The third season of the WGP2 is complete; thank you, one and all, for participating! If you’d like to get involved in future WGPO events or learn more about them, feel free to head over to the WGPO thread. We’d love to have you! Alternatively, feel free to browse the thread for some wonderful examples of our community’s creativity.
Greetings, prospective racer, team principal, tyre company CEO, circuit designer or all of the above and welcome to the third season of the second tier of NationStates worldwide single-seater motorsport, the WGP2!
The WGP2, or ‘WGPC Tier Two Championship’, like its older sibling in the WGPC, is a racing series run on circuits around the NationStates multiverse. Intended to act as a feeder competition featuring cars with only slightly less power than their WGPC counterparts, it is nonetheless a fully-fledged racing class with its own high concepts, high drama and high octane (or no octane) showdowns.
Where the WGP2 and the WGPC differ from their real life equivalents of Formula 1 and Formula 2 is in their regulations. F1 and F2 cars are, as the names suggest, designed to a given set of rules specifying how the cars are to be constructed and outlawing things like active suspension, electronic driver aids and sticking a giant fan on the back to improve downforce. Moreover, racing drivers in the real world tend to be human. The WGP2 does not concern itself with such limitations; beyond a cap on power, so long as you can build it, it’s vaguely safe, it looks a bit like a proper racing car and you can find someone or something to drive it, it can race. This, then, is the realm of the PsyKinetic Boost, of Imagithermal Tyre Heating, of the flock of flightless birds that were taught to race. Or, you know, of unreliable internal combustion engines. Those are cool too.
If this is your first time learning about WGP racing and your mind’s starting to burst with the possibilities of all of the above, welcome! There’s no better place and time than here or now to jump into a brilliant set of competitions within a wonderful community. If you’re a veteran of NS Sports or have even been in the WGPC or WGP2 before but fell off the radar, welcome back; it’s great to have you here. And if you’re a committed WGPer, thank you for keeping this place thriving. You can find all of the information relevant to roleplaying here below, whereas everything you need to submit a driver, a team, a tyre supplier or a circuit is just past that.
The first two WGP2 seasons can be found here and here; now it’s time to begin the next chapter in this grand tale. What are you waiting for?
The WGP2 III is currently in
The Submission Phase
The Pre-Season Phase
The Regular Season
Teams and circuits can no longer be submitted for the WGP2. Drivers and tyre suppliers, however, may still be submitted, though they will be less likely to be signed by a team.
The Submission Phase
The Pre-Season Phase
The Regular Season
Teams and circuits can no longer be submitted for the WGP2. Drivers and tyre suppliers, however, may still be submitted, though they will be less likely to be signed by a team.
To submit a driver, team, tyre supplier or circuit for the coming season, read the information below and fill in one of the submission forms; everything you need is down there! If there’s something you don’t quite get, feel free to ask a question either here or in the WGPO discussion thread; I or someone else will be happy to help! Alternatively, if you’d like to get a better feel for how the process works, why not have a look at either of the previous WGP2 threads? You can find them here and here.
So, if you’ve just come to this forum from NationStates’ game side of things and haven’t been on a lot of fora like this before, you might be wondering – what is this ‘roleplaying’ thing to begin with?
In its simplest terms, roleplaying is a form of collaborative storytelling. Some elements of the world in which stories will be told are defined – everyone gathered here, for instance, is going to tell a series of stories around a single-seater motorsport series – and then people create those stories, normally broken up into short instalments so that their characters can react to what other people’s characters are doing. It’s an enjoyable way of storytelling that isn’t purely limited to writing, frequently incorporating artwork and sometimes music, allows for cross-pollination of ideas in a way that’s rarely found anywhere else and ultimately creates a universe to match any cinematic creation in narrative scope.
It’s also really, really fun.NationStates Sports is, in some sense, a roleplaying subforum in line with everything stated in the previous spoiler. We of this subforum establish worlds in the form of sporting tournaments and then write stories within those worlds. Simple enough!
The major thing that distinguishes NS Sports from most roleplaying sites, fora and subfora is scorination. At regular intervals as a tournament progresses, matches or events are simulated in a program or spreadsheet that takes into account the abilities of the competitors, the nature of the match and just a sprinkling of randomness to liven things up! These results are then posted in the thread, so that people can write stories following their course and so that their characters can react to them.
This system has two advantages. Firstly, it creates an anchor for roleplaying, tying what might be otherwise disparate narratives together with a series of concrete events and making the whole thing more cohesive. Secondly, it creates unpredictability, forcing roleplayers to adapt their writing to events that they can’t predict and breaking up overly static storytelling. Both make the roleplaying here more involving than is typical elsewhere. Good stuff!Of course, the two elements of NS Sports described in the previous folders – roleplaying and scorination – are great in their own right but at first glance they might seem a little disconnected from one another. That’s where RP bonus – ‘roleplaying bonus’ – comes in.
In actuality, beyond the elements listed above, RP bonus is the fourth element that affects scorination. Before scorination, the person hosting the tournament (In this case, that’s me; hi!) reads over each roleplayer’s roleplaying for that period of time and assigns it a value based on how interesting and enjoyable it was. That value then has a slight effect on the performance of characters and groups created by that roleplayer. This element singlehandedly changes the dynamics of NS Sports; it encourages roleplayers to be active, creative and engaging in their writing. Moreover, it means that no character or team is ever doomed to failure; roleplay well enough and you can topple giants!
Just on the WGP2, this series uses a decaying RP bonus system. Everything put out by a roleplayer is counted towards their current RP bonus but older roleplaying is counted a little less each time another week goes by. This rewards people who roleplay consistently, while also not punishing people overly heavily if they need to do other things for a little bit. We’ve all got things going on in real life too, you know?Four main things to bear in mind!
Firstly: please submit your submission (and, in the case of teams and circuits, wait for that submission to be accepted) before writing about the thing to which your submission pertains!
Secondly: please write about things at least vaguely relevant to the WGP2 and the people in it! This one’s more of a guideline than anything else but, you know, on-topic is generally better than off-topic!
Thirdly: please be considerate about using other people’s characters in your roleplaying. While it is generally accepted, everyone has their own understanding of what is okay and isn’t; it’s considered courteous to seek permission from the roleplayer in question and make sure you’re aware of the characters’ personalities and goals beforehand. Of course, if you’re going to do that, you might want to just bring the other person on board!
Finally, and this is a new rule introduced for the WGP2 III: please keep your writing to a maximum of 1,000 words per (race) week and your images (including composite images made up of images that would otherwise comply with this restriction) to a maximum of 250x250 pixels. Circuit introduction posts, standard post headers, standard car-in-profile and tyre-in-profile images, (not including other images of cars or tyres), standard track layout image and minor edits to the above are exempt from this rule but also won’t count towards RP bonus.The season will be run for a period of several weeks and consist of a pre-season period lasting three weeks followed by approximately eight to ten race weekends divided into two groups, each preceded by a testing event. The race at each race weekend will last for approximately 180 kilometres. Points will be awarded according to finishing order at the race of each race event as follows: 1st – 25; 2nd – 18; 3rd – 14; 4th – 10; 5th – 8; 6th – 6; 7th – 4; 8th – 3; 9th – 2; 10th – 1. An additional point will be awarded for the race’s fastest lap. The team with the most points at the end of the season will be the Constructors’ Champion; the driver with the most points at the end of the season will be the Drivers’ Champion.
Making alterations to one’s own car, including changing tyres or bodywork and refuelling, is permitted during races. Making alterations to another’s car, including deliberately crashing into it, is prohibited. An attempt to crash into another’s car will result in a penalty for the driver; instructions from the team to do so will result in a penalty for the team.
As a Nimban-led competition, WGP2 events will be supplied with non-alcoholic beverages, notably for podium celebrations, and food produced to vegetarian and the highest animal welfare standards, preferably locally sourced. Teams with cars which produce carbon emissions while running will be required to allow the use of a remote Imagination convertor to teleport the carbon to a trackside facility. The carbon-neutral government-run logistics company, Launchpad, will be available for contract.
Three official tyre suppliers have been commissioned to produce tyres for the WGP2 III; said tyres have already been paid for so as to allow teams without existing tyre supplier relationships to enter the sport more easily. For more information, please see the ‘Current Entrants’ folder in the ‘Tyres’ section below.
Roleplaying as a driver is possibly the easiest way to get involved with the WGP2 while still being a hugely rewarding experience – indeed, possibly the most rewarding experience, depending on your approach to writing! More than anything else here, it allows you to truly craft a character over the course of a season, exploring their struggles and triumphs with a focus that can’t really be matched outside roleplaying. If you don’t have much experience yet, it makes for a fantastic introduction to the world of WGP racing.
So, how do you get to do this? Having a driver in the WGP2 is as simple as submitting a completed profile. Regardless of when you get going, there’s no need to wait around for decisions on whether anything’s been accepted; just post a full profile here and get stuck in! Of course, then you’ll want to find your driver a racing seat with a team; fortunately, every driver starts the WGP2 as a free agent and, while you’ll find that some teams already have some seats filled, there’ll be plenty hunting around for talents to spearhead their championship challenges. The best way to get their attention is to put out engaging roleplay. The more interesting your driver is, the more valuable they’ll be to a team looking for success and the more likely it is they’ll want them on their side. That will then translate to offers from teams, putting your driver in a strong position to negotiate for the drive that they truly want. Remember that you can’t switch teams (unless your team leaves and is replaced wholesale by a new team), so make sure you’re making the right decision when you’re signing on with one! One confirmation from both sides later – written in bold by convention – and you’re ready to race!
Of course, you don’t have to just roleplay as the one driver; any user can submit up to two drivers, though no more. Moreover, unless you haven’t participated in the WGPC before, you can’t put both of your drivers in your own team. Wouldn’t have any seats left over if everyone did that! Finally, please don’t enter any drivers from real life. That’d be a bit boring, now, wouldn’t it?This is the profile template for WGP2 drivers this season; so long as you include all the necessary information, feel free to tweak it a touch or just use it as is!
- Code: Select all
Name:
Name Trigram:
Nation:
Nation Trigram:
First Preference Car Number:
Second Preference Car Number:
Reliability/Aggression/Technique (total: 12, max. per stat: 5):
Bio:
Name: Your driver’s name; nothing much more to this one! Subtle symbolism relating to other aspects of their backstory welcomed.
Name Trigram: A three-letter (or number) code to represent your driver. This is almost always taken from the driver’s surname. Ryker Lane in the WGPC, for instance, uses ‘LAN’ but could also use ‘LNE’; he probably wouldn’t use ‘RKR’ or ‘RLN’. There are three main exceptions to this rule. Firstly, if a driver’s surname matches that of another driver, a single letter from their first name might be used to distinguish them; in real life, for instance, brothers Ralf and Michael Schumacher used ‘RSC’ and ‘MSC’ respectively. Secondly, if your driver has three names they can choose to take a letter from each, such as the WGPC’s Jean Mercer-Daly whose trigram is ‘JMD’. Finally, a driver who only has one name will obviously take their trigram from that.
Nation: The country (or other geopolitical unit) that your driver comes from. Shouldn’t be too difficult for you to find!
Nation Trigram: A three-letter code to represent your nation, separate from your driver’s trigram. For example, the Nexus Wardship of Former Citizens of the Nimbus System’s trigram is ‘NIM’.
First Preference Car Number: The number you’d ideally like for your driver, between 3 and 99; 1 and 2 are kept for the current WGP2 champion and their teammate. Try to make this different from other people’s first preference, if you can; if there is a clash, unless there’s another resolution made between the people involved, preference will be given to anyone who had the number in previous WGP events or, failing that, to the first to submit their profile.
Second Preference Car Number: It’s good to have a backup, just in case! Follows the same rules as the above. If worst comes to worst and neither the first or second preference number is possible, I’ll try to get in contact with you to see if we can arrange another one; if that doesn’t work, a random number will be assigned. Fingers crossed, that point will never be reached!
Reliability/Aggression/Technique (total: 12, max. per stat: 5): These numbers define how your driver does their driving. The higher their Reliability, the better they are at keeping their car on the road and running it smoothly to avoid mechanical wear and tear, reducing the likelihood that they drop out of the race or suffer severe time losses; the higher their Aggression, the better they are at holding their nerve into hard braking zones, getting the power down out of an apex and throwing their car into high-speed corners, making them more adept on circuits characterised by long straights and bends punctuated by the odd hairpin; the higher their Technique, the better they are at threading their car through complex sequences of turns and precisely adjusting the car’s momentum and positioning to suit the circumstance, allowing them to thrive on tracks dominated by series of low- and mid-speed corners. You only have twelve points to spend in all and a maximum of five for each stat (decimals are allowed), so choose wisely!
Bio: This section is for who your driver is as a person. What events brought them to the WGP2? Now that they are here, what are they like? Are they hoping to secure a seat through raw talent, honed experience, money from sponsorship deals or a combination of the above? What are their motivations and ambitions? Wax lyrical about the tragic death of their sister’s friend’s dog, do a thorough analysis of their narcissistic tendencies brought on by that mirror they were given at the age of three, retell their glory days fighting in the Long Kart Offensive of ’05 – yours is the freedom to do any and all of it! Or, you know, don’t. Brevity is the soul of wit and all that.Name: Olivia Stone
Name Trigram: STO
Nation: The Nexus Wardship of Former Citizens of the Nimbus System
Nation Trigram: NIM
First Preference Car Number: 3
Second Preference Car Number: 4
Reliability/Aggression/Technique (total: 12, max. per stat: 5): 2/5/5
Bio: Olivia Stone is something of a prodigy. Of course, almost every successful racing driver is a prodigy to an extent but, even among them, she is exceptionally talented. Driving in the Nimban Junior Quad Bike Leagues, a ruthlessly meritocratic system of promotion and relegation that has made as many dreams as it has shattered, Olivia was given the perfect opportunity to prove that talent. It was this process that brought up Ryker Lane; even he, however, did not rise through the ranks as quickly as Olivia did, entering at eleven and quickly gaining a reputation as a raw driver capable of utter dynamism, both a brilliant attacker and a genius in defence when in her flow. She reached the highest League at fourteen and, from there, launched an uncompromising assault on its top spot. That assault worked – she claimed it three times over.
Throughout all of this, of course, she was also going through the Nimban secondary school pathways. She wasn’t an exceptional student by any means (whether that was down to her total focus on her racing or a lack of ability will perhaps never be known) but she did decide to go on to take a place at the University of the Second City, the far newer and more maverick of the two Nimban universities. This would seem like an odd choice for her but for the fact that she was more than aware of its upcoming entry to the WGPi, the Nimban WGP3 regional competition. Indeed, she and Baxen Aurora, a fellow Leagues graduate, joined the university together, the two having become somewhat close (him being the highly relative calm to her all-consuming fire), with the express purpose of joining the USC’s team as drivers; after all, it would be more of an endeavour to find success with them, in presumed contrast with the team of the established University of the First City.
This they managed. Then, with all of her dynamism, Olivia spearheaded the team into the inaugural WGPi season. It took a little time for her to get going – her fragility proved costly in the opening rounds – but, after a double victory on the banks of the Shimmerstream and a decisive win at the New Nexus Tower Run, she emerged champion and her team victorious. The next step was fairly obvious and, with the University of the Second City in support, she and Baxen currently seek seats in the WGP2. Should she be offered a choice in the matter, hers will be alongside him in a newer team or one that has fallen on hard times, not an entrenched powerhouse. That will be the greater challenge, after all.
Name: Baxen Aurora
Name Trigram: AUR
Nation: The Nexus Wardship of Former Citizens of the Nimbus System
Nation Trigram: NIM
First Preference Car Number: 85
Second Preference Car Number: 4
Reliability/Aggression/Technique (total: 12, max. per stat: 5): 3/4.5/4.5
Bio: Baxen Aurora’s path through motorsport has been an unconventional one thus far. He made his start relatively normally in the Inter-Community Junior Karting Championships, a path taken by a great many Nimbans who would go on to find motorsport success in the future, and found more than a little success there, building to a Drivers’ Championship in his fourth year of competition. The natural route from there would be to enter the Nimban Junior Karting Championships, spanning the whole nation rather than confined to a group of communities.
He did not do that.
Baxen, you see, has an unusual combination of being extremely determined and extremely calculating. He took the view that the skills that he would gain by advancing to a higher tier of karting, fundamentally a refinement of what he already had, would be less useful than moving diagonally upwards and diving into the Nimban Junior Quad Bike Leagues. On that front he was correct; he quickly became known for his versatility and unorthodox approach to racing, as well as for a depth of mechanical understanding that allowed him to push his quad bike to the bleeding edge of performance. It might surprise one, therefore, to know that he never quite managed to win a Championship for himself there.
It might surprise one less upon the realisation that Olivia Stone was competing at the same time as he was. The two quickly earned each other’s respect and became fast friends (pun unintended but welcome). It was perhaps fortuitous for both that the WGPi was being introduced just when they were both ready to jump into high-level regional motorsport; with Baxen’s strategic thinking to guide them, the two joined the University of the Second City, secured the two seats of their entry to the competition and, between him immediately settling in with the car and putting in podia and wins alike and her late charge, the two secured the top two spots in the Drivers’ Championship and the Constructors’ Championship.
Ideally, now, the two will go into WGP2 together – and, ideally, the world will see another such triumph.# DRV Name NAT R A T Team
3 STO Olivia Stone NIM 2.00 5.00 5.00
7 WES Lourdina Westgrens LIS 3.00 4.80 4.20
8 ARC William Archer AFT 3.75 5.00 3.25
11 CRT Lane Carter TJN 5.00 2.00 5.00
16 VGD Dominik Vestergaard MTJ 3.00 5.00 4.00
17 LAU Janne Laukkanen ABL 2.80 4.50 4.70
18 FAN Isaia Fanene TGN 4.00 4.00 4.00
19 FAL Dom Falepeau TGN 5.00 4.00 3.00
21 MTV Taras Matviyenko PDN 5.00 2.50 4.50
23 C23 Cocoabo #23 V&T 2.50 4.50 5.00
33 LYN Laurencia Lynds EFL 4.00 4.00 4.00
37 PEG Jama'obo Pegasii V&T 3.00 5.00 4.00
38 KAU Miko Kaukanna AUR 5.00 3.00 4.00
40 JHC Jolyn Caulfield VEZ 5.00 3.00 4.00
44 GOZ Rod Gozum FID 3.90 4.30 3.80
49 NER Mika Neretti NEK 4.50 3.00 4.50
50 LNA Sara Luna DCS 3.90 3.10 5.00
69 FIR Carmichael Fire STW 4.00 4.00 4.00
72 MAT Barnabas Mate GGY 4.90 5.00 2.10
73 LGM Lorcan Greanaya-Matthewson EFL 5.00 2.00 5.00
75 ARJ Roman Arjenko SVJ 3.00 5.00 4.00
76 AKS Adriana Kowalski VEZ 4.50 2.50 5.00
77 GTA Abdoulaye Goita RCN 2.00 5.00 5.00
81 STE Drake Stevenson HAP 5.00 2.00 5.00
85 AUR Baxen Aurora NIM 3.00 4.50 4.50
97 BAK Edward Baker TKI 3.50 3.50 5.00
no. - using second choice number
Roleplaying a team is something more of a challenge than roleplaying a driver. To begin with, only a limited number of teams will be accepted into the WGP2 to begin with, so your profile will have to be written well. Unlike roleplaying a driver, your focus will be necessarily divided, maintaining a cast of characters rather than a single one. You’ll also be beholden to other roleplayers and partially responsible for their successes; while it’s possible to fill a team with your own drivers (in certain circumstances) and to create a tyre supplier of your own to fulfil that need, it’s far more likely that you will take on at least some of those from others, making good communication and understanding of their storytelling important to your roleplaying.
None of this, however, should be taken as a barrier to entry. The guidance and ideas of others has far more potential to make roleplaying thrive than it does to burden it, throwing new ideas into the mix that can make your own more three-dimensional and interesting. A wider cast of characters lets you explore more ideas to begin with, while the greater scope of a team lets you focus on writing what you want to write about. Intra-team character dynamics? Sure! The politics of international motorsport? Go for it! That insane piece of magitech you’ve been wanting to use somewhere and would make total sense in a racing context? Nothing’s stopping you! Even if it’s your first time here, if you’ve got a vision that you want to see play out and think that you’ve got what it takes, don’t hesitate.
Of course, there are some rules to follow. That a user can only submit one team and that a team can only have two drivers (for now; if we get enough drivers, that might just change) and one tyre supplier are probably the most important ones. (Incidentally, if you’d like to join up with another user to create a team, there’s nothing stopping you! Just keep in mind that the RP bonus from only one of you can apply to the team.) Moreover, as with drivers, please don’t enter any teams from real life. (Pastiche or parody are okay, though!) Finally, if you’ve been in the WGPC or WGP2 before, you aren’t allowed two of your own drivers on your own team – we want to let as many people get involved as we can! If you’re a newcomer to the WGP scene and you really want to tell a story that needs two of your own drivers, that’s okay; that said, given everything above, do consider giving someone else the chance to help you! In all likelihood, you’ll both have a great time for it.
If you’re running a team, you’re also allowed to create a picture of your team’s car from the side on that isn’t subject to the normal size restrictions, which you can put in your profile or, as many users do, reveal in a roleplay post! Don’t feel like you have to; if you do and aren’t sure how, you can get in contact with Filindostan, Lisander or Vilita and Turori, who between them have years of experience creating images of cars and their liveries and have provided the commissioned tyres for this year! Do bear in mind that any car that your team creates needs to comply with the WGP2 regulations (meagre as they are); you can find them enclosed below.The following is not an extensive list of instructions. The WGPC reserves the right to demand changes to any proposed car.
Size and shape
WGPC cars must be similar in size and shape to RL formula one cars. The definition of 'formula one car' is a vehicle that competed in RL Formula One any time after 1970.
Maximum length of a car is 5.3m
Maximum width of a car is 2.3m
Maximum height of a car is 1.2m (not including on-board camera)
Minimum weight is a car is 600kg
Power
Inorganic
Electric engines are permitted.
Nuclear-powered engines are not permitted unless it can be proven (in safe conditions) that a catastrophic crash would not result in the circuit being unusable for the next four hundred thousand years.
Power generation is limited to 90% of the maximum power output of the most powerful WGPC car.
Air may be used to aspirate engines, but the WGPC reserves the right to ban cars that attempt to use sails to take advantage of windy circuits.
Organic
Power may be provided by animals, but only if they satisfy at least one of the following conditions:
They have been extinct for millions of years and have been turned into oil by natural processes.
The animal may not currently be on the WWF's list of endangered species.
The animal must not be harmed or stressed by the ordeal.
The animal must be on the inside of the car.
Safety
There must be at least 30 centimetres between the driver's feet and the front of the car.
The design of the car must ensure that, if it were to be put upside-down, the driver's head would not touch the floor. The inclusion of an air intake behind and above the driver, coupled with a strong fin on the bonnet of the car in front of the driver, should be enough to accomplish this. The driver's head must not be the tallest thing in the car (not including wings)
All cars must include a seat-belt. The seat-belt must be able to be easily removed by a driver within two seconds.
All cars must include a removable steering wheel. The driver should be able to remove it manually within two seconds.
No part of the car may be wider than the wheelbase.
There must be no sharp objects on the outside of the car. Wings should be at least one centimetre thick.This is the profile template for WGP2 teams this season; so long as you include all the necessary information, feel free to tweak it a touch or just use it as is!
- Code: Select all
Name:
Nation:
Nation Trigram:
Team Colour (Hex Code):
Reliability/Acceleration/Turning (total: 12, max. per stat: 5):
Bio:
Name: Your team’s name. ‘_ Grand Prix’, ‘_ Racing’ and ‘_ WGP2 Team’ are classics, of course, but if you come up with something original, go for it!
Nation: The country (or other geopolitical unit) that your team is based in. Please return to your homepage for more information.
Nation Trigram: A three-letter code to represent your nation. Audioslavia’s, for example, is ‘AUD’.
Team Colour (Hex Code): A colour to represent your team that will be included as a little stripe in racing results; here’s an example If you’d like, you can add a hex code, a code to identify a specific colour (see here for some more detailed information) which you can take from most image editing programmes’ colour selection tools; Nexus Racing’s, for instance, is ‘c5deeb’, which outputs a sky blue. If you aren’t fussed about being that precise, though, don’t worry!
Reliability/Acceleration/Turning (total: 12, max. per stat: 5): These numbers define how good your team’s car is at certain things. The higher its Reliability, the better it is at not falling apart on track – sometimes literally – and the easier it is to drive; the higher its Acceleration, the better it is at getting up to high speeds quickly, making it more capable out of tight corners and on long straights and high-speed corners; the higher its Turning, the better it is at maintaining speed and stability while changing direction, making it better at moving through low- and mid-speed corners.
Bio: This section is for what your team is. How was it founded? Is it backed by a prominent car manufacturer – or other organisation – from your nation or is it a privateer team, operating on its own funds and terms? Who are its most important individuals? Why do they want to be in the WGP2? If they get there, what are their ambitions – victory or simple establishment in WGP racing? Answer these questions or any others you can think of!Name: Nexus Racing
Nation: The Nexus Wardship of Former Citizens of the Nimbus System
Nation Trigram: NIM
Team Colour (Hex Code): c5deeb
Reliability/Acceleration/Turning (total: 12, max. per stat: 5): 4/5/3
Bio: Originally an unsuccessful endeavour to overhaul the Nimban military’s multi-purpose armoured buggy, what was ‘Project Overdrive’ was reborn when the Ministers for Sport and Science and Technology took an interest in the WGPC and set its staff to designing an Imagination-powered car for the competition as a showcase of Nimban technology. Nexus Racing have since gone on to claim a WGPC Drivers’ Championship with Ryker Lane and typically compete at the sharp end of the sport’s field. The team use the WGP2 as a testbed for the next WGPC season’s car and a development period for new drivers; this time is no different, the UHSGV-4’s prototype their most radical design yet. With government funding at their back, organisational independence from the military secured and skilled leaders in Project Manager Timothy Guard, Head Designer Gertrude Thompson and Head of Communications and Public Relations Karl Rain, Nexus Racing emerged last WGPC season as the clear best of the rest behind the dominant Tropicorp Racing Ælund and now seek to take that and turn it into potential, for victory now and in the future.Name NAT R A T
Adelphia-VMR STW 4.00 4.50 3.50
Badai Angin-IGR FID 3.20 4.70 4.10
Bitten Heroes Academy LIS 4.00 4.30 3.70
Kaylan Racing Team TGN 2.00 5.00 5.00
Nexus Racing NIM 4.00 5.00 3.00
Nykipiflugpuun Noortekoondis NYK 4.50 2.50 5.00
Polestar Racing NEK 4.00 4.00 4.00
Schkeska-VSK Viska Racing AUR 5.00 2.50 4.50
SinVal Racing EFL 5.00 4.00 3.00
SVJ Racing SVJ 3.00 4.00 5.00
UrGa Motorsports Division PDN 5.00 2.75 4.25
US Navy USN 2.00 5.00 5.00
VTM Tropicorp Engineering V&T 3.00 4.00 5.00
Tyre suppliers are a new introduction to WGP racing this season, one with some interesting potential for roleplay. It would be somewhat disingenuous to offer a concrete idea of what to expect – nobody can truly offer that yet – but the potential exists for season-spanning storylines connecting multiple teams and drivers, fostering collaborative efforts beyond anything we’ve seen in WGP racing before. Alternatively, you could just set up a tyre supplier for your own team and use it as a basis for some interesting asides. Either way, the opportunity is an exciting one and one that you can help to spearhead!
Submitting and roleplaying a tyre supplier in some ways matches the processes for a driver and in others matches those for a team. Like driver submissions, a completed profile is the only requirement for creating a tyre supplier; like team submissions, you can only submit one tyre supplier. It’ll also be your job to hunt down teams and convince them to use your tyres, which can be done through offers of lucrative sponsorship deals, like a driver might offer a team, or with promises of extensive testing, advanced facilities and the best track-side support, like a team might offer a driver. Of course, unlike both, a tyre supplier can offer their tyres to as many or few teams as they would like (the three commissioned suppliers excepted) – though abandoning deals mid-season won’t be allowed. Finally, as always, real tyre manufacturers and brands aren’t allowed. Get creative – we’ll all be looking forward to seeing the first ever results!This is the profile template for WGP2 tyre suppliers this season; so long as you include all the necessary information, feel free to tweak it a touch or just use it as is!
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Name:
Nation:
Nation Trigram:
Reliability/Traction (total: 0, max. per stat: 1, min. per stat: -1):
Bio:
Name: The name of your tyre supplier. Not much more to say!
Nation: The country (or other geopolitical unit) that your tyre supplier is based in. You went through the nation creation process; you know what you’re doing here!
Nation Trigram: A three-letter code to represent your nation. Esmerel’s, for instance, is ‘ESM’.
Reliability/Traction (total: 0, max. per stat: 1, min. per stat: -1): These numbers determine how your tyre manufacturer’s tyres perform. The higher their Reliability, the less prone they are to punctures, delamination and spontaneous disintegration, meaning they’ll be less likely to cost a race; the higher their Traction, the better they’ll be at gripping the ground, meaning that they’ll be better at braking, acceleration and maintaining speed through corners. Improving one means the inverse stat in the other, so consider what you think teams will want out of your tyres. Please note that while Traction affects both a car’s overall ‘A’ and ‘T’ stats, it does so with only half of the effect of a normal point in either.
Bio: This section lets you describe what your tyre supplier actually is. Is it a small, specialist company focussing on performance, part of a vast international conglomerate or a few people who got together in a garage and started making tyres? Who are its key individuals? Why do they want to supply tyres to WGP2 teams? Do they have any specific teams in mind for marketing their tyres? Answer any of these and anything else!Name: In Motion Tyres
Nation: The Nexus Wardship of Former Citizens of the Nimbus System
Nation Trigram: NIM
Reliability/Traction (total: 0, max. per stat: 1, min. per stat: -1): -1/1
Bio: Nexus Racing have few commercial relationships, being government-funded, but those that they do have are tight-knit. In Motion are no exception. The First City start-up was founded by spousal team Celia and Grace Speck, former pupils of the Kelthari materials scientist Vertilan Nas, after they realised the potential that molecular rearrangement by Imagination convertor had for synthetic rubbers, noted the gap in the market for high quality domestic tyre production and jumped at the opportunity. Since then, their team has since grown to around a dozen people (including one Petra Nikolic, formerly of Tigar Tyres) and profoundly bucked the trend of stiff, unyielding Nimban tyres.
All of this made In Motion ideal partners for Nexus Racing; their agility and innovation served as a natural counterpart to Esmerelian giant Brutus Tyres’ traditional knowledge and, with Imagikinetic convertors provided by the racing team, the two companies have worked together to produce tyres for Nexus Racing since WGPC 16. That partnership is now ending, Brutus Tyres withdrawing from international motorsport with the failure of the Esmerelian team Obey Sport in the WGPC, but from it In Motion have gained valuable experience. Now free from any constraints and with a closer relationship with their host team than ever, the coming WGP2 season is a decisive moment for the Nimban tyre makers. Whether they will fall or fly remains to be seen.The following are the tyres commissioned for the WGP2 III season. A supply deal for any of these tyres is freely available to any team at no cost.Supplier NAT R ATE
Tropicorp V&T 0.00 0.00
Stellenbosch LIS -1.00 1.00
Solymok GGY 1.00 -1.00
Cypress G2 NEK -0.10 0.10
Highland Tire SHW 0.50 -0.50
In Motion NIM -1.00 1.00
Phoenician Tires DCS -0.80 0.80
Roleplaying a circuit probably offers you the most freedom of any roleplaying opportunity available in the WGP2. With the one caveat that you have to get your circuit accepted first – only nine to eleven will be selected for the season (two for testing and the remainder for races, beyond the finale at Crossbay Circuit) and a user only submit one circuit – you’ll have a week in the season which is yours to own and celebrate, to do whatever you’d like with! If running a team is the definitive avenue to fully showcase your narrative talents in the WGP2, submitting a circuit is perhaps the definitive avenue to show off all aspects of your roleplaying skill.
This, of course, does demand some effort. To begin with, for perhaps obvious reasons, a circuit submission requires an image of the circuit being submitted, which demands some image editing skills. Don’t be too intimidated by this! WGP circuit images come in a variety of styles, ranging from ‘could be a circuit map for an actual circuit’s promotional material’ to ‘a series of lines drawn in Paint with some text adjacent to them’; whatever your level of skill, you’ll fit in just fine! Bear in mind that real circuits and ovals are prohibited and that these rules are the most strictly kept compared to the similar requirements for other submission types. Beyond that, if you would like some help, have a chat with Nekoni, who’s something of a circuit design specialist in the community! They’ll be able to help you out. Otherwise, go for it!
Of course, once you’ve got your circuit in, you’ll need to run a race (or testing) there! Circuit creators will have the opportunity to put up a post in their race week to introduce their circuit, which won’t contribute to the thousand-word limit or to RP bonus, so that everyone else knows what’s on offer. As for what is on offer? Previous seasons have seen events from lecture series to log-chopping contests, all of which has been roleplayed out to much enjoyment! In reality, the only limit is your imagination; let it be unbound!This is the profile template for WGP2 circuits this season; so long as you include all the necessary information, feel free to tweak it a touch or just use it as is!
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[align=center]Image:
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Name:
Location (settlement/geographical feature):
Country:
Nation Trigram:
Name of Event:
Aggressiveness/Technical Difficulty (total: 10):
Percentage Chance of Rain (max: 18%):
Overtaking Difficulty (1-5):
Margin for Error (1-5):
Qualifying Type (Traditional, Two-Tier, One-Shot, Elimination):
Lap Record (m:ss.xxx):
Lap Length (km):
Bio:
Name: The name of the circuit, not the event in the season. ‘_ring’ and ‘_ Circuit’ are favourites, though feel free to not be limited by them!
Location (settlement/geographical feature): Where the circuit is in your nation. Try thinking about where a circuit would be built or set up and where the most interesting places to host a race would be and then marry the two!
Country: The country in which the circuit is found. Real challenging, this one, I know!
Nation Trigram: A three-letter code to represent your nation. For instance, Aboveland’s trigram is ‘ABL’.
Name of Event: The name of the event in the season, not the circuit itself. WGP2 events fall into a somewhat confused place in terms of naming; the ‘Grand Prix’, or ‘grand prize’, of a nation is the most prestigious racing event – the WGPC event (theoretical or otherwise) – in that nation, meaning that WGP2 events can’t use this formula. Users have settled upon three main solutions to this problem: constructing a new French term for the event, such as ‘Deuxième Prix’ (‘second prize’) or ‘Petit Prix’ (‘little prize’); name the event the Grand Prix of a subset of a nation, such as the ‘Grand Prix de Lisander East’ or ‘Grand Prix de Alix’ (a region in Lisander); or simply describing it as it definitely is, the ‘WGP2 Race of’ or ‘WGP2 Round of’ a place. Any of these will do, as will anything else that you can think of!
Aggressiveness/Technical Difficulty (total: 10): These numbers determine the challenges that your circuit poses to drivers. Higher Aggressiveness indicates a wider circuit with lots of high-speed sections and heavy braking zones, testing a driver’s daring and determination; higher Technical Difficulty indicates a narrower circuit featuring complex sequences of corners that demand precision to navigate quickly.
Percentage Chance of Rain (max: 18%): This percentage determines the chance that rain will appear over your circuit, as well as lighter showers and simple cloud. Consider the prevailing wind direction around your circuit in relation to the nearest rivers, lakes and seas and your nation’s climate when coming up with this for a more realistic figure!
Overtaking Difficulty (1-5): This number reflects how difficult passing is at your circuit; ‘1’ is easiest, while ‘5’ is hardest. Things like its general speed and the track’s average width will have a significant impact, as will the presence of runoff areas that allow cars a little leeway and encourage drivers to attempt more marginal attacks. Also try taking into account the structure of corners; slow corners at the end of long straights are often golden opportunities for overtaking, while high-speed corners, in which drivers rely on downforce to keep them on the track, can force cars apart as the disturbed air of those in front forces those behind to slow down.
Margin for Error (1-5): This number reflects how likely a car is to crash at your circuit if its driver makes a mistake; ‘1’ is least likely, while ‘5’ is most likely. This is broadly determined by the circuit’s width and whether its corners have tarmac or metal barriers on the edge. Think Paul Ricard on the one hand, Monaco on the other.
Qualifying Type (Traditional, Two-Tier, Elimination, One-Shot): The format that will be used for the qualifying session that determines the starting grid of the race itself. ‘Traditional’ uses a single session and orders the cars on the grid according to the fastest lap that each achieves; ‘Two-Tier’ runs two sessions, ordering the drivers up to the fastest ten according to their fastest laps in the first session and then those ten according to their fastest laps in the second session; ‘Elimination’ uses a similar process but has four sessions rather than two, eliminating and ordering the slowest group in each; and ‘One-Shot’ differs from all of them by ordering the cars from fastest to slowest based on only a single lap each.
(Projected) Lap Record (m:ss.xxx): This time reflects how quickly a WGPC car has gone around your course in the past. If your circuit has never been driven by a WGPC car before, you can substitute it for a prediction of how quickly it would do so!
Lap Length (km): How long the circuit is. This figure is usually somewhere between 3 and 7 kilometres.
Bio: This section lets you describe your circuit in more detail. When and why was it built? Why was it built where it was? Why do its owners want to host the WGP2? Are there any groups particularly associated with the circuit or the hosting plans there, through sponsorship or other affiliations? What about drivers – does anyone have a particular history with practicing or racing at the circuit? Is there anything in particular planned for the WGP2’s arrival? And, of course, how does it drive? Feel free to answer any or all of these questions!Image:
Name: Crossbay Circuit
Location (settlement/geographical feature): Nimbus Bay
Country: The Nexus Wardship of Former Citizens of the Nimbus System
Nation Trigram: NIM
Name of Event: Nimban Deuxième Prix
Aggressiveness/Technical Difficulty (total: 10): 6.3 / 3.7
Percentage Chance of Rain (max: 18%): 16%
Overtaking Difficulty (1-5): 1.2
Margin for Error (1-5): 3.9
Qualifying Type (Traditional, Two-Tier, One-Shot, Elimination): Elimination
Lap Record (m:ss.xxx): 1:26.018 (Ryker Lane, Nexus Racing UHSGV-1)
Lap Length (km): 4.83
Bio: With the success of Nexus Racing apparent from the very beginning of the WGPC 15 season after Marika Pedanovic won the first race and champion-to-be Ryker Lane achieved fourth in the second along with a clear public interest from high native viewing figures, Jacob Gibbons, Nimban Minister for Sport, saw immediately an opportunity for the Nexus Wardship of Former Citizens of the Nimbus System to carve out a place for itself in worldwide motor racing. Thus, Crossbay Circuit, the first purpose-built racetrack in the Wardship and the world’s first track with significant underground and water-crossing sections, was born.
The people of the Nimban origin universe have a long and proud tradition of constructing race circuits in areas of astounding natural beauty; Crossbay Circuit continues this tradition, running across, through and below the stark dolomite rock cliffs of Nimbus Bay and, in parts, above its sparkling waters. The circuit itself was pulled together from parts of three of the Nimban origin universe’s most famous tracks, Vertigo Loop Racetrack, Keelhaul Canyon Raceway and Dragonmaw Chasm Raceway. It has so far played host to four races, two in the WGPC and two in the WGP2; the upcoming WGP2 III finale will be its fifth. The course’s lap record remains that set by Ryker Lane on his ceremonial lap to open the circuit in his Drivers’ Championship-winning UHSGV-1.
Crossbay Circuit is also run through with the latest advances in Nimban technology. Roman-style concrete has been used for its hydraulic properties and decreased environmental footprint to construct the bridges for the over-water sections of the track. In terms of Imagitech, a large Imagikinetic force field, permeable to nitrogen, oxygen and hydrogen but impermeable to all else, overtops the course and divides spectators from the cars, both keeping pollutants sealed in where they are scrubbed from the air by industrial-scale machinery underneath the track and serving as nigh-on unbreakable protection for fans from rogue car parts; a more recent innovation has been the addition of Imagikinetic convertors to remove debris or damaged cars from the track. More traditional belt-and-tyre barriers line the bottom of the circuit or, where they exist, its runoff areas.
A lap of the track begins in Sector 1 with a short run down the end of the start/finish straight to Turn 1, a long and smooth left-hander that is deceptively tight in the middle of the turn, as well as descending by a few metres over its course. From Turn 1 a tiny straight leads into the gentle Turn 2 before the car enters the first of the two tunnels on the course. This downward plunge, where the track meets the pit exit (redesigned for this WGP2 season to make pitting less of a delay compared to a normal lap and thereby encourage more varied and daring strategies), transitions rapidly into an underground stadium section featuring the moderately tight Turn 3 and the hairpin of Turn 4, both taken as the track plunges downwards. It then passes under itself before shooting down and out of the cliffs into the water-crossing Sector 2.
Immediately drivers are forced to deal with the esses of Turns 5, 6 and 7. While 5 does demand something of a decrease in speed, the latter two can be taken surprisingly quickly; the measure of a good driver here will be how much momentum they can retain into the straight leading up to the nudge that is Turn 8 and the sweeping, ever so slightly banked Turn 9. After Turn 9 the chicane of Turns 10 and 11 provides another momentum-holding test into Turn 12, which technically begins immediately after Turn 11 but really comprises the mid-speed corner at the very end of the sector.
Sector 3 is by far the fastest of the sectors. Drivers dart into the cliff tunnel after 12 to face a long, climbing straight broken only by Turn 13, a left-hander whose core difficulty is its obstruction of a driver’s vision leading up to Turn 14, a slightly tighter but still fast right-hand turn at the tunnel’s exit made far trickier by the sudden reduction in downforce that comes with the levelling gradient. A straight section leads to Turn 15, probably the sector’s slowest part; from there another small straight and the chicane of 16 and 17 brings drivers back to the far end of the start/finish straight and, through that, the finish line.Circuit NAT Event Qualifying A T Image URL
Akresna Circuit AUR WGP2 Race of the Hills Traditional 3.00 7.00 https://cdn.discordapp.com/attachments/ ... tail-2.png
Circuit Arnaud NEK air.NK WGP2 Race of Nekoni One-Shot 7.50 2.50 https://i.postimg.cc/B6nJPvHC/WGPC2-copy.png
Circuit d'Arès ISJ Grand Prix d'Île Saint-Joseph Traditional 3.80 6.20 https://i.imgur.com/M71nJHm.png
City of Ferramendiak Circuit AUD Grand Prix of Herradura Elimination 2.00 8.00 https://i.imgur.com/fnPM29T.png
Cocoabo Park Circuit V&T Cocoabo Preservation Grand Prix Two-Tier 4.00 6.00 http://www.3wideracing.com/3wide/sites/ ... restgp.png
Crossbay Circuit NIM Nimban Deuxième Prix Elimination 6.30 3.70 https://i.imgur.com/iGuZ3rw.png
Diamond Bay Circuit WIL Willityan Deuxième Prix Elimination 4.70 5.30 https://i.ibb.co/b5smsMv/C2-A4-DAE7-A3- ... F18-B2.jpg
Fjellutfordring ABL WGP2 Race of Avsidesliggendevuoret One-Shot 6.70 3.30 https://i.imgur.com/HT39XnQ.png
Hwoarang Racing Circuit TGN ZX-Flow Hwoarang WGP2 Challenge Elimination 7.00 3.00 https://i.postimg.cc/V6DfWcZg/hwoarang-CIRCUIT.png
Insocima International TKI WGP2 at Insocima Two-Tier 4.00 6.00 https://i.imgur.com/lQAUtJX.png
Pryfors Bilar Raceway DCS Pryfurium Circuit Masters GP Two Two-Tier 7.70 2.30 https://i.imgur.com/KTbmg6a.png
Raleigh Hill Circuit ESM The Esmerelian Challenger's Prize Traditional 5.50 4.50 https://i.imgur.com/vNQrXUQ.png
Revinka Street Circuit MTJ Istrijan Grand Prix Two-Tier 3.00 7.00 https://i.imgur.com/cqhxqa5.png
San Marco Street Circuit FID WGP2 Ras Kabishawan Puroll Traditional 2.70 7.30 https://cdn.discordapp.com/attachments/ ... nMarco.png
Surrey International Raceway HAP The Hapilopper International Trophy Traditional 6.50 3.50 https://i.imgur.com/yeaT0M2.jpg
Tavernia Parkway Circuit EFL Grand Prix of Westmeadow Tavern One-Shot 3.00 7.00 https://i.imgur.com/tppteP6.png