Pajonia wrote:Sedgistan wrote:Well I appreciate the feedback regardless. Two points on that though - first, the intention is that the R/D activity is increased in regions that choose to take that risk - regions that don't want that involvement gain a further way of staying out of it. Second, improving recruitment rates is not an either/or thing, and there are other changes being debated in Technical that look to address this.
Nothing beyond the Development Managers news post that announced the roles a little while back. There's lots of Tech changes under discussion all the time, and I don't think we can regularly promote those on the News page. If people are interested in giving feedback on changes, they find their way to Technical.
First question - I'm not sure of the exact mechanics that Ballo used when he implemented influence decay with feeders, but it would probably work the same way. Second question - while the region is a Frontier, the influence decay would be happening regardless of whether it's in the process of transitioning back to Stronghold or not.
To promote retention of new nations within the game. We do also definitely envisage some of the spawns will stick around and get involved in the Frontier they're spawned in. It's a requirement of some minimal effort from the region. If they can't be bothered to set a welcome telegram, they don't deserve nations spawning there.
Typo - I've corrected that to "Executive Founder".
An Executive Founder is only possible in a Stronghold. You cannot be an Executive Founder in a Frontier. A Frontier by definition does have an Executive Delegate (but that confusion on terms is probably the result of my typo above).
I expect Feeders would definitely get less spawns if they became Frontiers. But as I put in the OP, I do like an element of inbuilt inequality, and also inbuilt diversity in region types. This changes looks to cut down the size of Feeders, thus reducing their in-game influence, but doesn't have further changes planned for them.
Lol pathetic. It's almost like you're trying to break the game and are purposely not listening to feedback. Where's season 3 of cards? What about fixing recruitment or anything else that would actually improve the game instead of this awful update?
Season 3 is not the topic. Recruitment rates are being dealt with elsewhere. Stay on topic.
















