Sichem wrote:To The Starlight:
Heer is in the Milky Way Galaxy, though on the other side of the center in relation to Earth. About 50 000 lightyears away.
And yes, I know that it will limit my interaction abilities, but it will hopefully be a one-off thing for a major arc, after which I will claim a single character for playing with the rest of the RP.
Alrighty.
Ok then. Feel free.
Tomia wrote:I put 8ish Star because I didn't know how many people would want to join lol.
Lol, ok.
Fascist Republic Of Bermuda wrote:So I might do a cross between SHIELD and X-COM under the de jure command of NATO. Any thoughts?
Sounds good to me.
Blackwing Coast wrote:Faction Application
Faction Name: The Blood Bank (Alignment: Lawful Neutral)
Location: Zurich, Switzerland (HQ) - has several branch offices in other countries.
Level of Technology: Modern Tech, Arithmancy (Math Magic, allowing for e.g. clockpunk, teslapunk, and enchanted bank notes), Blood Magic (lending a new meaning to blood debts and allowing them to run the Boneyard)
The Boneyard: By splicing select plants with freshly harvested human bones, they are able to keep the bone marrow alive and contiunally harvest fresh blood. While not as tasty or vibrant as true human blood, it is enough to sustain a vampire, and more compatible with their remaining human biology than animal blood. The harvested bones need to be replaced at times, but last about 3 times longer than the remaining human lifespan of the host. They try to optimize the process, but their only true success so far has been in creating vampire blood - which is rather unpopular among vampires as it shifts the drinker's appetites from human blood to that of other vampires - and fresh from a true vampire it is still tastier. The one good use it has is reviving a vampire with its own blood, previously harvested from cultivated bone samples.
Faction Biography/Lore: Founded by Vampires in the 19th century, the Blood Bank deals in money, blood and favors. While a bit shady at times -well, all the time- they do not want to "flip to the game board".
They see their vampiric compulsion to count little things as an asset, not a weakness - with specialized training they become masters of pattern recognition and accounting. They are also able to understand Math Magic on a deeper level than most humans - though they still often reach the point where they get something working and do not know why it does. It does not particularly bother them so long as they can replicate the result.
They are decent bankers and investment brokers. Usually their investments are fairly conservative, but sometimes their vampiric megalomania or overreliance on arithmantic prophecies gets the better of them.
Population Size: Approx. 350 Employees and approx. 1500 customers - all vampires.
Army Size: Approx. 50 Vampire Knights in power armor and 5 in exo suits, Approx. 500 ghouls and 50 crypt horrors, trained to the level of dogs. Given that they usually play it safe, the army is mostly defensive.
Lore on Ghouls:
Ghouls are what happens when you revive a recent non-vampire corpse with vampire blood, or when a vampire goes too long through interchanging periods of all animal blood diet and heavy starvation.
They have all the powers of a vampire, but none of the mind - intellectucally they are on the level of chimps or dogs. They are carnivores, but do not exclusively target humans. The same epigenic changes that allow their diet are also transferred to all those who the ghouls infect - transforming them into more ghouls. If a ghoul is given the blood of a vampire, it will try to eat them - but in combination with blood magic will instead become beholden to them. If a ghoul is given vampire blood that is genetically identical to its own, it will become an independent vampire. Ghouls are able to push their intelligence back to human levels, and with vampire blood even beyond - but doing so requires a diet of human blood and human brains. Uran legends of zombie outbreaks are usually ghouls who are just lucid enough to know who to eat to return to a full human capacity - and often lose their new mind when their new human conscience looks upon their past deeds.
Crypt Horrors are created by feeding a bunch of ghouls vampire blood and having them eat each other - the result is a monstrosity, forever beholden to the vampiric donor via blood magic.
Another way is to start with corpses, build a body, submerge it in vampire blood and close the gaps with high-level blood magic. Its strength and endurance are that of a dozen normal ghouls.
It is possible to build a sapient crypt horror if you start with a living vampire, but most vampires find such oversized bodies impractical.
Also, I found this guy on 9gagtomtomzzzz615 points · 1d
Fuck, there's should be a super hero based off this guy, tattoo artiste by day, vigilante by night. He has a small tattoo shop in a rough part of town where he gathers Intel on the criminal underground from his various "shadier" clients. After he finished his day job, he switches the tattoo pen off for various weapons and defends his city. His alias is "black ink"
Accepted.