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by New Roman Empire » Sat Jan 17, 2015 2:35 pm
by The Starlight » Sat Jan 17, 2015 2:36 pm
Lorellion wrote:NS Nation Name: Lorellion
House Name: House Nelkadian
House Banner: A dark red gem upon a royal blue field.
Description of House: House Nelkadian is an ancient house descending from the lines of the old Dwarven Empire. Its rulers have always held to a strict adherence to the ancient customs of the ancient dwarves. Most of House Nelkadian's ancestors have held a deep distaste for elves and often refused to let go of their old traditionalist ways. They were one of the last houses to submit to Titus Rahtis and only did so once their underground cities ran out of supplies. House Nelkadian has built a strong reputation for being amazing smiths capable of building most anything. The dwarven smiths loyal to the Nelkadians often boast that their steel is the best in the realm. House Nelkadian is notable for being rather isolationist and rarely take part in the conflicts of the Empire. They see the conflicts of the South as foolish and would rather tend to their own affairs instead of getting involved. However they are easily offended and often headstrong, but their fiery tempers can be smoothed with a cask of any sort of mead or ale. They can often be heard speaking Khazalid within their own courts. Until very recently, only dwarves lived in the Nelkadian's realm of Mereldar. When Mekdar took the throne, he opened the great Korek Gates of Mereldar to welcome all races into the realm.
What is House's view on the Empire?: House Nelkadian has no feud with the Empire, but can often be heard insulting the Southerners for their petty feuds.
Description of Head of House: Taslon Nelkadian, male dwarf, 24 years of age. Taslon is the first-born son of Mekdar and Heldraa Nelkadian. Unlike his father, Taslon is headstrong and stubborn much like most dwarves. All of his life, he trained to be a warrior and is one of the most talented Dwarven fighters in the Empire. Taslon has been spoiled by his mother all of his life and was raised as the "perfect lord." He is by no means a scholar and is no where near as innovative as his late father was, but many traditionalists believe he will be effective after many years of having a more liberal ruler. He has only just been crowned as the Lord of his ancestor's realm, and all wait to see what kind of ruler he will be.
Description of Relevant House Members: (name, age and sex and any other info)
Heldraa Nelkadian, female dwarf, 42 years of age. Heldraa is the widow of Mekdar and the mother of Lord Taslon. Heldraa was born from a prominent family within the realm and was arranged to be married to Mekdar Nelkadian. Heldraa is by no means a warrior, but it has always been said that she could kill a man with her stubbornness. She is rarely seen happy, and many whisper that it is due to her unhappy marriage. Now that her husband is dead, it is her that holds sway over her son.
Poctara Nelkadian, female dwarf, 22 years of age. Poctara is the sister of Taslon. She is more like her father than any of her sibilings and was rumored to have been the closest to him. She is disgusted by the traditionalist dwarves and disagrees with their policies of isolation. Before her father died, she left the realm and traveled to the Imperial capital to serve under the Emperor. Due to her knowledge and innovation, she was raised to the position of High Lady Treasurer.
Golstan Nelkadian, male dwarf, 53 years of age. Brother of Mekdar and General of the Nelkadian forces.
Hadron Nelkadian, male dwarf, 17 years of age. Brother of Taslon and Poctara.
Altar Orentius, male dwarf, 76 years old. Blacksmith of Mereldar. People come from all over for his steel.
Lyeria Kaldara, female elf, 88 years of age. Lyeria is the court mage of Mereldar. She was one of the first elves to come to the dwarven civilization and became one of the closest advisors to Mekdar. It was said that she was also his mistress which has led to a feud between her and Heldra. She is immensely wise and worldy, for she has spent her life travelling the world. She is a powerful mage, but many distrust her on the account that she influenced Mekdar's liberal reforms.
Court Position Request: (Family member, position) Poctara, High Lady Treasurer
Seat of Power: (Name, location.) Tarolak, middle of 12. It is a sprawling city within a mountain and is one of the largest dwarven civilizations in the empire.
Realm Number: (See map) 12
Realm Name: Mereldar
Realm Description: (Geography, history, note that north is colder/south is warmer.)
Capital City: Tarolak
Population: (Be realistic) 900,000
Race Composition (Percentage of each sentient race): 62% Dwarf, 35% Human, 3% Elf.
Status of the races other than men: Dwarves are the dominant race of the realm and hold positions of high power. Humans have come to train under Altar. Elves are usually found as servants or magical advisors to dwarven nobles.
Majority Religion: (Minorities of other two will exist.) Ancestor Worship
Description of the people and culture: The people of Mereldar are intensely hot-blooded and boisterous. Mereldarian feast halls are known to be extremely festive and full of laughter. They are very loyal, often to a fault, and will fight for their beliefs to the death. They are stubborn and often very resistant to change. The majority of them are hardy dwarves with blonde hair.
Description of Economy (Include major imports/exports):Food, lumber, silk, livestock, spices
- Exports: Stone, Iron, Gold, Precious Metals, Weapons, Armor
- Imports:
Major Cities (max six): Tarolak, Rarok, Lalsok
Major Citadels/Fortresses (max six): Kyrak, Stronghaven, Fort Ameril
Military Description: The Dwarven Legions of Mereldar are strong front-line warriors known for their proficiency with battle-axes. They are not very organized, but are incredibly fearsome warriors who fight to the death.
Strengths/Weaknesses: (Must have several of both)
Good heavy infantry
Good armor and weapons
Good defenses in the mountains
Bad strategy
Bad organization
Little to no calvary or archers.20,000 in total
- Total Numbers
- Navy- 8 ships
- Army
Other: N/A
RP Sample:Alysanne Velaryon
King’s Landing
44 days AQD
“You have done well for yourself, haven’t you Aegon?” Alysanne looked around the king’s quarters admiring the immensity of the room. She was alone, but she knew that wouldn’t last long. In the meantime, she decided to take off her cloak and warm herself by the fire.
Aegon never responded to her letter, but she had decided to come to the city anyway. She had a number of ways to get into the city unnoticed, and she had utilized one of them. She looked down at her serving-girl’s gown in admiration.
A few days past, Alysanne received word that someone by the name of Deyna Mallister had called for an assassination on the king. Many of her agents knew of Alysanne’s Westerosi origin and warned her of the impending attempt on the king’s life. Alysanne looked into the details of the assassination and tried to warn Aegon, but her missives were intercepted. Desperately, she travelled to the capital under the guise of a serving woman and planned to foil the assassination herself.
As she sat in the chair beside the fire, she picked up a book sitting on the table and flicked through it, barely paying attention. Her thoughts were mostly on what was to come. She knew of Deyna Mallister, but why would she be trying to kill the king when the war in the Riverlands was finally ending? Did she really want more bloodshed?
Soon, Alysanne heard the door to the royal apartments open. She watched in her side vision as a serving girl made her way over to the king’s bedside table with a bottle full of wine. The serving girl never noticed Alysanne. Good.
Alysanne watched as the girl replaced the bottle that was already on the king’s bedside table with the one she was holding. The girl took the original bottle and started for the door. My time to strike.
Alysanne grasped her Valyrian steel dagger under her gown and stood up. The serving girl stopped in her tracks, her eyes wide. “Well, well, well. What have we here?”
“I-I was just delivering-”
“Stop your stammering girl,” Alysanne commanded, “I know what you were delivering. Poison.”
The girl shook her head. “No, I-I-” She paused and broke off into a run. Alysanne gave a little whistle. When the serving girl opened the door, she was faced with six burly Myrish guards, courtesy of the magister Alysanne had beaten into submission.
Two of the guards seized the girl and brought her back into the room. Alysanne strode over to the bedside table and seized the bottle of wine. She took the top off and took a whiff. “Poison.”
The girl was whimpering now. “No, it’s not poison. I swear it.” Alysanne whirled around and narrowed her eyes at the girl.
“Where is the real assassin?”
The girl continued to sob. “Please. I don’t know what this is all about.”
Alysanne stepped forward. “A real assassin would have escaped or killed himself by now. You didn’t escape and now you are whimpering. This is most likely the assassin’s back up plan, and you are his catspaw.”
“No, I swear-”
“Shut up. Where is the real assassin?”
“He’s one of the musicians here for the feast to honor Lord Medgar. Please let me go.” The girl was now shaking uncontrollably. Alysanne turned to her guards.
“Take the girl to the dungeon. I expect that King Aegon will want to see her.”
Her Myrish guards nodded and carried off the screaming girl. Alysanne turned to her other four guards. “The rest of you, come with me. We must warn the king.”
Elaena Tully
44 days AQD
King’s Landing
The Dornishman's wife was as fair as the sun,
and her kisses were warmer than spring.
But the Dornishman's blade was made of black steel,
and its kiss was a terrible thing.
The Dornishman's wife would sing as she bathed,
in a voice that was sweet as a peach,
But the Dornishman's blade had a song of its own,
and a bite sharp and cold as a leech.
As he lay on the ground with the darkness around,
and the taste of his blood on his tongue,
His brothers knelt by him and prayed him a prayer,
and he smiled and he laughed and he sung,
"Brothers, oh brothers, my days here are done,
the Dornishman's taken my life,
But what does it matter, for all men must die,
and I've tasted the Dornishman's wife!”
Elaena laughed and clapped as the musicians played “The Dornishman’s Wife.” She watched from the high table as several drunken Dornishmen and women danced in the middle of the floor. To Elaena’s surprise several other high lords and ladies joined in.
Her brother Medgar had arrived earlier that morning and Aegon had commanded a feast in his honor. She hadn’t had much time to converse with her brother, and thought she would have time here at the feast, but she was wrong. During the entirety of the feast, she had sat beside Aegon and was forced to smile and laugh at bad jokes from older lords and compliments from their wives. Several times she had caught sight of men mentally undressing her. The prospect of being queen was finally starting to sink in, but Elaena still wasn’t ready to put up with this on a daily basis.
As the song came to an end and the drunken Dornishmen called out for more, Elaena caught sight of Aegon and Medgar leaving the feast. She hadn’t even noticed them get up to leave. She frowned slightly. What are they discussing? Elaena turned to one of Aegon’s sisters Daneys.
“I shall be back in a moment.” Elaena pushed back her chair and picked up the trail of her elegant blue gown. She carefully stepped down from the dais and tried to appear inconspicuous as she made her way out of the feast hall. She managed to dodge Daemon Velaryon and his wife Jeyne Manderly, and merely nodded at Lord Merser in order to make it out of the hall.
She stepped out of the garden and watched Medgar and Aegon conversing from afar. Their conversation seemed to be rather intense and Elaena decided it would be imprudent to interrupt. She didn’t have to wait long however, because a serving boy interrupted the pair with news for Aegon. Aegon’s seemed rather surprised and went off with the serving boy.
Elaena watched them leave and walked forward to speak to her brother. “What was that about?”
Medgar looked up from his contemplation. “The page said that a woman named Alysanne wanted to speak with the king.”
Elaena frowned. “Alysanne? Alysanne Velaryon? She’s in exile across the Narrow Sea. Aegon was telling me a few days ago that he had received correspondence from her. He has been debating letting her come home to take over as the Master of Whisperers. I don’t recall him sending anything back to her.”
Medgar shrugged. “Well it’s no problem of ours.” He looked down again.
Elaena frowned. “What’s wrong, brother? We’ve won the war. I’m going to be queen. The days of turmoil are over.”
Medgar kept his gaze on the ground. “I don’t expect that it will stay that way, Elaena.”
“Did Aegon say something to you?”
Medgar looked up at her. “I can’t say. Too many people around.”
Elaena looked behind her. Ever since she had come into the garden, a collection of retainers, lords, servants, and even musicians had followed her. She guessed they wanted to speak with the future queen of the realm. She motioned to a few of the Tully guards from the courtyard and then turned back to Medgar. “Then how about we go for a walk down to Blackwater Bay? It’s my favorite spot in the capital.”
Medgar sighed. “Very well.” The two siblings started off for the precipice overlooking the bay with the men-at-arms trailing behind them.
“What did the king tell you?”
Medgar sighed deeply. “He received a message from Mekar Targaryen. Mother left the Tyrells and rallied some of Edmyn’s men.” He paused. “Edmyn was freed three days ago.”
Elaena stopped in her tracks. “It can’t be.”
Medgar nodded solemnly. “I’m afraid that it is. They were last seen boarding a ship in Saltpans. Nobody knows where they are going.”
“We can’t let them escape. They could challenge your claim if we let them go unnoticed.”
“That’s not the worst of it. Aegon says that there is no love between Mother and Margaery. If they don’t support either claimant to the throne, they could be planning to declare Edmyn as king.”
Elaena bit her lip. “But they wouldn’t have any supporters, would they?”
Medgar shrugged. “Mother has a lot of gold. They could find allies in Essos.” He paused and stopped walking. He looked behind him. “Where did the guards go?”
Elaena stopped and looked behind her. None of the guards were following them. She could have sworn they were there a moment ago.
Medgar drew his sword. “Elaena get back to the feast. Tell someone that-” He cut off as a crossbow bolt hit Medgar straight in the chest. He grunted and fell to his knees. Elaena screamed.
Medgar tried to stand up, but another bolt hit him in the stomach. Elaena was frozen with shock and panic. “Another Targaryen falls!” she heard a gruff voice yell. She couldn’t pinpoint his position. They think Medgar is Aegon. They’re trying to kill the king. She knelt down next to Medgar and tried to stop the bleeding.
Medgar’s eyes began to shut. She slapped him square in the face. “You stay with me. Do you hear me?” But he was already gone. Elaena let out a shrill shriek. Moments later, a crossbow bolt struck her directly in her right shoulder.
Elaena grunted and looked down with shock at the blood seeping down the sleeve of her dress. In desperation, she pried the sword from her brother’s dead hands and took off running as fast as she could towards Blackwater Bay. If she was lucky, she could find some guard or merchant for aid.
Her attempts were futile, however, because a bolt struck her back and she slumped to the ground. She turned around to watch as a green cloaked bard from the feast emerged from the darkness. He hefted a crossbow and a sick grin was painted across his face. He loaded another crossbow bolt into his weapon and aimed in at Elaena’s heart.
“Your mother sends her deepest congratulations for your engagement.”
Elaena’s face burned with fury. Fire kindled within her and with a final ounce of strength, she lunged upward and planted her brother’s blade right in the man’s gut. His eyes widened and he fired his crossbow one last time before he crumpled to the ground in a pool of blood.
Elaena dropped the blade and looked down at her stomach. A crossbow bolt laid imbedded in her gut as crimson blood seeped out and gathered around her in a pool.
The fire in her had not died down and the blood still seeped from her wounds, but a certain truth brought her peace. Fire and blood. I am a Targaryen. Just like I always dreamed.
With one last gaze over Blackwater Bay, she thought she could see a ship sailing out from the docks. She smiled slightly and whispered, “Petyr.” She closed her eyes and let the warmth of her fire wash over her.
Did you read everything?: Yes
Time Zone: EST
#TFAE3.0 (Leave this here, this is for identifying apps. Do not remove.)
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by The Starlight » Sat Jan 17, 2015 4:36 pm
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Annihilators of Chan Island » Sat Jan 17, 2015 4:54 pm
by Lunas Legion » Sat Jan 17, 2015 4:56 pm
by Neo-Assyrian Empire » Sat Jan 17, 2015 4:56 pm
NS Nation Name: Neo-Assyrian Empire
House Name: House of Thezardül (Alternatively: Tessarduul or Thezarduul)
House Banner: Banner of Thezardül
Description of House: The House of Thezardül is older than the Empire itself. It was once the third dynasty of the Orcish Kingdom of Szog'dar, seizing control after the Zelgo'zar Dynasty died out after only 56 years in power. The Thezardül Dynasty was not in control for the Kingdom for long, as it was only 10 years after their rise to power that the Pandyssians invaded. Despite fighting against the Empire, the family remained in power after the Kingdom was annexed around 450 years ago. Despite its Orcish origins, years of interbreeding has turned the family into a hybrid of Men and Orcs.
Even though the House is a hybrid one, it does not stop them from practicing old Orcish customs. The House prays to the old Gods, paying special tribute to Hêzgol'dán, the God of Forges and Fire.
What is House's view on the Empire?: The Thezardül view the Empire highly, even though the house has had aspirations to break away from the Empire since it was first annexed.
Description of Head of House: The current lord is Io'szon Thezardül, a 41 year-old Male Orc-Man hybrid. He is tall, standing at 6 feet, 6 inches, with short black hair and a long, equally-black beard. His skin is a pale grey, while his eyes are a dark blue. He is also skilled with a war hammer through his time as a captain within the Realm's military. He has not been a lord for long, only being crowned after his father, Al'szon, died last year. He is married to Lady Darszen'a, a fellow Orc-Man hybrid.
Description of Relevant House Members:
- Lady Darszen'a Thezardül, a 33 year-old Orc-Man hybrid and the wife of Io'zson
- Yldor Nezhebal, a 51 year-old Dwarf. He was an adviser to Al'szon, and now aids Io'szon
- Beznam Rolden'thül, a 31 year-old Orc who is the chief of security for the family
Court Position Request: None applicable
Seat of Power: (Name, location.) Drezn'a-Sül, a palace that once held the Dynasties of the Szog'dar Kingdom located in Vakhal'dor. Vakhal'dor is located in the mountains just to the south of Bezhalvar, the river that separates the province.
Realm Number: 6
Realm Name: Szalen'dar (Translates roughly to "The Land of Metal")
Realm Description: Szalen'dar is a very mountainous region, famous for its towering peaks and metal-rich hills. The only problem is that there is very little arable land. Because of this, not many settled there. It is a temperate region, though temperatures can be extreme in the summer and winter.
Capital City: Vakhal'dor
Population: 567,000
Race Composition: 41% Men, 32% Orc, 25% Dwarf, 2% Other (Elves, Goblins, Hybrids, etc)
Status of the races other than men: Due to the fact that the other races make up 59% of the Realm's population, most races are treated as equals to men. However, due to their malevolent nature, Goblins do not hold equal rights and are often treated as inferior beings.
Majority Religion: The Faith
Description of the people and culture: The people of Szalen'dar, culturally, are disunited. The Orcs, Dwarves, and Men all adhere to their own beliefs, though rarely ever impose them on others. Despite their cultural differences, they stand united when it comes to important issues for the Realm. When it comes to professions, most of the inhabitants of Szalen'dar have four options: Become a miner, a forger, a soldier, or a merchant. Due to the lack of arable land and the plentiful stone hills, these are the only jobs one can get.
The actual appearance of a Szalen'dar inhabitant varies from race to race. For men, their hair is typically brown, with pale skin and blue eyes. Men stand at 5 feet, 10 inches, while their female counterparts are typically 5 feet, 8 inches. For Orcs, their hair is usually pitch-black, their eyes blood-red, and their skin a dark grey. Orcish Men stand at 6 feet, 4 inches while Orcish females stand around 6 feet. As for the dwarves, it is common to have orange hair, dark brown eyes and pale skin. Dwarven men and women stand at 4 feet, 6 inches.
They all also speak a common language, Szogen'thüm, an ancient Orcish language once spoken throughout the entire Kingdom of Szog'dar. Since, it has become a regional language. Outside of this, most races speak in their own tongues.
Description of Economy: The economy was never strong for the Realm. Most trade is conducted between neighboring realms.Major Cities:
- Exports
- Arms
- Armor
- Metals
- Leather
- Tools- Imports:
- Foodstuffs
- Ales & Wines
- Livestock
- Vakhal'dor
- Senalzuldor, a city located along the Northern Coast. Home to a large Dwarven population
- Renl'tandor, located along the border with the Pandyssians on the banks of the Bezhalvar. Commonly referred to as Renalshire by its large Human population.
Major Citadels/Fortresses:
- Hel'tendal, located along the borders of Realm 9
- Vakhal'dal, located in the mountains around Vakhal'dor
Military Description: The military of Szalen'dar, despite being one of the least organized, is renowned for its weapons and armor. Its armor (Standard and Heavy) are easily recognizable on the battlefield and provide plenty of protection for those who wear it, though the wearer must sacrifice mobility for protection. Their weapons are forged from some of the finest steel in the Empire, creating a fine weapon that is nearly perfect for the battlefield. Their weapons, much like their armor, sacrifice movement for strength. Many of the Szalen'dar weapons are two handed weapons intended to kill the enemy with a single, heavy strike.
This protection is needed when the military is very disorganized. Most refuse to listen to orders, only going with gut decisions. This can be good, as there are tales where these instincts have allowed the Realm to win another battle. More often than not, though, this ignorance leads to the death of those involved.
Strengths
- Fighting on uneven terrain, such as hills and mountains
- Well-crafted arms and armor
Weaknesses
- Naval combat
- The forces of the House are known to lack discipline, causing some disruptions on the battlefield. (i.e they do not listen to orders, which could mean the difference between a great victory and a massacre)Other: Nothing else, really
- Total Numbers: 20,000 (That is the number of citizens ready to serve in the military and have received basic training. The number of standing forces tend to only be 5-10% of this number at any given time)
- Navy: 250-500 Sailors standing, 5,000 Sailors ready to serve, with 20 Vessels overall
- 2 are official vessels, mostly being used for ceremonial purposes (i.e the Lord's private vessel and the primary vessel of the navy)
- 18 are unofficial vessels that are rented out from various sources during wartime.- Army:750-1,500 Soldiers standing, up to 15,000 ready to serve
- 5,000 Light infantry
- 2,500 Heavy Infantry
- 2,500 Archers
- 1,500 Siege Forces (i.e Catapults & Trebuchets)
- 3,500 Defenders (Usually standard infantry stationed in forts during a conflict in case of a major counter-offensive by the other side)
RP Sample: Here's a link, since putting it in a spoiler screws up the tags
Did you read everything?: Yes
Time Zone: CST
#TFAE3.0 (Leave this here, this is for identifying apps. Do not remove.)
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|
by The Starlight » Sat Jan 17, 2015 4:57 pm
Lunas Legion wrote:Urgh. I want to join this, but I'm involved in so many other RPs that I need to post for...
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by The Starlight » Sat Jan 17, 2015 4:58 pm
Annihilators of Chan Island wrote:These apps take a while don't they? I'm definitely not finished... I'll get back to this tomorrow.
NS Nation Name: Annihilators of Chan Island
House Name: House Tellegara
House Banner: http://static2.nexusmods.com/15/mods/11 ... 651610.jpg
Description of House: When Titus Rahtis first began his conquest of Pandyssium, his first target was the lands of Deon ruled by Aaron Tellegara. Yet no fighting occurred. Aaron Tellegara was enraptured by the vision and ideals of Titus Rahtis and joined wholeheartedly. For many years, Aaron Tellegara and Titus Rahtis fought side by side conquering the realms, shedding much blood and bringing ruin to many, but also bringing about lasting peace and a deep, deep bond between the royal house and the house of the second.
Ever since, House Tellegara has proved time and again to be the most honorable, steadfast and loyal major House in all the realm to the Empire. Even as Emperor Silus drank himself to death, Drake Tellegara II foiled multiple assassination plots, put down rebellions and tried his very best to keep Pandyssium together. Even as the Empire begins to crumble and fall into into its component pieces, House Tellegara liberally applies the glue of blood necessary to keep the great vision that so enraptures them a reality. Even as the succession crisis unfolds and Empress Cassyndra proves to be a useless ruler, if all else fails the Rahtises always know they can count on House Tellegara to stand before them, swords drawn, shielding them from whatever harm may wish to come their way....
What is House's view on the Empire?: Fanatically loyal to the Empire and will never give up on it. If the Empire falls, then it was because House Tellegara didn't fight hard enough!
Head of House: Name: Duke Belrond Garcius Tellegara, 62 year old male human. He is the second born son of Talbot and Mellisandre Tellegara, although sadly his older brother died when only 14 years of age. He is as loyal as his forefathers and values honor, duty and faith more than anything. He has spent his life at the court, doing everything in his power to better the interests of 2 Emperors. He has had extensive battlefield experience, having fought for the Empire on numerous occasions, although he has suffered a worrying amount of defeats as well as victories in battle. He is clever, but not the cleverest man in the room. He has in other words been an average steward: mediocre at everything and master at nothing.
As a person he is polite but guarded and insecure. Some enemies of the Empire whisper that maybe the truth of the Empire has slowly been seeping into his mind, but more likely is that he has become weary of leadership and weary of having to spend his whole life having to advise and fight for such a dismal line of Emperors.
In recent times he has played a significant role in the crisis. Having watched, to his horror, the death of the late emperor, he feels an especially firm sense of duty to ensure the Empire survives this difficult time. He recognizes Cassyndra as Empress, as is lawful, alas if only for that reason. The empress, her mother and several more distant family members currently reside in Castle Deon, the home castle of the Tellegaras.
Description of Relevant House Members: Emerald Whitefort. 58 year old female. She is the wife of Belrond and the mother of his three children. When the two were married some 35 years ago, she came from a proud vassal house in the lands of the Tellegaras, however a series of has extinguished all but her. Her lands have been subsumed into the Tellegara control and she often grieves for the terrible loss all on sides she has suffered. Despite such sadness in her life and family line, she has been stoic, often providing Belrond a level-headed commentary in difficult times for the greater good of all.
Garcias Tellegara, 23 year old male. There is something profoundly amiss with the first-born son of Belrond and Emerald. Wether it is his malicious smile, his constant lying or the occasional dagger in the back, many know on sight that Garcias is ambitious, ruthless and profoundly egotistical. Although young, he has already proven himself to be far more cunning and dishonorable than has ever been seen in a Tellegara. While an excellent warrior and an incredibly skilled orator, capable of building alliances of convenience with almost anyone, some whisper that the ascension of Garcias to the throne of Castle Deon will be the final nail on the coffin of the Empire... and for the first time in history, they probably have a Tellegara who will be happy to do it!
Fremolia Tellegara, 20 year old female. Fremolia has inherited her mother's profound sense of stoicism and reason in the face of misfortune. She is, like almost all Tellegaras still fanatically loyal to the empire, but does not believe that violence is necessarily the way to go about it. She has proven to be a brilliant diplomat ever since the age of 15 when she negotiated a truce between the Empire and a small rebellion. As a woman, she has no formal weapons training, although she is perfectly capable of swinging a sword and operating a crossbow if the need should arise. Many Imperial loyalists believe that she, instead of Garcias, should become the next Duke of Deon.
Aelorn Tellegara, 18 year old male. In a better time, Aelorn Tellegara would have joined the priesthood. However, times have been rough and the Empire needs it's most loyal visionaries and servants more than ever. He has been given extensive arms training, although he has no natural talent at it. He has been spending his late teenage years ping-pong balling between important politics and local monasteries. He is known to very much disapprove of his brother ever since childhood and they often argue. Some say he is the opposite of Garcias incarnate: where Garcias is arrogant, Aelorn is humble. Where Garcias celebrates the victory in battle, Aelorn mourns the dead. Where Garcias drinks, laughs and discreetly slips poison into an expendable's drink, Aelorn is quiet, thought-provoking and pleasant in that warm glow kind of way.
Kevin Tellegara, 59 year old male. Brother of Belrond. Many have seen him as a spare wheel for Belrond, not as good and almost the same in every single way. Except for the fact that Kevin happens to win more battles with his famed cavalry charges.
Court Position Request: Belrond: High Steward.
Garcias: Council member/ Chamberlain 1
Seat of Power: City of Deon, a city on the bay coast.
Realm Number: 5
Realm Name: Imperial Heartlands
Realm Description: Flat plains. [/b]
Capital City:
Population: (Be realistic)
Race Composition (Percentage of each sentient race):
Status of the races other than men:
Majority Religion: (Minorities of other two will exist.)
Description of the people and culture:
Description of Economy (Include major imports/exports):Major Cities (max six):
- Exports:
- Imports:
Major Citadels/Fortresses (max six):
Military Description:
Strengths/Weaknesses: (Must have several of both)
- Total Numbers
- Navy
- Army
Other:
RP Sample: (Post in spoiler, unless you were in TSAE 2.0, then you don't need to do this.
Did you read everything?:
Time Zone:
#TFAE3.0 (Leave this here, this is for identifying apps. Do not remove.)
21. Realm 5 is the Province of Pandyssium itself, ruled by the Imperial Family, thus it stands without Rulership. Those who apply for realm 5 will be a House that has been raised up as stewards until there is a monarch, but will you relinquish your power?
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Lunas Legion » Sat Jan 17, 2015 5:00 pm
by New Roman Empire » Sat Jan 17, 2015 5:00 pm
by The Starlight » Sat Jan 17, 2015 5:03 pm
New Roman Empire wrote:Lol so how are we on claimed lands?
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Lunas Legion » Sat Jan 17, 2015 5:05 pm
The Starlight wrote:Lunas Legion wrote:
I've also got 2 (well 1, since I've given up on the other) GoT RPs to post for on top for Gaea and LOTR. And it's past midnight here.
Well, tomorrow's fine then. But I'm warning you, there's still quite a few people from To Shred an Empire 2.0 who haven't shown up yet, so reserve a realm.New Roman Empire wrote:Lol so how are we on claimed lands?
Why the lol?
If we need more, I can draw something up with Paint to make a bigger map.
by The Starlight » Sat Jan 17, 2015 5:08 pm
Lunas Legion wrote:The Starlight wrote:Well, tomorrow's fine then. But I'm warning you, there's still quite a few people from To Shred an Empire 2.0 who haven't shown up yet, so reserve a realm.
Why the lol?
If we need more, I can draw something up with Paint to make a bigger map.
I'll reserve 2 then. If that's taken then I'll have 3.
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by New Roman Empire » Sat Jan 17, 2015 5:49 pm
The Starlight wrote:Lunas Legion wrote:
I've also got 2 (well 1, since I've given up on the other) GoT RPs to post for on top for Gaea and LOTR. And it's past midnight here.
Well, tomorrow's fine then. But I'm warning you, there's still quite a few people from To Shred an Empire 2.0 who haven't shown up yet, so reserve a realm.New Roman Empire wrote:Lol so how are we on claimed lands?
Why the lol?
If we need more, I can draw something up with Paint to make a bigger map.
by The Soviet Union of Mother Russia » Sat Jan 17, 2015 6:12 pm
by The Starlight » Sat Jan 17, 2015 6:17 pm
The Soviet Union of Mother Russia wrote:I apperciate the work you have put in creating this roleplay, it is indeed something you should be proud of creating such a unique concept.
However I was wondering if it is possible to reserve region 11 as I create my application.
On another note, I was wondering in regards of the population of your realm, may I create something with the culture/template of the '' Necropolis '' alignment from a old game ( Heroes of Might and Magic if you know of that ) I am well aware there must be men involved, so I will adjust it accordingly. Just wondering if this sort of thing is fine by you.
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by The Soviet Union of Mother Russia » Sat Jan 17, 2015 6:24 pm
The Starlight wrote:The Soviet Union of Mother Russia wrote:I apperciate the work you have put in creating this roleplay, it is indeed something you should be proud of creating such a unique concept.
However I was wondering if it is possible to reserve region 11 as I create my application.
On another note, I was wondering in regards of the population of your realm, may I create something with the culture/template of the '' Necropolis '' alignment from a old game ( Heroes of Might and Magic if you know of that ) I am well aware there must be men involved, so I will adjust it accordingly. Just wondering if this sort of thing is fine by you.
Thanks, but I'm just rebooting this. Most of this was not made by me.
I'm afraid that I don't know, but we'll see, I guess.
11 is pretty big, so you would have at least 2 million.
Realm 11 is reserved for you.
by The Starlight » Sat Jan 17, 2015 7:00 pm
The Soviet Union of Mother Russia wrote:The Starlight wrote:Thanks, but I'm just rebooting this. Most of this was not made by me.
I'm afraid that I don't know, but we'll see, I guess.
11 is pretty big, so you would have at least 2 million.
Realm 11 is reserved for you.
Ah I see, but in any regards that you started this series is a kind act. I got in abit late to the last reboot, so I apperciate that it was rebooted once more.
Anyway to summarize it, the Necropolis gig is about, as the name implies, death. So I was wondering if with your permission, I could create a realm where this set of races, and undead was in a majority, then the ethnic humans. Hope this is not too spicey for your taste, but I am not trying to become the cliché bad guy, just trying to diverse the etchinity of the realms.
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Neo-Assyrian Empire » Sat Jan 17, 2015 8:22 pm
Neo-Assyrian Empire wrote:NS Nation Name: Neo-Assyrian Empire
House Name: House of Thezardül (Alternatively: Tessarduul or Thezarduul)
House Banner: Banner of Thezardül
Description of House: The House of Thezardül is older than the Empire itself. It was once the third dynasty of the Orcish Kingdom of Szog'dar, seizing control after the Zelgo'zar Dynasty died out after only 56 years in power. The Thezardül Dynasty was not in control for the Kingdom for long, as it was only 10 years after their rise to power that the Pandyssians invaded. Despite fighting against the Empire, the family remained in power after the Kingdom was annexed around 450 years ago. Despite its Orcish origins, years of interbreeding has turned the family into a hybrid of Men and Orcs.
Even though the House is a hybrid one, it does not stop them from practicing old Orcish customs. The House prays to the old Gods, paying special tribute to Hêzgol'dán, the God of Forges and Fire.
What is House's view on the Empire?: The Thezardül view the Empire highly, even though the house has had aspirations to break away from the Empire since it was first annexed.
Description of Head of House: The current lord is Io'szon Thezardül, a 41 year-old Male Orc-Man hybrid. He is tall, standing at 6 feet, 6 inches, with short black hair and a long, equally-black beard. His skin is a pale grey, while his eyes are a dark blue. He is also skilled with a war hammer through his time as a captain within the Realm's military. He has not been a lord for long, only being crowned after his father, Al'szon, died last year. He is married to Lady Darszen'a, a fellow Orc-Man hybrid.
Description of Relevant House Members:
- Lady Darszen'a Thezardül, a 33 year-old Orc-Man hybrid and the wife of Io'zson
- Yldor Nezhebal, a 51 year-old Dwarf. He was an adviser to Al'szon, and now aids Io'szon
- Beznam Rolden'thül, a 31 year-old Orc who is the chief of security for the family
Court Position Request: None applicable
Seat of Power: (Name, location.) Drezn'a-Sül, a palace that once held the Dynasties of the Szog'dar Kingdom located in Vakhal'dor. Vakhal'dor is located in the mountains just to the south of Bezhalvar, the river that separates the province.
Realm Number: 6
Realm Name: Szalen'dar (Translates roughly to "The Land of Metal")
Realm Description: Szalen'dar is a very mountainous region, famous for its towering peaks and metal-rich hills. The only problem is that there is very little arable land. Because of this, not many settled there. It is a temperate region, though temperatures can be extreme in the summer and winter.
Capital City: Vakhal'dor
Population: 567,000
Race Composition: 41% Men, 32% Orc, 25% Dwarf, 2% Other (Elves, Goblins, Hybrids, etc)
Status of the races other than men: Due to the fact that the other races make up 59% of the Realm's population, most races are treated as equals to men. However, due to their malevolent nature, Goblins do not hold equal rights and are often treated as inferior beings.
Majority Religion: The Faith
Description of the people and culture: The people of Szalen'dar, culturally, are disunited. The Orcs, Dwarves, and Men all adhere to their own beliefs, though rarely ever impose them on others. Despite their cultural differences, they stand united when it comes to important issues for the Realm. When it comes to professions, most of the inhabitants of Szalen'dar have four options: Become a miner, a forger, a soldier, or a merchant. Due to the lack of arable land and the plentiful stone hills, these are the only jobs one can get.
The actual appearance of a Szalen'dar inhabitant varies from race to race. For men, their hair is typically brown, with pale skin and blue eyes. Men stand at 5 feet, 10 inches, while their female counterparts are typically 5 feet, 8 inches. For Orcs, their hair is usually pitch-black, their eyes blood-red, and their skin a dark grey. Orcish Men stand at 6 feet, 4 inches while Orcish females stand around 6 feet. As for the dwarves, it is common to have orange hair, dark brown eyes and pale skin. Dwarven men and women stand at 4 feet, 6 inches.
They all also speak a common language, Szogen'thüm, an ancient Orcish language once spoken throughout the entire Kingdom of Szog'dar. Since, it has become a regional language. Outside of this, most races speak in their own tongues.
Description of Economy: The economy was never strong for the Realm. Most trade is conducted between neighboring realms.Major Cities:
- Exports
- Arms
- Armor
- Metals
- Leather
- Tools- Imports:
- Foodstuffs
- Ales & Wines
- Livestock
- Vakhal'dor
- Senalzuldor, a city located along the Northern Coast. Home to a large Dwarven population
- Renl'tandor, located along the border with the Pandyssians on the banks of the Bezhalvar. Commonly referred to as Renalshire by its large Human population.
Major Citadels/Fortresses:
- Hel'tendal, located along the borders of Realm 9
- Vakhal'dal, located in the mountains around Vakhal'dor
Military Description: The military of Szalen'dar, despite being one of the least organized, is renowned for its weapons and armor. Its armor (Standard and Heavy) are easily recognizable on the battlefield and provide plenty of protection for those who wear it, though the wearer must sacrifice mobility for protection. Their weapons are forged from some of the finest steel in the Empire, creating a fine weapon that is nearly perfect for the battlefield. Their weapons, much like their armor, sacrifice movement for strength. Many of the Szalen'dar weapons are two handed weapons intended to kill the enemy with a single, heavy strike.
This protection is needed when the military is very disorganized. Most refuse to listen to orders, only going with gut decisions. This can be good, as there are tales where these instincts have allowed the Realm to win another battle. More often than not, though, this ignorance leads to the death of those involved.
Strengths
- Fighting on uneven terrain, such as hills and mountains
- Well-crafted arms and armor
Weaknesses
- Naval combat
- The forces of the House are known to lack discipline, causing some disruptions on the battlefield. (i.e they do not listen to orders, which could mean the difference between a great victory and a massacre)Other: Nothing else, really
- Total Numbers: 20,000 (That is the number of citizens ready to serve in the military and have received basic training. The number of standing forces tend to only be 5-10% of this number at any given time)
- Navy: 250-500 Sailors standing, 5,000 Sailors ready to serve, with 20 Vessels overall
- 2 are official vessels, mostly being used for ceremonial purposes (i.e the Lord's private vessel and the primary vessel of the navy)
- 18 are unofficial vessels that are rented out from various sources during wartime.- Army:750-1,500 Soldiers standing, up to 15,000 ready to serve
- 5,000 Light infantry
- 2,500 Heavy Infantry
- 2,500 Archers
- 1,500 Siege Forces (i.e Catapults & Trebuchets)
- 3,500 Defenders (Usually standard infantry stationed in forts during a conflict in case of a major counter-offensive by the other side)
RP Sample: Here's a link, since putting it in a spoiler screws up the tags
Did you read everything?: Yes
Time Zone: CST
#TFAE3.0 (Leave this here, this is for identifying apps. Do not remove.)
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|
by The Nation of Ceneria » Sat Jan 17, 2015 8:25 pm
[GE&T Help Desk] | [Ceneria in a nutshell] | [NSMT Advice and Assistance Thread] | [Guide to GE&T Product-Making] | [Guide to RPing Sub-surface Combat]
IATA Member | Zewajis Pact Member. |IFC Observer.
IESP Founder | FSA Co-founder | GE&TAA OwnerPolaris Military Logistics Corp.
Cenerian Embassy Program
by The Starlight » Sat Jan 17, 2015 8:46 pm
Neo-Assyrian Empire wrote:Neo-Assyrian Empire wrote:NS Nation Name: Neo-Assyrian Empire
House Name: House of Thezardül (Alternatively: Tessarduul or Thezarduul)
House Banner: Banner of Thezardül
Description of House: The House of Thezardül is older than the Empire itself. It was once the third dynasty of the Orcish Kingdom of Szog'dar, seizing control after the Zelgo'zar Dynasty died out after only 56 years in power. The Thezardül Dynasty was not in control for the Kingdom for long, as it was only 10 years after their rise to power that the Pandyssians invaded. Despite fighting against the Empire, the family remained in power after the Kingdom was annexed around 450 years ago. Despite its Orcish origins, years of interbreeding has turned the family into a hybrid of Men and Orcs.
Even though the House is a hybrid one, it does not stop them from practicing old Orcish customs. The House prays to the old Gods, paying special tribute to Hêzgol'dán, the God of Forges and Fire.
What is House's view on the Empire?: The Thezardül view the Empire highly, even though the house has had aspirations to break away from the Empire since it was first annexed.
Description of Head of House: The current lord is Io'szon Thezardül, a 41 year-old Male Orc-Man hybrid. He is tall, standing at 6 feet, 6 inches, with short black hair and a long, equally-black beard. His skin is a pale grey, while his eyes are a dark blue. He is also skilled with a war hammer through his time as a captain within the Realm's military. He has not been a lord for long, only being crowned after his father, Al'szon, died last year. He is married to Lady Darszen'a, a fellow Orc-Man hybrid.
Description of Relevant House Members:
- Lady Darszen'a Thezardül, a 33 year-old Orc-Man hybrid and the wife of Io'zson
- Yldor Nezhebal, a 51 year-old Dwarf. He was an adviser to Al'szon, and now aids Io'szon
- Beznam Rolden'thül, a 31 year-old Orc who is the chief of security for the family
Court Position Request: None applicable
Seat of Power: (Name, location.) Drezn'a-Sül, a palace that once held the Dynasties of the Szog'dar Kingdom located in Vakhal'dor. Vakhal'dor is located in the mountains just to the south of Bezhalvar, the river that separates the province.
Realm Number: 6
Realm Name: Szalen'dar (Translates roughly to "The Land of Metal")
Realm Description: Szalen'dar is a very mountainous region, famous for its towering peaks and metal-rich hills. The only problem is that there is very little arable land. Because of this, not many settled there. It is a temperate region, though temperatures can be extreme in the summer and winter.
Capital City: Vakhal'dor
Population: 567,000
Race Composition: 41% Men, 32% Orc, 25% Dwarf, 2% Other (Elves, Goblins, Hybrids, etc)
Status of the races other than men: Due to the fact that the other races make up 59% of the Realm's population, most races are treated as equals to men. However, due to their malevolent nature, Goblins do not hold equal rights and are often treated as inferior beings.
Majority Religion: The Faith
Description of the people and culture: The people of Szalen'dar, culturally, are disunited. The Orcs, Dwarves, and Men all adhere to their own beliefs, though rarely ever impose them on others. Despite their cultural differences, they stand united when it comes to important issues for the Realm. When it comes to professions, most of the inhabitants of Szalen'dar have four options: Become a miner, a forger, a soldier, or a merchant. Due to the lack of arable land and the plentiful stone hills, these are the only jobs one can get.
The actual appearance of a Szalen'dar inhabitant varies from race to race. For men, their hair is typically brown, with pale skin and blue eyes. Men stand at 5 feet, 10 inches, while their female counterparts are typically 5 feet, 8 inches. For Orcs, their hair is usually pitch-black, their eyes blood-red, and their skin a dark grey. Orcish Men stand at 6 feet, 4 inches while Orcish females stand around 6 feet. As for the dwarves, it is common to have orange hair, dark brown eyes and pale skin. Dwarven men and women stand at 4 feet, 6 inches.
They all also speak a common language, Szogen'thüm, an ancient Orcish language once spoken throughout the entire Kingdom of Szog'dar. Since, it has become a regional language. Outside of this, most races speak in their own tongues.
Description of Economy: The economy was never strong for the Realm. Most trade is conducted between neighboring realms.Major Cities:
- Exports
- Arms
- Armor
- Metals
- Leather
- Tools- Imports:
- Foodstuffs
- Ales & Wines
- Livestock
- Vakhal'dor
- Senalzuldor, a city located along the Northern Coast. Home to a large Dwarven population
- Renl'tandor, located along the border with the Pandyssians on the banks of the Bezhalvar. Commonly referred to as Renalshire by its large Human population.
Major Citadels/Fortresses:
- Hel'tendal, located along the borders of Realm 9
- Vakhal'dal, located in the mountains around Vakhal'dor
Military Description: The military of Szalen'dar, despite being one of the least organized, is renowned for its weapons and armor. Its armor (Standard and Heavy) are easily recognizable on the battlefield and provide plenty of protection for those who wear it, though the wearer must sacrifice mobility for protection. Their weapons are forged from some of the finest steel in the Empire, creating a fine weapon that is nearly perfect for the battlefield. Their weapons, much like their armor, sacrifice movement for strength. Many of the Szalen'dar weapons are two handed weapons intended to kill the enemy with a single, heavy strike.
This protection is needed when the military is very disorganized. Most refuse to listen to orders, only going with gut decisions. This can be good, as there are tales where these instincts have allowed the Realm to win another battle. More often than not, though, this ignorance leads to the death of those involved.
Strengths
- Fighting on uneven terrain, such as hills and mountains
- Well-crafted arms and armor
Weaknesses
- Naval combat
- The forces of the House are known to lack discipline, causing some disruptions on the battlefield. (i.e they do not listen to orders, which could mean the difference between a great victory and a massacre)Other: Nothing else, really
- Total Numbers: 20,000 (That is the number of citizens ready to serve in the military and have received basic training. The number of standing forces tend to only be 5-10% of this number at any given time)
- Navy: 250-500 Sailors standing, 5,000 Sailors ready to serve, with 20 Vessels overall
- 2 are official vessels, mostly being used for ceremonial purposes (i.e the Lord's private vessel and the primary vessel of the navy)
- 18 are unofficial vessels that are rented out from various sources during wartime.- Army:750-1,500 Soldiers standing, up to 15,000 ready to serve
- 5,000 Light infantry
- 2,500 Heavy Infantry
- 2,500 Archers
- 1,500 Siege Forces (i.e Catapults & Trebuchets)
- 3,500 Defenders (Usually standard infantry stationed in forts during a conflict in case of a major counter-offensive by the other side)
RP Sample: Here's a link, since putting it in a spoiler screws up the tags
Did you read everything?: Yes
Time Zone: CST
#TFAE3.0 (Leave this here, this is for identifying apps. Do not remove.)
I finished my app
The Nation of Ceneria wrote:OH MY GOD IT IS BACK!
Sorry about that. I was a part of the first one, which died under me, and the second one, which I had to drop out of.
Good luck with this!
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Mesrane » Sat Jan 17, 2015 11:51 pm
by Alleniana » Sun Jan 18, 2015 12:40 am
by Kaledoria » Sun Jan 18, 2015 12:58 am
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