawaar Fayyaad el-Wali

No. 60 - Pvt. Vanessa Josephina Kelly Estelle Mizuki Vox. “Dhan'yabāda” Joanna Devi Mallika Lilan Herdis Luna Lise-Lotte Jeanette Natasja Iswari Lalia Sudha Shantee Vumija Rishika A. Bhattacharya

End of.

Changelog.
Last edited by Valentine Z on Tue Jun 18, 2019 4:58 pm, edited 54 times in total.

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Valentine Z
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Founded: Nov 08, 2015
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No. 1 and No. 1½ - Valentijn and Valentina - The Valkyries

Postby Valentine Z » Thu Nov 08, 2018 11:06 am

No. 1 - Valentijn “De Sierlijke Valkyrie” Samantha

Name: Valentijn “De Sierlijke en Vrij Valkyrie General ov Valentine Z” Samantha Maxwell Delta Weston Stijn Angelus Tracey Mitchell Tristian Marnix Svtw. Lewis Hyatt X. Constantine Sein Lin Zaw Naing
Height: 6000,0 centimetres (196 ft. 10 10/49 in.) 5000,0 centimeters (164 ft. 0 2/3 in.) 4000,0 centimeters (131 ft. 2 in.) 2000,0 centimeters (65 ft. 7 in.) 700,0 centimeters (22 ft. 11 in.) 635,0 centimeters (20 ft. 10 in). Was 269,24 centimeters (8 ft. 10 in.) before mutation.
Weight: 1.777.341 kilograms.
Age - Chronological: 75. // Physical: Perpetually stuck at 31.
Nation of origin / Nationality / Ethnicity / Race: Dutch-Burmese
Theme Song(s): Patrick Jumpen - Peace, Love, and Understanding // Michael Reimann - Im Reich der Mitte // Socialist World Republic - Sozialistische Weltrepublik

Leader of Valentine Z (egoistically named after himself). Previously served in the [DATA REDACTED] Army for quite some time, moving up to the ranks and becoming a general. Though, it was not mainly because of his strategic brilliance or decisive skills; rather, he was humorously promoted because of the fact that he always charges heads-on to the enemy without any consideration. While the others think of this as having a death wish or “strategically stupid”, Valentijn believes that sprinting into the battlefield first is the best way to deter an enemy, that is, to metaphorically shout to the enemy that he doesn’t give a damn. As foolish as it sounds, he survived the ordeal, that is, without getting a major injury, for a good 90% of the battles that he participated in. According to him, his favorite routine was to, “Sprint in to the middle of the battlefield and to bash the first unfortunate soul that he sees.” After doing this for quite a few years and moving up to his ranks, he got more or less sick about killing, so he resigned from the front lines and retreated back to his hometown as the commander of the defense forces. With the recent falling out amongst the entire planet, he figured that he would save humanity from a possible nuclear attack and as a result, he started Project Resolute. In the midst of an uneasy and tense world war, Valentijn made the mistake of being away from the fallout shelters and instead was spending time (with Surveillant Clarissa as his assistant) at the outskirt of the city, specifically at his childhood home. Unfortunately for him, nuclear missiles were launched at the very moment and even more unfortunately, he was directly hit on the head by a falling nuclear bomb. It was pretty painful, to say the least.

A few days later, Surveillant Clarissa, wanting to ease her mind, assembled her crew to find more survivors hiding in their own makeshift shelters and to bring them into the dome. However, other than discovering hundreds of survivors worldwide, they were amazed to find out that not only the nuclear missiles failed to kill Valentine, but also mutated him. He has grown to a towering 20 feet (from a mere 8 ft. 8 in.), and commented that he does not mind the extra height despite the fact that he is standing out from the crowd all the time, as well as making everyday chores annoying. He in fact enjoys the fact now that he is the largest person on the planet. He also becomes stronger, faster and smarter, though it is uncertain on how much percentage or how many folds. This is offset by slight mental instability – the nuclear blast took a toll on his mental state and though not classified as clinically insane, he is still considered, amongst his peers, to have a few screws loose in his head. Additionally, he suffers from existential crisis, where he frequently questions his own existence and being.

A fond lover of cats and kittens. His insistence on having 10 syllables in his names is less than ideal for the people around him, especially when it is paperwork related. Naturally a heavy eater due to his high metabolism rate; he consumes an average of 50000 to 70000 kilogram calories (kcal or Cal) per day and yet he is still classified as slightly underweight. Where did all the food go? We don’t know. He apparently cannot seem to die, as evidenced by several of the accidents that he got after he was mutated. Should his rapid regeneration failed to keep up with the tremendous amount of damage he receives, his body would simply shut down, and subsequently go into a deep sleep. The sleep lasts typically from 2 to 8 days and after that, Valentine will be revived and wake up from his sleep as a normal person would, while commenting that “I felt like I was sleeping for 20 years”.

The major drawback to those around him is that he is constantly emitting high energy gamma rays which has an effective range of 100 meters. To counter that, a radiation-absorbing suit was made for him to absorb the natural radiation that Valentine emits, so that he can finally fit back right alongside his family, his friends, and his people. As far as everyone was concerned, it worked; the gamma rays he emitted now only has an effective range of 10 meters – while it is still dangerous for anyone to be too close to him, he can at least be a little bit closer to the surroundings.

After further research and improvements, Foresittend Marcus and his team have finally managed to convert the radiation that Valentijn emits into a purest form of energy, after following through the type of energy that Holly “De Stralend en Wonderbaarlijk Licht Koningin” Aurora Symantha Vreugde Lavender Astrid Lilac T. Marlie Nova Radiant Lapia Starlight and her environment in Garden at 6th Mile Road has and reverse engineering it. After many failed attempts, they managed to create an energy synthesiser for the whole suit, which now converts the gamma radiation that Valentijn emits into a harmless “healing” energy, all of which is done right before the gamma rays leave the suit. In other words, Valentijn now simply emits a beneficial type of energy to those around him, as long as he’s in his anti-radiation suit. He can now heal at a 100-meter radius.

He can still regenerate and revive as per normal, but Surveillant Clarissa, Foresittend Marcus, and Vice Foresittend Jolyn have confirmed that the radiation is not going to stimulate his growth anymore. If only they can shrink him back to 7 feet…

General Valentijn is an all-rounder, excelling in both offensive and defensive capabilities. His lack of ranged attacks is supplemented by his height and his melee attacks that made up for the lack of range with massive amounts of damage. However, with his size, comes the colossal (pun intended) drawback of having extremely slow attack speeds. Other times, Valentijn was more or less meant to be a damage sponge, as well as healing his nearby allies at a rate of 3% of their maximum HP per second. Actually, he does have a pseudo ranged attack, whereby he could grab an enemy in his hand and throw it at something else, though this does not exactly deal a large amount of damage compared to his fist and sword slams. Occasionally, he can also drain the lifeforce of a targeted enemy and use the said lifeforce on himself for healing purposes. He has a set of 3 ultimates to help him out – a radioactive fallout that drains enemies’ health at a constant rate, radiative fire that deals shock damage in a huge area, and lastly, an apocalyptic punch that is guaranteed a death for low-high level enemies, as well as a few other all-rounders – 2 x Apocalyptic Punches will annihilate Superintendent Clarissa from Samantha-Higgs.

Image
Image
General Valentijn in his fourth anti-radiation suit/armor. Infused with the same nanobots from the previous three suits, this one has a much more medieval feel to it. He insists that it is not a feminine armor set. Image credit: A Skyrim Mod, images and mod found here. Link here. Person on fingertip for scale (Credit for the silhouette here).


Image
General Valentijn in his third anti-radiation suit, much more reminiscent of the armor that he would wear into battle. Infused with the same nanobots from the first and second suit, this one is a bit more militaristic. The M4 is a afterthought into the image, seeing as he could no longer use human-sized small arms. Image credit: Far Cry 1, Crytek, Ubisoft; screenshot taken by me. Edited by me.


Image
General Valentijn in his second set of suit. Note that the gun in his hands are an afterthought, i.e. it was added in through photo manipulation. Credit: S.T.A.L.K.E.R., drawn by Hagtorp.


ImageGeneral Valentijn in his first anti-radiation suit. The latest (up-scaled) version of the suit took 2 months to complete. Despite his stature in the images, he is perfectly capable of standing up straight, as well as normal physical movement. Scale-wise, a 6-foot human would be just a few pixels. Infused with nano-bots in order to accommodate his body’s possible expansion, or shrinkage.
Image credit: Bioshock 2.


ClassHPMag. SizeDmg.ROF / sDPS
All-rounded250000700000.096300

Primary Attack: Apocalyptic Punch. Direct melee hit to the enemy or manual aim at the ground. Inaccurate against moving targets, and slow rate of attack.
Secondary Attack: Sword slam. Unsheathes the blade and does a single slash. The slash does 120,000 damage direct hit, and 5000 dmg. at 20 meters AoE.
Good Radiation (Passive): 1% of maximum HP healed per second to Val, with 3% of maximum HP healed per second heal to allies around him. 20 m radius.
Seismic Slam: Strikes the ground around it. 1500-20 damage to enemies in 40 meter radius, with 8000 direct damage to the epicenter. Stuns for 3 seconds.
Throwdown: Grabs an enemy and slams it onto the ground. 2000 pure damage that ignores damage. 3 second stun after slammed, with +10% dmg. taken.
Life Drain: Stuns and drains 10% of target's maximum HP, healing Valentijn at 1500% of the HP drained. Additional damage of 2% of target's maximum HP.
Nuclear Fortitude (Ultimate): -8% of enemy's maximum HP drained in a 50 meter radius over time. Stops draining when enemy's HP is 1. Lasts 10 seconds.
Radiative Fire (Ultimate): 4.5 sec cast time. Slams a 25 meter radius area with 80000-100 damage. Additional radiation damage at 300-5 HP / sec for 8 sec.
Lunatic Strength (Ultimate): Boosts the damage of a single Apocalyptic Punch to 1000% of normal damage. 1 secs cast time, interruptible. Lasts 7 seconds.





No. 1½ - Valentina “De Sierlijke & Vrij High Valkyrie” Samantha Maxine

Name: Valentina “De Sierlijke en Vrij High Valkyrie ov Valentina Z” Anastasia Maxine Ada. Jolin Annelijn Caitlin Trijntje Crystal Clarice Constance Judy Voi. Nexitros Anni. Teresa Thida Myat Yadana Aye
Height: 5500 centimeters (180 ft. 5 17/48 in.) Was 269,24 centimeters (8 ft. 10 in.) before magical infusion.
Weight: 1.770.000 kilograms.
Age - Chronological: 72. // Physical: Perpetually stuck at 28.
Nation of origin / Nationality / Ethnicity / Race: Burmese-Dutch

The gender-bent version of General Valentijn, from one of the many, many parallel universes. In that universe, everything was more or less in-line with this Valentine Z, except that Valentijn was a girl named Valkyrie Valentina, and born slightly younger. Valentina lost her own Valentian friends and her home planet, falling victim to The Chaos Bringer. She is welcomed with open hands by Valentijn, though the two are sort of lost on how to interact with one another. I mean, if you meet your other self, and they are of the opposite gender, how would you react?

Unlike General Valentijn and his world, High Valkyrie Valentina and the world she came from was highly magical in nature, being able to perform feats and tasks that are deemed impossible by scientific standards. However, with that said, the amount of magic available on the world was limited, and most of the magic was bestowed and channelled to High Valkyrie Valentina after she has been chosen as a successor and fit to run the nation. Sympathetic, calm, and un-insane, Valentina ruled with a fair hand, ensuring that the world under her will not go into conflicts with one another, or with the outsiders unless provoked first. Their world was, according to Valentina, was described to be set around 1500 CE, whereby a mix of Medieval-Enlightenment Era tech blended together with the magical elements that the world has.

During the time of her ruling, she came across a tome of knowledge from one of the desolate libraries, with a few spells in older languages that she did not fully understand but can read with some literacy after casting one of the spells, it turned out that a copious amount of mana was trapped inside the book, and upon releasing it, went into her body and made her a giantess. She also obtained immortality and freedom from death, being revived at a base 10 seconds, and +1 seconds every time she dies subsequently (e.g. 10 secs for the first time, 11 secs for the 2nd, and so on). Her people were understandably taken aback for a moment, though they still accepted her as their leader, seeing how they could still use a strong and capable woman just like her, just with the added attribute that she is now 46 meters tall.

They were, however, invaded by The Chaos Bringer one day. The planet was unfortunate to be one of its first victims, with its magical powers simply not enough to fight off the invaders. She then conjured up a teleportation for herself, but it would only herself to go through and no one else. After much persuasion and deliberation from her citizens to go and save herself from the mess, Valentina reluctantly walked through whilst the people sacrificed themselves and were left to die.

She was founded in one of the rural villages in Valentine Z, specifically in Norway, whereby the reporters and other Valentians on-site thought that it was Valentijn by in a different suit. Turns out, it was no other than Valentina herself, and Valentijn was notified of the arrival of this stranger. Being reserved and fortunately speaking the same language, Valentina stayed put while Valentijn arrived, and two of the struck a conversation about their similarities and differences.

Image
Appearance of Valentina as drawn by one of the artists. Credit: Soul Calibur, Bandai Namco.
Last edited by Valentine Z on Wed Jun 12, 2019 3:54 am, edited 69 times in total.

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Valentine Z
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No. 2 - Exuberant Surveillant Clarissa « La Amoureux Chéri »

Postby Valentine Z » Thu Nov 08, 2018 11:14 am

Name: T-1000 / Mk. 0 N-2904 Exuberant Surveillant Clarissa Alanis Star Breya « La Amoureux Chéri » Millie Taissa Butterfly Mélody Coraline Jolijn Trini Clementine Hollie Samantha Zeta Emily Harumi
Height: 800,10 centimeters (26 ft 3 in), variable. Formerly 243,84 centimetres (8 ft.) before the teleportation.
Weight: Variable. Formerly fixed at 2.500 kilograms.
Age: [DATA MISSING]
Nation of origin / Nationality: Indeterminate.
Voice: Halo 5 – 031 Exuberant Witness.
Theme Song(s): In and Out The Dusty Bluebells // Tiny Tim - Living in the Sunlight

Image

A tall and cartoonish Android created by Isalov Industries (from Earth of another dimension in origin), as well as being the second most powerful entity in Valentine Z, Surveillant Clarissa leads Alanis Star after Valentijn entrusted her with much power and authority. Her personality, for most of the time, is described as cheerful, playful and loving, though a little bit on the childish at times. Additionally, she is known to be both erratic and eccentric, with a aforementioned cheerfulness to build. Due to her loving experience as a children’s mascot for most of her life in the parallel Earth, Clarissa states that she prefers to listen mostly to children’s nursery rhymes, as this brings her back to the carefree life that she used to have. Her country of origin is Burma, even though her last name seems to suggest that she might be Japanese in nature. Clarissa is also an epitome of a robot who has perfected the harmony and synchronization between her human mind and the android body that the mind is put in, being able to utilise them and boost her human-mind capacity at 100% efficiency.

She was retrieved from Valentine Z’s Singapore in 24th of January, [DATA MISSING], whereby she was found motionless and without power at the middle of City Hall MRT station. She was then sent to General Valentijn and his company for further investigation, dragging the large robot across the roads of Singapore, to Burma. Bearing a model number N–2904/0, and after reading the instructions that came along with her, it was known that Clarissa is the prototype of the experiment that the Isalov company was doing at the time – to create an android with human intelligence in mind, or for a computer to replicate the sentience of a human. As far as the results show, it was determined that the project was successful as she was able to convey a wide range of emotions and basically act like a human would. Instructions show that she is also fitted with an arsenal of weapons for "self-defense", along with damage output exceeding 77.777.777 Newtons when going into a fistfight. Additionally, the instructions boast about Clarissa having an extremely extensive knowledge on just about every field and subject, and given the specs, Head Secretary Jamie and the rest at that time concluded that given the vast databank that Clarissa has, she might have the entire internet of her world of origin in her head. The instructions further states that Clarissa has a weakness and a distain for EMP-based weapons, and would loudly protest at the idea of having one near her.

When she was powered on, she quickly grabbed the neck of the nearest person at that moment - Valentijn himself; the self-defense mechanism quickly came into life, and while she did not intend to kill anyone, she was trying to stop Valentijn from hurting her, though the latter did not have such intentions. Valentijn, despite being strangled, tried his best to coax Clarissa, while his best friend, Foresittend Marcus, tried to get Valentijn out of Clarissa’s hands and placing a forward shield. He would also try to negotiate with the robot in order to let Valentijn go. Marcus was prepared to take a hit from Clarissa, if any, as well as from her miniguns that popped out from her shoulders. However, peace prevails, as despite the rough start, Clarissa presented herself as a peaceful and pacifistic woman/robot, and would soon free Valentijn, while trying to console him back. That, and also because there was an EMP weapon nearby, and there were several prominent friends of Valentijn (Valentians) who were armed to the teeth and was ready to attack and kill the robot at any time.

Upon being asked about her origin, Clarissa could not tell in full detail of what exactly happened to her. It was already established that she was from another dimension, in which has more or less the same version of Earth that Valentine Z is currently on (before terraforming and nuclear fallout). She expressed surprise at her vast size, stating that she was designed to be merely 8 feet tall (makes sense, seeing how anything too tall would be troublesome for her everyday life in her dimension). The most accepted theory was that upon travelling to Valentine Z’s world, she scaled up by a factor of 2.6x, as a result of the difference between her world and Valentine Z’s world; in other words, the parallel world that she came in from was same as that of Valentine Z’s world, except that everything was more or less bigger by 2.6 times (e.g. their definition of 1 metre is 2.6 metres for Valentine Z). Thus, she "grew" to a towering 6.35 meters. On that planet (hereby designated as Clarissa’s Earth, or Clarissa’s Home World), they have reached year 2014, 28 years behind General Valentijn’s dimension in terms of absolute numbers. Technology is said to be limited, with quantum physics yet to be fully mastered, and the electricity-consuming appliances and transportation still using an untidy form of chemical energy (In contrast to Valentine Z having 90 % adoption rate to clean energy, with 10 % adapting to experimental energy production from antimatter-matter annihilation). Isalov Industries was an exception, having been researched through and developing many technologies that the outside world has little to no idea about. Still, the people from all around the world fully entrusted her short of running their country, stating that they believe that Clarissa will not hurt anyone, and with her arsenal’s weapon more or less taken out of ammo, as well as having programs and fail-safes to keep her from going rogue, this was proven true, and she was accepted in many parts of her Earth.

During her time on her home world, Clarissa first took a job as a children’s mascot, and due to her cartoonish and changing face, she was able to express herself freely, a feature that all the other mascots lack and them having uncanny and terrifying faces. After doing that for a while, she went off to Singapore to volunteer at their Army, just because. After being given a lecture and being told not to go to sensitive or classified places (or else, she would get an EMP to her face), Clarissa complied, and restricted herself mostly to the training areas wearing her new uniform, over her clothes. (While her original clothes are made out of fabric, they are resistant to damage, and is unable to be taken out by conventional means in order to protect the internal parts. Clarissa herself objects to it, for obvious reasons.) One day in her bunk, Clarissa found herself isolated and alone, being unable to find out what happened to the 6.3 billion people around her and on the planet. From this point, Clarissa is unable to recall what exactly happened, only being able to cite “dark shades and shadows” that wandered around the then-desolated planet, which in turn gave her a splitting headache and overloading of her electrical parts if one comes near (though they don’t exactly cause physical damage; just software overdriving and corruption). Eventually, she managed to enter a portal only 20 Earth days later (~17.28 Decimal days) which in turn took her to Valentine Z’s Earth and specifically at Singapore in one fine afternoon. At that moment, she along with General Valentijn, was struck with a nuclear bomb, and unfortunately, Clarissa was separated from Valentine as a result of the blast. She managed to survive with 86,3% structural integrity when she radioed in and subsequently founded by the recovery team.

From this point onwards, she quickly gained the trust of the people around her. General Valentijn made her a valuable ally and a friend in planning for the future of the nation, right alongside Foresittend (President) Marcus. Though, they are still uncertain on whether Clarissa will work along with them, or bring about their extinction by executing an android hostile takeover. She currently has a piece of Valentine Z entrusted with her to control and develop into another state known as Alanis Star. At the same time, she still provides Valentijn with computational assistance and anything related to information technology. So far, everyone that talked to her agrees that Clarissa is nice and approachable to have a conversation with.

Till this day, she still wonders on why she was created and on how her world became empty within a single night. Perhaps just like the other beings, she was seeking for the meaning of life and how she gained consciousness. After working together for a long time, as well as for saving her life, Clarissa developed some resemblance of feelings for Valentijn, and with the other feeling the same. Their relationship is known to be Platonic, devoid of anything dirty. As a result, it was that faithful day in the bar where Valentijn was confessing his feelings to the friends around him. After being egged on to confess to her, Valentijn finally caved in and told Clarissa, who in turn told everyone that she has the same feelings for him. And so, they were happily married in the bar itself, with The Sixty called upon for a celebration and an endless supply of drinks. Indeed, they have come far from the beginning, the very beginning when Valentijn himself was nearly strangled to death by Clarissa when she first got into this world. The two are now usually seen together, with Clarissa often sitting on his shoulders or resting on his arm/palm and conversing with him. If there was an emergency, or when Clarissa’s body got too damaged, she can simply make herself scarce and jump into the on-board computers of either Valentijn’s armour, or in the recent developments, into Chief Aviator Gwen’s device and heads-up display computers. Due to her list of specifications, Clarissa is well taken care of by Valentijn, his people, and everyone around her, though she can do self-repairs to herself and is more than capable with it. She’s been sought for by IT firms across dimensions due to the ridiculously high specifications, but Valentijn would never think about selling her wife to the highest bidder, and instead for the two to be in a relationship.

Initially, her list of specifications are as follows, designated as N-2904/Mk. 1, with N-2904 being her serial number. It is unknown why exactly she bears that number – the possible explanations differ from her being the 2904th iteration (but being the first success), or of some other significance.
Spec.Original / Mark I
Dimensions
Height216.36 cm (7 feet)
Weight100 kg (220.46 lb)
Computing Power - CPU
CPU-BuildArtifical Neurons with Traditional Silicon Chips and Quantum Chips.
CPU-Cores2000
CPU-Architecture256-bits
CPU Performance50,358,116 petaFLOPS.
Computing Power - GPU
GPU-Architecture"Nostrus" Brand GTX 7777
GPU Cores1200
GPU Memory5 exa exa zettabytes (5 x 10^57 bytes)
Data Storage - RAM
TypeNeural Networks.
Capacity16 exa exa zettabytes (1.6 x 10^58 bytes)
Data Storage
TypeSolid State Drive (SSD), along with Neural Networks.
Capacity5000 exa exa zettabytes (5 x 10^60 bytes)
Read Speed4 exa exa zettabytes (4 x 10^57 bytes) / sec
Write Speed2 exa exa zettabytes (2 x 10^57 bytes) / sec
Internet Architecture
Type[How exactly Clarissa access the internet or mainframes is unknown.]
Upload Speed80000 Mb/s
Download Speed60000 Mb/s
Visual Sensors - General
EM Spectrum Range30 kHz (10 km) to 30 Ehz (10 pm)
Sensitivity / Accuracy+/- 3 lux
Visual Sensors - Still Images
Effective Megapixels700 MP, 35264 x 19836 pixels
Aperturef/1.5 - f/200
ISO (Sensitivity)16 - 5,000,000
Focal Length10 mm - 600 mm
Shutter Speed1/1,000,000 sec - 7200 sec
Burst Shot Speed60 shots / sec at Max. Image Size.
Visual Sensors - Videos
Effective Megapixels530 MP (30720 x 17280)
Aperturef/1.5 - f/200
ISO (Sensitivity)100 - 3,000,000
Focal Length10 mm - 600 mm
Maximum Frame Rate400,000 at Maximum Image Size.
Auditory Sensors
Number of Channels8
Maximum Sample Rate384000 Hz
Frequency Range0.001 Hz to 200,000 Hz (200 kHz)
Audio CancellationEffective up to 10 meters, 60% success rate.
Maximum Audio Volume180 dB
Taste and Smell Sensors
ArchitectureTongue and "Nose" made up of chemical sensors.
Sensor RangeAbility to distinguish up to 1,000,000 distinct tastes and smell.
Battery
BrandSolidus "Limitless" Energy Inc.
Capacity5.00 TAh (5.00 e+12 Ah)
Voltage Rating (Input)220 V
Current Rating (Input)Variable, up to 8e+9 A.
Maximum Stored Energy3.96e+18 Joules
Mobility - Movement
Maximum Velocity3200 km/h
Overdrive Velocity50000 km/h


Then when Clarissa came into the dimension where Valentine Z is in, she simply became taller and as a result, this was the reason why she became N-2904/Mk. 1.5 instead of Mark 2.
Spec.After Teleportation / Mark 1.5
Dimensions
Height700.00 cm (22 ft. 11 19/32 in.)
Weight2000 kg (4409.25 lb)
Computing Power - CPU
CPU-BuildArtifical Neurons with Traditional Silicon Chips and Quantum Chips.
CPU-Cores2000
CPU-Architecture256-bits
CPU Performance50,358,116 petaFLOPS.
Computing Power - GPU
GPU-Architecture"Nostrus" Brand GTX 7777
GPU Cores1200
GPU Memory5 exa exa zettabytes (5 x 10^57 bytes)
Data Storage - RAM
TypeNeural Networks.
Capacity16 exa exa zettabytes (1.6 x 10^58 bytes)
Data Storage
TypeSolid State Drive (SSD), along with Neural Networks.
Capacity5000 exa exa zettabytes (5 x 10^60 bytes)
Read Speed4 exa exa zettabytes (4 x 10^57 bytes) / sec
Write Speed2 exa exa zettabytes (2 x 10^57 bytes) / sec
Internet Architecture
Type[How exactly Clarissa access the internet or mainframes is unknown.]
Upload Speed80000 Mb/s
Download Speed60000 Mb/s
Visual Sensors - General
EM Spectrum Range30 kHz (10 km) to 30 Ehz (10 pm)
Sensitivity / Accuracy+/- 3 lux
Visual Sensors - Still Images
Effective Megapixels700 MP, 35264 x 19836 pixels
Aperturef/1.5 - f/200
ISO (Sensitivity)16 - 5,000,000
Focal Length10 mm - 600 mm
Shutter Speed1/1,000,000 sec - 7200 sec
Burst Shot Speed60 shots / sec at Max. Image Size.
Visual Sensors - Videos
Effective Megapixels530 MP (30720 x 17280)
Aperturef/1.5 - f/200
ISO (Sensitivity)100 - 3,000,000
Focal Length10 mm - 600 mm
Maximum Frame Rate400,000 at Maximum Image Size.
Auditory Sensors
Number of Channels8
Maximum Sample Rate384000 Hz
Frequency Range0.001 Hz to 200,000 Hz (200 kHz)
Audio CancellationEffective up to 10 meters, 60% success rate.
Maximum Audio Volume180 dB
Taste and Smell Sensors
Architecture"Tongue" and "Nose" made up of chemical sensors.
Sensor RangeAbility to distinguish up to 1,000,000 distinct tastes and smell.
Battery
BrandSolidus "Limitless" Energy Inc.
Capacity5.00 TAh (5.00 e+12 Ah)
Voltage Rating (Input)220 V
Current Rating (Input)Variable, up to 8e+9 A.
Maximum Stored Energy3.96e+18 Joules
Mobility - Movement
Maximum Velocity3200 km/h
Overdrive Velocity50000 km/h


Eventually, Clarissa received more upgrades, specifically to the electronics and parts inside her. Despite being behind in terms of software for Clarissa, the hardware was on-par and after reverse-engineering and studying how Clarissa's hardware works, Valentijn and his friends managed to get Clarissa a new shell. This is designated as N-2904/Mk. 2.
Spec.Mark II Upgrade
Dimensions
Height800.10 cm (26 ft. 3 in.)
Weight2500 kg (5511.56 lb)
Computing Power - CPU
CPU-BuildArtifical Neurons with Traditional Silicon Chips and Quantum Chips.
CPU-Cores3100
CPU-Architecture1024-bits
CPU Performance90,000,000 petaFLOPS.
Computing Power - GPU
GPU-Architecture"Nostrus" Brand GTX 7777
GPU Cores1200
GPU Memory5 exa exa zettabytes (5 x 10^57 bytes)
Data Storage - RAM
TypeNeural Networks.
Capacity32 exa exa zettabytes (3.2 x 10^58 bytes)
Data Storage
TypeSolid State Drive (SSD), along with Neural Networks.
Capacity6000 exa exa zettabytes (6 x 10^60 bytes)
Read Speed5 exa exa zettabytes (5 x 10^57 bytes) / sec
Write Speed3.1 exa exa zettabytes (3.1 x 10^57 bytes) / sec
Internet Architecture
Type[How exactly Clarissa access the internet or mainframes is unknown.]
Upload Speed80000 Mb/s
Download Speed60000 Mb/s
Visual Sensors - General
EM Spectrum Range30 Hz (10 Mm) to 300 Ehz (1 pm)
Sensitivity / Accuracy+/- 1 lux
Visual Sensors - Still Images
Effective Megapixels900 MP, 40000 x 22500 pixels
Aperturef/0.5 - f/220
ISO (Sensitivity)8 - 10,000,000
Focal Length4 mm - 900 mm
Shutter Speed1/4,000,000 sec - 7200 sec
Burst Shot Speed200 shots / sec at Max. Image Size.
Visual Sensors - Videos
Effective Megapixels700 MP, 35264 x 19836 pixels
Aperturef/1.0 - f/220
ISO (Sensitivity)40 - 8,000,000
Focal Length4 mm - 900 mm
Maximum Frame Rate800,000 at Maximum Image Size.
Auditory Sensors
Number of Channels10
Maximum Sample Rate768000 Hz
Frequency Range0.001 Hz to 384,000 Hz (384 kHz)
Audio CancellationEffective up to 20 meters, 80% success rate.
Maximum Audio Volume210 dB
Taste and Smell Sensors
ArchitectureTongue and "Nose" made up of chemical sensors.
Sensor RangeAbility to distinguish up to 1,000,000 distinct tastes and smell.
Battery
BrandSolidus "Limitless" Energy Inc.
Capacity5.00 TAh (5.00 e+12 Ah)
Voltage Rating (Input)220 V
Current Rating (Input)Variable, up to 8e+9 A.
Maximum Stored Energy3.96e+18 Joules
Mobility - Movement
Maximum Velocity5000 km/h
Overdrive Velocity200,000 km/h


Followed by her Mk. III specs, which were quietly pushed.
Spec.Mark III Upgrade
Dimensions
Height800.10 cm (26 ft. 3 in.)
Weight2650 kg
Computing Power - CPU
CPU-BuildArtifical Neurons with Traditional Silicon Chips and Quantum Chips.
CPU-Cores5000
CPU-Architecture4096-bits
CPU Performance10^40 FLOPS.
Computing Power - GPU
GPU-Architecture"Nostrus" Brand GTX 7777
GPU Cores2500
GPU Memory15 exa exa zettabytes (1.5 x 10^58 bytes)
Data Storage - RAM
TypeNeural Networks.
Capacity3200 exa exa zettabytes (3.2 x 10^60 bytes)
Data Storage
TypeSolid State Drive (SSD), along with Neural Networks.
Capacity20000 exa exa zettabytes (2 x 10^61 bytes)
Read Speed5 exa exa zettabytes (5 x 10^57 bytes) / sec
Write Speed3.1 exa exa zettabytes (3.1 x 10^57 bytes) / sec
Internet Architecture
Type[How exactly Clarissa access the internet or mainframes is unknown.]
Upload Speed80000 Mb/s
Download Speed60000 Mb/s
Visual Sensors - General
EM Spectrum Range30 Hz (10 Mm) to 300 Ehz (1 pm)
Sensitivity / Accuracy+/- 0.5 lux
Visual Sensors - Still Images
Effective Megapixels4000 MP, 84327 x 47435 pixels
Aperturef/0.5 - f/220
ISO (Sensitivity)2 - 40,000,000
Focal Length3 mm - 2000 mm
Shutter Speed1/8,000,000 sec - 18000 sec
Burst Shot Speed240 shots / sec at Max. Image Size.
Visual Sensors - Videos
Effective Megapixels3000 MP, 73030 x 41080 pixels
Aperturef/0.5 - f/220
ISO (Sensitivity)10 - 20,000,000
Focal Length8 mm - 3000 mm
Maximum Frame Rate10,000,000 at Maximum Image Size.
Auditory Sensors
Number of Channels20
Maximum Sample Rate768000 Hz
Frequency Range0.001 Hz to 384,000 Hz (384 kHz)
Audio CancellationEffective up to 30 meters, 83% success rate.
Maximum Audio Volume250 dB
Taste and Smell Sensors
ArchitectureTongue and "Nose" made up of chemical sensors.
Sensor RangeAbility to distinguish up to 1,000,000 distinct tastes and smell.
Battery
BrandSolidus "Limitless" Energy Inc.
Capacity5.00 TAh (5.00 e+12 Ah)
Voltage Rating (Input)220 V
Current Rating (Input)Variable, up to 8e+9 A.
Maximum Stored Energy3.96e+18 Joules
Mobility - Movement
Maximum Velocity10,000 km/h
Overdrive Velocity400,000 km/h


Due to the marriage with Valentijn becoming fruition, this was the last upgrade to the N-2904 model of Clarissa, while the idea of a bigger and better shell was considered and was soon made. This was made while taking in the consideration that at any point in time, minus the parallel dimensions, there can only be one Clarissa running in the entire universe. Exactly how her lines of code enabled her to detect across the entire universe, minus making exceptions for otherworldly versions of her, was unknown; preliminary studies would indicate that Clarissa is constantly sending strong signals to annals and deepest parts of the universe in order to detect similar signals as hers, while she would turn this feature off automatically if her human mind believes that she is in another dimension altogether (which in turn justifies the existence of other Clarissas. With that, Valentijn and his friends, after just a matter of a few days (Valentijn being huge made the task of constructing the shell easier), Clarissa got upgraded to C-2904/Mk. 1. With N-2904 being made more or less, it was convenient for Valentijn and his team to label N-2904 as the Normal variant, and C-2904 as the Colossus variant. The idea was that for most of the time, Clarissa could spend her time with Valentijn well without the large gap in the size difference, and if needed, she can go back to her N-2904 models to fit with the people more (though the N-2904 variant being 22 feet might not be that helpful). This also marks the first time Clarissa got her model versions forked instead of being an uniform single-path process.

Clarissa's C-2904/Mk. 0 specs are as follows.

Spec.Colossus Mark 0 Upgrade
Dimensions
Height4666 cm (153 ft. 1 1/64 in.)
Weight525,590 kg
Computing Power - CPU
CPU-BuildArtificial Neurons with Traditional Silicon Chips and Quantum Chips.
CPU-Cores360000
CPU-Architecture4096-bits
CPU Performance1055 FLOPS.
Computing Power - GPU
GPU-Architecture"Nostrus" Brand GTX 7777 x 10
GPU Cores2500 x 10 = 25000
GPU Memory1.5 x 1059 bytes
Data Storage - RAM
TypeNeural Networks.
Capacity3.2 x 1075 bytes
Data Storage
TypeSolid State Drive (SSD), along with Neural Networks.
Capacity8 x 1080 bytes
Read Speed5 x 1057 bytes / sec
Write Speed3.1 x 1057 bytes) / sec
Internet Architecture
Type[How exactly Clarissa access the internet or mainframes is unknown.]
Upload Speed100,000 Tb/s
Download Speed80,000 Tb/s
Visual Sensors - General
EM Spectrum Range30 Hz (10 Mm) to 300 Ehz (1 pm)
Sensitivity / Accuracy+/- 0.5 lux
Visual Sensors - Still Images
Effective Megapixels40000 MP, 266,666 x 150,000 pixels
Aperturef/0.2 - f/400
ISO (Sensitivity)2 - 400,000,000
Focal Length3 mm - 8000 mm
Shutter Speed1/8,000,000 sec - 32000 sec
Burst Shot Speed300 shots / sec at Max. Image Size.
Visual Sensors - Videos
Effective Megapixels40000 MP, 266,666 x 150,000 pixels
Aperturef/0.2 - f/360
ISO (Sensitivity)20 - 40,000,000
Focal Length10 mm - 8000 mm
Maximum Frame Rate10,000,000 at Maximum Image Size.
Auditory Sensors
Number of Channels80
Maximum Sample Rate768000 Hz
Frequency Range0.001 Hz to 384,000 Hz (384 kHz)
Audio CancellationEffective up to 40 meters, 83% success rate.
Maximum Audio Volume300 dB
Taste and Smell Sensors
ArchitectureTongue and "Nose" made up of chemical sensors.
Sensor RangeAbility to distinguish up to 1,000,000 distinct tastes and smell.
Battery
BrandSolidus "Limitless" Energy Inc.
Capacity5.00 x 1030 Ah
Voltage Rating (Input)2000 V
Current Rating (Input)Variable, up to 8 x 109 A.
Maximum Stored Energy3.6 x 1037 Joules
Mobility - Movement
Maximum Velocity360 km/h
Overdrive Velocity20000 km/h


Further research and developments were being made for Clarissa, with Valentijn and his team of friends configuring and thinking of the best ways for Valentijn's robot wife. This process has been recent and two-fold. Firstly, Jenny and the other brilliant minds of the IT sector tried to figure out how to make Clarissa more versatile when it comes to retaining and backing up information. The current model of putting everything in her body’s storage system, as well as keeping a dormant backup that would activate once the active one is dead, worked only so far; Clarissa dying at any point in time would prove to have at least some data lost, such as missing out certain events or encounters that were not recorded or backed up into the backup back in Clarissa’s home. Eventually, Jenny and Marcus, along with the rest of the Valentian scientists, managed to find a solution. Thanks to Natuurkunde’s research efforts, they managed to induce and open up a hyperspace dimension that has four spatial dimensions (along with the usual one time dimension). This dimension was also proven to be entropy-stable, that is, while entropy and movement of information still increases and is happening, this would last effectively for a good 10400,000 years.

As a result, Clarissa was given the transition to migrate all her data into the “big cloud in the sky” - basically a hyperspace that only a few people can access. Marcus is given the keys to the physical aspect of it, in order to determine and check if the things are running smoothly. Clarissa, on the other hand, is the only one that can access her own data, and anyone else that wanted the data will have to go through her. Though, consideration was given to Jenny for root access, but only on the accounts that either Clarissa is in big trouble and cannot access the files, or that there is something that will save and benefit humanity or the Valentians as a whole instead of for some selfish gain, whoever that might be. Even the artificial neurons are transferred to this space it seems, as Clarissa’s mind is finally uploaded here instead of residing in her physical body - the dimension’s computers would calculate or do all the computational and emotional/human processes, and they would be transferred to Clarissa’s physical body using a series of wires and data-transfer cables. In other words, Clarissa’s brain in the physical world is now a series of high-speed transfer cables and wires that connects to the hyperspace.

A few more years have passed since Clarissa has been using the hyperspace database, and she comments and remarks that she is getting faster and faster each time, with all the computers inside there working nicely. As more development took place, more scientists, this time from Vostrov, has perfected the concept of a “liquid/living metal”, which is basically a pool/vat of malleable molecules and atoms that change composition and acts accordingly to the commands given out by the bigger control. If Clarissa’s mind is to be in control of this, it was only a matter of her having her hyperspace brain enclosed within this sea of metallic and dynamic molecules, and she will become more versatile, promising more shapeshifting and regenerative features, as well as being able to go from anywhere of the size of a molecule itself, to the size of several mountains stacked together. On average, she will remain from 4 feet tall, to a staggering 188 feet. Of course, this was without a fair share of glitches, or weaknesses.

For instance, Clarissa in this new body (now designated as T-1000) cannot be exposed to temperatures lower than -200 degree Celsius, or temperatures higher than 2000 degree Celsius. This range is obviously much lower than her original body, and there were discussions and thoughts on whether Clarissa should have a backup body in original material, in case things go awry. Still, Clarissa has already installed and backed up the list of instructions and recipes needed in order to create the molecule that she needs from the thin air around her using the energy-mass conversion process. In the event that she is sufficiently damaged beyond recovery, however, the backup body will be activated, and it would in turn execute the same energy-mass conversion process in order to use all the massive energy she has from pure conversions (along with her large batteries), to generate back the metallic components of the T-1000 variant of Clarissa. After this process is done, the N-2904 variant (or the C-2904) will return back home and to its dormant state, while T-1000 variant is activated. T-1000 Clarissa is also less resilient to corrosive attacks, given the reactive nature of the molecules that made up her body. That is, typical everyday acids like Coca-cola can damage her ever so slightly, but the recovery process is fast enough to heal it. Anything stronger, such as sulfuric acid, or fluoroantimonic acid, is more than enough to damage her severely. This is on top of heavy firepower amongst many others that are not only unique to the T-1000 Clarissa, but to the N-2904 and C-2904 variants as well.

Just like the other all-rounders, Clarissa is a self-sufficient robot that can take on all tasks – damage-dealing, defense, tank/taking damage, or a support (though she cannot exactly heal anyone else). Passively, she has Scaling and A Good Defense - Scaling gives her health and abilities scale up/down nature, according to her height and build. The height is denoted in centimetres. Additionally, she has A Good Defense, which reduces normal damage taken by 10%, siege damage by 10%, but due to her T-1000 make and nature, she receives 200% damage from chemical-based attacks. Damage reduction is capped at 5 damage receives per hit, and thus shotgun pellets will still do tremendous damage to her, while single-shot weapons will be not as effective. Her primary weapons are a pair of enhanced M134A miniguns that fire energy beams at extraordinary speeds and damage, having the highest DPS amongst The Sixty at her default height. However, she has to stand still when she is firing. As a result of this, Clarissa is primarily a defensive asset, due to her inability to move when firing at her full potential. As a secondary attack, she can also punch/melee as per usual, and this also is affected by Scaling; this secondary attack does not have splash damage traits. Ability-wise, Clarissa is able to activate her Forward Drive to give movement and attack speed boosts to her nearby allies which in turn is affected by how big or small she is. Additionally, she can Repair herself to further her lifespan in a battle, which in turn consumes some energy. The reparation energy slowly regenerates when Clarissa is not repairing herself. However, this mechanism can be halted by acid attacks, temporarily unenabling Clarissa to fend herself. Offensive ability-wise, Clarissa has a cooldown-based “RPG” that fires a larger beam of energy that flies in a line and hits something along the way; this ability is also affected by scaling. Lastly, she has Cluster Ribbons, which fires 100 energy ribbons that each deals a decent amount of damage, as well as being able to home in as long as Clarissa focuses the aim on that particular target. Her ultimates are: Hellian Laser, which pierces multiple enemies and deals a devastating amount of damage over time, having limitless range, as well as Overdrive, which increases damage from all her abilities and attacks by 100%, while Clarissa moves 50% faster and takes 50% more damage. Both abilities are interruptible, and lasts 10 seconds and 8 seconds respectively.

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Clarissa's 4th body, humanlike and improved upon. Credit: Sims 4, Electronic Arts.


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Clarissa's 3rd body, upscaled and humanlike. Note that she can still transfer herself between this body, and her other shells. All of them have the same specs. Credit: Shutterstock.


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Clarissa's 2nd body. Note that she can still transfer herself between this body, and her cartoonish body. Both have the same specs. Credit: Edgeworld.


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Main portrait of Surveillant Clarissa. OOC: If the background is yours (or you know the guy that took the photo), I'm sorry, and I can credit you for it in my Acknowledgements.


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How she scales up.



ClassHPMagazine SizeDamage Per HitRate of Fire (Hits per sec)Damage Per Sec (DPS)
Nano, 0.01 cm1 (20,000 * (0.01 / 800))10000.0006 (120 * (0.4 * 0.01 / 800))1000.06
Human, 200 cm5000 (20,000 * (200 / 800))100012 (120 * (0.4 * 200 / 800))1001200
Normal, 800 cm20000 (20,000 * (800 / 800))100048 (120 * (0.4 * 800 / 800))1004800
Colossus, 5750 cm143,750 (20,000 * (5750 / 800))1000345 (120 * (0.4 * 5750 / 800))10034500
Fortress, 200 m50,000 (20,000 * (2000 / 800))1000120 (120 * (0.4 * 2000 / 800))10012,000
Defender of Earth, 250 m625,000 (20,000 * (25,000 / 800))10001500 (120 * (0.4 * 25,000 / 800))100150,000
Titan of Earth, 500 m1,250,000 (20,000 * (50,000 / 800))10003,000 (120 * (0.4 * 50,000 / 800))100300,000
The Grand Protector, 1000 m2,500,000 (20,000 * (100,000 / 800))10006,000 (120 * (0.4 * 100,000 / 800))100600,000
The Superintendent, 2000 m5,000,000 (20,000 * (200,000 / 800))100012,000 (120 * (0.4 * 200,000 / 800))1001,200,000


Primary Attack: 2 x EM-134 Mk. 0 miniguns on her shoulders that fires energetic rays. -100% movement speed when firing. Damage dealt is 120 * (0.4H / 800), H = Height in cm.
Secondary Attack: Slams her hand onto the target or the ground, dealing 1000 * (H / 800) damage to the primary target. No splash damage for nearby enemies. 5 sec cooldown.
Scaling (Passive): Clarissa's max. HP and other abilities depend on her current height; the bigger she is, stronger she becomes. HP scaled at 20000 * (H / 800). Current H = 5750.
A Good Defense… (Passive): Reduces normal damage taken by 10 %, and siege damage by 10 %, but 200 % from chemical-based attacks. Capped at 5 damage received per hit.
Forward Drive: Her happy visage inspires her nearby allies, providing +80% movement speed and +40% attack speed. Lasts for 6 seconds, and the radius is 3 * (H / 800) meters.
RPG: Fires a ball of energy in a direction. The energy doesn't home and fly in a line until it hits something. Dmg. is 1600 * (H / 800), splash dmg. at 50% of the primary damage.
Self-maintenance: Repairs at 10% of max. HP / sec for 8 secs. Reparation energy will regenerate back 1.5 second after not repairing. Repair nullified when attacked with acid.
Cluster Ribbons: Fires up to 100 energy ribbons in a cone, each dealing 100 * (H / 800) damage. The ribbons can home & can change their target midway with Clarissa's control.
Hellian Laser (Ultimate): 10000 * (0.5H / 800) pure damage in a line over 10 secs. -90% movement speed while laser is active and firing. Can be interrupted by stuns and bashes.
Overdrive (Ultimate): Increases damage dealt by 100%, while Clarissa moves 50% faster, and takes 50% more damage. 2.5 sec channelling, and interruptible. Lasts for 8 seconds.


Clarissa can change her size from nano-size to something a lot bigger and more colossal, just like how Holly from Garden at 6th Mile Road can. There are some common values that Clarissa uses, and how her height and stature will affect her stats.

Note that Clarissa went above 2000 meters, such with the case of Defender of Earth, only once or twice when there's a threat that will affect Valentine Z on a planentary scale. The bigger she goes, the more damage she might take, slower, and harder to maintain herself.

* Average health of a human is 2000 HP, for scale.
Last edited by Valentine Z on Wed Jun 12, 2019 3:54 am, edited 82 times in total.

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No. 3 - Chief Aviator Gwen “Fate” Tracer

Postby Valentine Z » Thu Nov 08, 2018 11:24 am

Name: Chief Aviator Gwen Tracer Hepburn “Fate of Existence and the Omniverse” Ellen Trixie Caitlin Foxworthy Avril Verlene Eveline Celinda Sammy Doris Wt. Oxton Arielle Lindall Leslie Vitesse Allison
Height: 304,80 centimetres (10 ft. 0 in). Formerly 260,35 centimeters (8 ft. 6 ½ in.) before the Slipstream Incident.
Age: [data missing]
Nation of origin / Nationality: British
Theme Songs: Overwatch - Overtime! // Action 52 - Time Warp Tickers Theme // Kyi Kyi Htay - Lay Nar Yi / လေးနာရီ (4 O'Clock)

A fighter pilot that used to be in Overwatch of the another universe, Chief Aviator Gwen has truly seen it all, transcending all of time and space. Initially working as one of the main field operatives for the aforementioned Overwatch, Gwen was then tasked with going back to the past of another universe, i.e. Valentine Z’s universe, and to prevent a nuclear strike from happening there. A plot taken straight out of a sci-fi movie, Gwen travelled back to the past to meet up with Valentijn, explaining her motive and the fate of Cold War. Her organisation had apparently assumed too much from the humans, since even with her around from the future, no amount of conviction and negotiation worked, with Gwen nearly being shot by one of the rebel groups. Worse, her gateway back to her home was severed, thanks to the fact that Overwatch was overrun, and the time machine broken into pieces.

Down on hope, and with no way of travelling back to her universe, Gwen decided to live her life alongside Valentijn and his friends, with all of them soon becoming close friends with one another. After the nukes hit the scene, her exceptional pilot skills had landed her the job of a scout, exploring the entire world, and picking up signals from every nook and crater of the once-beautiful Earth. Her agile and quirky nature are also some of the things that gave the survivors a beacon of hope – a smiling face in the midst of a crisis, even after knowing that the whole world around her has come down to nothing.

Several years have passed, and Gwen lived her years rather uneventfully, as with most of the other Valentians that see little to no military action given their pacifist nature. She then went for a space exploration mission with 1st Cpt. Angela, for a mere purpose of charting the galaxy around them. Feeling like a daredevil, Gwen decided to go outside of the shuttle for a short spacewalk, which then turned into a disaster as the ship mysteriously lost power for a short period of time. However, that short period of time was still enough for Gwen and the spaceship to drift towards a black hole and to make matters worse, the cable that tethered her from the cable snapped. With nothing else to hold onto, Gwen fell into the black hole and rather than killing her, she discovered (after a rather long time) that she now has the ability to travel between universes, as well as with time and space not having any effects on her (e.g. no more aging).

With these powers, comes great fourth wall breaking, as she soon found out the person behind this nation, as well as the very website that they called home. Feeling a little bit of a dread but still undaunted, Gwen eventually managed to control her time powers through a device, which would tether her into any universe that she is currently in, while allowing her the flexibility of controlling time and simply travelling everywhere and every time she wants. Some would say that she became the eternal Fate herself, no longer bounded by the restraints of time and space, and instead is able to make entire armies disappear at will, or rewrite history down to her liking. Though, she did not seem to have any desires for that, despite the fact that she is a little screw loose in the head, just like Valentijn. Perhaps the strains and the horrors of the other universes have broken her, but this still does not mean that she was not intent on killing anyone indiscriminately. Some would call her an old Tracer, with a hint of craziness and insanity to boot.

She is recently touring multiple worlds alone in her own adventure. This would take into account her from falling into the black hole... to infinity and beyond, really.

Gwen is a fast but fragile hero, packing in Offensive assets for her team. Her dual pistols would make short work of any enemy that is foolish enough to get near her, though Gwen herself needs to take precautions to not get attacked or stunned. If the mission calls for a long-range solution, Gwen has a secondary weapon, a railgun, that could turn even the most harmless piece of pebble into an anti-tank round. The only drawback with the railgun was that it took several seconds, sometimes even minutes, to charge back up. Additionally, Gwen is packed with various time controls, allowing her to master the elementals and the battlefield in a fraction of a second and using it to her advantage. A Blink is Gwen’s basic ability, to be able to move forward to a set distance in a matter of milliseconds, or near instantaneously. Recall would allow her to revert back to the point in time where she has a particular set of health (if she took a health pack before she recall, the effects of the health pack will not be nullified and instead she will recall with previous amount of health, PLUS the amount she got from heals or health packs), as well as automatically reloading her primary weapon. She has a set of 3 ultimates to choose from: The first one is a Pulse Bomb that does an Area of Effect damage, while doing tremendous damage on the primary target that it was stuck onto. The second ultimate is a T-stop, whereby Gwen stops time for both her allies and the enemies, and in this duration, she travels 20% slower while still being able to do normal movements and actions (except slower). The third ultimate is a space displacement ability whereby enemies in Gwen's area will be displaced randomly, and they will take 50% more damage for 6 seconds as a result of this dazing displacement.

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Another shot of Chief Aviator Gwen. Image Credit: Deiv Calvinz (https://deivcalviz.deviantart.com/)
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Another shot of Chief Aviator Gwen. Image Credit: Overwatch, Blizzard Entertainment.
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A shot of Chief Aviator Gwen. Image Credit: Overwatch, Blizzard Entertainment. Background: Seinn Lann So Pyay (Evergreen) Garden, at Yangon, Myanmar. Taken by me.
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Another shot of Chief Aviator Gwen. Image Credit: Overwatch, Blizzard Entertainment.
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Another shot of Chief Aviator Gwen. Image Credit: Overwatch, Blizzard Entertainment.


ClassHPMag. SizeDmg.ROF / sDPS
Offense20004040261040

Primary Attack: Twin blasters with short effective range. Recall reloads blasters at the same time. Each fire shoots 1 bullet from each gun.
Secondary Attack: Railgun that fires accelerated particles and rounds with unfathomable speeds. Deals 1500 damage per shot, 7 s reload.
Damage Amplification: Boosts damage output on self by 40% for 5 seconds. However, Gwen moves 5% slower & takes 10% more damage.
Blink: Moves in a direction for 3 meters. Note that looking up and blinking will not let Gwen move vertically. Recharges at 1 blink / 2 secs.
Recall: Goes back to the original position (with Health at that point) from 5 s. Trail is invisible to allies and enemies; Recall dispels abilities.
Pulse Bomb (Ultimate): Lobs a bomb in an arc. 2000 damage if stuck directly to the enemy. Deals 1000 - 200 spread damage in a 4-m AoE.
T-stop (Ultimate): Stops time for 6 seconds. Affects all the enemies and allies for the duration. Gwen moves 20% slower during the T-stop.
Chekov Distortion (Ultimate): Displaces enemies along a random direction for 5 meters, and enemies take 50% more damage for 6 seconds.
Last edited by Valentine Z on Sun Jun 09, 2019 7:46 am, edited 30 times in total.

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No. 4 - Foresittend Marcus Alan Ariel Reynolds

Postby Valentine Z » Thu Nov 08, 2018 12:01 pm

Name: Foresittend Marcus Alan Ariel Maximillian “Infinity Hunter” Swifty Felix Maverick Prometheus Revlin Lynx Artyom Lichtenstein Baptiste C. Viot. Talon Haydn Lincoln Taal Reynolds Fang Wu Ying
Height: 269,24 centimeters (8 ft. 10 in.); 500,10 centimeters (16 ft. 4 8/9 in.) with his Defense outfit.
Age: [DATA MISSING]
Nation of origin / Nationality: Singaporean Chinese
Theme Song(s): Tim Reilly & Jeff Dale - Social Network // Klingande ft. M-22 - Somewhere New

A smart and charming President of Victoriaans Nederlands and the third most powerful person in Valentine Z, Foresittend (President in Anglo-Saxon / Old English) Marcus is one of the main driving forces of the country, to look out for his people and also to bring his country to an economic prosperity. Being science-driven, most of the funds and the income that he gets would be spent on elaborate science projects or experiments. It has a rough start, mainly because people were wary of their President spending too much time and money on science instead of on the actual politics. However, they were all proven wrong when he addressed his intention on the projects he was working on: He was aware of the many problems that the current population such as lack of nutritional food, health problems and so on, and it was these adversities that driven him to usher his populace into being extremely scientifically advanced. After a few years of trial and error; the people have got everything they want – cure for cancer, eradication of malnutrition and basically improving upon the standard of life amongst the populace. Marcus made another public address this time, to tell his people that science can be practical and helpful and that it does not always have to be theoretical and conceptual. What might be considered magic or ridiculous could have worked in the next few months, years, decades… when science and technology goes hand in hand for each other’s advancement.

He is also a firm believer of personal freedom – that everyone should be able to do what they want and without the government constantly looking at them through their daily lives. Of course, he is aware that having total freedom can be a disaster (such as rising crime rates, compromised safety and so on), so Foresittend Marcus drew a proposal. This states that citizens should be able to practice according to their beliefs, and that everyone – regardless of species, race, nationality or religion, should be able to go through their lives without any discrimination. As aforementioned, people won’t be watched over by the government all the time, but the presence of police and social welfare ensures that crime is being made aware of and subsequently brought down. This idea in turn was reflected in Valentine Z, since his ideas were influential to General Valentijn, who subsequently implemented the zero-discrimination policy and subsequently becoming the Top 1% in the world for inclusiveness. This idea is then brought towards Victoriaans Nederlands.

Seeing the needs of the people around him, Marcus additionally started the welfare system to ensure that every single person in need is taken care of. Though it has some setbacks (disagreements from the people) at first due to the absurd tax rates needed to support the system, they trust that Marcus knows exactly what he is doing. Unsurprisingly, the welfare system became popular a few Decimal Years later after realizing that public healthcare and the welfare are much needed, in turn reducing the physical and mental illnesses that the populace suffers from. Marcus is also well-liked by his colleagues and the people around him, being able to socialize well with them. The reason for this is his charisma, as well as utmost politeness and compassion to anyone, forgiving even those that has wronged him.

One day in the post-Cold War Era he was presented with a specimen from another dimension, specifically from the Halo universe, where one of the alien species – , can be found in. It was dead when presented to Marcus, and was wearing a body armor, though with weak points on the neck area, as well as at the backs, due to the exposed nature of these areas. After an initial analysis of the armor, as well as studying the worm-like organisms, Marcus figured that he could use this armor to his advantage. He first put the worms back in a vat in order to preserve them from rot, as well as with a possibility to revive them. Along the way, he designated a node and a few wires that would tap into the worms’ major nervous systems (each of them act as a single entity, grouping together to form an unified and coherent single entity). He also made modifications to the armor, namely giving it more height and empty space inside for himself to board onto.

After the worms have grew back and were revived and put on sedation, Marcus made a move to integrate himself with the worms, to assume direct control over them. All of this happened in a secure facility, watched by multiple prominent Valentians, especially by Valentijn himself, who was in his armor and was prepared to take some damage from Marcus should the worms control him instead. After all the checks and failsafes are checked for and done, Marcus sat across the suit, implants and brain nodes connected to a cable across the armor strapped and held down by Valentijn. For the next 5 to 8 minutes, Marcus reported of a headache, but of a rather mild variety instead of a splitting headache. The worms in the armor were struggling to get Valentijn’s hand off from themselves, but the latter simply pressed down harder, while taking care not to damage the armor. There were a few moments where the worms attempted to stab Valentijn’s hand with the spikes on the back, but these proved to be nothing more than minor annoyances, since Valentijn’s hand is also covered in soft armor that resists piercing attacks. After those minutes have passed, the alien worms in the armor showed no resistance and hostility towards Valentijn nor anywhere else in the facility. It approached Marcus and sat down in front of him, indicative and interpretative that they have accepted Marcus as their main control, and that they will become a host for him. Marcus promptly climbed into the suit, and into the empty space that he made for himself inside, and was soon able to control the worms to his desire, acting as single entity for the most parts. The removal process was rather easy as well, since it was not permanent, and Marcus simply needed to plug himself off from the armor and the worms. The “Master Controller” phase was however permanent and persistent, since in the event that Marcus removed himself from the armor and plugged himself off, the worms would go into a dormant state, following Marcus around as his own personal guard and playing defensively. Having tamed the worms inside the suit with little to no adverse effects, Marcus proved to be a gentle but unstoppable character when it comes to fights, or defending his friends’ lives.

Marcus is not exactly that much of a fighter in his life, but when the time comes for it, he would go into his Defence outfit and would receive a massive bonus to his health, making him have the third highest HP (first goes to Valentijn, and second to Clarissa). He is a defensive tank, with his abilities much more suited for fights that happens in a spot or a choke point. His rather slow melee attacks are compensated by the high damage that they deal, as well as the area-of-effect damage that he does with his swings. His armour is also polished and hardened in order to take reduced damage from small arms, as well as from siege and heavy weapons to a lesser degree. At some moments, the armour is able to deflect back the damage at 100% efficiency and back at the enemy. His forward charge is supposed to pin down an enemy and kill a low-HP enemy if possible, as well as being able to narrow the gap between the enemy and himself. Cannon fire is the only ranged attack that serves as a multiple-target damage dealer, as well as crowd control. The forward shield would allow Marcus to block out damage and harm towards himself and his allies behind him, given his armour’s size. His ultimate is a choice of two - either he could load up his cannon with explosive concussive blasts that deals devastating damage, or makes himself enraged to wreak havoc on the enemies around him.

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Portrait of Foresittend Marcus. Credit: Shutterstock.



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Foresittend Marcus (right) in his Defense outfit, in a sparring practice with Vice Foresittend Jolyn Ceeta (left). Image Credit: Bungie.


ClassHPMag. SizeDmg.ROF / sDPS
Tank700013330.33439.89

Primary Attack: Melee attack with the shield. The swing can damage multiple enemies, varying from 40-90% of primary damage.
Reflection (Passive): 4% chance to deflect back 100% damage. 50% damage reduction from small arms, 20% from siege & heavy.
Forward Charge: Charges towards an enemy in a line. Other enemies pushed away while pinned target takes 2500 damage at hit.
Cannon fire: Charges up a hand cannon for 2 seconds, then fires for 3 seconds. 300 damage per second. Affects multiple in a line.
Shields Up!: Raises a forward shield that protects against projectiles. 8000 health. Damaged shield recharges at a rate 1000 / sec.
Concussive Blasts (Ultimate): 2.0 sec charge up. Fires a bomb in an arc that explodes on impact. 3000-100 damage in 10 m radius.
Enraged (Ultimate): Cannon fire +50% damage, cooldown reduced to 1 sec, and Max. Health increased by 100%. Lasts 8 seconds.
Last edited by Valentine Z on Tue Jun 18, 2019 4:56 pm, edited 18 times in total.

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No. 5 - Vice Foresittend Jolyn Ceeta

Postby Valentine Z » Fri Nov 09, 2018 6:28 am

Name: Vice Foresittend Jolyn Maxine Caulfield Moira “Неуловимый, Женщина-шпион” Marlene Wendy Lucille Lapis Jill Khorosheva Vin. Zolina łnt. Natasha Vasilisa Helen Ceeta Tescelyn Maximovna
Height: 259,08 centimeters (8 ft. 6 in.)
Age: [DATA MISSING]
Nation of origin / Nationality / Ethnicity / Race: Russian
Theme Song(s): Mission Impossible - Theme Song // Капитан Пронин / Captain Pronin Theme // 007: James Bond - Theme

The fourth most powerful person in Valentine Z and also running Victoriaans Nederlands with Foresittend Marcus, Vice President Jolyn Ceeta is well known for her intelligence and prudence. She is an all-rounder in extensive fields of knowledge and thus making her the perfect person to run the education system of the nation. Her idea of balancing between academic and non-academic workload in schools across the country has also been eulogized by many, as students do not find school to be too tedious – a place where they can learn and grow as a person instead of having concepts and theories drilled into a head all-day long. She quickly moved up to the ranks from a simple teacher in [TIME MISSING], to becoming a school principal of [DATA REDACTED] in [TIME MISSING], then taking over as the Ministry of Education. Her efforts and methods of teaching are unparalleled right after she started teaching, and will be uncontested for years and decades to come as long as she’s still alive and well. She visibly shows hatred towards ignorance as a whole, e.g. those that refuse to educate themselves on the world’s happenings and affairs, or further broadening their knowledge and education level. Valentijn quickly became fond of her as a teacher and also because he is impressed with the wide range of languages that she can speak, since Valentijn himself yearns to become a polyglot one day.

Recently, it has been found that Jolyn used to be a former secret agent for [DATA REDACTED], and given that the people around her only knew about this after the intel has been dispatched, she has been keeping this to an impressively elevated level of secret. Other than that, however, nothing much about these operations were known since they were still classified; all we know is that Jolyn used to be in them, and she did a pretty great job at it. Ever since she stepped up into Valentine Z’s office, she started implementing security measures that has an extremely high success rate of keeping intruders out. During one of the only sessions where she elaborates on her past job, Jolyn comments that she was never caught, let alone, interrogated, by anyone that wanted her dead or alive. Either due to a sheer amount of luck or due to an intricate set of skills, she was able to complete her mission and escape from a facility undetected (unless the mission requires otherwise). Though she has retired from her former employer, Jolyn is still ready for espionage tasks and comments that she has pleasure and fun doing them. Because of this, Valentijn designated her as a secret agent should circumstances necessitate a spy to be deployed. This made her prepared 24/7, carrying a suitcase full of gadgets – ranging from a simple set of disguises to hacking devices and mind wipers (exactly how they work is still unknown), that are ready for almost any task.

It is also important to take note that to a certain degree, Jolyn is able to control the flow of time itself for her own benefit. She does not announce or tell anyone on how much exactly she can control, but as of now, we know that she can
  • Reverse time for as long as 720 seconds.
  • Stop time for 40 seconds.
  • Slow time down to a factor of 0.01. She seems to be able to do it for 30 seconds of real-time. That is, she experiences 3000 seconds while the world moves on 30 seconds. Her “30-second rest” can become a “50-minute” nap for her.
  • Leap forward in time for 30 – 600 seconds. Her actions are limited, and she was only able to look around her surroundings, that is, she cannot change the future directly.
    Other information, such as on how exactly she obtained these powers, are unknown.

Proficient in almost all the languages that have been documented or heard of, as well as a couple of extras. In theory, Jolyn is able to read, speak and write in more than thousands of languages, as well as the ones that we have not exactly heard of. She can do this with utmost efficiency, for instance, being able to change from English to German, then to Sumerian, then to Hungarian, then to Polish, all in a single sentence. This was also the reason why Jolyn supported Germaine’s work on Valkyrie Sprak, as she felt that a super-language can effectively combine all of these smaller languages together.

Given her time as a spy and master of espionage, Jolyn certainly has a few tricks up her sleeves, none of which her enemies are going to expect. Her twin handguns, 2 x AM Alter courtesy of Aldion, deliver deadly damage, as well as a rewarding critical strike, for those that are proficient when it comes to aiming down the sights and controlled shots, instead of spraying and praying. Her ability kit is similar to Jenny, except with some differences. Instead of becoming invisible like Jenny, Jolyn is able to use a target or someone as a base for disguise, and imitate as the enemy. Her sabotages not only disable the enemy’s abilities, but it also reduces the damage dealt by their primary weapons by 20%. On top of that, her stasis ability would slow down the enemies, while Jolyn is also able to exploit a target’s weak spot – instead of chasing a weakened enemy, she makes them weakened for an easy picking. While the EMP blast is nearly the same as Jenny’s, Jolyn can also distort time around her, slowing down enemies to a varying degrees, depending on whether or not they are in the centre of her when Jolyn activates it. She does work the best in the backlines, but Jolyn has a slight advantage over Jenny when it comes to frontlines, as she could disguise as an enemy, only to backstab them when needed.

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Actual portrait of V. Foresittend Jolyn. Credit: Shutterstock.



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A life-like drawing of V. Foresittend Jolyn Ceeta. Image credit: http://static.zerochan.net/Arcia.Rinsle ... 601402.jpg


ClassHPMag. SizeDmg.ROF / sDPS
Support190024908720


Primary Attack: Twin handguns with pinpoint accuracy. 70% damage falloff at 100 meter range, with 90% at 200 meter range.
Critical Strike (Passive): 10% chance to do 200% of critical damage on a shot to the head (i.e. Critical Headshot is 540 damage).
Art of Deception: Transforms into a desired target, 1 sec cast. If she fires in disguise, 50% bonus damage for first shots. 6 sec.
Sabotage: Disables an enemy's abilities for 4 seconds, while reducing its attack damage by 20%. 2 seconds cast, interruptible.
Stasis: Slows down an enemy's attack and movement speed by 90% for 4 seconds. Takes 0.5 secs to cast, must maintain LOS.
Weak Spots: 3 sec cast time, global range. Target takes 50% more damage from all attacks, 80% more from Jolyn. Lasts 4 sec.
EMP Blast (Ultimate): Disables enemies' abilities in a 5 meter radius for 4 seconds. Avoidable behind obstacles. Breaks shields.
Time Distortion (Ultimate): Enemies suffer slowdowns ranging from 0.20 x to 0 x, affecting damage alongside. Lasts 5 seconds.
Last edited by Valentine Z on Tue Jun 18, 2019 4:57 pm, edited 14 times in total.

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No. 6 - Zastępca Strażnik Adriana “Manipulator Światła” Kowa

Postby Valentine Z » Sat Nov 10, 2018 1:08 am

Name: Zastępca Strażnika Adriana Krystal Desiree “Cudowny Manipulacja Światłem” Venus Kowalski Faith Stanisława Engelse I. Cherise Krystyna Zaborowska Sztormowska Pamela Alina R. T. Lillian
Height: 335,28 centimeters (11 ft)
Age: [data missing]
Nation of origin / Nationality / Ethnicity / Race: Polish

A slightly smaller robot that hails from the land of Poland, Adriana is a multi-purpose android that is now assisting and helping Clarissa alongside with her work. She always sees Clarissa as her big sister, while Clarissa herself was very excited to work with the younger and smaller robot. All of this is attributed to Adriana's bubbly and jovial nature, as well as being carefree, full of energy, and being curious. Still, standing at 11 feet, perhaps small is relative, since Clarissa defaults out to 20 feet (though at times, she could go as small as 8 feet, or even smaller).

When Clarissa is still in its infancy, or when there were little to no developments made, Adriana is developed as a clone for Clarissa, with on-board computers and storage devices that were supposed to fit many times of what Clarissa has. Given the lack of advancement of the Valentian technology compared to Clarissa, the Polish company has no choice but to make Adriana bigger in order to fit more data inside of her. As a result, specifications-wise, Adriana is nearly on the same spectrum as Clarissa, except that she is purposed in order to take heavier hits for her size, rather than going on the offensive nature like most of her peers. Adriana also has larger storage drives compared to Clarissa, although using Solid State Drives (SSD) means that Adriana will write and manipulate data slower compared to Clarissa, who operates on a hybrid of neurons and SSDs. Additionally, Adriana is equipped with a second empty slot such that in the event where there is a need for it, Clarissa can transfer herself into Adriana, for situations such as Clarissa's body being badly damaged, or she needing a smaller body in a whim, or whatever else happened along the way. During this state, Adriana will still take over her body, while Clarissa will not have the priority over Adriana’s body at any point in time, while Adriana herself cannot overwrite Clarissa’s directives. Both of these will ensure that neither of them can sabotage each other; though this is very unlikely, it was figured that they would put the failsafe just in case. On additional note, she is fitted with the latest AI system that Valentians can build and buy, and while not as flawless as Clarissa, Adriana accepts it wholeheartedly and Clarissa accepts her in turn, seeing each other as equals. The language processing in her system is still in a primitive state, so while she can speak, read, and write English flawlessly, Polish will be rather difficult for her, resulting in grammatically incorrect sentences akin to that of a machine translation from the Valentian's 1980s / IRL’s 2010s.

This would also make Adriana one of the characters for the Valentians that were built after the Cold War, and by the Valentians in Poland after a few years. As a result, Adriana has not experienced war during her lifetime before, only being told about the horrors of the war through videos, audio tapes, pictures, and text that were fed to her. Still, as preparation for self-defense, her body is made mainly out of reinforced titanium, as well as with carbon nanotubes at some parts. This was on top of regenerative cells on the surface, providing a healing rate that is just a little slower than the normal human on Earth. She is fitted with prism and light-based weapons, as well as solidifiers that are able to turn light into shields. The prism gun that she shoots gains energy from each successful shot, being able to be used as excess light energy and as a result, to manipulate and bend light into solid forms to provide shields for herself and for her allies around her when time is needed.

Adriana, due to her physical size, is a Tank class, being able to take on a ton of punishments before she gets knocked down. Her initial 6000 HP is supplemented by a maximum of 2500 shields that is generated through successful shots landed on her enemies. Her Prism Gun is perfectly accurate without any spread, but it has an effective range of up to 100 meters, as well as not being able to pierce through enemies in a line. If Adriana wanted to, she can use the energy she has gathered from her force fields to generate a prism shield that is effectively like Marcus’ shield, but stationary and Adriana can multitask while the shield is still set up. Her range of offensive capabilities range from a flashbang that stuns enemies, to strobe-light that not only slows down an enemy, but also allows the enemy to take friendly fire from their teammates. In terms of a defensive capability, she can erect a spotlight that gives out enemies’ location in a limited amount of time, making the enemies visible and much more obvious to be pointed out. Adriana’s only ultimate is Bright Fury, a large laser beam that auto-locks onto nearby enemies and would deal a devastating amount of damage over the 8 seconds, up to the maximum possible 4000 damage. In summary, Adriana is an Offensive Tank.

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Portrait of Zastępca Surveillant Adriana. Credit: A webcomic called Sammy.


ClassHPMag. SizeDmg.ROF / sDPS
Tank60002002020400

Primary: Prism Gun with perfect accuracy and no spread. Effective range until 100 meters. Does not pierce through enemies in a line.
Force Field (Passive): Grants 10 HP worth of shield with each shot landed on an enemy. Shields stack up to +2500, and do not decay.
Prism Shield: Manipulates the energy from the force field generator to form a shaped shield. Shield's HP is 2 times amount gathered.
Flashbang: Blinds and incapacitate targets in a 90 degree cone, with 4 m radius. 0 dmg dealt by flash. Interrupts channelling abilities.
Strobelight: Slows down enemy movements in a 5-meter radius by 95%, while making friendly fire possible for them. Lasts 4 seconds.
Light The Way: Plants a spotlight that gives out enemies' location in a 8 meter AoE. Spotlight can't be destroyed, and lasts 9 seconds.
Bright Fury (Ultimate): Large laser beam of 2 m radius. Auto-locks onto nearest enemy. Max range is 5 meters. 500 damage / s for 8 s.
Last edited by Valentine Z on Wed Jun 12, 2019 3:55 am, edited 22 times in total.

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No. 7 - Head Secretary Jamie “The Elegant Mathematician”

Postby Valentine Z » Sat Nov 10, 2018 3:56 pm

Name: Head Secretary Jamie Izabella Maxie Clara “The Elegant and Magnificent Mathematician” Pernella Ellie Natie Lexie Marie Valerie Ruby Æstriðr Fn. Clementine Millicent Cassandra Alex C. Eirian
Height: 276,86 centimeters (9 ft. 1 in.)
Age: [DATA MISSING]
Nation of origin / Nationality: American

The fifth most powerful person in Valentine Z, and also in-charge of Voorzichtigheid, Head of Secretary Mandy Izabella is calculative and meticulous in all the tasks that she does. Born and raised in America, Jamie is one of the only few people that can speak fluently with a Transatlantic accent, that is, the style of speech and accent that was dominant in USA in the early 20th Century. Her genetic traits also make her the tallest person on Earth (naturally, since Surveillant Clarissa and General Valentijn dwarfed her in the later time).

Jamie first came into attention of Valentijn when she visited Burma for a quick vacation. She visited one of the casinos for a quick game of luck and soon found herself arrested after being accused of cheating. However, wanting to give her a fair trial, Valentijn went into further investigations and it turns out that Jamie was not cheating at all; she is simply gifted with mathematics, and calculating at breakneck speeds. She was simply calculating the odds on the fly and thus was able to win a princely amount of cash from just a few games. She eventually became one of Valentijn’s trusted personnel and friend. Due to the meticulous nature of her work and being able to single out every single detail that she sees, Jamie was promoted to the Head of Secretary, whereby she is able to handle nearly all the incoming paperwork with ease. Additionally, her accent also made her rather popular, as it turns out that Valentine Z’s populace is quite fond of the accent and the very choice of complex vocabulary that she uses. Though, the downside was that her speech was filled with long and complex lexicons, resulting in Jamie unable to get to her point using fewer words.

Jamie also proves herself to be proficient with long-range weapons. With a short amount of time used for weapon familiarization, Jamie can use sniper rifles at a dangerously high efficiency, fetching at least a 99 % accuracy with almost all the weapons she uses; the only limit for her seems to be from the weapons themselves. This is revealed to be due to her participation in World War II as a frontline sniper, whereby she was able to fetch 488 confirmed kills using a [DATA MISSING] and without an assistant to calculate her trajectories and wind speeds; she can do everything by herself, after all. Jamie shows slight regret over this, stating that she had no choice but to defend her motherland at that time. For now, she just does the shooting out of her own pleasure, with her targets ranging from empty tin cans to soda bottles; Jamie shows disdain in using her sniper skills to hunt animals or kill other humans, with the only exception when her friends or families are in immediate threat. Her favorite weapon is an AS–50, which she remarks that it “sounds like a thunder rumbling and scores well on the intimidation factor. Makes a good crowd control just by firing a warning shot.”

Jamie is your typical sniper-class DPS, being able to be easily utilised with a rather simple ability kit, and rewarding for those that are able to take advantage of her high damage output. This is on top of the fact that her Lucky Strike could very well instantly kill a non-invincible enemy, while letting the victim spawn 1 second faster. For those trickier situations, as well for those enemies that simply would not sit still, a steel trap can be implemented in order to halt their movement, as well as giving Jamie and her teammates an advantage in dealing with the trapped enemy. If Jamie got ambushed, however, a grappling hook would be able to let her make a quick getaway, as well as using it in order to re-position herself. Her last ability is an ultimate, being able to unload all the 5 rounds in a quick succession to do 6000 damage on a particular target, best suited for breaking down armours and shields, as well as breaking down more HP-inclined units on the other team. If the victim dies, Jamie’s shot would hit through another target behind it, and thus effective at lined enemies.

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Portrait shots of Head of Secretary Jamie. Image credit: Audrey Hepburn.


ClassHPMag. SizeDmg.ROF / sDPS
Defense2000512000.65780

Primary Attack: AS-50 Sniper Rifle. No damage falloff. Leaves a thick bullet trail as it exits, which is visible to enemies.
Lucky Strike (Passive): 3% chance to instantly kill an enemy, except for invincible targets. Victims respawn 1 sec faster.
Steel Trap: Traps an enemy for 6 sec., while dealing 400 damage. Trapped enemy cannot move, takes 110% damage.
Grapple: Shoots a grappling hook at targetable ledge to fly up. The cast is uninterruptible, but Jamie can be damaged.
Rapid Fire (Ultimate): Empty all the rounds in quick succession on one target with 100% accuracy. 3 seconds cast time.
Last edited by Valentine Z on Wed Jun 12, 2019 3:55 am, edited 10 times in total.

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No. 8 - Assistant Secretary Mandy Voorzicht Colette

Postby Valentine Z » Sat Nov 10, 2018 3:59 pm

Name: Assistant Secretary Mandy Juliet Voorzicht “Le Diplomate Indiscutable Mais Maladroit” Willow Stephanie Madison Rose Hélène Deborah Colette Diva Lydia Koh Raphaëlle Lucie V. Trs. Bertillon
Height: 264,16 centimeters (8 ft. 8 in.)
Age: [DATA MISSING]
Nation of origin / Nationality: French

A peculiar and rather hyperactive woman with a taste for fine food and culinary, and a close friend of Jamie, Mandy is the Assistant Secretary for Jamie, hailing from the land of France.

Born in the remote villages of Paris, she then moved to the downtown area of the city and started working as a waitress for one of the many fine-dining restaurants. After a series of antics, and somewhat delayed promotions, she got promoted to the manager (with a supervisor above her), though there was some hesitation with this due to her rather clumsy nature; Mandy has the capability of an assistant manager or a supervisor, or even as a leader herself, but her clumsy and rather excited nature was holding her back for a moment or two.

In the meantime, Jamie Izabella went to the beautiful countryside of France for a visit, followed by visiting Paris and planning to have dinner at one of the many restaurants. At that moment, Mandy was on her day-off and was doing city exploration of her own. It was that faithful encounter at a restaurant that the two ran into each other and after apologising profusely to one another, they basically struck up a conversation and took a table for two instead of two tables for one. With a common interest and the love for fancy (but at the same time, not too expensive) food, the two became close friends, travelling around France’s beautiful landscape and usually secluded areas. After all, with the instability present around the entire world during their exploration, they at first restricted the travelling plans down to France.

Eventually, they decided to go to Myanmar for a visit, specifically to one of its more popular and controlled casinos, a la Marina Bay Sands in Singapore. With Jamie being suspected of cheating, Mandy went out so far as to defend her, putting up every single detail of Jamie’s plays as well as on the piling amount of evidence that she was indeed not cheating. When Valentijn came in to investigate – who in turn was going to let the women go anyway, the three struck up a conversation yet again and from there, the two women have a new friend in a country that is equally new for both of them.

Her reasoning and deductive skills are rather unparalled, and with Vice Foresittend Jolyn hitting the scene, the two enjoyed a friendly debate with one another, in both French and English. Perhaps that is why she found herself a place in Valentine Z as an assistant secretary, right alongside Head Secretary Jamie.

Mandy is a unique DPS that can cover both the short-range and long-range needs with her variable rifle/ shotgun – she can do long-range shots with single pallets at fast rate-of-fire, or she can charge up her shots to accumulate and fire several pallets at once for shotgun goodness. On top of that, Mandy is able to heal the people around with her a biotic field, providing the much-needed support and replenishment should the Supports are either not around or are down. Additionally, Mandy can increase her reflexes for the time being so as to deflect projectile-based attacks, as well as bullets. Though, electricity, fire, and ice would still be a threat to her while she is deflecting projectiles. Her ultimate is a Coup de force, which skipped the charge-up sequence for the shotgun, as well as giving it a boosted damage output for a limited duration.

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A shot of Mandy. Credit: The Office, NBC.


ClassHPMag. SizeDmg.ROF / sDPS
Offense2000100368288

Primary Attack: Variable rifle. Fires single pellets at fast speeds, though the damage out is rather low per pellet.
Secondary Attack: Variable shotgun. Charge up to fire up to 20 pallets. Maximum charge-up time is 3 seconds.
Biotic Field: Heals allies at a rate of 175 HP / sec for 8 seconds. The field has a 5 meter radius for area of effect.
Wired Reflexes: Deflects projectiles for 2.5 seconds. Will still take damage from non-projectiles, e.g. electricity.
Coup de force (Ultimate): Increases fully-charged shotgun's output by 300%. 0-sec charge-up. Lasts 8 seconds.
Last edited by Valentine Z on Wed Jun 12, 2019 3:55 am, edited 18 times in total.

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No. 9 - Premier Ministre Kendrick “Ustoppelig Vilje” Demetri

Postby Valentine Z » Sat Nov 10, 2018 4:18 pm

Name: Premier Ministre Kendrick Elliott Quinton Øistein Håvard “Ustoppelig Vilje” Demetrius Barrett Anderson Jovita Eril Moff Tarvin Dsv. Gudmund Ronny Runar Elias Dp. Marius Andres Hemmingsen
Height: 266,70 centimeters (8 ft. 9 in.)
Age: [DATA MISSING]
Nation of origin / Nationality: Norwegian

A commanding officer of the Norwegian Armed Forces, then-General Kendrick has seen it all and heard it all during his military career. Given the neutrality of the Scandinavian countries during the Cold War, Kendrick was mostly tasked with keeping the peace in the countries, making sure not to take sides of either Western or Eastern hemisphere. However, that was not to last forever, as it was old throughout history that it is near impossible to be a neutral power by helping out both sides of the war. While slowly running out of options, he decided to fortify the Scandinavian countries and declared them to be in a state of war. In actuality, they simply re-activated their reservists, as well as on the art of diplomacy and de-escalation so that no one will get hurt unnecessarily.

Given the secrecy of Project Resolute to the rest of the world, only the military’s top brass (as well as the leaders of smaller satellite nations) know about it for the most parts. Word spread to General Kendrick that Valentijn is seeking out potential candidates for Project Resolute and so the hunt went on in secrecy. The randomly selected people that Clarissa has generated were chosen, and along the way, Valentijn showed off to Kendrick about his strategies and tactics, i.e. charging in front of an enemy blindly and praying that he won’t get hit. Kendrick took this by surprise, while also remarking that, “It’s a miracle that Valentijn, for all intents and purpose, is still alive and well. Surely anyone else would have died in their very first war if they tried.”

Becoming a close friend and bridging the gap between the Scandinavians and the people back in Burma, Kendrick and Valentijn has forged a friendship between the two of them, ensuring that the Norwegians, Danes, Swedish, Finnish, and rest of the minority groups will safely transit back to Burma for preservation. Upon being asked for this randomised choice, Kendrick remarks that “It is indeed tragic, but there is nothing we can do about it, for the world is too heated.”

Despite his age, Prime Minister Kendrick is someone that should never be underestimated, or think that he is a frail and old man. Kendrick is a rather resilient man and thus was the reason why he became a Tank for his Valentian friends. While he did not have the highest amount of health compared to other tanks, his bubble shield, along with his Tesla Cannon, is able to provide both the defensive needs, as well as the offensive needs should enemies get a little too close to comfort. On top of all that, Kendrick can also call in an Air Strike so as to deal damage in a line, though not so much used as a crowd control. His ultimate is a rocket stomp, which, using his prosthetics and exoskeleton, Kendrick is able to deliver a stomp that while does not deal much damage, is able to effectively stun anyone that are foolish enough to get near him.

Image
Portrait shot of PM Kendrick. Source: Star Wars.


ClassHPMag. SizeDmg.ROF / sDPS
Tank3000100608480

Primary Attack: Short-range Tesla Cannon, hits multiple enemies. Can hit up to 20 tgts. with same dmg. output.
Hard stun: 400 flat damage, and stuns the target for 2 seconds. Hitting the ground deals 200 damage, 2 m AoE.
Bubble Shield: Drops a dome shield that protects against all projectiles. Shield has 3600 health, lasts 6 seconds.
Air Strike: Calls a bombing run in a line. 10 meter by 2 meters, 800 maximum damage to each enemy in the line.
Rocket Stomp (Ultimate): Slams the ground, dealing 100 damage in a 10 meter radius. Stuns affected for 4 secs.
Last edited by Valentine Z on Wed Jun 12, 2019 3:55 am, edited 8 times in total.

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No. 10 – Vice Premier Ministre Markus Wyatt

Postby Valentine Z » Sun Nov 11, 2018 5:30 am

Name: Vice Premier Ministre Markus Tom Lincoln Schillinger Lewis Joyelle Wei Jaiden X. “Hraður Og Banvænn” Nordmann M. Geoff Julius Wyatt Junius Mar Sigfastur H. Vix Svanmundur Gunnarsson
Height: 256,54 centimeters (8 ft. 5 in.)
Age: [DATA MISSING]
Nation of origin / Nationality: Icelandic

An undercover cop that was sent by then-General Kendrick to investigate the terrorist attacks and gang activity in the Eastern hemisphere, Intelligence Officer turned Vice PM Markus is a toughened and adaptive man, being able to infiltrate through several key facilities or through several gangs through fast talking, a series of disguises, and believable backstories. Given his Icelandic personality with a hint of Chinese ethnicity, he was able to blend in most of Asia’s theatre, reporting troop movements or possible terror attacks to Kendrick, as well as to the other Scandinavian countries so that they can prepare for any fights and sabotages that can happen in their neutral lands.

Many friends and people, and of course, even Markus himself, has noticed that he is more or less a lucky man. This was not said through intuition, either, since for nearly all of his missions, fate would bend towards Markus’ will and he would find himself being able to escape from nearly impossible situations, as well as being able to complete whatever task that was given to him with utmost performance. On top of that, anyone who found themselves trying to incite violence or ill-will towards Markus will soon find themselves at the short end of the stick, suffering equal or if not, worse fate than they intended for Markus.

Such cases include a kidnapping of Markus himself in Hong Kong, during one of his espionage trips and as an undercover policeman. One of the gangsters (the very one he was trying to go undercover on) made a fatal mistake of trying to get rid of Markus by pouring gasoline on him, and ultimately to set him ablaze. However, through sheer luck, the poor gangster found himself slipping on the floor and drenching the jerry can full of gasoline on himself. As if it didn’t get any ridiculously lucky, a nearby spark was set off on a defective outlet and it set the gang member on fire, while Markus was able to burn the rope in time to escape his supposed fate of being burned.

Another case included a fight where Markus was ultimately punched, slashed, and robbed by a thief while walking along a rather secluded sidewalk. As the thief was making a quick getaway, he was soon hit by a car that was travelling at speeds exceeding 160 km/h, resulting in the instantaneous death. As Markus walked towards the dead body, he simply remarked, “Karma is a cruel mistress, friend. Rest in Peace,” then he simply called an ambulance alongside a funeral service.

Of another note is that anyone that spends a prolonged periods of time around Markus will feel an aura around them that makes them empowered, faster, and smarter. Perhaps it was because of his wits and charm? Or was it his impressive close-combats? Or was it the “luck” that everyone seemed to be talking about, which in turn simply worked for him? Who knows for now.

Vice PM Markus is primarily a support-class, though he too is not to be underestimated with when it comes to dealing damage. His dual semi-automatic pistols are a balance of accuracy and rate of fire, being able to deliver fast fires with rather small amount of spread compared to other weapons. His Karmic Retribution, when activated, would see that his enemies would have their damage deflected back to them, as with the saying goes “What goes around, comes around.” Relying on the three attributes of each of the units, he can increase the strength (1.50x Health increase), agility (double the movement speed), or intelligence (reduce the cooldown of the teammates’ abilities by 1 second; this only works on abilities that are currently in cooldown) of the teammates around him, sometimes all at once. Lastly, his ultimate is to empower a target ally with an extra charge for all of their abilities, excluding the ultimates. Due to the set of abilities that Markus has, he is recommended to stay alongside his teammates and friends, to ensure that he can provide the much needed stat boosts.

Image
A shot of Vice PM Markus during one of his raids. Source: Sleeping Dogs.


ClassHPMag. SizeDmg.ROF / sDPS
Support2000161003.33333

Primary: Dual Standard Issue Semi-automatic Pistols. Damage fall-off at 40 meters range.
Karmic Retribution: Return 50% of the damage dealt at Markus back to enemies for 7 sec.
Strength Gain: +50% Health to all allies for 4 seconds. Area of effect is an 8 meter radius.
Agility Gain: +100% movement speed to all allies for 4 seconds. AoE is a 10 meter radius.
Intelligence Gain: -1 second to all the allies' abilities' cooldowns. AoE is a 5 meter radius.
Empowered (Ultimate): Gives a target ally one of each ability (ex. ults.) with no cooldown.
Last edited by Valentine Z on Wed Jun 12, 2019 3:55 am, edited 7 times in total.

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No. 11 - Chief Senator Annette Shannon Melissa Lilah

Postby Valentine Z » Sun Nov 11, 2018 5:45 am

Name: Chief Senator Annette Shannon Gwendolyn “Höchste Gerechtigkeit Und Heitere Ehre” Melissa Liliah Nelie Irella I. Steinhäusser Magdalena Tammy Elizabeth Jennifier Dorothea Wanda Ec. Lexer
Height: 248,92 centimeters (8 ft. 2 in.)
Age: [DATA MISSING]
Nation of origin / Nationality: German

Also dubbed as the lawmaker of Valentine Z, Chief Senator Annette has been in the line of law-making and legislations for years, or even a decade. She, along with Valentijn and his friends, shared the same feeling, is that everyone should have equal rights no matter what kind of a person they are in terms of race, language, or religion. Chief Senator Annette also has a strong belief that everyone deserves the right to proper justice without any impending or heavy legal fees, that is, the court and lawyers are to be free, all paid for and maintained by increasing the taxation.

Born in Germany, she finished her university career with a Masters in Law, and at the beginning of Cold War, Annette was quickly elected into the office as the main policymaker, that is, the one responsible for upkeeping the integrity of Germany’s law enforcement during the unstable times, ranging from equal rights for all the refugees in Germany, to maintaining order during a chaotic period of time through proper rationing of essentials. She also happens to be one of the people that Valentijn randomly picked from a German census and as a result, Annette was transferred to Yangon and eventually to Project Resolute, under the cover that she needs an immediate administrative leave due to personal issues, while scrutiny and rumours are also being suppressed.

Annette has one of the lowest amount of health out of all the 60 Valentians, probably due to her old age. All of this compensated by her intelligence and being able to make sound and logical decisions even in times of war, as well as being able to handle a weapon impressively well. Annette is equipped with an automatic Thompson submachine gun that is modified to take in electrified shots, which has a chance to stun enemies, even cumulatively. The submachine gun itself is a short-burst weapon, though for short ranges, full-auto is recommended and is effective. Even for an offense hero, Annette has an ability that she can either use to shield herself, or to shield an ally, depending on the situation. As a result of only one person receiving it, Annette must make a sound decision that would effectively get both her and her allies to come out on top. On top of electricity-charged rounds, Annette’s weapon can also accept incendiary rounds, being able to fire literal fire bullets out of the gun and dealing burning damage to targets around her. Her ultimate is an auto-aim, a tactical visor that automatically locks onto the nearest target, and combine this with Annette’s weapon having a high ROF, with the ability for incendiary rounds, and Annette essentially becomes an one-woman army.

Image
A shot of Chief Senator Annette. Source: Star Wars.


ClassHPMag. SizeDmg.ROF / sDPS
Offense180040837581

Primary Attack: Automatic Thompson submachine gun. No damage falloff, but the accuracy falls off with time. Burst shots are recommended.
Electrical Discharge (Passive): Every 8th round shot from the gun will be imbued with shocks. Stuns for 0.5 seconds with each electrified shot.
Personal Shielding: +1000 health shield to self or selected ally. Shield lasts for 6 seconds, even if it is not fully depleted over time. Does stack.
Incendiary Rounds: +30 damage per sec of fire damage to every round fired. Fire Effects stack to + 300 dmg / s. Fire damage lasts 3 seconds.
Auto-aim (Ultimate): Automatically aims the nearest target. Does not aim at projectiles and abilities. +7% to electrical discharge. Lasts 10 sec.
Last edited by Valentine Z on Wed Jun 12, 2019 3:56 am, edited 13 times in total.

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No. 12 - Intelligence Officer Jenny “Sombra” Hoshiko Radianc

Postby Valentine Z » Sun Nov 11, 2018 5:48 am

Name: Intelligence Officer Jenny Claudia Joy Lena Linette “Sombra De Kenshutsu Sa Renai Hakkā” Marce Tanya Mayweather Ik. D. Do. S. Morishita Whitney Sakurano Fujima Felice Hoshiko Radiance
Height: 271,78 centimeters (8 ft. 11 in.)
Age: [DATA MISSING]
Nation of origin / Nationality: Japanese

An expert hacker from the Land of the Rising Sun, Intelligence Officer Jenny “Sombra” Hoshiko Radiance came to the attention of the Valentians when she managed to hack into the websites of the several governments, from both the Western and the Eastern Hemisphere. Graduated from one of Japan’s universities with a bachelor’s in computer science, there is no system or an operating system that Jenny has not seen before.

She came to the attention of Valentijn, though negatively at first. She was tasked by her government to spy and infiltrate the computational systems of the Western Hemisphere, which she did flawlessly. Along the way, she also managed to hack into the governmental websites of many, many countries, including Burma itself. This got Valentijn’s attention and he would launch a counterattack to remove this hacker, but Jenny simply outsmarted him.

Frustrated, Valentijn sent Jolyn to Japan in order to track down this hacker, and to prevent her from doing more harm than good. With that said and done, Jenny and Jolyn became a bit of friends, seeing their like for espionage and backdoor works – only difference was that one did the infiltration through the internet, while the other did it with hardware and spying. Even better, Valentijn was already impressed with Jenny’s skills, and he would deem it a waste if she was killed in the potential war and nuclear strikes.

Jenny now runs Valentine Z and its autonomous nations’ network systems, making sure that Valkyrie OS stays healthy and is resistant to attacks. Despite being with the Valentians, it is still more or less unknown when it comes to Jenny’s personal motives. She seems to be caring towards the Valentians themselves, but at the same time, she gives off a vibe that she is a lone wolf hacker facing the world’s challenges, as well as the fact that she seems to enjoy disrupting the systems just for the pleasure of it rather than for the overall good of everyone around her. Valentijn often keeps an eye on her in case she slips up, though so far, she does not touch the Valentian systems at all apart from scheduled tests, and instead would go after corporations, as well as anyone that would be stupid enough to cross her path.

Jenny is a damage-dealing hero, being able to play both offensively and defensively well. Her submachine gun as a primary weapon is nothing much to write home about, but couple this with her ability to see through walls on enemies that are less than 33% of their maximum health, and this gives Jenny an edge in locating them. She also has a translocator that she is able to throw in an arc in order to teleport back to it, enabling her to get out of sticky situations. Jenny can also make herself invisible for 8 seconds, giving her a substantial movement speed bonus while cloaked; do note that any form of damage, directed at her or otherwise, can break the cloak. Her main strengths are in two of her abilities, a hack, and an EMP shutdown ultimate that can render enemies extremely vulnerable and being unable to use their abilities. If she need more damage, Jenny can also go for an alternative ultimate that she can use - equipping another submachine gun to double her damage out and giving her a devastating 1010.8 DPS for a total of 8 seconds. Due to her kit and the way she fights, Jenny is recommended to be in the backlines most of the time, though with her combined ability sets, she can go into the front-line just as well if the situation calls for it.

Image
Intelligence Officer Jenny. Credits: Japanese 3D model Saya.


ClassHPMag. SizeDmg.ROF / sDPS
Offense2100603813.3505.4

Primary Attack: Submachine gun with fast firing rate and large spread. Short (10 m) effective range, but no dmg. fall-off.
Informed Choices (Passive): When an enemy's health is below 1/3, its location is revealed to Jenny, though not to allies.
Teleportation: Throws a personal translocator in an arc. Teleporter lasts 25 seconds and immune to all forms of damage.
Cloaking: Renders self invisible for 8 seconds. Moves at 200 % of normal speed. Can be broken if Jenny takes damage.
Hack: Disables the enemies’ abilities, including some passives. 1.5 second channel time, can be broken. Lasts 5 seconds.
Dual-wield (Ultimate): Takes out another gun and fires both at the same time. Deals 150% damage. Lasts for 8 seconds.
Shutdown! (Ultimate): Disables all enemies' abilities (including some passives) in 15 meters radius. Lasts for 6 seconds.
Last edited by Valentine Z on Wed Jun 12, 2019 3:56 am, edited 9 times in total.

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No. 13 - Lead Ambassador Germaine “Mercy” Constance

Postby Valentine Z » Sun Nov 11, 2018 6:14 am

Name: Lead Ambassador Germaine Athena “Mercy De Herzhafter Schutzengel” Sylvi Angelina Zoe Sophia Jen Alanna Rx J. Hailie Ziegler Halls Constance Pauletta Ginevra Lola Lauran Ambra Tschanz
Height: 262,89 centimeters (8 ft. 7 ½ in.)
Age: [data missing]
Nation of origin / Nationality: Swiss

A doctor-without-borders from the land of Switzerland, Germaine is a professional at stitching up wounds and curing almost every ailment that people around her would get. She believes in helping everyone around her regardless of the faction or from whatever intent they have in the conflict. After all, a wounded person even in a battlefield is deserving of mercy and she has plenty to give.

Her proficiency in 50+ languages, along with her license to practice medicine in wherever she goes, makes her an unstoppable character in terms of reducing the causality numbers.

Along the way, with the changing tide of conflicts and Cold War killing just about everyone, Germaine realised that she had to commit some desperate measures to her cause. That is, she modified her healing kit and staff such that it can be toggled to give the recipient an unparalleled amount of strength to their advantage. After all, she too realised sooner or later that sometimes in a battlefield, the code of conduct towards the doctors was more or less ignored, and she had to learn to how to fight back not only with her sidearm, but alongside anyone around her.

New reports and studies have shown that Germaine may has some sort of angelic powers along her side. She has the ability to retrieve the souls and consciousness of the person – fallen or otherwise, and preserve it so that they can either be transferred into another body, or sent to the realms of afterlife. Germaine also revealed herself to the person behind Valentijn’s dumb luck, being able to help him out and direct away the danger from him. Valentijn found out about this from thousands of kilometres away, and he thanked her for that. The question remains on why Germaine decided to help Valentijn when he was trudging through battlefields.

Germaine is primarily a Support character, being able to either heal an ally at an amazingly fast rate (she can fully patch up a 2000 HP unit in less than 5 seconds), and if a heal is not needed, she can boost the damage output of the selected ally by 40%. Should she need to defend or fend herself, Germaine can effortlessly switch to her laser rifle that pierces through multiple enemies, though at the expense of needing extreme accuracy and a relatively shorter range compared to other offensive and defensive heroes. In the meantime, if Germaine stopped taking damage for 1 second, she would have her health regenerate at a steady rate of 8% of her maximum base health per second. Other times, if she sees the need to travel to another ally around her, she can use her Guardian Angel flight to make her way quickly towards that ally, ensuring that the ally will get the assistant they need within seconds. Her ultimate consists of two choices – either she can enable a Valkyrie mode in order to heal multiple targets, heal herself faster, and to fly freely to ensure better sustainability, or a mass resurrection of the fallen comrades around her so as to bolster back the ranks of the attacking or the defending strength of her team. While she can indeed be played as an offensive and damage-based character, it is important to note that Germaine is not supposed to be the primary damage-dealer, and is instead supposed to be that one hero that is to provide the much needed help of her allies.

Image
Portrait of Lead Ambassador Germaine. Credit: Overwatch, Blizzard Entertainment. Screencap by Me.

Image
Portrait of Lead Ambassador Germaine. Credit: From this public Twitter post.


ClassHPMag. SizeDmg.ROF / sDPS
Support200088001800

Primary: Extremely accurate laser rifle. Short charge-up time, but -200 damage fall off at 100 meter range. Pieces multiple enemies.
Secondary: Heals at +400 HP/sec to a selected ally. The healed ally must not break line of sight with Germaine and not behind her.
Tertiary: +40% damage boost to selected ally. The dmg boosted ally must not break line of sight with Germaine and not behind her.
Regeneration (Passive): 1 s. after taking damage, Germaine regenerates her health back at 8% of max. HP / sec; 20% with Valkyrie.
Guardian Angel: Flies towards at an allied target within a line of sight. This flight is linear, and can be interrupted by self or enemy.
Valkyrie (Ultimate): Ability to fly freely, along with the healing / damage beam that bounces across multiple allies. Lasts 30 seconds.
Revive (Ultimate): Revive all the fallen allies around her in a 10 meter radius. 2 second cast time, which can be interrupted by stun.
Last edited by Valentine Z on Wed Jun 12, 2019 3:57 am, edited 10 times in total.

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No. 14 - Head Diplomat Charlene Marceline Myong

Postby Valentine Z » Sun Nov 11, 2018 9:50 pm

Name: Head Diplomat Charlene Jeannie Natalia Adeline Marceline “Wanbyeoghan Hyeobsang-Ga.” Celestie Christine Irelle Dv. Arianna Rees Edith Novena Annie Ciara W. I. Bethany Myong Suh-Hyung
Height: 224,79 centimeters (7 ft. 4 ½ in.)
Age: [data missing]
Nation of origin / Nationality: South Korean

A journalist without borders. If there is something that needs a dire need of attention and to be reported, Head Diplomat Charlene is the go-to person for such a thing. She is simply unfazed by the danger all around her, preferring to take account of the events and happenings in great detail using her assortment of cameras and video camcorders. Unlike most reporters, however, Charlene usually works alone, preferring to do the filming all by herself, while adding the necessary annotations later on the fly with whatever devices she has at the moment.

Attending an art school in Korea and later becoming a freelance photographer and a reporter for one of the news channels, Charlene was more or less getting the enjoyment of doing her usual job, when one day, the Cold War brought along the distrust between Korea and Japan. Specifically, the world’s best hacker – now-Intelligence Officer Jenny, sabotaged and hacked into the database of South Korea along the way. Charlene was hastily sent as a news reporter, while also being temporarily assigned as a diplomat.

As she made her way to Japan and some lengthy searches later, she came across Jenny, who in turn was working in a rather isolated (but heavily guarded) shack away from civilization; after all, the government would not want anyone to find out about their spying techniques. Charlene’s Diplomatic Immunity was quickly worn thin, but Jenny took some pity on her and again, the two struck a conversation, with Charlene having made promise that she would not reveal whatever was shared by Jenny, who in turn stated, “If only you know about the sheer amount of information the government hid. Some of the news you reported? Heh, was actually a front.”

As the two of them were having a conversation of their own, Jolyn managed to get past the guards and into the hideout at that exact moment; guns were pointed at one another in a three-way Mexican Standoff. It was only after a choice of words from Charlene then they managed to back down and decided to report back to Valentijn. Covering their tracks was a series of plans – Jenny simply faked their deaths with a certificate, while Charlene made a convincing headline and news, along with a seemingly gruesome found-footage that they shot.

With her former news-reporting and photography skills, along with being a makeshift negotiator, Charlene has been assigned the Head Diplomat of Valentine Z, being sent for missionaries along with the people that she chose to be her personal guards.

Charlene is a defensive damage-dealer, armed with a rapid-firing automatic pistol that is suitable in short-ranges. As a result of this, instead of actively seeking out enemies or doing long-range attacks, Charlene’s role is more of defending a designated area or a control point. Additionally, she takes 10% less damage from all forms of attack, down to the minimum of 50 per strike. Though, Charlene can still be interrupted and taken down by abilities. One of her abilities, a Flashbang, deals a small amount of damage, but the emphasis is on the sheer duration of stun (2 seconds) that it does on the targets around the flashbang, as well as interrupting the channelling abilities, as well as stopping momentum. She also has a crowd-controlling ability, Fan of Knives, that throws 8 knives in each cardinal direction, and the damage can stack to the same target, i.e. if the target is big enough or moved off somewhere along the way, it can get struck by other knives. In terms of ultimates, Charlene has two choices: Invulnerability, and Point Break. The former is defensive, exploits and nauseates the enemy, so much so that they take 500% more damage, as well as moving 20% slower for 15 seconds, while they also spontaneously vomit (stuns) for 1 sec, every 4 seconds. Point Break, on the other hand, is offensive, dealing a chain of diminishing damage to whoever was unfortunate enough to be caught by the bouncing knife. Invulnerability costs twice as charge as Point Break.

Image
A portrait of Head Diplomat Charlene. Credit: Life is Strange, Square Enix.


Image
A portrait of Head Diplomat Charlene. Source.


ClassHPMag. SizeDmg.ROF / sDPS
Defence200020859765

Primary: Rapid-firing automatic pistol. Very high spread, and inaccurate at even medium ranges. Advice is to get close to an enemy as much as possible.
Protected (Passive): Charlene takes 10% less damage from all forms of attack, to min damage of 50. She can still be interrupted & taken down by abilities.
Flashbang: Stuns an enemy for 2 seconds, as well as dealing 80 damage. The stun can interrupt the channelling abilities as well as stopping momentum.
Fan of Knives: 1 knife in each cardinal direction, resulting in 8 knives being thrown. Each knife deals 500 damage and damages can stack to single target.
Vulnerability (Ultimate): Enemies take 500% more damage and moves 20% slower for 15 secs. Also cause spontaneous vomits every 4 sec, stuns for 1 s.
Point Break (Ultimate): 1600 damage to single target. The knife can bounce off another enemy within 10 meters. 75% fall off damage with each bounce.
Last edited by Valentine Z on Wed Jun 12, 2019 3:57 am, edited 8 times in total.

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No. 15 - Head Engineer Tiffany Violet Sunshine Smiley

Postby Valentine Z » Mon Nov 12, 2018 8:28 am

Name: Head Engineer Tiffany Violet Sunshine Charlotte Zelina “Duō Gōngnéng Jī” Alessandra Jennesa Cassandra Haley Hanneke Karlijn Gerrieke Roosmarijn Pnt Mollen Audrey Mariel Jeanette Smiley
Height: 242,57 centimeters (7 ft. 11 ½ in.)
Age: [data missing]
Nation of origin / Nationality: Hong Kong Chinese

An autonomous robot built in the factories and research labs of Hong Kong, Tiffany is a result of a need for a robot that can not only do on-site repairs, but is also extremely durable. Her robotic shell made her one of the toughest, if not the toughest, robot that the Valentians have the pleasure of meeting despite her appearance.

During the Cold War, the Hong Kong government was facing a shortage of engineers due to the war efforts, as well as many on-site human engineers falling victim to the circumstances of war. The brightest and most scientific minds have proposed an engineer robot instead of a war robot, which would help maintain the front lines and the machinery, while keeping itself alive as long as possible. After many weeks and months of research, Head Engineer Tiffany was ready for service, fitted with as many tools as they could, from a simple screwdriver, to the much more complex tools such as sabre saws, laser cutters, amongst many other bells and whistles. At that period in time, artificial intelligence was still rather primitive, so Tiffany did not get the artificial neurons that Clarissa and Adriana have in order to process thoughts faster. In other words, Tiffany was a little slow in the beginning, and was unable to process most of the human emotions.

Whilst serving on the front lines, she was quickly overwhelmed by the enemy forces one day and despite her assortment of tools and a pre-installed Vulcan Rifle, Tiffany was taken hostage by these forces and kept in then-Georgia. The idea of these rogue forces was to re-program her such that she would serve the Western Hemisphere, but it proved to be futile due to Tiffany’s armor. Eventually, they simply let her ran out of battery and abandoned her in a basement.

A few more years have passed then and come the end of the war, Valentijn and his party were searching for anything of interest and it was at that faithful moment that Tiffany’s backup batteries came into life and alerted the search party. They presented to Valentijn and Clarissa, who in turn presented to Jolyn and Jenny. Chief Technician Jared repaired the robot in terms of hardware, while Jenny wrote a much more efficient algorithms and programs that would not only make Tiffany faster, but gave her a range of human emotions. Granted, she is not exactly as expressive as Clarissa, but at the very least, she is a clever and efficient robot that can take a formidable amount of hits.

Due to the nature of her job, Tiffany is a strong and durable robot, mostly taking the role of a Defensive Tank that is a little on the slower side, but excellent with holding off a territory. Her energy-based Vulcan Rifle is able to fire indefinitely without overheating, due to the generous number of vents it has, as well as a robust coolant system on it. The only downside is that the longer Tiffany fires, the higher spread the rifle has, and at times, the bullets will cancel each other and make themselves less effective. When needed, Tiffany can temporarily upgrade her armour to a certain degree, taking less damage from attacks, as well as becoming uninterruptible or unable to be stunned. Her forward shield is a half-dome, deployed automatically and in the direction that Tiffany faces at that point. The shield has 4000 health, and can stop all the projectiles and bullets, though not electricity. Her forced pull is a mini black hole, being able to pull all the enemies onto the epicentre, while not interrupting any of their activities or abilities. Her ultimate is a simple Supercharger, being able to amplify the damage output of all the allies in an 8 meter radius by 50%. Stacking this ability up with other damage modifiers will make for a good and dangerous combination.

Image
Head Engineer Tiffany. Credit: My Life as a Teenage Robot.
Source.


ClassHPMag. SizeDmg.ROF / sDPS
Tank3200150758600

Primary: Energy-based Vulcan Rifle. Slightly higher rate of fire, decent range. The spread increases grad. with time.
Fortify: Takes 15 % less damage from attacks. Tiffany cannot be pinned, interrupted, or stunned. Lasts 4.5 seconds.
Forward Shield: Drops a shield in an arc. Shield's shape is one third of a dome, has 4000 health, and lasts 10 secs.
Forced Pull: Pulls all enemies onto a point in 5 meter radius, slight stun for 0.5 seconds. Does not interrupt abilities.
Supercharger (Ultimate): +50% damage to all allies in an 8 meter radius. The charger can be damaged. Lasts 12 sec.
Last edited by Valentine Z on Wed Jun 12, 2019 3:56 am, edited 5 times in total.

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No. 16 - Trade Representative Charmaine Marissa Teresa

Postby Valentine Z » Mon Nov 12, 2018 8:42 am

Name: Trade Representative Charmaine Marissa Hannah “Universal Börsenmakler en Verkäuferin” Katherine Vivian Hadriane Gwyneth Amy Emilia Margrit Vera Carina Ivanne Augusta D. Melny Teresa
Height: 230,51 centimeters (7 ft. 6 3/4 in.)
Age: [data missing]
Nation of origin / Nationality: Austrian

The woman that controls more or less the entirety of Valentian economy, as well as keeping an eye on the businesses that have been granted the privilege to run their work in the nation, Trade Representative Charmaine keeps a cold stance on limited capitalism, while allowing a degree of socialism and sharing of wealth to take place. This was due to her interest in mathematics (especially the finance sector of it), and as well as the poor background that she came from.

Born to a rather poor Austrian background, she more or less has the first-hand experience of living in the slums, as well as the stark conditions that she and her family have been exposed to. This was understandably due to the nature of the Cold War; during the time of conflict, it is common knowledge that basic necessities will be in short supply. For Charmaine and most of the Austrians, minus the upper-class, the rations were simply not enough, and they went about their day staving or conserving their energy, huddled up in their homes while wishing for the war to end. Despite the hardship, Charmaine tried her best to gather as much resources as needed, while having barely enough to stave off starvation. Many people remarked positively towards her generosity, though many were worried about her over-commitment to help others and putting herself in the line of danger.

When she was chosen by the then small Valentian government, she refused at first, citing that she would rather just die together with the others then to receive special treatment and leave her family and friends out. After much protesting and arguing with them, the people she loves told her simply to go and survive, as well as to make the conditions better for the new world with her newfound knowledge and the reading that she has done in her spare time. “Don’t let the new world suffer the same fate as ours,” was the very last words that she heard back from her friends and family, who in turn has accepted their deaths and the upcoming doomsday. Even after being told by the extracting Valentians that Valentijn could accept extras in, most of them simply refused, prepared to see each other in the next life, perhaps.

Come Valentine Z (the small dome encompassing the urban area of Yangon at that time), Charmaine displayed much sadness and melancholy towards the death of most of her family members and friends, stating that she simply could not make them come, and that she had second thoughts about spending her last few days with her family, rather than following the Valentians to the shelter. Valentijn kept a good eye on the Charmaine, as well as having his friends and some of the fellow troops to keep a lookout on the woman’s health.

Eventually, it improved, and after the nukes hit the scene, and terraforming was done, Charmaine let out one last cry and tears of sadness before accepting her family’s decision and promised to keep their words and to bring Valentine Z to a better place. Having been lived in a capitalist society, she was not certain on how exactly she would go about to make business plans and generate profits for everyone. She was aware of the limitations of communism, but at the same time, experienced the extreme wealth gap that was brought about by rampant capitalism, as well as the corrupt business practices.

Around the mid-2020s, Charmaine proposed a socialist economic system, whereby the factories, production centres, and basically the entire Valentian economy would be owned by the government and the states, while wealth will be distributed evenly, though not excessively evenly. It was like a semi-communist state, and it worked… for a few years. The production rates have declined, and with little to no incentive to do better or to create better products (after all, buying and selling was heavily monitored), the system was deemed as not so favourable by the other economists, as well as with the general populace. With that, Charmaine proposed a better Valentian economy, the one that runs on limited capitalism with some degree of socialism and communism involved, but nothing too much. In other words, businesses can receive an incentive to kickstart themselves, in order to get them to be motivated to serve the people, while for the huge businesses and companies that are operating in Valentine Z, contracts and protection laws were made and have to be signed so as to protect the people’s interest, as well as to prevent the large corporations from using their clout and earnings to create a monopoly or to bully their consumers around (e.g. charging anything they feel like, creating excessively luxurious products, or exploiting workers). This system, on the other hand, worked favourably for the Valentians, since this means that the Valentians can buy and sell whatever they want, while the world government would give them the incentives, and at the same time, watch over them in case they go too far. Adding this with the steady stream of products (specifically electronics) coming from Die Alles Fabrik for a cheaper price, and this meant that the environment could rest easy from excessive mining and manufacturing activities, while the Valentians enjoy what capitalism in general offers.

Due to the competence and confidence that she gave to the Valentians, as well as towards Valentijn himself, Charmaine was made the Trade Representative and Head Economist of Valentine Z, so as to ensure that they would enjoy economic prosperity evermore, and to make better trade relations with other nations in other worlds.

In terms of battles, Charmaine is a Support character, though not exactly someone that could heal her friends or restore their health. She is initially equipped with nothing but a fist punch in order to fend herself, and while not dealing much damage, she could do this indefinitely and without rest. Additionally, she is much more of a defensive support, having a passive ability that reduces the cooldown of her allies’ abilities, allowing them to recover faster and to output at a much faster rate. If the odds are not looking too good, Charmaine could launch an aerial bombardment – a rocket barrage in a designated area, with up to 900 points of damage, though Charmaine could be affected by her own rockets if she got caught in the way. Weapon Drop is yet another ability that somewhat indirectly benefits her allies, allowing them to reload their weapons 33% faster for 6 seconds, though they would deal 5% less damage for that. Still, a faster reload and outputting more bullets and projectiles would more than compensate for the slightly reduced damage. Ultimately, Charmaine has an ability to duplicate an enemy (or an ally’s weapon), through studying their schematics that would take her 3 second to do, and this ability in turn could not be interrupted (though Charmaine would still take damage). This allows her to wield some other person’s weapon, though at 95% of the normal damage, and only for 15 seconds. Charmaine is recommended to be the backstage character, avoiding direct combat and casting her abilities now and then to support the allies around her. Though, if she managed to get a hands on a weapon, she would be able to temporarily charge into the frontlines.

Image
Portrait of TR Charmaine. Credit: Brave Frontier.


ClassHPMag. SizeDmg.ROF / sDPS
Support2400802160

Primary: A simple fist punch. Short range and melee. A swing acts as a secondary, dealing 60 damage to multiple enemies.
Asset (Passive): Reduces all allies' abilities' cooldowns around Charmaine by 0.5 seconds. Area of Effect is 10 meter radius.
Aerial Bombardment: Calls in a rocket barrage in an 8 meter radius. 900 - 200 damage to enemies in the radius. Affects self.
Weapon Drop: Allies reload their weapons 33% faster for 6 seconds, but at the expense of dealing 5% less normal damage.
Schematics (Ultimate): 3 second cast time. Duplicates a ranged enemy's weapon. Deals 5% less damage. Lasts 15 seconds.
Last edited by Valentine Z on Wed Jun 12, 2019 3:57 am, edited 6 times in total.

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No. 17 - Head Medic Ray Klarke Drake Everett

Postby Valentine Z » Tue Nov 13, 2018 12:23 am

Name: Head Medic Klarke Ray Zane Samson Kourtney Brian Drake Cameron “Dovitljiv Bolničar” Jona T. Jaylon Melvyn Everett Miralem Kova Čamil Ensar Kristofer Marcell Kilian Elia Xr. Nico Zahirović
Height: 256,54 centimeters (8 ft. 5 in.)
Age: [data missing]
Nation of origin / Nationality / Ethnicity / Race: Bosnian

A Bosnian scientist turned doctor turned field medic, Head Medic Klarke is the man of passion… in fact, with too much passion sometimes. Despite operating without a medical certificate in the past, it was told that Klarke’s medical methods were rather top-notch, being able to cure people with his assortment of robots that he has built in the past.

Initially, during the pre-Cold War Era, Klarke was one of the researchers for his country, helping his countrymen research better weapons, as well as to increase the chance of survival for their soldiers. While most of the scientists and researchers would propose on more armor or preventive measures to protect their soldiers, Klarke thought of a different approach - he brought up awareness that even if the preventative measures were in place and were working with their utmost efficiency, it is inevitable that sooner or later they would get hit by some stray fire or an explosion. The idea is to develop a weapon that would be able to heal allies, while damaging the enemies. However, this itself was rather vague; after all, a medicine will heal both the allies and the enemies when thrown. It is neither sentient nor aware nor has any of the programmed features to distinguish the enemy from the group of persons. Klarke, however, came up with a near-perfect procedure.

He devised and developed a group of nanobots and a special medicative liquid that also doubles as poison – the nanobots will reside harmlessly and dormant in the body of the allies and when the medicative liquid was thrown to the ally, the bots will recognise them as “healing liquid” and assimilate it with perfect efficiency. The beneficial ingredients will be activated to heal the ally, while the harmful substances are destroyed and made into harmless chemical compounds and components. As a result, without these nanobots in an ally’s body, the enemies in turn will get damaged from this “medicine”, since they do not have the secretive group of nanobots with the special programming to remove the active harmful ingredients.

Klarke got the attention of the researchers, as well as the country that he was working for. It was further developed and researched in secret, being made stronger and stronger such that it was able to reach the once-impossible efficiencies of more than 100%. That is, they can heal an ally faster than they can harm an enemy. Klarke was supposed to get an award for that, but he turned it down, for he wanted to turn this into a passion project, as well as to be able to heal his friends and comrades better. After it’s been unveiled, Klarke took his project along with him and parted with his researchers with good terms, vowing to use his medication and expertise to start his own clinic. Unfortunately, due to the violation of the Hippocrates’ Oath, he was unable to get the certificate that he needed and as a result, could not practice medicine. This did not stop him, as he would open it anyway, opening a backdoor clinic that would heal people “with such miracle that his patients would wonder if he was some sort of a witch doctor.”

One day, the unfortunate news for him was that someone snitched on him and Klarke was going to receive a hefty fine, as well as a house arrest for potentially endangering his people’s lives. After all, the medication would only work with the nanobots, and it could mean death of someone (despite the fact that Klarke has no such track record of killing someone, unintentional or not). The fortunate news, however, was that this was the very day when the nuclear bombs were launched and were about to go off. Given the near bunker-like capabilities of his home, Klarke was only knocked down and seriously injured, while the world around him was vaporized. Even more fortunate for the good doctor, a vat of medication dropped on the floor nearby, shattering and most of its contents splashing onto him. Partially healed, he would then drink more of the medication to heal himself and eventually, got himself in good order in no time.

A few days later, he got the attention of the Valentians when the Bosnian people told of this medic that would take in people into his own home and would cure them of radiation burns, as well as from many other ailments. Valentijn sent a group of people to investigate and sure enough, Klarke and the people he WAS saving were taken back to Valentine Z just before terraforming begins. After it all blew over, Klarke was granted a medical certificate, as well as having the honour of working with Lead Ambassador Germaine to truly bring the wonders of modern medicine to the people around them. His methods and unhinged attitude puts people on the edge, but at the end of the day, they know that they can rely on him.

Klarke is a Support Character, being able to both heal his allies, as well as damage enemies, with his Biotic Shotgun. The Biotic Shotgun offers burst healing at close range, so if there needs to be someone healed from afar, he can swap out to his Biotic Rifle that heals at a slightly faster value, but at the expense of being slower. Abilities-wise, he namely has a Biotic Grenade, Adrenaline Shot, and an Energy Blocker, all laid out in order to help him turn the fate of his comrades, as well as the enemies’, or ultimately to turn the tide of the battle. The Biotic Grenade heals allies at 10% of the maximum HP over time, while damages enemies at 5% of their maximum HP. All of this happens within the 6-meter radius, and happens overtime. Klarke can also deliver an Adrenaline Shot that can increase the attack speed and movement of the selected ally by 20% and 25% respectively for 5 seconds. However, if needed, he can also administer the shot for himself. Offensively, Klarke has an energy blocker that he can use towards an enemy, which in turn will nearly cripple the target with -80% attack speed and -90% movement speed modifiers, as well as decreasing his damage output by 40% for 4 seconds. Ultimately, Klarke has the ability to supercharge the healing liquid that he has and after 3 seconds of charging up, he unleashes the spray/mist in a 10-meter radius, healing all the allies (as well as himself) at 100% of their base HP. However, while Klarke is charging up his ability, he can be interrupted through stuns and other means, resulting in a wasted ultimate charge.

Image
Portrait of HM Klarke. Credit: Team Fortress 2, Valve.


ClassHPMag. SizeDmg.ROF / sDPS
Support200064001400

Primary: Biotic Shotgun. Heals Allies at 150% of damage dealt (i.e. 600 health). Damages Enemies at normal rate.
Secondary: Biotic Rifle. Heals Allies at 170% of damage dealt, but at a slower rate of fire. Damages at 100% rate.
Biotic Grenade: 6-m radius and lasts 5 secs. Heals allies at 10% of max. HP, damages enemies at 5% of max. HP.
Adrenaline Shot: +20% attack speed and +25% movement speed to selected ally for 5 secs. Can be used for self.
Energy Blocker: -80% attack speed, 90% movement speed, -40% damage output to a targeted enemy for 4 secs.
Instant Heal (Ultimate): Heals 100% of allies' HP in a 10 meter radius. 3 second casting time, and is interruptible.
Last edited by Valentine Z on Wed Jun 12, 2019 3:57 am, edited 9 times in total.

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No. 18 - Head Aviator Hayes Trevon Victor Emiliano Gerrick

Postby Valentine Z » Tue Nov 13, 2018 12:24 am

Name: Head Aviator Hayes Trevon Leon Sergio Omarion Kirk William S. Px. “El Aviador Desastroso” Aiden Baxton Cristóbal Hugo Eustacio Dennis Victor Emiliano Bienvenida Gerrick Carballar Ordóñez
Height: 246,38 centimeters (8 ft. 1 in.)
Age: [data missing]
Nation of origin / Nationality / Ethnicity / Race: Cuban

A daring pilot and a man of his own antics, Head Aviator Hayes is a walking hazard and a stroke of bad luck for those that dared to oppose him. A bubbly yet bumbling character, sudden but calm, there is little to nothing that Hayes cannot achieve, though the process of achieving that thing in the first place might ask a lot of people for more.

Having been promoted to the most luxurious and dedicated rank of a Senior Private for years, Hayes remarked that it was mainly because of his inability to do everything perfectly in one-go, i.e. always having hiccups and hazards along the way no matter what. He usually pins the blame onto himself, but at the same time, it was anyone's guess on how he managed to screw up even the simplest of the tasks. Miraculously, this does not happen for all the tasks and rather, it was a select percentage of them. Sometimes, he would be able to do a particular task without any problem with such uneventfulness, but other times, Hayes would become such a bumbling and incompetent mess that it would screw up for him even in the best of controlled environments.

However, it would also be sufficient to say that Hayes is not the main subject of these unlucky moments. Instead, it would appear that bad karma and bad luck would befall on people that have wronged him, or are natural enemies, whenever he is around. This was most evident when he went for a drink in a bar in his home country. After a series of escalations resulting typical drunkenness and clumsiness from Hayes himself, he would find himself in the middle of a bar brawl, all of which aimed at him. Miraculously, he only survived with a few minor scratches on his arms and legs, as well as minor bruises. This was a miracle especially considering that some of the patrons that tried to fight him ended up having to be hospitalised or half-paralysed as a result of multiple serious injuries. The reviewed footage would reveal no anomalies, and instead, showed that Hayes was simply good at dodging attacks and the patrons ended up hitting and nearly killing each other in an attempt to get Hayes.

In another separate training exercise, Hayes was tasked with flying his trusty plane a few kilometres around the Cuban airspace, along with live ammo and bombs being attached. The live ammunition was added mainly due to the instable nature of the Cold War back then, and that Hayes would most definitely need it in the event that someone decided to dogfight him. For the most parts, the mission was a success, being able to fly around and watch the airspace with little to no problem. However, Hayes accidentally pressed one of the buttons on the plane and instead of checking the HUD for him, the button dropped a bomb at where he was flying over, i.e. at some isolated nursery house. Frustrated at his bumbling incompetency, the senior officers were infuriated… for a total of 10 minutes. Later checks would reveal that the nursery house that Hayes accidentally bombed was not filled with old people and instead, it was a front of a splinter terrorist organisation that was a result of the political mess of the Cold War. The Cuban government and the military have been finding this group for weeks, only to end up with Hayes accidentally bombing it to oblivion. As a result of this, Hayes was quietly promoted to an officer rank, while disembowelling any and all information of his flight and the accident; after all, despite many convincing statements from the government, bombing a “nursery”, even if it was a terrorist hideout, would be not too much of a good image.

As the Valentians are extracting the people from Cuba for Project Resolute, Hayes would simply wander around into the landing zone and marked himself as the Head Aviator, believing that he was called for yet another mission by his country’s military. It was only later with the revelation that Hayes was not even picked by Project Resolute in the first place and it was his obliviousness and luck that saved him from the nuclear bombs that later would damage the entire world. After a lengthy explanation of who he is and how he came about, as well as the story of accidentally being promoted with the nursery incident, Hayes was then was given in charge of the Valentian Air Force, just right below Chief Aviator Gwen; this was after many evaluation tests that despite wandering off and being absentminded to a degree, Hayes is a well-off and capable person, and he has managed to rival Gwen in terms of piloting a ship.

Head Aviator Hayes is an Offensive hero, having a simple Automatic assault rifle that he can use with utmost efficiency and with as little spread as possible to nail his targets. Rating at 528 DPS, the damage fall-off to 33% of the normal damage would begin at 100 meter range, and with the maximum effective range being 150 meters. Passively, due to his sheer amount of luck and dodging skills, Hayes has a Hitback passive ability, whereby melee attacks on him will only deal 50% of the supposed damage to him, all the while giving back 33% of the damage back to the offender. This does not stack with any other damage amplification/reduction abilities, and is fixed. In the event that he has managed to wound himself, Hayes could drop a dispenser that will provide a 1000 HP healing pack every 3 seconds, for 9 seconds (i.e. 3 health packs). The medkit dispenser is invulnerable, but it can also be used by the enemy team, so caution is advised in order to not accidentally help the enemy use the healing pack. Additionally, he has helix missiles - double missiles that deals 400 damage each (up to 800 damage), and they can indeed be separated if the first target that got hit by one of the rockets dies, in order to hit another target behind him, if any. Hayes also has a Visor that auto-locks on a target, but at the expense of only dealing 95% of the normal damage. This lasts 3 seconds, and has a 0.5 second casting time that can be interrupted. Hayes’ Ultimate is Flight, whereby he calls in a fighter plane in order to fly slowly around the battlefield for a total duration of 10 seconds. The plane has its own separate healthbar of 4000 health, as well as having miniguns (1000 DPS) and micro missiles (700 DPS) that Hayes can use to his advantage.

Image
Portrait of HA Hayes. Credit: Johnny English.


ClassHPMag. SizeDmg.ROF / sDPS
Offense215030608.8528

Primary: Automatic assault rifle. Long range, damage fall off of 20 damage per shot at 100 meter range. Small spread angle.
Hitback (Passive): Melee attacks on Hayes will deal half damage, and in turn deal 33% back to the offender. Doesn’t stack.
Medkit: Drops a dispenser that provides healing every 3 seconds. 1000 HP recovery with each healing pack. Lasts 9 seconds.
Helix Missiles: Double missiles that deals 400 damage each. The missiles can separate and hit two targets if first target dies.
Visor: Auto-locks on a target, at the expense of reducing damage output by 5%. Lasts 3 seconds. 0.5 secs interruptible cast.
Flight (Ultimate): Calls in a fighter plane and flies it around for 10 sec. The plane has 4000 health, miniguns & micro missiles.
Last edited by Valentine Z on Wed Jun 12, 2019 3:57 am, edited 6 times in total.

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No. 19 - Wing Commander Angeline Joyce Estefania

Postby Valentine Z » Tue Nov 13, 2018 12:31 am

Name: Wing Commander Angeline Joyce Crystal Bella Wv “A Estrela Alegre” Samara Sapphire Tamara Annie Estefania Carolina Tavares Alencar Melissa Clemente Teixeira Vanda Regina Mik Nogueira
Height: 251,46 centimeters (8 ft. 3 in.)
Age: [data missing]
Nation of origin / Nationality: Brazilian

A very excitable and cheery person rivalled only by Clarissa’s happiness, Wing Commander Angeline is the next-in-command of the entire Valentian Air Force, just right below Chief Aviator Gwen herself. She is certainly a lot older than she looks, though she is one of the youngest Valentians to date, right before immortality and synthetic bodies take over.

Hailing from the land of Brazil, Angeline has always been a sweetheart and a cheerful person to everyone around her. Though, it turns out that Angeline did not originate from Valentine Z’s world’s Brazil; instead, she was from an alternate Earth where magic is slightly more prevalent, and that they too have mastered dimension crossing, though much earlier than the Valentians have. In her home world, as a daughter of one of the more prevalent and influential families, she has access to everything that a girl could have asked for, and despite all that, Angeline remains humble and rather tame compared to others of the similar status. She spent most of her time in her home world either riding one of the flying mythical creatures, or giving back to the poor and the unfortunate, while giving all the smiles she could ever give.

One day, just out of simple boredom from all the magic, Angeline figured that she would like to visit other dimensions, to go and see other possible Earths with unique attributes. After getting a green light from everyone in her dimension, she bid farewell to them, promising to visit them now and then, while keeping herself safe. In the meantime, she was gifted a wing suit that has built-in jetpacks with self-regenerating fuel, as well as other on-board gadgets to help her survive the conditions of other worlds. With her new suit, she travelled to the Valentian’s world, at least during its Cold War days. Still, she wasn’t fazed by it, and was instead willing to help Valentijn and his people with accomplishing their goals of saving people. Angeline shows sadness for once in her life when she saw the death and destruction of billions of people, but after a short recovery time, she was optimistic yet again, confident that the Valentians will be able to lead their world back into prosperity and progress, and she will not miss it for the world, to see the development progress.

Nowadays, Angeline is the Wing Commander, due to her experience with flying things back in her dimension, and also because of her jetpack suit that gave her the mobility that she needs, being able to command everyone with much efficiency. Due to her loving nature, she would rather that Valentians and everyone else would solve things in a non-violent manner, but if things get tougher and heated up, Angeline does not mind doing what she does best with her suit and her pulse rifle. Still, despite all of that, she is regarded as very respectful and caring towards everyone, including the enemies, going as far as to apologise to her attackers when she gets too tough or hurts them.

While her suit is technological in outer aspects, it is indeed known to be magical, essentially getting free-flow of energy for her jetpacks, as well as her rifle being out-of-this-world (by this world, meaning Valentine Z world).

Angeline is an offensive character, being able to deal steadily high damage with her pulse rifle. Despite it being slow-firing, it has a small spread angle because of that, and thus increased accuracy. However, due to the strain of firing the weapon, the rifle draws in energy from the suit Angeline is wearing and as a result, she is only able to move at 0.92x of her normal speed when she is firing her weapon. The jetpack on her suit allows her vertical mobility, as well as being able to make complex manoeuvres so as to evade her attackers or to find new angles to attack from. Every interval, Angeline can armour herself up, or to throw an armour pack for her allies to use. This stacks up 3 times, effectively giving 600 additional armour on top of HP. She can also fire a concussive blast from her suit, which impacts onto the ground so hard that enemies would be sent flying away from the epicentre, effectively for dispersing the crowd and separating the supports away from their allies. Her ultimate is a sonic blast, which negates all armour on enemies in a rather large area of effect, as well as stopping their regeneration for 4 seconds. Furthermore, an undocumented effect of the ultimate is that the affected enemies will take 20% more damage, as a result of their armours and their shields becoming unstable.

Image
A shot of Wing Commander Angeline. Credit: Star vs. The Forces of Evil.


ClassHPMag. SizeDmg.ROF / sDPS
Offense200060884352

Primary: Somewhat slow-firing pulse rifle. Very small spread angle, and slows Angeline down by 8% while firing.
Jetpacks (Passive): Hovers above the ground for maximum of 4 seconds. Fuel slowly regenerates when not in use.
Armored up: +200 armor pack that can either be used by self, or thrown to an ally. Armor packs stacks up thrice.
Ground Slam: Knocks back enemies in a 5 meter radius. Deals 5-30 damage, depending on range from epicentre.
Sonic Blast (Ultimate): Negates all armor on enemies in 10 meter radius, as well as stopping their regen. for 4 sec.
Last edited by Valentine Z on Wed Jun 12, 2019 3:58 am, edited 5 times in total.

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No. 20 – Chief Technician Jared Mel Miller Clement

Postby Valentine Z » Wed Nov 14, 2018 2:24 am

Name: Chief Technician Jared Kev Jensen Benedict Angus “Technisch Wonder” Markeith Steven Maurice Mel Van Droogenbroeck Thorbjørn Miller Clement Samuel Joey Luca N X. Wout Van Den Borre
Height: 241,09 centimeters (7 ft. 10 11/12 in.)
Age: [data missing]
Nation of origin / Nationality / Ethnicity / Race: Belgian

“If there is something broke, and if Jared can’t fix it, then that thing is FUBAR,” are always the words that Valentijn would have as an opinion towards Chief Technician Jared. Capable with handling and operating every single machine possible, as well as being a bona fide expert when it comes to engineering, Jared is of an intellectual mind whose ideas and innovations have always been elements of surprise for everyone involved, especially for the Valentians now that he is working for them.

Born to the rather rural area in Belgium, Jared would first find his passion with tinkering with his toys as a child. He would always be the one who would disassemble them piece-by-piece, look at how they work, then piece them back, for the most parts, anyway. Most of the time, he would be able to fix the toys back with perfect accuracy and precision, but other times, there would always be either be a screw left, or a wire being cut off and left that way (for a kid, he did not exactly have access to a soldering machine), along with a few other tinkering mishaps. His elementary and middle school lives were rather tame and uneventful, congruent to what one would expect from normal school life. Come High School, he has saved up just enough to buy an electrically-operated drill, which he would use for nearly all of his DIY projects, keeping it and cherishing it even to these days. It was a simple testament of how Jared would properly maintain his equipment, as well as his ability to fix something that would otherwise be thrown away into the refuse.

After graduation and with Cold War breaking out and looming over everyone’s heads, Jared landed into Belgium’s Defence Industry, which he cites that this was in order to protect his country, as well as to protect his friends and family. With him around, other countries would question on Belgium becoming suddenly advanced in terms of technology and the defence mechanisms that they have. In other words, with Jared joining the Defence Industry and just months afterwards, his inventions would make their way into the service, with the advanced weaponry and defensive matrices and systems being able to hold off even the most daunting of intrusions and invasions. He would consistently improve upon his work, though he also would show some remorse that his weapons were out there hurting or killing people. In the times of war, and after seeing millions of deaths around other countries (adding this to the fact that no one country can trust one another in the most heated moment of the Cold War), Jared would simply keep on churning out more and more designs to keep up with the times.

However, his path to fame would be later stopped by the fact that he was overworking, and the fact that he was simply one person amongst the many other inventors and engineers around him. Over time, Jared would realise that his methods were becoming less and less effective, and he was unable to keep up with the latest of technologies. His former systems that relies on gunpowder or primitive laser systems would soon be overwhelmed against the odds by the newly invented railguns, thermal detonators, and amongst many other weaponry that Belgium has managed to acquire from its allies (of note was that while there were tensions between nations, even for those on the same side, they would still give aid to each other in terms of logistics, with Belgium getting the much needed weapons). At his wit’s end and being unable to keep up with the times, Jared hanged his coat in shame and resigned from his line-of-work, preferring to come back to his family and friends and to forget about the whole Cold War thing.

As he made his way back home, he would then realise that his family was visited by the Valentians. To be more precise, his parents were chosen, having believed that they have got Jared himself on the grounds of the Valentians hearing that Jared has retired. However, it would soon turn out that they got his parents and after some clearing up, and due to Valentijn having the sympathy, he simply gave them a green light for all of them to come down to Yangon to be saved from the impending doom, and mainly because Valentijn would want Jared’s knowledge on engineering to be of use to him, though he was aware that Jared would not want to continue on with his line of work and Valentijn would respect that. And thus Jared, along with his family, were saved from harm and feeling grateful once again to the man that has tried to save as many as possible, Jared pledged his service and knowledge to work for Valentijn, as well as considering him a friend. To commemorate just that, Jared has teamed up with many other Valentians in order to craft up an armor for Valentijn, just so that he can finally be together and around his friends and family once again.

Jared is a defensive character, using his technological marvel in order to lockdown a point and with him around, no enemy will dare to go in alone only to be greeted by him and his weaponry. He has two weapons to fend himself with. One of them is a variable-range Rivet Gun that can fire single pellets somewhat accurately in an arc, or a short-range shotgun with multiple pellet burst at close range. Additionally, he has an electric drill that also has two functions - the first attack is a simple bash with the drill that is much more devastating than a normal melee from other characters, as well as whirring the drill, which deals a constant 400 DPS; the battery for the drill lasts for 12 seconds of continuous usage, and the battery will recharge slowly when not in use. Passively, Jared is Fortified, which reduces damage taken by allies in a 10 meter radius of him by 3%, though this only applies to non-melee attacks. For non-passive abilities, Jared has weapon upgrades, which he can give to an ally to increase their damage by 10%, attack speed by 10%, and 75 HP / sec draining fire damage when shot for 6 seconds. Additionally, he can give 800-HP armor pack pickups, which there can be up to 10 at any time on a map, and the packs do not stack up (you can only take one full pack). Ultimately, Jared can build a Turret, which lasts for 20 seconds, has 400 HP, and 800 DPS, while he has 1000 armor added to himself for the duration.

Image
Shot of Chief Technician Jared. Credit: Marvel.


ClassHPMag. SizeDmg.ROF / sDPS
Defence2000181803540

Primary: Variable-range Rivet Gun. Fires single pellets somewhat accurately in an arc, or multiple pellet burst at close range.
Secondary: Electrical Drill that deals tremendous damage at melee range. The first attack is a simple bash at 300 dmg / hit.
Tertiary: Electrical Drill that deals tremendous damage at melee range. The second attack operates the drill, dealing 400 DPS.
Fortified (Passive): -3% damage taken to allies in a 10 meter radius. This damage reduction only applies to non-melee attacks.
Weapon upgrades: +10% damage to an allies' primary weapon for 6 seconds, +10% att. speed, and 75 HP / sec fire damage.
Armor pack: +800 armor pack pickup. There can be up to 10 armor packs at any time on a map, & the packs do not stack up.
Turret (Ultimate): Builds a turret that lasts 20 seconds. 4000 health, 200 DPH with 4 ROF. +1000 armor to self for the duration.
Last edited by Valentine Z on Wed Jun 12, 2019 3:58 am, edited 8 times in total.

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No. 21 - Fleet Admiral Augustine Lorenzo Stefano Imparato

Postby Valentine Z » Wed Nov 14, 2018 8:35 pm

Name: Fleet Admiral Augustine Lorenzo Terry Vinto Chevy “L'inarrestabile E Di Forte Impatto” Silas Walton Wesley Stuart Dalton Burton Miles N. Dv. S. Walter Stefano Coronato Ermes Faletti Imparato
Height: 245,11 centimeters (8 ft. 0 ½ in.)
Age: [data missing]
Nation of origin / Nationality / Ethnicity / Race: Italian

For a man like Augustine, you would think that he would be in a mob, or at least a gangster of some sorts. However, Augustine is none of those, and is instead an honest Italian man that simply served in Italy’s own navy for years. Though a kind-hearted man through many measures, as well as with some dry humour to go along the way, it would not take a lot of effort to get on his rather brutish side. When his words and patience went thin and weary, Augustine would simply use his unusual strength to knock someone out with a black eye and send them home. In more extreme cases, he would strap his dissents on a Chinese water torture to make them go insane for a good 10 minutes before simply letting them go. He may have some unorthodox measures against his enemies, but let it still be known that Augustine is a honourable man and would never kill someone for a simple dispute; it was simply the psychological torture of him pretending to hurt them, obviously without letting his victims know.

One thing for certain, is that Augustine did not get this intimidating demeanour out of nowhere. During his time in the high seas, he simply had enough with going soft on the pirates and any rogue groups that were trying to invade or attack his ships during the journeys. It was that one faithful day at Myanmar, whereby Augustine and Valentijn were having a talk amongst their own. As they were docked a few nautical miles away from Yangon’s docks, Augustine’s ship suffered an even worse attack from a group of pirates, and it was at that point that he nearly ran out of mercy. He tied the pirates up while instructing some of his crew members to commandeer the leaky boat and follow the ship. The plan was to dispose these ragtag group of pirates in the middle of the sea and break their boat’s engine. Valentijn obviously was against this idea and after some reappraisal and a choice of words, they figured that they would simply interrogate the pirates and let them go in exchange for valuable information.

Augustine is an unusual Tank character, being able to dish out a lot of damage while soaking up the damage himself. Even if he walks slower than most of his friends and his attacks were a little on the slow side, his double-barrelled shotgun can produce an astonishing 1200 damage in a span of 0.1 seconds, a burst damage unlike no other. This was only limited by the nature of manually reloading his shotgun (theoretically, if he does not need to reload, he can do a terrifying 5500 DPS). Hauling anchors by himself, Augustine fashioned a coil of chain with a smaller anchor at the end of it to bash and drag enemies towards his side, only to get them blasted with his shotgun. He also has a mixture of Rum and Cola, which he can drink 0.8 seconds after casting to replenish 1500 health over the span of 3 seconds (500 / sec). Ultimately, he has two abilities – he can either go for a Comradeship with an ally to boost damage output of the ally by 200%, as long as he is within the 10 meter leash range (from Augustine). This lasts 8 seconds. The other Ultimate ability is Gating Goodness, whereby he inserts a long clip of his shotgun ammo, as well as an automatic reloading mechanism onto his gun, providing it with unlimited ammunition for 6 seconds. However, due to the nature of the reloading mechanism, the rate of fire was reduced to 6 rounds / second, effectively giving him 3600 DPS (more if he can do headshots), and a maximum of 21,600 damage for the duration. The ability launches the enemies backwards, so for this reason, it is recommended that Augustine either pin them to a wall, or have an ally pull them together with a gravity well, or simply push them off the cliff so that while it doesn’t deal damage, they will die from falling into the pit. This ability too can be interrupted.

Image
Portrait of Fleet Admiral Augustine. Source: GTA 4.


ClassHPMag. SizeDmg.ROF / sDPS
Tank350026009.1675500.2


Primary: Double-barreled Shotgun with short range. Large amount of pellets and large spread, with slow reload speeds.
Last shot (Passive): When health is lower than 10%, auto-reload & increases damage output by 40%. 12 secs cooldown.
Drag: Shoots a hook at an enemy, stunning it and dragging it towards Augustine. Interrupts channeling abilities at once.
Rum and Cola: Drinks a bottle of the mixture, healing 1500 health over 3 secs. Takes 0.8 seconds to cast, & interruptible.
Comradeship (Unique): +200% damage to a selected ally. Leash range limited to 10 meters from Augustine. Lasts 8 secs.
Gatling Goodness (Unique): Gives an auto-reloader w/ unlimited ammo for 6 s, launches enemies backwards. Interruptible.
Last edited by Valentine Z on Wed Jun 12, 2019 3:58 am, edited 5 times in total.

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No. 22 - Admiral Genki Van Damme Roman Lee

Postby Valentine Z » Thu Nov 15, 2018 8:49 am

Name: Admiral Genki Matthieu Van Damme Roman Marcus Anthony Travis John Timothy Justin Clarkeson Johnny Darrius Mill E. Lancelot Bartram Androw Daniel Anderson Ct. Grenfeld Lee Zhuān Jiā
Height: 236,86 centimeters (7 ft. 9 ¼ in.)
Age: [data missing]
Nation of origin / Nationality: Taiwanese

Well-versed and determined, Admiral Genki Anderson Lee is a force to be reckoned with when it comes to close combat, believing in using his bare hands and feet as weapons rather than a gun, though circumstances have forced him to carry around a semi-automatic pistol with him wherever he goes.

Genki’s early life is a typical tale of a rather weak man, physically-speaking. He was a little flimsy, and even if fast, he wasn’t exactly the best when it comes to fight-offs. And at that time, Taiwan itself was going through a series of turmoil, just like many other countries during Cold War. Political dissents were happening all the time, and all of this would escalate into fights or two. The streets were more or less unsafe at those times, and Genki wasn’t an exception; one day, after eating a dinner at one of the smaller restaurants, he was approached by a few drunken men, one of which started throwing false accusations and straight-out insulting Genki. Against the odds of one vs 8, Genki was defeated, and left bloodied with bruises and cuts.

Feeling shameful of being defenceless, he woke up one day and simply started training with his own sets of moves. He thought of going to a kung-fu studio, or any place that would teach him self-defence, but at this point, Genki was simply determined to break his own limits, especially after what happened to him that night. His series of trainings covered almost all the aspects, ranging from upper-body and core exercises, to leg trainings, and of course, most importantly, using a series of boxing bags and dummies to practice his attacks and defences. Every morning, he would run a total of 4 kilometres simply to build up his stamina.

After months and months of training, he was ready yet again. In his heart, Genki did not want to hit back the men that fought him that night; in fact, he was rather thankful that they “showed” him on how weak and frail he used to be. Besides, other than himself, nothing else was damaged or threatened, so revenge or retribution was not needed. However, fate indeed ran him through another test, and something that would eventually get him the attention he needed to survive; as he exited a train station, he ran across another group of random men, who in turn decided to push and shove around Genki for his smaller build and stance. Genki was not having any of them and this time, he managed to take on 10 men by his own, while only suffering a light bruise on his left arm. At one point, Genki was seen “disarming a knife from a man’s hand and delivering a swift kick to his face… all in the span of 0.88 seconds" from Jenny, who was actually there throughout the whole thing (she was gathering intelligence, and on a vacation to Taiwan, even during the whole Cold War thing). The ten men that Genki effortlessly took down were later identified to be nothing more than a group of “freedom fighters” intent on terrorising a subway, so he quickly garnered a famous reputation from his close combat shenanigans.

Eventually, word reached from Jenny to Jolyn, who in turn told Valentijn about the whole fight scene, as well as the identity of this mysterious man. After several contacts, and tracking his movement, Jolyn decided to give Genki a friendly visit, informing him about the nuclear war that might happen anytime soon. He accepted the once in a lifetime offer, though he laments on why Valentijn could not save everyone from this whole nuclear war.

Today, he is promoted to a rank of Admiral, owing to the fact that the ships’ close quarters would give him the opportunity to use his combat tactics of punching and kicking people, should the need for it arise, or if he got attacked by a group of pirates, if any. Admiral Genki is a short-range hero, with all his abilities working at close combat. With that said, he does have a semi-automatic pistol to defend himself should the need for a long-range attack is being called out. Thanks to the research and development of the Valentian technology, he was given a dynamo set that would generate shields from the kinetic energy from his attacks, while still letting him operate with 90% efficiency (all these damages are all due to this, so no further reduction is calculated). In the event that he generates enough energy, he can increase his reflexes and boost his attacks even further, rendering him more or less unstoppable towards anyone foolish enough to take him on.

Image
Shot of Admiral Genki.


ClassHPMag. SizeDmg.ROF / sDPS
Offense2000201333399

Primary: Semi-automatic pistol with short-medium effective range. Typical run-of-the-mill damage dealer, though not effective for most parts.
Shielding (Passive): Each ability-based attack provides 100 armor if a successful hit was done. Shielding lasts 3 seconds, & stacks up to 1000.
Karate chop: 850 damage dealt to the enemy, and 90% damage to the secondary targets around it. Enemy suffers -80% slow for 1.2 seconds.
Flying kick: 700 damage dealt, with 4 meter knockback. Deals 80% dmg. to the secondary targets around it. Launched enemies fall vertically.
Swift punch: Palm strikes an enemy with 800 damage, & stuns for 1 second. No damage to the secondary targets around it, i.e. single target.
Enhanced Reflexes (Ultimate): +100 damage to each ability, +1 extra to each ability with no cooldown, -70% cooldown duration, lasts 8 secs.
Last edited by Valentine Z on Wed Jun 12, 2019 3:58 am, edited 6 times in total.

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Valentine Z
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Posts: 4756
Founded: Nov 08, 2015
Liberal Democratic Socialists

No. 23 - Commodore Cheryl Rikka Evelyn Marian

Postby Valentine Z » Thu Nov 15, 2018 9:10 am

Name: Commodore Cheryl Rikka Catherine Emily Paulie “The Slashing Fury of Oceania” Hermione Lauren Rebecka Joyce. Dorcas Shermaine Temperance Sabrina Juliette Rachelle Evelyn Marian Hitch
Height: 238,13 centimeters (7 ft. 9 ¾ in.)
Age: [data missing]
Nation of origin / Nationality: Australian

In the literal shadows, one would see her as the Harbinger of Doom or Death, ready to reap the souls of anyone that crossed her path. In actuality, it is none other than Commodore Cheryl, a high-ranking Valentian that wields a scythe as her weapon of choice. Growing up in Australia and just a few years before the Cold War escalates, Cheryl has been considered a survivalist, fighting off the usual animal infestation that one would see in the outback. A childhood friend of the now Anarchist Jamison "Mad Max" Peyton Nathan Renard Arielian, the leader of Vidunderlige Nye Verden, the two of them have known each other for nearly 2 decades and facing the world alongside each other.

Sooner or later, Cold War broke out, and the Western Hemisphere was poised to invade Australia as one of the first targets, owing to the isolated nature of the country from other landmasses. To make matters worse, the Eastern Hemisphere knew that they were fighting a losing battle and as a result, fled away from Australia and left the locals to fight for themselves. These series of events have enraged Jamison, making him rally as many of his countrymen as possible to face against the invaders with whatever weaponry they have.

It was at this moment that Cheryl showed her fighting nature. Fashioning herself a scythe and a lust for protecting her home, she, along with Jamison and many others, pressed on and slowed down the invaders' progress, swearing rather to die than to have their nation occupied and taken over by the West. Cheryl was exceptional with her scythe, being able to control the crowd and at times, even as going as far as to deflect bullets; it was her relentless spirit and the thirst for blood that rendered her unstoppable.

Eventually, the inevitable happened, and the nukes hit the scene (a few of them already chosen by Valentijn), Cheryl and her friends were forced to retreat inside their makeshift bunkers. However, with Cheryl busy helping out her fellow friends and family, she was too late to retreat into her own bunker and as a result, was hit with several dosages of radiation before she safely made it inside the bunker. The effects were not as pronounced as Valentijn, but she was blessed with elevated senses, as well as a taste for foes' blood that would literally give her a life force and strength.

A few more weeks have passed, and it was at that point that Cheryl met Valentijn; his people were being sent to fan across the entire globe to save the survivors, and they happened to came across a good thousand Australians, including Jamison and Cheryl. While the terraforming was being done, they were given a shelter to live in, along with all the accommodation that they could ask for. A good 40% of them stayed, including Cheryl, but Jamison and the other 60% decided not to, owing to the loss of trust in any form of governance, even from Valentine Z. Cheryl and Jamison bid each other farewell and separated on good terms, with the former promising to visit the latter often.

Cheryl is primarily a Tank-class, being able to take hits and absorb damage due to the large pool of HP. Her damage per second is nothing to write home about, but this was all amplified by her scythe swing speed, coupled with her ability to hit multiple enemies in an arc. This make her an effective unit when it comes to crowd control, i.e. holding off multiple enemies. This was then coupled with her Insufferable Sate – which increases her attack speed (stacking up to 200% of the normal speed) for every enemy that she struck, with each 4% increment lasting for 4 seconds, as well as with Vampire ability where she receives back a percentage of the damage that she deals on the enemies, healing her. This is capped at 200 HP per strike. She can also backstab an enemy, whereby she will materialise behind an enemy to do massive damage; if Insufferable Sate is stacked more than 25 times at that point, the backstabbing would interrupt abilities of the enemies. Cheryl can also induce a Deep Would on a target, draining 1% of HP from it every 4 seconds, and the affected enemy moves 40% slower, and suffers additional 2% of HP loss if they try to move, effectively bringing them into a lose-lose situation. Other than dealing damage and crowd control, Cheryl can also redistribute her heal to each of the nearby allies, at up to 5 allies, though she can die from excessive channelling. Her Ultimate ability is Sealed Fate, which doubles her attack speed for 8 seconds, and this also stacks with Insufferable Sate. Furthermore, this ability drains 0.5% of max. HP from the enemies that were struck.

Image
A shot of Commodore Cheryl. Credit: RWBY, Ruby Rose


Image
Another shot of Commodore Cheryl. Credit: Know Your Meme, RWBY Ruby Rose


ClassHPMag. SizeDmg.ROF / sDPS
Tank38001551.5232.5

Primary: Medium-range scythe that does Area of Effect dmg. in 2 meters. The Area of Effect Damage is 70% of the primary damage.
Insufferable Sate (Passive): + 4% attack speed with every enemy damaged. Stacks up to 200%. Each 4% increment lasts 4 seconds.
Vampire (Passive): Cheryl will receive back 20% of the damage that she deals on the enemies, healing her. Capped at 200 HP / strike.
Backstab: Materalise behind an enemy and does 800 damage. If the Insufferable Sate is more than 100%, this will interrupt abilities.
Deep Wound: Drains 1% of HP from an enemy for 4 seconds. The affected enemy moves 40% slower, & if it moves, +2% to HP loss.
Redistribution: Channels 10% of current HP to each of the nearby allies. WARNING: Can die from excessive channelling if HP < 10%.
Sealed Fate (Ultimate): + 100% attack speed for 8 secs., which stacks with insufferable sate. Attacks drain 0.5 % of HP from enemy.
Last edited by Valentine Z on Wed Jun 12, 2019 3:58 am, edited 6 times in total.

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