The nation of Cassadaigua is honored to have the opportunity to host this event. In a fascinating turnout, there will be 75 nations searching for the ultimate glory. One will attain it, others will get close. Some will exceed expectations and go on a great run, while some may not fulfill the dreams of their fans. It's time to play ball!
Here are the Groups:
Group 1
Deseret And Zion (UR)
Krossa (51)
The Wolf Zones (UR)
Scootalove City (2)
Sandberg (27)
Group 2
Banija (22)
The Autonomous Region of Helsinki (UR)
North Prarie (39)
East Ares (UR)
Lycrabon (12)
Group 3
Ko-oren (26)
South Covello (11)
Melbergia (62)
USS Monitor (UR)
Ireland Isles (UR)
Group 4
The Imperial Frost Federation (UR)
St Saratoga (33)
God and Country (UR)
New Jarwel (36)
Equestrian States (14)
Group 5
Beepee (UR)
Nuevo Caracas (UR)
Northwest Kalactin (18)
Gloriax (UR)
Super-Llamaland (1)
Group 6
Cassadaigua (3)
New Sangti (17)
Xelsis (UR)
Highton (UR)
Brookspring (UR)
Group 7
Acapais (UR)
Darmen (5)
Free Republics (30)
Midand (UR)
West Guam (UR)
Group 8
Holy Nazirealm (UR)
Nova Anglicana (8)
Vangaziland (24)
United States of Yasser (UR)
Humaliwo (43)
Group 9
Maklohi Vai (10)
Mirfast (UR)
New Haudenosaunee Confederacy (UR)
Saintland (66)
Drawkland (23)
Group 10
East Apikai (UR)
The Sherpa Empire (35)
United States of Devonta (16)
Royal Kingdom of Quebec (31)
Oscioru (UR)
Group 11
The Star Enpire (UR)
Abanhfleft (15)
Cosumar (20)
Filindostan (UR)
Bauscland (UR)
Group 12
Crystalline Caverns (UR)
Chagall (UR)
Newmanistan (4)
Hampton Island (34)
Stetzra (UR)
Group 13
Juvencus (43)
Schiltzberg (6)
Liventia (UR)
Valliesta (UR)
Pripet Socialist Republic (28)
Group 14
The Greater Nordics (UR)
Nevis And Kitts (UR)
Kita-Hinode (51)
Hicana (21)
West Phoenicia (7)
Group 15
Ethane (9)
Alpine Union (19)
Anthor (41)
Wabijust (UR)
Mezropolis (UR)
Schedule: (Cutoff times between 8-9pm EDT, likely right at 8).
Sunday, May 20th: Group draw (at approximately 8pm, Eastern Daylight Time)
Schedule: (HOME TEAM ON LEFT)
Scorination Day- Wednesday, 5/23
MD1- 5 v 2, 4 v 3, Bye- 1
MD2- 3 v 5, 2 v 1, Bye- 4
MD3- 1 v 3, 5 v 4, Bye- 2
Scorination Day- Thursday, 5/24
MD4- 4 v 1, 3 v 2, Bye- 5
MD5- 2 v 4, 1 v 5, Bye- 3
MD6- 2 v 5, 3 v 4, Bye- 1
Scorination Day- Friday, 5/25
MD7- 5 v 3, 1 v 2, Bye- 4
MD8- 3 v 1, 4 v 5, Bye- 2
MD9- 1 v 4, 2 v 3, Bye- 5
Scorination Day- Saturday, 5/26
MD10- 4 v 2, 5 v 1, Bye- 3
MD11- 5 v 2, 4 v 3, Bye- 1
MD12- 3 v 5, 2 v 1, Bye- 4
Scorination Day- Sunday, 5/27
MD13- 1 v 3, 5 v 4, Bye- 2
MD14- 4 v 1, 3 v 2, Bye- 5
MD15- 2 v 4, 1 v 5, Bye- 3
(Halfway Point Day of Rest- Monday, 5/28)
Scorination Day- Tuesday, 5/29
MD16- 2 v 5, 3 v 4, Bye- 1
MD17- 5 v 3, 1 v 2, Bye- 4
MD18- 3 v 1, 4 v 5, Bye- 2
Scorination Day- Wednesday, 5/30
MD19- 1 v 4, 2 v 3, Bye- 5
MD20- 4 v 2, 5 v 1, Bye- 3
MD21- 5 v 2, 4 v 3, Bye- 1
Scorination Day- Thursday, 5/31
MD22- 3 v 5, 2 v 1, Bye- 4
MD23- 1 v 3, 5 v 4, Bye- 2
MD24- 4 v 1, 3 v 2, Bye- 5
Scorination Day- Friday, 6/1
MD25- 2 v 4, 1 v 5, Bye- 3
MD26- 2 v 5, 3 v 4, Bye- 1
MD27- 5 v 3, 1 v 2, Bye- 4
Scorination Day- Saturday, 6/2
MD28- 3 v 1, 4 v 5, Bye- 2
MD29- 1 v 4, 2 v 3, Bye- 5
MD30- 4 v 2, 5 v 1, Bye- 3
(End Group Stage Day of Rest- Sunday, 6/3)
Playoffs Begin, Monday 6/4
6/4- R32 G1 & 2
6/5- R32 G3
6/6- R16 G1 & 2
6/7- R16 G3 & 4
6/8- R16 G5
6/9- QF G1 & 2
6/10- QF G3 & 4
6/11- QF G5
6/12- SF G1 & 2
6/13- SF G3 & 4
6/14- SF G5
6/15- Final Game 1; 3rd Place G1 & 2
6/16- Final Game 2; 3rd Place G3 & 4*
6/17- Final Game 3
6/18- Final Game 4
6/19- Final Game 5
6/20- Final Game 6
*= if/when necessary
Are you planning to dominate this competition, but what to know exactly how to go about it?
First: Create a roster. This will get you a roster bonus. Not all rosters get the same bonus, though, as some are made to be real fancy and look like a ton of time and effort was spent in preparing it. They will get the higher roster bonus. But, if all you want to do is list a bunch of names, you will still get something. The format of 15 groups of 5 will make RP'ing especially important and possibly friendly for an unranked team to make the playoffs.
Then: Roleplay, roleplay, roleplay. You can have success here as a first time nation, but you have to work for it, too.
Within the roster, many people also provide descriptive information about their home stadiums. Half of your qualifying games will be played within your country, and this a great chance to showcase your venues to the world.
IMPORTANT: When creating a roster, you should include the following information and the specific corresponding answer for your nation. This is important, because the person who roleplays the game first is the one who determines how a score is arrived at (assuming they have roleplayed a game summary). The answers to these questions are whether or not they are able to do the following things concerning your nation.
RP Permissions:
Choose my run-scorers: Yes/No
Choose my lineup: Yes/No
Follow my Pitching Rotation: Yes/No
Godmod scoring events: Yes/No
RP injuries to my players: Yes/No
Godmod injuries to my players: Yes/No
Eject my players: Yes/No
DH used at home: Yes/No
Godmod other events: Yes/No
Other Info:
What they mean:
Choose my run-scorers: Can the opponent decide who scored for your team. Note that this includes ONLY how you’re individual players may have played, on an individual level. If you’re opponent says their starting pitcher struck out 15 of your hitters in their 1-0 win, then that is fine regardless of your answer, because it is a direct individual fact about the performances of their pitcher. If you answered no here, and they then said a particular batter struck out four times, then and only then do they violate this permission. Moral of the story, saying no here gives you control over how your players play, only. Not how the opponent’s players play. Most users answer yes to this.
Choose my lineup: Allows the opponent to determine any old lineup for your team. Most teams will include a lineup, and set this permission as no, and to follow their lineup. However, if you don’t really care, feel free to say yes.
Follow my Pitching Rotation: Same general idea as Choose my lineup, but with the rotation. Tip: Always check your opponent’s RP for their prior game to see if they declared a starting pitcher for your game, as well.
Godmod Scoring Events: This allows your opponent to be very specific, in complete detail, about your runs scored.
RP Injuries to your players: Answer accordingly. Some nations will include a caveat here that they are allowed, but only to say a play was hurt and nothing else, so that they can be the one to determine what happened.
Godmod Injuries: Taking the above to the next level. Can they do whatever they want in regards to injuries. Answer accordingly.
DH Used at home: Whether or not we use the DH is determined by the home team. (Much like it is in Major League Baseball). Here you are saying whether or not the DH is used when you are home.
Eject My Players: Can they eject your players? Some nations will include a caveat here as well that “for every one you eject your team, you can eject one/two/or more on mine.”
Godmod Other Events: We get silly on NS Sports. You have to have fun once in a while, after all. What this is asking if is the opponent can RP something completely crazy and unrealistic about the game, such as “the catcher put a spell on the basestealer as they were running, to make them fall.” or, “The pitched ball became invisible, so the batter had no hope.”, or even “Space aliens invaded, and decided they liked our flag better, so they helped our team with their significantly advanced technology”. If this kind of fun is for you, then put yes. If not, then put no. If you’re open to it, but don’t want to be completely caught off-guard, a message to say “telegram me your idea first” is common.
Other Info: Is there other information about your team you want us to know about? This is usually about a team’s playing style. A nation with an aggressive playing style may say they always look to take the extra base, and want to steal a lot of bases. A nation that wants to have their team to be explosive may want to say they score most runs via the long ball. Or, it could be to say something about your pitchers, like to never have a starter go more then 5 innings.
Play Ball!
Group/Playoff Structure: 15 Groups of 5. Top two teams per group qualify for playoffs (Group winners will be seeded 1-15 regardless of actual record. After that, teams are seeded in accordance to record. Wild cards are not automatically 31st and 32nd and are seeded with the second place teams), PLUS the next best two nations. Straight "bracket" style with no re-seeding.
Round of 32: Best-of-three
Round of 16: Best-of-five
Quarterfinals: Best-of-five
Semifinals: Best-of-five
3rd place series: Best-of-five
CHAMPIONSHIP: Best-of-seven