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The Unofficial Stat Idea Thread

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

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Fachumonn
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Founded: Apr 11, 2021
Scandinavian Liberal Paradise

Postby Fachumonn » Sun May 08, 2022 2:35 pm

Kiddian States wrote:Athleticism/Industry: Sports
Immigration/Emigration Rate
Homelessness
Isolationism

Just porting over some ideas from a different thread

All good ideas.

I think a counter to Homelessness should be implemented if it is indeed put in.
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Socialist Ancomistan
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Founded: Oct 30, 2021
Liberal Democratic Socialists

Postby Socialist Ancomistan » Sun May 08, 2022 3:23 pm

All four of those ideas seem to work
I'd say this nation is about 85-90% representative to my beliefs. About the only difference between my nation and beliefs is that free markets are effective in a select few situations, and the compulsory organ harvesting is kind of screwed up

Equality > Freedom

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Chan Island
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Founded: Nov 26, 2015
Ex-Nation

Postby Chan Island » Mon May 09, 2022 2:48 am

My attention's been brought here, so might as well throw it in; I've made a thread proposing an architecture stat.

viewtopic.php?f=13&t=518451

------------------------------

Imperial States of Duotona wrote:Perhaps we could have a "hostility" stat, which shows how aggressive a nation is when it comes to diplomacy.

Sure, someone may have a large army, but it really depends if they're willing to use it.


We have a pacifism stat, which could measure the opposite.

I like this and have advocated for it in the past.

---------------------------

The Orwell Society wrote:I have a few:
  • Industry: Entertainment (i.e music, movies, toys, etc)
  • Architecture (quality and creativity of the nation's architecture)
  • Political Popularity (how popular your nation's ideology is to the people, whether or not they like how the government is being run)
  • Laziness (a result of low productivity and high charmlessness)

These are not all my ideas, but I think they should be implimented.


My understanding is that book publishing is the stand-in for entertainment.

Architecture I proposed in depth, so yes.

Popularity is a redline no go. It will always be denied by default.

I like that one. Laziness could be a fun one.

------------------------------------

Kiddian States wrote:I’ve got another one!

Progressiveness


How is it functionally different from Civil Rights? As others have mentioned, Social Conservatism exists as a stat so that people with very low civil rights have something that goes up as consolation.

Also, how is it different from inclusiveness?
------------------------------------

Kiddian States wrote:Governmental Effectiveness
Measures how effective a government is at rolling out social policy


As an inverse of corruption, I could see it put in.

But generally I worry about whether that can be put in. Issues always assume the government is capable of carrying out whatever the leader's will is. If it gets sufficiently low, wouldn't it start to mess with everything else as the government is too disorganised and corrupt to get policy through?

--------------------------------

Kiddian States wrote:Athleticism/Industry: Sports
Immigration/Emigration Rate
Homelessness
Isolationism

Just porting over some ideas from a different thread


We have stats for lifespan, health, food quality, pizza delivery industry and, most crucially, an obesity stat. Not sure what new niche this would fit, though happy to hear it.

Immigration and Emigration would likely be considered too close to being a popularity stat. Not opposed to it, mind, but would need some real thinking to get done.

A good idea.

Isolationism presumes the leader's temperament on the world stage. That said, autarky and pacifism are both tracked things, so isolationism could work. Might be measured in ''summits missed''.
viewtopic.php?f=20&t=513597&p=39401766#p39401766
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.

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Laka Strolistandiler
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Founded: Jul 14, 2018
Democratic Socialists

Postby Laka Strolistandiler » Mon May 09, 2022 2:49 am

Approval rating please? Many issues would benefit from this, also this is a real stat which would allow the game to be better
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Chan Island
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Ex-Nation

Postby Chan Island » Mon May 09, 2022 3:00 am

Laka Strolistandiler wrote:Approval rating please? Many issues would benefit from this, also this is a real stat which would allow the game to be better


That is the ultimate red line. All of the leader's choices are automatically assumed to be popular enough to be carried out. It will never be added.
viewtopic.php?f=20&t=513597&p=39401766#p39401766
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.

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Laka Strolistandiler
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Founded: Jul 14, 2018
Democratic Socialists

Postby Laka Strolistandiler » Mon May 09, 2022 3:19 am

Chan Island wrote:
Laka Strolistandiler wrote:Approval rating please? Many issues would benefit from this, also this is a real stat which would allow the game to be better


That is the ultimate red line. All of the leader's choices are automatically assumed to be popular enough to be carried out. It will never be added.

I am not talking about approval ratings of the leader’s choices I am talking about the approval rating of the government in general
||||||||||||||||||||
I am not a Russian but a Cameroonian born in this POS.
An autocratic semi feudal monarchy with elements of aristocracy. Society absurdly hierarchical, cosplaying Edwardian Britain. A British-ish colonial empire incorporating some partially democratic nations who just want some WMD’s
Pronouns up to your choice I can be a girl if I want to so refer to me as she/her.
I reserve the right to /stillme any one-liners if my post is at least two lines long

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Communist Beijing Must be China
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Inoffensive Centrist Democracy

Postby Communist Beijing Must be China » Mon May 09, 2022 3:22 am

Catalonia 2070 RP wrote:Stat:
Population growth, and every day the current population is multiplied by population growth instead of growing


But if the population growth stat is 0.5, then they will lose population.

Also, to achieve the capital, leader, and the religion, NS needs to base it on an entirely different thing, in that case.
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Catalonia 2070 RP
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Founded: Sep 29, 2021
Iron Fist Consumerists

Postby Catalonia 2070 RP » Mon May 09, 2022 5:00 am

Catalonia 2070 RP wrote:Stat:
Population growth, and every day the current population is multiplied by population growth instead of growing

what do you think?

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Fachumonn
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Founded: Apr 11, 2021
Scandinavian Liberal Paradise

Postby Fachumonn » Mon May 09, 2022 5:39 am

Catalonia 2070 RP wrote:
Catalonia 2070 RP wrote:Stat:
Population growth, and every day the current population is multiplied by population growth instead of growing

what do you think?

I don't think that will ever be implemented. The current population system is fine.
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Catalonia 2070 RP
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Founded: Sep 29, 2021
Iron Fist Consumerists

Postby Catalonia 2070 RP » Mon May 09, 2022 5:42 am

Fachumonn wrote:
Catalonia 2070 RP wrote:what do you think?

I don't think that will ever be implemented. The current population system is fine.

But things like banning contraception not changing the rate of population change, and also how fast it is, is pretty unsatisfactory to me. Almost no-one uses population in roleplay, more people would probably if population growth was implemented. Besides I don't think it will be implemented either, this is unofficial stats.

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Fachumonn
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Founded: Apr 11, 2021
Scandinavian Liberal Paradise

Postby Fachumonn » Mon May 09, 2022 5:44 am

Catalonia 2070 RP wrote:
Fachumonn wrote:I don't think that will ever be implemented. The current population system is fine.

But things like banning contraception not changing the rate of population change, and also how fast it is, is pretty unsatisfactory to me. Almost no-one uses population in roleplay, more people would probably if population growth was implemented. Besides I don't think it will be implemented either, this is unofficial stats.

I mean population is fine. It's not meant to be one of those stats you compete for. It's a measure of one's longevity on the site.
GA Authorship Leaderboard | Guide to Campaigning | Other Resources

-11th Delegate of LSC. (May 31 2021-October 16 2022, June 9 2023-August 21 2023, November 1 2023-)

WA Ambassador: The People | Pronouns: He/Him/His| RL Ideology: Libertarian Socialism/Anarcho-Communism | GP Alignment: Independent |

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Meadowfields
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Posts: 953
Founded: Jun 16, 2021
Ex-Nation

Postby Meadowfields » Mon May 09, 2022 9:56 am

Chan Island wrote:My attention's been brought here, so might as well throw it in; I've made a thread proposing an architecture stat.

viewtopic.php?f=13&t=518451

------------------------------

Imperial States of Duotona wrote:Perhaps we could have a "hostility" stat, which shows how aggressive a nation is when it comes to diplomacy.

Sure, someone may have a large army, but it really depends if they're willing to use it.


We have a pacifism stat, which could measure the opposite.

I like this and have advocated for it in the past.

---------------------------

The Orwell Society wrote:I have a few:
  • Industry: Entertainment (i.e music, movies, toys, etc)
  • Architecture (quality and creativity of the nation's architecture)
  • Political Popularity (how popular your nation's ideology is to the people, whether or not they like how the government is being run)
  • Laziness (a result of low productivity and high charmlessness)

These are not all my ideas, but I think they should be implimented.


My understanding is that book publishing is the stand-in for entertainment.

Architecture I proposed in depth, so yes.

Popularity is a redline no go. It will always be denied by default.

I like that one. Laziness could be a fun one.

------------------------------------

Kiddian States wrote:I’ve got another one!

Progressiveness


How is it functionally different from Civil Rights? As others have mentioned, Social Conservatism exists as a stat so that people with very low civil rights have something that goes up as consolation.

Also, how is it different from inclusiveness?
------------------------------------

Kiddian States wrote:Governmental Effectiveness
Measures how effective a government is at rolling out social policy


As an inverse of corruption, I could see it put in.

But generally I worry about whether that can be put in. Issues always assume the government is capable of carrying out whatever the leader's will is. If it gets sufficiently low, wouldn't it start to mess with everything else as the government is too disorganised and corrupt to get policy through?

--------------------------------

Kiddian States wrote:Athleticism/Industry: Sports
Immigration/Emigration Rate
Homelessness
Isolationism

Just porting over some ideas from a different thread


We have stats for lifespan, health, food quality, pizza delivery industry and, most crucially, an obesity stat. Not sure what new niche this would fit, though happy to hear it.

Immigration and Emigration would likely be considered too close to being a popularity stat. Not opposed to it, mind, but would need some real thinking to get done.

A good idea.

Isolationism presumes the leader's temperament on the world stage. That said, autarky and pacifism are both tracked things, so isolationism could work. Might be measured in ''summits missed''.

Isn't Integrity more like a complete inverse of Corruption?
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Kiddian States
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Founded: Dec 15, 2021
Ex-Nation

Postby Kiddian States » Mon May 09, 2022 11:52 am

Communist Beijing Must be China wrote:
Catalonia 2070 RP wrote:Stat:
Population growth, and every day the current population is multiplied by population growth instead of growing


But if the population growth stat is 0.5, then they will lose population.

Also, to achieve the capital, leader, and the religion, NS needs to base it on an entirely different thing, in that case.

Yeah
I want to say that ns’s population system has always bugged me
It’s wholly inaccurate and a bit unnecessary
Why not tie the unlockable stuff to sheer time spent since founding?
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Kahekordne Union of Spib
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Founded: Jan 17, 2022
Ex-Nation

Postby Kahekordne Union of Spib » Mon May 09, 2022 11:56 am

An urban and rural stat
That'd be useful for how your population is distributed
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Fachumonn
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Founded: Apr 11, 2021
Scandinavian Liberal Paradise

Postby Fachumonn » Mon May 09, 2022 1:19 pm

Kahekordne Union of Spib wrote:An urban and rural stat
That'd be useful for how your population is distributed

Interesting.
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WA Ambassador: The People | Pronouns: He/Him/His| RL Ideology: Libertarian Socialism/Anarcho-Communism | GP Alignment: Independent |

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Frisbeeteria
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Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Mon May 09, 2022 2:00 pm

New stats are created by the issue editors. We're fully aware of the desire to expand some of the industries and other areas of the game, but it's a massive effort to rewrite the issues to update those changes. It's been on the To Do list for years, but it's just not a priority. If admin attention is needed, the issue editors have a process in place for making changes.

If you have one or two ideas that fit issues being developed in the Got Issues forum, make your case for them in the development thread in question. We don't want or need a catch-all thread like this.

Thread locked.

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