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Assassination Academy: Red Queen Effect (OOC/OPEN)

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Penguinia-Tempor
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Postby Penguinia-Tempor » Wed Jul 05, 2017 9:25 pm

Tag...

Been waiting a while (CTE'ed lol) for this or something similar to pop up. If I don't make an app, then I'll be intently reading along.
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Atlannia wrote:Gahahah, Grakulon the World Building demon ensnares another unwary soul.

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Sonitusia
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Postby Sonitusia » Wed Jul 05, 2017 9:44 pm

Personal Information
Image
"It doesn't matter how fast you run;
the past always manages to catch up.
The good thing is,
you're always moving towards the future."


Name: Koronian Robotics, Series L, Model 3
Age: 21 (Visually) 80 (Actual)
Birthplace: Alterra
Nationality: Alterran
Personality: She's generally proud of what she can do, and is very friendly to be around. But at times she will act confused, trying to understand the emotions felt by creatures made completely out of organic matter, so she likes to ask questions, which may or may not be considerate.
Biography: The third of the L series, Koronian Robotics presents its latest production! An artificial intelligence made to gather knowledge at astounding speeds, this machine is at the top of its class! Using our most modern technology, we have made it look exactly like a human female, and it even acts like one too! Fellow engineering enthusiasts, this girl is one to meet.

A very modern machine during its time, Long Series, Model 3 was marvelous for its quick understanding of languages and information, utilizing it to catalog the many things to study that the world had to offer. Its creator, a rival of B.I.O. Tech's Robert Hark, was extremely proud of it, and often referred to it as his daughter (official records never mention this). It can store information in its memory, and serve as a vessel for the data until it was moved into a safer location. A courier in every way. Of course, it wasn't only useful for those duties.

It was a runner. And a very good one too. Koro L3 it calls itself, and it was not one who wanted to be shown off to the world. Despite its terrible energy reserves, it managed to escape captivity, as the machine calls it, and began its new life as another 'failed' experiment. But the cyborg didn't want to be 'it', she wanted to be human. But no matter what, even if she has more emotions than the machines that built her, she would never reach the point that she would understand what a human really is, and what their purpose was. The world around her was ever changing, wars erupted throughout her life, she met many and said final farewells to most. The now 'girl' had outlived many of her biological friends, and soon needed to find her own purpose on this realm

Now as a student at AA, Koro L3 would learn what a human did when told to kill another for the sake of changing everything. Politics or money, revenge or justice, it didn't matter. The robot soon learned that the death of one, could mean the genocide of millions. And through her second year, she learned how to perfect her skills to change the course of time forever. All the while, clinging to the memories she can never forget, of those she wished she never met.
Theme Song: Hold Onto You

Combat Information
Equipment:
  • COMFY - An item she received from someone walking out of the academy as Koro made her way inside. The girl would forever the mumbling the trench-coat wearing woman said while handing the box over to her, saying that 'I'm getting new stuff from Soni, take care of that, would ya?'. Koro quickly adjusted herself to the new piece of equipment, able to fashion out heavy armaments on a more creative scale than its previous owner.
  • 14.5mm Anti-Material Rifle, Koronian Robotics
  • Short Energy Sword
  • Light Armor
Fighting Style:
  • Strengths: Koro can understand an entire language just from hearing or reading a single word from it, can stalk a target without fail for days on end, and her speed is second to none. Due to studying in the academy, she was able to obtain a proper power management module, and is quite similar to B.I.O. Tech androids in regards to power division.
  • Weaknesses: Do you even lift? She's not exactly the strongest out of the bunch, and can be called a glass cannon due to her lack of proper armor, which would probably only stop low caliber rounds or a few cuts of a blade. Her energy reserves are also not the largest among robots, which hinders the distance that she can travel before having to stop and rest. Of course, this isn't to say they're low; she can be powered for days without charging. Probably just not as much as a certain other robot that's already graduated.

Special Moves:
  • Teleportation Sprint - For the briefest of moments, Koro can move so quickly it gives off the impression of teleportation. Should anything get in her way during this, it would pass into her without being touched. However, should she choose to do so...
  • Bullet Sprint - ...she can also use this as a means to turn her into a human sized bullet moving faster than light.

Combat Statistics

Power: 25* - Rather than strong, Koro is a sharp shot. Her marksmanship is excellent, and she's quite capable of operating COMFY for ranged use.

Endurance: 30* - She's got a pretty small battery pack compared to other androids, and yet it's more than a normal human's capacity.

Agility: 82* - Come on, step it up! Don't challenge her to a race. Just don't.

Intelligence: 35 - Intel is important to a robot, it's only obvious she'd have higher intelligence than power.

Special Moves: 21* - Due to a relatively low energy score, she will only use her special moves when all else fails.

*These are base scores. With her power management module, these numbers can fluctuate depending on necessity. However, doing drastic power changes will have severe consequences, and may end up with complete system failure.

Odds and Ends
RP Example: No

I Read the rules and am a cool person who agrees to abide by them: You think I like rules?

#NUMBAT
Last edited by Sonitusia on Tue Jul 11, 2017 11:35 pm, edited 8 times in total.
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Shadowwell
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Founded: Jan 26, 2015
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Postby Shadowwell » Thu Jul 06, 2017 2:50 am

My character concepts are a demi half fae, a demon half fae, ademi werebear, or a an AI trapped in a golems frame/body.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Hothnia
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Founded: Mar 28, 2017
Ex-Nation

Postby Hothnia » Thu Jul 06, 2017 6:30 am

WIP

Personal Information

Name: Eva Windsower
Appearance:
Image


Eva is 5'6 and weighs 119 pounds. She has blue eyes and is very slim. Everything else same as picture.
Age: 17
Birthplace: Kai Nen
Nationality: Alterran
Personality: Eva is one of the secluded type, shy, antisocial, and hidden from others. She generally does not like other people but prefers to spend long hours alone, usually in an aesthetically beautiful place. Eva as a person loves to spend time and care for nature. Often, people will see her in forests or hills with her eyes closed, smiling slightly. She always strives to become the best person she can be in both the heart and the mind. Therefore, even though she doesn't like others, she will help a person in need. She dislikes people that are extremely boisterous or cocky that wish to bring pain and hurt to others. She also hates those who are selfish. All in all, Eva is a nature loving, shy girl who does not express her dislike for those who think of only themself. She also oddly despises the thought of killing.


Biography: Eva was born to an Alterran, blacksmith father and a Kai Nen werewolf mother. Eva inherited the werewolf from her mother as well a large deal of her features and personality. Early in life, Eva's mother succumbed to a sickness that could not be cured and Eva was left to be cared for by her demanding, abusive father. As a young girl, Eva served her father by hand and foot everyday and quickly grew subservient to he and his friends. This lead to her becoming more shy with others and generally trying to stay away from her household. This lead her to a cult of people living in a nearby temple who drew her in by promising inner peace and sanctum.

Eva quickly adapted to the new environment and tried to spend as much time there as possible. Her time at the temple taught her to appreciate nature and use its blessings as a means to better her mind and soul. Eva began to train with the head priest of the temple, a man named Rysou Yamagatchi. Yamagatchi taught Eva a good deal of things, how to write and read, how to survive in nature, how to switch from her two forms quickly, the art of Karate, and most importantly swordplay. The using of the sword was very important to the life of the temple as it symbolized using natures blessing to protect oneself. Yamagatchi, while teaching Eva the art of Karate and swordplay, strictly informed the girl that these deadly arts were only to be used in self defense. Eva, already disliking the violence inflicted upon her by her father, agreed to this.

Eva continued to train at the temple growing strong in the arts of transformation, swordplay and karate. Once, without the girl's knowing, Eva's father watched her practice swordplay in the courtyard of the temple. Her father, delighted by the sight that Eva was a strong duelist, confronted her that evening and told her he was forcing her to apply to an academy of assassination. Eva, still scared stiff of her father, agreed reluctantly. The next day Eva informed Yamagatchi of her departure. The old man, sadened by the lost of his best student, presented Eva with three gifts before she left. The first was a magical sword that had been passed on through Yamagatchi's family for generations. The second was a suit of armor that identified Eva as a full member of the temple. The last was a small horn that Eva could blow if she was ever in danger. Eva gratefully accepted the gifts and departed for the academy.
Theme Song: Any piece of light, classical music

Combat Information
Equipment:

Katana: Long, curved bladed sword that Eva uses as her main weapon. In the light, it has a light blue tone. In the dark, it is as black as night. The blade is enchanted so it cannot break or scratch. The handle is made of oak wood and wrapped in deep blue strips of cloth. A small black hand guard is above the hilt. A small wolf's head adornes the tip of the hilt. A long black sheath compliments the weapon. The sheath is placed on Eva's back.

Preparation bag: A medium sized knapsack that holds Eva's emergency items. These items include light medicines ( Tylenol, Epi pen, etc), gauze and bandages, bottles of water, extra clothing, multi tools, lighters, and small packets of food. The bag is used in case Eva ever has trouble and quickly needs something or is far away from any help.

Lots of clothing: Most of it is jeans and light T- Shirts, summer dresses, or skirts and shirts. Few sweatshirts and jackets.

Binoculars: To see things far away

Books: Self explanatory

Notebook and pencils: For writing?

Temple Armor: Full suit of armor ( Think Samurai) that will protect Eva from light Melee weapons such as knives or short swords. The armor will also protect from arrows. The armor is the color of the Kai Nen sea, a deep blue. Adorning the helmet of the armor is a small ornament of a wolf.

Horn: Small horn that can be heard from 10 miles away. The horn is ivory with small decorative carvings upon the body. Eva carries the horn on a small pouch on her hip.




Fighting style: Eva, although she despises fighting, is a very graceful and able fighter. She uses her Katana and only her Katana to fight. She prefers to go on the defensive and only strikes when she find an opponent make a mistake. Eva never initiates a fight but will readily defend herself. She and her sword excel against spears, axes, maces, and halberd due to their heavy and large nature, but she has lots of trouble with all ranged weapons, herself having none.

Pros:
Very Graceful and confident in her fighting style
Excels against other Melee weapons
Very good defender

Cons:

Physically weak
Cannot fight ranged weapons

Special moves:

Transformation: Eva can change into her Wolf form at a click of her finger, letting her distract or suprise her opponent quickly. Her Wolf form is also faster, stronger, and more agile than her human form, letting her become a more physically powerful version of herself whenever she wishes.

Vanish: When in wolf form, Eva walks without being heard. This ability let's her escape from a fight she know she cannot win. Her dark pelt in wolf form also lets her blend in with the background if the fight is at night, letting Eva vanish very easily.



Combat Statistics
(BE SURE TO READ THE COMBAT STATISTICS EXPLANATION TAB FOR INFORMATION ON HOW TO FILL THIS OUT. In addition to your numerical scores, please provide a short sentence or two justifying these scores, what techniques or equipment gives your character these capabilities? What weaknesses have resulted in their lower scores?)


In human form:


Power: 20
Eva is a very weak girl that has almost no muscle anywhere in her body. She is easily beaten in any contest of strength

Endurance: 25
Eva also cannot stand physical activity for a long time without running out of breath. She must end her fights quickly or lose.

Agility: 30
While Eva is not strong, she is very flexible and can run at a decent pace.

Intelligence: 60
Eva spends a good amount of her day learning and seeking more knowledge. Therefore she knows a great deal about many things.

Special Moves: 45
When Eva is not reading, she is practicing her transformations and her sword play as ordered by her teachers back in her homeland. She has become very adept at managing her special abilities.


In wolf form:

Power: 45
While Eva in human form is a small girl with no muscle, Eva in wolf form is a large black wolf with lots of muscle. The wolf can easily handle itself in a power of strength.

Endurance: 40
The wolf also is able to perform physical activity for much longer than the girl. The Wolf is much more physically active than the girl.

Agility: 40
The wolf is also much faster than the girl although the girl is much more flexible. The wolf, having the body type of a quick predator, is much more agile than the girl minus flexibility.

Intelligence: 20
Eva loses some of her knowledge when she is in her wolf form. The reason for this is unknown.

Special Moves: 30
Eva is still able at using her special moves as a wolf, but is not as strong as she is in human form.



Odds and Ends
RP example: viewtopic.php?f=31&t=413930&p=31855739#p31855739

I Read the rules and am a cool person who agrees to abide by them:Of course my liege.

#NUMBAT
Last edited by Hothnia on Sun Jul 09, 2017 2:40 pm, edited 10 times in total.

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Kingdom of Irhk
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Founded: Aug 30, 2015
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Postby Kingdom of Irhk » Thu Jul 06, 2017 8:19 am

Tag.
Nothing to see here, move along.

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Atlannia
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Founded: Mar 16, 2012
Ex-Nation

Postby Atlannia » Thu Jul 06, 2017 8:57 am

As a heads up everyone I've managed to seperate myself from my laptop for a few days. I'll do my best to amswer questions but poring over apps or writing anything substantial is going to be a bit impractical.

Truth Incarnate wrote:You really should fix up the formatting, Atlannia. This looks much neater. Also, the stats thing is just needlessly complicated. It'll probably turn away a lot of prospective newcomers. Put the application further up on the OP post so that more people get to see it.


I'm not going to mess aroundnwith formatting until I'm back on my laptop, I'll take another look at it then.

The stat system was originally much simpler, but it wasn't really conducive to continual player improvement, either players would quickly grow extremely powerful or it would have to require multiple upgrade sequences to obtain a tangible improvement. In the long term this system is intended to make the process of improving.much simpler and more fun.

If the stuff above the app isn't of interest to a prospective player then they are unlikely to actually want to make an app.

Shadowwell wrote:Here it is.

Is there an age cap, or max age for characters?

Also could a Were-Demi be a thing?


Gonna have to get back to you on that lore tommorrow.

There's no hard age limit but unnaturally long lived or immortal characters might be iffy.

Sure, why not?
Shadowwell wrote:My character concepts are a demi half fae, a demon half fae, ademi werebear, or a an AI trapped in a golems frame/body.


The ai and demon ones might be a bit iffy. At the least you'll have to talk me through the concepts. The others sound fine.
...!?!

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Finsternia
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Postby Finsternia » Thu Jul 06, 2017 9:07 am

Taaaaaaag
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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Drakmah
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Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Thu Jul 06, 2017 9:25 am

Atlannia wrote:As a heads up everyone I've managed to seperate myself from my laptop for a few days. I'll do my best to amswer questions but poring over apps or writing anything substantial is going to be a bit impractical.

In a few hours I'll look over all of the current posted apps and do suggestions or accept them/put them up for getting accepted. If there are any posted WIP apps then I'll look over what's been done, and I'll answer any questions I can. In the mean time, feel free to post what you have if you haven't already in terms of an app and I will be happy to include them in the megapost.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Thu Jul 06, 2017 9:26 am

Atlannia wrote:As a heads up everyone I've managed to seperate myself from my laptop for a few days. I'll do my best to amswer questions but poring over apps or writing anything substantial is going to be a bit impractical.

Truth Incarnate wrote:You really should fix up the formatting, Atlannia. This looks much neater. Also, the stats thing is just needlessly complicated. It'll probably turn away a lot of prospective newcomers. Put the application further up on the OP post so that more people get to see it.


I'm not going to mess aroundnwith formatting until I'm back on my laptop, I'll take another look at it then.

The stat system was originally much simpler, but it wasn't really conducive to continual player improvement, either players would quickly grow extremely powerful or it would have to require multiple upgrade sequences to obtain a tangible improvement. In the long term this system is intended to make the process of improving.much simpler and more fun.

If the stuff above the app isn't of interest to a prospective player then they are unlikely to actually want to make an app.

Shadowwell wrote:Here it is.

Is there an age cap, or max age for characters?

Also could a Were-Demi be a thing?


Gonna have to get back to you on that lore tommorrow.

There's no hard age limit but unnaturally long lived or immortal characters might be iffy.

Sure, why not?
Shadowwell wrote:My character concepts are a demi half fae, a demon half fae, ademi werebear, or a an AI trapped in a golems frame/body.


The ai and demon ones might be a bit iffy. At the least you'll have to talk me through the concepts. The others sound fine.


I had a demon-Fae in the last incarnation of the rp. Scratch that is was a Faepyre, the concept would be that the father was a Fae, the mother was a possessed human, dmon traits would carry through to the child, from the possessed host.

As for the AI golem one, It was going to be the result of early experiments with both golems and Ai, before their sentience was discovered. The Golem will be old, rather old, but will ahve recently had the AI implanted into it so to speak through complex merging of science and Sorcery.

EDIT: also thought on the rewritten demon info?

you dont have to use all of it, yu can jsut link to it, and use the first 3 paragraphs.
Last edited by Shadowwell on Thu Jul 06, 2017 11:05 am, edited 1 time in total.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Drakmah
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Postby Drakmah » Thu Jul 06, 2017 2:39 pm

If you have any questions then please ask! If you do, and if you end up quoting this post, please edit out anything you aren't asking a question about, just so the page doesn't get filled up too fast. Alright, onto the suggestions.



Truth Incarnate wrote:(If all the students are going to be teenagers or young adults, won't that exacerbate a tendency to write Mary Sues?)

A fair point, though last time around we had what I remember to be a very interesting cast that was done within the same age ranges, and so the issue wasn't really apparent. I think things will be fine this time around as well.

Truth Incarnate wrote:Biography: The following is a generic story where a kid is born with superpowers with an uninteresting or nonexistent origin, and then he goes to school. Born in a rather small but focused rural city in the Byzenian countryside, Jack had a lot of time to toy around with his capabilities at a young age. It was a mutation that had run in his family since the first invasion, probably through some form of inter-species mingling of some sort. He was, however, the most overt about these abilities out of any of his predecessors - with the gene or otherworldly... "thing" that allowed him to use his abilities having grown stronger through each successive generation. He was trained by his parents about how to use these capabilities up until the age of 19, when instead of moving out and getting a job, he decided to become an assassin. With a stern look of disapproval from his father, he was sent away to go do something incredibly stupid.

So, there's nothing that really needs fixing here, and I appreciate the sort of disclaimer at the top, but I still feel like it would be beneficial to expand on certain topics. Things like where the power came from, why he had free time to toy around with his powers when his parents trained him later, what the training was, and maybe the decision making process in regards to how he decided to come to the academy. Nothing mandatory, but just something to think about.

Truth Incarnate wrote:Equipment: An empty snickers wrapper in his pocket (at least when he arrived). A ballpoint pen filled with 64,000 cubic centimetres of ink - about as much as a bucket. Most of that ink is held within hammerspace. Byzenian magic, don't question it - Jack's parents were rather well of, and he spent his entire departure grant on buying a sweet pen. He's taken some fencing classes, but I don't think he's going to rely on a sword when firearms and magic exist.

Two things here. The first is that I believe 64,000 cubic centimeters is a lot more than a buckets worth. Forgive me if I'm wrong as I don't work with the metric system very often, however unless that's a big bucket it's going to take up more space. Secondly, despite the warning not the question it, I will still do so, and I ask that you give an explanation as to what hammerspace is and what's its capabilities are and so on and so forth.

Truth Incarnate wrote:Fighting style: Jack has the capability to control ink, so long as he maintains contact with it. Thus, if his connection to a body of ink is severed, then he loses control over that body. He can otherwise control up to three cubic metres of ink with approximately 500 Newtons spread out over the body, making it as impactful as a human punch if used offensively. He is able to pull ink from any surface such as paper or sponge, though he has difficulty pulling it from more absorbent materials. Furthermore, he is able to hydrate and dehydrate ink at will, allowing him to either make dry ink fresh again, or remove the moisture from fresh ink in order to turn it into a much denser, brittle material with the consistency of glass and the tensile strength of floorboard wood. He is also able to jump "into" absorbent materials, meaning he can effectively exist within a sheet of paper as a human-shaped splodge of ink.

A few questions here. I assume that when he loses contact with the ink, it stays in whatever form it was last in and such? You mentioned throwing it at people and so I figured I'd make sure. My other question was on the extent of being able to jump "into" absorbent materials. Does the material have to be a certain size, can other characters who are aware of your characters power tell the difference between a normal paper with writing on it and one where you are in it, and does the process take a long time or is it rather instantaneous?

Truth Incarnate wrote:Special moves: Jack can, at any time, begin to draw blood from his body, with his blood acting like an incredibly viscous ink. He can shape and control it at will, hardening it to become as strong as steel, and moving it with enough force to smash concrete bunkers into rubble, or pierce through a bank vault. He can't reabsorb this blood however, and it quickly decays into non-controllable gel, making it unsustainable and quite self-damaging.

Just another confirmation question here. Is the usage of his blood something that the character does consistently? I only ask as I assume this is factored into your characters power stat and not their special move stat. If the move is not a consistent tactic, and is instead something that he can use in order to heavily turn a fight rather quickly, or even end a fight against someone of about equal strength, then its power would need to be reflected in the special move stat, not elsewhere.

Alright, that's it from me. I really like the power you've come up with, and with a little more depth as to the limits of the power I think this will be a very interesting move set to see in action once the fighting begins.



The Knockout Gun Gals wrote:Birthplace: Yokotai (I didn't see names of any cities, is it fine for me to make a city?)

Yup! You are totally free to create things like city names, small cultures, other locations and things like that when making your character. Just make sure anything created follows the themes of the established lore and all that.

The Knockout Gun Gals wrote:Equipment: A metal sword made from light material. AUCS 10, a white headband.

Nothing wrong here, but I just wanted to highlight your use of the created lore firearms and thank you for taking the time to look through the list and pick something out that you like. It's really nice to see!

The Knockout Gun Gals wrote:Blue Strike - When she does this, shades of blue was produced and at the same time she delivered a fatal strike to her enemy.

Just a quick question: Does the move have shades of blue created when someone dies, or does the special move itself kill people?

The Knockout Gun Gals wrote:Counter-Strike - A counter-attack in the case that the enemy delivered a strong blow of force to her, in which she would counter it and delivered a fatal strike blow of her own. Unfortunately, it can only be used one per battle since it requires high amounts of stamina to counter and deliver the strike

Again, does the special move itself always kill when it connects? I'm only asking to make sure that your special move stat aligns with the special moves that your character has.

I really look forward to seeing the finished character, especially the bio for her. Again, thank you for taking the time to read through the supplementary weapons lore page, its a nice thing to see!



Hothnia wrote:Special moves:

Transformation: Eva can change into her Wolf form at a click of her finger, letting her distract or suprise her opponent quickly. Her Wolf form is also faster, stronger, and more agile than her human form, letting her become a more physically powerful version of herself whenever she wishes.

So just something to think about when you go through the combat statistics and point distribution process is that I believe you will be limited to the same 50 points whether your character is in wolf form, or if she is in her normal form. Now, I'm want to make sure I'm correct on that, however I'm fairly certain that in the previous iteration, the way in which characters who transformed were told to allocate their points was that they would have a set of stats that were related to their character in their normal form, and an entirely different set of stats for them related to when they were in their transformed state. If you don't plan on having your character doing any fighting while in her normal form, then you are free to put your points into the special move stat, which would indicate that you plan on having her handle fights by using her special move, which is to transform. You would then put points into a whole different set of stats that would reflect the strengths and weaknesses of, in your case, the wolf, and keep the special moves stat low whilst putting your points in the other categories. So in the end you would have one stat set for your character while in normal form, and one separate stat set for your character when they were in wolf form.

This just allows for the theme of player stat equality to be maintained, and allows you to separate the two forms so that people interacting with you know who they are dealing with.



Alright, that's all for now. If anyone with a work in progress app finishes a section and would like it looked at, or if you finish your app and would like to put it up for approval, then let us know and we will be happy to take a look at it.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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Hothnia
Minister
 
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Founded: Mar 28, 2017
Ex-Nation

Postby Hothnia » Thu Jul 06, 2017 2:59 pm

Drakmah wrote:If you have any questions then please ask! If you do, and if you end up quoting this post, please edit out anything you aren't asking a question about, just so the page doesn't get filled up too fast. Alright, onto the suggestions.



Truth Incarnate wrote:(If all the students are going to be teenagers or young adults, won't that exacerbate a tendency to write Mary Sues?)

A fair point, though last time around we had what I remember to be a very interesting cast that was done within the same age ranges, and so the issue wasn't really apparent. I think things will be fine this time around as well.

Truth Incarnate wrote:Biography: The following is a generic story where a kid is born with superpowers with an uninteresting or nonexistent origin, and then he goes to school. Born in a rather small but focused rural city in the Byzenian countryside, Jack had a lot of time to toy around with his capabilities at a young age. It was a mutation that had run in his family since the first invasion, probably through some form of inter-species mingling of some sort. He was, however, the most overt about these abilities out of any of his predecessors - with the gene or otherworldly... "thing" that allowed him to use his abilities having grown stronger through each successive generation. He was trained by his parents about how to use these capabilities up until the age of 19, when instead of moving out and getting a job, he decided to become an assassin. With a stern look of disapproval from his father, he was sent away to go do something incredibly stupid.

So, there's nothing that really needs fixing here, and I appreciate the sort of disclaimer at the top, but I still feel like it would be beneficial to expand on certain topics. Things like where the power came from, why he had free time to toy around with his powers when his parents trained him later, what the training was, and maybe the decision making process in regards to how he decided to come to the academy. Nothing mandatory, but just something to think about.

Truth Incarnate wrote:Equipment: An empty snickers wrapper in his pocket (at least when he arrived). A ballpoint pen filled with 64,000 cubic centimetres of ink - about as much as a bucket. Most of that ink is held within hammerspace. Byzenian magic, don't question it - Jack's parents were rather well of, and he spent his entire departure grant on buying a sweet pen. He's taken some fencing classes, but I don't think he's going to rely on a sword when firearms and magic exist.

Two things here. The first is that I believe 64,000 cubic centimeters is a lot more than a buckets worth. Forgive me if I'm wrong as I don't work with the metric system very often, however unless that's a big bucket it's going to take up more space. Secondly, despite the warning not the question it, I will still do so, and I ask that you give an explanation as to what hammerspace is and what's its capabilities are and so on and so forth.

Truth Incarnate wrote:Fighting style: Jack has the capability to control ink, so long as he maintains contact with it. Thus, if his connection to a body of ink is severed, then he loses control over that body. He can otherwise control up to three cubic metres of ink with approximately 500 Newtons spread out over the body, making it as impactful as a human punch if used offensively. He is able to pull ink from any surface such as paper or sponge, though he has difficulty pulling it from more absorbent materials. Furthermore, he is able to hydrate and dehydrate ink at will, allowing him to either make dry ink fresh again, or remove the moisture from fresh ink in order to turn it into a much denser, brittle material with the consistency of glass and the tensile strength of floorboard wood. He is also able to jump "into" absorbent materials, meaning he can effectively exist within a sheet of paper as a human-shaped splodge of ink.

A few questions here. I assume that when he loses contact with the ink, it stays in whatever form it was last in and such? You mentioned throwing it at people and so I figured I'd make sure. My other question was on the extent of being able to jump "into" absorbent materials. Does the material have to be a certain size, can other characters who are aware of your characters power tell the difference between a normal paper with writing on it and one where you are in it, and does the process take a long time or is it rather instantaneous?

Truth Incarnate wrote:Special moves: Jack can, at any time, begin to draw blood from his body, with his blood acting like an incredibly viscous ink. He can shape and control it at will, hardening it to become as strong as steel, and moving it with enough force to smash concrete bunkers into rubble, or pierce through a bank vault. He can't reabsorb this blood however, and it quickly decays into non-controllable gel, making it unsustainable and quite self-damaging.

Just another confirmation question here. Is the usage of his blood something that the character does consistently? I only ask as I assume this is factored into your characters power stat and not their special move stat. If the move is not a consistent tactic, and is instead something that he can use in order to heavily turn a fight rather quickly, or even end a fight against someone of about equal strength, then its power would need to be reflected in the special move stat, not elsewhere.

Alright, that's it from me. I really like the power you've come up with, and with a little more depth as to the limits of the power I think this will be a very interesting move set to see in action once the fighting begins.



The Knockout Gun Gals wrote:Birthplace: Yokotai (I didn't see names of any cities, is it fine for me to make a city?)

Yup! You are totally free to create things like city names, small cultures, other locations and things like that when making your character. Just make sure anything created follows the themes of the established lore and all that.

The Knockout Gun Gals wrote:Equipment: A metal sword made from light material. AUCS 10, a white headband.

Nothing wrong here, but I just wanted to highlight your use of the created lore firearms and thank you for taking the time to look through the list and pick something out that you like. It's really nice to see!

The Knockout Gun Gals wrote:Blue Strike - When she does this, shades of blue was produced and at the same time she delivered a fatal strike to her enemy.

Just a quick question: Does the move have shades of blue created when someone dies, or does the special move itself kill people?

The Knockout Gun Gals wrote:Counter-Strike - A counter-attack in the case that the enemy delivered a strong blow of force to her, in which she would counter it and delivered a fatal strike blow of her own. Unfortunately, it can only be used one per battle since it requires high amounts of stamina to counter and deliver the strike

Again, does the special move itself always kill when it connects? I'm only asking to make sure that your special move stat aligns with the special moves that your character has.

I really look forward to seeing the finished character, especially the bio for her. Again, thank you for taking the time to read through the supplementary weapons lore page, its a nice thing to see!



Hothnia wrote:Special moves:

Transformation: Eva can change into her Wolf form at a click of her finger, letting her distract or suprise her opponent quickly. Her Wolf form is also faster, stronger, and more agile than her human form, letting her become a more physically powerful version of herself whenever she wishes.

So just something to think about when you go through the combat statistics and point distribution process is that I believe you will be limited to the same 50 points whether your character is in wolf form, or if she is in her normal form. Now, I'm want to make sure I'm correct on that, however I'm fairly certain that in the previous iteration, the way in which characters who transformed were told to allocate their points was that they would have a set of stats that were related to their character in their normal form, and an entirely different set of stats for them related to when they were in their transformed state. If you don't plan on having your character doing any fighting while in her normal form, then you are free to put your points into the special move stat, which would indicate that you plan on having her handle fights by using her special move, which is to transform. You would then put points into a whole different set of stats that would reflect the strengths and weaknesses of, in your case, the wolf, and keep the special moves stat low whilst putting your points in the other categories. So in the end you would have one stat set for your character while in normal form, and one separate stat set for your character when they were in wolf form.

This just allows for the theme of player stat equality to be maintained, and allows you to separate the two forms so that people interacting with you know who they are dealing with.



Alright, that's all for now. If anyone with a work in progress app finishes a section and would like it looked at, or if you finish your app and would like to put it up for approval, then let us know and we will be happy to take a look at it.



Ok thanks. I was just going to ask whether there would be two separate stats for the ones that can transform as obviously the two beings are different. Thanks for mostly clearing that up.

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Shadowwell
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Postby Shadowwell » Thu Jul 06, 2017 3:44 pm

nothing to see here.
Last edited by Shadowwell on Sun Jul 09, 2017 9:00 pm, edited 4 times in total.
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Penguinia-Tempor
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Postby Penguinia-Tempor » Thu Jul 06, 2017 5:25 pm

Was thinking of making an illusionist-type mage character who's outer appearance is simply a projected illusion. My issue with illusions (and weapons that are just projections of the mind...) is that it'd rely heavily on the character that she'd be interacting with.

Thoughts?
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Kingdom of Irhk
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Postby Kingdom of Irhk » Thu Jul 06, 2017 6:32 pm

Finsternia wrote:Taaaaaaag


OH NO

NOT AGAIN
Nothing to see here, move along.

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The Knockout Gun Gals
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Postby The Knockout Gun Gals » Thu Jul 06, 2017 6:34 pm

To answer your questions and opinions, Drakmah, I'll give some insight of my own, too :

1.Thanks! I was about to use shurikens but I realized they have to be aimed carefully to hit well, and since the OP already has lore on firearms, I think I can use the one is that is the lightest and most fit to civilians or at least someone who is going to rely on speed and agility.

2. The blue shades appeared when she delivered the strike. I think I will add about the shades being a quick sprouts of confusions to the enemy so they will be temporary blinded by the attack and unable to counter effectively. It will certainly connects and kills if its able to be delivered well.

3. Not kill, more like again, fatal blow. It is fatal enough to wound, but slightly not enough to kill. Since it is counter, it has to have one good chance of countering an attack to be able to delivered well. So again, like above. Both of them delivers fatal strikes, but fatal enough to wound with chances to kill them. It is really depending on whether they can survives the amounts of blood loss from the special moves. :p
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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The Knockout Gun Gals
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Postby The Knockout Gun Gals » Thu Jul 06, 2017 7:19 pm

The Knockout Gun Gals wrote:Personal Information

Name: Shizuka Minamoto

Appearance:

Age: 19

Birthplace: Balakan, Yokotai. Culturally mixed and small in size of populations.

Nationality: Yokotainese

Personality: Determined, positive and somewhat idealistic. She is not the most outgoing nor the quietest, but at the very least she's talkative enough to not be considered a very talkative one. Friendly, as well. She spent most of her life in her father's dojo, so to be fair she is also disciplined, with her idealism came from the romanticized idea of knights and warriors. Also loyal, but that comes with a price of sometimes not questioning orders with questionable...goals.


Biography : Born in Balakan, Yokotai. The city is a small-sized one, though it can be more classified as a town. Minamoto family has been in the town for the last century and became nominally the family that owned the city, but it has been eroded within the century and especially with the establishment of military dictatorship in Yokotai they lost their nobility status, though they still managed to own about half of the city with their industrial factories on consumer goods and their Minamoto-style dojo. Shizuka Minamoto was one of the latest descendants from the Minamoto family, a noble family who've been established for the last century. The first Minamoto, Kira Minamoto, was a warrior who was elevated into nobility status because of his fame as a celebrated warrior in the past.

Minamoto had been known for their fame as a family of warriors, though with the removal of the emperor and the restoration of military dictatorship and the role of emperor as symbolic figure things have been bad between Minamoto and the military, with them seriously attempted to gained Minamoto's support since they basically is a group of warriors. They have been pretty much strained in relationship, but cordial enough to work together for the Yokotai's greatness. Shizuka was trained supposedly to be in military, and thus been trained in Minamoto-style martial arts speed-type except for firearms which they showed disdain as it is not a warrior's weapon, but coward's but also realized the necessity of firearms in desperate situations.

Shizuka grew up to be nice young woman, who have been home-schooled in Minamoto and to be fair, they have good educations. Things changed, however, with the appearances of separatists in Yokotai and with half of Minamoto family sent out to helped the nation and the government, it generally took some considerations on Shizuka's future, whether she should be sent to military for further Yokotai military training, or to Assassinations Academy for a change of skills to assassinations. In the end, she was sent to the Academy. She already received training and skills, but she needs to proved herself that she deserves more and she could gained more as well.



Theme Song: Shizuka's Theme

Combat Information
Equipment: A metal sword made from light material. AUCS 10, a white headband.

Fighting style: Utilized generation-long Minamoto-style swordmanship and martial arts, she utilized close-ranged combat and flurry of fast strikes. But at the same time she accommodates her style on stronger enemies with the use of dirty tactics.

Strengths : Skilled in close-combat, such as martial arts and swordmanship.

Weaknesses : The glaring issue is that while she is skilled with swords and martial arts, she is not terribly skilled of firearms or ranged weapons. And thus while she is strong in close-combat, she is lacking but the basic skills in long-range combat and firefighting, generally speaking.

Special moves:

Blue Strike - When she does this, shades of blue was produced and at the same time she delivered a fatal strike to her enemy.

Counter-Strike - A counter-attack in the case that the enemy delivered a strong blow of force to her, in which she would counter it and delivered a fatal strike blow of her own. Unfortunately, it can only be used one per battle since it requires high amounts of stamina to counter and deliver the strike

Combat Statistics

Power: 30/100 Her strength is not quite up on the score, but that's fine, since her strength plays up little on the combat, though the higher her strength is, the more fatal the blow she delivered.

Endurance: 25/100 She is still human that, despite endurance training, still as strong as peak-fit human. Then again, she is more of an agile striker who depends on speed and not quite on endurance and toughness.

Agility: 45/100 With her slender body-type, light armaments consist of her weapon and nothing much, as well as physically trained to move as fast as possible to avoid enemy attacks, to balanced her low strength.

Intelligence: 35/100 She isn't quite trained in the assassinations, to be fair. But she has been trained enough to avoid stronger enemy and to find holes on their flaws. Also to use dirty tactics to counter the enemy's strengths.

Special Moves: 35/100 She is not up-to-date on the special moves, only delivers it when she has the opportunity.

Odds and Ends
RP example:

viewtopic.php?p=31543194#p31543194
viewtopic.php?p=31388149#p31388149

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Pending review
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Truth Incarnate
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Postby Truth Incarnate » Thu Jul 06, 2017 7:52 pm

Drakmah wrote:-Snip-


Thanks for the advice. I've modified my application, with all the new additions highlighted in blue.

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Drakmah
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Postby Drakmah » Fri Jul 07, 2017 1:59 pm

Hothnia wrote:Ok thanks. I was just going to ask whether there would be two separate stats for the ones that can transform as obviously the two beings are different. Thanks for mostly clearing that up.

My pleasure!

Shadowwell wrote: -App Snip-

Let me know when you'd like me to take a look at this!

Shadowwell wrote:I am not seeing it, bt where was research adn experimentation into Demis more centered?

To be honest, I do not know. When Atlannia comes around they can answer that question better than I can so I'll let them do it.

Penguinia-Tempor wrote:Was thinking of making an illusionist-type mage character who's outer appearance is simply a projected illusion. My issue with illusions (and weapons that are just projections of the mind...) is that it'd rely heavily on the character that she'd be interacting with.

Thoughts?

So, and Atlannia and I talked specifically about an illusion based character back a little while ago, the issue with someone using Illusions as their primary mode of attack is that it makes it very difficult for someone to combat you with their strengths if you have total control over what sensory information they pick up on. Now, that doesn't mean that the power couldn't be used, it's just that using it, as you said, requires someone who is very willing to submit to combat with your character.

If you'd like to TG me, we can discuss maybe similar alternative options or you can show me a way in which this could work, or if you'd like me to explain the reasoning more to you then I'd be happy to do so as I was very brief. Otherwise, feel free to pitch other ideas and I'll be happy to comment!

The Knockout Gun Gals wrote: -App Snip-

Sorry for the confusion on the fatal wound, I've always associated it with an explanation of like "Fatally wounded" and such when describing someone who had died.

So just so that I can make sure I have this right, both abilities gauge their ability to kill based on the endurance stat (basically?) of the person you are fighting? So like someone with high endurance might be able to survive the bleeding and such but someone with low endurance would likely die? It's a good balancer, one that was intended within the stat creation, and If this is the case than I have no issue calling this Accepted.

EDIT: Unless I'm counting wrong, it looks like you have an un-allocated 5 points left. My brain might just be really tired, but check your stats and if you are then feel free to add 5 points until you are up to 50. If you already have allocated 50 points and I'm terrible at math, then I apologize.

Just as a warning, Atlannia did say earlier that they would be back on their laptop in a few days, and when that time comes they may ask some more questions and stuff like that before adding you to the roster. (Since I don't have direct access to the Roster).

Truth Incarnate wrote:Thanks for the advice. I've modified my application, with all the new additions highlighted in blue.

Alright, so I only have one more issue with the special move, which is that because it is a special move that can be used to give yourself a tangible advantage in what would normally be an equal fight, or even end a fight, I have to ask that you allocate more of your points into the special move stat in order to reflect the usage of that special move.

If you would like to keep your stats the way they are, then I would need you to change your special move to something that is more constant in your moveset, and less overall impact when used. This way the power behind it would be reflected in your power stat. As it is however, the move requires you to increase your special move stat, which also means lowering other stats.

Other than that, the additions you made were very helpful and well done!
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Khasinkonia
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Postby Khasinkonia » Fri Jul 07, 2017 2:05 pm

Tag

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Truth Incarnate
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Postby Truth Incarnate » Fri Jul 07, 2017 5:13 pm

Drakmah wrote:-Snip-


Thank you. I've changed the stats now.

Also, has anyone noticed that the maps that Atlannia uses in the OP post no longer function? Neither does the academy map, as far as I can tell. I think Atlannia's photobucket sources are acting up.

Image

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Penguinia-Tempor
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Postby Penguinia-Tempor » Fri Jul 07, 2017 5:26 pm

Truth Incarnate wrote:
Drakmah wrote:-Snip-


Thank you. I've changed the stats now.

Also, has anyone noticed that the maps that Atlannia uses in the OP post no longer function? Neither does the academy map, as far as I can tell. I think Atlannia's photobucket sources are acting up.

Image

Noticed that as well. Make writing my bio a little bit of a hassle.
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Arkandros
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Postby Arkandros » Fri Jul 07, 2017 6:42 pm

WIP application. Criticism or comments welcome.
Personal Information

Name: Jack "Hammer" Stark
Although tall and heavily built, Jack is rather average-looking for an Alterran. Normally clean shaven, while on deployments he regularly grows a beard and mustache,
Image

Age: 25
Birthplace: Utria Naval Base, Alterra
Nationality: Alterran

Personality: A former soldier, Jack is relatively used to combat, and takes most of the academy's insanity in stride without question. Outside of combat, he is easygoing and generally blunt. His exposure to different people in the military means he makes acquaintances relatively easily, but he has a much harder time maintaining these relationships, used to moving on at the end of a tour. An avid drinker and smoker, both habits he picked up during his military service, he can often be found at whatever local bar has the cheapest drinks and a lax nonsmoking policy.

Biography:
Born to a military family, there was never much chance Jack would be anything other than a soldier. One of the few children on the island of Utria, there was little in the way of age-appropriate activities for him, so he frequently spent his days aboard Alterran warships, listening to the stories of the marines and sailors stationed on them. These stories of combat, heroism, and enormous stupidity were some of his main influences, instilling in him a firm appreciation for honor, national pride, and slapstick humor. Although he was initially tolerated or included as a joke, he became less of an outsider to the sailors and marines as he grew, often joining them for PT and marksmanship practice. The Second Invasion, however, greatly changed his life on Utria.
By the time he had turned 10, the naval base had already been struck several times by missiles launched by the Harbinger, in what was presumed to be a prelude to all-out assault. To remove him from the line of fire, Jack's father sent him to a military academy on the Alterran mainland. Although he was below average academically, he was one of the school's athletic and military stars, being a starting linebacker for the high school's football team and earning several regional awards for marksmanship. Due to this, he was recruited out of his high school at 18 by the Alterran Marines, signing on to one of the first powered infantry divisions.
As a member of the powered infantry, he was usually the absolute tip of offensive operations, a status he relished. Deployed to several theaters, his experience ranges from peacekeeping operations in the Council of Seven to the suppression of the Lesser Dannerel rebellion in northern Alterra. In the Dimir-Shalkatan border war, he was largely credited with the shattering of enemy lines that led to a 17-mile advance along the Dimir coast, earning his nickname of "Hammer". Due to his exemplary combat performance, he was one of a handful of personnel earmarked by the Alterran high command for "advanced asset training", a common moniker for assassin training. Although not widely acknowledged, Alterra keeps several assassins and assassin candidates on payroll. While the state run programs could never produce true assassins, Jac received as much training as Alterra could offer, before being officially discharged and sent to the Assassination Academy.

Theme Song: Sabaton- Smoking Snake

Combat Information
Equipment:
Alterran M-73 "goliath" battle armor- This armor is Jack's pride. An Alterran relic from the second Great Invasion, it was designed to stop several anti-materiel rounds before failing, using Yotokai powered armor developments to bear the armor's weight. Since Jack has acquired it, it has been heavily modified to reduce weight and replace the battery operated systems with ones powered by small amounts of aura. While it no longer provides the same protection, it can still stop several high power rifle rounds before failing.
Image

B.I.O. FBR-2, fitted with 75 round drum magazines and a low power optic.
Ashton UCS
Utility knife/bayonet
Ballistic Shield- Little more than a slab of steel and ceramics, this shield is mounted to the left arm of the M-73. Because it stops rounds before they reach the actual armor, it results in rounds that hit it dealing little or no damage. (used by the Juggernaut skill)
2 grenades (used by the grenade skill)

Fighting style:
Without much in the way of special attributes, Jack relies on conventional combat to carry the day. Capable of dealing and sustaining heavy damage, any drawn out fight plays directly to his advantage. Wielding his rifle and pistol, he is lethal in ranged combat, usually chewing up enemies before they can close on his position. However, due to his focus on medium and long range combat, he has greatly sacrificed close range combat capability, relying on his armor and brute force to beat his enemies back into pistol range.

strengths
-Veteran: Jack has, at the very least, a passing familiarity with all ballistic and explosive weapons from his time in the military.
-Army of one: A one-man walking warzone, he's more than comfortable wading into a firefight, with or without support.
weaknesses
-Sharpest bulb in the box: The sharpest bulb is, of course, the broken one. It's a miracle he can form sentences, let alone strategies.

Special moves:
More Dakka: Jack channels his aura into his weapon, increasing its firerate for one clip at the cost of rapidly expending ammunition.
Grenade!: Jack hurls an impact-fused grenade, dealing heavy damage to an individual target or structure and a small amount of fragmentation damage to the surrounding area. By using aura to augment his strength, Jack can throw slightly farther than the average soldier. Only usable twice before a resupply is required.
Juggernaut: Jack uses his shield and channels his aura to protect himself from projectiles. while using this skill, he cannot use any two handed weapons and is far less accurate.

Combat Statistics


Power: 55
With his focus on large caliber, high capacity weapons, Jack can continuously deal heavy damage, giving him an edge in extended engagements.

Endurance: 60
With heavy protective armor and years of practice on long patrol marches, Jack can last much longer on the battlefield than most combatants. He won't win any marathons, but he can run (and finish) one with a hundred pounds of gear.

Agility: 25
Jack is relatively fit, but any advantage he might have over the average human is lost due to the amount of gear he carries.

Intelligence: 20
Jack is a one trick pony. If copious amounts of bullets won't solve the problem, he doesn't have much of anything to fall back on.

Special Moves: 15
Due to his focus on conventional combat, Jack's special abilities aren't very impressive, and are more focused on supporting his standard tactics than winning a fight outright.

Odds and Ends (WIP)
https://forum.nationstates.net/viewtopic.php?p=29244592#p29244592
From his position on the border, the DMZ reminded Jack more of the moon than Nexus. Even during the day, the cratered strip of land between Shalkatan and Dimir played hell with his nerves, the craters presenting innumerable hiding places. Although the shells rarely hit anything across the border, this war had been going for sixty years, and stray rounds weren't unheard of. Both sides had been shelling this empty dirt track for years, in a quiet agreement that the hot war shouldn't boil over. Jack, and his division's presence, was just another way to ensure that.
For the first time in years, however, the DMZ was silent. More than anything else, this was what worried Jack.

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Last edited by Arkandros on Tue Jul 11, 2017 8:47 pm, edited 6 times in total.
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Atlannia
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Postby Atlannia » Fri Jul 07, 2017 7:16 pm

Penguinia-Tempor wrote:
Truth Incarnate wrote:
Thank you. I've changed the stats now.

Also, has anyone noticed that the maps that Atlannia uses in the OP post no longer function? Neither does the academy map, as far as I can tell. I think Atlannia's photobucket sources are acting up.

Image

Noticed that as well. Make writing my bio a little bit of a hassle.


Aww heck. I'll fix that when I get a chance.
...!?!

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The Templar High Council
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Postby The Templar High Council » Fri Jul 07, 2017 7:21 pm

I shall tag, and read into the OOC further after work tomorrow morning.
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The Knockout Gun Gals
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Postby The Knockout Gun Gals » Fri Jul 07, 2017 7:26 pm

Drakmah wrote:

The Knockout Gun Gals wrote: -App Snip-

Sorry for the confusion on the fatal wound, I've always associated it with an explanation of like "Fatally wounded" and such when describing someone who had died.

So just so that I can make sure I have this right, both abilities gauge their ability to kill based on the endurance stat (basically?) of the person you are fighting? So like someone with high endurance might be able to survive the bleeding and such but someone with low endurance would likely die? It's a good balancer, one that was intended within the stat creation, and If this is the case than I have no issue calling this Accepted.

EDIT: Unless I'm counting wrong, it looks like you have an un-allocated 5 points left. My brain might just be really tired, but check your stats and if you are then feel free to add 5 points until you are up to 50. If you already have allocated 50 points and I'm terrible at math, then I apologize.

Just as a warning, Atlannia did say earlier that they would be back on their laptop in a few days, and when that time comes they may ask some more questions and stuff like that before adding you to the roster. (Since I don't have direct access to the Roster).



Other than that, the additions you made were very helpful and well done!


Yes, I haven't really think of that but it actually make sense with connections on Endurance stat. Yes, it is connected to their endurance stat. The higher the stat, the higher the chance for them to survive the bleeding.

And yes, I counted again and I forgot to add 5 points. I'll add them to special moves stat. So how to make the stats connected? Like, how low the endurance stat someone has that will kill them?

Also, thanks on the acceptance!
Last edited by The Knockout Gun Gals on Fri Jul 07, 2017 7:27 pm, edited 1 time in total.
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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