So photobucket is literally holding people's embedded images hostage, which is cool. It also turns out I do not have those maps backed up like I thought I did which is just super freaking cool. I suspect the original passed on when one of my laptops died suddenly, I wasn't worried about losing it then because it was backed up on phootobucket and I hadn't thought to redownload it until now.
One of the maps seems to have survived their little purge, because it was too large to embed in the first place. This is extremely fortunate because it happens to be the most important one, the political map with all the nations. The other map was merely continents which is less critical and which I more or less remember anyway. The third map was the academy grounds and was fairly simple, I should be able to recreate it from memory by the time we start the IC.
To be clear, you can now see that map, the hyperlink is where the embedded maps were supposed to be originally.
Blitzkeig wrote:Tag.
Are you accepting the creation of player-made races? I want to bring in something I've not rped for years.
We are, there will be a bit of working together to ensure that any player made races are balanced, fit the tone of the rp and can be integrated into the lore. But that's all a fairly painless exercise with minimal fatalities and I'm always happy to have people contributing to the world.
Shadeil wrote:
Uh, yeah. Please do. Trying to find those pictures got me a virus my computer labeled as 'Severe' (My fault for not exercising enough caution though).
Also, while this is not actually my first first post, I'm still relatively new so apologies if I seem a little inexperienced. (Assuming I actually get into this at all, which, being a bit of a lazy person, I may not.)
Uwaaa! I'm sorry to hear that.
Shadowwell wrote:I am commited to my Demi were, but i had a thought for an interesting character. A human or AI with a nanite riddled body, who is unable to die. The nanites will heal him on the molecular level but the healing is not ibstant, and it takes time.
Though it may seem op it could be balanced, the character would go by the name Lazurus.
Yeah a character that can't die would be difficult to make work for various reasons. Even if their pseudo death did trigger the academy system and therefore transferred AP upon a successful assassination it would remove a lot of the intended tension for jobs, were the fact that people actually can die is a big difference from normal academy life.
Penguinia-Tempor wrote:If I'm not mistaken, Byzenians are the equivalent of real-world Slavic peoples, right?
Also, I'm assuming that the Whites are the original imperial people while the Reds are the Laksanan peoples. Correct me if I'm wrong.
My new character idea is a highly idealistic Byzenian who wishes to tear apart the White faction with her magic sword and dagger that can hyperextend, bend, and fly about to strike enemies at impossible ranges and angles. She's basically Scaramouche from Samurai Jack in terms of fighting style (minus the scatting).
App will be completed tomorrow. I really can't keep these time promises...
While the factions skew in the way you're assuming it's not completely clear cut, the two populations have been intermarrying for a couple of centuries now and who is Laksanan and who is Imperial is not entirely certain. Even outside of genetics, there are people from either background who identified more with the other side's ideals.
The character sounds cool.
Hothnia wrote:I believe I am finished. Feedback?
Sorry, I was in the middle of reviewing your app yesterday when I had to drop what I was doing and leave. I do have a few questions and stuff, overall it's promising.
1. The stats look a bit wonky to me, for someone who has martial arts training and wears armor her power and endurance are very low. Part of the issue is this passive "Graceful Duelist" ability, that's not really a special move, your skill with your chosen weapon would be taken into account in your other stats. Power is not just physical strength but your overall capability to deal damage, a 5 is bordering on a complete inability to hurt anyone at all. I would remove the Graceful duelist ability and transfer however many points you think it's worth into power and endurance.
2. I'd also note that with an endurance of 15, that armor is either doing very little to protect her, or its so tiring to wear that any defensive capabilities are more than counteracted by how tiring it is to wear. Just like how power is actually quite broad so is endurance, it also takes into account things like defensive skill. It sounds like Eva is a defensive fighter so unless she's relying exclusively on her agility to dodge incoming attacks then her endurance should be at least above average to reflect that.
3. I'm curious about the horn, is it intended that something substantial apart from the noise will happen if its blown?
The Burning Sun wrote:I dunno how the hell I missed this but I'm here now.
Glad to hear it
Shadowwell wrote:I was asking about the sensory abilities, as my guy will be a Bear Demi, and a WereBear, normal bears have a sense of smell 7 times greater than that of a bloodhound, or roughly 2,100 times better than the average humans sense of smell.A bear’s sense of smell is so acute that they can detect animal carcases upwind and from a distance of 20 miles away. You should just assume that they can smell the food in your food bag too.
Additionally, a bears hearing is more than twice as sensitive as a humans and over a rather large frequency range.
one could assume that it would be jsut as great still, if not greater for a Bear demi or a Werebear in Bear from.
Drakmah wrote:So, and this might sound weird but hear me out, I would think that you would reflect a good sense of smell within your intelligence stat.
"Thusly Intelligence can refer to many different sorts of cognitive abilities but the common theme is that they are of use on the battlefield."
So what I think of this to mean is that If you have very good sensory abilities, especially the hearing you talked about, you would have to determine your characters ability to utilize the information that they would receive through that hearing. If they can hear people coming from miles away, but don't have a good enough sense of direction, knowledge of distance, and things like that, then in a heat of the battle situation their hearing won't really be that useful. If your character, however, is able to make very good use of the information they receive, then you would put a higher value into intelligence.
Did I convey that well enough?
Right Drakmah is correct. Sensory abilities should be represented in your intelligence stat, but much less then if you had the full ability to make use of that information to plan. Your intel can still be below average or lowish, but not extremely low.
The Knockout Gun Gals wrote:Atlannia, edited. I added that Minamoto-style is a swordmanship style that emphasizes on the flurry use of fast strikes, thrusts, and slices, agility, and speed.
Now the app is pending review.
viewtopic.php?p=32079531#p32079531
Looks good, accepted, I'll update the roster at some point.
Arkandros wrote:Shadowwell wrote:If chanign forms is a Special move, and assuming what Drak had said before is correct, that changing forms will warrant a change in stats, what would happen if the Special move stat was lessened while in his Were form?
I believe it was said that the special stat in human form determines the level of control over the were-form, but I don't have a quote for that.
Drak said earlier:Drakmah wrote:So just something to think about when you go through the combat statistics and point distribution process is that I believe you will be limited to the same 50 points whether your character is in wolf form, or if she is in her normal form. Now, I'm want to make sure I'm correct on that, however I'm fairly certain that in the previous iteration, the way in which characters who transformed were told to allocate their points was that they would have a set of stats that were related to their character in their normal form, and an entirely different set of stats for them related to when they were in their transformed state. If you don't plan on having your character doing any fighting while in her normal form, then you are free to put your points into the special move stat, which would indicate that you plan on having her handle fights by using her special move, which is to transform. You would then put points into a whole different set of stats that would reflect the strengths and weaknesses of, in your case, the wolf, and keep the special moves stat low whilst putting your points in the other categories. So in the end you would have one stat set for your character while in normal form, and one separate stat set for your character when they were in wolf form.
This makes it sound like the special stat is effectively useless once transformed, though I could be wrong.
Drakmah wrote:What I had wanted to convey was that the special move in the base form would be way of conferring that your transformation was your main way of fighting. A perfectly acceptable kind of transformation would be, say that of a mouse. You would normally fight in your main form, but also had the option to turn into a mouse should you say, want to get away or something like that. You would then put your points into Power, Endurance, and such while having your special move stat stay low because your transformation would have no effect on the fight really.
Now, in terms of the usage of the special move set after having transformed, you could indeed have a transformation that relying on special moves while in that transformation in order to win fights. This would mean that the special move stat in both forms would be high, as you would go from your normal form into your transformed form in order to end fights, and then you would use a special move within your transformed state in order to fight.
TL:DR There is a lot you can do with this, and as long as you have a good enough explanation for what you do and where your stats go it is totally fine to do whatever you want.
Exactly this.
I might also add that your special move stat while transformed speaks to tour ability to transform back into a human, quickly and without drawbacks. So if your intention is to fight solely while transformed then you would be safe with a very low special move stat but if you plan on fluidly switching between the two states to suit different situations then you would need at least a reasonable special moves stat for your transformed state.