
Division 4 and 5
It's a clear north-south system, with a few regions in yellow who'll plonk their teams in north or south depending on where's a shortage. The years where Arboren and Serevne were oddly good, and half of Mahrkioren had their teams in the top few divisions, the yellow centre actually had its teams play in the south despite 60% of the population - if not more - are in the purple south. You can see from the very few map labels in the northeast that there aren't a lot of towns there, but coastal Mahrkioren and the capitals make up for that, a bit.
Nowadays, they mostly have their teams play in the north - even that yellow bit that extends so far south it cuts the purple into twine. The north is that short on decent-to-good teams. Some clubs you might have heard of from that far eastern yellow bit: Tanques AOE, Granon Altair. For some clubs you might have heard of in the far western yellow bit that's entirely enveloped in the oddly shaped purple state: Huthwich Et Iduloren FC, Cresthill United FC. Aside from Tanques, those are all clubs with extended stays at the 4th and 5th level, and they're often still there.
Remember: teams in division 4 are still among the top 60 squads in the country, which isn't too terrible!

Division 6 and 7
The two zones from before have been further split at the 6th and 7th level: northeast (green), southeast (red/pink), southwest (pink), and... central (yellow).
They're strangely unequal in population, with the yellow zone sending quite a few teams to other areas - mostly the red/pink southeast.
This far down the pyramid we'd be surprised had you heard of any time - but locally it can be important, especially for travel's sake. The teams travelling between those southeastern landmasses are not too happy, neither are the teams in the southwest that occasionally have to visit that archipelago all the way out west - good thing most of those islands are uninhabited. The green is unexpectedly well connected - but that's because settlements in nice, straight lines along the coast.
At this level is also where you see a lot of teams playing outside of their zone - a strict adherence to the basic law of 12 teams per league trumps the practicality of teams playing close to home.

Division 8, 9, 10, 11
Four zones turn into eight - if you've ever wondered what the little two-letter codes mean, they're ce (centre, yellow), ww (western, lime), nn (northern, green), ne (northeastern, grey), ee (eastern, red/pink), se (southeast, orange), ss (southern, purple), and sw (southwest, teal). Again, the shape of Ehnigo - the long yellow province in the middle - makes that some of its northern teams compete in the lime west and some of its southern teams play in the orange southeast, but generally this is how it works.
Do mind that all three ways to divide Football Ko-oren have two things in common:
- plenty of exceptions, where teams may be placed in geographically (slightly) illogical leagues
- the divides aren't used for anything else.
Look, if you expected that a match between Ko-oren and West Barack and East Obama would see more than a single goal, that's on you. In a way, the two teams entertained the neutrals in Scharfwick far more than, say, Tumbra and Tanirinthia, who were content playing out a 0-0 in Webster the next day. Every match except that one at least had a goal to liven up the highlights. For us, that would be Laza curving in a 37th minute winner, taking advantage of the melee of yellow-red defenders and green-blue attackers taking away Dwayne Obama's view.
The usual Mertagnian occupants of the New Brazier Stadium happily lent their pyrotechnics to the World Cup organisers, who were glad to put them to use in the stadium's opening game. Looking at the list of games to be played, they probably would have raised an eyebrow when the topic of the first two teams came on - what's the use of the pyrotechnics if you can't use them, say, if no goals would be scored - but the organisers rolled out the equipment anyway, and from then on they waited for the first goal, finger on the button. The technician didn't really care for the goal when it happened, but was chuffed to finally press that big red button. A flammable substance shot up, a spark was applied, and fire lit up the evening sky.
Maybe the technician should have checked said sky before pressing said button.
A poor bird found itself in the wrong place at the wrong time, was hit by the flame, went down, convulsed a few times, then stopped moving. Most missed it, but some members of staff quickly ran over, cleaned up, pointed out to the referee that the singed spot on the field was no big deal, and the whole ordeal was over by the time the teams lined up for the kickoff.
After the match, the Ko-orenite officials were quick to say that the equipment should never have been used. "It's mankind forcing itself into another domain of nature. It's stupid and childish, not to mention irresponsible." Laza certainly wasn't happy that his goal had consequences. Manguele, however, famously Farf, didn't seem to mind. "Good show, not enough fire - these Mertagnians have an alright idea but the execution lacked." When his comments were contrasted with what other Ko-orenites said, he said that "that's just what they're like," and that "you don't have to like it, they pay well, and they go the length for a good result - what more could I want."
Lijsbet Casselaer, head of the Ko-orenite Institute for Animal Health, has asked for the Mertagnians to feature the remains of the bird in a Koroa City exposition on the destructive results of man-nature meetings.















11’) (Holt 65’) - Mornington - Blackall (
















