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Dissapearance? Why?

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Imperial East Japonia
Civil Servant
 
Posts: 7
Founded: Jun 09, 2019
Ex-Nation

Dissapearance? Why?

Postby Imperial East Japonia » Sun Jun 09, 2019 6:39 am

I have seen many old nations and big nations having their death reason with a high "dissapearance" rate, in some even being 60%. May I ask why?

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Drongonia
Minister
 
Posts: 3222
Founded: Feb 11, 2019
Inoffensive Centrist Democracy

Postby Drongonia » Sun Jun 09, 2019 6:42 am

There are a lot of issues that lead to governments being able to crack down on citizens. Think of "disappearance" as "secret government imprisonment, torture and/or execution"

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Jakker
Retired Moderator
 
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Founded: May 17, 2011
Ex-Nation

Postby Jakker » Sun Jun 09, 2019 1:09 pm

This seems more like a general issues/nation question, so feels more appropriate for gameplay.
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Vistulange
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Posts: 5472
Founded: May 13, 2012
Democratic Socialists

Postby Vistulange » Sun Jun 09, 2019 1:13 pm

It's basically "forced disappearances", ones you'd see in dictatorial regimes where dissidents are abducted, and are generally murdered with their fates left unknown to the public at large, as well as hidden from their families and close ones.

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Lyrical International Brigade
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Left-wing Utopia

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Merconitonitopia
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Posts: 1698
Founded: Jul 29, 2013
Psychotic Dictatorship

Postby Merconitonitopia » Mon Jun 10, 2019 3:32 pm

Disappearance is directly related to your corruption statistic. Interestingly, it has no relation to how authoritarian your government is, which would seem intuitive as it does refer to forced disappearances/extrajudicial executions. Consider Teufelvolk, a very liberal country which has high a disappearance rate because of high corruption.

Older nations tend to have high disapperance rates because it scales up indefinitely with corruption. If you select options which increase corruption more often than ones that decrease it, your corruption rate will continue to increase linearly forever. Hence, older corrupt countries end up having ridiculously high rates of disappearance (I'm on 92.6 percent myself).

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Victorious Decepticons
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Posts: 8822
Founded: Sep 15, 2008
Iron Fist Consumerists

Postby Victorious Decepticons » Wed Jun 12, 2019 5:10 am

Corruption, huh? Cool.

That'll make the stat work great with my IC canon - which says that Decepticons not only are corrupt - but that they don't admit it when someone dies (unless the one who knows of it is also the one who did the killing), due to death being seen as something that only happens to inferiors. Instead, the "proper" thing to do is make up an excuse for the person's permanent absence, such as "he's doing long-term exploration." Then, the body is quietly disposed of at a lightly-used foundry under heavy secrecy. The end result is that the dead one essentially just drops off of the face of Cybertron, never to be seen again. No one really knows what happened to him except his closest kin, who are the ones who arrange the funerary meltdown. This subterfuge itself could be seen as a mild type of corruption since it is deceptive, despite the not-really-bad motivations behind it.

Faking one's death to avoid troubles is also a known form of corruption IRL, and you can be sure that some Decepticons are using this method, too. The category "disappearance" leaves a beautiful level of ambiguity, within which all sorts of shady dealings can be hidden.

Notably, the Decepticon Government doesn't disappear anyone, despite being a steel-fisted dictatorship. It much prefers the fear/deterrent value of VERY public executions.
Last edited by Victorious Decepticons on Wed Jun 12, 2019 5:14 am, edited 2 times in total.
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Merconitonitopia
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Founded: Jul 29, 2013
Psychotic Dictatorship

Postby Merconitonitopia » Thu Jun 13, 2019 2:27 am

How delightfully frightful, Vic!


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