Red Queen Effect: (1) An evolutionary hypothesis which proposes that organisms must constantly adapt, evolve and grow stronger, not to gain a material advantage but simply to survive while pitted against ever-evolving, opposing organisms.
(2) Assassination Academy's central teaching philosophy
"History is written in blood. From the very dawn of time organisms have existed in opposition to each other. Competing for resources, for territory, for dominance. As history marched on and wild animals gave way to tribes and then kingdoms blood remained the ink with which our stories were recorded. Nations and individuals went to war in order to ensure the survival of their people and their ideas. Merely to continue existing requires constant effort, constant struggle and constant battle. If you want to do more than merely survive, if you want to excel then you must struggle and fight ten times harder!
That is what it means to walk the path of an assassin, to actively seek out conflict and bloodshed instead of merely enduring it. That is the environment this Academy seeks to create for you. You have all come here to improve and grow stronger, but that means everyone around you will be doing the same thing. If you remain the same then your peers will rapidly outstrip you and if you merely keep pace with the pack you will merely survive. Only the very best will go beyond that to graduate.
To this Academy unlike any other I bid you welcome. It is my sincere wish that your stay not be overly short.
Wow.
What a speech. To be honest you didn't really catch all of it, not for lack of trying you're just really excited. You’re finally here after all, you're really going to do it. Become an assassin.
Assassins are like nothing else in this world, they have power no one else can dream of, they take on the flashiest, most dangerous jobs, and their fame and infamy stretch across the globe. Hell some of them even have fan clubs. It seems almost unbelievable that you might be able to become one of these amazing people. Most assassins have unique backgrounds, they were raised in hidden ninja villages or classified research facilities, some are even interdimensional beings or mythical creatures like vampires or werewolves. It's not exactly something you can just sign up for.
At least it wasn't until the Assassination Academy opened. It was founded some thirty years ago by Abraham Richmond, the greatest assassin of his time, with an extraordinary claim. The Academy would accept any student and as long as they managed to graduate, they would be world class assassins, capable of competing with the legends of the time and becoming legends in their own right.
That's why you're here, obviously, to become an assassin. Up on stage the grand speech seems to have given way to more mundane matters of administration so you decide to instead flip through the student handbook you were given on the way in, you might learn something useful you reason and in this place you're going to need every edge you can get.
Hey look we have a proper thread now! Most of you I expect will be migrating over from the interest thread so you basically know what the plan is. But let's take some time to discuss in more detail what my plan here is, I promise there is a plan!
So, Assassination Academy is an rp where tropes collide and, for the most part, try to beat each other up. The setting has some built in, multiverse-esque explanations for almost any kind of badass you want to play as. To be clear This is not a multiverse rp We will not be hopping dimensions to punch Cthulu in the face and nobody's characters will have extra dimensional origins except in a broad, ancestral sense. For example, long ago, an extremely powerful vampire managed to cross into the world of Nexus where this rp us set. So there are now vampires in Nexus, you can play as a vampire if you want. What you cannot do is play as the vampire that crossed over, he's a bit above your pay grade so to speak. Basically Nexus is where things come together and it's plenty exciting without worrying too much about what lies outside of it.
How to spend your time
So that's your character, but what will they be doing? Well by now you've probably at least gathered that combat will play a big role in this rp and that's true! There will be lots of scope for fighting both npcs and other players and lot's of freedom to develop your character's unique approach to combat. Besides combat the other core to this rp is character development, through the course of this rp you will earn points to upgrade your abilities and your character will grow and change as a person in response to the challenges they undertake. There'll be a plot, or rather a number of exciting arcs, to get involved with as much or as little as you like but you can also explore the academy at your own pace and choose from a range of exciting activities. Generally speaking you're days at the academy will fall into four broad categories.
ASSASSINATIONS
At any time, students may register a fellow student as a target for assassination. If they successfully kill their target (any student who dies on academy grounds is instantly revived thanks to the island's secret technology so these are mock battles rather than fully lethal ones) They will take a portion of that students AP and if the target held a title then the successful killer takes that as well. At the end of the year anyone who is holding a title advances to the next grade while everyone else is held back. There are far less titles then students so only those strong enough to take a title and defend it can advance. Students can register any other student as a target, including other player characters (with that player's permission) or they can be randomly assigned a target.
JOBS
The bread and butter of any student. Jobs are tasks that can be freely taken on in exchange for valuable AP. While low level jobs can take place on Academy grounds and involve things like maintenance or admin work, high level jobs are essentially mercenary contracts that take students out into the wider world. The money earned from these jobs goes towards keeping the academy running and the students receive AP as compensation. Jobs can be a great way to see outside the academy and are profitable but are not without risk, students aren't protected from death outside of Academy grounds and are fighting with their lives on the line in some cases. First Grade students on dangerous jobs are usually supervised by a higher ranked, more experienced student for this reason.
IMPROVEMENT
Naturally the reason to actually be at this Academy is to grow stronger! Once you earn AP you can spend them to improve yourself, usually by either buying or upgrading equipment or by taking classes. Getting stronger isn't easy though! However you decide to go about it spending AP will take time, time that you aren't using to gain other advantages, so you need to balance this out with other pursuits.
SOCIALISING
Getting to know your fellow students can be deceptively important. Because of the... unpredictable nature of academy life students often prefer to band together in groups or partnerships. Other students can inform you of unique opportunities or potential hazards coming your way, if you manage to earn their gratitude you may even be able to call in a favor and have their support during a trying time. Beyond that meeting and growing close others is a great way to develop as a person and gain new insight or a fresh perspective.
HAVING FUN
Okay so there's a hidden fifth category. Anything you wanna do that doesn't fit into one of the above? There's probably a way to make it happen. Casual hang outs or quiet reflection, zany hijinks that don't really result in something concrete. First and foremost this rp is about having fun. WIth that in mind I'm gonna steal my own mind and once again bid you welcome to this Academy unlike any other. It is my sincere wish that your stay not be overly short.
These are different from the in character rules further down which are more to do with how the IC will work, these are rules for you guys rather than your characters and pretty similar to the rules you'll see in most rps so hopefully they won't present any issues.
1. No godmodding: That is to say, don't determine what happens to other people's characters in your own posts, for example deciding that an attack lands and so writing the results of it in the same post as the attack occurs, deciding for someone else how much damage their character receives. You are welcome to discuss this sort of thing with other players and indeed a healthy amount of discussion is necessary to make these kinds of fights satisfying for everyone involved, if two players can't agree on an outcome together I or a Co-OP, should there be any Co-Ops in the future, will decide. You will also be going up against a lot of npcs and, broadly speaking, I will ask you to refrain from godmodding them either, some of these NPCs will be stronger than your characters and you will have to work together or use unconventional tactics. Other times you won't be able to beat certain npcs no matter what, remember this is the start of your character's journey, it wouldn't be realistic if they could do anything right from the start and it wouldn't be very interesting either, training and growth is going to be a big part of this rp.
2. No metagaming: The way this rp is structured you guys will be fighting each other quite a bit I expect but the objective of those fights isn't to win, it's to use that conflict to create interesting stories and moments, so refrain from using knowledge that you have, but that your character would not have access to, to inform their decisions. Outside of combat, keep in mind that what you know and what your character knows are different. People may want some things not to be widely known within the rp or may even rely on deception to execute their plans. IF your character can reasonably deduce information or use their skills to discover something then that's fine and fantastic but make sure that information isn't coming from behind the fourth wall.
3. Be nice: I hope I don't have to explain this one too much, just be civil with each other, it's really far more pleasant on average. You guys are totally free to discuss things among yourselves and its fine if you don't agree with each other all the time. But if you can't settle something and I or a co-op are not available to settle things officially then you may need to drop the matter and wait for us to resolve things rather then derail the thread. No when to walk away.
4. Quality and Quantity: I'm not really one to enforce arbitrary post lengths, three line minimums or anything like that, but I will talk to you if I think your posts aren't up to scratch and discuss how to improve. Generally it's important to have a certain amount of detail as it fleshes out your character and gives other rpers something to work with. If you aren't too sure how to do this then I or someone else will be more than happy to help you either in the OOC or privately by TG, as long as we're all putting up an honest effort then the rp will be more engaging and fun for everyone.
5.If you're unsure of anything, ask: Seriously, I love the attention and it's better to clear things up right away, if you're wondering about it probably it's because something I set up was just confusing and other people are wondering about it too.
6. If you have ideas, share them: I can't promise that I'll be able to implement everything but you guys are the stars of this show so if you want to go in a particular direction let me know! Want a figure from your mysterious past come back to haunt your character? Want them to face a heart wrenching moral quandary that will leave them forever scarred? Want an opportunity to show off their wicked sousaphone skills? I’ll try and work personal arcs and moments in where I can.
7. Have fun!