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The Unofficial Stat Idea Thread

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

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Fachumonn
Minister
 
Posts: 2232
Founded: Apr 11, 2021
Civil Rights Lovefest

Postby Fachumonn » Sun May 08, 2022 2:35 pm

Kiddian States wrote:Athleticism/Industry: Sports
Immigration/Emigration Rate
Homelessness
Isolationism

Just porting over some ideas from a different thread

All good ideas.

I think a counter to Homelessness should be implemented if it is indeed put in.

"There is a crack, a crack, in everything. That's how the light gets in." - Leonard Cohen

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Positions/Accomplishments.
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Socialist Ancomistan
Diplomat
 
Posts: 812
Founded: Oct 30, 2021
Ex-Nation

Postby Socialist Ancomistan » Sun May 08, 2022 3:23 pm

All four of those ideas seem to work
Equality > Freedom

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Chan Island
Powerbroker
 
Posts: 8037
Founded: Nov 26, 2015
Inoffensive Centrist Autocracy

Postby Chan Island » Mon May 09, 2022 2:48 am

My attention's been brought here, so might as well throw it in; I've made a thread proposing an architecture stat.

viewtopic.php?f=13&t=518451

------------------------------

Imperial States of Duotona wrote:Perhaps we could have a "hostility" stat, which shows how aggressive a nation is when it comes to diplomacy.

Sure, someone may have a large army, but it really depends if they're willing to use it.


We have a pacifism stat, which could measure the opposite.

I like this and have advocated for it in the past.

---------------------------

The Orwell Society wrote:I have a few:
  • Industry: Entertainment (i.e music, movies, toys, etc)
  • Architecture (quality and creativity of the nation's architecture)
  • Political Popularity (how popular your nation's ideology is to the people, whether or not they like how the government is being run)
  • Laziness (a result of low productivity and high charmlessness)

These are not all my ideas, but I think they should be implimented.


My understanding is that book publishing is the stand-in for entertainment.

Architecture I proposed in depth, so yes.

Popularity is a redline no go. It will always be denied by default.

I like that one. Laziness could be a fun one.

------------------------------------

Kiddian States wrote:I’ve got another one!

Progressiveness


How is it functionally different from Civil Rights? As others have mentioned, Social Conservatism exists as a stat so that people with very low civil rights have something that goes up as consolation.

Also, how is it different from inclusiveness?
------------------------------------

Kiddian States wrote:Governmental Effectiveness
Measures how effective a government is at rolling out social policy


As an inverse of corruption, I could see it put in.

But generally I worry about whether that can be put in. Issues always assume the government is capable of carrying out whatever the leader's will is. If it gets sufficiently low, wouldn't it start to mess with everything else as the government is too disorganised and corrupt to get policy through?

--------------------------------

Kiddian States wrote:Athleticism/Industry: Sports
Immigration/Emigration Rate
Homelessness
Isolationism

Just porting over some ideas from a different thread


We have stats for lifespan, health, food quality, pizza delivery industry and, most crucially, an obesity stat. Not sure what new niche this would fit, though happy to hear it.

Immigration and Emigration would likely be considered too close to being a popularity stat. Not opposed to it, mind, but would need some real thinking to get done.

A good idea.

Isolationism presumes the leader's temperament on the world stage. That said, autarky and pacifism are both tracked things, so isolationism could work. Might be measured in ''summits missed''.
viewtopic.php?f=20&t=513597&p=39401766#p39401766
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.

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Laka Strolistandiler
Negotiator
 
Posts: 5179
Founded: Jul 14, 2018
Ex-Nation

Postby Laka Strolistandiler » Mon May 09, 2022 2:49 am

Approval rating please? Many issues would benefit from this, also this is a real stat which would allow the game to be better
||||||||||||
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Chan Island
Powerbroker
 
Posts: 8037
Founded: Nov 26, 2015
Inoffensive Centrist Autocracy

Postby Chan Island » Mon May 09, 2022 3:00 am

Laka Strolistandiler wrote:Approval rating please? Many issues would benefit from this, also this is a real stat which would allow the game to be better


That is the ultimate red line. All of the leader's choices are automatically assumed to be popular enough to be carried out. It will never be added.
viewtopic.php?f=20&t=513597&p=39401766#p39401766
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.

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Laka Strolistandiler
Negotiator
 
Posts: 5179
Founded: Jul 14, 2018
Ex-Nation

Postby Laka Strolistandiler » Mon May 09, 2022 3:19 am

Chan Island wrote:
Laka Strolistandiler wrote:Approval rating please? Many issues would benefit from this, also this is a real stat which would allow the game to be better


That is the ultimate red line. All of the leader's choices are automatically assumed to be popular enough to be carried out. It will never be added.

I am not talking about approval ratings of the leader’s choices I am talking about the approval rating of the government in general
||||||||||||
I am not a Russian, just born in this POS.
Resident half-black (yes I am a half-black Russian) ex-far right furry bi zionist. Unfortunately, while my soul is with INSERT_WESTERN_COUNTRY my body is still stuck in Russia… Politically left on most economic and social issues, moderate-right leaning on foreign policy. A proud xenopatriot of INSERT_WESTERN_COUNTRY. Have some experience working in aircraft engineering, worst 3.5 fucking years of my life.
Pronouns he/him. Add me on discord! vikkersmg
I reserve the right to /stillme any one-liners if my post is at least two lines long

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Communist Beijing Must be China
Envoy
 
Posts: 278
Founded: May 16, 2021
Authoritarian Democracy

Postby Communist Beijing Must be China » Mon May 09, 2022 3:22 am

Catalonia 2070 RP wrote:Stat:
Population growth, and every day the current population is multiplied by population growth instead of growing


But if the population growth stat is 0.5, then they will lose population.

Also, to achieve the capital, leader, and the religion, NS needs to base it on an entirely different thing, in that case.
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Catalonia 2070 RP
Chargé d'Affaires
 
Posts: 356
Founded: Sep 29, 2021
Iron Fist Consumerists

Postby Catalonia 2070 RP » Mon May 09, 2022 5:00 am

Catalonia 2070 RP wrote:Stat:
Population growth, and every day the current population is multiplied by population growth instead of growing

what do you think?

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Fachumonn
Minister
 
Posts: 2232
Founded: Apr 11, 2021
Civil Rights Lovefest

Postby Fachumonn » Mon May 09, 2022 5:39 am

Catalonia 2070 RP wrote:
Catalonia 2070 RP wrote:Stat:
Population growth, and every day the current population is multiplied by population growth instead of growing

what do you think?

I don't think that will ever be implemented. The current population system is fine.

"There is a crack, a crack, in everything. That's how the light gets in." - Leonard Cohen

WA Ambassador: Kostas Stelios | Pronouns: He/Him | RL Ideology: Democratic Socialism
"We're talking about Fachy the brokeass" - Cessarea
"Welcome back to the Intfed final boss" - JL
"I agree with Vara" - Mage
"Listen sunshine if it walks like a duck, looks like a duck and quacks, it’s a duck" -BBD
Positions/Accomplishments.
Arsenal Football Club, forever loved, eternal breaker of hearts.
I love geography and good music, the two best things. American Sports are my drug.

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Catalonia 2070 RP
Chargé d'Affaires
 
Posts: 356
Founded: Sep 29, 2021
Iron Fist Consumerists

Postby Catalonia 2070 RP » Mon May 09, 2022 5:42 am

Fachumonn wrote:
Catalonia 2070 RP wrote:what do you think?

I don't think that will ever be implemented. The current population system is fine.

But things like banning contraception not changing the rate of population change, and also how fast it is, is pretty unsatisfactory to me. Almost no-one uses population in roleplay, more people would probably if population growth was implemented. Besides I don't think it will be implemented either, this is unofficial stats.

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Fachumonn
Minister
 
Posts: 2232
Founded: Apr 11, 2021
Civil Rights Lovefest

Postby Fachumonn » Mon May 09, 2022 5:44 am

Catalonia 2070 RP wrote:
Fachumonn wrote:I don't think that will ever be implemented. The current population system is fine.

But things like banning contraception not changing the rate of population change, and also how fast it is, is pretty unsatisfactory to me. Almost no-one uses population in roleplay, more people would probably if population growth was implemented. Besides I don't think it will be implemented either, this is unofficial stats.

I mean population is fine. It's not meant to be one of those stats you compete for. It's a measure of one's longevity on the site.

"There is a crack, a crack, in everything. That's how the light gets in." - Leonard Cohen

WA Ambassador: Kostas Stelios | Pronouns: He/Him | RL Ideology: Democratic Socialism
"We're talking about Fachy the brokeass" - Cessarea
"Welcome back to the Intfed final boss" - JL
"I agree with Vara" - Mage
"Listen sunshine if it walks like a duck, looks like a duck and quacks, it’s a duck" -BBD
Positions/Accomplishments.
Arsenal Football Club, forever loved, eternal breaker of hearts.
I love geography and good music, the two best things. American Sports are my drug.

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Meadowfields
Diplomat
 
Posts: 953
Founded: Jun 16, 2021
Ex-Nation

Postby Meadowfields » Mon May 09, 2022 9:56 am

Chan Island wrote:My attention's been brought here, so might as well throw it in; I've made a thread proposing an architecture stat.

viewtopic.php?f=13&t=518451

------------------------------

Imperial States of Duotona wrote:Perhaps we could have a "hostility" stat, which shows how aggressive a nation is when it comes to diplomacy.

Sure, someone may have a large army, but it really depends if they're willing to use it.


We have a pacifism stat, which could measure the opposite.

I like this and have advocated for it in the past.

---------------------------

The Orwell Society wrote:I have a few:
  • Industry: Entertainment (i.e music, movies, toys, etc)
  • Architecture (quality and creativity of the nation's architecture)
  • Political Popularity (how popular your nation's ideology is to the people, whether or not they like how the government is being run)
  • Laziness (a result of low productivity and high charmlessness)

These are not all my ideas, but I think they should be implimented.


My understanding is that book publishing is the stand-in for entertainment.

Architecture I proposed in depth, so yes.

Popularity is a redline no go. It will always be denied by default.

I like that one. Laziness could be a fun one.

------------------------------------

Kiddian States wrote:I’ve got another one!

Progressiveness


How is it functionally different from Civil Rights? As others have mentioned, Social Conservatism exists as a stat so that people with very low civil rights have something that goes up as consolation.

Also, how is it different from inclusiveness?
------------------------------------

Kiddian States wrote:Governmental Effectiveness
Measures how effective a government is at rolling out social policy


As an inverse of corruption, I could see it put in.

But generally I worry about whether that can be put in. Issues always assume the government is capable of carrying out whatever the leader's will is. If it gets sufficiently low, wouldn't it start to mess with everything else as the government is too disorganised and corrupt to get policy through?

--------------------------------

Kiddian States wrote:Athleticism/Industry: Sports
Immigration/Emigration Rate
Homelessness
Isolationism

Just porting over some ideas from a different thread


We have stats for lifespan, health, food quality, pizza delivery industry and, most crucially, an obesity stat. Not sure what new niche this would fit, though happy to hear it.

Immigration and Emigration would likely be considered too close to being a popularity stat. Not opposed to it, mind, but would need some real thinking to get done.

A good idea.

Isolationism presumes the leader's temperament on the world stage. That said, autarky and pacifism are both tracked things, so isolationism could work. Might be measured in ''summits missed''.

Isn't Integrity more like a complete inverse of Corruption?
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Kiddian States
Envoy
 
Posts: 245
Founded: Dec 15, 2021
Ex-Nation

Postby Kiddian States » Mon May 09, 2022 11:52 am

Communist Beijing Must be China wrote:
Catalonia 2070 RP wrote:Stat:
Population growth, and every day the current population is multiplied by population growth instead of growing


But if the population growth stat is 0.5, then they will lose population.

Also, to achieve the capital, leader, and the religion, NS needs to base it on an entirely different thing, in that case.

Yeah
I want to say that ns’s population system has always bugged me
It’s wholly inaccurate and a bit unnecessary
Why not tie the unlockable stuff to sheer time spent since founding?
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Kahekordne Union of Spib
Spokesperson
 
Posts: 134
Founded: Jan 17, 2022
Ex-Nation

Postby Kahekordne Union of Spib » Mon May 09, 2022 11:56 am

An urban and rural stat
That'd be useful for how your population is distributed
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Fachumonn
Minister
 
Posts: 2232
Founded: Apr 11, 2021
Civil Rights Lovefest

Postby Fachumonn » Mon May 09, 2022 1:19 pm

Kahekordne Union of Spib wrote:An urban and rural stat
That'd be useful for how your population is distributed

Interesting.

"There is a crack, a crack, in everything. That's how the light gets in." - Leonard Cohen

WA Ambassador: Kostas Stelios | Pronouns: He/Him | RL Ideology: Democratic Socialism
"We're talking about Fachy the brokeass" - Cessarea
"Welcome back to the Intfed final boss" - JL
"I agree with Vara" - Mage
"Listen sunshine if it walks like a duck, looks like a duck and quacks, it’s a duck" -BBD
Positions/Accomplishments.
Arsenal Football Club, forever loved, eternal breaker of hearts.
I love geography and good music, the two best things. American Sports are my drug.

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Frisbeeteria
Game Moderator
 
Posts: 28404
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Mon May 09, 2022 2:00 pm

New stats are created by the issue editors. We're fully aware of the desire to expand some of the industries and other areas of the game, but it's a massive effort to rewrite the issues to update those changes. It's been on the To Do list for years, but it's just not a priority. If admin attention is needed, the issue editors have a process in place for making changes.

If you have one or two ideas that fit issues being developed in the Got Issues forum, make your case for them in the development thread in question. We don't want or need a catch-all thread like this.

Thread locked.

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