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Age of Change {Archive|OPEN}

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Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Age of Change {Archive|OPEN}

Postby Faal Lot Himdah » Sat May 06, 2017 5:14 am

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Age of Change






"How did we get here? From the chaos and confusion of the Sizaan Bok as described by Diistmindokahdrog; to the Usolokoltuv Bok, a time of settling and founding of order among peoples; to the Lokoltuv Bok, a time when the known world was almost untied completely under the banner of man. Finally we arrive to the now, the Mindinlokoltuv Bok, a time in which the Empire of man has falling apart and the world seems to once again be on the way to returning to the chaos of the Sizaan Bok. The gods are uneasy, and have lost trust in each other. What does the future hold? Will a new powers rise to bring order or will the lands of Niazesh return to the chaos of the Sizaan Bok? Or will the world of mortals be dragged into a war between gods while the Hokziidrog return to this world? I can't say, for the future is clouded even for me. What ever happens though, it will make an interesting story."
- Ymir, the God of Fate (and other stuff) at the start of the Human Civil War in 3 MB




OP Characters:
Character App
Name:
Agnimukha Vasuman
Age:
23
Sex:
Male
Sexual Orientation:
Hetero
Affiliation(s):
Himself, Xephine and all her associated temples
Short Bio:
Agnimukha didn't have a very good childhood. When Agnimukha was four years old, his real father was killed by Darkbrand Slavers, leading to his adoptive mother and Agnimukha being taking into slavery. They were sold to a powerful Ra'shiq lord from Al-Fawia, where his adopted mother, whom he saw as his real mother for quite sometime, was used as a sex slave, while he was employeed as a general slave. He was forced to watch the brutality of his master, in all aspects. Those years have been completely burned into his mind. When he turned fifteen his adoptive mother would be killed for no specific reason, other than the fact that his master was bored with her. Upon hearing this, Agnimukha entered a rage, unlocking his magic power. His masters men tried to contain him. As Agnimukha burnt the place to the ground, his master fled. A year or so later, Agnimuhka would discover the identity of his true mother while wandering the desert, and began training to get his revenge. Now, he wanders the world, searching for the man who he used to call master.
Appearance:
Image



Race:
Human - Demi God
Equipment:
A dagger
Some potions
Magic:
A unique brand of Fire Magic, referred to as Phoenix magic. He is immune to all fire and all associated effects of it. For example, the heat never bothers him, neither does the cold due to his extremely high body temperature. All he technically needs to survive is food and fire. In fact, fire not created by his magic can heal his wounds and such.


Personality:
Very understanding, and kind individual. Though he keeps his past hidden. He is always ready to fight for what he thinks is right. He is very passionate, and not to wise, often running in head first. Which of course, often leads to injury.
Likes:
Fire, the Heat, his real mother, living life as best he can.
Dislikes:
Slavery, the Darkbrand Guild
Greatest Fear:
Water. Simple as that.
Goal in Life:
Revenge.


Alignment:
Chaotic Good
Theme Song:
Any Other Way - We The Kings


Character App
Name:
Mor'dur the Giant
Age:
27
Sex:
Male
Sexual Orientation:
Heterosexual
Affiliations:
His followers, Ogun Dhed formerly
Short Bio:
Born in the Orcish Stronghold of Ogun Dhed. His mother died given birth to him, and as such he was raised alongside the current High Chief Kurzdba Kaslfim. He was always larger than the other children, and always was more intimidating. That sort of thing happens when you are born the son of the god of the darker side of war. Mor'dur grew up in battle. He learned the way of war at a young age and showed his unmatched skill as a warrior. When he turned fifteen, he found the Hammer of Zoysus while on a hunt. With the weapon of a war god in his hand, he would fight of a pack of Steppe Drake single handely in order to save an injured baby deer. He would eventually leave Ogun Dhed and begin his quest to unite the Orcish tribes.
Appearance:
Image
Stands taller than the normal Orc at 7 foot 10



Race:
Orc - Demigod
Equipment:
Hammer of Zoysus
Armor seen in image
Magic:
N/A


Personality:
Despite his appearance and reputation, Mor'dur is at his heart, the oppisite of what you expect. He may not be the smartest orc, but he isn't the dumbest either. He often makes decisions with his gut, and loves cute things. He doesn't like the mindless slaughter, or unneccessary deaths. That said, if a fight is unavoidable, he will fight. He cares deeply for his followers, and any who would support his cause.
Likes:
Small fluffy animals, a good battle, cute things, his father
Dislikes:
His father, those who assume he's some brutish monster, mindless slaughter
Greatest Fear:
Disappointing his followers
Goal in Life:
Unite the Orcish Tribes under one banner


Alignment:
Lawful Neutral
Theme Song:
The Wrath of the Bear


Character App
Name:
Nahlonsikkendaar
Age:
89
Sex:
Male
Sexual Orientation:
Heterosexual
Affiliations:
Former Knight of Sedjusk, currently Knight of the Order of Ymir, and a senior member of the Nightdawn Council
Short Bio:
Nahlonsikkendaar was born a Draken of the Sedjusk Clan to a powerful Draken general and a Draken mage. He was born silent, hence the first part of his name, Nahlon meaning silent. He grew up learning how to fight, abd the laws of magic. During his childhood it became clear that he had a talent for Diist Lu, especially the more advanced runic version. Because of this, he gained the second part of his name, Sik meaning rune, and was sent to Sizaanjusk to further his magic ability. Nahlonsikkendaar would return to Sedjusk at the age of 19 to follow in his fathers footsteps and joined the military. During this time, he would advance quickly and eventually gain the last part of his name, Kendaar meaning knight. When he was 21 years old, a marrage was aranged, and he was married to a noble Draken women from Iizviing by the name of Aakdirneh. Despite it being arranged, they fell deeply in love.

Three years after getting married, tragedy struck. Aakdirneh was killed by a Trickster. Upon learning this, Nahlonsikkendaar swore to kill the Trickster that killed his love. He would travel the world, tracking down the Trickster with the single goal of killing it. Which he succeeded in doing. Upon killing the Trickster, Nahlonsikkendaar felt empty. This emptiness lead him to joining the the Nightdawn Council as an enforcer. His job with the Nightdawn Council would eventually lead to him to running into a High Knight of the Order of Ymir, who offered him a position in the Order. Nahlonsikkendaar would join the Order, and travel the world protecting all those he could while advancing in position in both the Nightdawn Council and the Order of Ymir.
Appearance:
Image



Race:
Draken - Demon Hunter
Equipment:
Bag of Draken Runes
A simple Silver Sword
Potions and poisons
Magic:
Runic Diist Lu - First Magic, or Mysticism enhanced through use of runes. Though he doesn't need to use runes to use Diist Lu, but it just makes the magic stronger.
Slight Precognition due to his position in the Order of Ymir


Personality:
Seemingly apathetic, and fairly silent. Despite this, Nahlonsikkendaar is a very caring individual, who only speaks when he needs to as he understands the power of words. He is loyal to those he befriends, and will do anything he can to help them. However, he is ultimately a wanderer, and rarely stays in one place to long.
Likes:
Wandering, Life, Sedjusk, Nightdawn Council and the Order of Ymir
Dislikes:
Demonic creatures, monsters, Tricksters
Greatest Fear:
Failing to protect those close to him
Goal in Life:
Reach position of High Knight in the Order of Ymir, protect as many people as he can


Alignment:
Neutral Good
Theme Song:
From Foreign Lands
Last edited by Faal Lot Himdah on Mon May 08, 2017 8:47 am, edited 6 times in total.
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Charlia
Post Czar
 
Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Sat May 06, 2017 7:08 am

Character App
Name: Calliope Starshine(stole the name, ditched a lot of the rest)
Age: 23
Sex: Female
Sexual Orientation: Heterosexual
Affiliations: Order of Ouna
Short Bio:
4. 9. 13. 19.

Unlucky numbers, for Calliope Starshine.

To be specific, it was in those years that the misfortune she collected struck. By the time she was 19, she'd been robbed of everything she had, and more besides. Even after she'd learned to control her abilities at 13(by necessity, after yet another episode of suffering), there was at least one more unlucky year, and who knew how many more in the future?

She had had troubles from the beginning--is it really any wonder that she went a little bit mad?

Not psychotic or anything like that, no, simply a bit off. Still, when she joined the Order of Ouna, she was able to put good use to her power--although it was often too late.

Still, misfortune had to be collected, and there was no one else to do it. Hopefully the next unlucky year would be far in the future.

Appearance:
Image



Race: Vale Elf
Equipment: Swords. Swords swords swords. You can see 'em.
Magic: The ability to collect misfortune(from other people) and store it inside herself, to unleash it on her enemies. In short, she either keeps bad things from happening or makes them happen. The glowy white thing is the misfortune she's accumulated. (Sorry, Myon. You've been relegated.)


Personality: Not exactly in her right mind, but impressively loyal, all things considered. Very much given to protective instincts. Adores children, and does her best to keep her odder tendencies under control when near any young person. Don't give her a bad impression of you, or you might find yourself on the receiving end of a curse and a blade.
Likes: Children, keeping her swords clean and sharp, being able to assist people who need assistance, nice, normal years where really bad things don't happen(except when they do, of course--she's not magically lucky forever).
Dislikes: Unlucky years, people she classifies as 'bad', misfortune in general, when someone messes with her stuff
Greatest Fear: The next unlucky year, accidentally cursing an ally
Goal in Life: She doesn't have a specific goal(she's afraid if she actively pursues something, that dream will be destroyed, thanks to her unlucky moments), but if she can help people and make the world a bit better, isn't that enough?


Alignment: I hate these, so don't look at me.
Theme Song: House of Leaves, Private Reflection, I Cursed Myself, Solve the Riddle


RP Sample: Screw youuuuuuuuuuuuuuuuuuuuuuuuuuuuu
Did you read the Rule? I read the rules. There wasn't just one. There were eleven. Did you flunk preschool or what? :p

Character App
Name: Alyss Hartryne(Please note, this is pronounced with a 'rin', not a 'rine')
Age: 25
Sex: Female
Sexual Orientation: Pansexual
Affiliations: Herself. That is all.
Short Bio:
Alyss had a relatively normal life for a while, other than the fact that her gifts and dark nature made her rather ostracized and left her feeling quite lonely. When she was fourteen, she discovered that she was not solely interested in boys, and instead could like both genders. She was rather surprised at this, but learned to accept it and to accept herself. There was nothing particularly special then, until one day...

One of her copies was roaming afield, when she came across a girl who was severely injured. The copy nursed the girl back to health, and kept her company for a while, beginning to appreciate the girl's companionship and slowly beginning to fall in love. The girl was kind to her, and didn't think she was weird or creepy or wrong like other people did. She showed kindness to 'Alyss', who reciprocated in kind. Unfortunately, it was not to last.

The copy began to decay, and one night, Alyss lost control over it. As soon as she realized that she could not control it anymore, she started racing towards its location, but arrived too late. While she was not there, the copy had crept into the girl's room and slowly tortured her to death.

Alyss could have chosen to forget the girl and the love she had held, as well as her double's crime, but she did not. She kept the memories as a punishment for herself, but they slowly began to drag her down into darkness...

Appearance:
Image
Image



Race: Nephilim(DID YOU SEE THAT COMING? I BET YOU DIDN'T.) Half Wood Elf.
Equipment: A pretty magic bow, with a pretty magic arrow. Yay.
Magic: Alyss can create entire 'flocks' of herself to back her up or simply so she can be in two places at once. When they are dissolved, they return to her, and she can choose what of their memories she wants to keep for her own. The amount of time they can be sustained depends on how many she has in use. But they aren't always under her full control, and can occasionally go rogue/insane/et cetera. This usually happens when they've been in use for too long and are beginning to decay.

Also, Naphil stuff. Woo.


Personality: *cough cough* What we have here is a horribly lonely, near-suicidally depressed train wreck of a girl who hides it all under a veneer of beauty and charm. You'll see why.
Likes: People who actually like her, feeling(even for a bit) like she's loved, I can't even think, birds I guess, what is wrong with me right now?
Dislikes: Blood, apathetic people, those who see other people as objects, being hated, herself, accidentally killing people(because you know, that kind of sucks)
Greatest Fear: That no one will ever love her again, or worse... that she'll find someone who actually cares about her, and kill them, too.
Goal in Life: Not murdering people. That's a good goal. What, you want me to be serious? Fine. To find people who actually care whether she lives or dies, so she doesn't have to be alone--and to not kill them horribly, because that kind of puts a damper on one's relationship prospects.


Alignment: Shhh.
Theme Song: Fragment of Memories(and a translation, because I'm nice),
wounded feeling, deep in grief, Her New Wings


RP Sample: NOPE
Did you read the Rule? I know where 6 and part 2 of 10 came from. They are much appreciated. :hug:

Character App
Name: Charlotte (last name unavailable)
Age: 21
Sex: Female
Sexual Orientation: No one really knows/I don't remember how this goes
Affiliations: Ouna, what little family she has left
Short Bio: MUAHAHAHAHAHA it's a seeeeeeeeeeeeeecreeeeeeeeeeeeeeeeeeet
Appearance:
Image



Race: Human(*GASP*)
Equipment: What is this 'equipment' you speak of? The best she's got is a knife, and she's not very good at using it.
Magic: Healing... and I'm sure you remember the drill.


Personality: Rather timid and unobtrusive, she does her best to avoid drawing unwanted attention to herself. Cannot stand to see people in pain, especially children.
Likes: Mara, seeing children happy, being able to help people(by choice), et cetera...
Dislikes: A lot--but she hates herself the most.
Greatest Fear: She has two. One of them, I'm not going to tell you. The other one is losing the only family she has left.
Goal in Life: She doesn't have any goals anymore. The only thing keeping her alive is Mara. If that was lost... she would be lost as well.


Alignment: Nope.
Theme Song: Eternal Shrine Maiden, she has a heart, i'll be with you, I Think This World Is Precious


RP Sample: No.
Did you read the Rule? I sure hope rule 8 doesn't mean I can't be sadistic. :p

Character App
Name: Mara (last name unavailable)
Age: 8(SUCKERS)
Sex: Female
Sexual Orientation: She's a child, what the heck?!
Affiliations: Charlotte.
Short Bio: Also a secret. Heheh.
Appearance:
Image
She looks much like Charlotte; the only difference is that her hair is a darker red and her eyes are gray. Also she is smol. So there's that.



Race: Human
Equipment: ...Eight-year-old children do not make habits of carrying weapons, you know. Silly Merlin.
Magic: Able to change the refraction of light, making her able to hide herself or change how an environment looks.

But since she is so young, she can't control it worth beans. So far, the best she can do on purpose is make herself invisible--in high-stress situations, she can do more, but even then it's highly unpredictable.


Personality: Very loyal to Charlotte, and sweet to everyone else. Usually smiling. Although she's definitely noticed that the world is screwed up, prefers to keep an optimistic outlook to contrast with Charlotte's despair.
Likes: Charlotte, reading, snow, normal child-friendly things
Dislikes: When Charlotte is depressed, people who are mean for no good reason, being confused, being scared, et cetera, why is this even part of the app? It's driving me crazy!
Greatest Fear: Oh, the normal childish fears, but she has a few other fears as well... but those are secret. *winks* I'm sure you can guess if you try hard enough, though.
Goal in Life: She's a child, you expect her to think about these things?


Alignment: Chaotic Adorable. :p
Theme Song: Centennial Festival for Magical Girls, Desiderium, Taenia memoriae, Take Your Hands


RP Sample: Negative.
Did you read the Rule? Yeah, yeah, yeah.

Character App
Name: Hecatia Scarlet(calls herself Lorelei whenever the mood takes her)
Age: 22
Sex: Female
Sexual Orientation: Asexual, and if you're a human you're going to get stabbed
Affiliations: Herself, and no one else
Short Bio:
If you were to ask Hecatia to tell you about her life, you wouldn't learn much. Her memories of her early life are fuzzy, but one thing she can tell you is that her parents are most likely dead, or worse. She certainly got the short end of the stick on that account,
which she'll say freely. She will not, however, say why she envies the dead so much, and questions of that nature are usually responded to with an attack. It's obvious to those who know her that she's either been severely wronged by humans or she's simply insane, but the details... well, as usual, they're unknown. Her reaction to people mentioning the Darkbrand Guild helps to hint at some of her experiences, though. A strange, tree-like scar on the back of her neck(covered at all times by her scarf) and the many other scars she hides beneath her clothing might hold more answers to what else she hides, but then again, who's to say for sure? The only person who can speak with total certainty on the matter is Hecatia, and if there's one thing that's certain, it's that she's not talking.

Unless you're a human, in which case you might have a good chance of learning a few things, but... then she'll have to kill you.

Of course, she'll kill you anyway. She's done it before, and she's more than willing to do it again.

Appearance:
Image
Image
Image
Image



Race: Wood Elf
Equipment: An array of knives, both for throwing and for melee combat. She's not exactly the greatest of fighters, but she doesn't need to be--coat her blades in poison and all she needs is a tiny scratch. She also carries a magic flute. Its enchantment enables her to begin a song and then stop, leaving the flute to finish the song itself. Frivolous? Perhaps. Then again, perhaps not...
Magic: Hecatia is capable of lulling someone into a trance with her voice, essentially putting them to sleep, although they're still aware of what's happening around them. She is also able to create and manipulate poisons, usually in their pure form or in terms of poisonous plants. She's rather skilled with this ability, especially when it comes to... wait for it... killing humans. (Surprise!)


Personality: Hecatia is capable of being dangerously obsessive, arrogant, sadistic, paranoid, and spiteful. And that's just the beginning of her issues. Then again, anyone who makes genocide a life goal definitely has some problems, and you don't need to have a psychology degree to diagnose that. Well. You do, but that's only because people might not listen to you otherwise. :p Normally, Hecatia is actually not all that extreme, but when she's given the opportunity, she'll let her genocidal maniac side show, and have fun with it, too.
Likes: Forests, poisons, music, shiny things, blood and pain
Dislikes: Humans. Humans humans humans. Herself, because she looks kind of like a human. But mostly humans.
Greatest Fear: Humans
Goal in Life: Simple. Take out as many human beings as she can before she kicks the bucket, or find proof that they're worthy of being allowed to live.


Alignment: No.
Theme Song: The best thing about picking songs from a popular franchise is that there are so many options to choose from. On the other hand, the worst thing about picking songs from a popular franchise is that there are so many options to choose from.


RP Sample: No.
Did you read the Rule? No. :p
Last edited by Charlia on Mon May 15, 2017 7:52 pm, edited 1 time in total.

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Imperial--japan
Postmaster-General
 
Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Sat May 06, 2017 8:22 am

Character App
Name: Aseela Zakaria
Age: 22
Sex: Female
Sexual Orientation: Bisexual
Affiliations: Darkbrand Guild/Cult Priestess of Aogi
Short Bio: Aseela has known nothing else, but the life of a slaver in a group consisting of Demon Cultists. Her birth was not exceptional, merely a result of one of the Slavers partaking in one of the common hedonistic rituals. However, like most born into the Cult, she was indoctrinated since she could first form coherent thoughts by the other Priestess' of Aogi to give herself completely to the will of their Deity. It just so happened that Aseela was more responsive to the indoctrination than others, marking her as a potential Priestess in the future, and leading to her extensive education in the inner workings of worshiping Aogi. Life on the edges of the desert provided a significant array of opportunities for Aseela to prove her devotion, along with being able to contribute to the Party's raids. As a child, she was easily used as a scout to observe the defenses of towns on the edge of the desert that the Slavers planned to raid.

As Aseela grew older, she was eager to take on more responsibilities to prove herself as an asset to her de-facto family. Through her eagerness, she learned in-depth the various rituals of Aogi, personally infiltrated potential towns, and killed in the name of the Slavers she loved to associate with. Currently, Aseela is a formal Priestess, well respected in her raiding party and sought after for guidance, but also known for her cruelty and pursuit of fulfilling her own desires as well.
Appearance:
Image



Race: Ra'shiq
Equipment:
  • A personal staff, crafted with animal parts.
  • Vials of scorpion poison, which she keeps attached to her hip.
  • An sacrificial dagger, coated in crusted blood.
Magic: Although Aseela is capable of Wind Magic, she only uses it for the most basic needs such as creating small sandstorms to hide the tracks of her group of Slavers, and quickly putting out torches when packing up camp. She uses it for mostly tactical and mundane purposes. Her true ability lies in her proficiency at casting Illusion magic. With it, she's able to cast illusions over her entire Slaver Raiding party, often making them to appear more numerous and other times concealing their appearance and the sound of their approach altogether. When in combat, she puts forward terrifying abominations in an attempt to distract her foes and force them to flee, often having her allies cut them down in the process. Finally, she is knowledgeable of the Demonic Rituals of Aogi, often taking some slaves from their raids and offering them up in sacrifice during perverse festivities and dark rituals.


Personality: Though Aseela often comes across as kind and welcoming to strangers, this is often a ploy to have those she meets lower their guard. When among the company of her raiding party, Aseela is strict and demanding, and promotes absolute devotion to Aogi and her realm of infinite pleasure, where giving ones self to the Dark Seductress will guarantee a place among her favored. Simply put, Aseela is undoubtably a zealot who takes it upon herself to kill or convert any vulnerable individuals she comes across.

Aseela is happy to oversee the rituals her raiding party undertakes to maintain discipline and please her demonic mistress, using her sacrificial dagger to kill what slaves would not fetch them a high price on the Slave market, with few exceptions made to those who would would make fine additions to the Slavers group, and abandon their deity's in favor of Aogi. When scouting out potential targets, Aseela often visits towns on her lonesome, masquerading as a traveler or merchant and picking out potential targets and defenses.
Likes: Acquiring Slaves, Preaching of Aogi, Debauchery, Hedonism, Acquiring wealth and Power
Dislikes: False Deities, Demon Hunters, Quiet town life
Greatest Fear: Losing favor or displeasing Aogi
Goal in Life: She aspires to one day prove herself worthy of becoming Aogi's champion, and spreading her influence across the land.


Alignment: Chaotic Evil
Theme Song: Here


RP Sample: Mana Academy
Did you read the Rule? Yes
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Castle Crashers
Post Marshal
 
Posts: 15420
Founded: Jan 08, 2015
Ex-Nation

Postby Castle Crashers » Sat May 06, 2017 11:43 am

Character App
Name: Selah Penem, though she seems to go by the human name "Luna," mostly.
Age: 15
Sex: Female
Sexual Orientation: Heterosexual
Affiliations: None, really.
Short Bio: Luna never really belonged, nor was she ever supposed to exist in the first place, being the accidental child from a secret love affair between a female Vale Elf and a male Draken. Her mother wished to keep her, despite being born by an unmarried couple. The two wished to get married even before the fact, but neither of their families would have it. Luna's mother left to an undisclosed location to have her child, followed by her lover, but the birth did not go as smoothly as they'd hoped. Her mother died during childbirth, and seeing no other option, her father took her in. It was easier for him since she was, appearance-wise at the time, more like a Draken than a Vale Elf. This likely would've been the course of action, anyway. Growing up wasn't easy for Luna. She was constantly called a bastard child, teased for her odd looks, and was constantly judged for her background. Even then, through the tears, she tried to stay positive because she never understood. All she'd wanted was a friend; was that so bad? Her situation only got worse as she got older. Her father quickly grew ill, and shamed for what he'd created, no one rushed to treat him. Luna tried her best, but she couldn't quite keep him healthy enough. To the end of his days, he continued to tell her how beautiful she was, to not listen to everyone else, and to make both he and her mother proud. He told her he knew she'd be able to do something great. In a matter of days, she went from a motherless child to an orphan. From there, she saw no reason to stay in Vaknorslov, and she ran. She went as far away as she could, and she cried. It became too much. In a fit of tears, it was then that she was able to unlock her true power. Her father had taught her the art of fire, but in her waves of emotions, she also learned the power of ice. She covered everything in frost, curious, and turned trees into museums of icicles. Then, she continued on, carrying the locket around her neck as she went. As the years passed, she learned to support herself, and became an outlander to most. Still, she kept her will strong, the words stuck in her head that would become her goal in life; to make her parents proud.
Appearance:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image



Race: A hybrid between a Draken and a Vale Elf
Equipment: Not much besides a locket, that of which has photos of both of her parents
Magic: Luna has control over both fire and ice elements, due to her mixture of race. Her dominant race being elvish, she has more strength with her ice skills than she does fire, but the mixture of abilities allows her to have a combination of special tricks, unique to herself. As such, she has the ability to mix the two elements and create the obsidian gloves she uses while in battle, to better control her powers. Her armor is also made of the element, as well as ice. Using a large or otherwise powerful level of her elements is incredibly tiring, though, and as such, she won't last long in a fight. The more powerful she tries to be, the better the chance of the elements striking out in a negative way, or failing entirely. Due to her control, she also has a special immunity to high and low temperatures and ice-related attacks, but she can still be harmed by fire and otherwise molten objects if not protected.


Personality: Chipper, kind, happy-go-lucky mostly. She tries to see the best in things, but can sometimes let her emotions get the best of her. She is innocent and naive, and doesn't quite understand how the world works yet. If she sees someone in trouble, she will automatically jump to help them, all while trying to make a hero of herself.
Likes: Pastries, strawberries, lemonade, adorable things, yellow flowers, winter, fireflies
Dislikes: Bullies, people she perceives as "evil," seeing others being picked on, chai tea, wool clothes, frogs
Greatest Fear: Being feared by the world, and not being able to find peace in a world afraid of her. Another big one; letting down her parents.
Goal in Life: To represent her races in a good, new light, to be honored as a trustworthy figure rather than one to be feared.


Alignment: Chaotic Good
Theme Song: I'll put it here when I find one!


RP Sample: You remember me though, right? >3>
Did you read the Rule? Yep!



Character App
Name: Beowulf Douglas, though he adopted the nickname "Wulf."
Age: 10
Sex: Male
Sexual Orientation: Heterosexual
Affiliations: No one really, besides a few individuals from the city of Aerilon.
Short Bio: Beowulf never knew his parents. As a baby, he'd been dropped off at the closest orphanage, but the women that worked there had never caught sight of whom'd dropped him off there. Seeing no way to return the child to his parents, they took him in, knowing nothing, save the name he'd been given. He was raised in the home, but could never really keep many friends, do to the others constantly being adopted. He often heard the women of the orphanage mentioning rumors of what'd happened to his parents, despite their best attempts to keep it quiet. Some said they'd left town and ran away. Others said they'd died in a freak accident, and that their family must've brought the child to them. One thing kept Beowulf hopeful, though; the uncertainty. He could still hope that his parents were alive somewhere. He gave himself his own last name, and becoming best friends with the only other long-term boy at the orphanage, he gained the nickname "Wulf." His friend had helped him pick it out. As he grew older, the women began to send he and his friend out to run errands for them. It was then that he met an old man who claimed to be a retired sorcerer, whom offered to train Beowulf in the arts of magic. Mindlessly, he agreed, seeing nothing cooler than such a thing. He showed him his library, and became the man's apprentice. It didn't take long for Beowulf to gain a hold of his own abilities, which, he decided to practice with on his friend. He never quite thought things through. He caused much more pain than anticipated, and his friend turned on him. His previous best friend began to call him a freak, spread rumors of what he'd done, and soon enough, everyone in the orphanage was afraid of him; even the older women. Terrified of their judgement and himself, Beowulf ran away. Today, he continues to wander, finding survival only in the kindness of others. He hadn't quite thought it all through, after all.
Appearance:
Image



Race: Human
Equipment: Not much besides a small satchel carrying essentials (food, water, etc.), and the clothes he's currently wearing, alongside a small, slightly rusted dagger.
Magic: The ability to cause pain to others without touching them. With a simple thought, he can cause a considerable amount of pain to someone. The more angry he is, the worse the pain is. During other emotions, such as fear, sadness, etc., his powers become a bit more unpredictable. It can sometimes strike at others without thought during such. It can be as painful as a knife slicing skin, or as weak as being pricked by a needle. While he's not strong enough to kill anyone with it yet, he fears that one day he will be.


Personality: A quiet, isolated boy who tries to be nice whenever he has the chance. He's naive, and he often doesn't think before he acts. He becomes deathly loyal to those who trust and accept him, and finds it his personal quest to defend those who need it. He can be easily scared, though; it should be expected that if scared, he may likely take the chance to run away. In such an event, he becomes stand-offish and draws inside of himself.
Likes: Summer, beef, dogs, practically anyone around his age, friends, sweets, any type of juice
Dislikes: The dark, mean individuals, thieves, injustice, cats (he has a fear of them), creepy noises, alcohol, the cold, the fear of others
Greatest Fear: Causing harm to those he cares about.
Goal in Life: To live freely, and possibly to find his biological parents.


Alignment: Chaotic good
Theme Song: (Optional)


RP Sample: ouo
Did you read the Rule? Yessir!
Last edited by Castle Crashers on Sun May 07, 2017 10:06 am, edited 1 time in total.
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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Sat May 06, 2017 12:56 pm

Character App
Name: Jailyn Nepveld
Age: 32
Sex: Female
Sexual Orientation: Bisexual, not that she goes around a lot.
Affiliations: The Order of Ymir, supposedly. The tattoo she bears might be able to confirm this, although only a select view have ever gotten to see it, and even then this fact remains disputable due to the mysterious nature of the Order in question.
Short Bio: Born in a relatively small, unimportant, and altogether rather bland village located to the south of Myrefall, Jailyn Nepveld grew up in the country, distant from the big city life and any and all important events. Her father a forager, and Jailyn herself very much the outdoors-y type, it was assumed that she would follow into her dad's footsteps. That, however, turned out to be something that would never happen when a mysterious stranger arrived in town, a few days before the girl's 16th birthday. The stranger, apparently a bard and storyteller bringing stories from the surrounding lands, stayed at the inn. Every day, his stories grew of a more bizarre nature, the man speaking of creatures the townsfolk had never heard of - and every night after, the things he spoke of were seen from the corner of his eyes. He told stories of vile Werebeasts, killing unsuspecting drunkards - and that night, a drunkard was killed by a werebeast. He spoke of flesh-eating demons, and a Ghoul was spotted by the graveyard. He spoke of wisps, leading people out into the forests, only for them to never return. Jailyn did not hear of this story, and when she spotted a strange, mysterious floating ball of light in the forest, she followed it. In the heart of the forest, as the sun began to set, the light disappeared, and Jailyn found herself lost.

For several days she made her way through the forest, searching for a way out, until she eventually spotted a familiar-looking tree. From there, she made her way back, only to find the village she grew up in, where she had lived for all her life, was void of life. There were no people around, no animals, not even a fly to be seen. Confused, she went to her home, and stayed there, waiting for, perhaps, the eventual return of her family, her friends - anyone. They did not return, but on the third day, a new figure appeared, a mysterious Dwarf that she had never seen before. With nothing to lose, she approached him, and told him her story - and he listened. The Dwarf, introducing himself as a Demon Hunter of the Order of Ymir, told her about how he had been hunting a Trickster - a particularly cunning breed of demon and that this had undoubtedly been the vile creature's work. For some reason - Jailyn is still not quite sure why exactly - the Dwarf took her with him on his hunt, the girl leaving the town she had lived in for all her life behind.

The pair would never actually manage to catch the Trickster, hunting it for years, but finding themselves in the wrong place at the wrong time, or simply too late to chase after it, every single time. The Dwarf trained Jailyn for years and years, until he eventually made her a member of the Order of Ymir, the woman receiving the tattoo indicating she was a part of the Order just above her hips - relatively easy to show to someone, without having it on full display for everyone to see. Her master, the Dwarf, eventually found his death at the hands of a Daemon during a particularly nasty encounter with one. Avenging her fallen master, Jailyn managed to kill the demon, before setting out on her own, never forgetting her ultimate goal: avenging her family and friends, and destroying the Trickster that had caused it all.
Appearance:
Image
Stands at an average height. Blonde. Tattoo with the insignia of the Order of Ymir just above her hips.



Race: Human (Demon Hunter)
Equipment: As befitting of someone of her position and occupation, Jailyn Nepveld usually carries quite some things with her, or at the very least keeps them in close vicinity.
  • Weaponry: Jailyn travels around with several weapons on her body or hanging from her saddlebags. Her most commonly used weapon appears to be a simple,
    steel bastard sword, which has been enchanted so that it will never dull or break. Other than that she carries several daggers, a shortsword, and a bow (and arrows)
    with her. There is, after all, no such thing as too many weapons.
  • Armor: Jailyn generally wears simple, somewhat worn steel boots and greaves, a belt around her waist, with a leather tunic covering her upper body. SHe usually wears a greatcloak, protecting her from the weather while also somewhat obscuring her armor and weapons. Neat!
  • Potions! Jailyn has several bottles filled with potions and poisons with her, mostly tucked away in the saddlebags of her horse, although she usually keeps a few on her person as well. Some are used to treat injuries, others to reinvigorate whoever drinks from its contents, while others kill the target slowly, or quickly, or just put them to sleep for a while.
  • Assorted survival equipment. A bedroll, tinderbox, food, water bottles, rope, food and ingredients to make food with... Common found items one uses to survive when out in the middle of nowhere.
  • A horse, with a saddle and saddlebags. Travelling around is nicer when done on a horseback, and faster, too. The added saddlebags only make things better - no longer does a demon hunter need to carry all of her things with her all the time!
Magic: Jailyn possesses various magical skills that serve as a rather convenient magical toolbox for her to use to do her job in the most efficient way as possible.
  • Fire magic: Jailyn is able to conjure some simple flames, which is rather useful for lighting campfires, torches, or just fires in general. Other than that, she is able to create simple bolts of fire to hurl at whomever she deems to be deserving of a fiery death.
  • Necromancy: Jailyn has minor skill in the art of necromancy, able to commune with the spirits of the fallen on occasion after going through various magical rituals in order to ensure that they are present, not hostile (this sometimes happens to go wrong, oops!) and willing to talk. Mostly used for questioning the dead on events that happened in the past that she needs to know more about for whatever job she's on.
  • Healing magic: While not a master at restorative magics, Jailyn is relatively competent at using magic to clean wounds, close them, curing some diseases, and removing toxins from bodies - mostly used to save her own hide.



Personality: Direct, to the point, and rather blunt, meaning she really wouldn't make for all that great of a politician or statesman. Lives for the job and is dedicated to it. Sarcastic at times. Can come across as rather bored and uninterested on many occasions. As a result, she's not the greatest person to have around people all the time and is definitely not good at parties - at all.
Likes: Success. Vengeance. A job well done. A nice, warm bath is more than welcome at any given time, too. Sweet bread makes life that much better as well. Don't judge, man. A good night's rest is an uncommon luxury for Jailyn, but one she enjoys a lot nevertheless.
Dislikes: Incompetence, failure, evil, demons, ne'er do wells, monsters, and other assorted "bad" people and creatures. Children are awful as well. Highly annoying things! Fish makes for awful food and is only to be consumed if there is no other choice.
Greatest Fear: To lose purpose. Jailyn has her place in this world, a role to fulfill. Losing that is her greatest fear in life.
Goal in Life: Jailyn has found herself holding more than just a little grudge for a particular Trickster. She doesn't know its name, or its location, nor does she know all that well how to find and locate it, but eventually she will end the fiend.


Alignment: Chaotic neutral. She has her goals. Laws, morality; none of those things come in to play.
Theme Song: Refugee
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Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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Spindle
Senator
 
Posts: 4542
Founded: Aug 04, 2015
Ex-Nation

Postby Spindle » Sat May 06, 2017 3:50 pm

Character App

Name: Olivia D'elle

Age: Twenty-four

Sex: Female

Sexual Orientation: Pansexual

Affiliations: Olivia has some ties with the Nightdawn Council, but considers them to be too far removed from the real world to be the force which they could be. Conversely, she admires the Orcs of Qozoz Ghuz for their willingness to pay for their recognition with their own blood and standing at the most titanic events they can find. She has a deep-rooted fascination with the Vokunmiin for their ability to converse with and control daemons, and at the same time a revulsion for them because of their unwillingness to affect the world's course. And, despite her ties to the Azemar royal family, she has long since renounced any claims to nobility and left that life behind her. Despite her ties to nations, people and guilds, Olivia's only true affiliation is herself and her goals.

Short Bio: Wealth is not happiness, and Olivia's early life is a perfect example of why this is not the case. Born to the younger sister of the self-proclaimed Queen Marie-Claude Azemar, she was raised in wealth and luxury as a noble, granted everything which she could ever want and pampered endlessly by a coterie of maids and manservants. At the same time however, her parents were a distant force in her life, arriving only to scold her for doing what she should not have or punish her for failing to keep up with the rigorous regime of learning she expected to undertake as a noble.

Most notably, her tutors despaired that she would never be able to manifest anything more than the simplest magic. There seemed to be no earthly reason behind it - she was young, healthy and fiercely intelligent - and as rumours of an infernal cause circled through the court, her parents spurred her onwards the only way they know how: with admonishment and punishment. Pushing as hard as she could in order to please her parents, Olivia began to search the tomes which filled the family library, devouring books on any subject even tangentially related to magic in the hopes that she would break through her mental block on the subject.

She wasn't expecting to succeed the way she did.

What she found wasn't an esoteric tome on the complexities of magic, illuminating her path to magical proficiency. What she did find was a fairly common book called the Liber Malefactia, within which could be found little more than a surprisingly comprehensive guide to Daemons and their mythology. It wasn't anything especially interesting, or challenging, but it captivated her in ways which she had never considered possible before. That night, she remained awake, poring over the book and ignoring the ever-louder howling of Daemons outside.

Her maids found her in the morning, slumped over the book and sleeping gently. It didn't take them long to put two and two together, and by the end of the week rumours were circulating that Olivia was a practising witch. In the face of waning political support, Olivia's parents found themselves caught between two choices: disown their eldest daughter, loose their groomed heir and seem cold and remorseless or remain connected to a witch. It wasn't a choice which took them long to make and Olivia soon found herself wandering the world outside with nothing more than a knapsack of belongings she could scrape together.

Her first year spent meandering from place to place moulded the woman she would later become. She met her first Daemons and learned how to bend them to her will, cast her first spell utilising infernal energies and watched as settlement after settlement burned at the hands of monsters, Daemons beyond her burgeoning ability to control or even the so-called 'civilised' races. With every relationship she formed, she soon found it torn away from her as death, disease and chance soon separated her from any such companions.

As her powers grew and Olivia began to amass more and more Daemons under her will, she soon discovered that there were only so many she could have bound to either her will or her soul at any time. Soon finding that her upper limit was around a dozen and growning far slower than her pure strength, she began to search for a way to increase the scope of her abilities. With a new-found purpose, she moved from settlement to settlement in a ceaseless search. Where she travelled, she wiped small tribes of Orcs off of the map, destroyed bandit encampments and subdued any Daemons which crossed her path.

She found her chance when her small menagerie of Daemons stumbled onto a Doom Crier and its band. Seeing her opportunity, she accepted the Daemon's duel and the two clashed in a brief but devastating magical conflict which turned the ground between the two of them into a scorched and dead patch of withered ground. And when the dust had settled, the two parties had been reduced to two individuals. The Doom Crier lay in a small crater in the ground as Olivia limped towards it and claimed it as her servant.

With a Doom Crier bound to her, Olivia looked to further power, binding whatever Daemons she could control to her new servant as she began to search for more and more information on ancient relics. It would take years of searching, but soon information on a ring which appeared throughout history were pieced together. Searching further and further afield, more and more information became available to her and she began to realise that the Ring, while lost, had a number of markers pointing to its location.

And so she searched...

Appearance:

Image




Race: Human

Equipment: Her familial suit of armour, a single sword, the Liber Malefactia, three knives of varying purpose, a quill, a stoppered pot of ink, several rolls of parchment, a knapsack, several of her old clothes.

Magic: The D'elle family has long had an association with the Daemonic: some whisper that it was Daemonic favour which elevated them to nobility in the first place, while others spread rumour that Aogi long ago copulated with their line to create creatures which were less than human. Whether there is any truth in these claims can be - and often is - heavily debated, but Olivia certainly has a connection with the Daemonic which the vast majority of mortals lack. Even the most ravenous Ghoul pauses before attacking her, a Siren's melody falters when it sees her and any settlement she visits rings with the calls of the Daemons which circle its walls endlessly.

Despite being near-talentless with magic proper, Olivia compensates for it with her Daemons. She can bind upwards of a dozen Daemons directly into her soul, using their life-force to power blasts of Daemonic energy, shields of pure force and other abilities depending on the type of Daemon bound into her - a Siren might lend her its alluring voice, whereas a Ghoul might simply imbue her with savage strength. The downside to this kinda of magic is that it is non-renewable. When a Daemon's life-force is gone, it simply expires and Olivia must bind a new one into her soul to continue to reap the benefits - a process which is time-consuming and exhausting.

The more obvious manifestation of her infernal connection, however, is the menagerie of Daemons which escort her from place to place, hidden or dispersed where possible but all-too-often overt and apparent. Some are wild Daemons, drawn to her by little more than instinct but still cunning enough to avoid being bound to Olivia's will. Others follow her willingly, aware of the dangers but risking them for their own ineffable agendas. Most, however, have been bound to her will and follow her out of grudging need. All of them have the potential to be dangerous to the unwary, despite Olivia's best attempts at reigning in their excesses.




Personality: Olivia is cold and aloof, commanding and calculating and always painfully aware of just how insignificant she is in the grand scheme of things. It is that awareness which spurs her to reach whatever heights of power she can, to tear down those who see themselves as superior and to cross paths with those whose fates actually will change the course of the world. She is rare in the world, someone who seeks out the apocalyptic events of her time for no reason other than to have it known that she was there.

And driving her more than anything else down this wanton path towards death is fear. Olivia is terrified that she will die meaning nothing to the world: that her passing will leave no ripples and no-one to record it. She strives to leave her mark on the world, to prove herself wrong by etching her very name into the ground beneath her feet and the pages of the history books. She wants to ensure that she is never truly gone from the hearts and minds of the people around her, a lingering ghost which they must always contend with and, ironically, she pushes anyone near to her away in order to achieve that end.

And how she pushes them away. The closest companions she has are the Daemons she has bound into her soul, who whisper in her mind day and night. Some speak honeyed platitudes, others undermine her confidence in a dozen subtle and fathomless ways and yet more promise her power beyond comprehension should she merely set them free. For many people, having voices in your head is considered to be insanity. Olivia's own branch of insanity is that she has long since learned to ignore them and continue with her ordered life without distractions.

In fact, distractions are one of the banes of Olivia's life. She yearns to keep the world around her rigidly controlled and orderly, to keep its people safe and secure and to prevent anything from shattering that stasis. This comes through most obviously with her habit of binding destructive Daemons to herself as tightly as possible and using them to clear out other such chaotic threats - Orc tribes, bandits, or even particularly amoral groups of wandering adventurers which happened to be in the vicinity. And, above all else, this desire for control is what has shaped and directed the emerges of her fear.

Likes: Solitude, control, leaving an impression on people, peace, being left alone by people.

Dislikes: Chaos, loud, insistent people, anarchy, being forgotten, talking with people.

Greatest Fear: Losing all control over her life and her story.

Goal in Life: To be remembered forever.




Alignment: Lawful Neutral

Theme Song:




RP Sample: Come on. You know me... Wait, crap. You know me. Here, have this.

Did you read the Rule? Yeah. I have exception with that last one...
Disclaimer: Nothing said here is the product of a rational mind.
So...apparently I'm a decent writer. Um...wait, what?
Relativity, nukes in space, nukes in atmosphere, LASERs, MASERs, kinetic weapons, missile and kinetic CIWS, impactors and centripital force.

And, of course, for anything at all, you can always go here.

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Tracian Empire
Postmaster of the Fleet
 
Posts: 26891
Founded: Mar 01, 2014
Father Knows Best State

Postby Tracian Empire » Sun May 07, 2017 10:54 am

Character App
Name: Celio Bianco
Age: 16
Sex: Male
Sexual Orientation: Heterosexual
Affiliations: Formerly, the Order of Yvdohr, currently none.
Short Bio: The exact origin of Celio is shrouded in mystery. No one knows how his life was before he was found on the streets of Llyn, tired, hungry, and wounded, by some merciful people that took him to a nearby orphanage. The boy always refused to say anything about his past, and after a few months, he became just one of the many abandoned children living in that city. And his life would have probably continued like that, if during one day, he wouldn't have done the mistake of reviving a girl's cat. The undead abomination quickly attracted the attention of the Order of Yvdohr, and the members of the order soon found out that Celio wasn't just a random boy. He was moderately versed in the dark arts of necromancy. Just the fact that he was a necromancer would have been enough to easily justify his immediate execution, and the boy's unstable mental condition should have been enough to convince the order to immediately kill him. But during the interrogation, the demon hunters also found that the boy had a lot of potential in magic. And after a lot of debating, Celio was accepted in the order, on the condition that he would never use his dark arts again.

And at the beginning at least, that seemed like a good decision. Under a strict supervision, the boy was trained to be a demon hunter of Yvdohr. Celio soon surpassed any expectations, and as the years passed, despite his young age, he became one of the most promising members of the order, taking part in some missions under the command of more experienced hunters. Rumors even said that he was one of the possible candidates for becoming a Reaper.. But his life was pretty harsh. For the trainees, he was a model to follow. But for the older members of the order, he was just an arrogant youngster who did not know his place. And after a while.. rumors about his past also started to spread. Rumors that said that even know, he was practicing necromancy. And those rumors did not seem to be completely false.. which prompted an investigation. Once again, no one knows exactly what happened that night, but instead of waiting on the verdict, Celio went rogue, escaping from Llyn, killing another member of his order in the process.

And a year passed, with Celio, now a full-fledged necromancer, just wandering around, without a clear objective. To some, he is just a random dark wizard, that has to be killed, while the Order of Yvdohr simply considers him to be a traitor. Others though choose to ignore his past and the twisted magic that he is using, in exchange for his help. Lacking a purpose, despised and hunted by some, Celio only seems to want to find a purpose to live for..
Appearance:
Image
The image doesn't exactly fit the theme of the roleplay, but is a somewhat slim boy with an average height, a grayish hair and darker gray eyes, and he has the tatoo of the Order of Yvdohr on his upper right arm.



Race: Human
Equipment:
  • An extremely light armor, which is worn beneath a clerical like dark robe.
  • An enchanted scythe, used as his main weapon
  • A short folding blade, mainly used in situations when his scythe would be useless
  • Some magic potions and poisons
Magic: Celio has a variety of magic skills, that come both from the training that he has received as a member of the Order of Yvdohr, and from the mysterious ways in which he has learned dark magic. His power however is limited, and that is why he normally tries to fight only when he clearly has the advantage, resorting to various tricks and ploys if the odds of winning are low.
  • Necromancy is his natural talent, a type of magic that he has been able to use from the times of his childhood. His actual ability is limited by the immutable limitations of this dark art of magic, and by his status as a member of the human race, but even so, his skill as a necromancer is something that should be taken seriously. Celio is able to revive dead bodies and to turn them into undead monsters and beasts with a varying degree of power and intelligence, and he is also in a position to summon certain demons of death. He can also communicate with the spirits of the dead if he wants to, and depending on their strength, he can bind those spirits to his will.
  • Fire magic: Celio has a moderate control of fire magic, having been trained in its usage during his time as a member of the order, and he is able to use it in combat, with various degrees of success.
  • Shadow magic: He is able to use shadow magic, mostly for illusion purposes.
  • Dark magic: Besides from his talent in necromancy, he has a moderate knowledge in other types of dark magic.
  • Healing magic: Having a deep knowledge of death, Celio has also accumulated some vague knowledge about restoration magic, making him able to heal light wounds.


Personality: Describing his personality can be a little difficult, since his mental condition seems to be a little unstable. Normally, he tends to be pretty calm and kind, always willing to help other people if necessary. But being persecuted for his passion for necromancy has made him to be pretty distrustful and cynical, sometimes even pushing him to the brink of paranoia. Suddenly waking up without a purpose in life has turned him into a pessimist, and the deep feeling of betrayal sometimes leaves him depressed. Being so close to death and necromancy from an early age has however twisted his mind, up to a point when he sometimes hears voices and sees people that aren't there. That makes it pretty difficult for him to control his temper, and being angry reveals a more sadistic side of him, one that enjoys hurting people and torturing spirits. His past has also twisted his morale compass, and he can easily let his feelings get the best of him.
Likes: Necromancy, death, demons, darkness, and all things associated with them. But despite all of that, he still dislikes seeing people suffer, and he will more often than not try to help others. And even if he doesn't like to admit it, he yearns for small pleasures like flowers and sweets.
Dislikes: The Order of Yvdohr, self-righteous people, those who despise him for being a necromancer, death, demon hunters, being alone
Greatest Fear:Death. His death, to be more specific. By knowing the arts of necromancy, Celio has gained a deep knowledge of death, and as such, he fears death the most, both because he considers it to be an end that he must avoid at all costs, but also because he is afraid of the punishment that he might have to suffer after death.
Goal in Life: He currently lacks one, so his goal in life is to find a goal in life.


Alignment: Evil, but the exact alignment can vary between Lawful and Neutral. Sometimes even chaotic.
Theme Song: I'll try to find one :P


RP Sample: If I have to: Clicky
Did you read the Rule? Yep
I'm a Romanian, a vampire, an anime enthusiast and a roleplayer.
Hello there! I am Tracian Empire! You can call me Tracian, Thrace, Thracian, Thracr, Thracc or whatever you want. Really.

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Vulnier
Ambassador
 
Posts: 1611
Founded: Oct 16, 2015
Ex-Nation

Postby Vulnier » Mon May 08, 2017 6:14 am

Character App
Name: Jaal Nyfiken
Age: 28
Sex: Male
Sexual Orientation: Straight
Affiliations: None
Short Bio:
Jaal was born to a proud Draken male and a kind Ra'shiq women. From a very early age, Jaal was exposed to almost every aspect of art and magic from his parents, managing to create crude sculptures even before he learned to talk. As he grew older, Jaal showed affinity with magic, more specifically, fire and earth. Seeing this, his father tried to see if Jaal could use Diist Lu by using any known trick, even showing the young Jaal the power of Diist by bringing a statue to life. But as time went on, and Jaal showed he could not, his father was devastated. But despite this, his father still cared for him.

As Jaal grew older and times became dull, Jaal would always listen to his fathers stories of his travels across the continent, to the disapproval of his mother. From the highest points of the Vale to the lowest dwarven cities, Jaal would listen to it all. But as he did, he began to wonder, what else did the world have to offer? At age 15, Jaal told his parents of what he wanted to do, travel the world. While his mother tried to convince him otherwise, it was to no avail. His father, though, instead asked the young Jaal if it was what he trjly wanted, to which Jaal replied yes.

Then for the next nine years, Jaals' father trained him in combat and magic, preparing him for the world he was to walk. While his mother, still adamant about the idea, trained him to use his earth magic both combative and artistically. But by age 24, Jaals' father became gravely ill, eventually passing. His mother, filled with grief, hid her pain by burying it in her work. Jaal, grieving, stayed with his mother to care for her, until she too passed away two years later.

Appearance:
ImageJaals' skin has a slight reddish tinge to it, with patches of darker red where scales seem to glow.



Race: Hybrid (Draken/Ra'shiq)
Equipment: Knapsack filled with misc. items
An amulet
Sword
Leather armor
Magic:
Earth magic- Jaal is able to create structures (walls, pillars, etc.) and even armaments from any loose earth that is around him. But these days, its mostly used for etching out fine details in statues and such.
Fire magic- While not as powerful as his earth magic, Jaal can do some neat things with it. He can create fireballs to throw at his enemies, and even light his sword on fire.


Personality: While he might have inherited his fathers looks, Jaal had definitely inherited his mothers personality. Jaal is a very reserved individual, though he does always seem to have a smile on his face, always preferring to look on the bright side of any given situation. That being said, he is a caring person, worried for the wellbeing for those he calls friends. But when not working, some aspects of of his fathers personality do pop up. For instance, Jaal is a very curious person, always wanting to know of the place and people around him. Jaal is also known to be laid back if you catch him away from his workplace.
Likes: Art, details, reading, stories, sand, freedom, and most of all, exploring.
Dislikes: Slavery, art with no attention to detail, false stories, rude people, death.
Greatest Fear: To lose someone he cares about.
Goal in Life: To see and explore Niazesh.


Alignment: Neutral Good
Theme Song: None yet...


RP Sample: Valos
Did you read the Rule? Aye
Last edited by Vulnier on Mon May 08, 2017 8:56 pm, edited 1 time in total.
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

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Arctica-Aleutia
Ambassador
 
Posts: 1930
Founded: Sep 30, 2016
Ex-Nation

Postby Arctica-Aleutia » Mon May 08, 2017 1:36 pm

Character App
Name: Francis Churchill
Age: 15
Sex: Male
Sexual Orientation: Straight
Affiliations: None
Short Bio: Francis was the only son of a priest in Paethsmouth and his devout wife. He received a fairly good education and sword training from his father. He would likely have become a priest himself, if it weren't for an... incident that occurred when he was 8. A vampire, crazed from a lack of blood, broke into his house one night and fed from him. His father killed the vampire before it could kill Francis, but he was still too late, in a way. Francis had been given the vampiric curse, and over the course of the next few days he turned into one. His parents hoped to cure him, but were unable to find someone to do so and had to give him blood to keep him alive. Fearful of what would happen if their son's vampirism was discovered, kept him hidden, homeschooling him and obtaining blood for him from the hospital through various shady means. Eventually people grew a bit suspicious, and a local member of the Order of Yvdohr decided to spy on them one night, when Francis was 11. A look through Francis' bedroom window confirmed his suspicions, and he organized a raid on the manor to dispatch the child. It did not go as stealthily as was planned, and in the ensuing scuffle Francis' parents were killed and he escaped to the streets. Since then, he's been on his own. Although he has to drink people's blood to survive, he is not fond of violence and is thus always careful not to drink enough to kill his victim. Unfortunately, this has led to plenty of survivors to report him, and thus the Order is constantly trying to catch him and he is careful not to stay in one place for too long. He's currently camping along the Wyk River, near Aeston.
Appearance: I'm not lucky with finding good pictures for my characters. He's five foot eight with black hair, red eyes, and white skin, and is usually mostly covered by a brown cloak, which both protects him from the sun and makes it harder to tell that he's a vampire. Under that he wears normal peasant clothes.
[img]<PLACE%20IMAGE%20HERE>[/img]



Race: Vampire (formerly human)
Equipment: a thick cloak to protect him from the sun, a sack with some books, and his father's broadsword.
Magic: None, unless vampires have certain magic by default.


Personality: Fairly genial and pleasant, but only once you gain his trust; before that, he'll be fairly wary and secretive, trying to figure out your true intentions. He doesn't really have any friends, and as a result is often a bit gloomy and depressed. Having to hurt people to survive doesn't help.
Likes: The night, friendly vampires (few and far between, I'd imagine), people who accept him even though he's a vampire, swimming, reading, poetry, adventuring, nature, the taste of blood (though this may be more due to instinct than anything else)
Dislikes: The Order of Yvdohr, having to drink people's blood, having to hide from the sun, violence, mean people, people who try to kill him for being a vampire, slavery.
Greatest Fear: Being killed because of what he is. He's particularly fearful of The Order of Yvdohr, seeing as he falls under the category of a "cursed being that has escaped death".
Goal in Life: Be accepted by society.


Alignment: Good. Ranges from lawful to chaotic depending on the situation, so I'll say Good Neutral.
Theme Song: (Optional)


RP Sample: Anything from this RP
Did you read the Rule? You mean the rules, as in plural? Yes.


Character App
Name: Rose Churchill
Age: 13
Sex: Female
Sexual Orientation: Straight
Affiliations: None
Short Bio: The younger sister of Francis, Rose respected her parents but had no interest in joining the church. Like her brother, she was trained in the art of the sword by their father. Although Francis became a good swordsman, it was Rose who truly excelled, soon surpassing even her father's skill level. Thus, when her brother was bit by a vampire one night, she wasn't scared, just disappointed that she hadn't been awake to defend him (although at that time she was only six and had not yet finished her training.).
Growing up for the next three years alongside her brother, she came to have no real fear of vampires. After all, Francis was still the same weird kid he always was, even if he did have fangs. Indeed, Rose wasn't really scared of anything, for better or for worse. She longed to be an adventurer, traveling the land fighting monsters and protecting the innocent; not really the profession her parents had in mind.
At age 9, when the Order of Yvdohr raided the family manor to kill Francis, she tried to fight back, but was simply thrown aside. Escaping out the back with her brother, she soon became separated from him. For the next two years she traveled alone before being found and put in an orphanage while in Doveport. She is fine living there, but is bitter about not being able to leave the city. Now 13, and having been in Doveport for two years, she still resides in the orphanage, where she does a lot of the chores, and can often be found on the city's streets searching for anything interesting and practicing her sword skills where she can.
Appearance: Five foot two, white, long blond hair, lavender eyes. She wears a plain dress and always has her sword in hand.
[img]<PLACE%20IMAGE%20HERE>[/img]



Race: Human (I know you said no more humans, but to be Francis' sister she'd kind of have to be one. Maybe she'll get turned into a vampire or something at some point.)
Equipment: A very old (but very sharp) shortsword she brought with her from home, a dagger, some coins, and a silver flute.
Magic: None yet.


Personality: If you're friends with her she'll be quite nice. She has an air of fearlessness and sometimes even arrogance. It's best not to get on her bad side. Her fearlessness often gets her into more trouble than she bargains for.
Likes: Swordfighting, adventures, vampires (she doesn't realize that they're usually savage), helping the innocent, investigating things.
Dislikes: Evil, slavery, things she considers morally wrong, people who underestimate her because of her age, the Order of Yvdohr.
Greatest Fear: "Me? Scared? Ha!"
Goal in Life: She's not sure yet.


Alignment: Chaotic Neutral
Theme Song: (Optional)


RP Sample: I already gave you one.
Did you read the Rule?
Last edited by Arctica-Aleutia on Sun May 14, 2017 1:23 pm, edited 3 times in total.
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Taber
Spokesperson
 
Posts: 169
Founded: Apr 30, 2013
Ex-Nation

Postby Taber » Tue May 09, 2017 12:05 pm

Character App
Name: Devan Beaumont
Age: 27
Sex: Male
Sexual Orientation: Heterosexual
Affiliations: Highstars Merchant Company, Azemar Loyalists
Short Bio: Devan Beaumont started out life as a peasant boy, a serf. Landless, destined for a life of squalor like his parents before him. He would fervently deny it though. So much, that his last name isn't even Beaumont. He changed it upon his ascension to being a squire for a hedge knight, one that was elderly and had dreams of grandeur even though his best years were well behind him. Devan's parents were poor workers of the soil. No, not farmers. That life has a certain ideal to it. No, worse, they were claymakers. They would mash their feet in the mud and clay for hours, becoming mud-covered hunchbacks through years of hard labor. It was filthy work with little pay. The noble who produced the clay, however, through his agents, made quite a bit. When working the clay in his youth, the boy grew envious and jealous of the landed class. He saw their wealth and style and he dreamed of it. In his teen years, he was being bullied as he returned home from the clay fields by the children of some merchants from the nearby town of Doveport. In his tenacity, he managed to fight off the richer children, which was witnessed by the elderly hedge knight. The knight decided to take upon the lad as a squire, partly for his strength, but also because the hedge knight badly needed a spry boy to help him done his armor and fighting gear.

Devan never looked back when he accepted the Squireship. He didn't even say goodbye to his parents. Partly because he feared they wouldn't allow him to go and because he knew it would hurt him to say in person he wanted to leave. For a time, he did write them as the Knight taught him his letters and proper speaking of the courts and tourneys. He knew his family couldn't read, but it helped ease his mind. Over the years, the Squire adopted the new name Beaumont to hide his low class upbringing and he trained with sword, shield, and mount with the Hedge knight. He also learned how to be clean, which he remains obsessed with to this day. The pair travelled for many years to offer service to various nobility, merchants, and the famed Highstars Merchant company. It was his interactions with the Highstars, and the Hedge Knight always glamorizing the works of House Azemar, that helped fully dedicate the young man to their cause. After some years, on the way to Myrefall that the Hedge Knight finally passed away. No, not in a joust, or defending the realms of men, but by sickness and disease. A most inglorious end. Beaumont was never knighted by his former teacher and feared his descent back to dirty serf. He took all the gear and armor of his mentor, which was full plate armor and sword, and started his own journey. Over time though, Devan had to sell off most of the plate armor when things got tight and he remains somewhat of a sellsword, though he constantly claims to be a Squire still, even though one requires a Knight to be sworn to, to be one.

Appearance:
Image



Race: Human
Equipment:
  • Weaponry: A long-sword, which he utilizes two-handed. He would use a shield but he had to sell it.
  • Armor: Chain shirt, plate pauldrons, iron greaves, and a leather jerkin under it all to prevent the discomfort that would eventually rub your skin raw.
  • Supplies: Traveling pack, water flask, flint and stone, rations, and writing parchment.
  • A Garron; a small but sturdy steed. Quite tough and easy to take care of, but hardly gallant.
Magic: Devan cannot utilize magic naturally, at least, as far as he knows.


Personality: Devan Beaumont professes the knightly virtues of kindness, honesty, service, and justice. He, however, falls short of his code in many areas. He can speak politely, but he can be quick to rage, or even fear, when confronted with the possibility of losing his supposed status. He believes good conversation and politeness sets the best apart from the unwashed masses and attempts to sound a rank above his status. He is tolerable company and not often sullen, at least, on the surface.
Likes: Glory, virtue, noble court, wealth, and prestige.
Dislikes: Dirt. Uncleanliness. Uncouth speaking (except when he does it!), cravens, and cruel individuals or monsters.
Greatest Fear: To lose his thin veil of superiority. Devan would do almost anything to prevent himself from being forced back into the peasant classes, in his mind.
Goal in Life: He wants to be knighted at least, which requires some great feat or act of valor to be witnessed by a knight or higher nobility. His greatest desire is to become part of the landed nobility, which causes him to idealize the Azemar family and particularly the Queen.


Alignment: Lawful good
Theme Song: Renegades


RP Sample: This should do. Let me know if you want more.
Did you read the Rule? Without question, monsieur.

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Wed May 10, 2017 5:16 pm

Character App
Name: Elisabeth of Eschen
Age: 44(ain't immortality great?)
Sex: Female
Sexual Orientation: She will give you the succ, but only of your blood. "Platonic" friendships abound with all sexes, though.
Affiliations: None, really.
Short Bio: Not all vampires are bloodthirsty monsters, only the lesser ones. Those that are stronger, smarter, and more powerful than the rest can overpower the bloodlust through force of will, magic, or other means and attempt to blend in to civilized society. Of the existing civilized vampire broods, only one is known to associate with humans in a manner other than as predator and prey. Led by an ancient couple who's love originally freed each other from the curse, they have managed to craft a life for themselves in a fringe province on the border of the Blackwood Forest as the lords of a few minor, scattered settlements long forgotten and left to fend for themselves during the long wars of succession. Their existence and true nature is suspected by many, known to a loyal few, and taboo for the rest. In this way, human and vampire had coexisted in an uneasy and fragile peace of necessity.

This was the life for which Elisabeth was destined. The product of a union carefully engineered to produce a human of exceptional magical potential and the fruit of a plan nearly thirty nears in the making, Elisabeth was to be the newest addition to the Templehof brood, a clan of vampires that had controlled the Eschen province, located on the boundary of Blackwood Forest, for generations. To that end, she was taken from her parents, who were themselves powerful magicians and servants of the clan, from birth and raised by the clan's reigning couple. Her youth consisted mostly of noble-level education, magical instruction, and the occasional sparring. Taught mostly by human thralls and never allowed outside of the family's ancient castle, she grew up deprived of most normal social contact and with a firm conviction in the inferiority of humankind.

Thus, when she accepted the Blood Kiss on her twentieth birthday, she was eager to venture out into the world - after all, hadn't her "parents" previously told her that they kept her confined for her own good, that she, a mere human, was too fragile to survive in the outside world? Her parents disagreed. To the two powerful vampires, each hundreds of years old, twenty years seemed like a drop in the bottomless bucket of time. To them, she was still infinitely naive and vulnerable, and totally devoid of the caution that had kept them alive for so long. As their favored daughter, she was not yet ready to leave the castle and its domain. At first, Elisabeth was reasoned with, given excuses - a chapter of the Order of Ouna was passing by, some human war had crept dangerously close to their lands - but as the years went by and her presence became part of the endless routing so familiar to immortals, the excuses dropped away, one by one, until nothing was left. That was when Elisabeth knew she could bear it no longer - either she would lose herself in the world, or she would remain trapped in the castle for the rest of eternity. Thus, she decided to strike out on her own: a 44 year old mind, with the body and temperament of a young adult, ready to challenge the world at last.
Appearance:
Image



Race: Vampire
Equipment: Aside from lots of clothing and fancy, wide-brimmed hats, she has a steel dagger and gold-engraved goblet with which to collect and drink blood. Rumor has it her hats are filled with ice packs, which allow her to show her face in the sun
Magic: She is proficient in the various disciplines of self-targeting illusion magic often employed by vampires to intimidate mortals or disguise themselves, e.g turning into bats/shadows, blocking the light of the sun in a small area, illusory shapeshifting, and hypnosis. She is also adept in offensive dark magic and knows a little bit of necromancy. In general, she is quite good at the magic she knows(which is mostly ways to kill people without wasting their blood), but has a difficult time learning magic she isn't already somewhat familiar with. So no sudden fireballs or lightning bolts coming out of this girl.


Personality: Adventurous, lighthearted, and perpetually fascinated by the world around her. She appears entirely worry-free and untroubled, though this can sometimes give the impression that she is aloof and uncaring. She believes the universe is inherently attuned to good, which is defined by a person's morals and behavior - not by their appearance or lineage. However, due to her age and vampirism she does kind of look down on humans, in the "what do you know I'm twice as old as you" kind of way. Notwithstanding the fact that most humans half her age tend to know more about the world than she does.
Likes:Type O-. B+ tastes kinda nasty, but nobody can figure out why. Things that are alive, which is pretty unusual for a vampire. Also fancy clothing and orchids, because someone once told her a particularly vibrant specimen matched her eyes.
Dislikes: People telling her what to do. People judging her, especially at first sight and solely on the basis that she's a vampire.
Greatest Fear: That she will never be able to experience the world for herself, for any of a variety of reasons, and thus will be eternally trapped in the castle of her family.
Goal in Life: To go on lots of adventures and become great and respected throughout the land.


Alignment: Chaotic Neutral
Theme Song: Maybe later


RP Sample: I'd hope not.
Did you read the Rule? Which one do you want me to read? Number 8 looks kinda nice, but so does 4. 11 is a weird one, though. I'm not so sure about that one.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
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TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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Abserdia
Postmaster of the Fleet
 
Posts: 20852
Founded: Aug 05, 2014
Scandinavian Liberal Paradise

Postby Abserdia » Wed May 10, 2017 5:41 pm

Character App
Name: Laelynn Vinge
Age: 18
Sex: F
Sexual Orientation: Bi
Affiliations:
Short Bio: Laelynn was born in a small and rather uninteresting town named Penna, a bit east of Doveport. Her father was a former adventurer who hunted and trained people in swordfighting.
His wife was a merchant who sold clothes sewn by herself.

Laelynn was regularly taught by her father in swordfighting for about 2 years, starting when she was 14.
It ended at 16, when he and his wife died in a fire.
Their house burned down in what is thought to have been arson. She barely made it out alive herself and would've died if not for a mage who helped put out the fire.
Ever since then, Laelynn has had a terrible fear of fire, causing her to panic and dread when seeing it.

After the death of her parents, she left Penna for Doveport. She looked to become an adventurer, and thought that a large city would be a great place to start. Arming herself with her father's rapier and boarding a carriage, she went off.
After a year doing odd-jobs and practice, she decided to start actually seeing the world. She left the city and now travels between Azemar settlements, occasionally leaving the nation's borders for a short period of time.

Appearance:
Image
Bonus images.
Also, she's about as short as my roleplays.
Heyo...



Race: Human.
Equipment: A rapier and a buckler.

Magic: The ability to control inanimate objects.

Things like rocks, string, clothing, and even corpses can be commanded.
However, it takes concentration to do this, and objects are not possessed by her. It's more like puppeteering than anything.
Also, liquids and gases are uncontrollable.

The more complex something is, the more attention she has to give, so pretty much all you have to do to stop her is a simple poke.



Personality: Laelynn is very kind but also rather shy. She's not a very talkative or extroverted person, especially once you first meet her, but she cares about the safety of everyone around her more than herself.
She always looks for the safe and easy way out of a bad situation and never goes headlong into battle.

She is quick to trust and hard to anger, but once you do anger her, she'll be like that for awhile. It takes a lot for her to forgive someone who broke her trust in them.

She believes in doing the right thing and usually keeps herself within the law, but understands that the "right thing to do" isn't always legal.

Likes: Resting after a long day, a calm forest, and giving someone help.
Dislikes: Flames and liars.
Greatest Fear: Fire.
Goal in Life: I guess... helping people? It may be a sucky and boring goal, sure, but... it's the only real one she has.


Alignment: Neutral Good.
Theme Song: This doesn't really relate to Laelynn that much. I just really like the song.


RP Sample: What did you just say to me?
Did you read the Rule? I actually read the Rules. So how important is this Rule I don't know about?

Last edited by Abserdia on Wed May 10, 2017 5:41 pm, edited 1 time in total.
Black lives matter

Recommend me shoegaze and ambient music.

So long, Frank Lloyd Wright
I can't believe your song is gone so soon...
I barely learned the tune
So soon, so soon

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Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Liberal Democratic Socialists

Postby Doughertania » Sun May 14, 2017 9:09 am

Character App
Name: Dagon Argrave
Age: 24
Sex: Male
Sexual Orientation: Hetero
Affiliations: Darkblade Brotherhood
Short Bio: Dagon's childhood was far from idyllic. Born in a village along the Ams River, his first memory was of the watching his father slowly slip into madness as his mother desperately tried to heal his fever. His father eventually succumbed to the Shivering Blight, a fate shared by much of the townspeople. By the time a healer had developed a cure, only a handful of people were left to be saved. The mage warned there were rumors of slavers attacking villages weakened by the plague, but the villagers paid him no mind. They were a proud people, and unwilling to abandon their ancestral home. Somedays, Dagon wish they had.

He has nightmares of the raid. Sometimes there's the sound of horses, hooves pounding like thunder as they descend upon the village. Sometimes he watches as Haqim, his father's best friend, begs for his life as the slavers around him laughed. Sometimes it's just the blood-spatted walls of his home, the same crimson as his mothers tribal tattoo. But it always ends the same. His mother trying to hide him in the grain cellar, only for the slavers to find them before they arrived. She tries to fight back, firing arrow after arrow but it's never enough. Eventually she's overwhelmed, leaving Dagon an orphan

The slave traders moved the survivors to their main caravan the next morning, the handful reduced to eight. Despite the watchful gaze of the guards, Dagon was able to gather bit of information from the slaves who were captured before. They are bound for Shasit, the slavers headquarters, where they'll be sold as laborers or "entertainers." Someone mentioned escape, but where would they go? Most of them had never been more then a days journey from their homes. Without knowing where to go, the elements would be as merciless as their jailers. That left revolt. Several of the slaves had magical abilities, and those who didn't had some knowledge of how to use a blade or spear. But the slave mistress had planned for this too. When they were first rounded up, the mistress had separated them into two groups, then had the groups shackled accordingly. As one of the slaves explained, the mages' manacles were made from dimeritium, a metal that cuts off magic use in most mages, with the only key to these shackles held by the slave mistress herself. Things looked grim, but Dagon refused to give in. These people had destroyed his village, murdered his mother. There had to be a way to avenge them.

He didn't have to wait long. Whenever they stopped to camp for the night, the slave mistress had a habit of calling slaves to entertain her. Eager to meet the woman responsible for his misfortune, he volunteered, juggling several fruits while balancing on one leg. The sight of a child performing like a monkey amused her, and so he was allowed to perform again and again. It was here he formed his plan.

That night, he alerted the guard that he had to relieve himself. He and the guard went away from the camp, so the smell of dung wouldn't reach the slavers. While Dagon squatted in the bushes, he threw a rock to the side, causing the guard to look away. It was here he pounced, sending a stick he had sharpened into the neck of the guard over and over. Cleaning himself off with the guard's clothing, he retrieved his key and snuck back to the caravan, where he slipped it to his fellow slaves. Dagon then volunteered to entertain the mistress, offering to show her a new trick. If normal juggling was good, why not try it with higher stakes? The slave mistress agreed, not afraid of a child while she had guards. They unshackled him, and gave him four razor sharp knives. He juggled them with ease, making them go faster and faster until suddenly he disappeared. The guards rushed to defend their mistress, but Dagon's plan wasn't to kill her. Rather, he took the key to the dimeritium manacles and ran as fast as he could, letting his illusion magic hide him. He freed the slaves, who had already begun fighting the guards. With the revolt underway, he ran through the caravan, looking for the slave mistress.

He found her running for a horse, but she was still a long ways away. Dagon closed the gap, and ended the slave mistress's life the same way they had killed his mother, sending his knife into her chest over and over again, even when he knew she was dead. He felt a hand on his shoulder, and he whirled around to stab at it, not thinking, only reacting. A black robed man easily caught the attack, then forced the blade out of his hand. Once Dagon's rage had died down some, he introduced himself as Desmond. He told him how he had been sent to kill the slave mistress, and been watching the caravan for days. He would've struck tonight, but had witnessed Dagon's attack and wanted to see what would become of it. He offered Dagon an offer, a chance to kill others like the slave mistress, or worse. Not having anywhere to turn, he agreed.

Dagon learned much from Desmond. After killing a fairly renown thief from Zawdar, he was taken under the Ra-shiq's wing, who taught him several important lessons about being a Darkblade. He taught him the code of the Darkblades, the most important tenant being to always finish your contract. He taught him to never be caught without a plan, giving Dagon scenarios he had to work through. Most importantly, he was taught to perfect his strengths, and avoid situations that play to his weaknesses. He was given extensive blade, mage, and archery lessons, including firing from horseback. He was taught how to move and escape unseen, how to strike fear into an enemy, and avoid fights where the strength alone dictated the winner. With these and other lessons taught to him, Dagon became a Darkblade Assassin, one of the youngest members of the guild.

He built a reputation for himself, known as the Gentleman Ghost for the way he provided for the families of many of his victims. He traveled extensively throughout Niazesh under the pretense of a bard, for it was amazing the kind of information that is slipped when men are deep in their cups. On one of his assignments, he recovered a strange sphere, which he could detect some magic from. However, it seemed inert, despite his efforts to activate it. The Brotherhood, not interested in an artifact that had as much use as a paperweight, allowed Dagon to keep it.

Intrigued by the mystery, Dagon decided he wished to learn the nature of the sphere. Because he could detect magic with a necromantic aura, he decided to seek out a someone who may unlock the sphere's secrets. As luck would have it, a half-orc in the area was well known to be a powerful demon hunter from the Order of Yvdohr. Dagon followed to trail of thankful villages until he encountered the half-orc brawling a group of minotuars. He jumped into the fray, and together the two made short work of the monsters. Here, Dagon asked the demon hunter, Rehgar, if he could join him. He offered his skills as a bard to provide funds for their journeys, and his skills as an assassin to do that which the honorable half-orc could not. Rehgar agreed, and the two have been traveling together ever since.
Appearance:
Image



Race: Half-Wood Elf, Half-Ra'shiq
Equipment: Dagon has two sets of equipment, that which he carries on his person at all times, and that which he travels with. He carries a grappling hook, spyglass, lock picks, caltrops, short bow, various throwing knives and a short sword. He travels with a longbow for sniping, various rare poisons and antidotes, and a few other odds and ends that may help an assassin complete his job. He also has a dark sphere made of some unknown metal, covered in inscriptions of a dead language. He knows not what it does, or how to activate it, but those who detect magic note a distinct necromantic aura around it.
Magic: Thanks to both his elven heritage and his Darkblade Brotherhood training, Dagon is a skilled mage capable of using several arcane disciplines. Using air magic, he is capable of great feats of archery, even greater than his wood elf brethren. He can increase the force behind the arrows, allowing it to punch through rock, and even curve arrows around obstacles. He also uses this as an escape option, knocking away foes to gain distance then leaping large distances to safety. For as powerful as his wind magic is, his illusion magic is stronger. His capable of inducing detailed auditory and visual illusions in his line of sight, allowing himself to appear and sound like anyone. He can also make others look like someone else, useful when created decoys. These illusions are so detailed that all but the most skilled would be fooled, but the larger the illusion and longer it lasts, the less detailed it . There are other uses for this magic, though the more detailed the decoy the more energy it takes.

In contrast to his other abilities, his green magic and earth magic is quite basic. Mostly, he uses earth magic to create footholds when scaling walls, allowing him to previously smooth surfaces. His green magic is basically non-existent, used only to accelerate growth. If he finds himself holed up somewhere, he can use his magic to restore his supplies of poisons, potion supplies and antidotes a few plants at a time.


Personality: Dagon fits his cover well. He's talkative, friendly, and quick with a joke. He enjoys listening to and telling stories. At his core, he's a realist. Although he'd like to be an optimist, life has taught him that a good man is hard to find. As such, he is fairly cautious. He never acts without a plan, never goes anywhere without an escape route, and never meets someone without considering how he could incapacitate them should they prove a threat.

Like most Darkblade assassins who aren't complete psychopaths, he has a code. He never accepts a contract unless he knows why he's been told to. He does not draw out kills, preferring to kill them quickly and painlessly. He has a soft spot for children, and as such, he refuses to kill them. If his targets have children he ensures they either have a caretaker to watch them or coin to support themselves. However, if he deems someone as undeserving of his empathy, he will not hesitate to torture, maim or otherwise endanger them if it suits his interests.
Likes: The colors blue and black, music, stories, killing immoral people
Dislikes: The color yellow, paintings, dancing, bandits, thieves, slavers
Greatest Fear: To die forgotten, to kill an innocent
Goal in Life: To make a mark on history


Alignment: Hovering somewhere between true neutral and neutral good.
Theme Song: Two Steps From Hell - Archangel


RP Sample: You know me
Did you read the Rule? Yep, all of them




Character App
Name: Rehgar Greaves
Age: 26
Sex: Male
Sexual Orientation: Hetero
Affiliations: Order of Yvdohr
Short Bio: Rehgar has always been an orc of honor. Born in Brognu Lord to a orcish mother and an angelic father, he was already surrounded with knowledge as well as power. With this kind of life, it would've been easy to end up spoiled indulging on the luxeries provided at the cultured stronghold. But Rehgar found it hard to live a life surrounded only by studies and some training drills. Before he was old enough to officially join the city watch, he patrolled with streets with his friends, reporting crimes and sometimes even stopping a few.

As he grew older, it became time for him to choose what he wanted for his life. He knew he was different, stronger in spirit and body than his friends. Wanting to make a positive difference on the world like his father would have wanted, he joined the demon hunters. He choose to join the Order of Yvdohr, as while he believed in the sanctity of all life, he believed the undead posed a greater threat than that of vampires and werebeasts. He learned of demon types, methods of combatting them, as well as instructions to improve his nature affinity to potion and poison preparation. He also learned advanced hand-to-hand combat, developing a fighting style that relies on his massive strength to overpower his enemies while using potions, poisons, and telekinesis to keep them off balance.

With his training complete, he wandered the world, aiding people anywhere he went. On one such occasion, a band of minotuars had been terrorizing a human settlement south of Doveport near the Blackwood Forest. Confident in his abilities yet low on supplies, Rehgar forged ahead until he found himself brawling with several of the creatures. He hadn't anticipated so many of the creatures, and was unwilling to tap into his own power out of fear of what could happen to him. But before he could be overwhelmed, arrows began to rain from the trees, felling the creatures. Once the battle was over, the archer introduced himself as Dagon Argrave, the Gentleman Ghost, who wished to work together with Rehgar to better the world. Knowing the assassin's code of ethics, Rehgar agreed, and the two traveled the continent righting wrongs wherever possible. Dagon has asked him to decipher the use of a metal ball, but as of yet Rehgar has not discovered it's purpose.
Appearance:
Image

Image



Race: Half-Orc Nephilim
Equipment: Heavy Demon Hunter armor, silver plated gauntlets, various potions and poisons, alchemical equipment and ingredients, and a few other odds and ends to aid him in his duties. He has a silver plated sword, for when he runs out of mana or doesn't wish to bloody his knuckles.
Magic: Rehgar has only one magic ability, telekinesis, which he uses extensively to fight his foes. Most commonly, he surrounds himself in a telekinetic shield, then powers up his blows as he batters his opponent with his fists. If they try to escape beyond his reach, he pulls them back to him, then levitates them for a brief period of time to leave them unable to properly brace themselves. He can also use telekinesis to propel him in combat, allowing him to do things such as punch demons in flight.

As an orc and demon hunter, Rehgar is a skilled alchemist, brewing potions which aid him in combat or the people he encounters. He carries a two-handed greatsword for those foes he cannot touch, as has the powers of a demon hunter of his order.


Personality: Rehgar is best described with two words: boisterous and honorable. He is an orc of integrity. He speaks his mind, refuses to allow evil deeds to go unpunished, and never lies. He cares about others, willing to do whatever he can to help those who needs it. His morals aren't very flexible, which sometimes leads to conflict with others like Dagon.

He also loves a good drink and a good fight, and will get into contests over both. He speaks loudly, loves a glorious battle, and often jumps into the thick of the action without too much hesitation. This can lead to situations where he is in over his head, such as when Dagon found him.
Likes: The color green, reading, meat, honor, justice
Dislikes: The color pink, paintings, green vegetables, demons, immoral people
Greatest Fear: To not live up to his parentage
Goal in Life: To protect and improve as many lives as he can


Alignment: Lawful Good
Theme Song: Percival - Lazare


RP Sample: Nah
Did you read the Rule? Yeah




Character App
Name: Valeria Erthorn
Age: 48, so around 24 in human years
Sex: Female
Sexual Orientation: Hetero
Affiliations: None
Short Bio: When Valeria was taken in by the Vale Kingdom's noble family, she was elated. Her mother, Lysandra Erthorn, was the High-Elf ambassador to the Vale Kingdom and friend of the Frost King Aththur Ronesaroth, and when she left to return to the Isles of Selaththyr Valeria thought she was merely staying to get to know the kingdom better. After all, if she was going to become the ambassador to these lands, it made sense to learn as much of the kingdom as possible. She threw herself into her studies, excelling in her classes on the history and culture of the Vale kingdoms. Outside of her scholarly pursuits, she found herself a magical prodigy, and wasted no time ensure that she was at the top of her class in her arcane studies as well. In addition, she learned the ways of the blade, making sure she could keep up the older frost elves.

Despite her dedication to courses, she didn't seem any closer to returning to the land of the high elves. Every time she finished a new spell or classical text, she was given two more to take it's place. Eventually, she refused to work anymore until she was told why she wasn't going home. This brought her to an audience with the Frost King himself. He explained the nature of her birth, how she was a bastard, and due to her existence her mother could no longer perform her duties as ambassador. Valeria asked if this meant she was instead in line for the throne. She was his eldest offspring, older than her half-brother by 10 years, but the Frost King only laughed, saying that a bastard could not rule the Vale Kingdom over a true heir.

Those words stung Valeria. She was a peerless mage and fighter, top of her class in her studies, and could add enchantments others could only dream of. Why should her brother get the throne is he was half the elf she was? She was the better child, she knew it, but had to think of a way to prove it definitively. While she slept on the problem, a vision came to her. If she wished to gain her father's favor, she must do something no one else could: unite the kingdoms of man. She packed her things, made some final enchantments, and left the kingdom to begin her quest.
Appearance: For now, may change
Image



Race: Half-Vale Elf, Half-High Elf
Equipment: A Draken-crafted enchanted short sword, capable of piercing through most armor short of plate mail as well as acting as a conduit for her magic. Her clothes have been enchanted to be as strong as armor while still being lightweight and without restricting movement. She wears a necklace capable of shifting altering her form to gain aspects for various animals and monsters, such as gaining gills or dark vision. The affects aren't permanent, and last up to several hours depending on how long she wishes to keep it up. She can only gain the aspects from one animal, but can gain multiple aspects if she wishes. She also carries several "animation stones." If she attaches one to an object, she is able to turn it into a semi-sentient creature capable of carrying out instructions. Essentially, she can create golems or elementals that last for a short period of time (around an hour). The stones are reusable, but it takes a ritual that lasts a full day to recharge the stones. Finally, she has an enchanted bag which contains a room which holds her enchanting tools as well as various other odds and ends that may help her. Despite what it's holding, it is only as heavy as a normal knapsack, and produces an illusion of a normal bottom if opened without pressing five jewels in the correct order.
Magic: Valeria is powerful and well taught mage, capable of both alteration, enchanting, and frost magic. With alteration magic, she can changes the properties of objects, such as their density or durability. She can transmute small quantities of metal into other metals, as well as cause things to change sizes. With frost magic, she is capable of immobilizing enemies, isolating targets, and creating structures. This coupled with her alteration magic allows her to control the space she's fighting in to suit her needs. She love enchanting even more than her magic, as it allows her to creatively apply new powers to everyday objects. Most of her equipment is a result of her tinkering.


Personality: Valeria has been blessed with many gifts, and as such can be fairly arrogant. She doesn't believe that she can fail, and is very competitive in most everything she does. She's fairly serious, though can't help being sarcastic if the opportunity presents itself. She does not have much of a temper, though if she becomes angry will stop at nothing until she evens the score or receives an apology. She has a soft spot for children, and enjoys spending time with them.
Likes: The colors blue and white, dancing, sweets, attention, praise
Dislikes: The color orange, meditation, spicy food, losing, being told what to do
Greatest Fear: To disappoint her father
Goal in Life: Unite the Kingdoms of Man, Be seen as a worthy successor to her father


Alignment: Neutral Good to Lawful Good
Theme Song: Nothing yet


RP Sample: You know me.
Did you read the Rule? Yeah
Last edited by Doughertania on Sun May 14, 2017 9:12 am, edited 1 time in total.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Mon May 15, 2017 7:05 pm

Character App
Name: Sven Lindholm
Age: 40
Sex: Male
Sexual Orientation: Hetero
Affiliations: Former member of the Order of Yvdohr, member of the Ravenguard Company.
Short Bio:
Born in Aerilon, the gigantic man known as Sven Lindholm would be known for his strength and will to face any challenge that he would face, even in his childhood. He was known for a troublesome period during his teenage years, fueled by constant fights and confusions, entering the guard of the city.

Two years after his entrance in the guard, he had a fame regarding his unusual strength. As his service progressed, he was counted among one of the most skilled guards. From simple tasks, he was indicated to deal with bigger problems outside the city's walls. With swiftness and efficiency and his tasks, it was a question of time before he became one of the Captains of the Guard.

Eventually, he slowed down his rhythm in his tasks and spared some time for his personal life. At 25 he married Wilhelmina Red-Winter, and moved to a manor inside the city. At the same year, they would have two children, Wilhelm and Anna.

A stable life, a stable family. Everything was right... Until one of the saddest tales that few people knew of happened. While being sent to a harder task than the normal, Sven found a stash that contained months of loot from a raiding party. However, the men sent with them weren't honest as the young Captain thought. Greed overcome the hierarchy and morals, and when Sven's opinion differed from their opinion, there weren't time for diplomacy.

He was brutally assaulted and knocked out, and from the same men who assaulted them, came the idea that would haunt them until their deaths. They would tell the higher ones that the party was bigger than expected, hide away the loot, count Sven among the casualties and create a false answer to their aggression: They would say it was an ambush against the young Captain regarding his wedding, and would proceed to kill Sven's family.

Running, they went to his manor, breaking in, with the intention to scare his family. However, they did more than it: Facing Wilhelmina's resistance and the screams of their children, they've killed them and left, scared and with a secret in common.

Sven woke up hours later, knowing that he was betrayed, and realizing that his family was in danger. As he went straight to the house, he hoped that they would be alright. But they weren't. Everything he built was torn down, and the unbreakable man found himself broken. Scarred, deprived of will and happiness.

For years he would walk through the world searching for an answer regarding his family's death. He joined the Order of Yvdohr, rooting out the undead while also searching for an answer regarding the plot behind the murder of his family inside the group of followers of the deity of death. Four years later, he would quit the order, unsatisfied with the lack of answers.

After his exit, he would join the Ravenguard Company, doing smaller works to make a living, and often being recommended by his brutality in defending the people who hired him, the quickness to execute orders and people who threatened the success of the job. Slowly, he drifted away from the more frequent contracts, disappearing for more years, as he decided to exact revenge over the betrayers.

In three years, he would execute systematically all of them while they were out of the city's walls, creating a hysteria among the ones who shared the secrecy of the betrayal. Each and every one of them were killed and their corpses were left behind with a single gold coin in their mouths, a symbol of their greed, with the exception of the guard who had the idea, who killed himself after throwing a chest full of gold coins in the river.

Now, Sven walks without an objective in his life, trying to find something worthy of his time and skill.
Appearance:
Image



Race: Half-Orc. The most noticeable feature that gives away this fact isn't the protuberant teeth or the greenish skin: His height and musculature are a mixture between the two races, as he stands at 6'5" and is known for his strength.
Equipment:
His battleaxe, a pair of war axes, an armor (see appearance), some supplies for long trips, and a bear fur cloak.
Magic:
None.


Personality:
Closed. Don't expect him to talk about his past, the things he likes and the things he dislikes openly. He is highly observant of his surroundings as he developed a small paranoia regarding such things, specially after knowing the legend of the Reapers. Fearless, brutal and effective even when battling in disadvantage. Isn't a worshiper of deities in general, and has a "realistic" approach to most things.
Likes:
Children, silence, people who leave him quiet, without asking too many questions. Alcohol to some extent.
Dislikes:
Invasive, loud people. Greed in general. People who refuse to pay for his services, boasters and betrayers in every sense of the word.
Greatest Fear:
His greatest fear already happened. However, his deepest fear is being unable to meet his family in the afterlife, if one exists. Or being able to build another family, to suffer a similar tragedy again.
Goal in Life:
Sven is currently deprived of goals in life. He just wants to keep going, performing small jobs until something or someone grabs his attention.


Alignment: I'm not particularly good with alignment system.
Theme Song: I will look for one. I will find one... and then I'll post one.


RP Sample: Refer to Charli for this. If not, there is Mana Academy.
Did you read the Rule? Yes.
Nothing to see here, move along.

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Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Wed May 17, 2017 11:33 am

Character App
Name: Varreck Krizenek (Known to the most as Count/Colonel Dirk van Wangern)
Age: 46 years
Sex: Male
Sexual Orientation: ped Asexual
Affiliations: Azemar-Loyalists, does Myrefall Prison also count?
Short Bio: Oh my a bio!?! Hm let's see, born in the Vale as some bastard child of some random Vale Elf Noble. For the Noble he was a bad accident, for the Noble's wife a symbol of her husband's dirty affairs and to his mother he was an unwanted child whom she didn't want to care for and who attracted too much negative attention from a certain noble's wife. So yeah, you can guess how his childhood was. No love, just getting beaten, scolded etc. People around where he lived spat on him and the food he got was usually only the garbage left of what the proper meal was made from. And so he soon developed a strong hatred for these damn Elves. And not jsut the Vale Elves, no, he threw them all into a pot and started hating all of them with all his heart. And he started idolizing the human nations for he perceived them as places of unlimited opportunities where his cursed ancestry wouldn't be of that much importance.

At age 15 then, the abuse by his father's wive got so bad, that he set out and sought refuge in Neldim. This refuge was granted to him and he spent his tim there, living a somewhat respectable life among the dwarves. He participated in Dwarven Military training and also tried starting a career at a dwarven smith. However, the dwarves were neither too keen on having him in their own military nor of giving him too many of their smithing secrets and thus he never progressed too far in that department. Frustrated with this development, Varreck now tried to learn more smithing in secret and also spied on the Dwarven Military and Blacksmiths. When he had reached the age of 21 years, he decided to put the techniques he had secretly learned from the blacksmiths to use and snuck into his master's smithy. There he secretly spent the night making his sword.

But things went wrong, his master entered the smithy when he was about finished with the sword and immediately recognized what his apprentice had done, which was stealing dwarven knowledge, stealing valuable materials from his smithy and using his smithy. Seeing no other option to avoid detention and punishment as well as the confiscation of his new creation, Varreck killed the dwarf in cold blood with the still hot blade. Of course it's not exactly intelligent to do so and it resulted in damage to the sword. Damage which he immediately repaired in the forge. And yet, the blade was now more or less a cursed weapon as the blood of an innocent was now forged/woven into it. After having completed this task, he quickly tidied up the smithy, buried his master's corpse in a heap of coal, picked up another finished item together with it's order, which stated that it had been ordered by someone from Korn Boldor. He wrapped both, his sword and the item together and quickly made his way to the underground connections between the dwarven city. There he used the order as well as a letter written by his now deceased master about sending him to Korn Boldor to deliver that stuff (Jepp that nasty dwarf was too stingy to pay for a delivery service so he tasked his apprentice).

And so he travelled to Korn Boldor and delivered what he had to deliver before leaving the dwarven city again and with his sword. Now he was an armed man and now that he travelled a human realm, he decided to enter the army of one of the factions vying for the throne of the former Empire. Given the fact that he had come from Korn Boldor and was now in Azemar, he of course joined Azemar but under a false name to make it more difficult for possible bounty hunters, maybe sent by elves or dwarves, to find him. Also, in an act to better blend in and because his hatred for the elves was so great, he cut his ears into a new shape. Stuff didn't heal too well so he wasn't as pleasant to look at anymore as he was back when his ears had still been healthy. There in the Azemar Military he spent the next 7 years fulfilling his duties admirably. he was recommended by both his men and his superiors for his skill in combat and tactics. By the end of his 30th year of life, he had risen into the rank of a Captain of the Army of Azemar.

In the following 5 years he earned himself all sorts of orders, medals, recommendations etc. and was finally granted the title of Count of Wangern, a pretty small piece of land with about two villages on it, the greater one being called Wangern, but land nonetheless. However, it was here that he let his dark desires roam free.The County of Wangern was largel uninhabited so not much of what he did there got through but eventually some of it reached the ears of politicians. It was soon used against him and in trial, the county of Wangern was taken from him though he was allowed to keep the title. He was also strapped of most of his military honours though he did get to keep his position in the military as he was too valuable there to be wasted.

He then spent the next 11 years of his life serving the army, putting down rebellions, bandits and all sorts of dangers which were endangering Azemar from within it's own territory. The tactics employed by him and the troops under his command became increasingly brutal and the enemy as well as the local population and environment had to suffer a lot from the doings of this military unit. However, there was no denying that he was efficient in what he was doing and reached the rank of colonel by the 42nd year of his life. However, these atrocities under his command never ceased untill finally, just a year ago, he and the many of his subcommanders were taken into custody and put on trial. Quite a few were sentenced to death, others just lengthy periods of time in jail, others to public flogging as well. Point is, the date of Varreck's execution is coming closer and he is currently holed up in the most luxurious cell for prominent death row convicts in the Myrefall prison.
Appearance:



Race: Vale Elf
Equipment: Well his uniform. Given the fact that he's currently in prison, he doesn't get to carry arms or armour. Usually wears the armour shown in the pic though (except for the ridiculous helmet which is for something I've planned later). And the sword. Maybe I'll put a curse or enchantment on it for reasons told in the bio. Don't know yet.
Magic: I don't care if you say they are talented with Ice Magic. He is the exception to the rule. Might actually help me a little more with the bio.


Personality: Cruel, Sadistic, Ruthless, Amoral etc.
Likes: Humans, Dwarves, Lindwyrms, Looting, Killing, heavy industry, slavery etc.
Dislikes: Draken, Naagaraanee, Hybrids, Elves, Ra'Shiq, Orcs, Demon Hunters, most Draconic Beasts, Peace etc.
Greatest Fear: Cakes. Like really, when he sees a cake then he's gonna run like an ICE.
Goal in Life: Not that he really has a permanent goal. Back with the Elves he wanted to be human. Under Azemar he wanted victory for Azemar. Now though...well...the thought of the crown of Azemar and maybe the entire humanity under his heel doesn't sound too bad to him.


Alignment: Lawful Evil with Chaotic Evil tendencies
Theme Song: (Optional)


RP Sample: You don't remember me or my terrible writing skills I hope?
Did you read the Rule? I read rules. IWether I read the rule depends on which rule the rule is.

Character App
Name: Dietrich Ekerhart Haegler
Age: 84 years
Sex: Male
Sexual Orientation: Pe No wait, all is right, he is a pedophile cuz why not?
Affiliations: Formerly affiliated with Korn Boldor, Azemar Loyalists, does Myrefall Prison count?
Short Bio: Ah, it's my beloved Dieter! So, Dieter was a dwarf from Korn Boldor. He was quite a bright little bugger down there and was conducting all sorts of research. Mainly research directed at methods of killing his greatest fear: Draconic Beasts. For he was so afraid of them that developed a strong hatred towards them as well. He feared the walking, swimming, flying and slithering flamethrowers and always imagined what they could do to the dwarven cities. And so he made his experiments, often testing out what fire and stuff did, how to shield yourself from it and other attacks used by draconic beasts and of course he also researched weaponry with which to bring down the draconic beasts.

Now as you can guess, his experiments were pretty dangerous and thus he lived pretty lonely in his part of Korn Boldor. For the other dwarves he was simply that crazy little dwarven engineer with his dangerous ideas. Not everyone was that fond of him designing weapons specifically to take out dragons. But that wasn't even the whole truth. Dieter, who, in isolation had become a social wreck and started thinking that the other dwarves left him alone and underfunded simply because they in truth conspirated with probably the Draken, which, in his mind, were the official diplomatical representatives of the dragons as well as the one acting in the shadows for the dragons so they may take over the world. And so he thought it just to abduct these treacherous dwarves who had sold out their people. At first nobody knew who abducted dwarven citizens in Korn Boldor but when a patrol investigated Dieter's isolated part of the city, they quickly found the charred and otherwise mutilated bodies of many of those who were missing.

Quickly trial was held and Dietrich was found guilty on all accounts. The sentence was exile. To mark him as a dwarven criminal, they shaved his head completely and kicked him out of Korn Boldor. The shaving was supposed to be a sign for any dwarf who met him would see that he was exiled and should be killed if met by a dwarf. Now Dieter wasn't too stupid. He quickly enlisted in the Azeram Army which took him in although they were wondering what his backstory might be and why he was completely shaved. This was 5 years ago.

During his time in the Azeram military, Dietrich managed to ignite a fear of draconic beasts used by opposing crown contenders' armies in his superiors and persuaded them to create a special department solely dedicated to research for how to combat draconic beasts. Which would of course be headed by him. This department however was to be kept a secret. But the dwarves of Korn Boldor learned that he had enlisted in the Azerami Army and sent a letter to...well...someone high up in the Azeram Loyalist Faction and demanded from them to kick him out of the army for his crimes. Upon hearing his crimes, Dietrich was apprehended and also thrown into prison in Myrefall. Other politicians and military officers had, luckily for him, fallen for his tales of the great draconic danger and didn't want to let such a bright mind as his and such an important scientist go to waste.
Appearance:



Race: Dwarf
Equipment: Eh well, some chain and leather armour. Apart from that a small dagger and an axe cuz every dwarf needs a big axe. And a Gugel.
Magic: None of course.


Personality: Ruthless, Amoral, Cruel, Mean, Treacherous
Likes: Industry, Forging, Torture, Pillaging etc.
Dislikes: Drakken, Dwarves, most Elves, Orcs, Naagaraanee, Draconic Beasts (apart from Wyrms) etc.
Greatest Fear: All beasts that have anything to do with fire. If you live underground in caves and tunnels you quickly learn to fear flamethrowers a lot.
Goal in Life: Hatred against respectable dwarves and dwarven traditions and customs --> Destroy Dwarven Civilization and Culture


Alignment: Neutral Evil with lawful Evil tendencies
Theme Song: (Optional)


RP Sample: You don't remember me or my bad writing skills I hope?
Did you read the Rule? I read rules. Wether I read the rule depends on which rule the rule is.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!


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