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by Penguinia-Tempor » Sat Jul 15, 2017 6:06 pm
Atlannia wrote:Gahahah, Grakulon the World Building demon ensnares another unwary soul.
by Monopolgrad » Sun Jul 16, 2017 2:30 am
by Drakmah » Sun Jul 16, 2017 9:36 am
Monopolgrad wrote:Combat Statistics
Human
Agility: 55 He's spent much of his life running and climbing, and is pretty good at it.
Intelligence: 50 Aiden is a pretty smart kid, and enjoys reading and studying practical subjects.
Monopolgrad wrote:Special Moves: 20 He only has one: the ability to transform into a weretiger.
Monopolgrad wrote:Weretiger
Agility: 15 While deceptively quick for his size, his wereform doesn't allow him to make quick turns or change direction without careening wildly.
Monopolgrad wrote:Intelligence: 10 He looses all sense of self preservation and strategy in this form.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.
by Shadowwell » Sun Jul 16, 2017 10:16 am
by New Finnish Republic » Sun Jul 16, 2017 3:17 pm
by Monopolgrad » Sun Jul 16, 2017 10:38 pm
by Atlannia » Mon Jul 17, 2017 8:48 am
Penguinia-Tempor wrote:Just finished up my portrait for Willow and will update my app accordingly.
Blitzkeig wrote:Is the Vakali race OK? If so I can go make an ap?
Shadowwell wrote:I will try to finish the personality and fighting style bits of my app soon.
by Blitzkeig » Mon Jul 17, 2017 9:09 am
by Atlannia » Mon Jul 17, 2017 9:14 am
[u]Personal Information[/u]
[b]Name: [/b]
[b]Appearance: [/b]
[b]Age:[/b]
[b]Birthplace:[/b]
[b]Nationality:[/b]
[b]Personality:[/b]
[b]Biography:[/b]
[b]Theme Song:[/b]
[u]Combat Information[/u]
[b]Equipment:[/b]
[b]Fighting style:[/b]
[b]strengths:[/b]
[b]weaknesses:[/b]
[b]Special moves:[/b]
[u]Combat Statistics[/u]
[b]Power:[/b]
[b]Endurance:[/b]
[b]Agility:[/b]
[b]
Intelligence:[/b]
[b]
Special Moves:[/b]
[u]
Odds and Ends[/u]
[b]RP example: [/b]
[b]I Read the rules and am a cool person who agrees to abide by them:[/b]
#NUMBAT
by Shadowwell » Mon Jul 17, 2017 10:34 am
by Blitzkeig » Mon Jul 17, 2017 11:36 am
by Penguinia-Tempor » Mon Jul 17, 2017 12:26 pm
Atlannia wrote:Gahahah, Grakulon the World Building demon ensnares another unwary soul.
by The Knockout Gun Gals » Tue Jul 18, 2017 2:34 am
Truth Incarnate wrote:I notice that everyone tends to apply for characters who largely don't use supernatural abilities, and instead use guns and swords.
I also notice that there are two characters named Jack.
I'm going to change my character's name, if that's okay, Atlan.
by New Finnish Republic » Wed Jul 19, 2017 8:06 am
by Atlannia » Wed Jul 19, 2017 8:41 am
Blitzkeig wrote:Name: Kierr
Penguinia-Tempor wrote:Atlannia, could you link the NPC/PvP combat explainations in one of the first few posts? I think that'd make it easier to find in the future.
Penguinia-Tempor wrote:Name: Daniel Decker
by Blitzkeig » Wed Jul 19, 2017 9:08 am
by Atlannia » Wed Jul 19, 2017 9:40 am
Blitzkeig wrote:The magic is in the special moves, I plan to write a whole new post on the subject.
by Shadowwell » Wed Jul 19, 2017 9:48 am
by Blitzkeig » Wed Jul 19, 2017 9:56 am
Atlannia wrote:Blitzkeig wrote:The magic is in the special moves, I plan to write a whole new post on the subject.
That's fine if his magic is ONLY going to be used for specific, pivotal moves. If you're planning for his magic to be part of his normal repertoire then it also needs to be mentioned in the fighting style section and factored into his other stats.
On a different note I finally got off my butt and made an app for the gentleman who heads up the welcoming committee. AA's number one most reliable upperclassman and certainly not a scammer, doublecrosser, master manipulator or any of the other nasty things you may or may not have heard him described as.
Personal Information
Name: Everett Verillo
Appearance: here. Note, Everett has a pair of mouse ears that are hidden beneath his hat in that picture.
Age: 22
Birthplace: Lordren, the capital of Staldr
Nationality: Staldrish
Personality: Everett is a bit of a wildcard, charming, tricky and always playing an angle. He's highly curious, especially about people and the Academy has some of the most interesting people on the planet. Everett likes to learn secrets about people, whetehr it be their hidden pasts, their preferences and even their hidden potential. Everett likes to agitate and influence people, pushing them towards conflict or tension. Often he's pursuing some agenda of his own and has arranged things in order to profit from the discord in some way but just as often he's simply hoping something interesting will happen. While Everett likes investigating other people he keeps his own cards close to his chest and there are more rumors then facts swirling around the history of AA's number one information broker.
Biography:Everett has the proportions of a dwarf and many assume that's what he is but he's in fact a mouse demi, a somewhat rarer breed. His mother was one of the original demis involved in demi research and he inherited the mouse ears he keeps hidden under his hat from her. Everett's Mother was eventually released from the program when the public backlash grew to strong to keep it going. Unfortunately her unusual upbriningn left its mark on Everett's mother and she struggled to integrate properly into society, the only kind of work she could reliably get was as an escort where her appearance was considered exotic. Everett was simply the bastard of one of her clients but his mother did her absolute best to raise him. Although the two never had much money they always had each other and have always been extremely close.
Despite his mother's best efforts Everett struggled to stay on the straight and narrow. He did poorly in school despite being a bright child, he got into a lot of fights, usually over his mother and was expelled from multiple schools. By the time he was twelve Everett was rarely in school at all, preferring to roam the streets with various street gangs, doing odd jobs or running messages for them, taking the extra money back to his mother. Although he was no longer in school with would be a mistake to say Everett wasn't learning, he was learning plenty. How to read people, how to lie to them or suggest something in such a way that they believed it was their own idea. He honed his fighting skills in hundreds of back alley brawls and he even managed to learn a bit of magic from a washed up instructor.
Around this period Everett's mother fell ill and the money earned from his various side jobs wasn't sufficient to pay for her treatment. Everett took out a massive loan from an "associate" of his and left for Assassination Academy, planning to become a famous assassin and earn enough to give his Mother a comfortable and healthy retirement. Everett wasn't the strongest student in his year by any means and he had no flashy techniques to rely on, but he displayed a startling ability to make friends, play people against each other and manipulate things in his favor. Within a few years Everett no longer had to take official missions to earn academy points, he simply sold information on students to their enemies and then turned around sold those enemies' information back to the original victim when they went off in search of revenge. These days Everett is usually recognized as the preeminent information broker in the the Academy, he seems to know everyone and everything going on and somehow manages to turn a profit on almost all of it. For the last two years Everett has headed up the Welcoming committee in an effort to scout out promising new students and inveigle them in his schemes.
Theme Song: Man Like That
Combat Information
Equipment: Everett doesn't rely much on fancy gadgets, but he is able to summon several magical constructs known as phantom hands. Resembling cartoonish floating hands, these constructs can be mentally controlled pretty freely and can exert the same amount of strength as Everett can with his own hands. Since Everett is a pretty competent martial artist the hands are no slouches either.
Fighting style: Everett doesn't have a massively complicated fighting style, relying on conventional martial arts for close range combat and his phantom hands magic for ranged attacks but somehow he manages to be a tricky opponent all the same. Everett is agile and tough its difficult to take him out quickly and in the meantime he is analyzing his opponent, looking for weaknesses or features in the environment he can exploit to his advantage. He can be said to be a very efficient fighter, who uses low cost techniques to their greatest possible effect.
strengths:
-Everett is cunning and his demi heritage grants him enhanced sense, very little gets by him or catches him unawares.
-Everett has improved his street fighting roots with forma martial arts training, making him tougher and more agile.
-Everett's phantom hands can attack from any angle and are quiet, making them great for catching enemies unawares
weaknesses:
- Everett doesn't have a lot of raw power and his only methods for attacking rely on either aura attacks or simple kinetic impact, so some defensive minded fighters are immune or at least resistant to most of his repertoire.
-Everett's most powerful attacks don't work through his phantom hands, meaning he has to close in with tougher enemies to finish them off.
-Everett's smaller frame often gives him a disadvantage in terms of reach and leverage which can be critical in the melee battles he prefers.
Special moves:
-Sleight of hand: One of Everett's phantom hands sneaks up behind an enemy and attacks them or tampers with their equipment
-hand gun: Everett fires a bolt of aura from his pointer finger. Though not a very powerful attack it is fast to use and the projectile has a high velocity, making it tricky to dodge.
-hand grenade: Everett gather aura in his palm and then punches, releasing a small but powerful aura explosion
Combat Statistics
Power: 25 Everett doesn't have a lot of flashy ways to deal damage and even his aura attacks are nothing special by academy standards.
Endurance: 40 Everett is mentally tough and knows how to mitigate the hits he doesn't dodge, his techniques are efficient and he has a fair amount of stamina. He won't go down too easily.
Agility: 40 Everett is light on his feet and has good reflexes, he can also use his phantom hands as platforms to improve his mobility further
Intelligence: 70 This is where Everett really shines, he has a good combination of instincts and intellect and can rapidly formulate novel strategies. His demi heritage gives him improved senses and he as a real knack for reading his opponents intentions and temperament.
Special Moves: 35 Everett's special moves are useful but not overwhelming, he relies on his planning to put them to greatest effect.
Odds and Ends[/u]
RP example: plbbtph
I Read the rules and am a cool person who agrees to abide by them: I AM THE RULES!
#NUMBAT
by Caltharus » Wed Jul 19, 2017 11:16 am
Blitzkeig wrote:Atlannia wrote:
That's fine if his magic is ONLY going to be used for specific, pivotal moves. If you're planning for his magic to be part of his normal repertoire then it also needs to be mentioned in the fighting style section and factored into his other stats.
On a different note I finally got off my butt and made an app for the gentleman who heads up the welcoming committee. AA's number one most reliable upperclassman and certainly not a scammer, doublecrosser, master manipulator or any of the other nasty things you may or may not have heard him described as.
I don't know how to factor magic in? It seems that the stats are very much based for standard combat, rather than magic.
by Danceria » Wed Jul 19, 2017 11:20 am
by Kuhlfros » Wed Jul 19, 2017 12:03 pm
by Blitzkeig » Wed Jul 19, 2017 1:38 pm
Caltharus wrote:Blitzkeig wrote:I don't know how to factor magic in? It seems that the stats are very much based for standard combat, rather than magic.
Well for example, power means your overall ability to do damage, all things considered. So if your spells do lots of damage, you should factor that in power.
by Danceria » Wed Jul 19, 2017 2:32 pm
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