OOC THREAD CONTENTS SITREP | DRAMATIS PERSONÆ | BIELEFELD SETTING | THE BUILDING THE FUNDAMENTALS IC Part I - The Beginning. IC Part Deux - New Building, Same Nonsense. IC Part III - Island Living for the Holidays. ICPart IV - Returned to Building, Oh My Gods! IC Part V - Five Golden Threads! (aka Oh My God... They're Breeding!) IC Part VI - The Day the Drones Destroyed the World IC Part VII - Return to Civilization IC Part VII.5 – The Soup Thickens. IC Part VIII - Hello and Goodbye. Original OOC thread - Locked. OOC thread Part II - Locked. OOC Thread Part III - Locked. OOC Thread Part IV - Locked. OOC Thread Part V - Locked. OOC Thread Part VI - Locked. OOC Thread Part VII - Locked. PERSONIFICAN LIFE WIKI GUIDELINES:
ACTUAL RULES:
The most common topic I encounter during my leisurely crawl through other P2TM threads is: PL doesn't have a plot! PLOT EVENTS OVERARCHING CONCEPT FREEDOM!!! The overarching GM is Cerillium. He serves as the IC OP and heads the PLverse. The OOC OP is Swith Witherward. She is the worldbuilder and serves as Cer's IC CoOP. Additional IC/OOC CoOPs are Bone Fort, Tiltjuice, and Zarkanians. Their word is law. They function as RP moderators for this thread. If you have a problem with a player that can't be solved via TG, take it to them. They have the authority to ask any player to leave for just cause. Current PL RP Mentors: Giovenith. (PL RP Mentor description here) Beginner, Intermediate, Advanced. New or inexperienced players are welcomed to join as long as they keep an open mind and desire to improve their skills. Common sense things for beginners: We don't use multi-colored or oddly formatted fonts for dialog. We also don't use asterisks to denote action. P2TM (Portal to the Multiverse) does have Mentors. Please don't hesitate to drop them a telegram if you have questions about RP in general. We're very nice folks: Cerillium, G-Tech Corporation and Nightkill the Emperor, Swith Witherward and Zarkenis Ultima. PL is a place where new players can learn the basics of RP. The majority of our members are people looking to advance their skills or to learn more about RP in general. We offer RP workshops on our OSF. Veteran players are always welcome as well. We provide players with a safe haven. We have minors ergo our IC and OOC are kept PG-13. We are a diverse group comprised of agnostics, atheists, Buddhists, Christians and other faiths. People of all sexual orientations and gender associations are at home here. We have members from all political affiliations and ideologies. We have mixed ethnicity as well as minorities. We respect each other and we respect each person's right to hold their beliefs. We are the family. We have our own Region (The Apartment Block) and an off-site forum that's dedicated to role-playing. You must be a member of our Region to partake in the off-site forum. Our Region does accept *ACTIVE* puppet nations for that purpose. JOIN US! Never fear. You don't need to know hardly any background to join. Seriously. You learn as you go. We ease your character into the thread from the very first day. Please don't feel overwhelmed by all the big boxes. Miss Swith is an anal-retentive world builder. All that crap below is just reference material. PERSONIFICATION LIFE IS OPEN TO PLAYERS OF ALL LEVELS! COME ON IN, WE DON'T BITE! HOW TO JOIN This is a mixed genre RP which allows you to play things that are near and dear to your heart. Other players may currently have characters that are part of your favorite genre... bear that in mind when you apply. Their established canon takes priority. If you sign up and are approved but don't post, your character is dropped from the roster. If you have a difficult time figuring out the power scale below, don't worry. We're here to help. No shame in being confused. Just drop the following people a TG and we'll gladly assist you. Find Help: Cerillium, Swith Witherward, Tiltjuice, or Zarkanians.
Cthulhu Cyborgs (40K themed) Cyborgs (Drones, somewhat like Borg) The Fae Judeo-Christian Pantheon MLP:FIM Star Wars Time Cops (including Chronos and Fate) Vampires Velociraptors Vikings (Norse) Warhammer 40K Gods/Demons run by current players or OPs: Beelzebub, Pride, Envy, Wrath, Loki, the five Chaos gods, Anubis, Satan, Elohim (Christian God), the Fae. IMPORTANT PL is not a "superheroes" game. It's not a "gods" game. It's a game about daily life. There needs to be balance because mortal/average characters are just as important as everyone else. Characters are given 12 points to spend in whatever attributes, skills and powers they want. No more than 8 points can be spent in a singe skill. 0 points spent means the person is average.INFO. Powers MUST be balanced by a related flaw. Character Physical Attributes INTelligence: How smart you are. How quickly you grasp on to new ideas and concepts. DEXterity: How nimble you are. How quick are your reflexes or your sense of balance. ENDurance: How long can you go before resting? Your stamina. STRength: How strong are you. PERCeption: How much do you notice? Balance: High strength doesn't mean agility when carrying large objects. The body is still subject to broken bones, torn muscles unless points are spent countering it. *note: some species automatically have points in these skills. Contact the OP for details. Character Unique Skills Unique skills are what set the character apart from the mundane. Is he a master swordsman? Is she an excellent pilot? Does he speak multiple languages? Is she excellent at diplomacy or negotiations? Unique skills such as languages, piloting, master swordsman cost points because they are something a normal person would have only if they applied themselves to learn. That's why they're LEARNED SKILLS. Powers These are the things that set someone apart from a normal mortal character: time manipulation, ESP, forming fireballs, healing, telepathy, magic use (mage, necromancer etc), resistance to toxins, odd physical powers (nocturnal vision, heightened smell, ability to become a werecreature) and so on... all powers that normal mortal characters don't have. This includes "mana manipulation" for spell castors. Character example: Ninja. Character example: Necromancer Character example: Bat Boy (anthropomorphic bat) If in doubt, send Swith Witherward a TG. Power Scale In an effort to even things out, characters with powers/magic are allotted 12 (twelve) points to spread through whatever powers they desire. A listing can be found here. A more in-depth guide to what some powers are can be found here. You can not have more than 8 in any one power. You don't have to use all your points. You don't have to have a character with any powers at all, if you so wish. Power Equivalence Levels (borrowed from Nightkill and adapted) Note: having the power level and being trained well enough to use it are two different things. Goku trained his ass off. Airbenders needed time to learn how to bend.
None. Nothing. Not even the potential. You're average. You might even be below average. 1 – Whoopty Doo Magic: We're not impressed. Maybe you have a better sense of smell, or can heal a zit if you focus hard enough. You might be able to set things on fire with a lot of effort but, honesty, it would be quicker to use matches. Your power sucks hind tit. Physical: Yeah, you can run a marathon just like all the other physically conditioned mortals in the world. Skill: what? You want a gold star for having this level of knowledge? 2 – Meh Magic: You call this a power? It's very low-tier. You might be able to slowly regenerate, teleport yourself a little bit, do some decent shapeshifting, or maybe actually create more than a match-head of fire. Still not that impressive, to be honest. Physical: You can run a marathon. You'll still end up with bleeding, chafed nipples at the end. Skill: You have a basic knowledge of the subject. Pizza Maker Level 2 means you can make the pizza without looking at the pictures above your station to see what goes on it. 3 – Low Superhuman Magic: This is decent. Maybe you can launch a hadouken every once in a while. Your power is still "enhhhh". Physical: Your dexterity lets you load a magazine quickly. You can compete in Weightlifting in the Olympics, and might actually win the Bronze. It'll wear you out afterwards. Skill: Meh. Commercial airline pilot. You won't be landing a plane on the Hudson. 4 – Below Average Superhuman Magic: Alright, this is your average magic user. Think an average demon's fire power (assuming we're talking about demons that have this type of power). You can manipulate at higher rates, produce stronger attacks, stuff like that. If you have a healing power, you should be able to heal most minor injuries in thirty seconds, and major in minutes (Cannot start regenerating until damage has stopped, AKA if you’re being burnt or electrocuted you can’t begin the regeneration process until you are no longer being attacked.). Things like regenerating a lost limb would still take almost a day and would be impossible in a battle. At this point, you might be able to do a bit of illusionist-type stuff, perhaps a little bit of transfiguration, pretty decent shapeshifting, okay elemental powers, stuff like that. You're a bit lower than the average wizard. Physical: Your keen eyesight allows you to hit targets at a distance without a scope. Your Endurance lets you run a distance without tiring quickly. Four points in Dexterity lets you move quickly. Skill: You can land that plane on the Hudson and know how to properly fill out the forms afterwards. You're a damn good sniper. Your smart enough to work spells out of your magic book. (AH! Yes, wizards need points in knowledge!) 5 – Average Superhuman Magic: Alright, this is a pretty damn impressive power. You can shoot fireballs out of your hands, teleport a pretty decent distance, control elements pretty well (think like, one of the better benders in Avatar, because there isn't really a better way to describe it), things like that. Your power probably won't be too useful against higher-tier supernaturals, but you can slice through your basic human/demon/angel pretty quickly. You can summon a demon - you need a means to contain it because he'll kill you if he gets a chance. Physical: Not bad! You could jump onto a second story balcony from the ground floor. Skill: Very impressive. You can man a Gundam. However, you' need at least a 4 in Dexterity to fly it well. You have a bunch of spells memorized from your spell book. You can easily identify types of demons. -Paradox Danger begins here for non-physical powers/skills- Paradox is that nifty thing your OP keeps track of. The more you use a power in one situation to alter reality, manipulate things, fuck with atoms, tweak dimensions, etc the higher your paradox number goes. Too high? POOF. It's like building up a static charge. Paradox dissipates over time. There are ways to wick away paradox but you'd need to be fairly powerful to do so. An example, for those who remember it, was Ogoti's shield over the restaurant during the Drone final assault. He dealt with Paradox by dying and rapidly reanimating. Three skills used, all were at a 12.) Paradox may also manifest itself in an unintentional result. Healing a large group for a sustained amount of time? You might find your patient's body suddenly and uncontrollably mutating into a hideous blob. Paradox does not apply to physical traits or skills.
Magic: You are a damn good wizard. If your power is healing, you have an amazing healing rate. Your hand is gone? Pfft, that's not a problem. It's back within a minute. Most higher-skilled wizards/supernaturals have this type of power. Your power is dangerous. You might even be able to project, reanimate, etc...your power is pretty decent. Physical: You're pretty good. You can lift a car. You might be able to dodge a single bullet. You'll need points in endurance for that car, and points in dexterity for that bullet. Skills: Wicked! Aragorn can track the orcs at a dead run. You can fashion your own spells. 7 – High Superhuman Magic: You're better than your average wizard, but you aren't, like, godly. Your shit's impressive, though. You can summon a demon and maintain a bit of control over him. He'll still kill you if you give him a chance. Physical: Remember that car? You'll be able to throw it. Skills: You're ready to take on apprentices, if you're a wizard. You can calculate complex mathematical formulas and understand the principles behind them. 8 - Master Superhuman Teleport is easy for you. Group teleport is a cinch. You can rip holes in dimensions/universe with ease. Energy manipulation? Think along the lines of the Avatar - you can do some seriously awesome shit. You could probably make a tornado if you wanted. No, screw that, it would be easy for somebody like you. However, the cost is high. Ripping holes in dimensions would occur a fuckton of paradox. Chances are good that paradox will rip a hole through you right afterwards. Use your powers at full strength very wisely. Very wisely. All things in moderation. Physical: you can lift that battleship or airplane that's just landed on your friend. You can dodge multiple bullets if you blow the rest of your points in dexterity. Skills: You're Hawking. 9 - Someone's feeling a little demigodly Magic: No one operates at this level except OP/CoOP characters and one grandfathered character. You can summon a demon and bend the motherfucker to your will. You can fashion paper birds and use them as deadly weapons. You can breathe life into a golem and it functions independently of your will. Physical: You can throw that battleship at your foe. 10 - Kamehameha! Magic: You can fuck with time. You can fuck with the laws of physics. Physical: throw that battleship at your foe! 11 - Fuck Yeah! Magic: You're a god. You fashion demons. Physical: lifting a skyscraper size structures and being capable of moving mountainous figures at top strength. You probably have other powers to support this. 12 - Chaos God But that's tempered by limitations:
That's where other powers come in to assist the character. Structure Weakening, for example, allows for a bit less effort (and lessons risk of injury for larger structures). Enhanced Durability allows the character to pick some things up without bones snapping.[/box] Flaws These aren't social traits (antisocial, bitchy, alcoholic). Flaws apply to your power. Superman has his kryptonite. Kei is easily winded after using her magic, and may grow weary in the middle of battle. Blythe the Succubus becomes more feral and may lose control of herself mid-battle. Flaws are built in to give balance to a character. Even the gods have flaws. The flaws tie in to paradox. ALL powers which are NOT physical are prone to paradox. New Players: Fill out the short application by clicking "select all" and pasting into a new post. Cer will be along shortly to approve it. OP has final say on applications. Some characters hail from their own nation; your character does not have to be the embodiment (personification) of your nation. We need to know: species, a bit of background, what sort of abilities or powers, and reason for moving into the Building. Do not sign up to play a god or god-like being without first talking with Swith Witherward. Current Players: You still have to wait for approval if you want to bring a second character in at a later time. Please fill out the form for them so the character can be added to your IC tab. Send a TG to Swith or Cer with the OOC link. Returning Players: This RP is much different that PL Classic. It's evolved. There's an OP and game structure. APPLICATION Questions? Ask Cerillium, Swith Witherward, Tiltjuice, or Zarkanians. This info is used for your character tab on the IC page. Give us URLs to pictures. We don't want the actual picture posted here. Your "Nation nickname" is what you (the player) want your tab to read. It needs to reflect your nation name. This is what readers click on when they want to know more about your characters. Do not put your own nickname here. (Example... my nation nickname is Swith and not Fractal Hacker.) Do NOT change or add anything to the formatting in the application, please. It pisses me off because then I have to take out all your fancy coding when I work my own coding magic. Spoilers aren't necessary. If you don't have any RP examples from prior games, make your character's bio very good so we can see your writing style and creativity. We reserve the right to deny any application.
"The essence of a role-playing game is that it is a group, cooperative experience." - Gary Gygax |