Height:
- 508 centimeters (16 ft. 8 in.) (Height Enhancements)
- 254 centimeters (8 ft. 4 in.) (Valentian Era)
- 193.04 centimeters (6 ft. 4 in.) (Pre-Valentian Era)
Nation of origin / Nationality: Indonesian
A woman mostly reserved to her own feelings and thoughts, Master Sergeant Ariel is one of those characters who is less technological, and more magical. Hailing from another world, Ariel is a source of wonderment for many Valentians just like Clarissa, and also one of the people to join the ranks of the Valentians after the Cold War, instead of before.
Born in the land of Indonesia when it was still under the Dutch Colony, Ariel have lived a normal and quiet life for most of her childhood, alongside her parents. She recalled that they were around with her when needed, but other than that, they were never that close to her on an emotional level. In fact, Ariel was unsure of if those were even her parents in the first place. At that time in her own world, technology has moved rather substantially faster than Valentine Z’s Earth (as well as with the RL Earth), and the peak in this technological prowess was when the floating city of Columbia was constructed. Ariel described the place as of a steampunk aesthetic, and she actually had the pleasure of one of the persons to be invited to visit the floating city. Her parents, however, never got that chance and would reside behind below Columbia, in an undisclosed place on the surface USA.
Upon being invited over, Ariel was blessed by the many gorgeous and glorious sights of the floating city, glimmering and bathing in the amber sunlight. She described the place was truly otherworldly even for her people, and that apart from the builders, everyone was more or less fascinated by how the place came to be. Columbia is known to be a place of wonderment, and a source of inspiration, for many people, desiring to see the floating city by themselves one day. This lasted for a whole of a few days, as Ariel soon realises that she was surrounded by hostile-than-usual people. They have constantly bombarded her with death threats and accused her of being a witch and having special abilities. For the latter part, minus being a witch, that was proven to be true as it was soon realised that Ariel has the ability to affect the weather around her, from freezing hails that proved deadly, to electrical storms that could spell doom for her perpetrators if they happened to be soaking wet (which is inevitable). With little to no way of a trial, Ariel was quickly ordered to be hanged a few days later.
However, on that fateful day when Ariel was about to be hanged, and in just with 5 minutes to spare, Chief Aviator Gwen managed to teleport directly to the stand and beside Ariel. The citizens of Columbia, as well as the executioner just right beside, were completely shocked by the appearance of Gwen and given her stature as 14 feet in that dimension instead of the usual 10 feet, the fear was amplified; the Columbians thought that they have angered the Gods themselves, and have sent a messenger to warn them about it. In this case, it happened to be none other than Gwen herself. After a lengthy explanation and convincing the people not to hang Ariel (it was not difficult), the people let them go and with that, Ariel and Gwen started talking once again. It turns out that unlike the other Columbians and Raptures that Gwen has visited, this one does not have any Plasmids, or any of the genetic modifications that the other universes have. This has more or less in turn explained why the Columbians sincerely thought that Ariel was a witch, on top of her usually tall height amongst the people. The Columbians, for once, has finally warmed up to Ariel and offered their sincere apologies to her, as well as considering her a savior from whatever else that they might be suffering from.
Upon further conversations with Ariel, Gwen also realised that this was the Columbia (along with Rapture) that did not have the genetic enhancements, i.e. there were surprisingly lack of Plasmids and Vigor. It turns out even more that Ariel was not a native of this world, and that she indeed came from the world where Columbia has Vigors, along with many other enhancements. Her parents were not her real parents, and instead would found out to be just taking care of a “lonely baby that was in the field all by herself, without anyone seemingly nearby” (caused by a teleportation). Ariel, in turn, had these Vigors and Plasmids from when she was young, so it was theorised by both Gwen and herself that Ariel must have been a test subject of sorts in her own actual universe (the one with genetic modifications freely available to its citizens) Being attached to her as a friend, Gwen asked if Ariel would like to come to Valentine Z with her, in order to meet with the rest of the Valentians, as well as to make herself a permanent home instead of being a recluse in a world that never was her in the first place. Ariel considered her options, but seeing that Gwen at that time is more or less a master in space and time, Ariel decided to follow her back to Valentine Z, promising to visit the Columbians now and then if there is a time for it. She also made the Columbians invite her parents/caretakers to live happily ever after in the floating cities as one final wish, which in turn was also granted.
With Ariel now welcomed into Valentine Z’s world with open arms, she once again felt that she was at home, though at the same time, she would yearn and wish to go back to Columbia for whenever she wishes. This was where Gwen was able to help her out, who at that time was experimenting with teleportation chambers and setting up these teleportation nodes for the peoples of Valentine Z. If they could work within the Valentian universe, the reasoning was that they could work inter-dimensionally. Turns out, she was right, though not exactly; Ariel, with the help of the powers that she got, is able to create teleportation gateways, but these are relatively unstable and would only allow her safe passage within the first 10 seconds. Forming these portals, according to Ariel, is energetically draining, being only able to do it once every 30-60 minutes given the intensity of it. One can only wonder if she is willing to go back to her second home (the world that she mostly grew up in), or that she would want to go back to her actual universe of origin to solve her mysteries. Either way, Ariel does not seem to be in a hurry.
Ariel is a Defensive Hero, excelling at suppressing enemies with her burst-fire submachine gun. While the accuracy leaves a lot to be desired, she is not to be underestimated when it comes to covering a ground, or at short ranges. She has a few Vigor and Plasmid-based abilities to help her out, namely Murderous Crow, which unleashes a wave of crows in a 20-meter area-of-effect that follows Ariel around. The crows have a health of their own, and deals 33 damage per strike to enemies. These crows last for 6 seconds. Ariel can also conjure up a tornado to surround herself, making herself invincible for that short amount of 6 seconds, while dealing 20 damage per second to the enemies in a 3-meter radius. Telekinesis-wise, Ariel has two abilities – the weaker one where she can simply pick up a single projectile and hurls it back at the enemy. The damage done varies with the nature of the object, such as the size and its composition. The Higher Telekinesis is where Ariel can pick up an enemy for 5 seconds and hurls them at a distance 4x their height. The damage dealt is height (in centimetres) x 6 to x 1, depending on how far they are thrown. In essence, the normal Telekinesis has a faster cooldown time than the higher Telekinesis. As for her Ultimate, Ariel can conjure up a Thunder Storm whereby a dark of 30-meter radius in size looms around Ariel, shooting out lightning bolts at 0.4 second intervals and dealing 400 damage each. These lasts for 4 second, and will neither hurt Ariel nor her allies.
Class HP Mag. Size Dmg. ROF / s DPS Defence 1950 71 60 10 600
Primary: Rapid firing submachine gun with high damage and ROF. Hitscan weapon that spreads rather quickly. 50 % damage falloff at 30 meters.
Murderous Crow: Unleashes a wave of regenerating crows in a 20 m AoE; follows Ariel around. Each crow has 300 HP, deals 33 dmg / hit. 6 sec.
Tornado: Surrounds Ariel with a tornado that renders her invincible. The tornado deals 20 dmg per sec to enemies in 3 meter radius. Lasts 6 secs.
Telekinesis (Normal): Picks up a single projectile (including the enemy's) and hurls it back at the enemy. Damage varies with the nature of object.
Telekinesis (Higher): Picks up an enemy for 5 seconds and hurls them at a distance 4x their height. Damage dealt is Height (cm) x 6 to Height x 1.
Thunder Storm (Ultimate): Conjures a dark cloud that covers a 30 meter radius. Shoots out lightning bolts at 0.4 sec interval, 400 dmg each. 4 sec.