Welcome to...
—(••÷[ тнє ѕтσяу ѕσ fαя ]÷••)— SEASON 1 |
by Mincaldenteans » Thu Jun 04, 2015 1:33 pm
Welcome to...
—(••÷[ тнє ѕтσяу ѕσ fαя ]÷••)— SEASON 1 Note: currently in RP discussion phase, do not app yet please.
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by Mincaldenteans » Thu Jun 04, 2015 1:33 pm
Rigelian Wildlife
(Updated as of 7/29/15)
The Daggerwrist
A human sized, arboreal, liquevorous predator, the Daggerwrist is a very elusive creature that feeds in the same way as arachnids. The creature is capable of gliding, but is also a quadruped. While mainly feeding on Skeelies, who are fully airborne creatures, it can also attack earth bound creatures, occasionally stalking burrowing creatures while also capable of running after prey, though it's dagger-like front appendages make it extremely difficult to run at fast speeds. They also use powerful muscles in their legs to allow them to make great leaps to maximize the distance they can cross on each glide. Like many other species on the planet, they utilize bioluminescent lights. This creature's favourite 'spot' would be the pocket forest of Rigel.
Plaque Bark Trees
These Earth-equivalents of trees are tall plant like organisms which rely on minerals, water and the sun's energy for a living. The trees are made up of a very large trunk with a thick crust permeated by photosynthetic covering. The trunk gets less wide on the way to the top. Attached to the trunk are sharp 'branches' with a similar anatomy to the trunk. The branches however have an extra layer of photosynthetic layers. The trees provide food for Skeelies and hunting spots for daggerwrists as well as harbouring other species.
The trees in pocket forests are quite far apart due to complex and extremely deep root networks. The pocket forest are also very rare due to the hostile nature of the planet. And are not very large. Occasionally, a leaf like organ will be grown on a branch.
The Gyrosprinter
These 'gazelles' compromise of a horse-size creature with a naked skull and strong, merged legs. The legs have merged during the course of evolution for the creature to be able to get away from predators with much greater speed. They have a special organ for maintaining balance. It feeds using a long tongue , which spreads apart to form a net similar to a fungi's, using which it captures every organism that is floating in the air at the moment, swaying the tongue as it moves about.
Arrow tongue
A bipedalien with black coloration and red spotted biolights. Averaging about eight meters tall, an Arrowtongue impales its prey with a 3 meter-long, serrated, arrow-tipped proboscis. Like many spiders on Earth (and like most predators on Rigel), Arrowtongues are liquivores, injecting digestive juices into their prey and then sucking up the liquefied organs. They are fierce, solitary hunters found on the grasslands of Rigel. Like most of Rigel's animals, their pointed, spade-like heads contain no true jaws. They use sonar in order to find other species and food
Micro flyers
Micro flyers are small creatures of various species that inhabit Rigel's lower airways, being the base of most ecosystems along with the Pollen.
The Pollen and Aerophytes
The Pollen are microscopic organisms that float in Rigel's airways, often reaching incredibly high altitudes due to their lightweightness and anatomy. They are the base of virtually all ecosystems(along with aerophytes) and feed through photosynthesis among other things. Aerophytes are Microscopic vegetative organisms that float on Rigel's air currents and constitute a major source of food for several species on the planet.
Beachquills
Beach Quills are short-range attack hunters and are some of the smallest creatures on Rigel. They attack in colonies and kill their prey with a neurotoxin. They can propel themselves by means of a folded muscular "foot". The beach quills look exactly like their name, they are 76 mm in length.
Bladderhorn
This creature is a bright blue, rather comical-looking bipedal animal, with two "antlers" extending out of the sides of its head and have red biolight markings on them. The antlers are actually sacs designed to inflate and make it look much larger than it truly is. Bladderhorns make bellowing sounds by deflating the air sacs. The Bladderhorn uses its "antlers" for communication.
Prismalope
A tripedalien of Rigel's plains and deserts, Prismalopes often travel in herds. The first thing one notices about this creature is its massive prism-shaped head. Though it appears ungainly, it houses the Prismalope's grasping tentacles, which it uses to capture small prey. This fast-breeding creature is preyed upon by a multitude of predators, both terrestrial and airborne. It is also very numerous.
Prongheads
Prongheads are bipedal plains predators that feed on Gyrosprinters, Symets and Littoralopes. They are named for the three hollow prongs protruding from their faces that act as tubes to siphon liquids from their prey, since they use their feet to inject their digestive fluids into prey. They hunt in pack in a similar manner to wolves on Earth.
Littoralopes
Littoralopes are placid, slow-moving quadrupeds with little evidence of intelligence. They also have tails resembling their heads, similar to Symets. This feature probably evolved to confuse predators.
Symets
Symets are bipedal herbivores named for their protective symmetry. The symmetry most likely evolved to confuse predators. A Symet
Unth
The Unth is a tundra creature with asymmetrical tusks. Unths are named for the sound they make when they take a step. Unths live in herds. Unths had only one gender but still fight for mating rights.
Stripewing
The Stripewing is an odd two-meter-tall flying creature with stripes on its wings that breaks into a hopping frenzy each night. Stripewings will fold themselves into compact shapes.
Skewer
The largest aerial predator of Rigel. It is a humungous flying animal, with a wingspan of 50 feet (over 15 m). Not even the largest pterosaurs (like Quetzalcoatlus, with its 40-foot (12 m) wingspan) from Earth have a wingspan even approaching that size. Its wings do not flap but squeeze, shifting shape to shift flight. It is actually propelled by combusting methane gas in four jet-pods on its wings. This allows the Skewer to travel at speeds of 200 miles per hour. Its killing tool is a hollow lance that impales its prey, injects digestive enzymes, and sucks the corpse dry. The Skewer also hunts in groups, each Skewer dropping the spoils and another swoops in to feast. No large animal on Rigel is safe from the skewer.
Sac-back
The Sac-back gets its name from the sac on the male's back. The sac is used to store pre-digested food from the "sea", which is later fed to the females. Male and female Sac-backs live completely different lives. Males live on the surface, walking around on their three legs. Female Sac-backs dig "tombs" in which they bury themselves. Once buried, the only part of the female that sees the light of day is her mouth and tentacle.
Rigel Tomato
Darwin Tomatoes are giant molds that grow in the pocket forests. They can grow to be at a maximum of half a metre.
Electrophytes
These red, mushroom-like plants electrocute animals that stray into their fields, and then consume them alive.
Polardots
A plant with small blue flower like organs that live in the polar and colder regions of Rigel.
Stickball Plant
The Stickball Plant is part sponge and part virus. The only creatures that eat them are the Gyrosprinters.
Fodderball Weed
The Fodderball Weed produces football-like fruits called zimns. These weeds have a lightweight construction that puts them at the mercy of every wind.
Stalkers
Stalkers are colony-living predators that have several different tasks. Scouts find large, slow moving prey and mark them with a special scent, then return to the nest to spread the word. Workers then swarm out in huge numbers, detecting the prey and work together to bring them down and kill them. Finally, there is a queen, who stays in the nest and constantly lays eggs that become new stalkers. This lifestyle is based on earth's hornets.
Groveback
The Groveback is one of the largest creatures native to Rigel. When fully mature, they are large enough to have entire stands of trees grow on their backs during the long periods of dormancy spent buried in the ground. Once mobile, they travel on two large front legs and a rear appendage shaped much like a boat rudder. The Groveback feeds by absorbing nutrients from the soil through the skin of its underbody as well as feeding on the microscopic plants and animals that number in the millions in Rigel's air currents. The Groveback is one of the few creatures on Rigel with true jaws. The Groveback is a truly enormous animal, however can be easily killed by a colony of Beachquills. Other creatures, even the Skewer, do not risk getting close to mature forms.
A grove back approaching a colony of Beach quills, something that will lead to its death:
Tubegrass
Long grass which is hollow like a tube giving the plant its name. It is striped.
Gourd Tree
15-story tall plants that are supported by root-like stilts. Gourd Trees are either hollow or spongy inside. They have to be for the stilts to support them.
The Spitter
A relatively small(25-40 cm), omnivorous and mostly nocturnal creature, the Spitter spends two thirds of its time under ground, coming out only in the deep of the night. The spitter is a burrowing quadruped and over the course of evolution, it's front appendages became modelled like effective shovels while its hairs help it stay warm during the night. Like most Rigelian wildlife, the spitter doesn't have jaws, but rather a proboscis, which it effectively tugs away into its 'neck' when digging to prevent damage. Once again, like most Rigelian wildlife, the spitter doesn't have eyesight but relies on Sonar and to a lesser extent on hearing, vibrations and tactile senses. When cornered(this happens rarely), the creature spits an acidic bile, that isn't deadly, but quite corrosive. Naturally, it uses the bile to dissolve earth and sand when digging through stronger materials. To dig better, the creature also has keratin encrusted over its front digging appendages.
Butchertree
Many species prey on the numerous, fast breeding Prismalope, but the Butchertree is the only species that actually lures the Prismalope instead of chasing it. Dotting the plains of the northern hemisphere, the Butchertree kills anything that comes within range of its four branch-daggers. They have a bizarre relationship with an unnamed flying organism, which is the primary food source of Prismalopes. The Butchertree grows underground roots that resemble these fliers, allowing the "tree" to lure Prismalopes close enough to try to kill and eat them. It is unknown just how this species reproduces. One possibility is that the small flier it associates with transfers eggs and sperm between individuals. Another possibility is that the flier itself is the second gender of the species, an extreme form of sexual dimorphism. Either way, young Butchertrees are found close to their "parent", and are connected to them through an umbilical cord similar to that of the "growths" that mimic the fliers. The cord disappears once the young are capable of nourishing themselves. The Butchertree is one of the only species known to prey on Skewers. Most information about The Butchertree is unknown as it is too dangerous to get close to, meaning an almost impossibility of surveying it properly for scientists. Which is why scientists could only guess what the unnamed flyer is(whether its a different species, the second gender of the Butchertree etc) and how the Butchertree actually works.
Carver Wing
An incredibly aggressive ectoparasitoid flyer that lays its eggs on the dorsal survases of large animals. Once the eggs hatch, the Carver wings will devour their host.
Brain Balls
Brain-like creatures that resemble brain corals. Described as huge, colonial earthbound floaters, not much is known about them as they are quite rare.
Diskflyers
Diskflyers live around Rigel's remaining Seas and water bodies and operate within very distinct four square kilometer territories. It is not known whether young Diskflyers stay within the territories in which they were born or if they leave to establish new territories of their own. Diskflyers are hermaphroditic, like most of Rigel's fauna, and mating impregnates both partners. It is not known whether diskflyers give birth to live young or eggs. Possibly related to skewers. They are relatively rare due to the scarcity of water on Rigel.
Amphibians
Medium(0.5-1.5 metres in length), amphibious quadrupeds that live on the shores of large bodies of water. They look like a cross between an axolotl and a lancelet. They are pretty much the only species that even closely resemble Earthican species and one of the few species on Rigel to have true jaws. They are very rare, omnivorous, but do not pose a danger to humans.
Fin Leg
Small, silver, barrel-shaped herbivores with two fin-like limbs, hence the name. Even though it only has two fins, it walks on four points, two on each fin. They feed on the semi-liquid membrane of the jelly-bladder plants. They are also amphibious but they are rarer than the Amphibians as they need slightly deeper water to breed.
Jelly Bladder Plants
These are plants with relatively large jelly-like forms on their stems. Many creatures eat these plants. While very abundant(relatively) everywhere, the number of these organisms triple or quadruple near bodies of water and double in Pocket Forests.
Rigel Moss
These are the plants that are usually seen in the rare grasslands, pocket forests and bodies of water. They are however very numerous and are also present in deserts. They resemble green moss on Earth.
Hoppers
Small(30-70 cm height), biped, naked creatures that migrate from place to place in medium groups. They have powerful hind legs and are very fast(20 km per hour). They are easily targeted during the cool nights as they are cold blooded(an evolutionary path that helps them be so active yet waste very little energy) and can barely run away from predators. They have a special, sharp proboscis with which the suck gelly bladder plants and scrape Rigel moss. They are one of the few animals on Rigel to have eyesight, a reminiscent to a time when eyes were spread through Rigel's species. While their eyesight is very good, like all creatures, sonar is also present.
The Luna Flyer
An aerial relative of the Spitter, the Luna Flyer is a nocturnal creature with an anatomy very close to that of a Spitter. It's front appendages, however, were changed over the course of evolution into powerful wings that allow it to take into the air. It hunts in a similar way to the Skewer, with its back legs extremely atrophied(they are not visible any more). The creature does however have hard living conditions and a relatively short life. The problem is that the creature is obligately nocturnal, sunlight and heat can damage its skin. Since it has nothing to dig tunnels with to hide in, it is forced to constantly circle the planet to always be in the night zone, meaning that it needs copies amounts of energy and even the slightly weak quickly die off. To compensate for their short lifespan and high mortality, the Luna Flyers are very fast breeders, able to give birth in the air five times for each female. Yes, these creatures have two sexes like the Spitters, a rarity among Rigelian creatures. A female has a very short gestational period- three days and as much as ten wombs, each with a different conception date. The flyers are constantly on the search for food as well, wiping out other night creatures by swooping down on them or using their acid to take them down from the air. This complex lifestyle allows them to survive in sufficient numbers.
Trunk Sucker
The Trunksucker is a small animal that glides through Rigel's forests and clings to Plaque Bark Trees, sucking their sap. The Trunk Sucker is hunted by the Daggerwrist. It is a very widespread creature in the Pocket Forests.
Ol
The Ol are the dominant aquatic life form in most bodies of water of Rigel. They have a streamlined body and tactile sensors all over its body. They coordinate with sonar and smell in large groups. They feed on the water equivalents of Aerophytes. While spread in most water bodies, the Ol generally need a depth of at least 5 metres, but are able to live in less deep water as well as hibernating in mud in sufficiently large groups to reproduce properly when the water deepens and/or rain falls. They propel themselves with the use of their lower body. They feed by filtering mud, sand and water.
Akatziri
Massive, stalking beasts that roam the desert in packs, a sort of tribal organization. No Akatziri ever breeds within their pack, but instead intermates with other packs, and the children stay with the mother. They're extremely territorial, and are generally considered scavengers on a large scale. However, due to their large amount of energy requirement for being so large, they are forced to turn either to cannibalism or predatory natures to ensure their survival. The Akatziri posses a beak-looking proboscis that they use to feed on creatures. The creatures are slightly taller than a giraffe. Their young are capable of moderate flight.
Stoveil's beast
Known actually by another, extremely long, latin name, these predators are unique, and have adapted to their surroundings very well. Completely solitary, Stoveil's Beast has the ability to stand on its hind legs, and propel itself forwards in a leaping motion. They're infamous for digging pits in the sand, and waiting hours, maybe days, for the right prey to come along, and then they pounce, their infamous high-pitched scream being the last thing many a vagabond has ever heard. This creature uses sonar and vibration to locate prey. It is not capable of long running which is why it lurks to pounce on its prey. It is a crepuscular species like Earth's tigers. It is the only Rigelian carnivore to have jaws, even though it uses them only to rip flesh so the prey bleeds to death, after which it uses its proboscis like other animals.
Sketch of the creature(-eyes):
Rigelian Papaya
Somewhat related to the stickball plant, this 'plant' grows edible succulent round grey fruits. Eating too much(more than 4) will cause severe hypervitaminosis. Eating one or two, will give you a supply of vitamins. It is consumed by Prismalopes, Symets and other creatures who pierce the fragile membrane of the fruit.
Agora
A small, herbivorous diurnal quadruped creature. The Agora dwells in Pocket forest and burrows. Occasionally it might dwell on the surface but this happens rarely as it risks getting killed by carnivores. The creature is covered in hairs completely with only its proboscis sticking out. It's fur is soft and matches the colour of the desert. The creature has three sexes and is very populous, it's main sense is sonar and vibration. The creature is quite clumsy and might pretend a rock when cornered.
Poleria
The Poleria is a small, flying creature whose maximum size never reaches more than half a metre in length. It is legless and relies on sonar to navigate. It is a filter feeder that feeds on mainly aerophytes. The Poleria is bluish-purple in colour, is very lightweight and and has short , but stretched over the body, wings that have an anatomy like that of a Skewer. While usually exchanging genetic material and traveling in large groups, Polaria is a hermaphrodite and is diurnal, forced to constantly travel in a way like the Luna Flyer, but vice-versa.
Lorr
Yet another member of the so-called by scientists 'Spitter Genus', the Lorr is a relative of the Spitter and Luna Flyer. This creature, unlike its two nocturnal relatives, is diurnal and dwells in mainly Pocket Forests but travels through the vastness of the desert to different Pocket Forests, water bodies and fields. The Lorr resembles a rather small, bipedal creature with sensitive hairs on the tip of its proboscis. While having atrophied the glands thanks to which its relatives 'spit', this creature uses the leftover of the glands for communication as the species has a very sensitive sense of smell in the form of small pore-like openings running along its body, the liquid expelled through the glands being very scented and easily picked up the scent organs. Lorr are also able to change their colour to suit their surrounding and are bipedal, standing at half a metre and being about the same length as well. They travel in groups as large as six members, have a streamlined body with bony ridges on its back, are ectothermic and are omnivorous. It's main senses are those of sonar and scent, yet they also have a light sensitive spot on top of it's head. Like all of its relatives in the family, they have have two sexes.
Stinger Fan
A 'hybrid' between an animal and plant, this creature somewhat resembles a large flower with an average height of 1.5-3.5 metres. It folds up during the night and is present in swamp-like and generally at least somewhat rich in water areas in large groups that are sometimes referred to as 'Stinger Fan Forests'.
Trot
The Trot is a generally slow-moving(but actually capable of faster-than-horse long term travel), large(5m in length and about three and a half in height), sextuped animal with armoured skin that moves in medium herds. It is often compared to Earth's equines. This animal has two ways of feeding itself: filtering the air for aerophytes using flaps on its neck and using its prolonged mouth as a proboscis to pierce jelly bladder plants and other flora, using its long anteater tongue lined with keratin ridges and hooks to consume other food. The Trot is considered a domesticated species and is used as a substitute for the horse. Like most creatures on Rigel, it uses sonar to get by, however vibration, hearing and smell are important senses as well. The second species, dubbed the 'Eyed Trot', has rather primitive eyes, one of the very few animals which had actually evolved eyes at this stage of the planet's biological evolution rather than 'loosing' them. The regular Trot has light sensitive spots that can also 'see' silhouettes. There are approximately five species of Trot, as thought out by biologist that have arrived on the planet, there may be much more. It is thought, and true, that the domesticated Trot are much faster than their wild relatives due to the domestication process which selected those fast enough while also encouraging and forcing them to take to speed much more often.
Ferns
Ferns are extremely hardy plant organisms that can be even occasionally found in sole group in the desert, despite being mostly found in fields of which they are a pretty important component. Although not as nutritious and frequently eaten as the Jellybladder plant, this species makes a very important component in the food pyramid for many creatures. They have a tetramerous radial symmetry and can be somewhat confused with Medusa's poisonous appendages. They are brown-green in colour, as well as looking slightly like a fern if looked at in general.
Medusa Magna
A large(3.5-5 metres in height), placid carnivorous creature whose 'tentacle' like appendages are extended over the ground to stand still as if they are a harmless plant organism, when they snatch unsuspecting prey and brutally bruise it with poisonous spikes and ridges until it dies of its injuries, then making its mouth go upwards to protrude from the earth to swallow the victim. The Medusa can then go on without food for years. Medusa's young are airborne and feed on mainly aerophytes until they become too large for flight and burrow themselves into the ground. Medusa Magna is a hermaphroditic organism, however the young frequently exchange genetic material. It relies on mostly vibration. It's aerial is the desert.
Orange Fruit
A hardy, heat resistant plant that has a bright saffron coloration with fading khaki spots. It is made up of a very hard stem and powerful roots, that are rather for keeping the plant in place rather than sucking water from the ground, but are jot exempt the either the functions. It's main source of water would be a flower-like bed on the top of its stem, which can reach up to nine times more wide than the stem and can fold and unfold depending on the weather, slightly resembling a closed umbrella when its closed. Like the jellybladder plant it has, although smaller, nutritious fruit like sacks. It is spread across low lying plains, pocket forests, near and on the shores of water bodies and can be occasionally met in the deserts.
Johanna-Annabjørg Plant or Sígurðadóttir Plant
Discovered by Scandinavian sister scientists Annabjørg and Johanna Sígurðadóttir on their trek around the planet, this organism is a rather small(5 cm in height and usually 2-10 in width) grass like plant that grows in sheafs. It is shamrock in colour.
These creatures are unique to the Great Khan Desert, and are best known for their significance to the The Özgür Insanlar jāti and the Eggyé Válunk Ragadozók Tengrist belief.
The Narbus are agile, quadruped creatures prized for their endurance running, although they are able to sustain a fast gallop when pressed. Similar to a trot regarding certain dietary habits, Narbus also prey upon large creatures during the heavy drought periods. Pods are relentless and capable of successfully preying upon a grovebacks, harassing and running their massive prey to exhaustion. It is seldom that such a hunt takes place, however, and most narbus are content to hunt or forage for other things.
Narbus have an unspecified symbiotic relationship with the Özgür Insanlar, and are kept undomesticated by them in order to preserve the creature's keen senses and predatory nature. They serve as mounts for scouts and as pack animals for their caravans.
Paddelus
The Latinus Paddelus, affectionately known as a Paddle, is one of the Özgür Insanlar's sacred animals.
The ability of paddelus to read human gestures is remarkable. Paddle are remarkably similar to human infants in the way they pay attention to us. This ability accounts for the extraordinary communication Özgür Insanlar have with their wild companions. Some paddle are so attuned to their human companions that they can read a gesture as subtle as a change in eye direction. The communicative abilities are mutual, however, and the experienced Özgür Insanlar looks no further than to his paddelus to determine approaching weather or encroaching danger.
Paddle are excellent trackers and natural herders. The size of a large dog, they often serve as a warning system, shrieking at hostile strangers or animals to alert their resting humans. They are fiercely loyal once they bond with a human, and will defend their companion from predators. Likewise, the Özgür Insanlar revere the paddle for its abilities and tend to its needs.
It is said that Tengri sung both humans and paddelus into being at the same moment, and both emerged from his sacred mouth as two pearls. One pearl fell however, and was lost amongst the stars. Now that pearl that was humanity has been found, and humanity must learn to exist as Tengri meant it to. The paddelus, ever faithful, is meant to be the guide.
Fireflockers
Fireflocksers (or bali'chak) are frequently found near fires or other luminary sources. Cute, pink, and roughly the size of an Earth hamster, Fireflockers prey upon the tiny creatures attracted to the light, as well as scavenge for scraps left behind by humans. They're considered good luck charms and kept as pets by children and caravan members alike.
Ölümcül canavar
Ölümcül canavar are frequently found in Özgür Insanlar and other Rom camps. It's tendency to dig and lie in wait like its larger Stoveil's beast cousin make it an excellent form of protect for the tribe. Intelligence levels on par with a dog make it easy to domesticate and train, and although these ambush predators still retain their instincts, they are treated with favor and often allowed inside tents or vehicles when the weather turns unfavorable.
Groups and factions
of PostapocalyptiaArchaeologists' Association
Archaeoholics Anonymous, as some like to call them, or Arch Ass as they're mocked by their (admittedly numerous) opponents, is a wealthy and influential organization that focuses on the discovery and study of alien artifacts and ruins. They're very jealous of said objects and consider themselves to be the sole scientific authority on Ancient Rigelian studies. If you see their people at a dig site, don't loiter around -- they might open fire at you. The ranks of the AA include archaeologists, soldiers and logistics personnel, but they're also known for hiring vagabonds and paying good prices for any artifacts brought to them.
The Association's headquarters are based in Montecristo, the largest and most prosperous of Postpoc's cities, sometimes called Little Earth, but their reach extends to most of the planet. They often clash with Gazprom on the edges of the Deep Sands, even though neither group has much interest in what is mostly considered to be useless wasteland.
Gazprom
One of the great conglomerates who initially settled Rigel-3, the originally Russian but these days mostly Chinese-owned Gazprom has, as opposed to most of their competitors, managed to retain some degree of organization and influence. They control large parts of the timonium refineries in the Eastern Dune Sea, an area very rich in the element, and have a large, if ill-equipped and only moderately trained security force.
ScanPower
Founded in the Scandinavian Commonwealth during the early 22nd century, ScanPower took immediate interest in Postapocalyptia's timonium reserves when word spread back to Earth. Their haphazardly set up command and supply structure collapsed following the Incident, leaving only a few pockets struggling to have some semblance of control.
UNSEC
Called UNSEC by most PostPoc residents, the United Nations Space Exploration Committee Expeditionary and Settlement Mission - Rigel 3 (for you assholes who want full names) was UNSEC's official mission to Rigel 3. Comprised of UN peacekeepers and civilian experts, UNSEC was the first official body to begin to establish settlements on Rigel 3 and to tap into the timonium resources on the planet. Under official UNSEC doctrine, UNSECESM-R3 was to maintain order on Rigel 3 and assist the colonists, corporations, and other organizations active on Rigel 3 to construct a government in order to regulate matters on Rigel 3. That was, until the sky came falling down.
With no way to contact Earth, UNSECESM-R3 was left in control of the planet. Despite their best efforts to maintain order on the planet, everything began to fall through, with various groups claiming areas of the planet and torching UNSEC outposts. Fighting between UNSECESM-R3 and its rivals commenced throughout Rigel 3, and after 10 years of constant fighting, all sides decided that the conflict was a waste of time and resources, and UNSECESM-R3 left the war with a sizable amount of territory, though attempts to regain control of lost territory have been met with failure, due to UNSECESM-R3's finite amount of resources.
Despite the past 20 years of isolation from Earth, UNSECESM-R3 Peacekeepers are among the most well-equipped and well-trained fighters on the planet, though training has begun to slack off in recent years..
NexComm Mobility
This mega-corp came to Rigel 3 hoping to establish a global communications monopoly. They got what they bargained for and more. With companies that abandoned the planet once titonium became a farce, they were stuck with a global communications network that hardly anyone was using. Most of their workers are gone; the network is operational, somewhat, left to the automation drones to maintain the it. Blackouts are frequent. Its a hacker's playground.
Dynamic Unlimited, LLC (D.U.)
This cordoned of portion is run by none other than D.U. High military grade weapons, solid foot soldiers, and enough gear to make the biggest bad ass weep in awe, or stew in envy. Their shit’s not for sale though, so if you manage to salvage one, keep it and run like hell. There’s a price to be paid joining up with D.U., and no one knows exactly how to become one of them. Nor does anyone know exactly what it is they do. Couple thing’s for sure though: it’s a lifetime commitment and no one close to you sees you again.
Locations large and small
(visit scenic...)
Free City of Montecristo
Montecristo is a unique city in many ways. Not only is it the largest settlement on Rigel-3, it is also completely unaffiliated with any of the major factions of the planet.
Located in the fertile (by Postpoc's standards) Heartlands, Montecristo looks more than a bit peculiar when approached on foot or by vehicle. The first thing a traveler sees is the expansive ranches arranged in a circular formation, followed by squat and wide buildings, then nothing. Only at the buildings can one observe the vast sinkhole the city is built into. The wide buildings are actually huge lifts designed to descend passengers and cargo into the city proper.
The city is divided into eleven levels:
L11 - Environmental and Weather Protection: not a level in the usual sense, although it is officially considered one. Consists of the supports and control centers for the huge tarpaulins that can be extended over L10 in the event of a potentially hazardous weather phenomenon, such as a sandstorm.
L10 - The Summit: the uppermost proper level of the city. Ridiculously opulent compared to the rest of Montecristo, L10 is home to many luxurious hotels and casinos, as well as the headquarters of several planet-spanning enterprises, such as the Archaeologists' Association. The very few people who actually live there have little contact with the populace below.
Twixt Hills
The World's End
Deep Sands
Sandman's Gorge
Howling Divide
Náttúrbærinn
A rather large town first formed by a group of scientists who settled near Hvalur Stöðuvatn. The then settlement grew as more scientists gathered in the area to explore the huge(by Rigelian standards) body of water. Much technology was also brought to assist the scientists and explorers in charting the lake's geography, geology, chemistry and biology. The settlement eventually grew at a very fast rate(faster than other settlements near biodiverse ecosystems), most of its population well-educated professionals, including scientists. Recognising the mistakes of humans on earth, who turned every ecosystem they touched to shit, thus harming themselves, the population chose a rather ecological approach to living near the precious lake. After the events following which Rigel was blocked off from the outside world, Náttúrbærinn was left rich with technological resources and great minds, ultimately including good weaponry and agriculture. The population set up a technocratic government that worked very efficiently in all matters, eventually including guarding the town's territory. Fearing a potential war for its array of resources, including intellectual property that the town was rich with, the town became a protectorate of AA, something that was beneficial to both sides(or else AA wouldn't accept it). The town continues to grow and has the best healthcare and education on Rigel. The town is very civilised and unlike other places doesn't harbour brothels and things of the sort. It was deemed as 'the last civilised and lawful corner on Rigel' by the AA itself. The Town has excellent defence systems and a more than able military, as well as an efficient police force.
Freebooters Lane
A lawless shantytown proclaimed as a “free city” run by the most influential bad asses. Its filled miscreants, scallywags, and all manner of unpleasantness and the usual not-so-unfriendly citizen that just happens to live there also. Here you find trouble, cheap women (or men), booze, and a parties unlike any other on PostPoc. Don’t turn your back on anyone, though, as it’s likely you’ll be robbed. Or stabbed. Think of it as Tits Hills + World's End, only much much bigger and funner. Yeah, funner.
Theresa’s Hope
Originally called Settlement 1783-A, it was once the starting colony for workers of the mega-corp Avtek Industries; its sole mission was to collect as much titonium as possible. It is now one of very few ‘safe havens’ on PostPoc governed exclusively by remnants of Avtek's staff that were left behind and protected by its own security force. Story has it that when it became impossible to leave the planet, the CFO of Avtek climbed up the mountain east of the colony without any gear and prayed at the precipice for days to her god for salvation. No one has seen her since. The town has since been renamed in her honor.
Cloudripper
Originally a standard UNSEC Ground-to-Orbit defense emplacement, it was abandoned shortly after it's construction after it was realized the Northern Wastes were virtually useless and resource poor. Construction of a second one was abruptly stopped in the planning stages when the Flux hit. The gun, and the surrounding base, were left to the elements until a band of nomads claimed it as their home. They are a peaceful group, mainly spending their time attempting to replicate more complex pre-Flux technology, like the gun itself. They trade with whoever passes by, rarely get involved in political mucking about, and are the most well armed sons-of-bitches on the planet. While they may lack a plethora of small arms, they control the largest selection of heavy weaponry on the planet, including the Cloudripper itself, which is a 80cm cannon that can fire nuclear warheads into orbit. They share their home with the Scavenger migrant clans.
Society and culture of Rigel-3
(WIP)
PostPoc OST
(Note: Compiled by Ayr. Credit for the music goes to their respective composers.)
01 - Rigel Three Overture
02 - Born To Be Wild (Main Theme)
03 - Twixt Hills Firefight
04 - Breaking Down The Borders (EP1 Credits)
05 - Remembrance
06 - Badlands Battle
07 - I Want That Sniper Down! (The Attack On Sandman's Gorge)
08 - Fighting Dildozer
09 - No Rest For The Wicked (EP2 Credits)
10 - Through The Sands
11 - Remember Ezekiel
12 - Wildest Dreams (EP3 Credits)
13 - A Race Against Time
14 - The Glow
15 - The Battle For The Glow
16 - Carrier Down
by Mincaldenteans » Thu Jun 04, 2015 1:33 pm
by Mincaldenteans » Thu Jun 04, 2015 1:33 pm
Cylarn
as Willis Clark
the MercenaryName: Willis Clark
Sex: Male.
General appearance: Willis.
Skills: Willis is a trained UNSEC officer, trained and experienced in the usage of a variety of weapons, leadership tactics, and equipment. He is well-versed with the usage of an assault rifle, as with pistols, shotguns, sniper rifles, and crew-served weaponry. He isn't the best at hand-to-hand, but he knows his way around fists, feet, and grappling. Serving with UNSEC's famed Independent Patrols and working as a gun-for-hire has given him years of experience, fighting everyone from bandits and Gazprom to Stoveil's Beasts and Dynamics Unlimited.
He has also received training in advanced land navigation, rappelling, air assault operations, basic vehicular operation, outdoor survival, escape and evasion, and a number of other useful military skills.
Likes: Solace, quiet, competency, Russ Gellar under fire, attractive and intelligent females, UNSEC, a fine cigar, a fine glass of scotch.
Dislikes: Russ Gellar as a person, lawlessness, raiders, idiots.
Reason for becoming a Vagabond: Because of Russ Gellar's shenanigans, he was the subject of an UNSEC inquiry. Rather than get tied up by the investigation and have some of his unit's "exploits" exposed, he resigned his commission and became a gun-for-hire.
Highfort
as Temir Talgat
the TinkererName: Temir Talgat
Sex: Male
General appearance: Temir
Though he has little practical reason or propensity to show his face, he has brown eyes and a weathered, slightly wrinkled appearance due to sun and windburn. His skin stretches tightly over his high cheekbones and is discolored due to scarring and the aforementioned burns, appearing mostly a light brown with some pale splotches. His hair is kept in a short crop cut to ensure it doesn't catch on fire when he's working in the forge, and it's black with slivers of grey. He has no facial hair and keeps clean-shaven.
Skills:
- Metalworking
- Maintaining mechanical equipment
- Bartering
- Sniping (up to 500 yards / 450 meters)
Likes: The Cult of the Great Khan, Great Khan, metalworking, reading, drinking, technology
Dislikes: Archaeologist Association, thieves, blasphemers (against the Great Khan), oligarchs, scam artists
Reason for becoming a Vagabond: Temir saw an opportunity to further the cause of the Great Khan by searching for possible ways to restore her to flight capability in the form of finding and reverse-engineering the various alien artifacts that dot Rigel Three. He also saw an opportunity to spread the word of the Great Khan to others while on his travels, acting as a sort of quasi-missionary while on his quest to unearth the future salvation of the Great Khan.
Esternial
as Zed, M.D.
the DIY SurgeonName: Zed ("Z-3" or "Zee Drei")
Sex: Male?
General appearance: Zed
Skills: Zed is a licensed medical practitioner and a pretty decent cook, especially when it comes to spicy foods. He has extensive training with firearms and combat, and knows his way around prosthetics maintenance.
- Multi-Use Generator (aka "MUG"). Can condense water from the atmosphere and heat it to produce scalding liquids. Currently set on "fristi". Settings can be changed by interacting with the MUG's AI.
- Cybernetic arm (left). Contains an energy wave generator capable of producing a surge of energy. Can also transfer power to the MUG. At low energy settings it can overload/destroy electrical devices or knock out people (effects similar to a tazer). At higher settings it produces strong microwaves. Uses energy cells containing Timonium, lasting a significant amount of time. At maximum settings it can deplete an entire cell of Timonium in an instant, discharging all the energy at once.
- Nanomachines, monitoring his medical data and saving it on a small storage drive mounted on his right arm.
Likes: Zed is a very curious individual, sometimes leading him to execute a vivisection on a non-consenting, fully conscious pedestrian. He enjoys learning and looooooves factoids.
Dislikes: He dislikes overly serious people and being jump-scared. Several people have been accidentally stabbed in the face in the past.
Reason for becoming a Vagabond: Adventure.
Mincaldenteans
as Aubrey Sian
the ConfusedArtistName: Aubrey Sian
Sex: Male
General appearance: Aubrey
Skills: Close combat, some knowledgeable tech know-how, decent cook, basic first-aid, photography (first love). Capable con-artist.
Likes: exploring, photography, a half-decent drink, men
Dislikes: Keeps a simple code to not cross himReason for becoming a Vagabond: No better job that lets him explore while keeping under the radar of Dynamic Unlimited.
- Don't tell him what he can and cannot do
- A deal is a deal
- If it's Dynamic Unlimited: run, hide or die
- If it's Severine Fields: kill her... maybe
Swith Witherward
as Esma Aksu
The Survivalist
Name: Esma Aksu
Sex: Female
General appearance: Esma
Esma prefers vibrant fabrics dyed in the red and purple tones associated with her tribe. However, like most of her kinsfolk, drab coverings work as camouflage while walking the open desert. The garments are loose-fitting to protect her skin from the sun while also allowing sweat to evaporate. A veil across her nose and mouth keeps out the sand.
Skills: She's a kinswoman from the oasis, and a wilderness survival guide. Her specialty is specific to the Khan region. Attuned to nature and mindful of the living things around her, she can often determine approaching weather or lead a lost team through featureless terrain just by paying attention to the deadly things around her. (Animal behaviorist... it's more than a hobby.) Subskills include hunting and tracking, as well as traditional stick fighting. Bartering (black market style) skills are mastered at a very young age. She can read and write, and enjoys drawing. Her childhood in the Oasis provided a working knowledge of several indigenous languages, and a knack for storytelling. Cheap schtick skill: can play a flute.
Likes: intelligent people; her pet; storytelling (a traditional activity).
Dislikes: religious zealots (although she, in a sense, is one); loud, brash outsiders incapable of respecting the nature around them (nothing decimates quite like predators and storms); pickup artists
Reason for becoming a Vagabond: Hired as a professional guide
Jessjohnesik
as Johanna
the AssassinName: Johanna
Sex: F
[b]General appearance: http://i.imgur.com/BDWDlQv.jpg
Skills: Johanna has mastered Silat and widely uses her fighting skills to get rid of human threat. Previously an assassin working for DU, while also a spy for AA, Johanna is skilled in close quarter and hand to hand combat, as well as reconnaissance, utilising her natural acrobatic prowess and flexibility to her advantage. She's also a decent enough medic, but not too good. She's a decent shot and knows her way with weapons too. Having spent some time in AA's laboratories, she somewhat knows how to get around with scientific equipment to a limited extent, primarily chemicals
Likes: Monetary/financial incentive, liberty, combat, adrenaline, knowledge, intelligence, pragmatism, realism
Dislikes: Idiocracy, Ignorance, opposition, Dynamic Unlimited, moralism, zealousness
Reason for becoming a Vagabond: Forced to do so in order to go into hiding from DU and provide a decent enough living for herself through utilising her extensive skills
Tiltjuice as
Mathias Strand
the PacifistName: Mathias Strand
Sex: M
General appearance: Mathias
Skills: A journeyman naturopath/herbalist, Mathias is a strict pacifist with good knowledge of anatomy and the flora and fauna of Rigel III. Other than that, he's mostly harmless.
Likes: Collecting things he thinks is useful. Anything goes. Also, darkness.
Dislikes: Loud/obnoxious people.
Reason for becoming a Vagabond: Gain experience to reach professional naturopath status.
The Carlisle
as Eira & Shimmer
the Plural & AccidentName: Eira Takahashi
Sex: Female
General appearance: No Suit She wears a large light brown duster, patchwork and sewn repairs in some places. She wears her hair back to keep it out of her face.
Skills:Cartography
Survival
Tracking
Archaeology
Proficient shooting skill
First Aid
Multilingual (Japanese, English, Russian, and a bit of regional languages)
Proficient mechanics skill
Differing personalities have differing skillsThe Mistress: Seduction and coercive negotiating
The Professor: Critical thinking, planning, archaeology, and whip using
The Veteran: Crack shot and close combat. Also a skill drinker and smoker
The Kid: High energy and agility. Skilled thief and pickpocket
The Beast: Dominating strength and stamina. Skilled use in the "Sheeredge"
Likes: Eira likes to sit by fires, read news, stargaze, and study artifacts. Coffee is her drink of choice. Her passion is traveling and is her lifestyle. She enjoys the company of her daughter, even if she is a burden and has caused her suffering beforehand. Her hobby is writing, whether a story or just notes.
Dislikes: Tea, sugar, drugs, alcohol, sweets, her other personalities and killing people.
Reason for becoming a Vagabond:A man in her past helped her, raised her, and trained her in the ways of the Vagabond. Since then, she has followed that as her path in life. Even if she didn't want to, she didn't have any other option. DID made her difficult to work with and outright dangerous if the Beast arises.
Name: Shimmer Takahashi
Sex: Female
Age: 4
General appearance: This Shimmer has bright cerulean eyes, silver hair, and pale skin.
Skills:Children don't hold many skills, yet the wastes of Rigel-3 necessitates that they learn things fast.
Can apply bandaids and ointment
Can hold tools
Only knows english
Good picture drawer
Great smiler
Expert crotch puncher
Likes: She is a similar to most kids. She loves sweets and sugar. She loves to draw and likes animals especially Gyrosprinters. She likes playing games and having fun. She likes mimicking her mother, doing similar things to her. She loves her "family". She likes to visit the ruins and look at artifacts of the old civilization. She loves the stories her mother tells her. She loves napping in the back of Lil'bit.
Dislikes:Seeing her mother cry.
Reason for becoming a Vagabond: Her mother is a Vagabond so she wants to be one too! (like she has much of a choice)
Being alone
Being away from her mom
Vegetables
Coffee
Pan Asian
as Armando Manhoso
the SuaveName: Armando T.A. Manhoso
Sex:Male
General appearance: Truly dandy. Armando is tall and thinly built, with green eyes and short, slick, silver-gray hair and a fancy brown mustache (pictured). His suit and vest are brown, with a blue and white pinstripe shirt and a matching blue tie, with a white band on his wide-brimmed fedora and matching white gloves.
Skills: Gambling, Bartering, Negotiation, Pickpocketeering, Bribery, Lying, Quick-draw, Passable in Hand-to-Hand.
Likes: Games of chance, the gullible, people with loose pockets, the wealthy, mint juleps, cuban sandwiches, shady business deals.
Dislikes: Moral crusaders, no-gambling, dry counties, poor deals, having to fight.
Reason for becoming a Vagabond: Hey, I can't be stuck here forever, dig?
Cerillium
as Mia & Max
the TwinsName: Mia Grey
Sex: female
Age: a lady never tells
General appearance:
Skills: Hardware Expert/IT/design, Mechanical aptitude (vehicle technology/diagnostics/repair/comms), Bartering, Weapon proficiency: multiple-barrel, Driving, Survivalist (by nature of upbringing), communications.
Likes: working with her hands, exploration, the smell of fuel in the morning.
Dislikes: the living; doorknob collections; AA
Reason for becoming a Vagabond: Becoming a Vagabond? That would imply she was something different prior.
Name: Maxwell (Max) Grey, Jr.
Sex: male
General appearance:
Skills: Max is a software expert known for his programming skill. He possesses mechanical aptitude (vehicle technology/diagnostics/repair). He's not an expert marksman but he's familiar with most firearms. He excels Driving/piloting, Unhealthy penchant for demolitions, Bench jeweler, Survivalist (by nature of upbringing).
Likes: reading; programming; explosions
Dislikes: noisome teenagers; AA
Reason for becoming a Vagabond: Tech team for hire: will travel, have own vehicle.
Ayreonia
as Confesor Wrothwild
the InquisitorName: Confesor Wrothwild. That's Father Wrothwild to you, son.
Sex: Male
Age: Sixty-ish
Height: About 175 cm
Weight: Been a while since he's stood on a scale, but he looks like he's around 70 kilos
General appearance: Skinny, although you couldn't tell for the covering clothes he always wears. A long, braided and graying beard makes his wrinkly and windswept face look almost starved, although that's not the case. He's actually in a pretty good physical condition for his age. Bushy eyebrows, hair that's shaved on the side and long on top, usually braided too. Despite otherwise looking like a particularly well-groomed hobo, something in his bright and youthful eyes suggests there's more to him than that.
Skills: Several or none at all, depending on who's asking. He's a sort of mystic. If spiritual guidance isn't your thing, Wrothwild's extensive survival skills might persuade you to let him tag along anyway. The long and many years out in the wastes have made him adept at pathfinding, field medicine and hunting both sentient and nonsentient prey. He's either very lucky or extremely hard to get rid of, having reached his age on a planet like Rigel-3.
Oh, he's also a pretty effective combat leader, once you get over the crazed yelling and calling for GOD TO SMITE THE WICKED ONES.
Personality: Confesor is a philosopher, a mystic, and a cleric. He's also crazy, according to some, but while scary and belligerent, he's ultimately harmless to people he likes. Well, "like" is not a very fitting word for it. Nevertheless, listen to his ramblings, and he might even come across as friendly. While what he spews is mostly madness, there's a strange conviction to it that makes even the hardest skeptic think.
Traits, quirks, habits: Often speaks in riddles and metaphors. Eats and sleeps very little, but his bladder needs frequent emptying. Smoker.
Likes: Preaching his gospel, bringing God's wrath upon the wicked
Dislikes: Arrogance, the wicked
Reason for becoming a Vagabond: He's not a Vagabond. Not anymore.
Vehicles
(WIP)
- The tractor will not have the back nor the supplies pictured in the photo. Instead, it will have a flatbed where supplies can be stored.
- The front of the vehicle will have a cowcatcher attached to it to push aside the sand and to keep debris from going under the truck and breaking the axle and other vital parts.
- For sleeping, most likely we'll have to sleep outside in tents or rolls if this is the vehicle chosen; unless we attach a trailer onto the flatbed, there's no real shelter from the elements except in the cabin.
- For daytime travel, four can ride fairly comfortably in the cabin. Two or three can probably ride on top of the cabin, if you don't mind the heat and dust. The rest can ride in the flatbed to protect supplies.
This is Lil'Bit: seats 3 with extra point man (4 maximum), storage space is fair. Able to mount weapons.
Imperial Japan
as Constanza Xiones
the ZealotName: Constanza Xiones
Sex: Female
General appearance: Here, but disregard the weapon.
Skills: Constanza prides herself in her deductive capabilities. She's read up on 'The Mandate' extensively, and can preach it by heart. She's quite skilled in using bladed weapons, and thanks to her being a part of the higher echelon's of 'The Schism' she is able to translate 'The Mandate' into a number of different languages.
Traits, quirks, habits: Constanza can get lost in fervent speeches, leading her to ramble and often get carried away. However, she is a good public speaker and negotiator. She can often be seen reading a copy of 'The Mandate' during her free time.
Likes: Intellectual discussion, converting infidels, and doing good in the name of 'The Mandate'.
Dislikes: Unnecessary violence, profanity, insults to 'The Mandate'.
Reason for becoming a Vagabond: She's less of a vagabond in her own eyes, and more of someone who has taken it upon herself to 'associate in the vagabond lifestyle'. It's through obtaining a better understanding of her lives that she seeks to convert Vagabonds into the fold of 'The Schism'. If she were to succeed, 'The Schism' would be able to acquire greater numbers of alien artifacts through these new followers.
Galdius
as Charly
the PotGearheadName: Charly [Charlotte Schüttler]
Sex:F
General appearance: Charly
Pupils are often very dilated
Skills: Vehicle Maintenance and modification; Close quarter combat, mainly involving gun play; athletic; Vehicular combat; Skill driver; agile; Stoic.
Likes:Guns, drugs, smokes, Beethoven, Mozart, action, explosions, cars, bikes, trucks etc, fixing things, Jerry rigging things, happy go lucky type people, partying, dancing, particularly when high and listening to symphony No. 40 in G minor.
Dislikes:Downers, authority figures, UNSEC, Gazprom, getting her ass handed to her, the radio presenter that constantly keeps going on about the weather and recent deaths, overbearing conservatives, religious fanatics.
Reason for becoming a Vagabond:Jolly adventure and cooperation.
Transoxthraxia
as Slattern
the PyromaniacName: Slattern, or simply "Slat".
Sex:Yes please.
General appearance: Here. Her oddly-white, usually dirty hair is often braided quite tightly and neatly in a single column down her back that goes down to around the lumbar area of the back. Her skin is much darker than in the photos due to her continuous exposure to the harsh sun of Rigel-3.
Skills:
- Experienced demolitions expert, having nearly a decade and a half of experience with explosives of all sorts, both making and using them.
- Skilled close-quarters combatant, finding not only pleasure, but comfort in what she calls "The graceful art of CQC".
- Experience, though not much skill, with firearms, preferring instead to stab/bludgeon/blow up anything in her way than shoot it.
- Her experiences and life upon Rigel-3 have left her in a hardened state, performing well under pressure and in stressful situations, and she rarely ever panics.
- Somewhat surprisingly, she is an experienced tailor, being able to stitch back together a bunch of old or ruined clothing.
Likes: Cleanliness, alcohol, drugs, fire, explosions, close-quarters combat.
Dislikes: The sun, hangovers, dirty people, children.
Reason for becoming a Vagabond: More or less necessity. She's too infamous for most bandit clans, too weird for normal Rigel-3 life, and needs to feed herself and her addictions every so often, along with making a bit of cash on the side as well.
by Cylarn » Thu Jun 04, 2015 1:37 pm
by Jessjohnesik » Thu Jun 04, 2015 2:31 pm
by Illan » Thu Jun 04, 2015 2:40 pm
by Mincaldenteans » Thu Jun 04, 2015 3:00 pm
by Cylarn » Thu Jun 04, 2015 3:07 pm
by Illan » Thu Jun 04, 2015 3:12 pm
Mincaldenteans wrote:New peeps always welcome.
So let's discuss a few things, characters, plots, worldbuild, etc. Throw them out, let's see if we can make Ayr proud
by Esternial » Thu Jun 04, 2015 3:14 pm
by Illan » Thu Jun 04, 2015 3:23 pm
Esternial wrote:We could have a side-arc revolving BLACKLIGHT, the organisation responsible for experimentation on humans to develop mechanical and bio-augmentations.
Supersoldiers and big ass machinery.
by The Carlisle » Thu Jun 04, 2015 3:43 pm
by Illan » Thu Jun 04, 2015 3:44 pm
The Carlisle wrote:Let me just throw some world building.
Great Khan Desert (common name)- Named after the Great Khan, the sole battleship that patrolled this side of Rigel-3, that crashed nose first into the desert when the sky was locked away. The desert is thousands of square miles large, consisting of dunes, salt flats, arid deserts, and the occasional oasis. The desert takes up the greater part of this side of Rigel-3, with very few landmarks, making travel dangerous.
Great Khan- A city-ship, and the main area of population in the Great Khan desert. Great Khan was a battleship that patrolled this side of Rigel-3 before it fell nose first into the desert. Towering 2000 feet high, Great Khan serves as one of the sole landmarks in the desert and its most noticeable one. Since Landfall, the former crew turned it into a new home, drilling deep wells and refurbishing the ship into a tower. Trade is the main income of Great Khan, with many traders selling their wears and many travelers buying. It has become the main hub of trade in the Great Khan desert, with many trade routes intersecting at it. The population of the city-ship is currently 4,580, huge for a city literally in the middle of nowhere.
by Mincaldenteans » Thu Jun 04, 2015 5:17 pm
Cylarn wrote:Gazprom prison break?
Esternial wrote:We could have a side-arc revolving BLACKLIGHT, the organisation responsible for experimentation on humans to develop mechanical and bio-augmentations.
Supersoldiers and big ass machinery.
by Swith Witherward » Thu Jun 04, 2015 5:39 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Esternial » Thu Jun 04, 2015 5:46 pm
Mincaldenteans wrote:Cylarn wrote:Gazprom prison break?
Always nice to have a prison break; side story or character plot? Either works, of course.Esternial wrote:We could have a side-arc revolving BLACKLIGHT, the organisation responsible for experimentation on humans to develop mechanical and bio-augmentations.
Supersoldiers and big ass machinery.
This would be nice. Would it involve/give insight to Zed?
Great Khan City sounds awesome, I'll put that in the reserve post! -nodnod-
Illan wrote:Esternial wrote:We could have a side-arc revolving BLACKLIGHT, the organisation responsible for experimentation on humans to develop mechanical and bio-augmentations.
Supersoldiers and big ass machinery.
Hey! I could be one of their escaped experiment things! That way I could be the special snowflake I wanna be!
by Mincaldenteans » Thu Jun 04, 2015 5:49 pm
Swith Witherward wrote:Oh neet! Can I help out with some world building?
by The Carlisle » Thu Jun 04, 2015 5:50 pm
by Highfort » Thu Jun 04, 2015 5:50 pm
by Mincaldenteans » Thu Jun 04, 2015 5:51 pm
Highfort wrote:Down to world build and possibly participate, depending on how my summer schedule looks. Anyone in need of a socially-maladjusted wanderer who communicates through grunts and awkward stares?
by Mincaldenteans » Thu Jun 04, 2015 5:52 pm
The Carlisle wrote:Thank you! I don't know how big it is, but its the largest continuous desert on the planet. So I'm gonna say at least 1/4 the size of this side of Rigel-3, maybe up to 1/3. Really big and relatively flat. Everything else is a free for all I guess. Rocky wastes, steppes, mountains, salt seas, or maybe the rare jungle or two.
by Esternial » Thu Jun 04, 2015 5:53 pm
The Carlisle wrote:Let me just throw some world building.
Great Khan Desert (common name)- Named after the Great Khan, the sole battleship that patrolled this side of Rigel-3, that crashed nose first into the desert when the sky was locked away. The desert is thousands of square miles large, consisting of dunes, salt flats, arid deserts, and the occasional oasis. The desert takes up the greater part of this side of Rigel-3, with very few landmarks, making travel dangerous.
Great Khan- A city-ship, and the main area of population in the Great Khan desert. Great Khan was a battleship that patrolled this side of Rigel-3 before it fell nose first into the desert. Towering 2000 feet high, Great Khan serves as one of the sole landmarks in the desert and its most noticeable one. Since Landfall, the former crew turned it into a new home, drilling deep wells and refurbishing the ship into a tower. Trade is the main income of Great Khan, with many traders selling their wares and many travelers buying. It has become the main hub of trade in the Great Khan desert, with many trade routes intersecting at it. The population of the city-ship is currently 4,580, huge for a city literally in the middle of nowhere.
by The Carlisle » Thu Jun 04, 2015 5:53 pm
Esternial wrote:The Carlisle wrote:Let me just throw some world building.
Great Khan Desert (common name)- Named after the Great Khan, the sole battleship that patrolled this side of Rigel-3, that crashed nose first into the desert when the sky was locked away. The desert is thousands of square miles large, consisting of dunes, salt flats, arid deserts, and the occasional oasis. The desert takes up the greater part of this side of Rigel-3, with very few landmarks, making travel dangerous.
Great Khan- A city-ship, and the main area of population in the Great Khan desert. Great Khan was a battleship that patrolled this side of Rigel-3 before it fell nose first into the desert. Towering 2000 feet high, Great Khan serves as one of the sole landmarks in the desert and its most noticeable one. Since Landfall, the former crew turned it into a new home, drilling deep wells and refurbishing the ship into a tower. Trade is the main income of Great Khan, with many traders selling their wares and many travelers buying. It has become the main hub of trade in the Great Khan desert, with many trade routes intersecting at it. The population of the city-ship is currently 4,580, huge for a city literally in the middle of nowhere.
An apt representation.
by Highfort » Thu Jun 04, 2015 5:55 pm
The Carlisle wrote:Thank you! I don't know how big it is, but its the largest continuous desert on the planet. So I'm gonna say at least 1/4 the size of this side of Rigel-3, maybe up to 1/3. Really big and relatively flat. Everything else is a free for all I guess. Rocky wastes, steppes, mountains, salt seas, or maybe the rare jungle or two.
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