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[OOC] Life finds a way.

For all of your non-NationStates related roleplaying needs!
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The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

[OOC] Life finds a way.

Postby The Vekta-Helghast Empire » Mon Aug 21, 2017 9:57 pm







Basic Concept.

Welcome, ladies and gentlemen - to my first RP since rejoining Nationstates a few months ago. This RP is heavily inspired by an RP I previously participated in, long before I took my hiatus from Nationstates called The End. Hosted by Reatra. Which told the tale of a world following a global epidemic that annihilated much of the population. The idea wasn’t that zombies, monsters or radiation were the threats - but that your fellow man and your basic human functions were. A lack of medicine, food and water threatened your life, not some fictitious beast. And this was an idea that I really grew attached to - particularly since it was set some time after the initial outbreak, meaning that almost all traces of the world we once knew were annihilated. I remember my older character telling the children he traveled with of the novelties of a world long passed - of ice cream trucks, corner stores and schools. And it was one of the most in-depth and interesting narratives I’ve had the pleasure of participating in. And I’d like to try and create a similar experience here, for others to enjoy alongside me.

For this particular version of the RP, we will be based in the continental United States.





Backstory.

In the year 2019, a plague of unprecedented proportions ravaged the human population, initially dismissed as another ‘swine flu’ false-flag, we were too slow to react. At first it seemed to be harmless, causing your regular flu-esque symptoms: Fever, sneezing, nausea.. But then, as if triggered by detonator - it went off. The first recorded casualty of the ‘Frankfurt Flu’ as it’s come to be known was on July 3rd, fourteen days after the initial outbreak and only a day before the first recorded case on the continental United States. Through our innovations in transport, came our demise - aircraft allowed the plague to go global in a matter of days, multinationalism and shipping lanes allowed for multiple means of distribution - it could not only just arrived on our shores, but in the hearts of our nations by plane, where it spread like a cancer through the body - utilizing our vast rail and road networks to it's advantage. So when it finally went off, there was little to be done in its containment.

Martial law was declared in Germany on August 2nd, following mass-deaths and from that moment on, anarchy reigned - nation after nation closed its borders, installed military rule and tried their best to contain or eliminate the infected. But it was too late. Millions had already perished and the death toll rose with every passing tick of the clock. On September 4th, Germany was the first nation to have zero governance - what remained of the armed forces and government had dispersed or perished. The disease having found its way to them through their loved ones, comrades or through a simple lack of proper hygiene. And my December 2nd, 2019.. The last of the world’s governments went black and four billion people lay dead. What started with a simple flu, soon came to cause total organ failure in seventy-five percent of its victims, the remaining twenty-five percent proving capable of resisting the virus, soon recovered. Or so many thought - in fact, they merely became a trojan horse for the virus. Serving as its carriers, lulling many into a false sense of security.. Again, humanity was out-maneuvered, and this proved the deciding factor in the failure of government quarantine efforts globally.

Now, such people are all that remain. Them, and those born after the outbreak of the now believed to be extinct virus. Twenty years have passed since those dark days, since the fall of the old world. We stand on the brink, with less than thirty percent of the former human population remaining and no large-scale infrastructure or governance. Divided once again into roaming ‘tribes’ and scavengers.. Yet many still have hope for our ruined people, many believe that - Life always finds a way to flourish. Even when it’s taken a beating. And that this is a chance for humanity to repent and build a better world than the one the plague forced us to leave behind.





Rules.

I. The OPs and Co-OPs of this Roleplay are the law. What they say goes, if you have an issue with the verdict of one of these people, take it to the Telegrams, not the thread.

II. Common sense policies - No Godmodding, flaming or general cheating.

III. The role-play is about survival, not killing, but it is a dangerous new world we live in and sometimes blood will be spilled, for better or worse. This isn’t an action movie and many people have perished already, there’s not enough people going around for people to be on constant murder sprees.

IV. Be realistic, commodities we take for granted today are in short supply in the new world, fuel, food, water, ammunition - they’re not so easy to come by when global infrastructure’s been in ruin for the last twenty years.

V. And finally, enjoy yourselves - although this is a serious RP, it’s about creating a narrative that’s fulfilling and enjoying for everyone. It’s a story you write alongside your fellow players, creating meaningful relationships and plots as you go. So long as you keep it within the site’s rules.





Application Format.
Please remove anything within the brackets.


Code: Select all
[align=center][b]Character Application.[/b][/align]

[b]NS Name:[/b]
[b]Roleplay Sample:[/b] [url=RPLINK]<RP NAME HERE>[/url]

[b]Character Name:[/b]
[b]Character Age:[/b] (Minimum 14.)
[b]Character Gender:[/b]
[b]Character Personality:[/b]
[b]Appearance:[/b] (Images are prefered, however keep them in spoilers. But if you prefer text-based descriptions, go for it. Just be sure to give plenty of detail.)


[b]Character Backstory:[/b] (A minimum of one paragraph, but feel free to write more, should you wish.)

[b]Character Equipment:[/b] (This includes weapons, as well as quantities.)
[b]Character Supplies:[/b] (This is more non-practical items, food, water and other such resources.)
[b]Other Information:[/b] (Anything else you feel that needs to be noted about your character that hasn’t otherwise been covered.)





Sample Applications.

Character Application.


NS Name: The Vekta-Helghast Empire.
Roleplay Sample: Life finds a way.

Character Name: William Clarifont.
Character Age: Twenty-Eight.
Character Gender: Male.
Character Personality: Quiet and reserved when in the company of strangers, yet open and warm to those he knows better. He tends to keep his circle small and contained, allowing for him to gain a much more personal and intimate understanding of those around him. Under normal, or whatever can be considered normal in these dark days, he’s known for his restraint, tending to favour words over violence, but when his circle is threatened, he will do anything in his power to ensure their continued safety. In brief, he’s passionate as well as compassionate, with a minor dark streak when required.
Appearance: He stands at around 5’11, with shortly kept dark-blonde hair, his beard trimmed rather roughly, leaving a five o’clock shadow and pale blue eyes, these being among the first things that anyone notices about him due to their rather impressive shine. He often wears a thick olive jacket, a red, faded lumberjack shirt tucked beneath it. And below the waist he wears a faded black pair of combat-trousers, pockets on each of the thighs and a pair of black muddy boots crudely stitched to maintain their form poking out beneath. Had he ever shown more flesh, particularly on his torso, he’d reveal numerous scars of varying sizes, a symbol of honour that many of those who’ve found ways to survive in this new world now bare.


Character Backstory: William stands as a third generation migrant to the United States, his family finding its origins in Western Germany, having fled to the United States for fear of persecution by the Nazis in the early thirties due to his grandfather being a very vocal political opponent of Adolf Hitler and the National Socialist party. He was born on May 13th, 2011, eight years before the initial outbreak of the ‘Frankfurt Flu’ to a middle class family in Charleston West Virginia, both of his parents being of a German background and regularly taking holidays to their former homeland. Due to the financial background of his parents, William was provided with a wide arrange of educational and social advantages, going to a good elementary school and having access to a wide range of technologies, allowing him to familiarize himself with computers prior to the outbreak on American shores.

When the plague struck, he was fortunate enough to find both him and his father standing immune, more than could be said for his mother, who perished in the very early days of the Flu’s evolution into a more lethal form. Her soft whimpers in those final hours haunting his dreams for years. Yet still, he and his father powered on - travelling hundreds, potentially thousands of miles in the ensuing year in search of game, tinned foods and purified water. An unending nightmare in a world forever changed. Then, at the age of twenty-one, he experienced yet further loss, his father dying due to an infected injury, something that in the old world would’ve been easily treatable, but with medicines in such short supply having been drained in futile attempts to aid the ill, there was little hope for his father. And for the first time in his life, William found himself completely alone. Never before had he felt so vulnerable, so afraid. But he endured. He found a way to survive and he kept on going, even when times were darkest and when loneliness overcame him.

Character Equipment: A formerly light-red Ice-Axe, faded due to time and wear, an FMK 9C1 G2, with two full ten round magazines and a composite bow, with a set of ten stainless steel arrows.
Character Supplies: A North Face rucksack with a camel pack, a 6000UF life-safer water bottle with a built in filter, a packet of salted jerky containing fifteen strips, a six-bit bar of chocolate and a twenty-five gram sachet of salt.
Other Information: I’m the OP, bois.




Last edited by The Vekta-Helghast Empire on Tue Aug 29, 2017 4:58 pm, edited 19 times in total.

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Vulkata II
Minister
 
Posts: 2357
Founded: Jun 08, 2016
Ex-Nation

Postby Vulkata II » Mon Aug 21, 2017 10:27 pm

Tag.

This looks interesting.
It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -George Patton

He alone, who owns the youth, gains the future. -Adolf Hitler

Part of the American dream is to live long and die young. Only those Americans who are willing to die for their country are fit to live. -General MacArthur
The player is currently:Clear|Busy
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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Mon Aug 21, 2017 10:38 pm

Tag, although maybe I'm in too many RPs already.

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Tue Aug 22, 2017 11:10 am

I'll drop a tag. It's been a while since I've involved in this theme of Rp and I think it will be enjoyable to do so again.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Tue Aug 22, 2017 4:21 pm

Had a long shift tonight, but I'll be free most of tomorrow, so I'll have some sample applications up then and possibly an optional discord, should people want one.

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Fantrum
Senator
 
Posts: 4010
Founded: Mar 20, 2012
Civil Rights Lovefest

Postby Fantrum » Tue Aug 22, 2017 11:36 pm

Character Application.


NS Name: Fantrum
Roleplay Sample: You know me mate :)

Character Name: Madeline
Character Age: 24
Character Gender: Female
Character Personality: In as few words as possible, cautious, she appears callous and cold to those she meets, but there is more to her. Id really rather flesh it out IC.
Appearance: Stands about 5' 4" tall, with a slender build, and of German/ Polish decent. She has strawberry blond hair, green eyes, a small nose and a scar that runs from her temple to the bottom of her jaw, just behind her chin on the left side. She wears a cobbled together outfit of a red undershirt with a faded union jack across the chest and a battered leather bomber jacket over it. She wears the tattered remnants of a dress as a skirt held in place with an equally tattered belt. On her feet are two black boots that are held together with scavenged glue, tightly wrapped cloth, and wishful thinking. She sports scars from cuts across her body, but none as noticeable as the one on her face, and a gunshot wound in her right shoulder. She keeps her small assortment of things in a backpack that has been obviously patched many, many times.


Character Backstory: Born Madeline Hess to Robert and Lisa Hess, Maddi was a typical four year old when the outbreak hit her small town of Palisade Colorado. Normally, national emergencies didnt bother the tiny collection of shops and homes along I70, but this time it was different. Waves of refugees fleeing from Denver met waves fleeing from Salt Lake city, each believing salvation lay in the opposite city. The end result was thousands of people with nowhere to go, lawlessness and looting quickly overwhelmed the token police the town employed, and Maddi's parents hit the road with Palisade burning behind them.

Seeking shelter until everything could blow over, they headed into the deep Rockies where Lisa's father lived off the grid. Said grandfather was just recovering from the worst flu he and his wife had ever experienced. For a time, it was a good life, the world burned around them and pretty soon the radio broadcasts out of both Denver and Salt Lake just stopped. The home had everything the family of six needed to survive, a well, plenty of firewood, vast emptiness for miles, and more game than they could ever hope to eat in their life times. Yes everything was swell, until Maddi's parents became ill with the same flu that had tormented Lisa's father.

The genes to survive the horrific infection must have skipped a generation, because within three weeks, Madeline and her baby brother were orphans. They continued to live with their grandparents for years, Maddi learned to hunt, and prep her own food. She learned the basics of life in the new and dangerous world. The bow and arrow became an extension of herself, and she respected what it could do for her. It was her life, without it she could not hunt, at least not for long with her grandparents large but very limited stock of ammunition.

Then, when she was sixteen years old, something strange happened. A man arrived at the house. He came in late January, during the height of winter, a horse drawn cart behind him. Grandpa had nearly shot him on sight, fearing for what would happen should their hamlet be discovered. But Maddi convinced him to allow the stranger refuge.

The man, named Lucas Rotts, told a harrowing, if very abridged, tale of how he had come to be at the secluded home. He had been a fencing and swordsmanship mentor working in Detroit when the infection hit. He escaped with some of his older students from a government round up and had taken shelter inside his studio when the government began to bomb the city. Clearing out his armory of vintage swords and fencing equipment, he armed himself and his students and made a break for the great lakes.

Along the way most of his students perished, but he found a boat with the survivors and took it north, around the mitten of Michigan and then made landfall outside of Chicago just as it was closed off in quarantine. After years wondering the midwest, he left his students in a camp and took off alone, somehow finding a horse and carriage and more hand held melee weapons. He had actually gotten lost trying to find the high way and had become turned around in the confusing morass of back roads leading to where he was now.

In return for sheltering him for the rest of the winter, Lucas agreed to teach Maddi the way of the sword. When spring came, Lucas stayed and continued to tutor Maddi. Years ground on and Grandma passed away, adding a third mount to the lawn overlooking the small lake near the house. At twenty years old, Maddi and Lucas decided to leave the home to her brother and Grandfather in favor of searching for civilization. It didnt take long for the pair to run into trouble however.

Only a few months into their adventure Lucas was killed. Feeling too disgraced to return home so soon, Maddi continued to roam, her travels taking her far and wide. Despite her daily struggle to stay alive, she continues to think about home, and if her last two family members are still alive. She longs to return, but wouldnt know the first place to start the journey back. So her wondering continues.

Character Equipment: Bow, several arrows, at least five knives in various sheaths around her body, she carries a sword made in the style of a katana on her back given to her by Lucas. Her backpack holds her emergency store of canned food, canteens and bandages, along with some misc. nic naks she picked up through her travels.
Character Supplies: Ops... Answered above... She only holds about a day or two's worth of food with her at a time, choosing to hunt her meals every few days or so. She also has a small sleep roll.
Other Information: Hai Vekta!
"I expected you to be an eggplant." - Felkesjud
"I think this entire role-play should just be turned into a dating simulator." - Violante
"I imagine Fantrum as Flippy." - Danz Herlmon

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Dyelli Beybi
Negotiator
 
Posts: 6682
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Wed Aug 23, 2017 1:27 am

I like the look of this. I will get an app up tonight

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The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Wed Aug 23, 2017 4:07 am

Fantrum wrote:
Character Application.


NS Name: Fantrum
Roleplay Sample: You know me mate :)

Character Name: Madeline
Character Age: 24
Character Gender: Female
Character Personality: In as few words as possible, cautious, she appears callous and cold to those she meets, but there is more to her. Id really rather flesh it out IC.
Appearance: Stands about 5' 4" tall, with a slender build, and of German/ Polish decent. She has strawberry blond hair, green eyes, a small nose and a scar that runs from her temple to the bottom of her jaw, just behind her chin on the left side. She wears a cobbled together outfit of a red undershirt with a faded union jack across the chest and a battered leather bomber jacket over it. She wears the tattered remnants of a dress as a skirt held in place with an equally tattered belt. On her feet are two black boots that are held together with scavenged glue, tightly wrapped cloth, and wishful thinking. She sports scars from cuts across her body, but none as noticeable as the one on her face, and a gunshot wound in her right shoulder. She keeps her small assortment of things in a backpack that has been obviously patched many, many times.


Character Backstory: Born Madeline Hess to Robert and Lisa Hess, Maddi was a typical four year old when the outbreak hit her small town of Palisade Colorado. Normally, national emergencies didnt bother the tiny collection of shops and homes along I70, but this time it was different. Waves of refugees fleeing from Denver met waves fleeing from Salt Lake city, each believing salvation lay in the opposite city. The end result was thousands of people with nowhere to go, lawlessness and looting quickly overwhelmed the token police the town employed, and Maddi's parents hit the road with Palisade burning behind them.

Seeking shelter until everything could blow over, they headed into the deep Rockies where Lisa's father lived off the grid. Said grandfather was just recovering from the worst flu he and his wife had ever experienced. For a time, it was a good life, the world burned around them and pretty soon the radio broadcasts out of both Denver and Salt Lake just stopped. The home had everything the family of six needed to survive, a well, plenty of firewood, vast emptiness for miles, and more game than they could ever hope to eat in their life times. Yes everything was swell, until Maddi's parents became ill with the same flu that had tormented Lisa's father.

The genes to survive the horrific infection must have skipped a generation, because within three weeks, Madeline and her baby brother were orphans. They continued to live with their grandparents for years, Maddi learned to hunt, and prep her own food. She learned the basics of life in the new and dangerous world. The bow and arrow became an extension of herself, and she respected what it could do for her. It was her life, without it she could not hunt, at least not for long with her grandparents large but very limited stock of ammunition.

Then, when she was sixteen years old, something strange happened. A man arrived at the house. He came in late January, during the height of winter, a horse drawn cart behind him. Grandpa had nearly shot him on sight, fearing for what would happen should their hamlet be discovered. But Maddi convinced him to allow the stranger refuge.

The man, named Lucas Rotts, told a harrowing, if very abridged, tale of how he had come to be at the secluded home. He had been a fencing and swordsmanship mentor working in Detroit when the infection hit. He escaped with some of his older students from a government round up and had taken shelter inside his studio when the government began to bomb the city. Clearing out his armory of vintage swords and fencing equipment, he armed himself and his students and made a break for the great lakes.

Along the way most of his students perished, but he found a boat with the survivors and took it north, around the mitten of Michigan and then made landfall outside of Chicago just as it was closed off in quarantine. After years wondering the midwest, he left his students in a camp and took off alone, somehow finding a horse and carriage and more hand held melee weapons. He had actually gotten lost trying to find the high way and had become turned around in the confusing morass of back roads leading to where he was now.

In return for sheltering him for the rest of the winter, Lucas agreed to teach Maddi the way of the sword. When spring came, Lucas stayed and continued to tutor Maddi. Years ground on and Grandma passed away, adding a third mount to the lawn overlooking the small lake near the house. At twenty years old, Maddi and Lucas decided to leave the home to her brother and Grandfather in favor of searching for civilization. It didnt take long for the pair to run into trouble however.

Only a few months into their adventure Lucas was killed. Feeling too disgraced to return home so soon, Maddi continued to roam, her travels taking her far and wide. Despite her daily struggle to stay alive, she continues to think about home, and if her last two family members are still alive. She longs to return, but wouldnt know the first place to start the journey back. So her wondering continues.

Character Equipment: Bow, several arrows, at least five knives in various sheaths around her body, she carries a sword made in the style of a katana on her back given to her by Lucas. Her backpack holds her emergency store of canned food, canteens and bandages, along with some misc. nic naks she picked up through her travels.
Character Supplies: Ops... Answered above... She only holds about a day or two's worth of food with her at a time, choosing to hunt her meals every few days or so. She also has a small sleep roll.
Other Information: Hai Vekta!


Accepted, as if I could decline! ;)

User avatar
Fantrum
Senator
 
Posts: 4010
Founded: Mar 20, 2012
Civil Rights Lovefest

Postby Fantrum » Wed Aug 23, 2017 6:28 am

The Vekta-Helghast Empire wrote:
Fantrum wrote:
Character Application.


NS Name: Fantrum
Roleplay Sample: You know me mate :)

Character Name: Madeline
Character Age: 24
Character Gender: Female
Character Personality: In as few words as possible, cautious, she appears callous and cold to those she meets, but there is more to her. Id really rather flesh it out IC.
Appearance: Stands about 5' 4" tall, with a slender build, and of German/ Polish decent. She has strawberry blond hair, green eyes, a small nose and a scar that runs from her temple to the bottom of her jaw, just behind her chin on the left side. She wears a cobbled together outfit of a red undershirt with a faded union jack across the chest and a battered leather bomber jacket over it. She wears the tattered remnants of a dress as a skirt held in place with an equally tattered belt. On her feet are two black boots that are held together with scavenged glue, tightly wrapped cloth, and wishful thinking. She sports scars from cuts across her body, but none as noticeable as the one on her face, and a gunshot wound in her right shoulder. She keeps her small assortment of things in a backpack that has been obviously patched many, many times.


Character Backstory: Born Madeline Hess to Robert and Lisa Hess, Maddi was a typical four year old when the outbreak hit her small town of Palisade Colorado. Normally, national emergencies didnt bother the tiny collection of shops and homes along I70, but this time it was different. Waves of refugees fleeing from Denver met waves fleeing from Salt Lake city, each believing salvation lay in the opposite city. The end result was thousands of people with nowhere to go, lawlessness and looting quickly overwhelmed the token police the town employed, and Maddi's parents hit the road with Palisade burning behind them.

Seeking shelter until everything could blow over, they headed into the deep Rockies where Lisa's father lived off the grid. Said grandfather was just recovering from the worst flu he and his wife had ever experienced. For a time, it was a good life, the world burned around them and pretty soon the radio broadcasts out of both Denver and Salt Lake just stopped. The home had everything the family of six needed to survive, a well, plenty of firewood, vast emptiness for miles, and more game than they could ever hope to eat in their life times. Yes everything was swell, until Maddi's parents became ill with the same flu that had tormented Lisa's father.

The genes to survive the horrific infection must have skipped a generation, because within three weeks, Madeline and her baby brother were orphans. They continued to live with their grandparents for years, Maddi learned to hunt, and prep her own food. She learned the basics of life in the new and dangerous world. The bow and arrow became an extension of herself, and she respected what it could do for her. It was her life, without it she could not hunt, at least not for long with her grandparents large but very limited stock of ammunition.

Then, when she was sixteen years old, something strange happened. A man arrived at the house. He came in late January, during the height of winter, a horse drawn cart behind him. Grandpa had nearly shot him on sight, fearing for what would happen should their hamlet be discovered. But Maddi convinced him to allow the stranger refuge.

The man, named Lucas Rotts, told a harrowing, if very abridged, tale of how he had come to be at the secluded home. He had been a fencing and swordsmanship mentor working in Detroit when the infection hit. He escaped with some of his older students from a government round up and had taken shelter inside his studio when the government began to bomb the city. Clearing out his armory of vintage swords and fencing equipment, he armed himself and his students and made a break for the great lakes.

Along the way most of his students perished, but he found a boat with the survivors and took it north, around the mitten of Michigan and then made landfall outside of Chicago just as it was closed off in quarantine. After years wondering the midwest, he left his students in a camp and took off alone, somehow finding a horse and carriage and more hand held melee weapons. He had actually gotten lost trying to find the high way and had become turned around in the confusing morass of back roads leading to where he was now.

In return for sheltering him for the rest of the winter, Lucas agreed to teach Maddi the way of the sword. When spring came, Lucas stayed and continued to tutor Maddi. Years ground on and Grandma passed away, adding a third mount to the lawn overlooking the small lake near the house. At twenty years old, Maddi and Lucas decided to leave the home to her brother and Grandfather in favor of searching for civilization. It didnt take long for the pair to run into trouble however.

Only a few months into their adventure Lucas was killed. Feeling too disgraced to return home so soon, Maddi continued to roam, her travels taking her far and wide. Despite her daily struggle to stay alive, she continues to think about home, and if her last two family members are still alive. She longs to return, but wouldnt know the first place to start the journey back. So her wondering continues.

Character Equipment: Bow, several arrows, at least five knives in various sheaths around her body, she carries a sword made in the style of a katana on her back given to her by Lucas. Her backpack holds her emergency store of canned food, canteens and bandages, along with some misc. nic naks she picked up through her travels.
Character Supplies: Ops... Answered above... She only holds about a day or two's worth of food with her at a time, choosing to hunt her meals every few days or so. She also has a small sleep roll.
Other Information: Hai Vekta!


Accepted, as if I could decline! ;)

How ya been? It's been so long since the End that it's crazy to think back on it.
"I expected you to be an eggplant." - Felkesjud
"I think this entire role-play should just be turned into a dating simulator." - Violante
"I imagine Fantrum as Flippy." - Danz Herlmon

User avatar
The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Wed Aug 23, 2017 6:34 am

Hello, my friends. I'm here to app! Let's go.

Also, Vekta, if you need me to make apps for other major members of "the Strong", let me know. If it's fine to keep them as NPCs, then okay then.

Character Application.


NS Name: Void.
Roleplay Sample: Vekta, y'know me man. But if you really need one, I'll try to get one of my more recent ones.

Character Name: Charlie (only to his 'inner circle'); “Bone Saw” / “Bones” (everyone else)
Character Age: 30.
Character Gender: M.
Character Personality: While his personality never properly developed, thanks to the apocalypse, Bones has one, for sure. He can be ruthless and stubborn in his goals, and very sadistic at the best of times. But he, sometimes, likes to present himself as a charming gentleman... if only in front of those of his group, or those who are going to be inducted.
Appearance: Here. Has a few extra scars on his face. Sharpened teeth, but not too sharp. Wears a human skull combined with some other bones using glue and other stuff for a helmet. Wears normal, if ragged clothing; some armor made from animal and human bone. Carries a spear made of tied together, and sharpened, human leg bones.

Character Backstory: Charlie was but a child when it all started, barely a blip in his memory. He was immune, and lucky. His mother wasn't. His father died shortly after it all ended, because of dehydration - giving most of his water to Charlie. Charlie, without anyone to watch over him... grew in the wilderness, where his parents had taken him. He learned to survive - he had to, once all was said and done, or he was going to die. Luckily, his father had managed to teach him some things, and others he managed to learn on his own. How to hunt and eat. How to keep track of water. Other essentials.

Charlie had taken to sharpening his front teeth and keeping his back teeth untouched, to allow him to bite through bone and crush it. Sometimes, he'd lose baby teeth this way, but that was fine by him. He loved to eat meat. One day, he stumbled across a camp of survivors. He had to have been 14, maybe 15 at the time. He was also starving, at the time. And so, using his makeshift spear of sticks, he killed the people one by one and ravaged their camp for food. And there was nothing. Hungry and in desperate need for food, he'd glanced at the corpses of the people here. He wasn't starving much longer.

Charlie grew to have an appetite for human flesh, and so he began to stalk people when he found them. He'd stalk them, and if their camp or group was small, he'd kill them; take some of their supplies, and eat them. Charlie eventually found a survivor in one camp. A child not much younger than he. Deciding to take the child in - safety in numbers - he wrestled the child and kept them. Charlie decided that was what he would do, from now on. Determine who in the camp would be survivors, after the fact; if they fought, or hid long enough to survive, they would join him. And then, they would grow stronger.

Charlie only called himself that for the first few people he met that survived. Afterwards, he began calling himself “Bone Saw” or “Bones” to those who were inducted. He began to fashion armor and weapons from human or animal bone, and even fashioned a helmet he wore from a human skull; sharpening its front teeth. Bones would continue to grow his pack, but would always keep it at a small number; there'd be no more than fifteen or twenty of them at any given time, and anyone who betrayed the group or attempted to leave would be hunted for food. Only Bones' trusted inner circle could still call him “Charlie” without risking a death sentence.

Bones and his nomad tribe of cannibals continue wandering the wastelands, killing and eating the small encampments of humans they find along the way - eating animals in between, at times - and sometimes even inducting members of encampments they find. Bones has firmly lost his grip, and over the years, so have his comrades. Only “fresh meat” in his group tend to be saner than the rest, and even that won't last long if they wish to survive. Bones will never go hungry again. Nor will his Strong.

Character Equipment: Human-Skull Helmet, Human Leg-Bone Spear, Animal-Human Bone Make-shift Armor, Ragged Clothing, and a Revolver with some ammunition he keeps hidden.
Character Supplies: Carries a bag of various meat with preservatives like salt inside. Carries a large flask of water, but others in his group have water as well.
Other Information: Bones' group, 'the Strong', is currently formed up of twelve people (including him). They are going to possibly be recruiting.

User avatar
The Knockout Gun Gals
Senator
 
Posts: 4929
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Thu Aug 24, 2017 6:49 am

Deleted, sorry.
Last edited by The Knockout Gun Gals on Sun Aug 27, 2017 6:50 pm, edited 3 times in total.
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

User avatar
The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Thu Aug 24, 2017 7:46 am

Fantrum wrote:
The Vekta-Helghast Empire wrote:
Accepted, as if I could decline! ;)

How ya been? It's been so long since the End that it's crazy to think back on it.


Yeah, I know! I've just been really busy with work, college and things like that. Nothing overly exciting, but I'm still among the living so I'd say things are going pretty well.

The V O I D wrote:Hello, my friends. I'm here to app! Let's go.

Also, Vekta, if you need me to make apps for other major members of "the Strong", let me know. If it's fine to keep them as NPCs, then okay then.

Character Application.


NS Name: Void.
Roleplay Sample: Vekta, y'know me man. But if you really need one, I'll try to get one of my more recent ones.

Character Name: Charlie (only to his 'inner circle'); “Bone Saw” / “Bones” (everyone else)
Character Age: 30.
Character Gender: M.
Character Personality: While his personality never properly developed, thanks to the apocalypse, Bones has one, for sure. He can be ruthless and stubborn in his goals, and very sadistic at the best of times. But he, sometimes, likes to present himself as a charming gentleman... if only in front of those of his group, or those who are going to be inducted.
Appearance: Here. Has a few extra scars on his face. Sharpened teeth, but not too sharp. Wears a human skull combined with some other bones using glue and other stuff for a helmet. Wears normal, if ragged clothing; some armor made from animal and human bone. Carries a spear made of tied together, and sharpened, human leg bones.

Character Backstory: Charlie was but a child when it all started, barely a blip in his memory. He was immune, and lucky. His mother wasn't. His father died shortly after it all ended, because of dehydration - giving most of his water to Charlie. Charlie, without anyone to watch over him... grew in the wilderness, where his parents had taken him. He learned to survive - he had to, once all was said and done, or he was going to die. Luckily, his father had managed to teach him some things, and others he managed to learn on his own. How to hunt and eat. How to keep track of water. Other essentials.

Charlie had taken to sharpening his front teeth and keeping his back teeth untouched, to allow him to bite through bone and crush it. Sometimes, he'd lose baby teeth this way, but that was fine by him. He loved to eat meat. One day, he stumbled across a camp of survivors. He had to have been 14, maybe 15 at the time. He was also starving, at the time. And so, using his makeshift spear of sticks, he killed the people one by one and ravaged their camp for food. And there was nothing. Hungry and in desperate need for food, he'd glanced at the corpses of the people here. He wasn't starving much longer.

Charlie grew to have an appetite for human flesh, and so he began to stalk people when he found them. He'd stalk them, and if their camp or group was small, he'd kill them; take some of their supplies, and eat them. Charlie eventually found a survivor in one camp. A child not much younger than he. Deciding to take the child in - safety in numbers - he wrestled the child and kept them. Charlie decided that was what he would do, from now on. Determine who in the camp would be survivors, after the fact; if they fought, or hid long enough to survive, they would join him. And then, they would grow stronger.

Charlie only called himself that for the first few people he met that survived. Afterwards, he began calling himself “Bone Saw” or “Bones” to those who were inducted. He began to fashion armor and weapons from human or animal bone, and even fashioned a helmet he wore from a human skull; sharpening its front teeth. Bones would continue to grow his pack, but would always keep it at a small number; there'd be no more than fifteen or twenty of them at any given time, and anyone who betrayed the group or attempted to leave would be hunted for food. Only Bones' trusted inner circle could still call him “Charlie” without risking a death sentence.

Bones and his nomad tribe of cannibals continue wandering the wastelands, killing and eating the small encampments of humans they find along the way - eating animals in between, at times - and sometimes even inducting members of encampments they find. Bones has firmly lost his grip, and over the years, so have his comrades. Only “fresh meat” in his group tend to be saner than the rest, and even that won't last long if they wish to survive. Bones will never go hungry again. Nor will his Strong.

Character Equipment: Human-Skull Helmet, Human Leg-Bone Spear, Animal-Human Bone Make-shift Armor, Ragged Clothing, and a Revolver with some ammunition he keeps hidden.
Character Supplies: Carries a bag of various meat with preservatives like salt inside. Carries a large flask of water, but others in his group have water as well.
Other Information: Bones' group, 'the Strong', is currently formed up of twelve people (including him). They are going to possibly be recruiting.


Accepted, only characters you'll be using a lot should be included in applications, just to keep clutter down.
Last edited by The Vekta-Helghast Empire on Thu Aug 24, 2017 1:38 pm, edited 1 time in total.

User avatar
Fantrum
Senator
 
Posts: 4010
Founded: Mar 20, 2012
Civil Rights Lovefest

Postby Fantrum » Thu Aug 24, 2017 9:29 am

The Vekta-Helghast Empire wrote:
Fantrum wrote:How ya been? It's been so long since the End that it's crazy to think back on it.


Yeah, I know! I've just been really busy with work, college and things like that. Nothing overly exciting, but I'm still among the living so I'd say things are going pretty well.

The V O I D wrote:Hello, my friends. I'm here to app! Let's go.

Also, Vekta, if you need me to make apps for other major members of "the Strong", let me know. If it's fine to keep them as NPCs, then okay then.

Character Application.


NS Name: Void.
Roleplay Sample: Vekta, y'know me man. But if you really need one, I'll try to get one of my more recent ones.

Character Name: Charlie (only to his 'inner circle'); “Bone Saw” / “Bones” (everyone else)
Character Age: 30.
Character Gender: M.
Character Personality: While his personality never properly developed, thanks to the apocalypse, Bones has one, for sure. He can be ruthless and stubborn in his goals, and very sadistic at the best of times. But he, sometimes, likes to present himself as a charming gentleman... if only in front of those of his group, or those who are going to be inducted.
Appearance: Here. Has a few extra scars on his face. Sharpened teeth, but not too sharp. Wears a human skull combined with some other bones using glue and other stuff for a helmet. Wears normal, if ragged clothing; some armor made from animal and human bone. Carries a spear made of tied together, and sharpened, human leg bones.

Character Backstory: Charlie was but a child when it all started, barely a blip in his memory. He was immune, and lucky. His mother wasn't. His father died shortly after it all ended, because of dehydration - giving most of his water to Charlie. Charlie, without anyone to watch over him... grew in the wilderness, where his parents had taken him. He learned to survive - he had to, once all was said and done, or he was going to die. Luckily, his father had managed to teach him some things, and others he managed to learn on his own. How to hunt and eat. How to keep track of water. Other essentials.

Charlie had taken to sharpening his front teeth and keeping his back teeth untouched, to allow him to bite through bone and crush it. Sometimes, he'd lose baby teeth this way, but that was fine by him. He loved to eat meat. One day, he stumbled across a camp of survivors. He had to have been 14, maybe 15 at the time. He was also starving, at the time. And so, using his makeshift spear of sticks, he killed the people one by one and ravaged their camp for food. And there was nothing. Hungry and in desperate need for food, he'd glanced at the corpses of the people here. He wasn't starving much longer.

Charlie grew to have an appetite for human flesh, and so he began to stalk people when he found them. He'd stalk them, and if their camp or group was small, he'd kill them; take some of their supplies, and eat them. Charlie eventually found a survivor in one camp. A child not much younger than he. Deciding to take the child in - safety in numbers - he wrestled the child and kept them. Charlie decided that was what he would do, from now on. Determine who in the camp would be survivors, after the fact; if they fought, or hid long enough to survive, they would join him. And then, they would grow stronger.

Charlie only called himself that for the first few people he met that survived. Afterwards, he began calling himself “Bone Saw” or “Bones” to those who were inducted. He began to fashion armor and weapons from human or animal bone, and even fashioned a helmet he wore from a human skull; sharpening its front teeth. Bones would continue to grow his pack, but would always keep it at a small number; there'd be no more than fifteen or twenty of them at any given time, and anyone who betrayed the group or attempted to leave would be hunted for food. Only Bones' trusted inner circle could still call him “Charlie” without risking a death sentence.

Bones and his nomad tribe of cannibals continue wandering the wastelands, killing and eating the small encampments of humans they find along the way - eating animals in between, at times - and sometimes even inducting members of encampments they find. Bones has firmly lost his grip, and over the years, so have his comrades. Only “fresh meat” in his group tend to be saner than the rest, and even that won't last long if they wish to survive. Bones will never go hungry again. Nor will his Strong.

Character Equipment: Human-Skull Helmet, Human Leg-Bone Spear, Animal-Human Bone Make-shift Armor, Ragged Clothing, and a Revolver with some ammunition he keeps hidden.
Character Supplies: Carries a bag of various meat with preservatives like salt inside. Carries a large flask of water, but others in his group have water as well.
Other Information: Bones' group, 'the Strong', is currently formed up of twelve people (including him). They are going to possibly be recruiting.


Accepted, only characters you'll be using a lot should be included in applications, just to keep clutter down.

I'm glad to hear it, I've been busy too... been in the marines just about a year now, god everything is so different now lol, when might I expect an IC to go up?
"I expected you to be an eggplant." - Felkesjud
"I think this entire role-play should just be turned into a dating simulator." - Violante
"I imagine Fantrum as Flippy." - Danz Herlmon
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User avatar
Independent States of Tula
Senator
 
Posts: 4026
Founded: Nov 01, 2014
Ex-Nation

Postby Independent States of Tula » Thu Aug 24, 2017 11:05 am

Character Application.


NS Name: Independent States of Tula
Roleplay Sample: I was Germany in the AH WW2 RP we were both in.

Character Name: Samuel Kowalski
Character Age: 26
Character Gender: Male
Character Personality: Introvert, Loner, Cautious, Extremely Distrusting of Everyone
Appearance: 6'2'' at 200 Ibs


Character Backstory: Born six years before the outbreak in Austin, Texas to a family that lived in the suburbs, Samuel had a promising middle-class life ahead of him with endless possibilities for further advancement...instead his parents, his two older twin sisters, and himself were to find themselves struggling to survive in a world gone mad. Sam remembered somewhat how things were before this all happened...but mostly he just remembers the outbreak itself, the fear that consumed people, and the virus that killed everyone around him but his immediate family. The family for its part tried to survive by scavenging and always staying on the move, settling down somewhere would draw attention, and attention from the wrong groups meant death. However when Sam was 16 his family forgot that and settled down with a group they'd found in Northern Texas, it was a mistake. Less than a year later after Samuel returned from hunting he found the town they'd settled nothing more than smoldering ruins, thick black clouds of smoke rose into the air, when he found the remains of his home Sam only found the bodies of his parents, not his sisters...and so with a little bit of hope he began tracking any trace of people leaving the town.

Eventually he came across an encampment of maybe 20 or so people, they were going through the supplies they'd stolen from the town, cleaning themselves of the blood and ash that they'd gotten on themselves, and sitting around a large fire laughing and telling stories. Sam then did something stupid, he walked into the clearing towards the group and casually sat by the fire, more than a few guns pointed at his head by this point. He'd simply asked them if anyone knew what happened to his sisters, promising that if he got a straight answer the group could have everything on him and he'd just leave, no one had noticed them...which gave Sam hope as he stumbled out of the camp with two black eyes, a bruised lip, and a dozen bruises across his body. Sam had been lucky and he knew it, but with the information he'd been given he now had a singular purpose, to find his sisters and ensure their safety. For maybe a year he looked for them, he searched everywhere within a fifty mile radius, but he never found a trace of them. And so, with a broken heart, a lack of hope, and his purpose extinguished Sam gave up on the search and simply kept moving.

That was his motto, that was his creed, it was what he lived by now..."Keep Moving" was all he had. Over the next ten years Samuel refined the survival skills he already had, he moved through the Midwest, gathering things he needed, leaving behind what he didn't. He lived a nomadic lifestyle, and while it wasn't as comfortable as life in town, at least he was alive unlike them. Today Samuel's still moving, survival is the name of the game, sometimes he meets good people, sometimes he doesn't, most of the time he just silently watches them from afar before sneaking off in the other direction, just trying to survive.

Character Equipment: 1x AR-15 with integrated suppressor, bipod, and adjustable stock, and 4x32 Magnification ACOG w/ RMR, 3x 30rd Magazines of 5.56x45mm NATO Rounds (Conversely .223 Remington), 1x Saw/Machete (great for getting firewood), 1x Buck Knife (good for skinning animals), 1x Carryall Backpack, 1x Crowbar, 1x Pair of Boots, 1x Camouflage Cloak (great to break up your shape in the woods), 1x Camo Jacket, 1x Camo Shirt, 1x Pair of Camo Pants
Character Supplies: 3x Water Canteens, 2 Days Worth of Food, 1x Sleeping Roll, 1x Pair of Sunglasses, 1x Rain-Resistant Poncho, 1x Gun-Cleaning Kit, 1x Compass, 1x Pack of 20 count Matches, 3x Cloth Rolls to act as bandages, 1x Rubber hose for tourniquet, 1x bottle of aspirin for pain.
Other Information: N/A

User avatar
The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Thu Aug 24, 2017 3:38 pm

Independent States of Tula wrote:
Character Application.


NS Name: Independent States of Tula
Roleplay Sample: I was Germany in the AH WW2 RP we were both in.

Character Name: Samuel Kowalski
Character Age: 26
Character Gender: Male
Character Personality: Introvert, Loner, Cautious, Extremely Distrusting of Everyone
Appearance: 6'2'' at 200 Ibs


Character Backstory: Born six years before the outbreak in Austin, Texas to a family that lived in the suburbs, Samuel had a promising middle-class life ahead of him with endless possibilities for further advancement...instead his parents, his two older twin sisters, and himself were to find themselves struggling to survive in a world gone mad. Sam remembered somewhat how things were before this all happened...but mostly he just remembers the outbreak itself, the fear that consumed people, and the virus that killed everyone around him but his immediate family. The family for its part tried to survive by scavenging and always staying on the move, settling down somewhere would draw attention, and attention from the wrong groups meant death. However when Sam was 16 his family forgot that and settled down with a group they'd found in Northern Texas, it was a mistake. Less than a year later after Samuel returned from hunting he found the town they'd settled nothing more than smoldering ruins, thick black clouds of smoke rose into the air, when he found the remains of his home Sam only found the bodies of his parents, not his sisters...and so with a little bit of hope he began tracking any trace of people leaving the town.

Eventually he came across an encampment of maybe 20 or so people, they were going through the supplies they'd stolen from the town, cleaning themselves of the blood and ash that they'd gotten on themselves, and sitting around a large fire laughing and telling stories. Sam then did something stupid, he walked into the clearing towards the group and casually sat by the fire, more than a few guns pointed at his head by this point. He'd simply asked them if anyone knew what happened to his sisters, promising that if he got a straight answer the group could have everything on him and he'd just leave, no one had noticed them...which gave Sam hope as he stumbled out of the camp with two black eyes, a bruised lip, and a dozen bruises across his body. Sam had been lucky and he knew it, but with the information he'd been given he now had a singular purpose, to find his sisters and ensure their safety. For maybe a year he looked for them, he searched everywhere within a fifty mile radius, but he never found a trace of them. And so, with a broken heart, a lack of hope, and his purpose extinguished Sam gave up on the search and simply kept moving.

That was his motto, that was his creed, it was what he lived by now..."Keep Moving" was all he had. Over the next ten years Samuel refined the survival skills he already had, he moved through the Midwest, gathering things he needed, leaving behind what he didn't. He lived a nomadic lifestyle, and while it wasn't as comfortable as life in town, at least he was alive unlike them. Today Samuel's still moving, survival is the name of the game, sometimes he meets good people, sometimes he doesn't, most of the time he just silently watches them from afar before sneaking off in the other direction, just trying to survive.

Character Equipment: 1x AR-15 with integrated suppressor, bipod, and adjustable stock, and 4x32 Magnification ACOG w/ RMR, 3x 30rd Magazines of 5.56x45mm NATO Rounds (Conversely .223 Remington), 1x Saw/Machete (great for getting firewood), 1x Buck Knife (good for skinning animals), 1x Carryall Backpack, 1x Crowbar, 1x Pair of Boots, 1x Camouflage Cloak (great to break up your shape in the woods), 1x Camo Jacket, 1x Camo Shirt, 1x Pair of Camo Pants
Character Supplies: 3x Water Canteens, 2 Days Worth of Food, 1x Sleeping Roll, 1x Pair of Sunglasses, 1x Rain-Resistant Poncho, 1x Gun-Cleaning Kit, 1x Compass, 1x Pack of 20 count Matches, 3x Cloth Rolls to act as bandages, 1x Rubber hose for tourniquet, 1x bottle of aspirin for pain.
Other Information: N/A


Accepted, welcome boy.

Fantrum wrote:
The Vekta-Helghast Empire wrote:
Yeah, I know! I've just been really busy with work, college and things like that. Nothing overly exciting, but I'm still among the living so I'd say things are going pretty well.



Accepted, only characters you'll be using a lot should be included in applications, just to keep clutter down.

I'm glad to hear it, I've been busy too... been in the marines just about a year now, god everything is so different now lol, when might I expect an IC to go up?


Probably pretty imminently, just getting one or two things sorted first.

User avatar
Fantrum
Senator
 
Posts: 4010
Founded: Mar 20, 2012
Civil Rights Lovefest

Postby Fantrum » Thu Aug 24, 2017 6:34 pm

The Vekta-Helghast Empire wrote:
Independent States of Tula wrote:
Character Application.


NS Name: Independent States of Tula
Roleplay Sample: I was Germany in the AH WW2 RP we were both in.

Character Name: Samuel Kowalski
Character Age: 26
Character Gender: Male
Character Personality: Introvert, Loner, Cautious, Extremely Distrusting of Everyone
Appearance: 6'2'' at 200 Ibs


Character Backstory: Born six years before the outbreak in Austin, Texas to a family that lived in the suburbs, Samuel had a promising middle-class life ahead of him with endless possibilities for further advancement...instead his parents, his two older twin sisters, and himself were to find themselves struggling to survive in a world gone mad. Sam remembered somewhat how things were before this all happened...but mostly he just remembers the outbreak itself, the fear that consumed people, and the virus that killed everyone around him but his immediate family. The family for its part tried to survive by scavenging and always staying on the move, settling down somewhere would draw attention, and attention from the wrong groups meant death. However when Sam was 16 his family forgot that and settled down with a group they'd found in Northern Texas, it was a mistake. Less than a year later after Samuel returned from hunting he found the town they'd settled nothing more than smoldering ruins, thick black clouds of smoke rose into the air, when he found the remains of his home Sam only found the bodies of his parents, not his sisters...and so with a little bit of hope he began tracking any trace of people leaving the town.

Eventually he came across an encampment of maybe 20 or so people, they were going through the supplies they'd stolen from the town, cleaning themselves of the blood and ash that they'd gotten on themselves, and sitting around a large fire laughing and telling stories. Sam then did something stupid, he walked into the clearing towards the group and casually sat by the fire, more than a few guns pointed at his head by this point. He'd simply asked them if anyone knew what happened to his sisters, promising that if he got a straight answer the group could have everything on him and he'd just leave, no one had noticed them...which gave Sam hope as he stumbled out of the camp with two black eyes, a bruised lip, and a dozen bruises across his body. Sam had been lucky and he knew it, but with the information he'd been given he now had a singular purpose, to find his sisters and ensure their safety. For maybe a year he looked for them, he searched everywhere within a fifty mile radius, but he never found a trace of them. And so, with a broken heart, a lack of hope, and his purpose extinguished Sam gave up on the search and simply kept moving.

That was his motto, that was his creed, it was what he lived by now..."Keep Moving" was all he had. Over the next ten years Samuel refined the survival skills he already had, he moved through the Midwest, gathering things he needed, leaving behind what he didn't. He lived a nomadic lifestyle, and while it wasn't as comfortable as life in town, at least he was alive unlike them. Today Samuel's still moving, survival is the name of the game, sometimes he meets good people, sometimes he doesn't, most of the time he just silently watches them from afar before sneaking off in the other direction, just trying to survive.

Character Equipment: 1x AR-15 with integrated suppressor, bipod, and adjustable stock, and 4x32 Magnification ACOG w/ RMR, 3x 30rd Magazines of 5.56x45mm NATO Rounds (Conversely .223 Remington), 1x Saw/Machete (great for getting firewood), 1x Buck Knife (good for skinning animals), 1x Carryall Backpack, 1x Crowbar, 1x Pair of Boots, 1x Camouflage Cloak (great to break up your shape in the woods), 1x Camo Jacket, 1x Camo Shirt, 1x Pair of Camo Pants
Character Supplies: 3x Water Canteens, 2 Days Worth of Food, 1x Sleeping Roll, 1x Pair of Sunglasses, 1x Rain-Resistant Poncho, 1x Gun-Cleaning Kit, 1x Compass, 1x Pack of 20 count Matches, 3x Cloth Rolls to act as bandages, 1x Rubber hose for tourniquet, 1x bottle of aspirin for pain.
Other Information: N/A


Accepted, welcome boy.

Fantrum wrote:I'm glad to hear it, I've been busy too... been in the marines just about a year now, god everything is so different now lol, when might I expect an IC to go up?


Probably pretty imminently, just getting one or two things sorted first.

Awesome!
"I expected you to be an eggplant." - Felkesjud
"I think this entire role-play should just be turned into a dating simulator." - Violante
"I imagine Fantrum as Flippy." - Danz Herlmon

User avatar
The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Thu Aug 24, 2017 9:25 pm

Bones' two main lieutenants/inner circle members. The rest are going to be NPCs and only mentioned in passing, and some are probably just there to act as cannon fodder of a sort.

Character Application.


NS Name: Void.
Roleplay Sample: Not necessary.

Character Name: “Hack” / “Chop Shop” / “Chop”
Character Age: 24.
Character Gender: M.
Character Personality: Hack, otherwise known as Chop Shop, or Chop, grew up under Bones' watch and control. He was Bones' first recruit and has managed to survive mostly in tact throughout their nomadic journey. However, he has forgotten his real name, and only responds to the name(s) given to him by Bones. Hack has an obsession with... well, hacking things to pieces with his rather large ax.

Usually, he did this when things were dead; however, as he grew older and more dependent upon Bones, and more loyal, Hack hasn't even acknowledged the idea of killing Bones to take his place; even though, given his size and general ability to hack things to bits, he probably could.

Appearance: Hack. Very large and broad shouldered compared to Bones, tends to eat more, but will eat as much as he is given by Bones without complaint. Can easily pick up one person by the neck, or lift them and hold them over his shoulder.

Character Backstory: The boy who would become known as Chop Shop, or just Chop, was one of the only survivors of a massacre at an encampment of survivors. He witnessed almost every death even as he hid. Eventually, he was found by the man responsible; Bones. Chop joined Bones, as Bones taught Chop how to survive, how to eat, and generally how to exist. See, Chop had been 8 or 9 at the time of being found by Bones, and so he quickly forgot his name in favor of Chop. One day, Bones gave Chop an ax and told him to live up to his name. And so, he did. He'd Chop with his ax, and lift heavy things for Bones when asked, but nothing ever too heavy - at least, at first.

Chop became known as Hack when he reached adulthood under Bones, simply because of his sheer size and strength. He still carried his signature ax, which he kept nice and sharp, but sometimes he had to replace the blade or handle if they broke. But he always tried to make it last as long as possible. Bones always taught Hack that being wasteful was bad. Hack would often be at Bones' side everywhere they went. In fact, he was almost a body guard of sorts for Bones; and if anyone got close to killing or hurting Bones, Hack would step in... and usually, this ended in a grisly death for the other party.

Hack has been with Bones for the longest, and to the point where he's forgotten his name. He's developed an almost all-encompassing dependency on Bones for leadership, direction and thought in some cases. Hack, despite his power and capability to take over the Strong from Bones, will probably never be able to; even if someone else were to kill Bones, the Strong would probably either fall apart or otherwise cease to exist, with Hack likely dying without any sense of direction beyond basic survival instincts.

Character Equipment: His ax, dirty/bloody clothes, a hat, a satchel.
Character Supplies: Most of his supplies are in his satchel, which he does share with Bones. Several bottles of water, spare bits of meat and other stuff. Bandages in a separate compartment, with alcohol, for treating wounds.
Other Information: Hack, when the Strong aren't on the hunt or tracking/stalking an encampment, often (but not always) carries Mouse on his shoulders.


Character Application.


NS Name: Void.
Roleplay Sample: Not necessary.

Character Name: Carrie / “Mouse” / “Kiddo”
Character Age: 14.
Character Gender: F.
Character Personality: Carrie, called Mouse by Bones and Hack, is small for her age. A survivor and but a child when she was taken in by the Strong, she acts with a duel purpose: a scout, and an infiltrator. Carrie, despite her small appearance and young age, is somewhat trusted by Bones because of the fact that he trusts her and - in a very similar fashion to some of the other members of the Strong, notably Hack - raised her from a young age, when he captured her a mere 5 years ago.

Carrie became quite the manipulator, and seems to have a penchant for violence. Often times, she can play the “innocent little lost girl” act all too well; allowing her to scout ahead for the Strong, or, if they are stalking a group, infiltrate said group saying that she lost her “mommy and daddy a long time ago” (which is not technically a lie). Carrie will then take a mental note of where the weapons and supplies are kept, and then, choose a random night to find a way out of the encampment. Once she does so, she will inform Bones of all the equipment and its location and such. This allows the Strong to cut off supplies quickly in an attack on a small encampment, and use their own weapons against them. Occasionally, Carrie will call Bones “Uncle Charlie” in private.

Appearance: Carrie/Mouse.


Character Backstory: Carrie remembers Mommy and Daddy. She remembers Camp New - she forgot what it was. Camp New something. But she remembers it, nonetheless. She remembers seeing Mommy and Daddy die. She remembers killing a guy that she later found out was called Tick, because he preferred to drink 'filtered blood' instead of water. She remembers joining the Strong, and meeting Uncle Charlie for the first time. She remembers him telling her to call him Bones. She remembers killing and eating someone for the first time. She remembers. But Carrie was always a good girl.

And even if she was Mouse, sometimes, she would always be a good girl. Uncle Charlie was her boss now. She understood that. Sometimes, she didn't like it, but she never complained. She got to eat; she got to survive. That was something her Mommy and Daddy and Camp New whatever couldn't say about themselves, now, was it? Carrie went along with Uncle Charlie's ideas, they always seemed to work. She knew how to get the adults to believe her, and she knew she looked young for her age even as she continued growing up. That wouldn't last forever, Uncle Charlie had said, so they had to take advantage of it while they still could.

Carrie loved Uncle Charlie, but sometimes, she also hated him. She also made a promise to herself that she would make him pay, some day. When he was old and weak and frail, and when Hack was asleep. Carrie never told them this, of course. She'd gotten good at lying and acting. She'd gotten good at being Strong. And she would never be weak again. Carrie knew one day that, if she did it, and Uncle Charlie died, she might have to take over the Strong. And she was okay with that. But for now, she had to be a good girl and listen to Uncle Charlie. At least until she was old enough to get rid of him.

Character Equipment: Pocket knife, clothes, stuff to make herself dirty inside her baggy so she can trick people.
Character Supplies: Reliant upon Hack and Bones for this, or upon whatever group she's infiltrating... for the most part. Has a spare water bottle in her baggy.
Other Information: Mouse is smarter than she looks.

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The Vekta-Helghast Empire
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Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Thu Aug 24, 2017 10:35 pm

The V O I D wrote:Bones' two main lieutenants/inner circle members. The rest are going to be NPCs and only mentioned in passing, and some are probably just there to act as cannon fodder of a sort.

Character Application.


NS Name: Void.
Roleplay Sample: Not necessary.

Character Name: “Hack” / “Chop Shop” / “Chop”
Character Age: 24.
Character Gender: M.
Character Personality: Hack, otherwise known as Chop Shop, or Chop, grew up under Bones' watch and control. He was Bones' first recruit and has managed to survive mostly in tact throughout their nomadic journey. However, he has forgotten his real name, and only responds to the name(s) given to him by Bones. Hack has an obsession with... well, hacking things to pieces with his rather large ax.

Usually, he did this when things were dead; however, as he grew older and more dependent upon Bones, and more loyal, Hack hasn't even acknowledged the idea of killing Bones to take his place; even though, given his size and general ability to hack things to bits, he probably could.

Appearance: Hack. Very large and broad shouldered compared to Bones, tends to eat more, but will eat as much as he is given by Bones without complaint. Can easily pick up one person by the neck, or lift them and hold them over his shoulder.

Character Backstory: The boy who would become known as Chop Shop, or just Chop, was one of the only survivors of a massacre at an encampment of survivors. He witnessed almost every death even as he hid. Eventually, he was found by the man responsible; Bones. Chop joined Bones, as Bones taught Chop how to survive, how to eat, and generally how to exist. See, Chop had been 8 or 9 at the time of being found by Bones, and so he quickly forgot his name in favor of Chop. One day, Bones gave Chop an ax and told him to live up to his name. And so, he did. He'd Chop with his ax, and lift heavy things for Bones when asked, but nothing ever too heavy - at least, at first.

Chop became known as Hack when he reached adulthood under Bones, simply because of his sheer size and strength. He still carried his signature ax, which he kept nice and sharp, but sometimes he had to replace the blade or handle if they broke. But he always tried to make it last as long as possible. Bones always taught Hack that being wasteful was bad. Hack would often be at Bones' side everywhere they went. In fact, he was almost a body guard of sorts for Bones; and if anyone got close to killing or hurting Bones, Hack would step in... and usually, this ended in a grisly death for the other party.

Hack has been with Bones for the longest, and to the point where he's forgotten his name. He's developed an almost all-encompassing dependency on Bones for leadership, direction and thought in some cases. Hack, despite his power and capability to take over the Strong from Bones, will probably never be able to; even if someone else were to kill Bones, the Strong would probably either fall apart or otherwise cease to exist, with Hack likely dying without any sense of direction beyond basic survival instincts.

Character Equipment: His ax, dirty/bloody clothes, a hat, a satchel.
Character Supplies: Most of his supplies are in his satchel, which he does share with Bones. Several bottles of water, spare bits of meat and other stuff. Bandages in a separate compartment, with alcohol, for treating wounds.
Other Information: Hack, when the Strong aren't on the hunt or tracking/stalking an encampment, often (but not always) carries Mouse on his shoulders.


Character Application.


NS Name: Void.
Roleplay Sample: Not necessary.

Character Name: Carrie / “Mouse” / “Kiddo”
Character Age: 14.
Character Gender: F.
Character Personality: Carrie, called Mouse by Bones and Hack, is small for her age. A survivor and but a child when she was taken in by the Strong, she acts with a duel purpose: a scout, and an infiltrator. Carrie, despite her small appearance and young age, is somewhat trusted by Bones because of the fact that he trusts her and - in a very similar fashion to some of the other members of the Strong, notably Hack - raised her from a young age, when he captured her a mere 5 years ago.

Carrie became quite the manipulator, and seems to have a penchant for violence. Often times, she can play the “innocent little lost girl” act all too well; allowing her to scout ahead for the Strong, or, if they are stalking a group, infiltrate said group saying that she lost her “mommy and daddy a long time ago” (which is not technically a lie). Carrie will then take a mental note of where the weapons and supplies are kept, and then, choose a random night to find a way out of the encampment. Once she does so, she will inform Bones of all the equipment and its location and such. This allows the Strong to cut off supplies quickly in an attack on a small encampment, and use their own weapons against them. Occasionally, Carrie will call Bones “Uncle Charlie” in private.

Appearance: Carrie/Mouse.


Character Backstory: Carrie remembers Mommy and Daddy. She remembers Camp New - she forgot what it was. Camp New something. But she remembers it, nonetheless. She remembers seeing Mommy and Daddy die. She remembers killing a guy that she later found out was called Tick, because he preferred to drink 'filtered blood' instead of water. She remembers joining the Strong, and meeting Uncle Charlie for the first time. She remembers him telling her to call him Bones. She remembers killing and eating someone for the first time. She remembers. But Carrie was always a good girl.

And even if she was Mouse, sometimes, she would always be a good girl. Uncle Charlie was her boss now. She understood that. Sometimes, she didn't like it, but she never complained. She got to eat; she got to survive. That was something her Mommy and Daddy and Camp New whatever couldn't say about themselves, now, was it? Carrie went along with Uncle Charlie's ideas, they always seemed to work. She knew how to get the adults to believe her, and she knew she looked young for her age even as she continued growing up. That wouldn't last forever, Uncle Charlie had said, so they had to take advantage of it while they still could.

Carrie loved Uncle Charlie, but sometimes, she also hated him. She also made a promise to herself that she would make him pay, some day. When he was old and weak and frail, and when Hack was asleep. Carrie never told them this, of course. She'd gotten good at lying and acting. She'd gotten good at being Strong. And she would never be weak again. Carrie knew one day that, if she did it, and Uncle Charlie died, she might have to take over the Strong. And she was okay with that. But for now, she had to be a good girl and listen to Uncle Charlie. At least until she was old enough to get rid of him.

Character Equipment: Pocket knife, clothes, stuff to make herself dirty inside her baggy so she can trick people.
Character Supplies: Reliant upon Hack and Bones for this, or upon whatever group she's infiltrating... for the most part. Has a spare water bottle in her baggy.
Other Information: Mouse is smarter than she looks.



Both accepted! I've posted a sample application in the OP now for any new people looking to apply, and to showcase my own character. I'm also going to be working on the IC today.

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Hansdeltania
Diplomat
 
Posts: 891
Founded: May 17, 2014
Democratic Socialists

Postby Hansdeltania » Thu Aug 24, 2017 10:43 pm

Tag. Is military allowed?
400+ hours PP-ASEL, IRA, P28A, C172, DA40, high-performance

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The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Fri Aug 25, 2017 5:19 am

Sweet. So, I'm thinking - for the Strong/Bones - of posting like an introductory post that shows him interacting with the members of his group, and then having a talk with Hack and Mouse.

Eventually, if everyone else is in a group of survivors together, they're going to stumble upon the group, and Bones will probably send Mouse to try to do her job of infiltration. It is going to be interesting to see how it all plays out.

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The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Fri Aug 25, 2017 8:34 am

Hansdeltania wrote:Tag. Is military allowed?


The military no longer exists, so you'd be former military - also your age would be quite high. The outbreak started 20 years ago, so you'd have to be 36 to have even gotten the chance to enlist. So we're talking 37/38 for low-end enlisted personnel minimum.

The V O I D wrote:Sweet. So, I'm thinking - for the Strong/Bones - of posting like an introductory post that shows him interacting with the members of his group, and then having a talk with Hack and Mouse.

Eventually, if everyone else is in a group of survivors together, they're going to stumble upon the group, and Bones will probably send Mouse to try to do her job of infiltration. It is going to be interesting to see how it all plays out.


I'm thinking about picking a state for all the players to start in, so that we're not scattered over thousands of miles - anyone got any preferences on the state? I'm not American myself, so it'll be a learning curve for me, no matter where I put it.

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Independent States of Tula
Senator
 
Posts: 4026
Founded: Nov 01, 2014
Ex-Nation

Postby Independent States of Tula » Fri Aug 25, 2017 8:52 am

The Vekta-Helghast Empire wrote:
Hansdeltania wrote:Tag. Is military allowed?


The military no longer exists, so you'd be former military - also your age would be quite high. The outbreak started 20 years ago, so you'd have to be 36 to have even gotten the chance to enlist. So we're talking 37/38 for low-end enlisted personnel minimum.

The V O I D wrote:Sweet. So, I'm thinking - for the Strong/Bones - of posting like an introductory post that shows him interacting with the members of his group, and then having a talk with Hack and Mouse.

Eventually, if everyone else is in a group of survivors together, they're going to stumble upon the group, and Bones will probably send Mouse to try to do her job of infiltration. It is going to be interesting to see how it all plays out.


I'm thinking about picking a state for all the players to start in, so that we're not scattered over thousands of miles - anyone got any preferences on the state? I'm not American myself, so it'll be a learning curve for me, no matter where I put it.


In order to keep people closer we could try far to the Northeast like New Hampshire or Vermont...but seeing how most of us are from the Midwest area we might want to try Colorado or maybe the Utah area.

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Fantrum
Senator
 
Posts: 4010
Founded: Mar 20, 2012
Civil Rights Lovefest

Postby Fantrum » Fri Aug 25, 2017 9:09 am

Independent States of Tula wrote:
The Vekta-Helghast Empire wrote:
The military no longer exists, so you'd be former military - also your age would be quite high. The outbreak started 20 years ago, so you'd have to be 36 to have even gotten the chance to enlist. So we're talking 37/38 for low-end enlisted personnel minimum.



I'm thinking about picking a state for all the players to start in, so that we're not scattered over thousands of miles - anyone got any preferences on the state? I'm not American myself, so it'll be a learning curve for me, no matter where I put it.


In order to keep people closer we could try far to the Northeast like New Hampshire or Vermont...but seeing how most of us are from the Midwest area we might want to try Colorado or maybe the Utah area.

How about in and around Chicago? It's pretty Central and a major metropolitan area for us to play in.
"I expected you to be an eggplant." - Felkesjud
"I think this entire role-play should just be turned into a dating simulator." - Violante
"I imagine Fantrum as Flippy." - Danz Herlmon

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Independent States of Tula
Senator
 
Posts: 4026
Founded: Nov 01, 2014
Ex-Nation

Postby Independent States of Tula » Fri Aug 25, 2017 9:36 am

Fantrum wrote:
Independent States of Tula wrote:
In order to keep people closer we could try far to the Northeast like New Hampshire or Vermont...but seeing how most of us are from the Midwest area we might want to try Colorado or maybe the Utah area.

How about in and around Chicago? It's pretty Central and a major metropolitan area for us to play in.


Well cities imo would be dead zones, nothing but crumbled buildings, mass skeletons in the streets, and maybe the random scavenger trying to pick off the last bits of useful supplies from a place already completely looted after the last twenty years. I just don't see cities being places people would go, towns sure, there's too many towns for them all to have been completely looted, but everyone would've drained the supplies of a city in the initial stages of the outbreak during all the chaos. After twenty years I'd think most people would steer clear of them, there's not much going to be there, and the hundreds of thousands of people who once lived there would've taken most of the things of value a long time ago. But that's just my opinion, I could be wrong since we haven't had an RL example of something like this in the Modern Era.

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The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Fri Aug 25, 2017 9:38 am

The only real benefit to going into the cities is CDC facilities and military-run quarantine zones, since they'll be the few places other than really isolated locations that'll have any long-lasting food substances, eg - Military ration packs and tinned foods and things like generators, firearms and medicine. But a lot of these places'll be difficult to get to, may have hostile groups already in control, etc.

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