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PL CATCHALL [WIP CLOSED]

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Swith Witherward
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PL CATCHALL [WIP CLOSED]

Postby Swith Witherward » Fri Sep 29, 2017 4:08 am


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Welcome to PERSONIFICATION LIFE's archival thread. This is where we maintain the overwhelming amount of data that breathes life into the game setting.

All content belongs to the authors. PL worldbuild, coding and formatting belongs to Swith Witherward. Graphics belong to Madhouse Productions. Please do not borrow our intellectual property without our explicit, written permission. If you're interested in playing in this world, please visit our OOC thread. You don't need to know anything about the setting. We'll introduce your character to it a bit at a time to help ease you in.

PERSONIFICATION LIFE was spawned in the dank early autumn days of 2012. Unchecked, and fed by insanity, it grew into a megathread of epic portions. Whereas some games start threads every new chapter, or each time the game lags, PL has seen most of her early threads through to page limits.

Feats as of our 2016 anniversary:
  • 1,460 days straight with no breaks between, and at least one post a day in either IC or OOC
  • 112 characters active IC at one time
  • A total of 29 threads:
      4,792 IC pages
      4,575 OOC pages
      2 Archive pages
      24 battle arena pages
      26 Deus Ex Machina pages
      12 Crucible IC pages
      25 Crucible OOC pages
  • A wiki
  • A tropes page
  • A website

We also have one crossover - Iridescent, a project between us and another megathread RP, Elfen High (15 IC pages, 45 OOC pages).

We are the oldest and largest perennial megathread in P2TM. I'm not sure if any other P2TM RP can claim that fame, nor boast our accomplishments, though I hope they will in time. Take pride in that. PL is your game. You breathe life into it every time you post - Thank you.

This lore thread is maintained by
Swith Witherward. Please contact her for inquiries and recommendations.

Last edited by Swith Witherward on Tue Oct 17, 2017 9:51 am, edited 4 times in total.

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Swith Witherward
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Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 4:54 am



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T H EP H Y S I C A LG A M E
CURRENT IC: Personification Life, the Universe, and Everything | OOC THREAD



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G A M ES E T T I N G&
W O R L DM E C H A N I C S













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R P G U I D A N C E



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P R I O R T H R E A D S




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M I S C E L L A N E O U S
Last edited by Swith Witherward on Tue Oct 17, 2017 9:51 am, edited 13 times in total.

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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 5:08 am


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PLverse



PL TERMINOLOGY
    uni-
    word-forming element meaning "having one only," from Latin uni-, comb. form of unus

    multi-
    before vowels mult-, word-forming element meaning "many, many times, much," from comb. form of Latin multus "much, many," from PIE *ml-to-, from root *mel- "strong, great, numerous" (cf. Latin melior "better," Greek mala "very, very much").

    omni-
    word-forming element meaning "all," from Latin omni-, combining form of omnis "all, every, the whole, of every kind," of unknown origin, perhaps literally "abundant," from *op-ni-, from PIE root *op- "to work, produce in abundance"

    Dimensions
    In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. In science fiction, "dimension" is often interchangeable with "universe". The Raptorverse - a dimension where raptors are the highest evolved life on earth - is an example.

    Cosmos
    Each universe seen as a well-ordered whole.


The Personification Life game's omniverse (PLverse) is a collection of universes/individual cosmos.



PL OMNIVERSE
The Omniverse is the 10th dimension. (The 11th will never come into play in PL.) There is only one Omniverse. It's the birth and final resting spot of infinity. To state, "I come from another dimension/universe" does not mean one comes from a different Omniverse. It simply means one comes from a lower-ranking dimensional universe within the 10th dimension.


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    Universes
    Inside the Omniverse (10th dimension) are billions of dimensions and each of these can have billions of smaller dimensions (9th dimension can contain a billion 8th dimensions which contain a billion 7th dimensions... right on down to the 4th dimension - time and space - and gives rise to our own dimension, the 3rd.) Each unique universe exists in a 3rd dimension.

    CUP THEORY
    Take all these 3rd dimensions (which we live in) and start putting them in a cup. Add the next bigger dimension, right on up until you reach the 10th dimension (which is EVERYTHING in the Omniverse; the 11th+ is unobtainable). That cup now contains ALL, including gods and mortals. We're just lukewarm coffee.

    What's outside the cup? Something you can't begin to fathom. Greater Beings can be found here, and each of them has the ability to seriously fuck up the coffee.


    Each 3rd dimensional universe can have billions of alternate timelines branching inside of it.

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    In Brane Theory (Membrane theory), all these third dimensions would overlap like newspaper pages. They might occasionally touch. They may or may no be identical. In Bubble Theory, all these universes would contain their own unique physics. We don't use Brane or Bubble theories.


    Traveling between dimensions in the same universe

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    Certain characters can hop dimensions but I put my foot down regarding time travel (something only a Greater Being can influence). If I hop to your character’s universe, I will move between branches, but I arrive at the same cosmic time. If I then hop to Prim’s universe, I still arrive at the same cosmic time.

    Some characters, such as Minerva, can hop out of Time. The price for this ability is extreme: death. She dies every 12 hours because she ages exponentially if she remains inside Time. If Swith fails to maintain her death cycle IC, I snuff the character. Period.

    Some characters, such as Velocidoctor, are based on Time Lords. This is a special case. I take into account the TARDIS' ability to move through time, and it has some buffers built into it, however the theory behind it occurs at a higher level. It may appear that NVE gets a free pass. He doesn't. The only player that needs to concern himself with it is NVE. I prefer to keep the method a mystery to the rest of you lest future players decide to abuse it.


    Why Only 10 Dimensions?
    Short answer: because the general populace can't grasp theory. 14 dimensions?

    In Dr. Eric Weinstein’s theory, called Geometric Unity, he proposes a 14-dimensional "observerse" that has our familiar four-dimensional space-time continuum embedded within it. The interaction between the two is something like the relationship between the people in the stands and those on the pitch at a football stadium--the spectators (limited to their four-dimensional space) can see and are affected by the action on the pitch (representing all 14 dimensions) but are somewhat removed from it and cannot detect every detail.

    Because of our limited purview -- what Weinsetin calls a “handedness” -- we simply can’t see things like the dark matter that we know resides in our universe. Along with that, he proposes that dark energy is a type of fundamental force that could sit alongside gravity, electromagnetism, the strong and weak nuclear forces. This force pushes space apart and its strength is variable throughout the universe. Furthermore, Weinstein’s theory predicts the existence of more than 150 new subatomic particles, most of them with exotic properties (such as electric charges that are greater than one, which is the maximum seen in nature at present).

    This has been debated and debated and debated by physicists world-over. In summation: "yeah, okay, whatever." That's what our PLverse is organized the way it is. Leave dark matter alone. Thanks.


    (Please note: hypothetically there are more than 10. We're keeping it as simple as possible here.)




GREATER BEINGS
Imagine all the Omniverse inside one cup. Now imagine something existing outside that cup. That's a Greater Being. The Greater Being sticks its finger in the cup and everything in the cup sees the finger as a god. The coffee/cosmic soup relates to that finger because the finger is now inside the known Omniverse. No one ever pauses to consider there's anything outside the Omniverse at all. That's why Greater Beings are so powerful.

Greater Beings exist outside the Omniverse. They don't concern themselves with mortals, invasions and so on although a few still take interest in what's going on inside the cup. Some are actively involved. Most have more important things to worry about, if they’re awake at all.

Greater Beings transcend gods. They only appear to be gods due to their immense power, and only if they stick a finger into the cup. They really couldn't care less about what mortals think of them.

In Gameplay: Greater Beings are reserved for OP in order to fix fuck ups by god-characters. OP designates who can use a Greater Being AND it can only be used as a Deux ex Machina for the purpose of saving the thread. With the exception of Giovenith/Pearlelei, or Demens, summoning a Greater Being (normally impossible) will result in immediate character death. Don't go there. Don't attempt to power wank.

    Classification of Greater Beings
    Creator
      Greater Beings such as Pearlelei and Elohim (Abrahamic God) that formed the fabric of the Omniverse (cosmic strings). They literally created something from nothing. Christ is an offspring of a Greater being, born the Son of God but also God because that Greater Being poured some of Himself into Christ. Giovenith is a daughter of a Greater Being (born from Pearlelei) but is independent of her mother. Just two examples.

    Chaotic
      These Greater Beings didn't create the fabric or cosmic strings, but they can weave it and manipulate it. (The 40K gods, in my story arc, are part of one such Greater Being. They weren't born from the GB they come from. They are a manifestation of him. Their GB is asleep and his fingers believe themselves to each be independent of him because they don't realize he exists.)

      Meanwhile, other Chaotic Greater Beings use the fabric of the universe to fashion/form gods. Lovecraft's gods were formed this way and let’s toss Zalgo in there for good measure. They will never be more powerful than they are now, and will never be as powerful as the GB that fashioned them. We can add other pantheons to this level as well since they have gods that both create and destroy within the Universe. Why? Because someone is going to come along and want to run Lovecraft or Zalgo or something from the Pastafarian angle and when they screw up the Omniverse, we’ll need to fall back on Greater Beings to fix it.


    Devourer
      These Greater Beings destroy the cosmic strings, unraveling them. They stick a tentacle into the Omniverse but never manifest an actual independent entity which means we won’t see ANY player characters stemming from these beings. Period. End of discussion.

    The Strife
      The war between Greater Beings. This battle has eternally raged between Creator and Devourer Greater Beings. Chaos Greater beings have their hands full trying to weave what's been unraveled and keep balance. Some Chaotic Greater Beings are actually on the side of the Devourers, and are unraveling things as well. (Game note: this is OP discretion.)




GODS AND OTHER BEINGS
All gods come from Greater Beings. They tend to group themselves into pantheons. For example, Azathoth is a Greater Being. It slumbers outside the cup. All other creatures in the Cthulhu mythos group themselves under that pantheon. They are the gods that roam the omniverse (inside the cup).

It is important to note that many gods (if not most) can NOT interact with their Greater Being. Many, such as the Chaos pantheon, are unaware that they come from such an entity - they believe themselves to be the highest level gods within that pantheon (they are, inside the Omniverse).

Gods remained grouped under their Greater Being's category. For example, Gaia is a Creator Greater Being. Her son is the god Ouranos. He is drawn from the Omniverse at her whim. The entire Greek pantheon isn't fully aware of what Gaia is. The gods cover a variety of "alignments" (not to be confused with D&D Alignments), from creator to destroyer. All the Greek pantheon is still classified as a Creator pantheon due to Gaia being what it is. Likewise, Azathoth and all the gods within that pantheon are Chaotic.

    God Identification
      There are three god archetypes:
      • Born gods are born from a Greater Being. Most, but not all, retain knowledge of the Greater Being they come from. (Giovenith, Christ, etc.)
      • Finger gods are part of their Greater Being. Most, if not all, are unaware of their connection to that Greater Being. (Chaos pantheon.)
      • Formed gods were created by a Greater Being but are totally independent from it and thus weaker than the first two. Formed gods are totally clueless.) The majority of gods are formed gods. (Gaulish and Brythonic deities Aeron and Fagus etc.)
      • Godlings are simply young gods.

      High Ones. The term is used to denote a god or godling. In some cases, "Most High" is used by certain players to denote a loose sense of hierarchy.

    Demigods and Others
    • Demigods may have been formed by gods. They might simply be powerful creatures which mortals mistake for gods.
    • Demons/Daemons, Angels, Jinn. These are created by gods and/or demigods. Some, in the case of Lucifer, were created by Elohim (a Greater Being) but lack knowledge of what Elohim truly is. By the way, PL has characters that can easily wipe the floor with Lucifer or Michael the Archangel.
    • Spirits. They spring to life from a variety of methods.
    • Various things found amongst the Fae. They have a defined pantheon. See Min for details.

Please do not ask us to restructure things to suit your character build. I don't care if you personally follow a druidic belief or worship Lucifer. The pantheons are already set up and, in some cases, canon.

Characters that summon gods do NOT get to run those gods. Gods are capricious. There's a 50% chance the god will spite you for the trouble. That percentage goes up if the god is temperamental or belongs to a Chaotic pantheon. I make no exceptions to that rule EXCEPT when Giovenith or a CoOP runs a god NPC.

Note: The current setting prohibits gods, demigods and other creatures from gaining access to the dimension. You will not find mythos outside of Demens roaming the dimension unless its a PC.




METAPHYSICAL
Due to the sandbox nature of this RP, we've had to cobble things together to suit various needs.

    How We Mesh Stuff In This RP
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    The above image represents the metaphysical PLverse.
    • The orange cushion is the Material Plane (aka Hyperplane and Ambient Space). It contains both physical and metaphysical - the ALL of everything including Spirit Realms, Ley Lines, all the dimensions of the Omniverse and each branching timeline of a universe, etc. It is where game play occurs.
    • The pin heads are Heavens. Each is isolated from each other. Each can only be reached by one avenue (the pin). Few creatures can travel this avenue and return again: gods (and their avatars), some demigods, angels, demon/daemons, reapers/ferrymen, and several other unique beings. A god can choose to draw a character to its Heaven IF that character is part of its Pantheon. This is at MY discretion.
    • The empty air between the pins is the Nothing. VERY FEW things can survive it. To travel there is to Unbecome.
    • The hands and ring represent Greater Beings. Some gods are Greater Beings that choose to indwell the Omniverse in their own little Heaven. Greater Beings are Untouchables. A few named ones: Pearlelei, Elohim, Azathoth.

    Heavens
    These are where characters go when they die. Klingons have their own unique Heaven. Norse have their own unique Heaven. Chaos has its only unique Heaven. Characters can not reach Heavens that do not belong to the character's unique canon. This prevents assholes from destroying/invading/disrupting another player's canon concept. Currently, only the Guardians can permit a soul to leave Demens' dimension.

    Ancestors and Summonings
    Certain characters can summon their ancestors to draw upon their power. This is allowed per Demen's purview. The ancestor leaves its Heaven and knocks at the gateway door. Ancestor Souls can NOT manifest in the Material Plane.

    Our current story line has us isolated from other Heavens.
    Gods, ancestors, angels, demons, etc can not freely enter without the aid of a Gateway.

    Who runs the god NPCs? The OP, the CoOPs, Gio (certain pantheons).
    Who runs the Greater Beings? With the exception of Pearlelei, Cer will NPC all Greater Beings.

    Side note
    Where do atheist characters go? Answer: wherever the OP damn well choose to place them, IF he has them go anywhere at all. He may choose to dispel their souls into the Nothing.

    Anime Metaphysics
    Anime physics is a fanon term used to describe all the unusual, impossible, and sometimes absurd moments in the anime where real-world physics do not seem to apply. At times, the term can also be used to describe when an attack works differently in the anime than it would in the games. PERSONIFICATION LIFE is not based in anime. It will not conform to these anime physics rules, and that includes how anime magic works.

Last edited by Swith Witherward on Tue Oct 17, 2017 9:52 am, edited 4 times in total.

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Swith Witherward
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Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 5:42 am


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Gallimaufry


"But I don’t want to go among mad people," Alice remarked.
"Oh, you can’t help that," said the Cat: "we’re all mad here. I’m mad. You’re mad."
"How do you know I’m mad?" said Alice.
"You must be," said the Cat, "or you wouldn’t have come here.”
― Lewis Carroll, Alice in Wonderland


THE FORGING

Of Gods and the Origins of Demens Gallimaufry
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By now, all the others who had fought at Bielefeld—
At least those who had survived the Drones and and other horrid things—
Were safely rested after the fall of the proposition.
Only Demens took umbrage still
The seasons rolling by, and his ire raised
As he pondered the Universe.

He would return his great magic to its heaven,
Though not even there would all troubles end,
Even though Residents retained within
Were not pitiable, except that select few
That lacked ambition and thus
Remained a challenge to his temperance.

But Demens was away now, among his fellows,
Those Greater Beings from beyond the Rim—
Some which created, some which devoured—
To receive a answer to the questions plaguing
His restless mind and its thoughts

The Greater Beings
Those who were awake and gave concern,
Reposed upon thrones of gold or hillocks of grass
In a Heaven not too unfamiliar with mankind
And the Father of the Hellenic Dodekatheon
Was speaking as Demens arrived. His thoughts
Eternally upon the foolishness of the Universe:

"Gods! They are always blaming the mortals
For their troubles, when their own witlessness
Causes them more than they were destined for!
Take Giovenith now! The godling
Walks with mortals on her quest for godhood
Knowing it means conflict of purpose—we did warn
Her mother, no?— And they burden her so."
(He said such things because Pearlelei was absent)
"What are you doing about this, Demens? Does she not
Reside in your Abode as a favor to our Fellow?
Will you just sit on your ass and do nothing while mortals
Dictate the will of the gods we created?"

Demens ire grew, that Ouranos would point to him
Without grasping the movements around those stars
Which touched upon his neck of the woods. "Oh, hush
And do not carp about that which you have not taken the
Time to fathom. Your children's era has ended
And their followers are lost to time and Space.
Tell me, then, what bearing have I on Your loss?
Summon them, that they might give an accounting!
Come, Zeus! Come, Hera! And bring with you
Poseidon and Demeter!" Demens raised fingers to his ear
In mockery of the answer that was all to apparent:
These gods had retired deep within their Heavens
And no more troubled themselves with their mortal flocks.

"You can not blame what you no longer believe in,"
Demens growled to his Fellows. "And the gods have
Forgotten the flocks you set them to tend. A hand basket
Sits in the meadow, filled with fools boarding
To descend into hells which they, themselves,
Crafted through their own apathy. Hush, do not
Look to me for answers. I seek them myself."

Gaia glared at him with contempt miring her face:

"O Demens, you have no room to criticize!
You hath not created gods nor drawn mortals
To your breast as Elohim did. You have no idea
The angst that plagues—" But the Greater Being held
His hand high in rejection of her words and rants.

"Don't patronize me, silly slut. I give respite.
I extend myself for that good while all else
Remains adrift. I draw them to me, mortal and
God alike, that they might take a
Stand against the Devourers that would cast all
Your creations into ruin, and consume
All the good you have chosen to impart through
Gods to the morals in their care. Yet
All should perish from your own apathy. Reveal
Yourselves then! Cast aside their doubts and
Draw them to you. But you won't."

"How goes that stand?" Para Bramh adjusted
The cushion under him before folding great
Hands together to patiently await response in
Hope that he had successfully shifted blame
From where it belonged and onto something
Entirely different.

"Ask Elohim!" came the snarled reply and
Demens flung out an arm to point to Allah.

Elohim hummed to himself, and at first
Pretended that he had not heard, but
This reaction was futile, as everyone well knew.
"It goes poorly," he confessed, and
Regret etched itself upon his divine features.
"Demens has done well in bringing so
Many in, but many remain out there and
All too many lesser beings of the Universe seem
Bent on following the Devourer's ambitions-
We need not delve into those!- but I would
Say that things have come to an impasse."

"What now?" several Greater Beings asked
Aloud the question that had been voiced time
And time again by them over the various ages
Of gods and mortals. The answer remained
Eternally open, with no real decision made
Regarding the matter being put to bed.

"Bah, fuck you all," Demens rose in order to
Depart from his Fellows. "You seem
Incapable or else unwilling to
Take a stand. I'll go. I'll retreat to my
Sanctuary and puzzle this out for
Myself!"

He did depart, ascending to his place beyond the Rim
Where all was as he liked it rather than remaining
A slave to physics' demands. He retreated there
To grouse over the apathy outside
His very gates. Blaming mortals?
Nonsense, for the mortals could not
Be held accountable when their
Gods failed them! Rubbish! Blame the gods!
Blame the deities and their games and their inability
To keep themselves amused sans
Mucking with the mortals in their charge! Enough!
He would gather unto him all the forgotten
Things in the universe- the downtrodden,
The forgotten magic, the mysteries, the lost keys and
Odd socks and neglected people- and house them together
So that they might prove his Fellows wrong
For Demens was a spiteful shit.

Now Demens was a Greater Being of Chaos
Rather than one of Creation, but he
Had paid attention when the Universe was
First set into being. He wasn't inept. He chose
A spot unoccupied yet by politics and the
Bullshittery that had mired his Fellows
As they sat outside their creation and
Bitched about all the thing that had naturally
Gone wrong with it.

"Fine, this isn't rocket science!" Demens squatted
Over the void and looked into the abyss,
Finding nothing in his way. He plucked his brow.
The Greater Being was at a loss
Having never attempted anything so grand.
He fashioned a new dimension and moved on to
populate the void with lopsided planets and suns before
Focusing on the world that would house the
Jumbled outcasts. And so it was that he formed
The waters and land, adding the vegetation and
All the things that creeped and flew and walked upon
His creation.

In truth, he borrowed most of it from existing works
But there was nobody around to complain!

Then Demens set out to draw all those lost things
Unto him, pulling from Time and the ages only those that
Would not be entirely missed. And so it was
That his lopsided world— for nothing was to scale and he
Had neglected to Close off a hole in the ocean, believing it to
Add character to his work— became filled with
Things fantastical and things terrifying and things that
No mortal should really tangle with. But Demens—
Being a Greater Being of Chaos— thought that
Complacency bred apathy.

But he reserved one place in particular for
Part of him to reside, and thus was that part moved
Without any regard to what anyone had to say.
The Building came to his whisper and
It settled on the grassy, windswept hillock
Overlooking the odd city that, through no fault
Other than bridged in the Space/Time continuum
Was already ancient by time of its arrival.

Muttering to Himself about red tape and
The skullfuckery which seemed to keep
Pantheons mired, and which was but one
Excuse to not lift a finger,
He devised a Plan, and then sketched out
An Advertisement.

Demens reclined on his celestial rock—
Clouds were too froofy for his tastes— to critique his own
Hard work, loathe as he was to do so
Lest he find too many flaws for its own good,
When he was visited by none other than Elohim who
Had come to see what had happened to his unicorns.

"What the fuck is that?" Elohim surveyed his Fellow's work
With not too kindly a grimace upon his face— in truth
He was repulsed by the dimension. And then—
"You stole my damn unicorns!"

"Bah! Nobody believes in them anyway anymore, so
What harm is there? None."

"O Demens, tell me, what do you intend to do with all
Of this junk?" Elohim shook his head as he considered that
Demens had gone quite mad. But Demens held
A hand up to brush aside concerns.

"I have an idea, really," said he and passed a paper to
Elohim, "Other than perhaps making things right
Elsewhere without causing too much a fess. We'll see
Where this goes."

So it came to pass that Elohim retreated to
His celestial palace. There he reclined upon
His couch and silently snickered into his sleeve at
Demens' gallimaufry and Master Plan.
"Demens created Gallimaufry because fuck you."


THE DIMENSION
Gallimaufry - noun - a confused jumble or medley of things.
There is no place in the Universe quite like Gallimaufry, probably because Gallimaufry would fit no place else. Fashioned by a Greater Being of Chaos (rather than one of Creation), it is a lopsided mess that functions while remaining partially ignorant of the Laws of Physics (thus they do not always apply). It is filled with all the strange stuff forgotten or overlooked by the Cosmos (because, if it wasn't nailed down, Demens appropriated it). It is sealed off from other dimensions, accessible only by Gateways, although it is rumored that some gods are allowed to come and go as they please per Demens' whim.

You will not find Paris in this dimension, nor will you find it populated beyond a certain point. It is Demens' hammerspace pocket and all within, the lint. Think "Small Secluded World" trope.

On the planet, you can find just about anything, all of it hoarded, magpie like, because there was no better place for it. Things sort themselves after a time. Like minds and like beings seek each other out and cluster themselves together. Other than the inhabitants organizing themselves, there isn't any rhyme or reason to the world. It was created because fuck you, and Demens saw that it was good enough, and sees no reason to change it.




THE PLANET
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Gallimaufry Mundi (or simply Gallimaufry or Galli or That Place) is relatively small. Unpleasantly so, but what can you expect from a Greater Being with no fashion sense? It's the fifth planet in its system (three of its smaller siblings resent being called planets at all), and the densest planet in that system. As far as anyone can tell, it's also the only planet it the system to accommodate life. We hope.

The earliest life on Gallimaufry arose at least 5 billion years ago, and came about purely by Creation. Okay, by theft. Demens stole shit from his fellow Greater Beings. "Because fuck you." Its biodiversity, which has expanded continually except when interrupted by mass extinctions or intergalactic keggers, stems from far too many five-finger-discounts. It's difficult to estimate exactly how many extant species exist on Gallimaufry simply because new shit turns up every other day, and old shit vanishes without a trace. Hell, let's put it at 5-8 million extant species. Sure, why not. Nobody bothers to document them (very often) and it's safe to presume most of them remain undiscovered and thus indescribably nondescript. No one is really certain if there is any indigenous sophont life, unless you count the natives, and they aren't really native. Regardless, all this shit depends on Gallimaufry's biosphere and minerals for their survival.

That survival is complicated by the wonky physics attached to the world. It's not a fun place (or it's a very fun place, depending upon your sense of humor) to raise a family. To put it bluntly, when your socks go missing, there's a good chance you'll find them in a singles bar somewhere on Gallimaufry.

Gallimaufry's lithosphere is divided into several rigid tectonic plates that migrate across the surface over periods of many millions of years. Or over the course of a week, sometimes, but never on an odd Tuesday. Sixty-nine percent of planet's surface is covered with water, with the remainder consisting of continents and islands that together have many lakes and other sources of water that contribute to the hydrosphere. The polar regions see snow during the winter. Gallimaufry's interior remains active with a solid iron inner core, a liquid outer core that generates the magnetic field, and a convecting mantle that drives plate tectonics.

Gallimaufry gravitationally interacts with other objects in space, especially its sun and two moons. Similar to Earth, Gallimaufry rotates about its own axis 366.26 times per orbit around its star, creating 365.26 solar days or one sidereal year. The planet's axis of rotation is tilted 23.4° away from the perpendicular of its orbital plane, producing seasonal variations on the planet's surface with a period of one tropical year (365.24 solar days). Sometimes. Maybe. It doesn't sync well with Earth time. The moons are the planet's only permanent natural satellites. Their gravitational interaction with the planet causes ocean tides, stabilizes the orientation of planet's rotational axis, and gradually slows the planet's rotational rate. Because, fuck you, Demens stole the idea from Elohim. Hey, bitches, that's how he rolls.
Credit: Swith Witherward; "Boilerplate"




THE ZONES
Gallimaufry is divided into several unique Zones. Each Zone remains autonomous.

    Zones
    • The Brood of Alessio
    • The Freywold
    • Jégvidékem
    • North Warnborough
    • The Outermark
    • Urbem Ascalon



GATES AND GATEHOUSES
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The dimension contains several gateways. Most are housed in secretive spots called Gatehouses, protected by Guardians, and tended by Oracles. Gates are proprietary, meaning that a Gallimaufry gate will lead to other destinations but only via gates fashioned by Demens in those destinations. The gateways are predominantly used by the Archivists and the High Chosen; Demens himself does not require a gate, nor do other Greater Beings currently on his "good side". Specific gods are likewise permitted to travel, but we won't concern ourselves with them for the moment. Or at all.

Gates are the primary means of traveling in and out of the dimension. Some characters, such as Giovenith, hail from pantheons in Demens' good graces and thus can shift on their own. Demens himself does not need to use a Gate and, frequently, he'll pluck someone from his dimension and send them on an unplanned mission.

    Dimensional Travel and M-theory
    A note on dimensional travel: There are many hypothetical methods, as many as there are hypothesis about the multiverse itself. PL embraces M-theory. If you intend to run a franchised dimensional-traveling character, please familiarize yourself with M-theory and adjust your character's canon appropriately.

    M-theory: "A multiverse of a somewhat different kind has been envisaged within string theory and its higher-dimensional extension, M-theory. These theories require the presence of 10 or 11 spacetime dimensions respectively. The extra 6 or 7 dimensions may either be compactified on a very small scale, or our universe may simply be localized on a dynamical (3+1)-dimensional object, a D-brane. This opens up the possibility that there are other branes which could support "other universes". This is unlike the universes in the "quantum multiverse", but both concepts can operate at the same time."

    Further reading:
    The Mathematics of M-Theory
    What is M-Theory
    Wiki - Introduction to M-Theory
    Wiki - M-Theory.



GUARDIANS OF GALLIMAUFRY, AND THEIR ORACLES

Guardians are the protectors of the Gateways leading to and from the Gallimaufry dimension. They can not be bribed. They can not be enchanted. They can not be pleaded with. They can not be slain. At times, they are similar to Charon in that they ferry travelers as well as the souls of the dead. At other times, they are responsible for bringing items into the dimension.

It should be noted that Guardians are eternally patient in most matters but will strike down anything that intrudes upon the Gatehouse. Trespassers, beware! There is no saving throw. Dead is dead, and you'll be lucky if they let your soul pass through to reach your chosen pantheon's heaven.

Some Guardians employ mortals to assist with Gates. These are known as Oracles. The selection process to become an Oracle is exhaustive. Beings must not be aligned with other gods; they must surrender a part of themselves in order to commune with the Guardian; they must have a manifested or latent psionic ability; they must be pure of heart.

    Known Guardians
    • Bhatnagar: Guardian of the Fringe. It roams outside the dimension to ravage all who attempt to gain access. It's a reasonable entity and will offer kindness to any traveling on Demen's order. Fond of ridiculous riddles. Bhatnagar manifests in wisps when passive. It does not take form when attacking.
    • Dweezle: Guardian of the Floating Void, the Gatehouse located closest to the Building (Alpha Gate). Dweezle seldom speaks. To hear its physical voice is to be rendered insane. It prefers to communicate only with the Oracle (the PC or NPC manning this Gate). It prefers to manifest as a formless blob.
    • Gelos: Guardian of the Fiery Tower, the Brood of Alessio Gateway. Named by the Alessio denizens in parody of the Greek personification of laughter, Gelos is eternally capricious and alters its appearance to mock those that nose about its Gate.
    • Hasp: Guardian of the Hó Üreg, Jégvidékem's Gate. Very little data exists regarding this being or its Gate.
    • Jinti: Guardian of the Fell Abyss, Ascalon's Gate. The Gate itself is very small and seldom used. This is perhaps because Jinti is the only Guardian that demands a sacrifice, or perhaps because it's a one-way trip: nicknamed the Roach Motel, Gatejumpers check in, but can't check out. No one in recent history has seen its form.
    • Morgtus: Guardian of the Ethereal Wold, the Gatehouse found in the Freywold itself. Little is known of Morgtus other than it seems to be evil personified. It manifests in the form of an Abyss Wyrm or as a draconic being, and it's rumored that it goes on walkabouts using the name Morag.
    • Nox: Guardian of the Primordial Verde, the Outermark Gate. This is the only gate large enough for spacecraft to venture through, and it remains at a high altitude. It's form is unknown to all but the Oracles. (Zeda Gate)

    Oracles (listed by Gate activity level)
    • Mepsidadelti "Meps" Heltamip: Oracle of the Floating Void
    • Myra Bones: Oracle of the Floating Void
    • Faustus: Oracle of the Primordial Verde
    • Rookra: Oracle ofthe Ethereal Wold
    • Miriam: Oracle of the Fiery Tower
    • Raganot: Oracle of the Fiery Tower
    • Cynthia Crowley: Oracle of the Fell Abyss
    • Lewis Pinkerton: Oracle of the Fell Abyss
    • Unknown: Oracle of the the Hó Üreg

Last edited by Swith Witherward on Tue Oct 17, 2017 10:23 am, edited 5 times in total.

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Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 9:37 am

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Last edited by Swith Witherward on Fri Sep 29, 2017 6:17 pm, edited 7 times in total.

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Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 10:43 am


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Demens Towers - AKA "The Building"
42nd Subabsurdus Street, Bielefeld, Gallimaufry


The Building is centric to the PLverse. It serves to house nearly all PCs. The interior construction appears differently to each resident (tile vs wood floors vs carpet, metal staircases vs concrete vs wood) etc. The landlord, O.C. Demens, hardly ever makes an appearance. New tenants are usually welcomed into the Building and find their contract and a key at the reception desk.

The Building is sentient. It heals itself although recently the landlord has begun issuing fines to people who destroy the property without damn good reason. It's heavily protected against intrusion, to include an active security system which purges nanites and smaller things. It easily registers tech. Breaking into apartments while players are offline (and without letting them know) is taboo.

Much can be said about living in the perfect place. To that end, the Building is perfect.


EXTERIOR
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Demens Towers is nestled at the far edge of Bielefeld, in the heart of the Market District - a stone's throw from the ocean. Much larger on the inside than on the outside, it bends and folds and establishes itself as a pinnacle of perfection, though its outward appearance is always the same - regardless of how many floors it houses within.

A short set of stone steps lead up to the Building's front porch and main doors. The a secondary "back porch" wraps around to the side and expands into a flagstone courtyard containing tables and other comfortable seating. Residents can enjoy their afternoons on this patio, or can gather around the grand fire pit at night.

Lush lawns and landscaping frame each side and the front of of the building. The back garden contains the pavilion where Residents gathered right after the Drone invasion ended in Bielefeld; the pavilion moves with the Building. The back garden contains a large, manicured lawn. Between it and the woodland beyond lies large gardens that provide food for the Residents.

A large, subterranean parking garage is located just behind the building (under the patio and other landscaping), as is accessible via the driveway which leads to the street. Access to the building is via a short tunnel which brings one directly to the garden level floor.



INTERIOR AND COMMON AREAS
The Building's interior appears differently to each person and often echos their tastes - yet some things remained the same no matter who views them:

Ground Floor
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Lobby as seen through Myra's eyes.
The foyer contains mailboxes and buzzers tucked into a tiny vestibule. It carries on into the lobby proper, touching a large reception desk and the drop box where payments are made and leases tucked. This desk is the first stop for every new resident. There is a large front window and comfortable seating.

Several doors lead off the lobby - Psychiatry Clinic, Bomb Shelter, Chaos Quarters, Gym and Pool. The main stairway and elevators are also found here. A door market "Maintenance" sits at the far end of the lobby and opens onto a long hallway. A stairwell at the end leads down to the basement.

The indoor pool and gym are open 24/7. These are both rather small. Two restrooms are nestled between these facilities.

The library is also located on this floor. It operates under a "take one, leave one" principle, hence the collection continuously changes. The library also houses the Papers - character effigies that seldom leave the area.


Second Floor
The second floor (and all following floors) can be accessed via the main stairs or lifts.

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Dining hall as seen through Ramanbir Narindra's eyes.
The Communal Dining Room and Kitchen seems to be where everybody seems to flock, including those with apartments that have kitchens. Breakfast is catch-as-catch-can.

Vending machines line one wall. It's rumored that one is
technically borrowed from the SCP Foundation and, on occasion, it will dispense toxic or caustic beverages. It should be noted that odds of receiving a dangerous product increase after each item has been vended. Most avoid the machine unless they're immortal or have a death wish.

The
communal gathering rooms sits across the hall, opposite the dining room. The furniture was appropriated from a warehouse store, the decor came from various portals, and the 90" TV was affixed to the wall in a fashion that doesn't permit it to be stolen (or stolen back by the cultist that Naomi had borrowed it from.) There is a piano, plenty of leather couches, an extra table for work space, comfy leather chairs and a bar area. (Residents would need to provide their own booze.) A smaller tv is on other side of the room for game consoles.

There are apartments on this level but most are filled (indeed, there are now eights floors containing apartments). The hallways provide opportunities for conversations and people roam them. Some people lurk in them, or in the shadows under the potted plants.


Fifth Floor
The fifth floor is occupied by the Building Hospital. It is set up to accommodate magic-based healer and mundane physician alike. There is also a holosuite.
Mincaldenteans wrote:The Outer Limit

Sometime during the Big Timeskip, Demens reserved a large portion of the 5th floor to construct a training facility. After all, he had selected beings from across the Multiverse to fight the Good Fight, but knew they were only as good so long as they had their wits about them. The Building and the surrounding areas wouldn't work; the community wouldn't take too kindly to that and the Ogres would certainly come back to mete out pain of a whole different category. What's more, Demens had already recorded a sizable accounting of the Residents' general fuckery inside the Building and he didn't want the added headache of tallying more for the sole purpose of making sure they weren't caught with their pants down. With a sigh and a grumble, the holodeck was thus created; a cobbled hodgepodge of magic and technology fused together, complete with an exhaustive database, voice command capability, and an impressive A.I. (though nothing compared to the Building's security, so don't get ideas).

The holodeck takes a generous third of the 5th floor to accommodate up to fifteen people at a time with enough space to move about freely during simulations. It is a large cavernous area with only one command console at the right corner. The floor is light grey with yellow grid squares across its surface, the walls are covered in large metallic panels with circular projectors built into the middle which run across the perimeter in regular intervals, and the ceiling is a solid metallic roof with recessed lighting and more projectors built in and similar yellow square grids running throughout.

The holodeck can produce any form of technology to meet a Resident's needs in training, but naturally, what is 'produced' in the Holodeck cannot be taken out. It will simply disappear if someone tries. The A.I. can also replicate similar magical effects during training sessions. Demens also took note of Residents' equipment, and with few exceptions, most weapons are already programmed in the holodeck's extensive database and therefore not permitted inside. Exceptions are based on magic considerations. For example, Henry's staff is required for spellcasting, the holodeck cannot produce the necessary equipment (and the reliance of it) and therefore is permitted inside. Another example is OPA, with built in weapons, exceptions can be made and damage caused by said weaponry will be absorbed.

As a standard feature, safety protocols will be always active within the holodeck. Only the GM and Co-OP character(s) may override this command in which the A.I. will automatically issue a warning. During simulations, combat is considered live, but to make sure Residents don't meet an untimely death (especially by magic), a dampening field has been installed as part of the safety protocols to ensure that magic/Force or tech weaponry will not be lethal. Similarly, all tech produced by the holodeck will not severely injure or kill a resident. Collateral damage caused by supernatural or real tech weapons is absorbed by the walls: it is not an invitation to attempt to destroy the holodeck.

As mentioned, the safety protocols are meant to keep Residents alive, but that doesn't mean Residents are not at risk of minor injuries. For example hand-to-hand combat has its own inherent risks and the A.I. will not account for that; it will be up to Residents to determine their level of force in such engagements. The A.I., if ordered, can analyze training simulations and determine the level of difficulty to assist in sessions. It is also able to create custom training programs as needed.

To recap important facts about the holodeck:
  • Able to simulate/produce a wide array of technology for training purposes
  • Extensive database, adaptable A.I., custom training programs (player's discretion to create whatever they need to train)
  • Dampening field will prevent lethal use of any tech weapons in use; collateral damage is absorbed by the walls.
  • Personal weapons of any tech not permitted (exceptions noted); holodeck will provide. Damage caused by simulated tech isn't real, however, injuries can happen. Some examples:
    • Falling off a cliff? Resident will feel a reduced impact (or not, depends on the difficulty of the session).
    • Got shot? Resident may feel the impact (or not, depends on the difficulty of the session).
    • Hand to hand? Safety protocols cannot register this, up to Residents to restrain themselves. Injuries definitely possible
  • Magical weapons/equipment are exceptions for casting spells
    • Dampening field will prevent lethal use of any magic/Force application; collateral damage is absorbed by the walls.
    • Got hit by a lighting bolt? Resident may feel it (or not, depends on the difficulty of the session).
  • Hospital is on the same floor to tend to any potential injuries.
  • Safety protocols are always in place, only GM or CoOP characters may override this.


π Floor
This floor can only be reached via the far left lift, and only when the floor button appears.

Basement/Garden Level
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Utility tunnel leading to boiler room
Access to this level can only be reached via the back door or maintenance corridor on the ground floor. The stairwell and a lift can accommodate most physical forms.

It's recommended that Residents stay out of the dark corners of the basement unless they have business there. Dark things lurk and it's rumored that one of the remaining Nifid dwells there.

The basement itself is divided into three areas, or 'wings', each accessible by a wide door. One houses subterranean apartments for the odd xeno or war machine. Another is set aside specifically for building maintenance (boiler, janitor, electrical). The third houses labs and workshops. No effort by the Building to make these areas pleasant - what you see is what you get. However, the magic does extend to parts of the basement in order to accommodate those with specific atmospheric or gravitational needs.

Rooftop
The rooftop is a retreat during warm days. It's used for gazing at the night sky, defending the building (weapons seem to change at the drop of a hat), housing an old helicopter, and a quiet place to drink. Stairs lead up to it from the inside.

Rooms vs Apartments
Rooms: Some residents are cheap bastards and only rent rooms. They use the communal dining room and kitchen for their meals.



UNCOMMON AREAS, DEFENSES, AND OTHER
Restricted Areas
Some apartments exist in their own little universe and can not be penetrated by outside sources. These would include Bones & Co's apartment, and The Chaos Quarters (security system begins at the stairwell entrance door in the lobby). Don't try. You'll only become frustrated... or die.


Some Defenses

Contrary to uninformed opinion, the security systems do not spy on Residents. Their visual and sensor range is limited to common areas, though they are patched in to the Building's fire systems. The security systems are leftovers from several old invasions, and we see no need to remove them from the setting.

BOB
BOB is the original security system set up by Charumati to defend against the Drones. BOB can not be hacked, can not be thwarted, can not be circumnavigated, nor can it be assimilated or infected. It is the fragment of a Chaos god - a daemon of sorts. Typically benign, and possessing a dry sense of humor, BOB doesn't give a shit about anything provided nothing is trying to kill Residents. BOB handles magical defenses, and is one of the things which prohibits Residents (or unsavories) from teleporting themselves or objects into the Building (or each others apartments).
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Morbus

Morbus
Xeno biotech coupled with a growly personality, Morbus picks up what BOB misses. Unlike BOB, Morbus is known to retaliate over the slightest external provocation by an identified foe. Attempting to control Morbus is a very, very stupid idea - it is sophont. Characters will less than 12 in applicable skills might as well not bother. It is rumored that Morbus can take a physical form though it prefers to usurp BOB's comms boxes. Players may approach Morbus though a comm box as an NPC (it is controlled by Swith).

Individual Apartments
Some apartments have additional security placed by Residents. Infiltrating other apartments is instant death due to magic or tech: make up a new character. Period. ASK the player before breaking into their apartment. RESPECT the player's wishes.

Roof
The building rooftop is set up to defend the building. It contains two rail-guns (currently covered with boards topped with flower pots) left over from the Drone Invasion.

The Building
The Building is sentient and does not require any of the above things to protect itself. It can generate a force field that defeats magical/god powered attacks. It defeats nano, mechanical and supernatural infiltration. It forms a sphere around the area that usually encompasses the Building and its lawns, however it can expand that to roughly ten blocks in circumference. Conventional weapons won't affect it. Again, this is leftover from several invasion attempts and we see no reason to change it.



ELDRITCH LOCATIONS
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The Building itself is an Eldritch location, however there are a few places within it that are also Eldritch locations. Fun, no? The thing of it is, these locations exist in pocket dimensions provided by Mr. Demens. There are no gateways in or out of them, sans the apartment doors concealing them, ergo teleporting new things in or going out through portals is impossible.

The Biogarden
Did you skim the above regarding Morbus? The same critters fashioned the Biogarden.

Bones & CO
Few know who these mysterious Residents are. Perhaps only Giovenith, Charumati, and Naomi understand a bit about them. This apartment door is currently sealed.

The Raptor House
This is where the Raptors live. It was sucked into the Building when the structure tore itself from Bielefeld. The house is located behind Apartment 8D's door. Mr. Demens was kind enough to uproot the lawn and garden surrounding it, transporting the entire thing along, so visitors knocking upon that door will open it to find themselves in a small hammerspace location replete with house and landscaping. The apartment door is currently sealed.

The DEMiOs
This is the abode of the Luxans. Like the raptors' house, it is housed in a hammerspace location that can only be accessed through the apartment door.

Chaos Quarters
Running theme here... hammerspace... accessible only through the door in the lobby marked "Chaos Quarters". The avatars and cultists now have a limited back garden rather than the entire dimension Ogoti created. Hey, it cuts down on the water bill.


APARTMENT LIST

Basement
Lobby Access:
Bomb Shelter, off limits.
Chaos Quarters

Maintenance Corridor Stairwell (or utility lift) Access:
Resident Wing:
G1 Rodney Bodkins
G1 Nifid Biogarden
G3 Lab and FUBAR
G4 Am
G5 Mepsidadelti "Meps" Heltamip

Mechanical Wing:
G7 The Tech Priests' Warren (Houses Adrastus, Opa, and a few others)

Research Wing:
G15 Thaddeus Usseio's Lab
G18 Zan Kraken's Lab
G20 Desmond Beckett's Lab
G21 Mechanics
G22 Chem Lab
G23 Potions Lab
G24 Vacant
G25 Machine Shop

Second Floor
Communal Kitchen
Communal Dining room
Communal Recreation room
2A Bones & Co
2B -locked-
2C Marcus Usseio
2D Giovenith and Willow Streaks
2E vacant
2F Charumati
2G Cuisine and MB
2H Hanselmann "Hans" Fleischer-Schaefer and Chrysanthe
2J Brit
2K Sterling Venture
2L Sandy and Amanda Bela

Third Floor
3A Mezran, Son of Jag'oth, of the House of StoH'raQ
3B General Romulus Aphrodisiac
3C Mathias Strand
3D Desmond Beckett
3E Dora, Luce, Dia
3F Myra Bones
3G Nivea A'delvi
3H Septimus Itum and Neste Trilb
3J Maghrl’laundersando’tamil’reumaur
3K Zan Kraken
3L Ocho Hobart Ono and Nila Trilb

Fourth Floor
4A Etzic Vkayl
4B Venla the Bold
4C Nick
4D Rmwtyliin Fvvarniimalasaakuuliia
4E Macy
4F Calani Marliten and Devine
4G Deuce
4H Kwa'a Bhewehg
4J Sigtrygg Karlsson Snjalli
4K Ramanbir Narindra
4L

Fifth Floor
Hospital

Sixth Floor
6A Oecammi Ret Ata-EE - Min
6B Sakarias
6C Deuce
6D Naomi
6E Hunter Evans
6F vacant
6G vacant
6H vacant
6J vacant
6K vacant
6L vacant

Seventh Floor
7A Anais Adarah[/url] and the Guild House
7B Volker the Front Desk Cultist
7C Something mysterious.
7D Luxan Quarters (Primordial, Insidious, Aegis)
7E vacant
7F Sidney "Sid" Bechet
7G vacant
7H Blythe
7J Nikolai-Pietr Firsov
7K Wren Usseio
7L Colonel Fluffy

Eighth Floor
8A Dan Foster
8B vacant
8C vacant
8D vacant
8E vacant
8F vacant

Further (outdated) information can be found on the PL "Building" Wiki Page
Last edited by Swith Witherward on Tue Oct 17, 2017 9:49 am, edited 7 times in total.

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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 11:23 am

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Bielefeld


"The story goes that the city of Bielefeld ... does not actually exist. Rather, its existence is merely propagated by an entity known only as THEM (SIE in German), which has conspired with the authorities to create the illusion of the city's existence.

The theory poses three questions:
    Do you know anybody from Bielefeld?
    Have you ever been to Bielefeld?
    Do you know anybody who has ever been to Bielefeld?

A majority are expected to answer no to all three queries. Anybody claiming knowledge about Bielefeld is promptly disregarded as being in on the conspiracy or having been themselves deceived.

The origins of and reasons for this conspiracy are not a part of the original theory. Speculated originators jokingly include the CIA, Mossad, or aliens who use Bielefeld University as a disguise for their spaceship."



THE SOVEREIGN STATE OF BIELEFELD

Bielefeld doesn't exist in a single static location and moves as is needed. When on Earth, it bordered Florida, Kentucky, Maine, and Minnesota all at once while still being found in the Sea of Japan, a few miles off the northern shore of South Africa, knocking Germany aside to hump France, and then pretending to be a tropical island. It moves on its own wont and does so with such grace that the inhabitants are completely unaware of the change. If faced with absolute absolute danger, it lifts its skirts and trots even further away. Its current location is the Gallimaufry Dimension.

Bielefeld has its own government as well as a city government and stands independent much like Monaco.

The
National Government Seat is located Downtown in the Government District. Parliament meets daily to discuss issues.
Image
Directory
  • Prime Minister - Madam Thalia Heiss
  • Ministry of Law and Order - Mr. John Banks
      The Secretary of the Department of Legal Affairs - Ms. Christina Reynolds
      The Secretary of the Legislative Department - Mr. Stanley Banes
      The Secretary of the Department of Justice - Mr. Robert Hess
        SiPo Liaison - Hanselmann Fleischer-Schaefer
  • Ministry of the Interior - Mr. Karl Henderson
  • Ministry of Finance - Mr. Alfred Marquet
  • Ministry of Defense - Mr. Gregory Hemsig
  • Ministry of Transportation - Ms. Yvette Main


National Animal:
Bielefeldian Shinecock.
DON'T JUDGE ME!


THE CITY OF BIELEFELD

Image
The City of Bielefeld is a tiny gem tucked along the western coast. The City was constructed after the third Drone invasion devastated the old city (Vaffelhelm) and much of the planet Earth. Various nations such as the BranRiech and Germanic Templars provided raw materials for the construction. The work was carried out by the Nifidium. The city was later phased out of that dimension (though a marker remains) and into Gallimaufry by Demens. The city's officials and citizens were more than happy to go along with it, as their home dimension turned into a shitstorm. (It should be noted that the BranRiech, Templar Empire, and Torsiedelle no longer exist.)

The city has its own branch of government which oversees daily administration. The local government facilities and courthouse are in the Government District downtown.
  • Mayor of Bielefeld - S. Ivan Kepler
  • Chief of Police - Anderson Thompson
  • Sheriff - James Braun



MAP
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  1. Location of Building (southern tip of the Market District)
  2. Market Strip District (aka The Strip or Market District)
  3. Industrial District
  4. Cerillium Hill | Observatory
  5. Bielefeld International Airport
  6. Bielefeld State Park
  7. Lake Pearlelei
  8. Agricultural district
  9. Bielefeld Military Installation
  10. Primordials' coral reef
  11. Vaffelhelm ruins. Wasteland. A land barrier prevents the curious from entering. It is still smoldering, and the undercity contains many of the deadly traps that Chaos hasn't bothered to remove. There are rumors that the cultists use it as a playground.
  12. Downtown



CITY DETAILS

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Downtown
Downtown contains the array of magnificent buildings and establishments. Capitol Hall, where concerts and performances of all types are held, rivals the Sydney Opera House in size and beauty. Next to it is a ten-story building capped by a glass dome. From above, pillars can be seen through the dome. They bear the flags of all nations on Earth, with the Templar flag on top. Across the front of the building are the words “Grand Pharmacy Bank”.

Dotted throughout the area (and in most of the city) are houses of worship and meditation to reflect the diverse faiths of the townies.

Many other businesses -the Capitol Movie Theatre, the aquarium and zoo, Bielefeld’s own Opera House, the Museum of Fine Arts, the Museum of Natural History, and the Vafflehelm Memorial Museum – are also located downtown. The main library stands proudly in their midst, a bastion of marble and knowledge governed by a strange clockwork being. Curving around them is the Art District, with passageways, coffee shops, and paintings, murals, and architecture throughout.

The University of Bielefeld Hospital can be found here, nestled quietly next to Bielefield University which offers one of the top medical schools in Europe.

Industrial District
A casual observer might mistake it for the city's downtown. Rather than the small, squat, grey factories common to so many other cities, the ID’s main structures are towers built from glass and concrete, and surrounded by roads. There doesn't seem to be any pattern to the buildings' designs: there are brown buildings with windows that look like black buttons from a distance, and there are buildings that look to be made almost entirely of glass (working in those during the summer must be awful). Further into the Industrial District, old-looking smoke-stacks loomed—possibly a left-over from a previous stage of development? But, no, Bielefeld was created after the death of the city of Vaffleheim--the previous host to the apartment building. The old city's ruins are still visible to its south. Maybe the stacks are just a stylistic thing, then. They certainly look nice—all steep slants, gentle curves, cream concrete and smooth, black smoke that billowed and expanded as it rose up into blue sky.

There are patches of green space between some of the buildings—they are littered with trees, and sometimes they even have fountains. Interesting juxtaposition and a decent metaphor: the best kind of industrial beauty was the sort you could admire from a picnic blanket. There are also pockets of clockwork workshops and smoke-belching factories, which seem geared towards a more archaic feel--steampunk and dieselpunk, respectively. Occasionally the pockets overlap, and where they met, there is a brutal clash between Victorian elegance and 1940s American zeitgeist.

But where is the pollution and acid rain? Surely the smokestacks must be having some effect on the atmosphere, to say nothing of the frankly gratuitous amount of smoke the factories were giving off. It is a mystery few could explain; most just shrug their shoulders and attribute the cleanliness to magic.

The Observatory, home to an odd brotherhood of techpriests, is located north of the Industrial District and high atop Cerillium Hill.


Market District
Between the Industrial and Market Districts, at the very northern end of the Market, the fishing vessels ply their trade. The Fish Market itself is an incomprehensible mosaic of culture, featuring the hustle and bustle to be expected of a major city’s wet market and attached food courts. All kinds of cuisines can be found here - fish or fowl or grain, Western or Asian. So, too, could a museum located off the shore but accessible by ferry.

The Market District, like the Fish Market tucked within it, is a place where people of all ethnicities and cultures gather. It had an upscale atmosphere, with Memorial Park bursting with daily activities. Paintings, murals and architecture dot the area, and are interwoven to tell stories as one passed from one end of the District to the other. A giraffe statue, taller than the highest storefront on Main, cranes its neck towards the heavens and sticks its tongue out at the sky.

It's a large district but the most popular spot is on Main Street where a trolley ferries people from one end to the other. The storefronts face the beach and shimmering ocean. Chaos Restaurant, an iconic spot and the only building to survive the Drone Invasion, can be found towards the southern end of this district. So too sits The Building on the corner of Subabsurdus and Main, the very last structure found in the Market District and the home of the Heroes of Vaffelheim and other unnatural beings. Close by the Building, Haven has blossomed, literally, into a circular mélange of greens, oranges, browns and yellows. Trees grow toward the sky here and there, with a cluster of tables and furniture under a large oak tree.


Suburbia and Country
The suburbs lay east of the city. This is the land of tract houses and white picket fences, and dotted amongst them are brick apartment buildings and mansions. Access to the city is provided via bullet trains, subways, buses or cabs. Suburbia is divided by a river and highway, one side being “townies” and the other embracing a countryside lifestyle.

Raptor Lake and the surrounding natural parks occupied this area as well. It boasts amusement parks, water parks, a laser tag arena and other features, all of which are surrounded by the scenery, trails and campgrounds of Bielefeld State Park. A state-of-the-art laser tag arena--almost a full-fledged battle simulator--rest next to the amusement parks.


Agricultural District
To the very south sit the Agricultural District and several military installations. This is the and of rolling crop fields and pastures owned by families or else conglomerations. The view to them is hedged by natural woodland and Pearlelei Lake. Roads criss-cross the district, allowing foot and vehicle traffic around the area. All manner of farm machinery can be seen trundling their way along the roads, especially during planting and harvest seasons. The main, paved roads cut through the ag district on a curve, leading north towards the forest and outer city, and westwards towards the military installations just outside of the city of Bielefeld. Other paved roads lead to little houses and clusters of buildings. A freight rail ties it to the City. Little clusters of homes belong to farmers and their families. They drive into the city for school and other things that they lacked out in the farmlands.


Miscellaneous
The sea offers many attractions such as a marina and, beyond it, a battle arena occupying a tiny island. Ships slipped into channels to bring their bountiful ocean harvest to shore or else smaller vessels come to dock at the marina. Intermingled with them are commuters aboard ferries which slip from Market District to cruise towards the Industrial District.


Yes, that is indeed a 40' rubber ducky going past downtown.

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Please visit the Bielefeld Wiki page for more information.
Special thanks to all the players who took the time to add their personal touches to PL. Initial writeup located
here.

Last edited by Swith Witherward on Tue Oct 17, 2017 10:24 am, edited 5 times in total.

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Swith Witherward
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Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 12:06 pm


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Business Directory

Most of these businesses owned by characters.
Additional listings found here.

MARKET DISTRICT
Artist and craft supply shop
This is a florist's shop catering to all needs and occasions. Details.
The place to find interesting books!
Co-owned by two Chaos gods and located within the same block as the Building, Chaos is an upscale restaurant during the day, a club at night. Waitstaff are all NPCs (demons, succubi, incubi, etc) in human disguise. Staff include a Head Chef (Cuisine) as well as a bartender. It's a neutral zone; magic and combat inside is not allowed. Description here.
Major open air/shop fish market containing several stalls and vendors
An odd shop where mysterious things can be found and bought (or sold). Some items are cursed. Some items are bizarre. Some items are just regular household items. Located near Mama Toussaint's, it is NPC'd by Cerillium.
They sell bling
The model store appears small from the outside, with the clear wording of "Herb's Model Emporium" written across the tan wooden sign. A single window is near the door and it showcases a few boxes of model planes. A small board sits on the door right above the sign listing the operating hours of the store, which held chalk writing that listed recent additions to the store's supply. Details
Leaf and Kettle is run by Roger and Margaret Brisby. British import shop and grocer. It also offers afternoon tea (3-6PM) and evening meal (7-9 PM) in the parlor. Outdoor patio during summer months.
Products: mainly loose leaf teas (no bag), coffees (whole bean), spices and other shelf groceries (biscuits, chocolates, tea and coffee instruments), as well as cold case items such as bangers. It's a few doors down from Chaos Restaurant.
It's a dress shop catering to formal wear. Nothing magical.
Run by Marie-Claire Toussaint, a "voodoo" seer. "Sometimes I see things beyond sight. Sometimes I see only de heart. I know where you go and where you come from." The glass window outside the shop appears caked with smoke. The main room is always cast in warm light, and scarves shroud tables and lamps. Everything seems to be shades of red, or shades of black, but other colors find their way in and stand out in sharp contrast like dandelions on a manicured lawn. The thick smell of incense and spices hangs in the air. Small rodent and cat skulls and beads hang in garlands from the ceiling and doorways, and festoon table tops. The shop is only open for business when Swith is online.
Good Italian food, good wine, good fellowship!
Ogoti
General medicine, obstetrics.
Formerly Mei Garden, Sakura is a traditional Japanese restaurant and tea house. It offers authentic cuisine and atmosphere. Expect a unique experience.
Menu Page 1
Menu Page 2
Shencheng, specializing in Shanghai cuisine, especially seafood. Primarily an informal lunch place.
Steve's takes advantage of the local fish market and uses only the freshest fish. Traditional fish and chips are the main draw, but they also offer baked fish, shrimp, clams, oysters and smelts.
A traditional Irish pub run by Minerva's lads is located east of the building on Subabsurdus. A small street (Slack St.) runs off from this street and the Tavern is tucked neatly between an insurance agency and a pharmacy. Run by Swith Witherward, semi-closed RP setting.
A favorite haunt of Fortu and Monique, Wu's Diamond Garden provides a variety of excellent Chinese fare... just don't look too closely at the waitstaff.
The place for fabric and wool, and other sewing supplies.




INDUSTRIAL DISTRICT
Prove manufacturer of parts for the aviation industry.
Specializing in advanced robotics research and development.
"Making parts for people and pets!" Vitel-Wrench is owned by Wren Usseio. They manufacture replacement organs and appendages. Pioneers in genetic research.




DOWNTOWN
Located Downtown, Haven offers “Holographic” Entertainment & “Holistic” Healing. Reservations can be made based on client needs and the store does close to meet client requirements, but Haven will be normally open to the public 9am – 7pm. Full details. Player owned. See Min.
Heath's is located Downtown. It sells all manner of shoes and provides shoe repair.
Business Name: The Prytaneum
Owned by Peter Kelphanos, a man sympathetic to supernatural things, this upscale Greek restaurant caters to the political scene. It sits across from a main government building, and private rooms are available (as are tabs for Bielefeld's politicians). Best known for lamb keftethes, and freshly made tsatziki sauce.
Steve's takes advantage of the local fish market and uses only the freshest fish. Traditional fish and chips are the main draw, but they also offer baked fish, shrimp, clams, oysters and smelts.




BRANCH/CHAIN/OUTLET LOCATED IN ALL DISTRICTS
This large pharmacy chain has multiple locations throughout the city. Some are open 24 hours a day.
It's a bank. Multiple branch locations.
Sometimes seen, but often not, these provide delivery service to the Building.
Convenience store chain and gas station. Multiple locations in city.
Located throughout city; major grocery chain
Coffee and doughnut shop similar to Duncan Doughnuts. It's a Canadian and US "back east" thing. There are multiple shops spread throughout the city.




PUBLIC OFFERINGS
Six Flags Thunder & Buttons - located near Raptor Lake.

Blue Bay Water Park - located near Raptor Lake.
The Downtown Aquarium is located downtown, naturally.
The Market District (also known as The Strip) encompasses a large portion on the western half of the city. It boasts a variety of shops and restaurants.

The Fish Market
A large fish market occupies half a block off of Main Blvd in the Market District. It has an open-air area where massive tuna, sword fish and other delights are placed whole on mounds of ice. The local restaurants, including Chaos, send their head chef daily to pick out the evening’s fish specials. it's a very noisy and busy place. A mural dedicated to MB can be found on the brick wall next to the salmon monger.
Capitol Movie Theatre - downtown. Rocky Horror shown every Tuesday at midnight.

United Artists Movie-Plex - eastern part of the city.

Fantazzle - drive-in theatre located on the north end of the city near the airport.
The Museum of Fine Arts - downtown.

The Museum of Natural History - downtown.

Vafflehelm Memorial Museum - downtown. Offers relics, photographs and history of Vafflehelm prior to the Drone invasion which destroyed the city.
Bielefeld Observatory sits high atop Cerillium hill. It is open to the public but those interested in using the facilities for research must pay for time on the telescope. Run by Tech-Priests (Cer), it also provides the city with accurate weather reports. Tours available on request.
The Bielefeld Opera House, located Downtown, is one of the most exquisite buildings boasted by the city. The grand lobby greets visitors each night and there aren't any bad seats in the house. The stage is fully modernized and able to support a wide variety of shows.
Memorial Park at Ocean Point
Located in the Market District, this park is dedicated to all those who have lost their lives during the various disasters and invasions. A memorial wall stands in tribute to all those souls lost during prior invasions. A single tree stands in the very center to commemorate the loss of the Conservators killed in the last invasion. The park also features a massive giraffe statue.

Point Park
Located at the western corner of Subabsurdus and Main, this park features walking trails, a children's play area, and access to the beach.

Bielefeld State Park
Located north of the city, this park surrounds Raptor Lake. Campgrounds, picnic areas and cabins are available (in season) through the Department of Parks and Recreation. There is a collection of small bronze statues near the main pavillion, each dedicated to fallen velociraptor clones.

Lake Pearlelei
This lake is a stunning jewel set amidst a lush forest. Lake Pearlelei doesn't offer camping but there are various meditation spots and prayer gardens dedicated to a variety of pantheons. The lake itself is named after the goddess Pearlelei and a small shrine rests near one shore. A mural is also located in this park: it represents friendship and was the first mural ever drawn by the godling Giovenith upon her arrive in Vafflehelm. The mural once adorned a wall in the old Building on Subabsurdus, and was restored piece by piece from the ruins after the Drone invasion.
The Bielefeld Zoo has recently completed a fennec exhibit as well as added to their honey badger exhibit. Located downtown (see large circle on the map), it promotes conservation and offers classes for young children.




PUBLIC SERVICES
University of Bielefeld - downtown.
Gateway Community College - downtown.

Strauss High School - Market District.
Cherry Creek High School - Downtown.
St. Stephens High School - private Catholic School.

Warwood Middle School - Market District.
Evar Middle School - Downtown.
University of Bielefeld Hospital (UBH)
The world-class faculty of the Hospital of the University of Bielefeld is dedicated to superior care, education and research for a better future. The Hospital is world-renowned for its clinical and research excellence, forging the way for newer and better ways to diagnose and treat illnesses and disorders. It boasts a stellar cardiac care facility and oncology center. Located downtown and with various smaller emergency clinic scattered throughout the city, this hospital is also prepared to handle mass casualties due to invasions.
Bielefeld Public Library offers a wide variety of services, to include genealogical assistance, a reserved reading room, a collection of rare books and a small children's library. The main library is located downtown however there are branches spread throughout the city.
The Marina sits off the Industrial District.
Buddhist:
The Buddhist Temple is nestled in the Market District not far from Mei Garden.

Catholic:
The heart of the diocese is Saint Evan-Andrew Cathedral. Located downtown, the Roman Catholic cathedral hosts custom stained glass depicting the life of Christ which was donated by Charumati Thriller after the Drone invasion.

Chaos:
Yes, there's an open-air shrine. It's nothing fancy. That's how they prefer it - understated.

Hindu:
The Hindu Jain Temple, located downtown, was built with a goal of providing a place of worship for all religious beliefs of the indian origin.

Islamic:
The Bielefeld Islamic Institute is located downtown.

Jewish:
The Jewish Synagog is located downtown.
Airports:

Larry Foulke International Airport - located north of Bielefeld City.

Bielefeld Airport - a small airport south of the city, Agricultural District.



The Ministry of Public Transportation (MoT) provide a variety of options for citizens and visitors alike.

High speed trains offer convenience to commuters. The main railway station is downtown but there are stations scattered along the line. It covers the outer area of the city before moving on to other parts of the sovereign state.

There's also a subway system for local commutes in the inner core. This system mainly covers the market district, downtown district, industrial district and loops through the residential areas. It's restricted to just the city of Bielefeld. There are some tunnels made for defense purposes but those dark areas aren't accessible.

In addition, there are buses and cabs.

The market district has an old-fashioned streetcar that travels back and forth on the main street (no other vehicles are permitted on that coastal road.)






Players are welcome to start up a business for their character. Please make certain the "need" isn't already filled by another player. Fill out the app and post it in the OOC thread.
Code: Select all
[b]Business Name:[/b]
[b]Character that owns it:[/b]
[b]What services does it supply:[/b]
[b]Where is it located (Agricultural District, Industrial District, Market District, Downtown District, other district or location):[/b][/color]

Last edited by Swith Witherward on Fri Sep 29, 2017 5:33 pm, edited 1 time in total.

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Swith Witherward
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Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 12:07 pm


Reserved

Last edited by Swith Witherward on Tue Oct 17, 2017 10:24 am, edited 2 times in total.

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Sep 29, 2017 12:19 pm


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Brood of Allesio
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There's a half burnt wooden sign along the road to indicate the traveler's destination. It says "To that volcanic place!" and, for all those that are doomed to die there, someone has penciled in, "Oh, don't mind those idiots jumping to their deaths, happens all the time."
"Look, Ma! Kashtilag!"

"Most fucked up place on Galli, but useful if you need that odd item that can't be found easily in the omniverse. Chances are good that it ended up in the Brood, or under it, or somewhere nearby."



ALLESIO
This zone is a hostile, unforgiving place prone to volcanic activity and entirely too much mystery.

NATURAL ELEMENTS
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Dirty Thunderstorm over an ash field

One would think a traveler need only avoid lava flows and ash in order to get by in Allesio. The Hellands Zone offers more danger than tectonic activity however, and dirty thunderstorms are not uncommon during eruptions (which happen frequently enough to gauge the time of day).

"Intense and spectacular lightning storms can be produced during large volcanic eruptions...the charged particles responsible for volcanic lightning may originate from both the material ejected from the volcano and through charge formation processes within ash clouds moving through the atmosphere." -
EarthSky

These storms make flight difficult, not only due to the physical risk to the vehicle, but also due to the effect an instrumentation.

FLORA AND FAUNA
Very little thrives (or survives) the Hellands. The majority of life can be found surrounding the sheltering walls which protect the Brood of Allessio. A variety of local fauna and flora adapted to extreme heat conditions (slow-moving, very tough outer skin or bark, slow metabolism, etc)


INDUSTRY
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Although a volcanic eruption is very destructive, it also has benefits to the ecosystem around the volcano. Magma can contain silica, iron, magnesium, calcium, potassium and sodium, and thus the soil derived from weathering volcanic rocks and ash is often exceptionally rich in nutrients. Such soil fertility bolsters vegetation growth. Allesio's ash and soil is harvested to support the rest of Gallimaufry's agricultural lands.






THE BROOD OF ALLESIO

The Brood of Allesio sits inside the mouth of an extinct volcano which shelters it from the radiant heat and lava flows. Surrounded by lava lakes, ash, and a variety of local fauna and flora, it is best approach via aircraft.

The Brood itself is primarily built inside of the Mobius, an old Confederation science vessel which crash-landed on Gallimaufry some time ago.
  • The Ponomos: lower levels form a basement in the volcano which has been mined into an expansive network of rooms and tunnels; inaccessible to public and contains power, water recycling, air filtration, and other vital subsystems as well as maintenance and security team's armory and surveillance station
  • The Agora: mid levels, accessible from the ground, contain mixed-use rooms and shacks that offer goods, banking and financial services, healthcare and other public utilities, food, and many other products and services from different parts of the multiverse
  • The Polis: upper levels, accessible only via elevator, contain mostly housing as well as a processing/customs area for people and goods who drop in from the Alessio Gate

Residents of the Brood come from all time periods, planets, and walks of life; the majority act as merchants, chefs, bankers, and other staff for the trade hub's marketplace. The Brood is heavily-defended by a variety of magical creatures and wizards, technologically-advanced aliens, and seasoned veterans from all time periods - Spartans, Legionaries, and Marines make their home in Alessio and protect her in exchange for food to eat and a bed to sleep in

ALESSIO GATE
Alessio Gate acts as the "garbage chute" of the universe - random shit from all over regularly gets burped out for local merchants to avail themselves of and random people often fall through (usually if they were about to die in the world they're coming from). It is located against the cauldron wall, and accessable via a walkway from the Polis. Known as the Fiery Tower, it can be seen from even the outskirts of this Zone.

The Fiery Tower Guardian, Gelas, regularly monitors inflow to ensure the Brood does not get overloaded with certain goods. The Oracles, Miriam and Raganot, excel at appraisal, but also possess a high degree of magitech capable of taking out even the most ferocious of accidental visitors.


Last edited by Swith Witherward on Tue Oct 17, 2017 10:25 am, edited 3 times in total.


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