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Yet Another Civilization Index [Now with More Correct Math]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Overall satisfaction with this index?

The first poll answer is always spider bot bait
249
25%
I am satisfied with this index
451
46%
I am not satisfied with this index
32
3%
Asparagus is definitely better than this index
97
10%
None of these poll options describe my feelings.
157
16%
 
Total votes : 986

User avatar
Cha0sNation
Lobbyist
 
Posts: 11
Founded: Feb 05, 2016
Capitalist Paradise

Postby Cha0sNation » Tue Apr 05, 2016 1:17 pm

Nation:The Principality of Dremoria
Tier:7
Level:2
Type:4
Special Notes about your civilization:The Level 2 magic power are explained as genetic abnormalities and a good part of the population has them.
Any Improvement Suggestions for the Index?Decimal Numbers.

There are only 10 types of people in the world, those who understand binary and those who don't.
I don't.

A 6.375 civilization, according to this index.

Economic Left/Right: 1.36
Social Libertarian/Authoritarian: -1.79

Star Mass: 1.623 SOL
Gravity: 0.957 G
Avg. Temp.: 264.817 Kelvin
Dist.: 2.772 AU
Radiation: 0.708 EARTH
Frozen Tundra
ID: Dremoria

User avatar
Unnamedland
Chargé d'Affaires
 
Posts: 497
Founded: Dec 20, 2015
Ex-Nation

Postby Unnamedland » Thu Apr 07, 2016 6:53 pm

Nation:Unnamedland
Tier:6
Level:0
Type:5
Special Notes about your civilization: No, not really.
Any Improvement Suggestions for the Index? Yes, there definitely should be decimal numbers.
Last edited by Unnamedland on Thu Apr 07, 2016 6:55 pm, edited 1 time in total.
Join Driselbia!

* There is actually a War on Christmas. But Christmas started it, with it's unparalleled aggression against the Thanksgiving Holiday, and now Christmas has seized much Lebensraum in November, and are pushing into October. The rest of us seek to repel these invaders, and push them back to the status quo ante bellum Black Friday border. -Trotskylvania

D I R E C T R U L E F R O M T I B B L E S

RIP Agentugly/Fred Flea, unjustly deleted
Founder, Defender, Flea

User avatar
Vallermoore
Senator
 
Posts: 3746
Founded: Mar 27, 2011
Inoffensive Centrist Democracy

Postby Vallermoore » Thu Apr 07, 2016 7:55 pm

Nation:Vallermoore
Tier:8
Level:5 to 8 for sapient ponies and changlings, 0 to 5 for humans
Type:5
Special Notes about your civilization:We are peaceful for the most part.
Any Improvement Suggestions for the Index? How about a military theme in the Index?

User avatar
Excidium Planetis
Negotiator
 
Posts: 7473
Founded: May 01, 2014
Civil Rights Lovefest

Postby Excidium Planetis » Thu Apr 07, 2016 8:05 pm

Cha0sNation wrote:Any Improvement Suggestions for the Index?Decimal Numbers.

No.

Unnamedland wrote:Any Improvement Suggestions for the Index? Yes, there definitely should be decimal numbers.

No.

Vallermoore wrote:Any Improvement Suggestions for the Index? How about a military theme in the Index?

I'm not exactly sure what you mean. Can you elaborate?
Ex-Ambassador (deceased): Evander Blackbourne
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 8, 7.5 nation, according to my index.Made of nomadic fleets.


News: None. Good, right?

User avatar
Vallermoore
Senator
 
Posts: 3746
Founded: Mar 27, 2011
Inoffensive Centrist Democracy

Postby Vallermoore » Thu Apr 07, 2016 8:57 pm

Something about how strong your nation's military forces are.

User avatar
Vaniri
Spokesperson
 
Posts: 169
Founded: Apr 29, 2015
Father Knows Best State

Postby Vaniri » Fri Apr 08, 2016 7:28 pm

Nation:Vaniri
Tier:6
Level:1
Type:4
Special Notes about your civilization: those who do actually have ability's are dismissed as Crazy
Any Improvement Suggestions for the Index? Political Freedom scale
This is the Factbook of Vaniri
What were you expecting links to factbooks or something? nothing here why are you still reading this?
NS Tax rates are not canon.

User avatar
Todlichebujoku
Senator
 
Posts: 4156
Founded: Feb 24, 2012
Left-Leaning College State

Postby Todlichebujoku » Fri Apr 08, 2016 9:12 pm

Nation: Tödlichebujoku
Tier: 6
Level: 7
Type: 6
Special Notes about your civilization: Religious spells are widespread, as deities do exist.
Any Improvement Suggestions for the Index? Not yet.
早晨!ToBu for short. - some tunes -
Hladgos wrote:ToBu. I both hate, and love you.
Euskirribakondara wrote:2. Todlichebujoku, shut up and take my money. Your entry was pure art. I think we should bestow upon your song the title of "Best Worldvision Act Ever".
The Royal Kingdom of Quebec wrote: Tod. You never run out of interesting yet little bit controversial ideas..... :p
[violet] wrote:You are my go-to nation for long names.
On Sept 4th 2017, Izmedu wrote:tobuball is the resident wvball milk drunkard with moments of insanity

User avatar
Theurgia
Spokesperson
 
Posts: 135
Founded: Apr 30, 2008
Liberal Democratic Socialists

Postby Theurgia » Fri Apr 08, 2016 9:53 pm

Nation: The Holy United Triumvirate of Theurgia
Tier: 7
Level: 6
Type: 5
Special Notes about your civilization: All citizens are educated in competent spell casting, but only specialists practice advanced magic. Portal spells are restricted to the upper echelons of government.

Techs Recognized as PMT for RP:
• Clean EMP – Yes, used by Theurgia
• Cybernetic Augmentation – Condemned by Theurgia
• Rail Guns – Condemned by Theurgia
• T.H.E.L. – Not used by, but not condemned by, Theurgia
• Orbital Weapons – Yes, used by Theurgia
• Bio-Enhancement (through biochem or genetics) – Yes, used by Theurgia
• Robots – Yes, used by Theurgia

Techs Unrecognized as PMT:
• FTL Starships
• Deathstars
• Teleportation
• Plasma Devices
• Ion Pulse Generators
• Anti-Gravity Devices
• Anti-Matter Devices
• A.I. – Artificial Intelligence
Last edited by Theurgia on Fri Apr 08, 2016 9:54 pm, edited 1 time in total.
Visit Theurgia: http://www.theurgia.th

User avatar
Requiem Station
Secretary
 
Posts: 39
Founded: Apr 04, 2016
Ex-Nation

Postby Requiem Station » Sat Apr 09, 2016 1:10 am

Nation: Requiem Station
Tier: 7.9 (we possess essentially all Tier 8 technology besides FTL, and what comes with it)
Level: 3
Type: 7
Special Notes about your civilization: N/A
Any Improvement Suggestions for the Index? Perhaps a category that fines the strength of a nations armed force, although an entirely new index might be more suited for that.
Last edited by Requiem Station on Sat Apr 09, 2016 1:10 am, edited 2 times in total.
REQUIEM STATION
Another Ark, for Another Time.



Authoritarian quasi-fascist fanatical pseudo-utopia set in 2213
This nation exists within the glorious realm of Outer Space, where no one can hear NS stats.
Doesn't represent my views in the least.

User avatar
South Shellfort
Chargé d'Affaires
 
Posts: 460
Founded: Apr 03, 2016
Ex-Nation

Postby South Shellfort » Sat Apr 09, 2016 3:57 am

Nation: South Shellfort
Tier: 6
Level: 0
Type: 5
Special Notes about your civilization: None
Any Improvement Suggestions for the Index? No
Proud member of the International Exchange Student Program! | IATA Member
South Shellfort doesn't represent my views - Older posts do not represent this nation anymore
News:South Shellfortian Miitary Industry Open Its Doors|Death Penalty Ban Rejected|Marijuana Legalized by Queen Susan Rose|South Shellfort's Soldiers Expelled North Shellfortians Forces

User avatar
Excidium Planetis
Negotiator
 
Posts: 7473
Founded: May 01, 2014
Civil Rights Lovefest

Postby Excidium Planetis » Sat Apr 09, 2016 8:10 pm

Vallermoore wrote:Something about how strong your nation's military forces are.

Requiem Station wrote:Any Improvement Suggestions for the Index? Perhaps a category that fines the strength of a nations armed force, although an entirely new index might be more suited for that.

Yeah... I'm not really sure how one would classify military strength. Tech is complicated enough.

Vaniri wrote:Any Improvement Suggestions for the Index? Political Freedom scale

Great idea. But not for this index. I'll make a freedoms index later, maybe.
Ex-Ambassador (deceased): Evander Blackbourne
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 8, 7.5 nation, according to my index.Made of nomadic fleets.


News: None. Good, right?

User avatar
Rouran
Bureaucrat
 
Posts: 57
Founded: Apr 08, 2016
Ex-Nation

Postby Rouran » Sun Apr 10, 2016 10:09 am

Nation: The United Empire of Rouran

Tier: Tier 7

Level: Level 6

Type: Type 5

Special Notes about your civilization: Rouran Empire noted as Third Great Power nation after Vegda and Asesari.

Any Improvement Suggestions for the Index? N/A
ROURANVERSE
"United as One Power!"
Rouran Embassy ProgramKoronaverse's Jukebox!
亞 ROURAN NETWORK NEWS 亞 (Advertisement) Eientei Gensokyo's Jukebox!Saikousoku Fall in Love (Monster Musume Opening) added into Koronaverse's Jukebox!
Copyright belongs to Koronaverse Overwatch

User avatar
Drawkland
Minister
 
Posts: 3057
Founded: Aug 27, 2013
New York Times Democracy

Postby Drawkland » Thu Apr 14, 2016 6:43 am

Nation: Drawkland
Tier: 8.5
Level: 6.5
Type: 7.5
Special Notes about your civilization: Most advanced and influential nation from its planet Sonnel.
Any Improvement Suggestions for the Index? None, this is very well crafted and probably better than the last.
United Dalaran wrote:Goddammit, comrade. I just knew that someday some wild, capitalist, imperialist interstellar empire will swallow our country.

CN on the RMB wrote:drawkland's leader has survived so many assassination attempts that I am fairly certain he is fidel castro in disguise
The INTERSTELLAR EMPIRE of DRAWKLAND
____________________
Founder of Sonnel. IBO President. Legendary. Rule 33.

User avatar
Yeraennus
Secretary
 
Posts: 26
Founded: Jan 09, 2015
Ex-Nation

Postby Yeraennus » Thu Apr 14, 2016 7:39 am

Nation: Sta'nh Ye'ra (MT)
Tier: 6
Level: 0
Type: 5
Special Notes about your civilization: None
Any Improvement Suggestions for the Index? Can't think of any


Nation: Sta'nh Ye'ra (Fantasy)
Tier: 4
Level: 8
Type: 5
Special Notes about your civilization: The leading class, the Ye'ra, are primal forces of nature and rank as Level 10.5. They represent the '5 perfections' of Yeraenn culture. Stability, Fortune, Wisdom, Loyalty, and Knowledge. I'd go into a more detailed explanation, but I'd end up writing an essay.
Any Improvement Suggestions for the Index?
Last edited by Yeraennus on Thu Apr 14, 2016 8:20 am, edited 1 time in total.

User avatar
The Federation of Kendor
Senator
 
Posts: 4524
Founded: Dec 08, 2015
Civil Rights Lovefest

Postby The Federation of Kendor » Thu Apr 14, 2016 7:58 am

Nation:The Federation of Kendor
Tier:7
Level:2
Type:6
Special Notes about your civilization:At first we decided to make a MT nation but after seeing my level of scientifical development i decided to change my nation into a mid PMT nation.Also for the magic level there may be some people that surpasses the level 2 magic
Any Improvement Suggestions for the Index?No
My Dispatch
North Korean Russia wrote:"I am God! You are powerless against me! I am so awesome that when I play basketball I always get four points per shot!" -Kim Jong-Putin.

Independant Nations and Guilds wrote:Their founder turned into an eagle and flew into the sun before being burned to death. This is what their flag really means, and any other attempt at explanation of its meaning is ignored in favor of this explanation.

If you support liberal democratic capitalism, paste this into your sig: $LFD
RP links: TBA

User avatar
Curanitia
Lobbyist
 
Posts: 11
Founded: Apr 05, 2016
Ex-Nation

Postby Curanitia » Thu Apr 14, 2016 8:21 am

Nation:Curanitia (TL1)
Tier:6
Level:0
Type:5
Special Notes about your civilization:This is a Scandinavian-like nation on the American continent in the modern world
Any Improvement Suggestions for the Index?None

Nation:Curanitia (TL2)
Tier:7
Level:5
Type:6
Special Notes about your civilization:TL2 is basically like the modern world with magic.
Any Improvement Suggestions for the Index?None

User avatar
Brilliania
Spokesperson
 
Posts: 168
Founded: Apr 07, 2016
Ex-Nation

Postby Brilliania » Thu Apr 14, 2016 9:42 am

Nation: Brilliania
Tier: 6
Level: 0
Type: 4/5
Special Notes about your civilization: none
Any Improvement Suggestions for the Index? none
Retconned - ignore all data made before 2018
“I want to say that we live in a world of disposable music, Fast-food music without any content, and I think this could be a victory for music, with people that make music that actually means something. Music is not fireworks. Music is feeling. So let’s try to change this. And bring music back, which is really what matters. - Salvador Sobral
Pro: Traditional values, conservatism, euroscepticism, Janusz Korwin-Mikke, Direct democracy, the Forum for Democracy, Republic of China, Catalan and Basque seperatism
Anti:
Communism, populism, the party cartel in the Netherlands, left-wing liberalism, antifa, socialism, anime-related degeneracies, fast-food music.

User avatar
Baxten
Ambassador
 
Posts: 1916
Founded: Jan 06, 2014
Ex-Nation

Postby Baxten » Sun Apr 24, 2016 7:57 am

Nation: Imperial Order of Baxten
Tier: 6
Level: 0
Type: 6, but not with outer-planetary influence
Special Notes about your civilization: We have had a monarchy since the 300 ADs, with only a little break
Any Improvement Suggestions for the Index? Military Power Index, 0 being no military to 12 being omnipotent weapons and such

Nation: New Imperial Order of Baxten
Tier: 9
Level: 0
Type: 9
Special Notes about your civilization: This is about 180 years in the future, where the world is ruined and inter-galactic travel is easily possible, so nations move to a new galaxy.
Any Improvement Suggestions for the Index? n/a
Last edited by Baxten on Sat Sep 17, 2016 1:41 pm, edited 7 times in total.
Baxten is under the even hand of Kaiser Edmund Barbarossa I and the Reichstag

Member of The Council of the Multiverse community. Click me to find out more!

I am the cartographer and a proud member of the The Confederacy of Free Nations. We want to make large PT-MT RPs, possible, so come check us out

I DO NOT use NS stats. My military numbers can be found here

Political Compass:
Economic Left/Right:
-0.25
Social Libertarian/Authoritarian: -2.36

User avatar
Baxten
Ambassador
 
Posts: 1916
Founded: Jan 06, 2014
Ex-Nation

Postby Baxten » Sun Apr 24, 2016 11:05 am

Here is a military scale I just made in a few hours. If you want to use it, go ahead. If not, that's fine too.

Power 0- Flower Power
These nations have no military whatsoever. When it comes to defense, these nations have to heavily rely on either allies or mercenaries; can be easily defeated.

Power 1- Primitive Pristine
This nation lacks the technology to stand up against the nations of today. They are usually equipped with crossbows and catapults at best and clubs at worst; usually can't take land or hold their own against other, more powerful nations.

Power 2- Defenseless Dependents
These nations are weak and usually have to heavily rely on other nations to defend them. They usually don't have a large standing military, and their equipment may be outdated or just not work. These nations most likely focus on other things before military.

Power 3- Intermediate Powers
These nations are not too powerful, but not too weak either. They can hold their own against other, more powerful nations, and needs next to no intervention from other nations. Their military is at least recently sized and has decent technology in their arsenal.

Power 4- Upincoming Upstart
These nations have broken the barrier between Power 3 and Power 5, usually by increasing military might dramatically. These nations don't have as much influence and don't get as much respect as a Power 5 nation, but these nations have the ability to become true powers.

Power 5- Regional Might
These nations have significant influence over the area they occupy. They have influence over there area, and can even stand up against the weaker Power 6 nations.

Power 6- Worldly Warriors
These nations have power similar to the powers of today's real world. They possess millions of troops, and can easily defeat nations who have the same tech level as them. These nations are considered superpowers of their respective regions, and they have large influence over almost everyone.

Power 7- Moon Men
These nations have begun space colonization and are just starting to develop space weapons such as orbital cannons and laser guns. They can usually take over moons at best.

Power 8- Solar Skill
These nations have the ability to take over whole solar systems, and have finished development of mass produced starships with weapons such as laser cannons and guns. They can easily defeat Power 7 nations, but would get destroyed by Power 9 nations

Power 9- Galactic Capability
These nations have influence over a majority of the galaxy they reside in. They usually control whole solar systems, and their influence reaches the depths of space; usually have FTL spaceships, planet-destroying weapons, and many, many spaceships.

Power 10- Universal Warlord
These nations posses immense power, able to easily take over whole galaxies and universes. These nations have tremendous influence among the people in their universe, and most other nations generally fear them.

Power 11- Multiversal Magnitude
These nations are extremely powerful, possessing some of the most powerful weapons known to the worlds. They have the ability to access and then take over multiple universes with ease. Nations with this capability usually are a superior race to humans, but that is not always the case.

Power 12- Omnipotent Overkillers
These nations have omnipotent power, with weapons that could destroy or take over whole multiverses and absolutely obliterate anything with ease. These powers are a force not to be messed with, as going against them is basically a death wish.
Baxten is under the even hand of Kaiser Edmund Barbarossa I and the Reichstag

Member of The Council of the Multiverse community. Click me to find out more!

I am the cartographer and a proud member of the The Confederacy of Free Nations. We want to make large PT-MT RPs, possible, so come check us out

I DO NOT use NS stats. My military numbers can be found here

Political Compass:
Economic Left/Right:
-0.25
Social Libertarian/Authoritarian: -2.36

User avatar
Excidium Planetis
Negotiator
 
Posts: 7473
Founded: May 01, 2014
Civil Rights Lovefest

Postby Excidium Planetis » Sun Apr 24, 2016 2:12 pm

Baxten wrote:Here is a military scale I just made in a few hours. If you want to use it, go ahead. If not, that's fine too.

Power 0- Flower Power
These nations have no military whatsoever. When it comes to defense, these nations have to heavily rely on either allies or mercenaries; can be easily defeated.

Power 1- Primitive Pristine
This nation lacks the technology to stand up against the nations of today. They are usually equipped with crossbows and catapults at best and clubs at worst; usually can't take land or hold their own against other, more powerful nations.

Power 2- Defenseless Dependents
These nations are weak and usually have to heavily rely on other nations to defend them. They usually don't have a large standing military, and their equipment may be outdated or just not work. These nations most likely focus on other things before military.

Power 3- Intermediate Powers
These nations are not too powerful, but not too weak either. They can hold their own against other, more powerful nations, and needs next to no intervention from other nations. Their military is at least recently sized and has decent technology in their arsenal.

Power 4- Upincoming Upstart
These nations have broken the barrier between Power 3 and Power 5, usually by increasing military might dramatically. These nations don't have as much influence and don't get as much respect as a Power 5 nation, but these nations have the ability to become true powers.

Power 5- Regional Might
These nations have significant influence over the area they occupy. They have influence over there area, and can even stand up against the weaker Power 6 nations.

Power 6- Worldly Warriors
These nations have power similar to the powers of today's real world. They possess millions of troops, and can easily defeat nations who have the same tech level as them. These nations are considered superpowers of their respective regions, and they have large influence over almost everyone.

Power 7- Moon Men
These nations have begun space colonization and are just starting to develop space weapons such as orbital cannons and laser guns. They can usually take over moons at best.

Power 8- Solar Skill
These nations have the ability to take over whole solar systems, and have finished development of mass produced starships with weapons such as laser cannons and guns. They can easily defeat Power 7 nations, but would get destroyed by Power 9 nations

Power 9- Galactic Capability
These nations have influence over a majority of the galaxy they reside in. They usually control whole solar systems, and their influence reaches the depths of space; usually have FTL spaceships, planet-destroying weapons, and many, many spaceships.

Power 10- Universal Warlord
These nations posses immense power, able to easily take over whole galaxies and universes. These nations have tremendous influence among the people in their universe, and most other nations generally fear them.

Power 11- Multiversal Magnitude
These nations are extremely powerful, possessing some of the most powerful weapons known to the worlds. They have the ability to access and then take over multiple universes with ease. Nations with this capability usually are a superior race to humans, but that is not always the case.

Power 12- Omnipotent Overkillers
These nations have omnipotent power, with weapons that could destroy or take over whole multiverses and absolutely obliterate anything with ease. These powers are a force not to be messed with, as going against them is basically a death wish.


I have decided not to use this scale. There are a number of problems with it.

First, the majority of the text refers to the size of the territory a nation can conquer. Not only is this an ineffective way to measure military power (for example, the Roman Empire conquered more territory than modern day Italy ever has, but would you really say ancient Rome has a more powerful military?), but the scale of conquest is already reflected in my Influence Type scale. A nation that possesses a whole galaxy must have been able to conquer it, and defend it, right?

Second, several of the "Powers" can apply to literally any kind of nation, regardless of strength. Power 3 especially, but Power 2 as well and most parts of Powers 1, 4, 5, and 6.
Ex-Ambassador (deceased): Evander Blackbourne
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 8, 7.5 nation, according to my index.Made of nomadic fleets.


News: None. Good, right?

User avatar
Baxten
Ambassador
 
Posts: 1916
Founded: Jan 06, 2014
Ex-Nation

Postby Baxten » Sun Apr 24, 2016 3:49 pm

Excidium Planetis wrote:
Baxten wrote:Here is a military scale I just made in a few hours. If you want to use it, go ahead. If not, that's fine too.

Power 0- Flower Power
These nations have no military whatsoever. When it comes to defense, these nations have to heavily rely on either allies or mercenaries; can be easily defeated.

Power 1- Primitive Pristine
This nation lacks the technology to stand up against the nations of today. They are usually equipped with crossbows and catapults at best and clubs at worst; usually can't take land or hold their own against other, more powerful nations.

Power 2- Defenseless Dependents
These nations are weak and usually have to heavily rely on other nations to defend them. They usually don't have a large standing military, and their equipment may be outdated or just not work. These nations most likely focus on other things before military.

Power 3- Intermediate Powers
These nations are not too powerful, but not too weak either. They can hold their own against other, more powerful nations, and needs next to no intervention from other nations. Their military is at least recently sized and has decent technology in their arsenal.

Power 4- Upincoming Upstart
These nations have broken the barrier between Power 3 and Power 5, usually by increasing military might dramatically. These nations don't have as much influence and don't get as much respect as a Power 5 nation, but these nations have the ability to become true powers.

Power 5- Regional Might
These nations have significant influence over the area they occupy. They have influence over there area, and can even stand up against the weaker Power 6 nations.

Power 6- Worldly Warriors
These nations have power similar to the powers of today's real world. They possess millions of troops, and can easily defeat nations who have the same tech level as them. These nations are considered superpowers of their respective regions, and they have large influence over almost everyone.

Power 7- Moon Men
These nations have begun space colonization and are just starting to develop space weapons such as orbital cannons and laser guns. They can usually take over moons at best.

Power 8- Solar Skill
These nations have the ability to take over whole solar systems, and have finished development of mass produced starships with weapons such as laser cannons and guns. They can easily defeat Power 7 nations, but would get destroyed by Power 9 nations

Power 9- Galactic Capability
These nations have influence over a majority of the galaxy they reside in. They usually control whole solar systems, and their influence reaches the depths of space; usually have FTL spaceships, planet-destroying weapons, and many, many spaceships.

Power 10- Universal Warlord
These nations posses immense power, able to easily take over whole galaxies and universes. These nations have tremendous influence among the people in their universe, and most other nations generally fear them.

Power 11- Multiversal Magnitude
These nations are extremely powerful, possessing some of the most powerful weapons known to the worlds. They have the ability to access and then take over multiple universes with ease. Nations with this capability usually are a superior race to humans, but that is not always the case.

Power 12- Omnipotent Overkillers
These nations have omnipotent power, with weapons that could destroy or take over whole multiverses and absolutely obliterate anything with ease. These powers are a force not to be messed with, as going against them is basically a death wish.


I have decided not to use this scale. There are a number of problems with it.

First, the majority of the text refers to the size of the territory a nation can conquer. Not only is this an ineffective way to measure military power (for example, the Roman Empire conquered more territory than modern day Italy ever has, but would you really say ancient Rome has a more powerful military?), but the scale of conquest is already reflected in my Influence Type scale. A nation that possesses a whole galaxy must have been able to conquer it, and defend it, right?

Second, several of the "Powers" can apply to literally any kind of nation, regardless of strength. Power 3 especially, but Power 2 as well and most parts of Powers 1, 4, 5, and 6.

OK. Thanks for responding, though.
Baxten is under the even hand of Kaiser Edmund Barbarossa I and the Reichstag

Member of The Council of the Multiverse community. Click me to find out more!

I am the cartographer and a proud member of the The Confederacy of Free Nations. We want to make large PT-MT RPs, possible, so come check us out

I DO NOT use NS stats. My military numbers can be found here

Political Compass:
Economic Left/Right:
-0.25
Social Libertarian/Authoritarian: -2.36

User avatar
Zekeinistan
Attaché
 
Posts: 68
Founded: Jun 05, 2013
Iron Fist Consumerists

Postby Zekeinistan » Sun Apr 24, 2016 4:31 pm

Nation: Zekeinistan
Tier: Tier 2
Level: A vast majority of the population is level 0 but some people are sensitive and can be anywhere from Level 1 to five.
Type: Type 5

User avatar
Panorcaia
Civil Servant
 
Posts: 9
Founded: Apr 03, 2016
Ex-Nation

Postby Panorcaia » Sun Apr 24, 2016 6:02 pm

Nation: Imperial Federation of Panorcaia
Tier: 9
Level: Although science has covered magic by now (thus rendering magic obsolete), Panorcaia's level would be level two by this index's standards. Glimpses and snapshots of another individual's thoughts and/or emotions are merely just creations of the subconsciousness. Levels that are higher are considered arcane or fantasy magic, therefore summoning fireballs and entire armies are impossible.
Type: 9.5. Panorcaia controls an entire galaxy and tiny tidbits of other galaxies. However, it, in the overall sense, dominates the entire Bullet Cluster.
Special Notes about your civilization:
Any Improvement Suggestions for the Index?

User avatar
The V O I D
Post Marshal
 
Posts: 15903
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sat May 07, 2016 6:48 am

Oh, okay. I'll do this one, too.

Nation: The Universal Union (IC name).
Tier: 12.
Level: Voidborne: 0-9. Void Masters: 12.
Type: Between 11 and 12.
Special Notes about your civilization: The Universal Union, often simply called "The Union," is a stratocratic theocracy; military/church/state are all one and the same, with the Council of Generals acting as the legislative, judiciary, and (in the absence of an Overseer) executive branches of government. The Overseer is selected based on arcane capability as well as ability to communicate with the Void Masters, who are the Union's 'gods.'
Any Improvement Suggestions for the Index? Nope, looks good so far.

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Skyhooked
Minister
 
Posts: 3415
Founded: Mar 18, 2016
Anarchy

Postby Skyhooked » Mon May 09, 2016 2:15 pm

Nation: The Commonwealth of Skyhooked
Tier: 6-7
Level: 0/1 for most folk, 2/4 for a few luckies.
Type: Update: Now 5.
Special Notes about your civilization: Arcane level 4 luckies are very few, maybe 1 or 2 on 100 millions, but they quickly become a legends. Also we have one very shoddy, jamming, but still working now a bit improved FTL drive. But we won't be able to create another one in many years. Also, we have many colonies, even on other planets. But most of them are small outposts.

Any Improvement Suggestions for the Index? Not yet
Last edited by Skyhooked on Wed Feb 01, 2017 12:23 pm, edited 4 times in total.
Skyhooked is MT/PMT with a few FT elements. Military is factbook only. NS stats can be used too.
If you wanna know more about this haven of sin: https://forum.nationstates.net/viewtopic.php?f=23&t=418281&start=300

Our country offers: Alcohol, guns, cigars, weed, gambling, beaches and tons of souvenirs. And our current special: All guns and ammo from "Six Barrels" 20% discount.

Refreshing News:
Skyhookedian Council goes to gladiator tournament to fight for glory, honor and prizes. They will represent our combat prowess and bravery.https://forum.nationstates.net/viewtopic.php?f=5&t=457627

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