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Boilerplate OOC [private|closed, invite only]

For all of your non-Nationstates related roleplaying needs!
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Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Boilerplate OOC [private|closed, invite only]

Postby Swith Witherward » Sun Oct 11, 2015 11:33 pm



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IC | WORLD | BESTIARY | TROUPE | PÆDAGOG

Do you see that logo? Roll with it, bitches. And roll with this boilerplate world, too.
It's a recycled setting using chedda from one of my witherwards and characters from dead RPs.
It's the muthafuckin' granddaddy of all worldbuilding projects rising up post mortem
with enough force to slap the silly off a clown. Yeah, you know you want to join.
You're dying to throw yourself down in it and roll around like a horny pig.
I wouldn't recommend taking it that far. It's just a role play.
And it's a closed role play. Mm hmm, you read that right.
They do them in the Diplomacy forums all the time.
Ain't no thing, darlin', so don't you pay it never no mind.

*cracks knuckles*

Now let's get on with it.


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Last edited by Swith Witherward on Sun Nov 15, 2015 8:44 pm, edited 3 times in total.

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Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Oct 12, 2015 1:22 am


The World

(in all its glory)



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Gallimaufry Mundi
Gallimaufry Mundi (or simply Gallimaufry or Galli or That Place) is relatively small. Unpleasantly so, but what can you expect from a Greater Being with no fashion sense? It's the fifth planet in its system (three of its smaller siblings resent being called planets at all), and the densest planet in that system. As far as anyone can tell, it's also the only planet it the system to accommodate life. We hope.

The earliest life on Gallimaufry arose at least 5 billion years ago, and came about purely by Creation. Okay, by theft. Demens stole shit from his fellow Greater Beings. "Because fuck you." Its biodiversity, which has expanded continually except when interrupted by mass extinctions or intergalactic keggers, stems from far too many five-finger-discounts. It's difficult to estimate exactly how many extant species exist on Gallimaufry simply because new shit turns up every other day, and old shit vanishes without a trace. Hell, let's put it at 5-8 million extant species. Sure, why not. Nobody bothers to document them (very often) and it's safe to presume most of them remain undiscovered and thus indescribably nondescript. No one is really certain if there is any indigenous sophont life, unless you count the natives, and they aren't really native. Regardless, all this shit depends on Gallimaufry's biosphere and minerals for their survival.

That survival is complicated by the wonky physics attached to the world. It's not a fun place (or it's a very fun place, depending upon your sense of humor) to raise a family. To put it bluntly, when your socks go missing, there's a good chance you'll find them in a singles bar somewhere on Gallimaufry.

Gallimaufry's lithosphere is divided into several rigid tectonic plates that migrate across the surface over periods of many millions of years. Or over the course of a week, sometimes, but never on an odd Tuesday. Sixty-nine percent of planet's surface is covered with water, with the remainder consisting of continents and islands that together have many lakes and other sources of water that contribute to the hydrosphere. The polar regions see snow during the winter. Gallimaufry's interior remains active with a solid iron inner core, a liquid outer core that generates the magnetic field, and a convecting mantle that drives plate tectonics.

Gallimaufry gravitationally interacts with other objects in space, especially its sun and two moons. Similar to Earth, Gallimaufry rotates about its own axis 366.26 times per orbit around its star, creating 365.26 solar days or one sidereal year. The planet's axis of rotation is tilted 23.4° away from the perpendicular of its orbital plane, producing seasonal variations on the planet's surface with a period of one tropical year (365.24 solar days). The moons are the planet's only permanent natural satellites. Their gravitational interaction with the planet causes ocean tides, stabilizes the orientation of planet's rotational axis, and gradually slows the planet's rotational rate. Because, fuck you, Demens stole the idea from Elohim. Hey, bitches, that's how he rolls.


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The Outermark
There are several regions on Gallimaufry, but our story begins in The Outermark, a somewhat isolated continent shaped like Africa... if Africa had been allowed to sit in the back of your refrigerator for so long that, by the time you discovered it and fished tongs out of a drawer to peel it from the shelf, it had not only grown mold but also a colony of mushrooms on the verge of manned space flight.

The Outermark is where all the weirdness of space turns up. If you have never used the phrase, Dear God, what is that thing? in your life, chances are high that you will use it your first hour in The Outermark. At least seven times. And not because you've stepped in something (or been stepped on by something) but because there are things living here that no human being should ever behold.

Ah, but that which has been seen can not be unseen. These things need to be seen. It's the unseen shit that'll make you into its breakfast. Stay frosty, my friends.

Most of the sophont life in The Outermark is imported. Xeno this, and xeno that. Hey, we're all just trying to eek out a life here. I recommend you don't get too trigger happy just because something looks like a Big Bad. Look in the mirror, bald ape - you're a Big Bad yourself.

The Outermark is divided into two primary sections: the Green Stuff up north and the Red Stuff down south. The Red Stuff is scrubby and stunted and smells like the bottom of a taco barrel that's been left in the sun too long. The Greet Stuff is dense with vegetation, contains a bunch of wildlife, and has scattered settlements peppering it. These settlements aren't always the friendliest of places, although there are one or two that sport a decent pub and offer cable TV.

Things brings me to your Home Away from Home...


Home
Be it ever so humble, there's no place quite like it.

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Within the dense Green Stuff, near a small range of mountains, tucked beside a lovely lake, sits the old abandoned facility . It's presumed that the prior inhabitants were eaten, or got lost, or were abducted by man-eating flowers. Who can say? It doesn't matter in the long run. It's yours, although it remains Yet To Be Discovered at the start of our story.

It's nice enough on the outside. A low white structure which, at one point of its life, had housed a celestial observatory. The dome is still there, cathedral like in structure, but nature has made it her bitch for quite some time. She just needs a little TLC. Her insides are what matter most. These have been closed up tight for at least ten years, and descend downward by three levels and provide various features such as a machine shop, a place to cook whatever you manage to drag in, crew quarters, a recreational area, a radio room, a small medical lab, and an (outdated) map room. She's hydro-powered, hence the lowest level contains necessary equipment and motors and small rodents with sharp, pointy teeth. All in all, not a bad place to set up operations.

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If you don't mind living in a derelict building in the middle of a giant jungle sans any contact with the outside world. I'm not too concerned. Are you? Hell, half the adventuring party are tech-heads, so this is perhaps nerd heaven.

The structure has been used off and on over the last century. There are still foodstuffs to be had (if you don't mind rations) and a means to prepare them. There's still some wine left in the old cellars. A group could be rather comfy here if they applied themselves towards fixing her up.

...All it takes is a little elbow grease.

Last edited by Swith Witherward on Sun Apr 17, 2016 7:46 pm, edited 2 times in total.

User avatar
Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Oct 12, 2015 1:28 am


The Bestiary

(Oh my)



Gallimaufry Mundi is home to a variety of wildlife (and imported nonsense). Some of it is tasty. Some of it is toxic. Nearly all of it is deadly on some level. The preponderance of things encountered will probably kill you for shit and grins.

It would be impossible to catalog every last creature. This list will grow over time. For now, these are the things most commonly encountered in the area close to Home.

(WIP - descriptions yet to be pasted)


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Last edited by Swith Witherward on Mon Oct 12, 2015 2:38 am, edited 3 times in total.

User avatar
Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Oct 12, 2015 1:44 am


The Adventurers

(huzzah!)



Welcome to the Demens Fork of Elohim OS v. 1.2. Please report any errors to your local administrator.
Username: **********
Password: **********
User accepted. Please wait for startup or press ESC to enter administrator mode.
... A:/ ... Initialized
... A:/User/Profiles/ ... Profiles found
... User settings applied
Welcome back. Please enter a command or press ESC to enter the desktop environment.
LOAD Profiles | Console -L -G
Command syntax accepted. Searching for additional user profiles.
... A:/User/Profiles/Administrators/ ... No other profiles found
... Broadening search
... A:/User/Profiles/Residents/ ... Profiles found.
... Printing profiles to console. Please stand by...



Name: Esma Aksu

Gender: Female
Age: 28
Appearance: 5'2", 108lbs. A physically fit woman whose occupation grants her increased stamina. Her Rom-Turkish lineage lends to her darker skin tone, eye and nose shape, and physical stature.

Profile Picture: Esma

Known Skills:
  • Survivalist [desert biome] (7)
  • Survivalist [other biomes] (5)
  • Animal behaviorist (4)
  • Hunting and tracking [game] (4)
  • Rifle (4)
  • Close combat [traditional stick fighting] (3)
  • Smallarms (1)
  • Bartering [black-marketeer] (4)
  • Flute (1)

Inventory:
  • Weapons
    - Naboot'nar (longer version of the naboot (quarterstaff), made of palm wood)
    - Old hunting rifle chambered 7.62x51mm (slung)
    - 4 boxs of ammo and a weapon servicing kit (pack)
    - Hunting knife (thigh)
  • Survival
    -Water canteens (2) (slung)
    - Liquor canteen (1) (slung)
    - Assorted preserved meats, fruits, etc. 10-day supply. (pack)
    - Personal storm tent (nomadic in style, so primitive in appearance that it's laughable, works better than the commercial shit) (material used as wrap/voluminous cloak)
    - Old pair of reading glasses, slightly scratched and with an out of date prescription.
  • Personal
    - Journal (pack)
    - Carbon pencils to sketch with (pack)
    - Small book of traditional poetry (pocket)
    - Kaval (shepherd's pipe, pack)

Background:
  • Wilderness Guide
  • Former contractor for Devine's Vagabonds

Biography: Esma was born in the Ticaret Oasis. She is the second oldest daughter of Ali Aksu and his primary wife, Neþe, and the fifth oldest of all his children (twenty three total, split between three wives). The Aksu tribe settled the Ticaret wadi and has held control of it ever since, however there are several other "pure lines" from other wadi that now call the Ticaret home; Esma's mother is one of those pure lines. Esma's upbringing was dual-culture in nature, with constant quarrels between parents as to how best honor each parent's traditions. Caught between, Esma choose to escape both by spending vast amounts of time wandering on her own (when not engaged in arduous schoolwork).

Like all native wadi inhabitants, Esma learned to survive and thrive. She choose to expand upon those basics, accompanying her Uncle Bayram in his exploits outside Ticaret (when not kept home by work). She gained her love for exploration from him.

Esma was briefly married and stood as primary wife. A raid to the wadi took that life from her, but did not rob her of her son, Sener. Now ten years of age, he remains at Ticaret, fostered by his grandfather as is mandated by blessed tradition. She supports him by serving as a guide to idiots foreign vagabonds seeking to cross the Greater Khan. Sener is her pride and joy.

A confident woman on the outside, Esma is passionate about what she does. She's mistrusting of outsiders however, and her respect must be earned. Once earned, people will find her to be a loyal friend. She has a bad habit of inserting her opinion on every matter (something she is working towards curtailing), and tends to mentally upbraid herself when she makes mistakes that could have easily been avoided had she put more thought behind her outburst.

Assessed Threat Level: (OP will decide this for flavor)

Additional Information: Notes on animals:
Her pet, Scallion, was domesticated by Sener and given to her to serve as tutmak. This is traditional gift between son and parent serves as a reminder of their bond while apart. Esma only wishes he had chosen a less mischievous creature.
"Fireflockers (or bali'chak) are frequently found near fires or other luminary sources. Cute, pink, and roughly the size of an Earth hamster, Fireflockers prey upon the tiny creatures attracted to the light, as well as scavenge for scraps left behind by humans. They're considered good luck charms and kept as pets by children and caravan members alike."


Keskin, a paddelus, serves as her companion.
"The Latinus Paddelus, affectionately known as a Paddle, is one of the Özgür Insanlar's sacred animals.

The ability of paddelus to read human gestures is remarkable. Paddle are remarkably similar to human infants in the way they pay attention to us. This ability accounts for the extraordinary communication Özgür Insanlar have with their wild companions. Some paddle are so attuned to their human companions that they can read a gesture as subtle as a change in eye direction. The communicative abilities are mutual, however, and the experienced Özgür Insanlar looks no further than to his paddelus to determine approaching weather or encroaching danger.

Paddelus are excellent trackers and natural herders. The size of a large dog, they often serve as a warning system, shrieking at hostile strangers or animals to alert their resting humans. They are fiercely loyal once they bond with a human, and will defend their companion from predators. Likewise, the Özgür Insanlar revere the paddle for its abilities and tend to its needs.

It is said that Tengri sung both humans and paddelus into being at the same moment, and both emerged from his sacred mouth as two pearls. One pearl - humanity - fell however, and was lost amongst the stars. Now the pearl has been found, and humanity must learn to exist as Tengri meant it to. The paddelus, ever faithful, is meant to be the guide."
Name: Zsa Zsa Devine [‘Devine’ will do]

Gender: Male
Age: 30s
Appearance: Asian ethnicity, usually bald, stands at 5’10, 165lbs, semi-athletic build, natural tan

Profile Picture: Devine (one of many looks)

Known Skills:
  • Close combat (5)
  • Small firearms (5)
  • Reconnaissance (6)
  • Observational analysis (6)
  • Fashion/cosmetic & aesthetics (7)
  • Negotiation (7, [+2 when sassed])

Inventory:
  • Twin Jericho 941 (One on holster)
  • One collapsible asp
  • Backpack:
    • 2nd Jericho 941 (spare)
    • Binoculars
    • Extra ammo clips
    • Make-up kit
    • Small first-aid kit
    • Field rations
    • Blanket
Outside personal affects: 2 extra large antique trunks containing a multitude of clothes and accessories - girl’s gotta be ready in any situation.

Background:
  • Former Vagabond
  • Former AA employee

Biography: DATA CORRUPTED

Assessed Threat Level: (OP will decide this for flavor)
Name: Zee Drei ['Zed']

Gender: Male
Age: 28
Appearance: 6'3", 196lbs. Athletic build concealed underneath layers of clothing and armour; has a cybernetic arm fashioned from an exotic heavy metal.

Profile Picture: Zed

Known Skills:
  • General Practise (6)
  • Basic Surgery (7)
  • Cybernetic Surgery (6)
  • Cybernetic Engineering (5)
  • Emergency Surgery (7)
  • Improvised Medicine (7)
  • Diagnosis (5)
  • Rifles (4)
  • Brawling (5)

Inventory:
  • Weapons
    - Anti-Materiel Railgun
    - Pockets full of loose ammo
    - Coil of molecular wire
  • Survival
    - Climate-proof trenchcoat
    - Doctor's Bag
  • Personal
    - Multi-Use Generator (M.U.G.)
    - Medical License

Background:
  • Licensed Medical Practitioner and Surgeon
  • Former contractor for Devine's Vagabonds

Biography: Data corrupted. Contact local administrator.

Assessed Threat Level: High

Additional Information: None.
Name: Maxwell (Max) Grey, Jr.

Gender: Male
Age: 35
Appearance: Max is athletic and broad shouldered, his body toned by years spent working on heavy equipment under his father's watchful, military eye. He lost muscle mass after heading out on his own to pursue his passions, managing to trim himself down to an even 160#, a better-suited weight for his five foot, ten inch frame. His skin tone is relatively pale thanks to his mother's Nordic roots. Max, like his twin sister, prefers a quasi-tanker look replete with heavy coat (seldom worn during the day), tan trousers, a light cotton shirt, and knee-high (laced) tanker boots. Also like his sister, he wears the trademark leather cap which designates members of his father's unit. His light brown brown hair is normally kept in a "high and tight" style although it becomes shaggy while on the road. His expression is typically neutral yet smiles come easily and it's not uncommon to see mischief dancing in his dark grey eyes.

Profile Picture: Max Grey

Known Skills:
  • Software Expertise - 5
  • Mechanical Aptitude (vehicle technology/diagnostics/repair) - 7
  • Vehicle Operation (manual and automatic) - - 7
  • Piloting - 2
  • Weapon proficiency: SMG/shotgun - 4
  • Weapon proficiency: multiple-barrel - 4
  • Demolitions - 6
  • Bench Jeweler - 6
  • Tactics - 4

Inventory:
  • H&K UMP SMG (chambered in 9×19mm Parabellum rounds)
  • Too many boxes of aforementioned bullets, most stuffed under seats or in cabinets, although he carries a magazine or two in his large satchel (and usually forgets they're there)
  • Pancor Jackhammer
  • Several boxes of 12-gauge shells for aforementioned shotgun, most of them scattered throughout the Bastard
  • Tools of the trade (kept in the Bastard)
  • Survival gear (kept in the Bastard)
  • Paper, pens, journals, junk and more junk (kept in the Bastard)
  • Computers (and parts to repair said computers)
  • The Bastard (a vehicle)
    It's important to note that Max is a pack rat. His hording tendencies are only kept at bay via his sister's scorn however, if given a space to call his own, he will fill it with as much "might be needed later" shit as humanly possible. Most of it is carefully cataloged and properly stored; even Max's ammo is organized, albeit at times difficult to reach. Everything must be neat and tidy. He will force Mia to construct compartments to put things if in none exist. As a result, roughly half the Bastard's weight can be attributed to tools, crap, more crap, and even more crap, and equipment.


Background:
  • UNSECESM-R3 Peacekeeper (Motorpool mechanic, nine year service, honorable discharge)
  • UNSECESM civilian contractor (2 year contract)

Biography: UNSECESM-R3 was once a glorious thing boasting glorious men accomplishing glorious feats. And then shit blew up and things got real, and the glorious men were left to sketch out their inglorious existence. It's said that UNSECESM-R3 Peacekeepers are among the most well-equipped and well-trained fighters on the planet. Yeah, well, someone has to keep 'em that way, and to keep 'em moving, and for that you need a well-skilled motor pool. And so it was that MSgt. Maxwell Grey Sr (motor pool mechanic extraordinaire) was stationed at a UNSEC base far out in the middle of Buttscratch Nowhere when he met Miss Emily Haines (UNSEC civilian IT geek) and got busy in the bushes behind the watershed...making twins. Whether or not this was a good decision remains to be seen, although it's reported that the couple frequented that shady patch of ground every wedding anniversary.

The twins were raised in a mixed environment. Emily, ever prim and proper, pushed her children towards intellectual pursuits. Max Sr, too old to give a fuck and possessing a no-nonsense military mentality, pushed his children towards engines and discipline before they learned to crawl. His philosophy was simple: you learn best by experiencing most.

The base eventually shut down and the Grey Family transferred to someplace a bit more hospitable, where both twins eventually enlisted. They served with honor until their discharge, and then struck out on their own after a paternal blessing and much maternal tears.

Max followed in his mother's footsteps. A "code jockey meets pyro" sort of guy, his passion is programming and his outlet is demolitions. Nothing grand scale. He simply enjoys a good boom now and then.

Max is part of a Vagabond team hired out by AA to secure an artifact in the Great Khan Desert as serves primarily as a driver. Bisexual in nature, and poly in mindset, he's dealing with growing feelings for the team's resident (seemingly celibate) priest-tinkerer, Temir, as well as a rampant crush on their guide, Esma.

Assessed Threat Level: (OP will decide this for flavor)
Name: Mia Grey

Gender: Female
Age: 35
Appearance: The lithe and athletic twin to Maxwell Grey, Mia weighs in at a trim 120#, carrying it well on her five foot, five inch frame. Her skin tone is relatively pale thanks to her mother's Nordic roots. Mia prefers a quasi-tanker look replete with heavy coat (seldom worn during the day), tan trousers, a light cotton shirt, and knee-high (laced) tanker boots. She wears the trademark leather cap which designates members of her father's unit, as well as keeping goggles perched on top for Her light brown brown hair is frequently pinned back with cotter pins, when not ensconced in her cap. Mia possesses a (sometimes caustic) sense of humor and, like her brother, she's more prone to smiles than frowns during leisure moments, and has a friendly personality. However, there is a hawkish severity to her grey-eyed stare.

Profile Picture: Mia Grey

Known Skills:
  • Hardware Expert/Design - 7
  • IT - 2
  • Mechanical aptitude (vehicle technology/diagnostics/repair/comms) - 6
  • Machining - 5
  • Weapon proficiency: SMG/shotgun - 5
  • Weapon proficiency: multiple-barrel - 7
  • Vehicle Operation (manual and automatic) - 2
  • [REDACT] Technology - 6
  • Pathology - 5

Inventory:
  • H&K UMP SMG (chambered in 9×19mm Parabellum rounds)
  • Beretta M9 (chambered in 9×19mm Parabellum rounds)
  • Doorknob collection (don't ask)
    Nearly everything else is shared with Max, but Mia can't easily find it.

Background:
  • UNSECESM-R3 Peacekeeper (Machinist, eight years service, wounded in battle, honorable discharge)
  • UNSECESM Civilian Contractor (1 year)

Biography: UNSECESM-R3 was once a glorious thing boasting glorious men accomplishing glorious feats. And then shit blew up and things got real, and the glorious men were left to sketch out their inglorious existence. It's said that UNSECESM-R3 Peacekeepers are among the most well-equipped and well-trained fighters on the planet. Yeah, well, someone has to keep 'em that way, and to keep 'em moving, and for that you need a well-skilled motor pool. And so it was that MSgt. Maxwell Grey Sr (motor pool mechanic extraordinaire) was stationed at a UNSEC base far out in the middle of Buttscratch Nowhere when he met Miss Emily Haines (UNSEC civilian IT geek) and got busy in the bushes behind the watershed...making twins. Whether or not this was a good decision remains to be seen, although it's reported that the couple frequented that shady patch of ground every wedding anniversary.

The twins were raised in a mixed environment. Emily, ever prim and proper, pushed her children towards intellectual pursuits. Max Sr, too old to give a fuck and possessing a no-nonsense military mentality, pushed his children towards engines and discipline before they learned to crawl. His philosophy was simple: you learn best by experiencing most.

The base eventually shut down and the Grey Family transferred to someplace a bit more hospitable, where both twins eventually enlisted. She served with honor until injured during combat. Her recovery lasted a year. She was subsequently given an honorable discharge, and then joined her brother in his private ventures after a paternal blessing and much maternal tears.

Mia took after her father, a decision that later manifested in guilt. (Her mother suffers from Refsum disease, a rare lipid metabolism disorder causing degenerative nerve disease and ataxia. Limited in mobility due to extreme pain, she's unable to fully care for herself. Mia's personal quest is to obtain information in order to create a secondary neural network for her, a device that interfaces with her spinal cord to process signals and control involuntary movements, to give her mother back her life. Mia lacks a medical background, however, and so her energies are directed towards exploration and research. This has resulted in a gruesome hobby - body farming and dissection.) Her original passion was machinery and the hardware needed to make it run. Mia is also insufferably protective of her brother.

Mia is part of a Vagabond team hired out by AA to secure an artifact in the Great Khan Desert as serves primarily as a driver. She has little tolerance for children, a zest for life, and an obsession with Blacklight. Not prone towards wanting relationships, she's nonetheless drawn to Zed, a fellow (and mysterious) Vagabond. Their one-night stand (and his talent for "fucking like thunder") has softened her outlook some, but she's still loathe to consider him more than a companion. The world is cruel. Friends and lovers die. If you don't get close, you never get burned.


Assessed Threat Level: (OP will decide this for flavor)
Name: Kyram Marec ['The Slayer of Shuror’]

Gender: Male
Age: 30
Appearance: As he is a warrior (of sorts), Kyram's body shows certain signs of athleticism, and more so, fatigue. Standing at a height of about six feet and two inches, he is of a muscular, yet more lithe build and weighs one hundred and eighty-three pounds. His face, which holds a somewhat squared jaw and a jagged scar across the bridge of his nose, is lightly tanned but considerably more pale than the average Rigel native. While Kyram's eyes are an icy shade of blue, they are offset by short brown hair which has been glazed with a golden tint from the harsh rays of the Rigelian sun. He typically keeps clean shaven, but as of late he's been wearing a face-hugging cropped beard.
Profile Picture: A poorly drawn self-portrait

Known Skills:
  • Close combat (7)
  • Basic firearms (6)
  • Tea brewing (6)
  • Bartering & charisma (6)
  • Linguistics & culture (5)
  • Arts & crafts (5)

Inventory:
  • Automatic carbine, with an oversized bayonet (modified; chambered in 5.56 x 45mm armor piercing rounds)
  • Ancestral sword, with engraved runic script (single-edged)
  • Spare clips of ammunition (5.56 x 45mm rounds)
  • Backpack, with attached bedroll
  • Traditional Rus'alor armor (modified; custom design)
  • Weathered cloak, with hood (made by Rom)
  • Necklace, with attached teeth, shells and runes
  • Leather bound journal, with lock
  • Quill pen, with inkwell
  • Flask, with water
  • Ration packs
Background:
  • Apprenticed to a renowned Rus'alor swordsman
  • Apprenticed to a Rus'alor raiding party
  • Appointed to the position of warlord

Biography: Kyram, also known by his former alias Aeron, or the infamous title of Slayer of Shuror, was raised on the human colony world of Rigel-Three, far from mother Earth. Born not too far north from the Ticaret Oasis, Marec was brought up amidst the warlike nomadic tribes that called that region home, the Rus'alor. Being premature and sickly, his birth parents had no hope for him or his future, and event went as far as to name him Kyram (which translates to first death in the tongue of the Rus'alor) and then proceeded to trade him off to a neighboring clan for a bushel of grain. In said clan, he was raised in the typical family profession: war. As per tradition, he was taught how to craft and use a beskad, the traditional Rus'alor blade, at the age of seven. A rudimentary understanding of firearms and how to operate them followed suit years later during his adolescence.

Years came and went, and eventually the young man known as Kyram Marec had begun to make a name for himself as a proficient swordsman and a zealous raider of foreign lands. Many Rus'alor attended his wedding feast (he married young as most Rus'alor do), raising mugs in his name. However, his true recognition and infamy arose during the first raid he ever lead, which took place in a small township known as Shuror. The story goes that the twenty year-old Kyram personally slew twenty-four men that day; and after the battle, he ordered the few remaining fields salted and the homes brought down to their foundations. His people gave him the title of Slayer of Shuror, as a sign of respect and admiration. Yet, for many outsiders, it would be a name synonymous with brutality and hate.

Eventually, as he grew older, Kyram used his title and the respect of the populace as a rallying cry for the unity of the Rus'alor people. Where he gave speeches, people listened- when he rose a sword, so did they. He began to bind his own clan, Marec, with numerous smaller families in a single horde. Many other clans followed suit, though, there were several that refused to bend the knee to such a young visionary. Kyram conquered many of his surrounding opponents, and then established a shaky stalemate with those that possessed far superior forces. Kyram's kingdom, or the Rus'am, as his people would call it, stood for four years and developed into one of Rigel's few stable settlements. The warrior-king ruled with a just and fair hand for the first year, but he soon felt the corrupting touch of power, as all men eventually do.

Kyram's brutality towards others that wronged, criticized or defied him rose dramatically. At first, it was simple suppression of rumors and political rivals- it then progressed to public executions of innocent citizens as a ploy to incite fear in his enemies. At the end of the fourth year of his reign, a bloody coup took place in which his wife was slain and he was cast out from power. His oppressed people, including his own adopted brother, Tracyn, hogtied him and left him in the Deep Sands for death.

Kyram survived his travails in the Deep Sands, and following his return to civilization, took on a new persona as Aeron Damphair, a vagabond from the Ticaret Oasis. He performed mercenary work, as well as freelance relic hunting, and even found a home with the legendary Hiram Dupont's crew of rag-tag adventurers. After serving time with them, he retreated to solitude in the Ticaret Oasis, where he shacked up with a Rom barmaid until a certain series of random-as-fuck events plunged him into more misadventures...
Name: Calani Marliten

Gender: Female
Age: 28
Appearance: Tanned, coppery-haired, 5'7", 143 pounds; often found in elegant clothing.

Profile Picture: Here

Known Skills: Physical and mental entertainment - 9; psychology and social graces - 8.5

Inventory:
  • Cabin trunk
  • Jewelry
  • Makeup, perfumes and oil
  • Customer registry
  • Condoms
  • Safety razor
  • First-aid kit
  • Basic tool/sewing kit

Background: Consorts' Lodge

Biography: Unlike most Vagabonds worthy of the name, Calani Marliten hails from an upper-middle-class family in Antenna. Against that backdrop of physical safety and financial stability, she and her siblings had the privilege to undertake whichever pursuits struck their fancy. As her older sister had become an engineer for SynthTek, her family expected her to do the same as the two had always been close. Thus, her decision to apply for membership in the Consorts' Lodge took all of them by surprise, and led to some tension between the two sisters. Nevertheless, she has solid support from her parents and her younger brother for her career choice.

The training imparted by the Lodge aided in putting considerable polish to the quartz, the success of which is intimated by ten successful years and a roughly equal number of clients. (Unlike some, Calani tends to undertake longer-term tenures with each client.) As a result, while she has been out in the world enough to handle herself in most situations, she has never had a run-in with raiders of any kind, and would find herself at a disadvantage in any full-on combat situation. Her greatest asset in that arena would most likely be stick or staff fighting, where the dexterity and flexibility trained into her become her strengths.

Further reading (and reference) here.

Assessed Threat Level: (OP will decide this for flavor)
Name: Mathias Strand

Gender: Male
Age: 35
Appearance: Caucasian, 6'0", 182 pounds, pale white, bespectacled, often wearing a headscarf.

Profile Picture: Here

Known Skills: Acupuncture - 7; human anatomy - 7; botany - 8; zoology - 6

Inventory:
  • Set of acupuncture needles
  • Journal and stylus
  • Paintbrush
  • Mortar and pestle
  • Various bottles of preservatives, solvents and disinfectants
  • Glasses case
  • Scrapbook with samples of different plants' parts
  • Leather satchel with preserved foodstuffs (one day's supply)
  • A potato

Background: Academy of Naturopaths

Biography: A drifter by nature, Mathias traded family and the bustle of the Ticaret Oasis for a more solitary existence in the Great Khan area five years ago. He maintains lodgings in the city proper, but generally strikes out to find his own way with the desert nomads, cycling from group to group. Having built trust, bit by bit, he familiarized himself with their speech, ways and traditions, and with what they knew of the wildlife.

The future holds uncertainty on whether he will settle down in one of the established communities on Rigel III, or continue his current path. His superstitious nature may incline him to follow the nomads; but his desire for solitude conversely may draw him to a shut-in life in Antenna.

Assessed Threat Level: (OP will decide this for flavor)
Name: Temir Talgat

Gender: Male
Age: 43
Appearance: Being a mechanic and having to work with heavy machinery in the sun, he's well-built and quite dark, standing at a hefty six feet, one inch and weighing in at a hundred and seventy pounds. Though he has little practical reason or propensity to show his face, he has brown eyes and a weathered, slightly wrinkled appearance due to sun and windburn. His skin stretches tightly over his high cheekbones and is discolored due to scarring and the aforementioned burns, appearing mostly a light brown with some pale splotches. His hair is kept in a short crop cut to ensure it doesn't catch on fire when he's working in the forge, and it's black with slivers of grey. He has no facial hair and keeps clean-shaven.

Profile Picture: The Iron Face

Known Skills:
  • Metalworking - 6
  • Fixing/Maintaining Mechanical Equipment - 7
  • Bartering (specialty: machine parts, metals, weapons) - 5
  • Knowledge of Cult of the Great Khan Theology - 7
  • Preaching/Religious Oration - 5
  • Driving Vehicles (manual and automatic) - 5
  • Sniping - 4

Inventory:
  • Sniper Rifle (self-made; chambered in 7.62 x 39mm rounds)
  • Several Boxes of 7.62 x 39mm Rounds (approx. 50 rounds)
  • Simple Cane/Walking Stick (adorned with tiny bells courtesy of Esma)
  • Books - The Most Great Khan (worn and slightly dog-eared), Khanate Chant Guide (heavily dog-eared with scraps of paper to mark pages)
  • Personal Journal (dog-eared, scraps of paper glued in, papers placed to mark locations, leather-bound)
  • Inkwell and Quill
  • Blacksmith's Equipment - tongs, hammer, bellows

Background:
  • Apprenticed to a Cult Clergyman (Knowledge of Cult theology)
  • Apprenticed to Senior Cult Mechanic (Fixing/Maintaining mechanical equipment, metalworking)
  • Appointed as Senior Cult Mechanic (Preaching, fixing/maintaining mechanical equipment)
  • Appointed as a Cult Night Watchman (Sniping)

Biography: Temir Talgat was born with an unknown name to one of the unknown families that settled on Rigel Three during the colonization period. His roots trace back to Terra and to a family of Kazakhs living in Mongolia as traders. He would only learn of his heritage later, however, as he was abandoned shortly after his birth when his parents realized they neither had the resources nor the time to care for an infant on the harsh expanse of Rigel Three. This abandonment led to his adoption by the nomads that roam the Great Khan Desert and his naming as Temir Talgat - the Iron Face.

Raised in his youth to be a merchant like the rest of his adoptive family, he came into contact with the Cult of the Great Khan during his adolescent years and quickly embraced their teachings and culture, considering them the long-lost family he never know. Much more interested in technology and shaping and fashioning metal than he was in bartering, he made his final barter run for his tribe when he was twenty-two before leaving to join up with the Cult.

He spent the majority of his life in Great Khan working as a Cult Mechanic, maintaining and refurbishing the lower levels of the Great Khan Body to ensure the ship would be in proper condition for worship rites and for visitors on the ritual Pilgrimage to the Body. It was through this vigilance over the Body that he became a master metalworker and tinkerer, learning the craft from his fellow Mechanics and honing it. This culminated in his creation of his very own sniper rifle as part of a bid to be granted permission to work night shifts - when actual armed guards were off-duty. He was granted both the night shifts and the training and worked on becoming a proficient marksman as he continued to explore and care for the Great Khan.

As time passed he grew wary of this sedentary existence. Eventually learning of his nomadic roots and parentage, he resigned from his position as Senior Cult Mechanic and decided that this restlessness was a sign from the Kindred Spirit. He was destined for greater things than a simple life spent in the city - he was destined to resurrect the Great Khan and make her flight-worthy once more, so that she could deliver her followers to the Great Beyond. As such, he packed his belongings, brushed up on his bartering and negotiation skills, and set off for the nearest town. What he was looking for, he wasn't sure. But he knew it could not be found in the city.

Following joining up with the Vagabonds hired out by AA to secure an artifact in the Great Khan Desert, Temir was badly wounded during an ambush by raiders. Whilst recovering, he had his faith tested by both Wrothwild and Esma alike, culminating in an evening almost too blasphemous to mention - or it would have been had Esma not had the foresight to stop their evening activities. Now, he's emerged in an alien land with equally alien people. The only thing that's left to do now is adapt... or die.

Assessed Threat Level: (OP will decide this for flavor)



Image
Above image is how it looked prior to the twins stealing procuring it for a ludicrously low price.
Owned by the Grey Twins, the Glorious Bastard is a retrofitted beast. The outside looks like meat. The inside workshop is a technophile's wet dream although it's cramped beyond reason. It runs well, breaks down on occasion, is a bitch to drive if you're not familiar with her quirks. It can take a beating.
  • Seats 4 comfortably, 6 in a pinch. Workshop has room for more but it won't be a comfortable (or safe) ride.
  • Armored and rigged for harsh desert conditions but capable of navigating deep water. Snorkels are not rocket science.
  • Off-road capable.
  • Conveniently carries cold engineer hooch.
  • Conveniently carries a bunch of other odd shit, such as a cooler in the glove box, and patio furniture.
  • Inconveniently breaks down if left sitting for too long.
  • We have AC, bitches. Don't ask about the coolant system. See bullet above regarding hooch.
  • It's got some good comms. Okay, decent. Plus a couple handhelds to spare in a pinch. Some VOX crap in a bag somewhere.
  • Excuse the blood on the grill. Roadkill (er....probably?) It's baked into the paint.
  • Weapons system: quad GAU-19s in popup remote turret
      Cartridge: .50 BMG (12.7×99mm NATO)
      Barrels: 3
      Action: Electric
      Rate of fire: 1,000 or 2,000 rounds per minute
      Muzzle velocity: 2,910 fps (887 m/s)
      Effective firing range: 1,800 m
      Maximum firing range: 6,000 m
      Feed system: linkless or M9 linked belt
Image
Group Photo Bonus:
L to R - Esma, Temir, Zed (hidden by carburetor scoop),
Mia, Max, Mathias

Last edited by Swith Witherward on Thu Nov 05, 2015 11:10 pm, edited 5 times in total.

User avatar
Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Oct 12, 2015 2:56 am


Player Humor

(Oh just stahp!)



Image
Group Photo Bonus:
L to R - Esma, Temir, Zed (hidden by carburetor scoop),
Mia, Max, Mathias
Last edited by Swith Witherward on Thu Nov 05, 2015 11:14 pm, edited 2 times in total.

User avatar
Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Oct 12, 2015 4:37 pm

Swith Witherward wrote:

Reserved II

(Just in Case)



User avatar
Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Tue Oct 13, 2015 1:40 pm

Looks good, Swith.

Are we limited to purely human characters? Is there a form or template we use if we want to provide character details? IIRC, you said Agy was working on one.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

User avatar
Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Tue Oct 13, 2015 5:21 pm

Agy's the template god. It's done.

I think we've decided to start out with humans. Maybe we can add different things later.

My thought was to collab the first post. "This is what they were doing moments prior, and this is what happened immediately after they arrive." I figure we can each take it from there.
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Why didn't any of you choose a different class,
like social justice mage or social justice thief?
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Tiltjuice
Post Czar
 
Posts: 33937
Founded: Jan 20, 2012
Inoffensive Centrist Democracy

Postby Tiltjuice » Mon Oct 26, 2015 10:13 pm

While I'm on the subject of collabing, I can set this collab up as well unless one of you guys already did it.
I wear teal, blue, pink & red for Swith. | ✎ Member - ℘ædagog
Discrimination is unworthy. | Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran

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Highfort
Minister
 
Posts: 2869
Founded: May 11, 2014
Liberal Democratic Socialists

Postby Highfort » Mon Oct 26, 2015 10:28 pm

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Name: Temir Talgat

Gender: Male
Age: 43
Appearance: Being a mechanic and having to work with heavy machinery in the sun, he's well-built and quite dark, standing at a hefty six feet, one inch and weighing in at a hundred and seventy pounds. Though he has little practical reason or propensity to show his face, he has brown eyes and a weathered, slightly wrinkled appearance due to sun and windburn. His skin stretches tightly over his high cheekbones and is discolored due to scarring and the aforementioned burns, appearing mostly a light brown with some pale splotches. His hair is kept in a short crop cut to ensure it doesn't catch on fire when he's working in the forge, and it's black with slivers of grey. He has no facial hair and keeps clean-shaven.

Profile Picture: The Iron Face

Known Skills:
  • Metalworking - 6
  • Fixing/Maintaining Mechanical Equipment - 7
  • Bartering (specialty: machine parts, metals, weapons) - 5
  • Knowledge of Cult of the Great Khan Theology - 7
  • Preaching/Religious Oration - 5
  • Driving Vehicles (manual and automatic) - 5
  • Sniping - 4

Inventory:
  • Sniper Rifle (self-made; chambered in 7.62 x 39mm rounds)
  • Several Boxes of 7.62 x 39mm Rounds (approx. 50 rounds)
  • Simple Cane/Walking Stick (adorned with tiny bells courtesy of Esma)
  • Books - The Most Great Khan (worn and slightly dog-eared), Khanate Chant Guide (heavily dog-eared with scraps of paper to mark pages)
  • Personal Journal (dog-eared, scraps of paper glued in, papers placed to mark locations, leather-bound)
  • Inkwell and Quill
  • Blacksmith's Equipment - tongs, hammer, bellows

Background:
  • Apprenticed to a Cult Clergyman (Knowledge of Cult theology)
  • Apprenticed to Senior Cult Mechanic (Fixing/Maintaining mechanical equipment, metalworking)
  • Appointed as Senior Cult Mechanic (Preaching, fixing/maintaining mechanical equipment)
  • Appointed as a Cult Night Watchman (Sniping)

Biography: Temir Talgat was born with an unknown name to one of the unknown families that settled on Rigel Three during the colonization period. His roots trace back to Terra and to a family of Kazakhs living in Mongolia as traders. He would only learn of his heritage later, however, as he was abandoned shortly after his birth when his parents realized they neither had the resources nor the time to care for an infant on the harsh expanse of Rigel Three. This abandonment led to his adoption by the nomads that roam the Great Khan Desert and his naming as Temir Talgat - the Iron Face.

Raised in his youth to be a merchant like the rest of his adoptive family, he came into contact with the Cult of the Great Khan during his adolescent years and quickly embraced their teachings and culture, considering them the long-lost family he never know. Much more interested in technology and shaping and fashioning metal than he was in bartering, he made his final barter run for his tribe when he was twenty-two before leaving to join up with the Cult.

He spent the majority of his life in Great Khan working as a Cult Mechanic, maintaining and refurbishing the lower levels of the Great Khan Body to ensure the ship would be in proper condition for worship rites and for visitors on the ritual Pilgrimage to the Body. It was through this vigilance over the Body that he became a master metalworker and tinkerer, learning the craft from his fellow Mechanics and honing it. This culminated in his creation of his very own sniper rifle as part of a bid to be granted permission to work night shifts - when actual armed guards were off-duty. He was granted both the night shifts and the training and worked on becoming a proficient marksman as he continued to explore and care for the Great Khan.

As time passed he grew wary of this sedentary existence. Eventually learning of his nomadic roots and parentage, he resigned from his position as Senior Cult Mechanic and decided that this restlessness was a sign from the Kindred Spirit. He was destined for greater things than a simple life spent in the city - he was destined to resurrect the Great Khan and make her flight-worthy once more, so that she could deliver her followers to the Great Beyond. As such, he packed his belongings, brushed up on his bartering and negotiation skills, and set off for the nearest town. What he was looking for, he wasn't sure. But he knew it could not be found in the city.

Following joining up with the Vagabonds hired out by AA to secure an artifact in the Great Khan Desert, Temir was badly wounded during an ambush by raiders. Whilst recovering, he had his faith tested by both Wrothwild and Esma alike, culminating in an evening almost too blasphemous to mention - or it would have been had Esma not had the foresight to stop their evening activities. Now, he's emerged in an alien land with equally alien people. The only thing that's left to do now is adapt... or die.

Assessed Threat Level: (OP will decide this for flavor)
Inactive: shoot me a PM if you need anything

User avatar
Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Oct 26, 2015 10:49 pm

Tiltjuice wrote:While I'm on the subject of collabing, I can set this collab up as well unless one of you guys already did it.

We did it in secret while you were off juggling cats.

I kid. I don't think Cer started one. Do you mind setting it up? TG the link to us n' stuff?
Senior P2TM RP Mentor

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adhouse
Role Play
& Writers Group
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
Anti-intellectual elitism: the dismissal of science, the arts, and humanities and their replacement by entertainment, self-righteousness, ignorance, and deliberate gullibility.
- sauce

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Tiltjuice
Post Czar
 
Posts: 33937
Founded: Jan 20, 2012
Inoffensive Centrist Democracy

Postby Tiltjuice » Mon Oct 26, 2015 11:08 pm

Swith Witherward wrote:
Tiltjuice wrote:While I'm on the subject of collabing, I can set this collab up as well unless one of you guys already did it.

We did it in secret while you were off juggling cats.

I kid. I don't think Cer started one. Do you mind setting it up? TG the link to us n' stuff?


(party)
I wear teal, blue, pink & red for Swith. | ✎ Member - ℘ædagog
Discrimination is unworthy. | Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran

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Mincaldenteans
P2TM RP Mentor
 
Posts: 9450
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Mon Oct 26, 2015 11:11 pm

Welcome to the Demens Fork of Elohim OS v. 1.2. Please report any errors to your local administrator.
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Name: Zsa Zsa Devine [‘Devine’ will do]

Gender: Male
Age: 30s
Appearance: Asian ethnicity, usually bald, stands at 5’10, 165lbs, semi-athletic build, natural tan

Profile Picture: Devine (one of many looks)

Known Skills:
  • Close combat (5)
  • Small firearms (5)
  • Reconnaissance (6)
  • Observational analysis (6)
  • Fashion/cosmetic & aesthetics (7)
  • Negotiation (7, [+2 when sassed])

Inventory:
  • Twin Jericho 941 (One on holster)
  • One collapsible asp
  • Backpack:
    • 2nd Jericho 941 (spare)
    • Binoculars
    • Extra ammo clips
    • Make-up kit
    • Small first-aid kit
    • Field rations
    • Blanket
Outside personal affects: 2 extra large antique trunks containing a multitude of clothes and accessories - girl’s gotta be ready in any situation.

Background:
  • Former Vagabond
  • Former AA employee

Biography: DATA CORRUPTED

Assessed Threat Level: (OP will decide this for flavor)
P2TM RP Mentor: Have a question on RP'ing? Feel free to TG me!
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P2TM Info DepotTraveler's CafeP2TM Chat Thread
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Tiltjuice
Post Czar
 
Posts: 33937
Founded: Jan 20, 2012
Inoffensive Centrist Democracy

Postby Tiltjuice » Mon Oct 26, 2015 11:21 pm

So I got the post established. Will try to work on it some tomorrow, and also char apps.

Who are you bringing over, Swith?
I wear teal, blue, pink & red for Swith. | ✎ Member - ℘ædagog
Discrimination is unworthy. | Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran

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Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Oct 26, 2015 11:22 pm

Tiltjuice wrote:So I got the post established. Will try to work on it some tomorrow, and also char apps.

Who are you bringing over, Swith?

Miss Esma, of course.
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How may I help you today?
adhouse
Role Play
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Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
Anti-intellectual elitism: the dismissal of science, the arts, and humanities and their replacement by entertainment, self-righteousness, ignorance, and deliberate gullibility.
- sauce

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Nightkill the Emperor
Post Kaiser
 
Posts: 88776
Founded: Dec 28, 2009
Ex-Nation

Postby Nightkill the Emperor » Mon Oct 26, 2015 11:45 pm

Swith Witherward wrote:I think we've decided to start out with humans.

I don't know how good an idea that is - humans have proven, at least in our world, to be more trouble than they're worth. :p
Last edited by Nightkill the Emperor on Mon Oct 26, 2015 11:45 pm, edited 1 time in total.
Hi! I'm Khan, your local misanthropic Indian.
I wear teal, blue & pink for Swith.
P2TM RP Discussion Thread
If you want a good rp, read this shit.
Tiami is cool.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".

Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.

Monfrox wrote:
The balkens wrote:
# went there....

It's Nightkill. He's been there so long he rents out rooms to other people at a flat rate, but demands cash up front.

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Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Oct 26, 2015 11:49 pm

Nightkill the Emperor wrote:
Swith Witherward wrote:I think we've decided to start out with humans.

I don't know how good an idea that is - humans have proven, at least in our world, to be more trouble than they're worth. :p

They make for tasty appetizers.
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How may I help you today?
adhouse
Role Play
& Writers Group
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
Anti-intellectual elitism: the dismissal of science, the arts, and humanities and their replacement by entertainment, self-righteousness, ignorance, and deliberate gullibility.
- sauce

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Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Tue Oct 27, 2015 5:37 pm

Character roster is updated. We're waiting on Cer's peeps.
Senior P2TM RP Mentor

How may I help you today?
adhouse
Role Play
& Writers Group
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
Anti-intellectual elitism: the dismissal of science, the arts, and humanities and their replacement by entertainment, self-righteousness, ignorance, and deliberate gullibility.
- sauce

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Tiltjuice
Post Czar
 
Posts: 33937
Founded: Jan 20, 2012
Inoffensive Centrist Democracy

Postby Tiltjuice » Tue Oct 27, 2015 6:20 pm

Welcome to the Demens Fork of Elohim OS v. 1.2. Please report any errors to your local administrator.
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Name: Mathias Strand

Gender: Male
Age: 35
Appearance: Caucasian, 6'0", 182 pounds, pale white, bespectacled, often wearing a headscarf.

Profile Picture: Here

Known Skills: Acupuncture - 5; human anatomy - 5; botany - 6; zoology - 4

Inventory:
  • Set of acupuncture needles
  • Journal and stylus
  • Paintbrush
  • Mortar and pestle
  • Various bottles of preservatives, solvents and disinfectants
  • Glasses case
  • Scrapbook with samples of different plants' parts
  • Leather satchel with preserved foodstuffs (one day's supply)
  • A potato

Background: Academy of Naturopaths

Biography: A drifter by nature, Mathias traded family and the bustle of the Ticaret Oasis for a more solitary existence in the Great Khan area five years ago. He maintains lodgings in the city proper, but generally strikes out to find his own way with the desert nomads, cycling from group to group. Having built trust, bit by bit, he familiarized himself with their speech, ways and traditions, and with what they knew of the wildlife.

The future holds uncertainty on whether he will settle down in one of the established communities on Rigel III, or continue his current path. His superstitious nature may incline him to follow the nomads; but his desire for solitude conversely may draw him to a shut-in life in Antenna.

Assessed Threat Level: (OP will decide this for flavor)


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... User settings applied
Welcome back. Please enter a command or press ESC to enter the desktop environment.
LOAD Profiles | Console -L -G
Command syntax accepted. Searching for additional user profiles.
... A:/User/Profiles/Administrators/ ... No other profiles found
... Broadening search
... A:/User/Profiles/Residents/ ... Profiles found.
... Printing profiles to console. Please stand by...


Name: Calani Marliten

Gender: Female
Age: 28
Appearance: Tanned, coppery-haired, 5'7", 143 pounds; often found in elegant clothing.

Profile Picture: Here

Known Skills: Physical and mental entertainment - 9; psychology and social graces - 8.5

Inventory:
  • Cabin trunk
  • Jewelry
  • Makeup, perfumes and oil
  • Customer registry
  • Condoms
  • Safety razor
  • First-aid kit
  • Basic tool/sewing kit

Background: Consorts' Lodge

Biography: Unlike most Vagabonds worthy of the name, Calani Marliten hails from an upper-middle-class family in Antenna. Against that backdrop of physical safety and financial stability, she and her siblings had the privilege to undertake whichever pursuits struck their fancy. As her older sister had become an engineer for SynthTek, her family expected her to do the same as the two had always been close. Thus, her decision to apply for membership in the Consorts' Lodge took all of them by surprise, and led to some tension between the two sisters. Nevertheless, she has solid support from her parents and her younger brother for her career choice.

The training imparted by the Lodge aided in putting considerable polish to the quartz, the success of which is intimated by ten successful years and a roughly equal number of clients. (Unlike some, Calani tends to undertake longer-term tenures with each client.) As a result, while she has been out in the world enough to handle herself in most situations, she has never had a run-in with raiders of any kind, and would find herself at a disadvantage in any full-on combat situation. Her greatest asset in that arena would most likely be stick or staff fighting, where the dexterity and flexibility trained into her become her strengths.

Further reading (and reference) here.

Assessed Threat Level: (OP will decide this for flavor)
Last edited by Tiltjuice on Tue Oct 27, 2015 7:14 pm, edited 1 time in total.
I wear teal, blue, pink & red for Swith. | ✎ Member - ℘ædagog
Discrimination is unworthy. | Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran

User avatar
Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Tue Oct 27, 2015 6:36 pm

Hmm... we could use a Zed. :p
Senior P2TM RP Mentor

How may I help you today?
adhouse
Role Play
& Writers Group
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
Anti-intellectual elitism: the dismissal of science, the arts, and humanities and their replacement by entertainment, self-righteousness, ignorance, and deliberate gullibility.
- sauce

User avatar
Highfort
Minister
 
Posts: 2869
Founded: May 11, 2014
Liberal Democratic Socialists

Postby Highfort » Tue Oct 27, 2015 6:41 pm

Swith Witherward wrote:Hmm... we could use a Zed. :p


*whispers into the night* Esternial... Esternial...
Inactive: shoot me a PM if you need anything

User avatar
Swith Witherward
Senior P2TM RP Mentor
 
Posts: 30302
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Tue Oct 27, 2015 7:01 pm

Roster updated. Tilty, you might want to knock some stuff back to 7. Badass, but not Chuck Norris Badass. :p
Senior P2TM RP Mentor

How may I help you today?
adhouse
Role Play
& Writers Group
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
Anti-intellectual elitism: the dismissal of science, the arts, and humanities and their replacement by entertainment, self-righteousness, ignorance, and deliberate gullibility.
- sauce

User avatar
Tiltjuice
Post Czar
 
Posts: 33937
Founded: Jan 20, 2012
Inoffensive Centrist Democracy

Postby Tiltjuice » Tue Oct 27, 2015 7:14 pm

Modded.
I wear teal, blue, pink & red for Swith. | ✎ Member - ℘ædagog
Discrimination is unworthy. | Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran

User avatar
Esternial
P2TM RP Mentor
 
Posts: 51800
Founded: May 09, 2009
Democratic Socialists

Postby Esternial » Wed Oct 28, 2015 12:01 pm

Got this so far.

Welcome to the Demens Fork of Elohim OS v. 1.2. Please report any errors to your local administrator.
Username: **********
Password: **********
User accepted. Please wait for startup or press ESC to enter administrator mode.
... A:/ ... Initialized
... A:/User/Profiles/ ... Profile found
... User settings applied
Welcome back. Please enter a command or press ESC to enter the desktop environment.
LOAD Profiles | Console -L -G
Command syntax accepted. Searching for additional user profiles.
... A:/User/Profiles/Administrators/ ... No other profiles found
... Broadening search
... A:/User/Profiles/Residents/ ... Profiles found.
... Printing profiles to console. Please stand by...


Name: Zee Drei ['Zed']

Gender: Male
Age: 28
Appearance: 6'3", 196lbs. Athletic build concealed underneath layers of clothing and armour; has a cybernetic arm fashioned from an exotic heavy metal.

Profile Picture: Zed

Known Skills:
  • General Practise (6)
  • Basic Surgery (7)
  • Cybernetic Surgery (6)
  • Cybernetic Engineering (5)
  • Emergency Surgery (7)
  • Improvised Medicine (8)
  • Diagnosis (5)
  • Rifles (4)
  • Brawling (5)

Inventory:
  • Weapons
    - Anti-Materiel Railgun
    - Pockets full of loose ammo
    - Coil of molecular wire
  • Survival
    - Climate-proof trenchcoat
    - Doctor's Bag
  • Personal
    - Multi-Use Generator (M.U.G.)
    - Medical License

Background:
  • Licensed Medical Practitioner and Surgeon
  • Former contractor for Devine's Vagabonds

Biography: Data corrupted. Contact local administrator.

Assessed Threat Level: High

Additional Information: None.
Last edited by Esternial on Wed Oct 28, 2015 12:02 pm, edited 1 time in total.

User avatar
Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Wed Oct 28, 2015 12:17 pm

Esternial wrote:Got this so far.

Welcome to the Demens Fork of Elohim OS v. 1.2. Please report any errors to your local administrator.
Username: **********
Password: **********
User accepted. Please wait for startup or press ESC to enter administrator mode.
... A:/ ... Initialized
... A:/User/Profiles/ ... Profile found
... User settings applied
Welcome back. Please enter a command or press ESC to enter the desktop environment.
LOAD Profiles | Console -L -G
Command syntax accepted. Searching for additional user profiles.
... A:/User/Profiles/Administrators/ ... No other profiles found
... Broadening search
... A:/User/Profiles/Residents/ ... Profiles found.
... Printing profiles to console. Please stand by...


Name: Zee Drei ['Zed']

Gender: Male
Age: 28
Appearance: 6'3", 196lbs. Athletic build concealed underneath layers of clothing and armour; has a cybernetic arm fashioned from an exotic heavy metal.

Profile Picture: Zed

Known Skills:
  • General Practise (6)
  • Basic Surgery (7)
  • Cybernetic Surgery (6)
  • Cybernetic Engineering (5)
  • Emergency Surgery (7)
  • Improvised Medicine (8)
  • Diagnosis (5)
  • Rifles (4)
  • Brawling (5)

Inventory:
  • Weapons
    - Anti-Materiel Railgun
    - Pockets full of loose ammo
    - Coil of molecular wire
  • Survival
    - Climate-proof trenchcoat
    - Doctor's Bag
  • Personal
    - Multi-Use Generator (M.U.G.)
    - Medical License

Background:
  • Licensed Medical Practitioner and Surgeon
  • Former contractor for Devine's Vagabonds

Biography: Data corrupted. Contact local administrator.

Assessed Threat Level: High

Additional Information: None.

^ fuck yeah! We needed Zed!


@Swith & all. Max and Mia's entry should be done by the weekend. Sewage pipe break at work (and subsequent work space contamination) has made this week living hell for me and my team. Must sort that IRL before indulging in personal hobbies.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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