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Mincaldenteans
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Postby Mincaldenteans » Sun Jun 07, 2015 2:39 pm

Great Confederacy Of Commonwealth States wrote:DU is gonna get the nicest crib


Wow, nice...

alrighty, time to update stuff...

Apps have been updated.

Carly's Eira is approved, but I'm waiting on the kid.

Swith and Jess have been added.

Cudgel will be added... Dropout I need to read now.

Am I missing anyone else's bio, faction or other?

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Cylarn
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Postby Cylarn » Sun Jun 07, 2015 2:41 pm

Mincaldenteans wrote:
Cylarn wrote:
Formed by infamous Vagabond and alleged "terrorist" Russ Gellar along with his son Jack, Cudgel is a 1,000-strong mercenary crew operating out of Freebooter's Lane, after Russ, rich from his adventures under Hiram Dupont's leadership, armed and led a force of mercenaries and downtrodden folk into Freebooter's Lane to depose the biggest, baddest warlord in the settlement, mostly in reprisal for maiming Jack in a job-gone-wrong. With control of the settlement, Russ subjugated control of the other criminal elements and decided to keep the credits rolling by expanding on his band of mercenaries. Calling themselves "Cudgel," they began to take jobs across the planet as they expanded their numbers, their credits, and their arsenal. A majority of their personnel are derived from the other factions, though Cudgel is know for its tough training as much as it is known for its big parties.

Their operations in the Great Khan Desert are low, considering that Russ Gellar would much rather avoid a costly engagement with the powers of the region, preferring instead to offer his support against encroaching Gazprom and AA forces in exchange for lots and lots of credits, since that's the only resource on that whole side of the planet. A few groups have accepted Cudgel's support, and the organization operates with small, quick, hard-hitting strike teams to launch midnight raids into Gazprom and AA camps. Cudgel teams are also responsible for bringing in narcotics, firearms, cigarettes, and erotic literature into the desert, though they have 200 men tops active in the region, possibly less.


Russ' and Jack's impact upon the world.

Also Carly, did Russ get Eira pregnant?


I like it, Cy! Man what happened to Jack? And great, now I have to figure out what happened to Sev :P


Here's what I'm thinking so far, if the rest of the old gang approves. The crew was doing a job in Freebooter's Lane, some sort of package delivery for a warlord. Turns out, the warlord hates all of us, and we have to shoot our way out. The warlord is shelling the favela that we're running through, when Jack gets caught in an explosion and loses his right leg. He barely manages to survive the encounter, as do the rest of the group. Maybe they do a few other jobs, but soon after they all break up. Russ and Jack manage to secure a prosthetic leg, thanks mainly to Anna, and then father and son (and possibly Sev) hatch a plan to get revenge.

About a year or two later, they've found enough allies from their pasts and more than enough people who hate the warlord, and they launch a 3-day assault on Freebooter's Lane. They defeat the warlord, and Russ throws him into the middle of an angry mob of disaffected civilians of whom the warlord had extorted. With the warlord literally ripped apart by the mob, Russ secures control of the whole settlement, and while it's still not as safe as Monte, it's still a hell of a lot better. They eventually form Cudgel, and they start taking jobs and kicking ass.
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Highfort
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Postby Highfort » Sun Jun 07, 2015 2:43 pm

Since the tractor appears to be in the lead right now, a few details I would like to get out of the way for those skeptical or who think it's too small:
  • The tractor will not have the back nor the supplies pictured in the photo. Instead, it will have a flatbed where supplies can be stored.
  • The front of the vehicle will have a cowcatcher attached to it to push aside the sand and to keep debris from going under the truck and breaking the axle and other vital parts.
  • For sleeping, most likely we'll have to sleep outside in tents or rolls if this is the vehicle chosen; unless we attach a trailer onto the flatbed, there's no real shelter from the elements except in the cabin.
  • For daytime travel, four can ride fairly comfortably in the cabin. Two or three can probably ride on top of the cabin, if you don't mind the heat and dust. The rest can ride in the flatbed to protect supplies.
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Jessjohnesik
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Postby Jessjohnesik » Sun Jun 07, 2015 2:44 pm

Cylarn wrote:
Mincaldenteans wrote:
I like it, Cy! Man what happened to Jack? And great, now I have to figure out what happened to Sev :P


Here's what I'm thinking so far, if the rest of the old gang approves. The crew was doing a job in Freebooter's Lane, some sort of package delivery for a warlord. Turns out, the warlord hates all of us, and we have to shoot our way out. The warlord is shelling the favela that we're running through, when Jack gets caught in an explosion and loses his right leg. He barely manages to survive the encounter, as do the rest of the group. Maybe they do a few other jobs, but soon after they all break up. Russ and Jack manage to secure a prosthetic leg, thanks mainly to Anna, and then father and son (and possibly Sev) hatch a plan to get revenge.

About a year or two later, they've found enough allies from their pasts and more than enough people who hate the warlord, and they launch a 3-day assault on Freebooter's Lane. They defeat the warlord, and Russ throws him into the middle of an angry mob of disaffected civilians of whom the warlord had extorted. With the warlord literally ripped apart by the mob, Russ secures control of the whole settlement, and while it's still not as safe as Monte, it's still a hell of a lot better. They eventually form Cudgel, and they start taking jobs and kicking ass.


I approve of this shit.

I might have Anna depart to Náttúrbærinn after she helped out Russ. Dahl and Clara I'm not sure about whether they'd stay with Russ or go with Anna. Primarily because Dahl doesn't exactly dream of an uber civilised place like Anna, so might hesitate to go.
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Cylarn
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Postby Cylarn » Sun Jun 07, 2015 2:47 pm

Highfort wrote:-snip-


Perhaps some sort of tarp raised above the bed could suffice?

Jessjohnesik wrote:-snip-


Cudgel and Náttúrbærinn's rulers will likely be at odds, though I wouldn't be surprised if Dahl shows up as some sort of officer in Cudgel's ranks.
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Esternial
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Postby Esternial » Sun Jun 07, 2015 2:48 pm

Nobody wonders what happened to Zee? D:

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Highfort
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Postby Highfort » Sun Jun 07, 2015 2:49 pm

While we are world-building, I would like to establish some sort of springboard for the IC story: Why are we specifically teaming up as Vagabonds? What goals do we have in mind? Do we have an employer - and if so, who?

Cylarn wrote:Perhaps some sort of tarp raised above the bed could suffice?


The flatbed will most likely be full of supplies so unless you want to reserve space for beds I would just suggest having bedrolls and packed tents.
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Cylarn
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Postby Cylarn » Sun Jun 07, 2015 2:51 pm

Highfort wrote:While we are world-building, I would like to establish some sort of springboard for the IC story: Why are we specifically teaming up as Vagabonds? What goals do we have in mind? Do we have an employer - and if so, who?

Cylarn wrote:Perhaps some sort of tarp raised above the bed could suffice?


The flatbed will most likely be full of supplies so unless you want to reserve space for beds I would just suggest having bedrolls and packed tents.


What I'm talking about is setting up some sort of giant-ass tarp, attached on poles to shield the bed of the truck from the elements. Think of taking a big gazebo tent and putting it on the bed of a truck.
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Highfort
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Postby Highfort » Sun Jun 07, 2015 2:55 pm

Cylarn wrote:
Highfort wrote:While we are world-building, I would like to establish some sort of springboard for the IC story: Why are we specifically teaming up as Vagabonds? What goals do we have in mind? Do we have an employer - and if so, who?



The flatbed will most likely be full of supplies so unless you want to reserve space for beds I would just suggest having bedrolls and packed tents.


What I'm talking about is setting up some sort of giant-ass tarp, attached on poles to shield the bed of the truck from the elements. Think of taking a big gazebo tent and putting it on the bed of a truck.


Oh, yeah that could work. Would cause pretty significant drag but definitely improve quality of life for anyone there.
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Jessjohnesik
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Postby Jessjohnesik » Sun Jun 07, 2015 2:57 pm

Esternial wrote:Nobody wonders what happened to Zee? D:


I do. She was certainly an interesting character.

Cylarn wrote:
Highfort wrote:-snip-


Perhaps some sort of tarp raised above the bed could suffice?

Jessjohnesik wrote:-snip-


Cudgel and Náttúrbærinn's rulers will likely be at odds, though I wouldn't be surprised if Dahl shows up as some sort of officer in Cudgel's ranks.


I'd say Náttúrbærinn would be passively at odds with Cudgel due to AA's influence. But nothing more on behalf of purely Náttúrbærinn. As even if AA were to start being aggressive, Náttúrbærinn as an autonomous place is purely defensive in any case and would only supply shit to AA.
And yea I'm tempted to say that Dahl chose to stay with Cudgel, if that works with you.
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Mincaldenteans
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Postby Mincaldenteans » Sun Jun 07, 2015 2:59 pm

Esternial wrote:Nobody wonders what happened to Zee? D:


Of course!

Highfort wrote:While we are world-building, I would like to establish some sort of springboard for the IC story: Why are we specifically teaming up as Vagabonds? What goals do we have in mind? Do we have an employer - and if so, who?


Vagabonds have only one reason to band together: money. Like Constanza or Esma, who don't think themselves Vagabonds, they may be for hire but (maybe) eventually fall in line with the rest of the group.

The original had us out for promise of treasure that led to rescuing Hiram. This time around, we'd need a different idea (I'm currently thinking about it): open to suggestions.

Employer... I already see one -coughCUDGELcough- but that's not the end of, of course.
Last edited by Mincaldenteans on Sun Jun 07, 2015 3:00 pm, edited 1 time in total.

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Cylarn
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Postby Cylarn » Sun Jun 07, 2015 3:02 pm

Highfort wrote:
Cylarn wrote:
What I'm talking about is setting up some sort of giant-ass tarp, attached on poles to shield the bed of the truck from the elements. Think of taking a big gazebo tent and putting it on the bed of a truck.


Oh, yeah that could work. Would cause pretty significant drag but definitely improve quality of life for anyone there.


It'd be easy to take down too, if the Vagabonds needed to do so.

For how we meet up, I was thinking that we could have ended up in some sort of Gazprom or raider camp as prisoners, and we all end up staging some sort of riot to stage our escape. We jack a truck and some other vehicles, and after a hairy firefight, we all end up deciding to work with one another, at least for a little bit. It's not the storyline of the original RP, but it could work.

Mincaldenteans wrote:Employer... I already see one -coughCUDGELcough- but that's not the end of, of course.


I could see Cudgel hiring them, though Willis might not really like that idea. Still though, it's work. Perhaps Cudgel could send them out as some sort of independent strike team, operating autonomously from the rest of the organization.
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Highfort
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Postby Highfort » Sun Jun 07, 2015 3:03 pm

I could see our group getting contracted by Cudgel for a routine raid on some Gazprom or AA assets - we're not exactly the most well-known so Russ hires us as throwaway so his regulars can focus on more lucrative missions - and having our team end up out-of-their-depth as a result of unearthing something way more valuable than typical corporate assets.
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The Carlisle
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Postby The Carlisle » Sun Jun 07, 2015 3:04 pm

Well, except for Eira. In fact, he might have a heart attack when he sees Shimmer :p

Can't wait to see that!
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Swith Witherward
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Postby Swith Witherward » Sun Jun 07, 2015 3:09 pm

Cylarn wrote:
Highfort wrote:
Oh, yeah that could work. Would cause pretty significant drag but definitely improve quality of life for anyone there.


It'd be easy to take down too, if the Vagabonds needed to do so.

For how we meet up, I was thinking that we could have ended up in some sort of Gazprom or raider camp as prisoners, and we all end up staging some sort of riot to stage our escape. We jack a truck and some other vehicles, and after a hairy firefight, we all end up deciding to work with one another, at least for a little bit. It's not the storyline of the original RP, but it could work.

Mincaldenteans wrote:Employer... I already see one -coughCUDGELcough- but that's not the end of, of course.


I could see Cudgel hiring them, though Willis might not really like that idea. Still though, it's work. Perhaps Cudgel could send them out as some sort of independent strike team, operating autonomously from the rest of the organization.

It's good, but my character would have no reason to help the group nor to remain with them.
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Transoxthraxia
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Postby Transoxthraxia » Sun Jun 07, 2015 3:10 pm

What's that whole thing about bikes? Could we have outriders/escorts for the main vehicle?
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Mincaldenteans
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Postby Mincaldenteans » Sun Jun 07, 2015 3:11 pm

Transoxthraxia wrote:What's that whole thing about bikes? Could we have outriders/escorts for the main vehicle?


I was thinking of it, yes. 2 bikes as scouts.

As Esma a wilderness guide, we could use a scout. I see Temir as one also, in a pinch.

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Cylarn
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Postby Cylarn » Sun Jun 07, 2015 3:12 pm

Highfort wrote:I could see our group getting contracted by Cudgel for a routine raid on some Gazprom or AA assets - we're not exactly the most well-known so Russ hires us as throwaway so his regulars can focus on more lucrative missions - and having our team end up out-of-their-depth as a result of unearthing something way more valuable than typical corporate assets.


Russ knows one of us tops, since Willis was his old commanding officer. He's not only to just throw bodies at a problem and let the bodies pile up; he cares about his people, even if they're more or less on a simple contract. He'd probably hand us to the powers that be in Great Khan, though, and let them use us so that we can prove Cudgel's worth. He's not that much of a backstabber.

However, I'd also be up to working with Cudgel later, and starting out working for whomever in Great Khan. Actually, that sounds like a better idea to me. We work our way up, kill baddies working with the powers that be, and then Cudgel contracts us to disrupt AA and Gazprom.
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Transoxthraxia
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Postby Transoxthraxia » Sun Jun 07, 2015 3:12 pm

Mincaldenteans wrote:
Transoxthraxia wrote:What's that whole thing about bikes? Could we have outriders/escorts for the main vehicle?


I was thinking of it, yes. 2 bikes as scouts.

As Esma a wilderness guide, we could use a scout. I see Temir as one also, in a pinch.

Could I grab one of those positions as well?
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Mincaldenteans
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Postby Mincaldenteans » Sun Jun 07, 2015 3:14 pm

Swith Witherward wrote:It's good, but my character would have no reason to help the group nor to remain with them.


^^^ my other worry, though if we hire Esma as our guide, one can hope she doesn't lead us into a deadly nature trap of cuteness and fangs :P

@Transox, the scout duty is rotational.

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Postby Tiltjuice » Sun Jun 07, 2015 3:15 pm

Name: Mathias Strand
Sex: M
Age: 35
Height: 6'0"
Weight: 182 lbs

General appearance:
Image


Skills: A journeyman naturopath/herbalist, Mathias is a strict pacifist with good knowledge of anatomy and the flora and fauna of Rigel III. Other than that, he's mostly harmless.

( :twisted: )

Stuff they own: A set of acupuncture needles; a journal and stylus; a paintbrush; a mortar and pestle; various bottles of preservatives, solvents and disinfectants; a glasses case; a scrapbook with samples of different plants' parts; leather satchel with preserved foodstuffs (one day's supply)

Personality: High-strung, he tends to give into his trichotillomania when under high stress. This leads to often hilarious mini-breakdowns after he realizes what he did, since he views it as an act of violence against the self. Which it is, of course; but reasonable people would take that as a reasonable exception to pacifism. In general, however, he's very quiet and tends to keep to himself, to the point where he is easily forgotten if not in someone's direct line of sight.
Traits, quirks, habits: A mirror-touch synesthete and chromesthete. This is why he usually doesn't interact with people, especially touchy-feely people. He sees them getting touched, thinks a ghost or evil spirit or something invisible is touching him, and then it's a whole mess (see Personality). Also, he whistles inappropriately cheerfully when doing acupuncture.
Likes: Collecting things he thinks is useful. Anything goes. Also, darkness.
Dislikes: Loud/obnoxious people.
Reason for becoming a Vagabond: Gain experience to reach professional naturopath status.

Bio: A drifter by nature, Mathias traded family and the bustle of the Ticaret Oasis for a more solitary existence in the Great Khan area five years ago. He maintains lodgings in the city proper, but generally strikes out to find his own way with the desert nomads, cycling from group to group. Having built trust, bit by bit, he familiarized himself with their speech, ways and traditions, and with what they knew of the wildlife.

The future holds uncertainty on whether he will settle down in one of the established communities on Rigel III, or continue his current path. His superstitious nature may incline him to follow the nomads; but his desire for solitude conversely may draw him to a shut-in life in Antenna.
Last edited by Tiltjuice on Mon Jun 08, 2015 10:00 pm, edited 3 times in total.
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Transoxthraxia
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Postby Transoxthraxia » Sun Jun 07, 2015 3:15 pm

Mincaldenteans wrote:
Swith Witherward wrote:It's good, but my character would have no reason to help the group nor to remain with them.


^^^ my other worry, though if we hire Esma as our guide, one can hope she doesn't lead us into a deadly nature trap of cuteness and fangs :P

@Transox, the scout duty is rotational.

Even if someone volunteers for it? Less of a scout and more of an escort, an outrider of sorts, kind of like the bikes in Mad Max.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Great Confederacy of Commonwealth States
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Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sun Jun 07, 2015 3:20 pm

Do we have a hunter/zoologist yet? If not, I could add him to the crew...
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Jessjohnesik
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Postby Jessjohnesik » Sun Jun 07, 2015 3:23 pm

Tilt just made the weirdest character yet IMO :p
Weirder than Zee and Zed.

Transoxthraxia wrote:
Mincaldenteans wrote:
^^^ my other worry, though if we hire Esma as our guide, one can hope she doesn't lead us into a deadly nature trap of cuteness and fangs :P

@Transox, the scout duty is rotational.

Even if someone volunteers for it? Less of a scout and more of an escort, an outrider of sorts, kind of like the bikes in Mad Max.


Not sure what position would suit Johanna best. Probably scout actually.

Great Confederacy Of Commonwealth States wrote:Do we have a hunter/zoologist yet? If not, I could add him to the crew...


Anna was closest thing to a zoologist, but I don't believe we have one now.
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Mincaldenteans
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Postby Mincaldenteans » Sun Jun 07, 2015 3:25 pm

Transoxthraxia wrote:Even if someone volunteers for it? Less of a scout and more of an escort, an outrider of sorts, kind of like the bikes in Mad Max.


Lil'Bit can fulfill the outrider role in a pinch. I may ditch the bike scouts, but I thought it handy for something scout-like characters (Esma, Temir, and in a pinch Johanna comes to mind) could do while the Vagabonds are on the road, these bikes won't be used outside that purpose or for other tactical support applications if absolutely needed.

@James. We have a wilderness expert (Esma) for the Great Khan region. It would be interesting to see why a hunter would want to be a Vagabond so... I say go for it.

@Tilt, let me know as soon as you're done with your app. So far I agree, weirdness! Love!

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