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Audioslavia vs Darmen
At the 66 Stadium, Cathair
Valanora vs The Holy Empire
At the Silver Jubilee Stadium, Ceilerden
Polar Islandstates vs Pasarga
At the 1927 Stadium, Kjelstad
New Montreal States vs Osarius
At the Old National, Hasiera
In THE INEVITABLE SYNDICATE
Valladares vs Turori
At the Flynn Arena, Fligsive
Eura vs Ko-oren
At the Bird Cage, Magnaeus
The Archregimancy vs
The Inevitable Syndicate
At Point Impact, Webster Crater
Wight vs Farfadillis
At Sunrise Park, Burgess
Pot Two: New Montreal States, Osarius, Mytannion, Eura, Equestrian States, Darmen, United Gordonopia, Ko-oren
Pot Three: Turori, Blouman Empire, Pasarga, Valladares, Farfadillis, Sargossa, West Angola, Mapletish
Pot Four: Kiryu-shi, Legalese, Gyatso-kai, Saintlandl, Zwangzug, Sicoutimont, Antoletia, Mizuyuki
Audioslavia, United Gordonopia, Pasarga, Gyatso-Kai
First listed match will take place at the 66 Stadium, second at the Glass Bridge Stadium in Audioslavia
Polar Islandstates, Darmen, Sargossa, Kiryu-Shi
First listed match will take place at the 1927 Arena, second at the Black Lemur Complex in Audioslavia
Valanora, Osarius, Blouman Empire, Legalese
First listed match will take place at the Old National, second at the Antzerkia in Audioslavia
The Holy Empire, New Montreal States, West Angola, Zwangzug
First listed match will take place at the Silver Jubilee Stadium, second at Silica City in Audioslavia
The Inevitable Syndicate, Mytannion, Valladares, Sicoutimont
First listed match will take place at the Flynn Arena, second at the Hyford City Stadium in The Inevitable Syndicate
The Archregimancy, Equestrian States, Turori, Mizuyuki.
First listed match will take place at the Point Impact, second at the Patches Park in The Inevitable Syndicate
Vilita, Eura, Farfadillis, Saintland
First listed match will take place at the Bird Cage, second at the Klaus Memorial Stadium in The Inevitable Syndicate
Wight, Ko-oren, Mapletish, Antoletia
First listed match will take place at Sunrise Park, second at the Dajukdome in The Inevitable Syndicate
OOC: Monday October 7th. Groups A-D: 9pm UTC. Groups E-H 11pm UTC
IC: June 4th - 6th 2178 (Groups A-D). June 6th - 8th 2178 (Groups E-H)
(1 v 4, 2 v 3)
OOC: Wednesday, October 9th. Groups A-D: 9pm UTC. Groups E-H 11pm UTC
IC: June 9th - 11th 2178 (Groups A-D). June 11th - 13th 2178 (Groups E-H)
(1 v 2, 4 v 3)
OOC: Friday, October 11th. Groups A-D: 9pm UTC. Groups E-H 11pm UTC
IC: June 14th - 16th 2178 (Groups A-D). June 17th - 19th 2178 (Groups E-H)
(3 v 1, 4 v 2)
OOC: Monday October 14th.
IC: June 20th - 22nd 2178
2R1: A1 v B2
2R2: C1 v D2
2R3: B1 vs A2
2R4: D1 vs C2
2R5: E1 vs F2
2R6: G1 vs H2
2R7: F1 vs E2
2R8: H1 vs G2
OOC: WednesdayOctober 16th.
IC: June 24th - 25th 2178
1 vs 2
3 vs 4
5 vs 6
7 vs 8
OOC: Friday October 18th.
IC: June 28th - 29th 2178
OOC: Saturday, October 19th.
IC: June 2nd 2178
Sunday, October 20th, 2013
Saturday, June 3rd, 2178
A Loose Guide for the Football Fan
Audioslavia claims to be one of the oldest nations in the world, if only because the exact date of the nation's founding has been lost to history. What is known, however, is that the borders of the ancient nation used to be discernable by archeologists, who note a series of lines in the sand and a myriad rotten skeletons of oddly proportioned homo-erectus types deposited on one side, each with a tell-tale head injury, as if ancient Audioslavians had bonked them on the head, carried them over to the 'border' and shouted 'AND STAY OUT'.
Those borders are now covered by sand - a remnant of 'The Other Great Remove', a magical and geological event that placed mainland Audioslavian in North-East Atlantian Oceania.
Audioslavia can be split into five seperate sections. Cathair and Ceilerden - two large and ethnically diverse cities that are only ten miles from being a rather colossal conurbation - in the centre of the country; the Spanish, Galician, Catalan and 'Ausqe' (a version of Basque)-speaking mountainous south-west, the desert-like north-east complete with border to odd neighbours Neo Lemmitania; the green, picturesque south-west and the industrial, nordic north-west. The names of these five regions are lost to time, thanks to a period of mind-numbing, spirit-crushing socialism/communism a few centuries ago that crushed any notion of regional identity. Audioslavians tend to think of themselves as Audioslavian first, and secondly a native of their city. One exception to this is the region of Silexhera, in the south-east, which was formerly a seperate nation until its annexation in 2140, yet still holds a strong independent identity.
Kjeligsted is a seperate nation a little to the north of Audioslavia, but will be hosting a handful of games in the 1927 Stadium. Kjeligsted is, unlike Audioslavia, a bit of a nightmare. There is a curfew that lasts from 11pm to 3am - one that may not be laxed for the World Cup - alcohol and most other recreational drugs are banned, although speakeasies can be found if one knows where to looks. OOCly the place looks like Dubai and is run like 1920s Chicago.
The newly-built 66 stadium will become Audioslavia's new home ground after World Cup 66, replacing the 1927 Arena in Kjeligsted, although the team will first use the stadium on matchday three. A modern stadium, the 66 Arena is a product of these heady times, featuring as it does a shopping centre, cinema, large and lavish conference rooms, room for the new Football Federation of Audioslavia offices, a swimming pool, gymnasium, one of the largest and most expensively constructed media centre in the world and almost five toilets. The pitch, however, is small and narrow - perfectly suited to Audioslavia's defensive, counter-attacking play.
The 1927 Arena, Kjelstad, Kjeligsted Capacity: 35,000
The Audioslavian national team have played at the 1927 arena since they returned to world football before World Cup 59. The stadium's location - on an island politically seperate from the rest of Audioslavia - ensures that Audioslavia are the only team in the world who's home stadium is *outside* their own national borders. The 1927 Arena will be retired as Audioslavia's home ground after World Cup 66, meaning followers of the national team will no longer be able to turn their attentions, mid-game, to views of the vast, tranquil Bight Sea to the north, over the top of the low North Stand.
The Silver Jubilee Stadium, Ceilerden Capacity: 60,000
The Silver Jubilee Stadium was used as the venue for the World Cup 25 final - the scene of Starblaydia's first triumph. The stadium since fell into disrepair, but has been renovated - sans a few thousand seats - in time for the world cup. The stadium was used as Audioslavia's home ground between World Cups 25 and 29.
The Old National, Hasiera Capacity: 45,200
The Old National, formerly the 'Soundgardian National Arena', was the home of Audioslavian football between World Cups 4 and 24. The stadium, like its successor, fell into disrepair for centuries but has been renovated in time for World Cup 66. The stadium hosted the final of World Cup 7, which saw Errinundera win their first and only title. Despite the renovations, the signs of age are all too easy to spot. The media centre is tiny, the television camera station is annoyingly close to the pitch for home viewers and, above all else, the scoreboard is still manual - a feature unlikely to change since its use was written into the building contract all those hundreds of years ago.
Silica City University Stadium, Silica City. Capacity 32,000
The 'Uni Ground', as it's known in Silexhera, is home to the Silexheran national team, which was active in World Cups 46-49 but has lain dormant since the Silexherans stopped entering major international football tournaments.
Black Lemur Complex, Celtade. Capacity: 46,000
The Black Lemur Complex hosted matches back in World Cup 7 and 25, and is famed for its gargantuan, faux-obsidian exterior. The old seats were ripped out of the stadium long ago, replaced with a more corporate and luxurious seating arrangement that suits those with wider buttocks. While still an impressive sight when seen from the horizon, the stadium is no longer imposing from the inside, and has lost much of its old atmosphere, but remains a fixture in Audioslavian tournaments.
The Antzerkia, Ferramendiak. Capacity: 65,000
The Antzerkia is one of three brand new stadiums used for the World Cup. The absence of much in the way of useful flat ground in the Ferramendiak region, and the demand for the region to be used at some point in the World Cup, necessitated the construction of the stadium into the ground or, to be exact, partially into a mountain. It is a nod towards the Paladindome in New Montreal States, which was constructed by Audioslavians before World Cup 10.
Glass Bridge Stadium, Cathair Capacity: 45,000
Nicknamed 'The Crystal', Glass Bridge is a small yet ultra-modern stadium built on the outskirts of Cathair, specially for the tournament. Transport to and from Cathair is quick and effective, but does involve large numbers of opposing fans travelling together..
The pitch is small and narrow, with the spectators almost on the touchline, making for an interesting and claustrophobic atmosphere for the players.
A Loose Guide for the Football Fan
Hello, and welcome to the Inevitable Syndicate, one of the two fantastic nations that are playing host in this World Cup 66. The Syndicate is a proud nation, located on the central Atlantian Oceania continent of Calania, below West Guiana and Krytenia. While the Syndicate is currently involved in a conflict on it’s Western Border, the rest of the country is a peaceful place, home to 61 million people.
The Syndicate has not always been the political entity that it is now, as long ago the nation was split into many kingdoms, each vying for more territory in the fertile lands east of the Great Calanian Desert. It would be two kingdoms that would prove victorious in the end - The Kingdom of Fligsive in the south, and Magnaeus in the north. These two lived side by side, until an eventful day just over 400 years ago, when Magnaean spies attempted an assassination on the Queen of Fligsive, causing the Unification War, which lasted ten years and crippled both nations. Eventually, the war came to a peaceful conclusion, and 50 years later the children of the Royal Families were married in a union of the two nations.
The Royal Bloodline continued for the next 200 years, but the tyrannical rule of King Stephen IV (known as “The Shameful King” in Syndicate folklore) was forced to hand control of the country to the people, and the first parliament was formed, with Nathan Thackeray at the helm. This “Inevitable Syndicate” as it was known laid the foundations to the great nation you see today.
The Geography of the Syndicate is quite varied, ranging from the cold pine forests of the north to the fringe deserts of the south west. The captial of the Syndicate is Fligsive, a mighty city that has a population of 8 million people, and is the centre of Syndicatian culture and current affairs. There are four other major cities, each in a corner of the nation; Magnaeus, Pinehearth, Burgess, and Nostromo. The Syndicate’s coastline stretches all the way down the east border, introducing the country to the Crystilakere Channel and the wider ocean. Above the Syndicate is the Federal Republic of New West Guiana, and a small border north of Pinehearth is shared with Krytenia. Also found north of the Syndicate is the country of Ibex, a nation that sits behind the Mertagne Mountains that stretch west of Lake Dysen. Not much is found south of the country, as the Great Calanian desert has claimed most of the land for itself.
The country also has another major lake, Lake Belk (not to be confused with the lake Bekk, which is found north of the Syndicate, past West Guiana) which was formed after the Great Tsunami Event that struck the Syndicate just months prior. The Syndicate has two main rivers that run through the country, unconnected to the lakes; The River Sebald, which acted as the historical border of Fligsive and Magnaeus, and the River Lesko, which begins in the Lesko Foothills and brings a source of freshwater to many settlements, including Fligsive itself.
The northern areas of the country are a lot colder than their southern counterparts, due in part to their elevation from the rest of the nation. The Mertagne Mountains and the Black Peaks act as a cutoff point for the north, a stark contrast to the flat plains of the areas south of the Sebald.
The South-West is a lot more temperate, with it’s closer location to the Great Calanian Desert, and with no mountains to protect it from the elements. The South-West region is also home to a unique geographical feature, the Webster Crater, a meteorite impact from hundreds of thousands of years ago that spans many kilometers across. It is so large, in fact, that the city of Nostromo is settled in it, after Syndicatians of the past found it to be a safe haven from the land around.
The Syndicate’s infrastructure is one that holds up very well, and travel within the nation isn’t difficult in the urban areas. Two out of the three international airports may be your first ports of call; Fligsive International Airport in the capital, and for those with more northern games, Martin & Lauren International in Magnaeus. From both of these locations, flights are available to any of the host cities, or if you’re so inclined, train connections are also available. Travel to the Western regions,Namely the partitions of Arborshire and Lake Dysen, are not recommended, due to ongoing hostilities with Ahlenfi aggressors. Travel is mostly locked down on trains to Westonbirt, and the road are heavily policed with toll guards for your own safety.
Travel within cities is rather easy, as most of the “Power Five” have metro networks or a robust bus service for travellers to use. The most impressive of this is the Fligsive Metro, which has eight lines that stretch all over the city. There’s even a station at the Flynn Arena, so if you’re headed to a game there, then the Metro is often your best bet.
The Syndicate’s culture is an interesting one, driven by the fast-paced lifestyle of the large cities which 60% of the population live in. As a result of Union between Fligsive and Magnaeus, there are some aspects to the culture (such as food, folklore, and dialect) that may differ depending on which side of the Sebald you are on. The northerners tend to be more cold and calculated to outsiders than their southern counterparts, but are just as friendly once you’ve got past that initial barrier. The South differs in dialect, adopting a more flowing style of speech, which to an outsider may seem confusing at first. The national language spoken is English, however, a remnant of regional pressure from their Krytenian and Starblaydi neighbours, and the influx of Audioslavian settlers hundreds of years ago.
The currency of the Syndicate is the Ducat (?), a gold-backed currency that as of the time of writing trades better than the Universal Standard Dollar. The Ducat does not have any smaller denominations, but prices are merely listed and referred to as factions of a ducat instead (for example, ?0.57). As far as prices go, the average cost for a drink (such as Hyneman’s Dandelion and Burdock)” is roughly ?3-5 per 500ml. Your typical Syndicate Burger will set you back about ?3, but the cost of food in a restaurant may cost ?25-40 per person for a quality meal. As for accommodation, a night in a Pledger Hotel would cost roughly ?90.
If you get involved in an accident (which could be likely depending on who your football team is playing), then healthcare is available, and covered by the Universal Health Service that is funded by Syndicatian tax-payers. Free healthcare is available to citizens of other nations, but large healthcare costs may be claimed from your nations government by Syndicate authorities. However, access to healthcare may not be available in areas that are strained by the war effort. It’d probably be best to stay away from those areas anyway.
The Flynn Arena Capacity: 96,500
The Flynn Arena is the premier stadium in The Inevitable Syndicate, and home of Fligsive FC. Previously a wooden stadium, the current iteration of the Flynn Arena was built in 11943 after a great fire destroyed the stadium during a game between Fligsive FC and Magnaeus City. Nowadays, it's a little more robust, having been the subject of many refurbishment projects over the years. The stadium sports a green and black seating design, and is easily reachable on the Fligsive Metro.
The Bird Cage Capacity: 57,300
The Bird Cage is an iconic stadium that sits in one of the highest points in the city of Magnaeus. Rightly so, as the Magnaeans hold their football in high regard, and because of this, it’s the Syndicate’s “other” main football stadium. It can be quite an intimidating sight, due to it’s arching metal bars that reach over the pitch, your footballers may feel a little boxed in during their time at the Bird Cage…
Sunrise Park Capacity: 52,000
Sunrise Park, in Burgess, is home to one of the best teams in the Syndicate’s domestic league. Constructed by Kytlerian Stadium manufacturers BNW Varin after Burgess FC recieved a large cash injection from sources unknown. While it still doesn’t have the history that the previous stadium (Bithell’s Circle) had, the Stadium can still hold an electric atmosphere, even if the Eastern Side is exposed to the elements of the Calanian Coast.
Hyford City Stadium Capacity: 46,500
Hyford is a city that used to hold the league title on a yearly basis – because of this, the stadium is incredibly well furnished and kept. The striking orange accent colour of the stadium is bright enough to keep your mind off the bad weather – and it's fully retractable roof means that your football players won't have to worry about it at all.
Point Impact Capacity: 42,000
Point Impact, as the name suggests, is a stadium that is situated in the Webster Crater, which also holds the entire city of Nostromo. The city has prospered in its sheltered location, and thanks to some wise financial moves from the manager of home team Nostromo Meteorites, the stadium is looking better than ever.
Patches Park Capacity: 37,050
Patches Park in Wozinitz isn’t quite as the name suggests - it’s pitch is still very much intact, for one. But the stadium has fallen on hard time recently, and a struggling Wonderers side isn’t doing much to pull in the much needed cash to fix the thing. Patches Park is still a very robust stadium, however, that is located in a city that is far from other troubles in the country.
Klaus Memorial Stadium Capacity: 35,250
Klaus Memorial Stadium is located in the historic city of Baudelaire, which sits on the River Sebald. The stadium itself is built right on the outskirts of the city, and retains the red brick theme of many of the densely packed houses that surround it, due to Syndicatian town planning laws from many years ago. Named after dearly beloved FC Baudelaire manager Henry Klaus, any teams playing here might want to hope he’s smiling down on them to skew the balance of the game into their favour.
DajukDome Capacity: 24,770
FC Milenol, always up for a bit of corporate shilling when the chips are down, recently sold the name of their home stadium to Dajuk, the Syndicatian furniture company. Now that they received a hefty sum because of it, the stadium have been upgraded and now surpasses some of the older stadiums in terms of technological prowess and style. However, it’s also the smallest of the stadiums that the IFA have picked for use in the World Cup 66, but that won’t stop fans in their thousands from flocking to see the game!
The Serbian Empire
New Montreal States
Åsløtten-Bëðerbørg så Česky
Partially Blind People
The Sovan Antithesis
The Royal Kingdom of Quebec
Star United States
The Sylvanaes Queendom
Northern Sunrise Islands
D Land and Isles
The Holy Empire
The Licentian Isles
German American States
Caprathia and Ruthenia
The Kytler Peninsulae
Andossa Se Mitrin Vega
San Jose Guayabal
The Sova Empire
New Lonopolian Empire
Above Your Pay Grade
The Paradystopi Lymryk Isles
The Evangelical Islands of Altai
Teams listed first are playing at home.
All OOC times are estimates and subject to change
All IC times use Audioslavian/Starblaydian Roleplay Time, and may not be suitable for those nations who RP the World Cup as happening more often than once every four years. As such, the dates are guidelines and can be discarded at will.
Matchday 1 (22:00 UTC, Tuesday, September 17th) / August 8/9, 2176
1 v 6
2 v 5
3 v 4
Matchday 2 (22:00 UTC, Wednesday, Sepember 18th) / / September 12/13th, 2176
6 v 4
5 v 3
1 v 2
Matchday 3 (22:00 UTC, Thursday, September 19th) / October 17/18th, 2176
3 v 1
2 v 6
4 v 5
Matchday 4 (22:00 UTC, Friday, September 20th) / March 23/24, 2177
6 v 5
1 v 4
2 v 3
Matchday 5 (23:30 UTC, Saturday, September 21st) / March 27/28, 2177
3 v 6
4 v 2
5 v 1
Matchday 6 (23:30 UTC, Monday, September 23rd) / May 29/30, 2177
6 v 1
5 v 2
4 v 3
Matchday 7 (23:30 UTC, Tuesday, September 24th) / September 18/19, 2177
4 v 6
3 v 5
2 v 1
Matchday 8 (23:30 UTC, Wednesday, September 25th) / October 30/31, 2177
6 v 2
1 v 3
5 v 4
Matchday 9 (23:30 UTC, Thursday, September 26th) / November 6/7, 2177
5 v 6
4 v 1
3 v 2
Matchday 10 (22:00 UTC, Friday, September 27th) / November 13/14, 2177
6 v 3
2 v 4
1 v 5