NATION

PASSWORD

Amongst the Cold Stars(FT Nation OOC)

For all of your non-NationStates related roleplaying needs!

So, War.

The Federation will prevail.
5
19%
The Ostians are fighting a just war of defence, whatever gods there are will favor them.
3
11%
The Uesugi are obviously the chosen successors of the galaxy.
1
4%
The United Antivarian Republics stand for liberty and justice, they will defeat oppressors wherever they are.
5
19%
Can't we all be friends?
4
15%
BLOOD FOR THE BLOOD GOD!
9
33%
 
Total votes : 27

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Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Amongst the Cold Stars(FT Nation OOC)

Postby Ithalian Empire » Sun Nov 20, 2016 7:20 pm

Amongst the Cold Stars



The universe is a cold and uncaring thing. The trials and tribulations of the various peoples within are of no concern, trivial matters in such a vast and dark universe. Civilizations rise, fall, and crumble back into the dust. Some will reach the stars, others will destroy themselves before they even begin. And all around is a universe devoid of compassion for their struggles, their sorrow, their triumph, their joy.

This is the story of the the cold and uncaring stars. The trials of entire races playing before the pageantry of the universe like a play. Civilizations will rise and flourish, only to dissipate like a steam and recede into myth and legend and eventually to nothingness. This is your story, these are your trials, your triumphs.

But remember, the universe is a cruel place, and few will miss you should you fall.

The year is 3145, this is you story.


Rules

1: I am the universe, cold and uncaring, should you upset me bad thing will happen. (I am OP, my word is law)
2: The Co-Op's are also law. If they tell you you can not do something, do not argue. If you think something unjust happened TG me and I will be the final law.
3: Earth is taken by someone, humans will still exist
4: No, absolutely no, planet destroying weapons. Buy that I mean no single weapon with the capacity to kill a world in one shot.
5: No Dyson spheres, torus rings or what have you. Why? Because I said so.
6: Orbital bombardments are fine, in fact it's a legitimate strategy. Glassing planets however should be a last resort and such an act must be approved by the player whose planet is about to get nice and shiney.
8: Psionics are fine, just read the information provided below.
9: Tech and nation sizes are also given below and should be read.
10: Ships must remain below 10 km in size.
11: Population must must be kept at below 1 trillion.
12: Original nations and races only, using stuff from previous RPs is fine and good, taking the Imperium of Man of the Klingon Empire and using that is bad and will not be accepted.
13: Have fun, no point being here if you don't.

The Map


Psionics are natural abilities, or abilities created through technology that allows a bieng to do what is normally considered magic. Psionics are rated on a 0-5 scale, 0 being the weakest to 5 being the most powerful. This scale is the average measure of an entiers races psionic power. Psionics are not equally distributed within a species, even if that species Rating is a 3 or 4 there will still be a large percentage that would not even have psionic abilities.

Psionics Rating 0: This is the weakest rating. Beings with this rating are considered psionically dead, no amount of implants will never give them psionics.

Rating 1: The very base psionics, bings might have some limited telepathy, the ability to share vague ideas, but nothing concise enough for a complete conversation.

Rating 2: Thought can be transmitted to other beings, telekinesis involving small objects is possible.

Rating 3: Mindreading in possible, lifting objects many times the size of the bing is possible, some energy manipulation can occur.

Rating 4: Extremely rare. Short term influence of others thought, lifting object many tons in size, the ability to create energy from nothing and direct it at will.

Rating 5: Unheard of, the abilities here could only be imagined.


Level 0: Stone age proto civilizations.

Level 1: Bronze age. First cities and empires are on the rise, farming is near universal as is basic metallurgy. This level is considered the first true civilization.

Level 2: Iron is the new metal of choice. Farming has improved, empires have grown larger. Ships utilizing wind for power instead of primarily oars are common.

Level 3: Gunpowder is starting to come to relevance. Ships now travel across oceans and colonial empires are rising.

Level 4: The first machines are being used, water mills and simple steam engines. Electricity is starting to be explored as well as more complicated avenues of chemistry, biology, and physics. Colonial empires continue to grow.

Level 5: Machines are used in everyday life and touch every level of society. Electric lights are universal, combustion engines power cars and trains and airplanes soar the skies. This is a time of political unrest and war for the civilization.

Level 6: The civilization has achieved the ability to destroy itself through biological or nuclear means. Jets are common, as are automatic firearms. Simple rockets put small payloads into orbit and some kind of digital global communications system is created towards the end of this level. This is often the last stop for most civilizations.

Level 7: The start of the first off world colonies. Rail weaponry is starting as is energy weapons, ships continue to be powered by chemical means. Fusion power is the primary means of power generation for both spacecraft and planetary means.

Level 8: FTL is unlocked and the start of interstellar travel begins. FTL tends to be clunky and inefficient as compared to later Levels. Rail weapons of energy based weapons become standard, some however keep ballistic weapons. Fusion is replaced by antimatter for powering ships.

Level 9: FTL becomes more accurate, ships larger. Many civilization that reach this point find them selves rubbing shoulders with other space faring civs. Rail weapons are replaced by coil weapons, energy weapons branch out from laser to plasma and other forms of light.

Level 10: FTL tech is perfected. Fully sentient computers and synthetic beings are beginning to be common, yet not universal. Life spans are generally measured in centuries rather than decades due to a advanced medical procedures. These cvis are often powers of some reckoning eather in their region or in the galaxy as a whole.

Level 11: No civilization has ever reached this tier. The technology would boggle the minds of even Level 10 civs to the point of being nearly magic. It is useless to try to conceive what a Level 11 would look like other than their abilities would be god like.


Fragmented Nation (1 system max, any number allowed): This is the most common nation type amongst Level 6 civs and below. Nations struggle aganst one another for resources and dominance of the tiny homeworld of that race. These nations can only have one (1) system.

Fledgling Power(10-20 systems max, any number allowed): These are races that have united under one banner and are starting to move about amongst the stars and colonize near by worlds. These powers may of may not have encountered other space faring races.

Minor Power(150 system max, unlimited numbers allowed): These powers are often in the influence of larger powers. While larger than the fledgling power they once came from there new found relevance in galactic politics means they are often in the cross hairs of more powerful players. As such this minor powers often fall into categories, those under the protection of one power, or those who band together with other minors for protection.
Human Remnants( 300 max systemes, 4 allowed.): These are the remains of humanity, scattered across the stars after the death of Earth in the 2100's forced them to colonize outside of the Sol system. These nations have since deviated from whatever cultures they descended from.

Regional Power(300 max systemes, 6 allowed): These are powers that have the ability to influence the politics of the minor powers in their general vicinity. These powers are in the process of becoming the next generation of Great Powers and as such they find themselves increasingly either at odds with the Great Powers or joining in alliances with them.

Great Powers(500-900 max systemes, 4 allowed): This is the pinnacle of power. The Great Powers are those that can influence the entirety of the galaxy, not just the smaller nations near them. These powers are riding the crest of the wave with there power at it absolute high. These powers are often competing with one another for alliances with smaller powers and more territory these power have the ability to both plunge the galaxy into terrible war, or lift to up in peace.

The Fallen (none allowed): This is the fate of all great powers, to fall back to the dust of time and be forgotten by near all. These powers were once the great powers of there time, but there time is long past. Struggling to survive in a galaxy that is alien to them the wield vast technology. If the so decided to regain their former glory it would be difficult to stop them. An alliance of all the great powers would be the only thing to stop the fallen.




Species App
Code: Select all
[align=center]Species App[/align]

[b]Species Name:[/b]
[b]Species Appearance:[/b]
[b]Height/Weight:[/b]
[b]Lifespan[/b]
[b]Tech Level:[/b]
[b]Average Psionics Rating:[/b]
[b] Biological Information:[/b]
[b]Culture:[/b]
[b]Other information[/b]





Nation App

Code: Select all

[align=center]Nation App[/align]

[b]NS Name:[/b]
[b]Nation Name:[/b]
[b]Government Type:[/b]
[b]Description of Government:[/b]
[b] Capital(System, Planet, City)[/b]
[b]History[/b]
[b]Nation Type:[/b]
[b]Tech Level:[/b]
[b]Number of Systems:[/b]
[b]Population(1 trillion or less):[/b]
[b]Species:[/b]
[hr][/hr]
[b]Economic Theory:[/b]
[b]Economic Strength:[/b]
[b]Manufacturing Strength:[/b]
[b]Agricultural Strength:[/b]
[hr][/hr]
[b] Military Population(no more the 3% of your population):[/b]
[b] Branches[/b]
[b] Average Infantry[/b]
[b]Standard weapons[/b]
[b]Common Ground Fighting Vehicles:[/b]
[b]Ship Classes:[/b]
[b]Weapons Type(energy, rail, missle?):[/b]
Last edited by Ithalian Empire on Wed Jan 18, 2017 9:37 pm, edited 14 times in total.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

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Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Sun Nov 20, 2016 7:21 pm

Roster

Galactic Power - limit 4
Tagali Federation
The United Antivarian Republic
Orso Empire
The Pratorian Brotherhood

Regional Power - limit 10
Vryr'yks Coalition
The Awoken
Ostian Imperium
The Federation of United Systems
The Aurora Union
Tupaqi Didaskalarchy

Human nations - limit 4
Orso Empire/Great Power
The Greater Galactic Empire of Yamatai/ minor power
Ostian Imperium/ Regional Power
The Kingdom of Sawaiki/Fledgling Power

Minor Power - unlimited
Uesugi Confederation
Fledgling Power - unlimited
Solar Union of Avaria
The Vresh Hive
WIL-CO (Corperation)
Droid Warlords
United Gek Corporations
The Kingdom of Sawaiki

Fragmented Nation - unlimited
The Ten Tribes

Galactic Happenings

An invitation has been sent to all civilizations in the galaxy inviting all to join the Praetorian Brotherhood in a meeting to form a more peaceful galaxy.

Mysterious structures have started sending signals. What is the meaning of this?
Last edited by Ithalian Empire on Fri Jan 06, 2017 5:08 pm, edited 20 times in total.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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Imperial Idaho
Senator
 
Posts: 4066
Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Sun Nov 20, 2016 7:23 pm

Nation App


NS Name: Imperial Idaho
Nation Name: Republic of Mankind
Government Type: Presidential Republican Confederation
Description of Government:
Capital(System, Planet, City) Sol, Earth, Liberty
History
2020: NASA Astronauts land on Mars.
2026: Space X and other space companies establish perminant colonies on Mars, the populations bolstered by new arrivals and the few planetary births it gets.
2028: China follows in the race to claim Mars, and lands on the red planet, while pressuring the nation of Asia and the Pacific on Earth.
2040: The first Earth-Mars transportation line is created, and supplies and population between the two planets flow free.
2045: Oil is scarce on Earth, pressuring the USA, China, and Russia to send expeditions to Titan, a possible source of Oil.
2055: Japan is nearly depopulated due to the birth crisis.
2060: The first Oil harvesting station is established on Titan.
2070: An object of unknown origin is discovered on a chinese base in Mars, and is studyed further by the Chinese government.
2090: The First non-Sol Colony is established in Alpha Centari.
2122: Mass waves of Space Pioneers leave the safety of the Sol and Alpha Centauri Systems and venture forth into the depths of space, marking the beginning of what has been known as the "Settlement Era".
2167: Humanity begins making contact with intelligent alien life. An influx of goods and tech led to huge technological advancement.
2256: Tensions begin to rise between the outer colonies and Sol as riots and insurrections sweep the systems, marking the end of "Settlement Era".
2341: Many of outer systems secede from the Union, either collapsing without Earth's resources or forming nations of their own.

Nation Type: Great Power
Tech Level: Tier Zehn
Number of Systems: 623
Population(1 trillion or less): 994 Billion
Species: Human


Economic Theory: Capitalism
Economic Strength: Strong
Manufacturing Strength: Strong
Agricultural Strength: Strong


Military Population(no more the 3% of your population): 14,394,142
Branches Stellar Fleet, Republican Army, Colonial Garrison,
Average Infantry Of Image.
Standard weapons Plasma
Common Ground Fighting Vehicles: 4 wheeled vehicles, armoured tread vehicles, 2 legged walker units
Ship Classes:
Perpetua Class: Capital Ship
Patton Class: Destroyer
Montgomery Class: Cruiser
Sitting Bull Class: Cruiser
Continental Class: Battleship
Ulysseus Class: Battleship
Liberty Class: Corvette
Victoria Class: Carrier
Raja Class: Corvette
Tzar Class: Cruiser
Bismarck Class: Frigate
Jackson Class: Frigate
Romanus Class: Battlecrusier
Caleb Class: Battlecrusier
Sloan Class: Corvette
Weapons Type(energy, rail, missle?): Missile

Finally done. Took WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too long for reasons i'd rather not go into (largely procrastination).
Last edited by Imperial Idaho on Mon Dec 05, 2016 8:46 pm, edited 2 times in total.
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> Idaho is tossing out nukes like a cold war Oprah

(Image)
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Theyra
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Posts: 6680
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sun Nov 20, 2016 7:24 pm

NS Name: Theyra
Nation Name: Vryr'yks Coalition
Government Type: Council-Led Republic
Description of Government: Run by council of four and it is made out of the four different races in the Coalition.
Capital(System, Planet, City) Ataistru system, Cuhiri, Lok'Vo
Nation Type: Regional Power
Tech Level: Level 9
Number of Systems: 240 systems
Population: 100 billion
Species: Vryr'yks, Xeo, Avorx and Ealir
Nation Backstory: Two thousand years ago, the Vryr'yks were originally from the planet Varia, a temperate world and were a technological advanced race. The Vryr'ykians were peaceful and established several colonies in nearby systems. But, they became involved in a war between two rival powers, the Vryr'yks were neutral but, the early in the war one side proved to be ruthless and the Vryr'yks secretly planned to join the other faction. The other faction learned about this and launched an surprise attack that went on to destroy their colonies and threatened the Vryr'yks with extinction. As the faction was bombarding their homeworld, an large ship outfitted with experimental sheath technology managed to escape and fled into the depths of space.

After two years of flying though space, the ship stumbled upon remote system that had a neutron star with a single ice planet. The crew decided that since the system was remote and that the ship fuel reserves were low, they decided to land and established a new home for the Vryr'yks. The Vryr'yks named the planet Io, after an mystical sanctuary of their culture. However, through the planet could support life, the Vryr'yks could barely survive the planet's cold weather and the lingering paranoia of their enemy finding them, caused they to live under the planet's surface.

Two centuries after planetfall, an unknown event caused a "Vryr'yks Dark Age" and the Vryr'yks became divided and eventuality forgot their past. Then five hundred years later the ancient ship was discovered, and their history was revealed. The Vryr'ykians governments unified to form the Vryr'yks Coalition in response of recovering the their lost history. For the last three centuries the Coalition have worked to rediscover lost technologies as the ship's memory core were damaged. Now the Coalition Council have decided that now is the time to return to the galaxy and have established themselves in multiple star systems.

It was during the colonization that the Coalition made contact with three other races and the first was the Xeo at the planet of Ayhiri. At first the settlers thought that the planet was uninhabited and went on to start mining the planet. They were surprised that to find that when they went to gather crystals for their technology that they started to move. Some of the larger crystals started to attack when the and the mines were locked up. Only when a shard manifested into a Vryr'yk before the colonial forces eyes, did the coalition listen to them. Since earlier attempts have been met with violence due to paranoid. The Xeo explained that they were the crystals native to the planet and were only defending themselves. After that official talks were organized between the two sides and they was peace on the planet with the Vryr'yk keeping their one settlement.

Then on another world that would be called Roeruta, a barren planet that was rich in resources. Like with the Xeo there was no trace of a civilization till the miners on the world mined deeper into the planet and found a alien shrine. Along with that they found a tunnel leading deeper into the planet and sent a force to investigate the tunnels. The force would find the Avorx and the Ealir civilzations living together underground the planet. The force would have friendly relations after meeting them and upon learning of their desire to return the surface. The coalition granted their request and soon the two races with some Vryr'yk technology, made a return to the surface.

After meeting these three new races and how some of their histories remind the Vryr'yk of their history. The pain and suffering and in a rare decision, decided to look after the races a help them. Mainly the Avorx and the Ealir, since they too faced near extinction due to a ecological disaster in their past. The coalition reorganized their government and included the new races into the government. With their combined might their have built up a sizable military and have spread to more systems.



Economic Theory: Capitalist with some socialism
Economic Strength: 6/10
Manufacturing Strength: 7/10
Agricultural Strength: 8/10


Military Population(no more the 3% of your population): 3 billion
Branches Coalition Navy, Coalition Defense Force (planetary defense) , Spectres (spec ops) , Sentinels (elite infantry) ,Shock Marines, Mechanized Corps, Council Guard, Ebonheart Guard (Psionics warriors)
Average Infantry Shock troops
Standard weapons plasma rifles and bladed weapons
Common Ground Fighting Vehicles: Mechs
Ship Classes: Issia-Class Frigate, Aurora-Class Cruiser, Soila-Class Carrier, Voi-Class Battleship,
Weapons Type: Energy and Rail.

Species App


Species Name: Vryr'yks
Species Appearance: A biped insectoid that are generally 6'5 in height. Most of the body is segmented along with the head which at first glance, appears to be a mask with the back of head and neck being black in color. Which due to the three segmented lines on the lower portion of the head make it hard to tell where the mouth is located. The rest of the body is gray with a hint of brown in color though there are instances of Vryr'yks being different shades, such cases range from uncommon black and silver to extremely rare purple.
Height/Weight: 6'5, 145lbs
Lifespan 100 - 150 years
Tech Level: 8
Average Psionics Rating: 2
Biological Information: Their bodies are segmented and look liked light armor which does protect him from hand to hand combat.
Culture: The Vryr'yks are scholarly race that has built large libraries and academies. Despite this, their are a deeply spiritual race worships five gods and five goddess. Their sense of honor comes from their religion which has a very detailed code of honor. After the exodus of their race to the edge of the galaxy, all surviving traditions and customs became embed in their DNA due to their obsessed with their past. A strong military tradition was born from this and soon the race become a warrior-scholar race. They will fight to the last man for their worlds and will never let another race removed them from their homes.

Other information No one not even their allies know where they Vryr'yks capital is.

Species App


Species Name: Xeo
Species Appearance: The Xeo come in two different forms, shards and the obelisks. The shards are five inch long pink crystal shards that can manifest themselves as any appearance but they default appearance that they use is that of a that they want but all appearances have a small shard that shows on their chest. The Obelisks however are giant humanoid crystals that look almost look like waking crystal towers with arms and legs.
Height/Weight: 5 inchs to 9ft, 60- 800bs.
Lifespan Unknown
Tech Level: 6
Average Psionics Rating: 4
Biological Information: Though made out of solid crystal the shards are more fragile than their obelisks brethren. You can knock a shard out of it's appearance by applying enough force to it's chest.
Culture:
Other information

align=center]Species App[/align]

Species Name: Avorx
Species Appearance: A Ursine with brown fur and has it's whole back covered with crystals that stick out. The crystals themselves are light green in color and the Avorx have a tendency to walk on all fours. The can come in different color fur with brown being the norm.
Height/Weight: 8 ft when standing, 450lbs.
Lifespan 200
Tech Level: 6
Average Psionics Rating: 2
Biological Information: The crystals on their backs are very durable but can be broken off. The crystals can grow back and it is causes discomfort for them when it does.
Culture: The Avorx have a militant like culture with mixed in with their religion. They hold certain crystals sacred and have are a eco-friendly race. They also have both underground cities and surface cities on their homeworld. Due to the ecological disaster that rendered the surface uninhabitable, their had to make peace with the Ealir and lived underground. This has formed a strong rapport between the two and are inseparable after joining the Coalition.
Other information Comes from the same homeworld that the Ealir come from.

Species App


Species Name: Ealir
Species Appearance: Skinny humanoid that looks to be a mammal.
Height/Weight: 7 ft, 135lbs.
Lifespan 150
Tech Level: 6
Average Psionics Rating: 3
Biological Information: While physically a fragile species, they can manifest their Psionics into energy blasts.
Culture: While the Avorx have a militant culture, the Ealir have a more peacefully culture that and can be descried as a Shamanistic culture. They hold nature sacred and share a common religion with the Avorx. Though due to the old rivalries with the Avorx they have military tradition and have developed a elite guard that are composed of their best Psionic warriors.
Other information Comes from the same homeworld that the Avorx.
Last edited by Theyra on Sun Nov 20, 2016 7:26 pm, edited 1 time in total.

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Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Sun Nov 20, 2016 7:29 pm

Theyra wrote:Snip


Accepted.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

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Veroxia
Minister
 
Posts: 3273
Founded: Jun 23, 2013
Ex-Nation

Postby Veroxia » Sun Nov 20, 2016 7:36 pm

Taggy Tag
FT NATION:The Korosian Robotic Empire
HEAD OF STATE/GOVERNMENT:Emperor X-5
IDEOLOGY:FASCISM
/PRO-HUMAN/PRO-SYNTH/
/ANTI-ORGANIC/ANTI-TECHNOPHOBIA/

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Imperialisium
Postmaster-General
 
Posts: 14318
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Nov 20, 2016 9:19 pm

Tagging
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.

Persistent Sci Fi Nation/Faction based Sci Fi server. Ecumene

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Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Sun Nov 20, 2016 9:37 pm

Nation App


NS Name:Tagali Federation
Nation Name: Tagali Federation
Government Type: Representative Democracy
Description of Government: A group of Councilors are voted to represent each of the Federation Sectors. Currently there are three Councilors, one for each sector.
Capital(System, Planet, City) Todval System, Jakala, Yorkuze Orbital Station.
History The Tagali Federation was first created thousands of years ago, at first as a fledgling collection of species for survival. As time went on, more and more species joined the Federation, all bringing various cultures and technologies into their fold. The goals of the Federation have differed from Council to council, from isolationist to Imperialist. The current Council is focused on Expansion and further technological advancement, along with securing the Federation's place in the Galaxy.
Nation Type: Great Power
Tech Level: Level 10
Number of Systems: 734
Population(1 trillion or less): Estimated at around 1 Trillion
Species: 21, see factbook for details.


Economic Theory: A mixed of State Controlled and free market Capitalism.
Economic Strength: Strong
Manufacturing Strength: Strong
Agricultural Strength: Adequate


Military Population(no more the 3% of your population): 30 Billion
Branches
Federal Intelligence Society
Federal Navy
Federal Army
Federal Marines
Average Infantry
Standard Army Grunt
Federation Marine
Standard weapons: TFSIR-102 "Hatchin"
Common Ground Fighting Vehicles: Hover vehicles and mechs, both humanoid and weapon platforms
Ship Classes:
Heavy Classes
Image

Sargassi-Class Capital Ship
Size:10 km
Crew: 5,200 Crewmen


Image
Traxus Class Dreadnought
Size:7 km
Crew:4,800 Crewmen


Image
Matchakia-Class Carrier
Size:5 km
Crew:6,000 Crewmen,


Image
Todval-Class Support Ship
Size:2 km
Crew: 3,465 Crewmen,


Medium Classes
Image
Jakala-Class Battlecruisers
Size:2,000 meters
Crew: 3,500 Crewmen



Image
Belka-Class Cruiser
Size:1,782 meters
Crew: 2,400 Crewmen



Image
Keshiga-Class Frigate:
Size:575 meters
Crew: 350 Crewmen,



Light Classes
Image
Sornai-Class Corvette
Size:281 meters
Crew: 125 Crewmen,



Image
Neograd-Class Support Vessel
Size:100 meters
Crew: 150 Crewmen


Weapons Type(energy, rail, missle?): All types are used in some capacity across the Federation.
Last edited by Tagali Federation on Mon Nov 21, 2016 5:32 pm, edited 2 times in total.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Kievan Rus Republic
Attaché
 
Posts: 80
Founded: Nov 20, 2016
Ex-Nation

Postby Kievan Rus Republic » Mon Nov 21, 2016 12:02 am

taaag
Kiev, throught the eons of history, has endured everything the world has to bring it down. From the heathen mongol and their barbarity, Polish-Lithuanian and its Catholic feudalism and oppression, Russian empire, Nazi Germany, and even the Godless Soviet. But today, Kiev still prove itself to the world that it would stand forever! As the city of the Rus, Holy land of Orthodox Christianity, and bastion of Democracy in the Eastern Europe.
So with that, may Kiev will never perish--For God is with us!

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Nazeroth
Negotiator
 
Posts: 5060
Founded: Nov 16, 2012
Ex-Nation

Postby Nazeroth » Mon Nov 21, 2016 1:26 am

Tag
Comically Evil Member of the Anti-Democracy League
Government: Tyrannical Feudal Despotism
"Crush your enemies, see them driven before you..."
"The meek will inherit nothing..."
"Behold and despair fools"
"We will sail to a billion worlds...we will sail until every light has been extinguished"

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The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Mon Nov 21, 2016 1:31 am

I'd like to keep an eye on this.

The presence of Naz, Impy, and Veroxia draw the gaze of the Eye of URA
Last edited by The United Remnants of America on Mon Nov 21, 2016 2:50 am, edited 1 time in total.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
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"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
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The V O I D
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Posts: 16406
Founded: Apr 13, 2014
Father Knows Best State

Postby The V O I D » Mon Nov 21, 2016 2:53 am

Tag for app later...

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The United Remnants of America
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Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Mon Nov 21, 2016 2:55 am

The V O I D wrote:Tag for app later...

Oh no, it's Void Cypher.

Well, there goes the neighborhood.
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Plzen
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Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Mon Nov 21, 2016 3:01 am

Earth is already taken by someone? :(

I really love future-tech RPs, but I can't really empathise with somebody not Earth.

Tag, anyways. If nothing else, I'll read the IC thread and provide cool ideas upon request.
Last edited by Plzen on Mon Nov 21, 2016 3:02 am, edited 2 times in total.

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The V O I D
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Posts: 16406
Founded: Apr 13, 2014
Father Knows Best State

Postby The V O I D » Mon Nov 21, 2016 3:02 am

The United Remnants of America wrote:
The V O I D wrote:Tag for app later...

Oh no, it's Void Cypher.

Well, there goes the neighborhood.


Don't worry, I'm probably saving the eldritch abominations and Lovecraftian horrors for another time.

Probably.

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Arvenia
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Posts: 14477
Founded: Aug 21, 2014
Father Knows Best State

Postby Arvenia » Mon Nov 21, 2016 3:36 am

Plzen wrote:Earth is already taken by someone? :(

I really love future-tech RPs, but I can't really empathise with somebody not Earth.

Tag, anyways. If nothing else, I'll read the IC thread and provide cool ideas upon request.

I pretty much like a Scandinavian star nation.
The V O I D wrote:
The United Remnants of America wrote:Oh no, it's Void Cypher.

Well, there goes the neighborhood.


Don't worry, I'm probably saving the eldritch abominations and Lovecraftian horrors for another time.

Probably.

What nation are you going to be? The same one you had from previous space RPs?
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Toishima
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Inoffensive Centrist Democracy

Postby Toishima » Mon Nov 21, 2016 4:09 am

The Greater Galactic Empire of Yamatai returns to park itself in a corner of space and box itself in with a fuckton of Star Destroyers.

Nation App


NS Name: Toishima
Nation Name:
The Greater Galactic Empire of Yamatai


Government type: Federal Theocratic Monarchy
Description of Government:


Yamatai is headed by the Empress of Yamatai, regarded as a Goddess walking on this plane who is directly descended from Amaterasu, the sun goddess of their religion. In this respect, the Empress exercises absolute power over the nation in addition to acting as the head of the national religion. However, due to the scale of the Empire, the Empress rarely exercises her absolute power except in extremely crucial times. She is revered by all in the Empire as a living Goddess and is assisted in her religious duties by the Supreme Priest.

The Government of Yamatai proper is headed by the Prime Minister of Yamatai, the single most powerful person in the Empire with the exception of the Empress. The Prime Minister heads the Imperial Cabinet of ministers, whose members are voted from the Imperial Assembly, which includes representatives from all provinces of the Empire. The Imperial Assembly democratically votes on laws and resolutions, with the exception of anything the Empress requests.

A federal system is in place to effectively govern the nation, with each planet divided into provinces, and each province essentially acting autonomously as micro-states (except issues of defence) under the federal Imperial government. The federal government regularly issues production requests to provinces, which attempt to meet said targets. Provinces must also recognise federal laws and resolutions. Different provinces have varying government styles, ranging from democracy, socialism, and even direct dictatorships, most of which are tolerated so long as they remain obedient to the Empire and achieve production yields. If a provincial government is viewed to have gone too far in any respect the Imperial government can crack down and remove said provincial government possibly by military force.

Capital: Miyako City, Yamatai, Yamatai

The administrative capital of Yamatai is Miyako City, located on Yamatai in the Yamatai System. It is accordingly one of the most highly-defended and one of the largest cities in the Empire, though is by no means a form of arcology, and is a sprawling metropolis comparable to the largest cities on Earth in the early 21st century. Due to ideals of coexisting with nature and the need for balance in the environment, no cities in Yamatai are allowed to grow beyond a certain size or to become an arcology, with only a single such super-city existing on New Jiulong, Aoyama.

However, Yamatai also has a secondary capital in the form of the Imperial Capital, known as Imperial City. Imperial City is also located on Yamatai, though on its own continent, which is also one of the most secure locations in the Empire. Within Imperial City is the Imperial Palace where the Empress resides, as well a the Imperial Temple itself, the central focal point of the Empire's religion. The continent the Imperial City is located on is also reserved for the upper class to maintain vast estates, mostly due to the sheer cost of real estate there.

History:
Colonial Period

During humanity's colonial period, the Yamatai Colony was one of the first second-generation colonies, a colony founded by another colonial planet rather than a nation on Earth itself. Its initial colonists included a large portion of Japanese and otherwise Asian-descended people, bringing their culture with them. Yamatai was then used as a jumping-off point for the colonisation of several other planets in the immediate area, populating the pocket of space with an unusually large concentration of Asians. Over time, however, and due to the gap between the original cultures and nations on Earth and the Yamatai cluster of colonies, colonists began to develop a skewed perception of their cultures.

Independence

When Earth fell, the colonists clung to their culture and tradition in an attempt to maintain their humanity. This allowed the rise of a radical faction in the Yamataian colonial administration which advocated severing all ties with their mother colony and Earth, resulting in the establishment of the Empire of Yamatai with a religious figure as the Empress and consisting of all of Yamatai's child colonies in the region. At around the same time, the neighbouring colonies of Niigata, Aomori, Ashihara and Hirasaka declared independence from Yamatai. The colony of Kanagawa joined Yamatai, however, and a tense period of around ten years began.

First War of Imperial Reunification

The First War of Imperial Unification was declared by the Empire after Niigata and Hirasaka joined into a union called the Celestial Union, which then aligned itself with the neighbouring and new Galactic People's Republic centred on the world of Qingshan. Threatened by this and desiring to unite the human factions in the region, the Empire declared war on the Celestial Union and began an invasion of Niigata, which surrendered early on and soon came to become the third Core World. Following this, the war spread as the Galactic People's Republic attacked Aomori and Ashihara, which while separate were allies of the Empire. The Empire moved northward and liberated Aomori, though Ashihara would remain a part of the Galactic People's Republic for many more years.

Cold War with the GPR and Second War of Imperial Reunification

Following the cessation of hostilities between the Empire, the remnants of the Celestial Union and the Galactic People's Republic, a three-way cold war began between the factions, with the Empire and the Galactic People's Republic comparable in size and level of development while the Celestial Union was safe due to its alliance with the Republic. In such a volatile environment, small skirmishes occasionally took place and military technologies developed at a rapid pace for a tense entire century. During this time, the Empire also helped the burgeoning Jeobseon Cooperative to attain supremacy over their planet, attaining the Korean-dominated world as a strong ally.

Relations with the Galactic People's Republic began to thaw after several outreach programmes on both sides, threatening to end the cold war. It was suddenly discovered that Hirasaka had independently colonised a moon, Mizuho. The Empire claimed that Hirasaka was building weapons of mass destruction and invaded the smaller nation, finally incorporating the rebellious planet into the Second Expanse region, then seizing Mizuho, eradicating the Celestial Union. The Galactic People's Republic did not take action during the war but relations deteriorated once again, as the Empire and its ally Jeobseon were now larger and more powerful than the Republic.

First Expansion Period

In the newfound peace during the continued cold war with the Republic, the Empire began reaching outwards to form new colonies and connect with the galactic community at large. The colonies of Nemuro and Teshio were founded in the First Frontier shortly before the Empire first contacted the galactic community, discovering to their disgust the existence of non-human races, as well as humans which did not share their ideology. The Empire then withdrew to its familiar isolationist state, cutting all external connection and chasing away trade and scout ships that moved close to their territory - the common stereotypical depiction of an isolationist Yamatai stems from their behaviour during this period.

Discovery of the Nekari

It was during this period of exploration that the alien species within the Imperial borders itself, the Nekari on the planet Neka, were discovered. A developed, starfaring civilisation of aquatic cephalopods, the Nekari had long known of the humans in their area but chose to do nothing, being in some ways even more isolationist than their rivals. Fuelled by their dogmatic beliefs, the Empire promptly went to a war of extermination against the Nekari. Faced with superior technology, the Empire failed and changed tactics to a war of containment, ensuring the Nekari were boxed into what was christened the Nekari Exclusion Zone. Few people outside of the Empire are aware of this ongoing situation.

Empire-Republic War

Distracted by the war against the Nekari and their defeat, the Empire failed to notice the Galactic People's Republic planning to end their regional rivals once and for all. Armed with technologies purchased from abroad, the Republic cut a swathe through Imperial Space and struck at Yamatai directly. As the hard-fought and nigh-legendary Battle of Yamatai raged for months, the Empire launched an attack on Ashihara, cutting off the Republic's supply line and liberating the planet at last. The Battle of Yamatai ended as the forces were recalled to defend Republic space, though the Empire encircled them at Dongchuang and defeated half of the People's Space Force, also nominally taking over the ice planet.

Following this, the Empire then attacked Qingshan itself, and after several months of bitter fighting finally came to a ceasefire with the entrenched communists. The terms of ceasefire allowed the Empire to keep Dongchuang and Ashihara, while the Galactic People's Republic kept Reqing. Qingshan itself was split into half between the Empire and the Republic, with numerous walls and demilitarised zones erected between the split continents. The Galactic People's Republic continued to exist as the government of the limited-autonomy Aoyama Special Autonomous Region. Peace had finally been attained in Imperial Space, though the policy of containment against the Nekari continued.

Second Expansion Period and the modern day

What could have been considered a golden age for Yamatai then followed, with the new technology and resources coming from the conquest of the Republic and the cessation of hostilities allowing the Empire and Jeobseon to flourish. More missions to reach out to the galaxy again resumed, and the New Frontier worlds of Suwa and Atsuta were colonised.

In addition to contacting new civilisations once again, the Empire opened up trade with other civilisations in the landmark Hidaka Special Trade Zone Act just twenty years prior to the present day, which allowed the frontier planet of Hidaka to be opened up for external parties to conduct trade, with the obvious exception of non-human nations. The same act also allowed Imperial trade convoys and citizens to go beyond the Empire's borders freely for the first time, finally integrating the Empire with the galaxy in some way.

Nation Type: Human Remnant/Minor Power

Being a relatively old human nation plagued by isolationism and thus stagnation, Yamatai remains a small-sized multi-system nation of 131 known systems with 17 fully inhabited systems.

Tech Level: Stagnated Level 9

Yamatai is mired by a fixation with tradition and the past, as well as isolationism and a sense of superiority, preventing them from properly advancing along with the rest of the Galaxy. While they have attained numerous standard technologies such as FTL travel and artificial gravity, the nation still relies primarily on wheeled transport, for example, and projectile weaponry similar to those from the 21st to 22nd centuries on Earth. While they are often viewed as uncompromising and stubborn, refusing to buy technologies from their neighbours or cooperate on research endeavours, Yamatai regularly attempts to steal technologies from other nations as well. The Empire is however advanced in agricultural technologies and some forms of computing and robotics, able to for example create virtual intelligences and lifelike intelligent androids known as Humanoid Interfaces.

Number of Systems: 131 - 17 Inhabited

131 known systems exist in Imperial Space, though numerous unexplored systems have yet to be discovered. Only 17 of these systems have inhabited planetoids, though some of the "uninhabited" systems are also home to minor space habitats.

The Core Worlds are Yamatai, Kanagawa and Niigata, representing Yamatai and its first two colonies during the colonial period.

The Outer Core consists of the moon Aomori and Ashihara, which were the second two colonies to be founded during the colonial period, though the circumstances surrounding the First War of Unification prevented them from being a part of the Core Worlds.

The Second Expanse includes Hirasaka and Mizuho, the nations which once formed the core of the Celestial Union, conquered after the Second War of Unification. It was almost entirely a politically-motivated administrative division, seeking to isolate the former Union states from the Republic.

The First Frontier, Yamatai's first attempt to spread beyond their borders, includes the planets Hidaka, Nemuro and Teshio. Notably, Hidaka is the designated trade system of the Empire, the only place foreigners are allowed to engage with the Empire's inhabitants except in extraordinary circumstances.

Finally, the New Frontier, which represents Yamatai's latest attempt at colonisation from less than 100 years ago, includes the planet Atsuta and the moon Suwa.

In addition to these, the Jeobseon Cooperative includes the planets Jeobseon and Cheongsu, while the Aoyama SAR includes the planets Aoyama, Reqing and Dongchuang, the remnants of what was once the Galactic People's Republic.

Beyond this the planet Neka/Dai'gor is also inhabited by the non-human Nekari, located deep within the Nekari Exclusion Zone. It is not known if they have any other inhabited planets, and little is actually known about them.

Population: 260 billion

260 billion humans live in Yamatai, including the nominally independent Aoyama Special Autonomous Region and the Jeobseon Cooperative.

Species: Human

Radically xenophobic due to their religious ideology, baseline humans make up the vast majority of the population. Social and religious constructs generally look down on body modifications such as radical voluntary cybernetics, though certain helpful modifications like medical cybernetics are accepted. Due to mutations, some Level 4 and Level 3 psions exist.


Economic Theory: Free-market capitalist/Varies

Economic ideology varies between the various provinces, though at the topmost level the Empire embraces free market capitalism. The government is generally non-interventionist, with provincial governments largely responsible for their own trade and social spending. However, the government does occasionally provide extra funding or aid to help the provinces with a lower standard of living, especially those in the conquered territories or on the frontiers.

Economic Strength: 7/10

The Empire's economy is based on trade between the provinces and planets, with some government intervention, to ensure healthy competition to promote efficiency and economic growth. As a whole, the Empire's economy grows at a stable rate. External trade contributes only a small amount to the Empire's economy, with foreign trade extremely regulated and geographically restricted to a single system, the Hidaka System, which is the designated trading point for foreign humans. The Empire's major exports are local foodstuffs, luxury goods, cultural artefacts, projectile weaponry, metals and superconductors.

The economy is dominated by a handful of oligopolistic supercorporations with stakes in almost all major industries, primarily Mitsushishi, Sukimoto, Kawazaki, Gomusubi, Beifang, and Takaoka. Saseong is another major corporation from Jeobseon, which regularly competes with the larger Yamataian corporations. Other niche manufacturers include Kurikara Robotics, Same-Kakurega Shipyards, Sasebo Military Systems, Dai Yamatai Starship Solutions and Arisaka Weapons Corporation.

Manufacturing Strength: 6/10

Yamatai is somewhere in the middle in regards to manufacturing. Depending on the province and good in question, production processes range from human-assisted robotic assembly lines to full 3D printing facilities, with just-in-time and rigid structures allowing for mass efficiency. Yamatai also possesses the technology to produce synthetic materials through atomic-level fabrication.

Agricultural Strength: 9/10

Agriculture is intrinsically a part of Yamatian society, to the extent that most families in rural areas have their own garden farms and city dwellers may have rooftop or vertical farms. On a larger scale, industrial farms tend to be highly efficient and include both advanced hydroponics and organic farms of a variety of foodstuffs, though Earth-based foods are preferred everywhere. Algae-based food is also widespread as a food substitute. Genetic modification of food is widespread and is largely not seen as problematic.


Military Population: 5,962,042,000

The Imperial Military is a voluntary organisation, though heavy propaganda makes it a very attractive career prospect for many in the Empire. Imperial Military units are either Imperial or Local, with Imperial units consisting of people recruited from all over the Empire and can be stationed anywhere in the Empire, while Local units tend to be stationed on a single planet and recruit from the same planet and geographical location it is based at. Recruits have a choice as to which type of unit they are posted to, with various incentives following either choice.

The Jeobseon Self-Defence Force is included in this number, though itself is very small.

Branches:

Imperial Army
Ground Force: The Imperial Army Ground Force is the main ground fighting force of the Imperial Army. It also includes its own air forces under Frontal Aviation, consisting of a myriad of VTOL, helicopter and some atmospheric fixed-wing aircraft. Land vehicles tend to be highly conventional tanks, IFVs, APCs, artillery and combat walkers.

Sea Force: The Imperial Army Sea Force is the aquatic navy of the Imperial Army. It maintains several types of warfare ships and submarines, which are primarily located on the Empire's own planets. In this respect, it is a far more defensive organisation than the other branches of the Imperial Military, arguably the only branch wholly dedicated to a defensive role.

Space Force: Similar to the Navy's possession of a ground force in the SNLF, the Imperial Army also has a Space Force, which is responsible for transporting their forces between planets as well as providing some aerospace combat capabilities, though the Army's ships are not intended to engage in full ship-to-ship warfare and are primarily troops carriers or aerospacecraft carriers.

Imperial Navy

Combined Fleet: The Combined Fleet is the total armada of the Yamatai Imperial Navy, consisting of a vast array of combat warships of various classes up to multi-kilometre supercarriers and a single near-3,000 metre ultra-battleship. The Combined Fleet is divided into mobile and system fleets. While system fleets are stationed within and patrol the immediate area around a specific system, mobile fleets regularly roam the Empire and also patrol the borders to maintain the Empire's draconian border protection policies.

Special Naval Landing Force: The SNLF is the main marine force of the Imperial Navy, operating a variety of ground assault options to act as first-strike troops during planetary invasions, though cannot sustain land operations for long. Their arsenal is highly identical to the that of the Imperial Army, with some differences in service rifles and combat vehicles. The SNLF, however, is not responsible for security on the ships of the Imperial Navy, which such duties falling under the jurisdiction of the Imperial Navy Marines, a smaller force trained for shipboard combat and security duties.

Average Infantry:

Infantry vary depending on the service of the Imperial Military they are a part of. Most are equipped with load-bearing mechanical exoskeletons and basic protection. Infantry tactics are largely identical to early 21st century tactics, updated for the modern battlefield. Furthermore, due to the vastly increased distances in modern warfare, all infantry units tend to be mechanised or airborne, with a transport option always available for infantry troops.

Standard weapons:

Yamatai continues to arm its troops with reliable, well-tested projectile weaponry such as handguns, shotguns, rifles, machine guns, rockets and grenade launchers. Directed energy weapons are also available, though are considered specialist weapons that range from "laser rifles" for special forces teams to anti-vehicle shoulder-mounted lasers. Notably, Yamataian officers and some enlisted men carry mass-produced carbon-fibre-titanium swords for melee combat due to a strange fixation with romanticised images of warriors promoted by Imperial propaganda. Regardless, these swords do remain a dangerous close-range weapon for enemy troops.

Common Ground Fighting Vehicles:

The land-based arms of the Imperial Military use largely conventional vehicles such as tanks, walkers and wheeled vehicles. Certain vehicles, like main battle tanks and transport trucks, still look identical to their 21st century counterparts. Most of these vehicles are armed with weaponry similar to that used centuries ago on Earth, relying on tried-and-tested technologies like projectile guns and lasers.

Ship Classes:

There is no single standard ship of the Imperial Navy, a constantly evolving organisation that constantly upgrades its equipment for modern requirements. However, most Imperial warships are armed with similar types of weapons, elaborated below, and are armoured with titanium and carbon alloy plating, as well as the synthetic Yukitate Crystal Lattice system designed to protect against energy weapons. The Empire has not developed the technology for energy shields, and instead rely on thick armour and redundant systems to protect against enemy attacks.

Warships range from carriers, battleships, cruisers, destroyers, frigates, corvettes and patrol ships, with a variety of support ships also existing. Beneath these, there are also fighters and bombers, some of which are aerospacecraft and can enter atmospheres.

Weapons Type:

Similar to their ground weapons, the Imperial Navy's ship-to-ship weapons are highly conventional, consisting of a variety of railguns, lasers, missiles and guns like autocannons and machine guns.

Missiles of various types serve as all-range weapons systems, often launched in mass numbers to overwhelm enemy point defences.

The primary long-range options for Imperial Navy vessels are their Beam Laser Arrays, which are highly accurate, extremely powerful directed energy weapons designed to disable enemy ships before the enemy is able to react. All warships above Cruiser classification are armed with these weapons, with the notable exception of the Kabekage Stealth Destroyer, which also mounts beam laser arrays. Beam lasers tend to be broadside or front-facing weapons.

Mid to close range combat is carried out by turreted railguns, which range in calibre from 127mm to 560mm, firing a variety of projectiles.

Point-defence is usually carried out by autocannons and machine guns. Most fighter spacecraft are also armed with autocannons and missiles.
Last edited by Toishima on Mon Nov 21, 2016 6:02 am, edited 1 time in total.
Call me Aki. My primary RP nation is Yamatai in Ordis, a dormant RP region. (Non Ordis version of Yamatai here)
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Great Confederacy of Commonwealth States
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Posts: 23119
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Mon Nov 21, 2016 4:21 am

WiP:


Nation App


NS Name: GCCS
Nation Name: The Thousand Star Union
Government Type: Platonic/Spartan Empire
Description of Government: The Thousand Star Union (TSU) has a government divided into four distinct pats. The separation of powers is a core principle of Hapotec society, which is the leading species of the Union. Hapotec governance (and by that, the governance of the Union) is divided into the Administrative, the Edictive, the Judicial, and the Military. Central to the Union is the Edictive, which is a legislative body. The Edictive is basically the Senate, a 1000-member legislature that issues edicts and elects people to their various positions. Members of the Edictive each have the power to appoint the lower species to their duties, but among Hapotec, they need a Senate Majority. This has led to Senators being spread all over the galaxy, only meeting via video conference, and governing various little pockets of the Union on their own. These Senators elect a Sovereign, one Hapotec to lead the Administrative. They are what we would call an executive branch. The Sovereign leads the various administrations among the Union Planets, making sure they collect data, issue various permits, and generally lead and steer the economies. The Judicial is the system of judges and courts that solve legal disputes between citizens. The Higher and Supreme Courts are all made from Hapotec, while the lower judges are a combination between the various races. This, because there aren’t enough Hapotec to rule in all cases, so local Judicial power needed to be established. Finally, there is the Military. The Military branch of government is somewhat different from the normal military. While the normal military exists to keep the local peace, and to protect local people, the Military Branch exists to keep the Union in line. They have the heaviest and most modern equipment, designed to destroy as much property and life as possible in a short amount of time. The local militaries are purposefully equipped with worse gear, so they don’t pose a threat to the Military Branch. The Military Branch is made up solely of Hapotec, while the militaries are drawn from the various local populations. Both fight side-by-side in an external conflict. The Military Branch exists as a final defence of the Union, both from enemies without and within. They can arrest the Senate and the Sovereign if they don’t fulfil their duties, and their commanders have great standing among Hapotec society.
Capital Sovereign System – The Prime Planet – The Citadel
History
Nation Type: Human Remnant
Tech Level: Level 9
Number of Systems: 150
Population: 700 billion
Species: Various, including Hapotec (humans), Zantec, Urritec, Gurtec, Kushtec, Vendec, Hotec and Hutec, Potec, Mandertec, Klotec, Bantec, etc.


Economic Theory: Mixed Market, with most companies ruled by Hapotec CEO’s. There is some planning in the various economies, especially on the local level.
Economic Strength: Reasonable, although it is by far not as strong as the other economies of her size. This, because the lower classes are generally exploited and have little market power. GDP per Capita is low, and it isn’t abominable just because the top 1% earn as much as they do. There exists no service economy on most planets.
Manufacturing Strength: Strong, due to the usage of near slave labour. The factories are run on factory planets, entire planets with populations geared towards production. These people are born, educated and raised to meet the needs of their system, breeding ever-stronger populations for their purpose. This system is kept in check by the strong military power of the Hapotec.
Agricultural Strength: Strong, mostly due to the same reasons as the strong manufacturing.


Military Population:
Military branch: 1 billion
Various local militaries: 15 billion
Branches
Military Branch:
Sovereign Navy
Sovereign Security Forces
Sovereign Ground Forces

Local Military:
Standing Militia
Local Levies

Average Infantry: Heavily dependent on the local militias.
Standard weapons
Local: T-776 Rail Rifle
Branch: T-888 Coil Plasma Rifle
Common Ground Fighting Vehicles:[/]
[b]Ship Classes:

Military Branch:
Sovereign Class Battleships, Cruisers, Battlecruisers
Local: No transport ships, Union class cruisers and frigates (lower than the Sovereign Classes)
Weapons Type: Various local weaponry, depending on their system and level of development. The Military Branch mainly uses energy weapons meant for heavy bombardments.
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The United Remnants of America
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Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Mon Nov 21, 2016 5:09 am

The V O I D wrote:
The United Remnants of America wrote:Oh no, it's Void Cypher.

Well, there goes the neighborhood.


Don't worry, I'm probably saving the eldritch abominations and Lovecraftian horrors for another time.

Probably.

I'm thinking it's time to wipe the dust of the Vresh Hive once again.
By any means necessary. Call me URA
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Greater Aterria
Diplomat
 
Posts: 644
Founded: Nov 07, 2016
Ex-Nation

Postby Greater Aterria » Mon Nov 21, 2016 5:11 am

Tag. East Asia here. My previous week was pretty rough, but here I am.


Space North Korea incoming.
✪ Revanchist North American State set in 1940 CE ✪

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Arvenia
Postmaster-General
 
Posts: 14477
Founded: Aug 21, 2014
Father Knows Best State

Postby Arvenia » Mon Nov 21, 2016 5:22 am

I could be some kind of a theocratic dictatorship.
Pro: Political Pluralism, Centrism, Liberalism, Liberal Democracy, Social Democracy, Sweden, USA, UN, ROC, Japan, South Korea, Monarchism, Republicanism, Sci-Fi, Animal Rights, Gender Equality, Mecha, Autism, Environmentalism, Secularism, Religion and LGBT Rights
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Toishima
Senator
 
Posts: 4279
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Mon Nov 21, 2016 6:03 am

GGEY application has been posted in my tag post above. I hope to continue working with you all in making my GGEY Project possible.
Last edited by Toishima on Mon Nov 21, 2016 6:03 am, edited 1 time in total.
Call me Aki. My primary RP nation is Yamatai in Ordis, a dormant RP region. (Non Ordis version of Yamatai here)
GOKIGENYOU~
East Asian. Female. Ex Military. Been on this site too long. Likes Kpop, Jpop, and everything about Korea and Japan. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them as they are COOL
Record word count for a single unbroken writing session: 27,154 words
That woman is my Kami Oshi, Sato Masaki (Info here!).

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Arvenia
Postmaster-General
 
Posts: 14477
Founded: Aug 21, 2014
Father Knows Best State

Postby Arvenia » Mon Nov 21, 2016 6:27 am

My race is either a genetically-evolved humanity, Suu-like beings, insectoids or maybe reptilians. No mammal-like species or robots.
Pro: Political Pluralism, Centrism, Liberalism, Liberal Democracy, Social Democracy, Sweden, USA, UN, ROC, Japan, South Korea, Monarchism, Republicanism, Sci-Fi, Animal Rights, Gender Equality, Mecha, Autism, Environmentalism, Secularism, Religion and LGBT Rights
Anti: Racism, Sexism, Nazism, Fascism, EU, Socialism, Adolf Hitler, Neo-Nazism, KKK, Joseph Stalin, PRC, North Korea, Russia, Iran, Saudi-Arabia, Communism, Ultraconservatism, Ultranationalism, Xenophobia, Homophobia, Transphobia, WBC, Satanism, Mormonism, Anarchy, ISIS, al-Qaeda, Recep Tayyip Erdogan, 969 Movement, Political Correctness, Anti-Autistic Sentiment, Far-Right, Far-Left, Cultural Relativism, Anti-Vaxxers, Scalpers and COVID-19

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The V O I D
Post Marshal
 
Posts: 16406
Founded: Apr 13, 2014
Father Knows Best State

Postby The V O I D » Mon Nov 21, 2016 1:20 pm

Here's a nation that's basically Planet of the Apes, but interstellar. And the Simians aren't from Earth.

Nation App


NS Name: Void
Nation Name: The Simian Domain
Government Type: Constitutional Semi-Absolute Monarchy.
Description of Government: The Imperial Consulate are the legislatures and judiciary, with half of the representatives elected by the people and the other half inheriting their power from prior Consuls. Consuls are more of an advisory position and governing position in terms of governing for the Emperor than they are actual legislatures/judiciaries, with the Emperor holding near-absolute power.
Capital: Siunus, Siunus Prime, Paladin City.
History: The Simian Domain was founded long ago by the Simians; humanoid entities that look similar to Earth primates, usually apes. The Simian Domain was established after years of warring between multiple sentient species that evolved on Siunus Prime. It was the governing body of Siunus Prime itself, and remained the governing body over all of the Simian planets and stars thereafter. The position of Emperor was given to Maddox I; every other Emperor or Empress after this has been of the Maddox Dynasty.

The Simian Domain fought many civil wars to try and force the Maddox Dynasty out; all had failed and the Domain, under the Dynasty, triumphed. The Simian Domain is a given nickname by a few human earth-borne nations that was given to the Domain, as the Simians' 'true' species name is hard to say and translate. The Simians took a liking to the name and used it, rather than their old name, to simplify things and simplify communications. The Simian Domain continued its expansion and growth of power.The Simian Domain has expanded to be one of the stronger nations of the galaxy.

The Simian Domain has expressed wishes to study earth-borne simians, if any are left, to compare and contrast differences and similarities to each other to see just how similar they really are; though, based on analysis thus far, they are eerily similar in all but intelligence and psionics. The Simians have also expressed minor xenophobia towards humans, namely because humans cage their simians in zoos as well as because some humans think them "dumb primates." The Simians look down upon many other lifeforms as somewhat simplistic in nature, believing that their psionics entitle them to much respect.
Nation Type: Great Power.
Tech Level: Level 9-10.
Number of Systems: 800.
Population: 1 Trillion.
Species: Simians (generalization; predominant species of the many Siunus born species).


Economic Theory: Mercantile Capitalism.
Economic Strength: Extremely strong.
Manufacturing Strength: Extremely strong.
Agricultural Strength: Extremely strong.


Military Population: Approx. 30 Billion.
Branches: The Imperial Military.
Average Infantry: Imagine a Gorilla in a mech suit.
Standard weapons: Plasma rifles.
Common Ground Fighting Vehicles: Hover-tanks.
Ship Classes: Imperial Cruiser (standard; ships look like variations of this).
Weapons Type: Energy/plasma.


Species App


Species Name: Simians.
Species Appearance: This, but can vary.
Height/Weight: Between 3'5" (for smaller forms) and 7'6" (for larger forms), sometimes bigger or smaller but rarely; between 80-900 lbs.
Lifespan: 100-400+.
Tech Level: Level 9-10.
Average Psionics Rating: 0-1 (larger forms),1-3 (human-sized forms), 3 (smaller forms).
Biological Information: Simians are variable species, technically, but are very similar in many regards and their physiology is as well. Simians and their subforms are eerily similar to many apes/primates from Earth, even on the basis of organs, strength, etc.
Culture: Warrior-based to some extent; slaver culture. Strongest person is the right person. Many have tried to claim the throne, but none have succeeded in defeating a Maddox Emperor.
Other information: The two obvious glaring differences between Simians and their earth look-alikes are that Simians are about average human intelligence in terms of intelligence, and that they have Psionics at variable levels dependent upon the Simian and its subform in question.
Last edited by The V O I D on Mon Nov 21, 2016 4:42 pm, edited 1 time in total.

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Dansha
Diplomat
 
Posts: 867
Founded: Apr 17, 2014
Ex-Nation

Postby Dansha » Mon Nov 21, 2016 1:41 pm

Species App


Species Name: Kavar
Species Appearance:
Appearance
Height/Weight: 7 feet, 170-180~ kilograms
Lifespan 100-135 years
Tech Level: 8
Average Psionics Rating: 0
Biological Information: Cold blooded, four limbs
Culture:
Other information:


Nation App


Image

NS Name: Dansha
Nation Name: Solar Union of Avaria
Government Type: Representative Democracy
Description of Government:
Capital(System, Planet, City) Avaria, Silor, Idvantar
History
While Kavarian history has lasted thousands of years, the current era of history started one hundred and fifty five years ago following the end of the Colonial Insurrection and the formation of the Solar Union of Avaria in the aftermath. In the decades after its formation, the Solar Union began an extensive reconstruction program across the entire system, rebuilding the colonies, infrastructure and military devastated during the decades long insurrection. Then, one hundred and thirty years ago, the Ivarak Research Station in orbit of the gas giant Ivarak made a breakthrough that sent ripples through Kavar society when they discovered FTL travel.

Three years after this discovery, the Union government announced a century long plan to colonise the systems closest to Avaria along with a major expansion of the armed forces and system defences in case they encounter hostile life in another system. Now, with ten systems under its control and its armed forces at the strongest they have ever been, the Solar Union stands on the edge of either the start of a golden age for the Union or the end of the Solar Union as a sovereign state.

Nation Type: Fledgling Power
Tech Level: 8
Number of Systems: 10
Population(1 trillion or less): 25.3 billion
Species: Kavar


Economic Theory: Capitalism, ho!
Economic Strength: Good
Manufacturing Strength: Strong
Agricultural Strength: Decent


Military Population(no more the 3% of your population): 354,200,000
Branches: Union Orbital Defence Corps, Union Colonial Guard, Military Investigative Group
Average Infantry: Infantry Armour
Standard weapons: Standard Infantry Rifle, Standard Squad MG
Common Ground Fighting Vehicles:

Image
Name: Viper
Serial Number: GF-76
Classification: Rapid Response Tank
Height: 3.2 meters
Mass: Around 32 tons
Crew: 3
In use by: Union Colonial Guard
Powered By: Haban Industrial MDE Fusion Engine
Range: 160 km
Performance: 52+ mph
Terrain: Ground
Notable Features: Sensor package, infrared and night vision, military computer and database
Weaponry:
-75mm/2.95 hypervelocity smoothbore cannon
-Cupola mounted .50 caliber HMG
-Coaxial .50 Caliber HMG


Image
Name: Rapier
Serial Number: ES-37
Classification: Mobile Combat System
Height: 6.2 m
Mass: Around tons
Crew: 1
In use by: Union Colonial Guard
Powered By: Fusion Engine
Range:
Performance: 34 mph
Terrain: Ground
Notable Features: Sensor package, infrared and night vision, military computer and database
Weaponry:
-Assault Rifle (around the 20mm caliber or so, often also equipped with a grenade or small RPG launcher)
-Missile Containers x 2 (optional equipment on the shoulders)
-Missile Pods x 2-4 (optional equipment, a trio of one-shot missile launchers that can be fixed on the shoulders, legs or both)
-Chaingun (optional equipment, slightly smaller bore weapon with high rate of fire, usually fixed on the right shoulder)



Ship Classes:

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Avaria-Class Command Ship
Users: Union Orbital Defence Corps
Length: 960 meters
Width: 430 meters
Height: 370 meters
Primary Weapon: 2x Twin Heavy Anti-ship Rail gun turrets
Secondary Weapon: 14x Light Laser Cannon turrets
Tertiary Weapon: 6x 8-cell Nuclear Anti-ship VLS
Quaternary Weapon: 12x 35 mm Flak PD Guns
Quinary Weapon: 6x Laser PD Guns
FTL Drive: Yes
Point Defense: Yes
Shields: No


Idavant-Class Long-Range Support Ship
Users: Union Orbital Defence Corps
Length: 650 meters
Width: 70 meters
Height: 45 meters
Primary Weapon: 1x Spinal Coilgun
Secondary Weapon: 8x 35mm Flak PD Guns
Tertiary Weapon: 4x Laser PD Guns
FTL Drive: Yes
Point Defense: Yes
Shields: No

Image
Union-Class Cruiser
Users: Union Orbital Defence Corps
Length: 195 meters
Width: 25 meters
Height: 42 meters
Primary Weapon: 4x Light Laser Cannon turrets
Secondary Weapon: 2x 8-cell Nuclear Anti-ship VLS
Tertiary Weapon: 4x 35 mm Flak PD Guns
Quaternary Weapon: 2x Laser PD Guns
FTL Drive: Yes
Point Defense: Yes
Shields: No


Image
Zenava-Class Carrier
Users: Union Orbital Defence Corps
Length: 320 meters
Width: 184 meters
Height: 85 meters
Primary Weapon: 2x Forward Twin Heavy Rail gun turrets
Secondary Weapon: 2x Side Twin Medium Rail gun turrets
Tertiary Weapon: 10x Twin 35 mm Flak PD Guns
Quaternary Weapon: 8x Laser PD Guns
Fighter Complement: 80 M-36 Space Fighters, 2 EAE-34 Recon Craft
FTL Drive: Yes
Point Defense: Yes
Shields: No


Image
EAE-34 Recon Craft
Users: Union Orbital Defence Corps, Union Colonial Guard
Length: 35 meters
Width: 41 meters
Height: 8 meters
Primary Weapon: N/A
FTL Drive: No
Point Defense: no
Shields: No


Image
M-36 Space Fighter
Users: Union Orbital Defence Corps
Length: 18.68 meters
Width: 12.5 meters
Height: 4.8 meters
Primary Weapon: 1x 25mm Ventral gunpod
Secondary Weapon: 4 x GH-28A 8-tube general-purpose micro missile launchers
FTL Drive: No
Point Defense: No
Shields: No


Image
MA-34 Atmospheric Fighter
Users: Union Colonial Guard
Length: 18.8 meters
Width: 13.8 meters
Height: 5.3 meters
Primary Weapon: 1x 20mm Vuclan
Secondary Weapon: x7 Internal Hardpoint
Teritiary Weapon: External Hardpoint x2
Shields: No


Weapons Type(energy, rail, missile?): Kinetic, Missile, Energy
Last edited by Dansha on Tue Nov 22, 2016 3:52 pm, edited 2 times in total.

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