P E R S O N A L FIRST NAME: Zan
SURNAME: Kraken
GENDER: Male
SPECIES:
Mon Calamari AGE: 31
PLEASE DESCRIBE YOUR APPEARANCE: 5' 8" with typical reddish-brown skin and yellow eyes. Uncharacteristically for Mon Calamari, he has somehow managed to grow a thin neckbeard. Wears a red hat that reads "MAKE THE GALAXY GREAT AGAIN", which he insists on wearing even in extreme situations.
URL TO PICTURE, IF ANY:
https://i.imgur.com/blr5p5B.png CURRENT OCCUPATION:
Chemist, Researcher, Mechanic, Techie. Last employed by the Balmorran Roughcuts.
DESIRED POSITION WITHIN OUR AGENCY: Research specialist. Zan wishes to use chemistry to unlock new solutions to the agency's problems and research/experiment on recovered artifacts.
E D U C A T I O N&T R A I N I N G LOCATION: Mon Cala University, Dac
AREA OF STUDY: Chemistry
YEARS: 8 (from age 18-26)
B A C K G R O U N D&P S Y C H O L O G Y Please refer to application instructions regarding this section. BIOGRAPHY:
Data below was extracted and pieced together by the Rebel Alliance from a broken, discarded datapad which contained Zan Kraken's personal journals.I've been told that keeping a journal is important these days, because records of our people may survive on the holonet long after we've outlived our usefulness to the Emperor. I've never really been any good at writing personal stuff but I suppose I'll try now. My name is Zan Kraken, and I was born in 26 BBY on the planet Dac. My mother was an accountant and my father was a mechanic that marketed himself towards off-worlders. Much of my childhood was spent in the garage, playing with my father's tools and messing with scavenged robot parts.
My interest in biology and chemistry emerged at a young age when I was given a microscope for my tenth hatching day, I used to spend hours just analyzing random samples out of the water all around me. I began to spend a lot more time on the surface, admiring the way everything about the way science works changes when you're out of the water. I started learning strategy games like dejarik, and it was around then I realized that I was a cut above the other teenagers, intellectually speaking. That didn't earn me a lot of friends; the dumb ones ignored or bullied me and the smart ones resented that I was better than them. I found companionship in the form of little robots I made and certain holonet groups, for the most part.
I pursued higher education with funding from some of my father's off-world business partners. They were interested to see what I could do for them once I had formal training, and that was my first taste of what it was like to be bound to someone else's whims. I don't like to compare it to the Empire slavery that was to come, but it's worth mentioning. My thesis paper, funded by that company, analyzed the potential of Whaladon eggshells as a potential binding agent in lightweight construction frames. The actual chemistry of it was my focus, but it didn't stop a minor controversy from Whaladon activist groups from rising up against me. They didn't have too long to whine, though, because the subjugation of Dac by the Galactic Empire followed soon after. My family and neighbors were forced into manual labor by the Empire, my scholastic achievements are the only thing that brought me to the point I'm at now, trapped in an Empire lab developing whatever meaningless garbage they want. At least when the Whaladon people were on my ass, they recognized my work. Now, I'm just another faceless labbie keeping the ships flying on time and being jostled between projects like one of a billion pawns on a galaxy sized chessboard. What they don't realize is that even a pawn can become a queen if they could just get to the other side of the board...
The following is transcribed from various conversations with Alliance officials while Kraken was aboard Rebel ships for diplomatic visits.Well, frankly I don't know what the final straw was. The last few weeks of my time in the lab are all a blur. Long story short, sir, is that I ended up on Balmorra and I know for a fact that I left no trace. I wiped clean all the info from the tech I ran away with, the datapad and stuff. While I was wandering around job fairs, I ended up finding a paper in my pocket from Sergeant Hackle, inviting me to join the Balmorran Roughcuts. No, I didn't know who he was! And I certainly didn't know the history he had with the Alliance! He was just a guy offering a hefty sum of money for jobs that aligned with Rebel interests, and I certainly had no love left for the Empire.
The only other two people who ended up staying with the group Hackle recruited after the first mission were Mefis and Nuu'yan, a Devaronian Force-sensitive swordsman and a Noghri sniper. I didn't really fit in, no, not in the fighting part of it all. But I wasn't useless! I actually did a fair bit with my blaster, you know! I even hacked into the Empire's prison roster on Balmorra. Our group managed to convince some sympathizing factory owners to supply us with enough weapons and equipment to start a revolution on Balmorra...which we're still
ready to go through with, by the way. Obviously the biggest feat you all have recognized is when I saved the engine room on the way here the first time, when Hackle sent us to ask for a partnership with the Alliance. You have extensive logs on this already, why do you need me to...okay, fine, basically everything in the ship's internals were going haywire when the Empire ships were chasing our cruiser. I pried into the core and undid the damage and juiced the shields up enough to keep us going long enough for a jump. I was barking orders to the other engineers too, and they didn't really thank me after we landed. It was just like school so long ago, they were annoyed that a random nobody showed up on their ship and made them look like chumps in front of their commander. I know it doesn't matter, but you asked! Can we move on to why you asked me he-[DATA EXPUNGED]
WHAT IS YOUR GREATEST STRENGTH AS AN INDIVIDUAL: Kraken's greatest strength is his ability to extrapolate solutions to unfamiliar problems by adapting his thought process he normally uses during his scientific studies. For example, he is able to come up with a quick-and-dirty healing solution with sub-optimal materials despite his lack of formal medical training because of his extensive knowledge of chemicals. In a word, resourcefulness.
WHAT IS YOUR GREATEST FLAW: Being a nerd isn't easy.
On top of being physically inept, Kraken is rarely able to express himself like a normal person because of his social shortcomings. While able to fraternize decently well with those who operate on his level of intelligence, he fumbles his speech and grows impatient with those who cannot follow his chaotic thought process. He tends to run off at the mouth for far too long about the wrong things, sometimes landing him in deep trouble. He also has trouble intentionally deceiving people, which makes him a liability in pretty much every charismatic situation.
O B J E C T I V E S Please refer to application instructions regarding this section. PRIMARY OBJECTIVE: Through scientific innovations, gain the respect and appreciation of his peers (and eventually the world).
SECONDARY OBJECTIVE: Complete the portable limb regenerator prototype he was working on in his home dimension.
SECONDARY OBJECTIVE: Become fully knowledgeable of the way his new world works through intense research.
SECONDARY OBJECTIVE: Seek out problems with the Building's operation that could be solved through innovation.
M U N D A N ES K I L L S Please refer to application instructions regarding this section. SKILL: Proficient in use of standard datapads and general holotech
HOW DID YOU ACQUIRE IT: Time spent as a research slave for the Galactic Empire utilizing these technologies.
SKILL: Expert level in most variations of holochess
HOW DID YOU ACQUIRE IT: Many years of participation in university and holonet tournaments, as well as extensive participation in holochess message boards discussing strategic theory.
SKILL: Capable of writing professional quality reports
HOW DID YOU ACQUIRE IT: 8 years of university lab work on top of time spent as a research slave.
SKILL: Able to name and describe most tools in an average workshop
HOW DID YOU ACQUIRE IT: Being essentially raised in his father's workshop, which was both a life backdrop and a place of employment for a time.
SKILL: Knows how to safely operate blaster pistols
HOW DID YOU ACQUIRE IT: Spent time studying the use of blaster pistols when he was given one during his time with the Balmorran Roughcuts.
SKILL: Proper researching techniques for greater learning/time investment efficiency
HOW DID YOU ACQUIRE IT: 8 years of university lab work on top of time spent as a research slave.
SKILL: Speaks Mon Calamarian, Galactic Basic, and Quarrenese
HOW DID YOU ACQUIRE IT: Spending 26 years on the planet Dac, where these languages were regularly spoken.
S P E C I A L I Z E DK N O W L E D G E,S K I L LO RT A L E N T / A B I L I T Y Please refer to application instructions regarding this section. You have 10 total points to spend, no knowledge, skill or ability greater than 4. KNOWLEDGE/SKILL/ABILITY: Chemistry Mastery
POINTS SPENT: 4
HOW DID YOU ACQUIRE IT: 8 years of university study on the subject on top of time spent as a research slave. Lifelong interest that is pursued every day.
WHAT DOES IT DO/HOW IS IT APPLIED: Gives Zan the deep understanding of chemistry needed to engage in productive experimentation and innovation given the proper lab materials. Zan's mastery of chemistry is advanced enough that he intuitively knows how to manipulate the world around him using the principles of chemistry. He applies this mastery mostly through exhaustive experimentation in a well-maintained laboratory, but has been known to be able to put his knowledge to the test in the field.
LIMITATIONS AND RESTRICTIONS: Zan's knowledge of chemistry was mostly learned on the planet Dac in the Star Wars universe. He may need extensive study to apply this mastery to new substances in the PLverse. Though Zan is amazingly knowledgeable about chemistry, he still must go through all the necessary steps of the scientific method and cannot just "science" something into working.
KNOWLEDGE/SKILL/ABILITY: Computer and Cybersecurity Expertise
POINTS SPENT: 3
HOW DID YOU ACQUIRE IT: Self-taught through years of holonet study and hacking. Ramped up in secret during his time as a slave and a rebel to gain intelligence and disable hostile systems.
WHAT DOES IT DO/HOW IS IT APPLIED: Zan has an intuitive knowledge of computers and wastes no time in figuring out his way around a new computational device. He is capable of finding out a computer's functions and possible security failings how they can be exploited. He is able to write computer code capable of both repairing and exploiting vulnerabilities. He is able to write computer viruses that spread to other computers to this end as well.
LIMITATIONS AND RESTRICTIONS: Zan's knowledge of computing was mostly learned in the Star Wars universe. He may need extensive study to apply this expertise to the technology in the PLverse. While Zan is capable of working through computer logic, he must still fully understand the context of a computing issue before he can begin working on the fix/exploit. He cannot just rush headlong into a program and start changing things, expecting it to work.
KNOWLEDGE/SKILL/ABILITY: Mechanics and Tinkering Knowledge
POINTS SPENT: 3
HOW DID YOU ACQUIRE IT: Growing up in a mechanic's workshop.
WHAT DOES IT DO/HOW IS IT APPLIED: Zan is able to quickly determine what mundane tools would be needed to fix a mundane mechanical issue, as well as how to improve upon an established design. He is capable of reasoning through appropriate materials and components needed to augment or fix a tool, machine, or other object.
LIMITATIONS AND RESTRICTIONS: Zan's knowledge of mechanics was mostly learned on the planet Dac in the Star Wars universe. He may need extensive study to apply this knowledge to the technology in the PLverse. He is only so far capable of using this skill on mundane mechanics, not supernatural or magitech.
O P T I O N A LS U P E R N A T U R A LC H A R A C T E R I S T I C S&A B I L I T I E S Please refer to application instructions regarding this section. You have 8 total points to spend total, no single characteristic greater than 4. CHARACTERISTIC/ABILITY: Aquatic Ability
POWER LEVEL: 0 (natural ability)
WHAT DOES IT DO: Allows Zan to function normally underwater, as his species is naturally adapted to aquatic environments. Can speak, breathe, swim, walk, fight, etc. as normal.
HOW FREQUENTLY CAN IT BE USED: Whenever Zan is in an aquatic environment.
WHAT COUNTERS/NEGATES IT: A non-aquatic environment. Maybe gill/fin damage.
WHAT DOES IT COST YOU, MENTALLY OR PHYSICALLY: Nothing.
WHAT RESTRICTIONS APPLY: Does not apply in all liquids. Fresh or saltwater only.
CHARACTERISTIC/ABILITY: Terrestrial Ability
POWER LEVEL: 4
WHAT DOES IT DO: Allows Zan to function normally on land, as his species has adapted to both underwater and terrestrial environments. Can speak, breathe, swim, walk, fight, etc. as normal.
HOW FREQUENTLY CAN IT BE USED: Whenever Zan is on dry land.
WHAT COUNTERS/NEGATES IT: A non-terrestrial environment. Maybe lung damage.
WHAT DOES IT COST YOU, MENTALLY OR PHYSICALLY: Zan will begin to feel very uncomfortable if he does not let his body soak in water every so often, as he is more prone to drying out.
WHAT RESTRICTIONS APPLY: None that I can imagine.
CHARACTERISTIC/ABILITY: Chemical Intuition
POWER LEVEL: 2
WHAT DOES IT DO: The ability to have an innate understanding to chemistry. Zan can intuitively understand all types and forms of chemicals and chemistry.
HOW FREQUENTLY CAN IT BE USED: Whenever Zan is working with chemicals.
WHAT COUNTERS/NEGATES IT: Example: in a situation where Zan is presented with two almost-identical chemicals to use, his intuition can only help him so much in choosing the right one without testing the chemicals properly (like PH paper, density tests, etc.)
WHAT DOES IT COST YOU, MENTALLY OR PHYSICALLY: Zan's mind is constantly fumbling around different chemical applications, explanations, and possibilities. This tends to cloud his judgment in other situations beyond the lab.
WHAT RESTRICTIONS APPLY: If magic is used to create a substance, Zan will not be able to use his intuition to help him.
M A G I CO RF O R C EU S E R S At this time, Zan Kraken has no sensitivity to The Force nor any magical inclination. S C I F I / B I O T E C HI T E M S Please refer to application instructions regarding this section. You have 8 total points to spend total, no single item greater than 4. ITEM: Hand Scanner
WEAPON OR NON-WEAPON: Non-Weapon
POWER LEVEL: ?
WHAT DOES IT DO: Medisensors, circuit tracers, materials fatigue and stress-fracture scanners, scanners designed to detect specific gases or minerals, and narrow-band comlink scanners are all examples of devices that fall under the hand scanner banner.
HOW DOES IT DO IT: Most hand scanners can be connected to larger computer systems for the collection and analysis of data.
HOW FREQUENTLY CAN IT BE USED: Indefinitely, given power.
WHAT COMPONENTS DOES IT NEED TO OPERATE: Power cell, presumably.
WHAT COUNTERS/NEGATES IT: Unknown.
WHAT RESTRICTIONS APPLY: Though it uses very little battery, it may occasionally need to recharge. Requires hands to operate, I suppose.
ITEM: Datapad
WEAPON OR NON-WEAPON: Non-weapon
POWER LEVEL: ?
WHAT DOES IT DO: A powerful combination of communications device, halo-messenger, handheld computer, and personal database, datapads are designed to combine a number of common consumer electronics in one small, easy-to-use package.
HOW DOES IT DO IT: Presumably transistor-based computer chips.
HOW FREQUENTLY CAN IT BE USED: Indefinitely, given power.
WHAT COMPONENTS DOES IT NEED TO OPERATE: For communications-based features, a connection to the holonet or internet/intranet equivalent is required. It also presumably uses a power cell.
WHAT COUNTERS/NEGATES IT: Unknown.
WHAT RESTRICTIONS APPLY: Same as Hand Scanner, but with higher energy usage. Requires valid login credentials to use both the device and to connect to the holonet.
ITEM: Comlink
WEAPON OR NON-WEAPON: Non-weapon
POWER LEVEL: ?
WHAT DOES IT DO: Comlinks are the most common communication devices in the galaxy. Small, convenient, and easy to use, they come in a variety of designs from complex handheld devices that can transmit audio, video, and data to simple headset comlinks worn by Rebel commandos while in the field. Most comlinks, especially those made specifically for military or law enforcement use, can be encrypted for secure lines of communications.
HOW DOES IT DO IT: Signal transmission that may or may not be radio based. Not sure how it works in the Star Wars universe.
HOW FREQUENTLY CAN IT BE USED: Indefinitely, given power and a signal.
WHAT COMPONENTS DOES IT NEED TO OPERATE: Power, internal signal receptors, and long term information storage requires a datapad.
WHAT COUNTERS/NEGATES IT: While they are largely foolproof, comlinks can be disrupted by certain terrain features, atmospheric disturbances, and deliberate signal jamming.
WHAT RESTRICTIONS APPLY: Requires a clear signal.
ITEM: Heavy Blaster Pistol
WEAPON OR NON-WEAPON: Weapon
POWER LEVEL: ?
WHAT DOES IT DO: A mid-range, light ranged weapon. Heavy blaster pistols are basically cut-down blaster rifles, utilizing a more highly powered gas chamber, firing larger, more damaging bolts with a wider beam. Though bulkier and heavier than a standard blaster pistol, the heavy blaster's advantage is firepower. It has the destructive power of a blaster rifle without the longer range that a rifle typically provided. Has a stun setting for non-lethal damage.
HOW DOES IT DO IT: Light-based plasma energy. Not to be confused with laser. Energy-rich gas is converted into a glowing particle beam that melts through targets.
HOW FREQUENTLY CAN IT BE USED: Whenever it has sufficient power.
WHAT COMPONENTS DOES IT NEED TO OPERATE: A power pack, which is generally the same size as a standard pistol and consumed at a considerably higher rate than a typical blaster pistol.
WHAT COUNTERS/NEGATES IT: Magnetic seals, deflector shields, and lightsabers are all capable of deflecting blaster bolts.
WHAT RESTRICTIONS APPLY: Requires a power pack.
P E R S O N A LI T E M S Please refer to application instructions regarding this section. - Dangerous Chemicals - A variety of black market compounds purchased in a black market on Balmorra that are not recommended around anything organic, individually. Purchased for the purpose of furthering experimentation on swift tissue regeneration.
- Meowlexander the Great - Kraken's pet tabby cat with a slight sensitivity to the Dark Side of the Force.
- A credit chip loaded with 167 galactic credits
E Q U I P M E N T Please refer to application instructions regarding this section. - Power packs to charge his electronics. That's about all I can think of.
O T H E RG A M EM E C H A N I C S Please refer to application instructions regarding this section. URL TO APARTMENT INTERIOR:
https://i.imgur.com/Pk2Rp8S.jpg ONE PARAGRAPH THAT SUMS UP YOUR CHARACTER. THIS WILL APPEAR ON THE OOC FIRST PAGE: In order to win the war against the Galactic Empire, the Rebel Alliance is constantly recruiting fed-up freedom fighters to their cause. Enter Zan Kraken, a Mon Calamari scientist from the subjugated planet of Dac who escaped Empire enslavement and found himself on the other side. As part of an Alliance splinter group called the Balmorran Roughcuts, Kraken fought to free the planet of Balmorra from the Empire's clutches not with a blaster, but with his mind. Being skilled in chemistry, computer science, mechanical engineering, and feline care, there's no shortage of puzzles for him to solve. And it's a good thing he's so eager to try, because he's suddenly found himself facing the biggest challenge of his intellectual career: being zapped into a new dimension.
P L A Y E RI N F O R M A T I O N YOUR NICKNAME ON NS: Koth
YOUR EXPERIENCE LEVEL (beginner, intermediate, advanced): Intermediate
HOW OFTEN CAN YOU POST: Potentially every day, more realistically every other day. No less than once a week.
LINK TO RP EXAMPLES (YOUR IC POST, NOT THE RP ITSELF). IF YOU DON'T HAVE A LINK, WE'LL ASSESS YOU BASED ON YOUR CHARACTER'S BIOGRAPHY.