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A staging-point for declarations of war and other major diplomatic events. [In character]

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The New Hungarian State
Secretary
 
Posts: 40
Founded: Aug 16, 2014
Ex-Nation

Postby The New Hungarian State » Mon Aug 18, 2014 12:32 am

Question
-
Do you RP as your nation or a person in your nation?

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Lamoni
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Founded: Antiquity
Democratic Socialists

Postby Lamoni » Mon Aug 18, 2014 1:06 am

The New Hungarian State wrote:Question
-
Do you RP as your nation or a person in your nation?


It depends on the situation that you are RPing, but you will RP as a person (or people) in your nation in some situations, and as your nation in others.
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Delmonte
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Founded: Oct 02, 2012
Ex-Nation

Postby Delmonte » Mon Aug 18, 2014 10:47 am

The New Hungarian State wrote:Question
-
Do you RP as your nation or a person in your nation?

I understand that telling you "Well, it depends." isn't exactly helpful. Suffice it to say that 98+% of the time, if not more, you will be RPing as characters in your nation i.e. your nation's leader, legislators, foreign ministers etc. People are probably going to say that that's not true just so that they can be contrary. You just need to know that it IS true and that they are either mislead, misunderstanding the question, or straight up lying to you just to be contradictory and appear moderate and reasonable. Because, really "It depends" or "Well, that's not quite the case" are nice answers to give. Because they sound reasonable and moderate. But sometimes reasonable and moderate answers are incorrect.

The long and the short of it is that saying "Delmonte disapproves of the herp-a-derp and reinforces the derp-a-derp." can be entertaining when someone asks you something about your nation on Factbooks and National Information, but it's not really conducive to good writing. And, arguably, it's not RPing. Just like factbooks, arguably, aren't RPing. So if you want to show that you disapprove of the herp-a-derp, you'll have some foreign minister write a sternly worded missive regarding the herps and derps resulted from the aforementioned herps, making clear that your condemnation of herp-a-derp in no way reflects your opinions on the derp-a-derp, which you find to be a commendable derp. So on and so forth.
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Code: Select all
 [b][color=#0000FF][background=red]United in Opposition to [url=http://forum.nationstates.net/viewtopic.php?t=303025]Liberate Haven[/url][/background][/color][/b]
[color=#FF0000][b]Mallorea and Riva should [url=http://forum.nationstates.net/viewtopic.php?f=16&t=303090]resign[/url][/b][/color]

The man from Delmonte says yes.

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The Macabees
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Anarchy

Postby The Macabees » Mon Aug 18, 2014 11:19 am

An alternative way of saying much of the same thing as Lamoni and Delmonte: an RP is a story and every story has a point of view. You'll be writing from that point of view. It can be your nation as a whole, it can be your president, it can be a homeless person living on a street in your capital city, etc. You could also roleplay as a narrator, where the narrator is the point of view and he/she is talking about characters that form part of the story.

I'll give you some examples of RPs from a narrator's point of view, as this is the approach I usually take (for better or for worse). Quality of the posting varies, so I apologize in advance:

  • Here the narrator describes the experience of Manuel Thornsbury, a civilian experiencing a naval evacuation of a city.
  • Here the narrator describes Joao Bagamba leading an attack on loyalist forces.
  • Here I take a totally different approach and RP as a journalist, where I wrote a news article on an event that forms part of my ongoing story.

I wouldn't say that any particular point of view is conducive to good/bad writing. There are many different writing styles and any of them can be as equally good or bad. Some are good for some situations and bad for others.

The important thing is to figure out what your story is. You don't need to undergo a painstaking organization process, but you should have an idea of what direction you're heading. Then the writing will come to you, because you'll have a general concept of what you need to write and how to write it.
Last edited by The Macabees on Mon Aug 18, 2014 12:40 pm, edited 1 time in total.

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Crypskit
Civilian
 
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Founded: Aug 20, 2014
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How to start

Postby Crypskit » Wed Aug 20, 2014 6:15 pm

how do i start a rp? whcih forum do i use? what do i do? HALLLP

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Maltropia
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Left-wing Utopia

Postby Maltropia » Wed Aug 20, 2014 6:22 pm

Try either this forum (International Incidents) or the NationStates subforum if you want an RP involving your country. Go to the subforum's page and press New Topic. You'll probably want to start with some kind of Interest or Sign-ups thread, or just start an In Character thread and let people jump right in. Depends what you're after.
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Roski
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Founded: Nov 18, 2013
Ex-Nation

Postby Roski » Fri Aug 22, 2014 2:15 pm

http://forum.nationstates.net/viewtopic.php?p=21453929#p21453929

Someone please explain what he just said to me, or tell him that isn't true.

Because
  • Attacking my fleet
  • Attacking My Allies
  • Declaring war on my allies

is an invitation for a war.
I'm some 17 year old psuedo-libertarian who leans to the left in social terms, is fiercly right economically, and centrist in foriegn policy. Unapologetically Pro-American, Pro-NATO, even if we do fuck up (a lot). If you can find real sources that disagree with me I will change my opinion. Call me IHOP cause I'm always flipping.

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The Macabees
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Anarchy

Postby The Macabees » Fri Aug 22, 2014 2:23 pm

I think he realizes that.

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Schutzenphalia and West Ruhntuhnkuhnland
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Posts: 336
Founded: Jul 07, 2014
Ex-Nation

Postby Schutzenphalia and West Ruhntuhnkuhnland » Fri Aug 22, 2014 3:12 pm

Has anyone played a landlocked nation, or get any advice on doing so? Virtually all regional maps I come across have everyone having access to coastline, and I can certainly understand how if, given the choice, every nation would choose the immense geopolitical advantage that comes with not being landlocked. I am considering having my own nation be landlocked, though, as it fits the Alpine profile and there are few opportunities for coastline on our "Chile syndrome"-heavy regional map. But I don't want to create a map and geo-history only to find that playing as a landlocked nation is too difficult.

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The Macabees
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Founded: Antiquity
Anarchy

Postby The Macabees » Fri Aug 22, 2014 4:53 pm

Schutzenphalia and West Ruhntuhnkuhnland wrote:Has anyone played a landlocked nation, or get any advice on doing so? Virtually all regional maps I come across have everyone having access to coastline, and I can certainly understand how if, given the choice, every nation would choose the immense geopolitical advantage that comes with not being landlocked. I am considering having my own nation be landlocked, though, as it fits the Alpine profile and there are few opportunities for coastline on our "Chile syndrome"-heavy regional map. But I don't want to create a map and geo-history only to find that playing as a landlocked nation is too difficult.


Not having a coastline might imply a few disadvantages, but there's also plenty of benefits as well (e.g. it's more difficult to attack your nation). I think, though, to avoid limiting your options too much, you need to know at least one of your neighbors so that you can establish diplomatic relations with it. That way you have an ally with a coastline, maybe in a similar fashion to what Pakistan is for Afghanistan. If you have a neighbor that isn't so friendly, maybe that's a plot to a good storyline: your invasion of his lands in an effort to secure a coastline.

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Schutzenphalia and West Ruhntuhnkuhnland
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Founded: Jul 07, 2014
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Postby Schutzenphalia and West Ruhntuhnkuhnland » Fri Aug 22, 2014 5:01 pm

The Macabees wrote:I think, though, to avoid limiting your options too much, you need to know at least one of your neighbors so that you can establish diplomatic relations with it. That way you have an ally with a coastline, maybe in a similar fashion to what Pakistan is for Afghanistan.

That is good advice, thank you.
The Macabees wrote:If you have a neighbor that isn't so friendly, maybe that's a plot to a good storyline: your invasion of his lands in an effort to secure a coastline.

I'm not so interested in war RPs, but that is a good idea, and is similar to my original headcanon for the dual nature of my nation: that the landlocked Schutzenphalia had invaded Ruhntuhnkuhnland in an attempt to gain a warm water port, only to end up only being able to hold onto West Ruhntuhnkuhnland as an exclave.

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Naudin
Bureaucrat
 
Posts: 61
Founded: Jun 29, 2014
Ex-Nation

Postby Naudin » Sun Aug 24, 2014 12:29 am

How do I deal with people disagreeing on what should happen in my RP? https://forum.nationstates.net/viewtopic.php?f=5&t=302709&p=21463463#p21463463

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Lamoni
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Posts: 6218
Founded: Antiquity
Democratic Socialists

Postby Lamoni » Sun Aug 24, 2014 1:17 am

Naudin wrote:How do I deal with people disagreeing on what should happen in my RP? https://forum.nationstates.net/viewtopic.php?f=5&t=302709&p=21463463#p21463463


If you are the thread OP, then you can request that the other player alter their thread to better fit in with what is desired for the RP. It is generally better to work such things out with the other players first, than it is to just up and dictate things to them. I would also suggest that your thread have an OOC thread (if it does not already), so that those in the IC thread can better co-ordinate.
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Vortiaganica: Lamoni I understand fully, of course. The two (Lamoni & Lyras) are more inseparable than the Clinton family and politics.


Triplebaconation: Lamoni commands a quiet respect that carries its own authority. He is the Mandela of NS.

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Vancon
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Posts: 9877
Founded: Mar 01, 2014
Ex-Nation

Postby Vancon » Sun Aug 24, 2014 10:31 pm

Wasn't there a thread made by the mods that mentioned how to make better characters, RP skills, OP starts, etc...?
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Which just so happens to be within the next half-hour

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The Macabees
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Anarchy

Postby The Macabees » Mon Aug 25, 2014 5:53 am

Vancon wrote:Wasn't there a thread made by the mods that mentioned how to make better characters, RP skills, OP starts, etc...?


Maybe one of these is what you have in mind: "Roleplaying Tips and Suggestions" or "A Guide to Story Making." Otherwise check out this this list of help threads.

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Vancon
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Founded: Mar 01, 2014
Ex-Nation

Postby Vancon » Mon Aug 25, 2014 10:18 am

The Macabees wrote:
Vancon wrote:Wasn't there a thread made by the mods that mentioned how to make better characters, RP skills, OP starts, etc...?


Maybe one of these is what you have in mind: "Roleplaying Tips and Suggestions" or "A Guide to Story Making." Otherwise check out this this list of help threads.

Thanks, it was the first link.
Mike the Progressive wrote:You know I don't say this often, but this guy... he gets it. Like everything. As in he gets life.

Imperializt Russia wrote:
The balkens wrote:Please tell me that condoms and Hazelnut spread are NOT on the same table.

Well what the fuck do you use for lube?

Krazakistan wrote:How have you not died after being exposed to that much shit on a monthly basis?
Rupudska wrote:I avoid NSG like one would avoid ISIS-occupied Syria.
Alimeria- wrote:I'll go to sleep when I want to, not when some cheese-eating surrender monkey tells me to.

Which just so happens to be within the next half-hour

Shyluz wrote:Van, Sci-fi Generallisimo


U18 2nd Cutest NS'er 2015
Best Role Play - Science Fiction 2015: Athena Program

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The United Zones of the West
Envoy
 
Posts: 255
Founded: Aug 16, 2014
Ex-Nation

Postby The United Zones of the West » Mon Aug 25, 2014 11:54 pm

Which forums are for RPing and how exactly do I RP? Please telegram me the answer. I will probably not check back on this thread very often.
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Mizialand
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Posts: 1209
Founded: Apr 17, 2011
New York Times Democracy

Postby Mizialand » Tue Aug 26, 2014 9:52 pm

RP or Role Playing means assuming a particular role in a fictional setting. You can basically RP in all of the sub-forums under the headings of Diplomacy and World Assembly. Here is a brief description of all of them:

1. Factbooks and National Information(FANI)- Assume the role of the Public Relations/Foreign Affairs Ministry or equivalent of your government and publish factbooks, embassy programmes, news articles, surveys, election thread etc. about your nation.

2. NationStates (NS) and 3.International Incidents(II) - The boundaries of these two sub forums are not very clearly defined. In case you want to declare a war or something that has to do with other nation, go for II. If you want to do something solely with your nation like an informal birthday party for a princess, NS is the best place.

4. Global Economics and Trade (GET)- You RP here as a company selling products in the international market.

5. NS Sports - RP as sportsperson

6. General Assembly and 7. Security Council - Discuss WA proposals while RPing as Ambassador of your nation to the WA.

Contact some players (through TG or IRC) who might be interested in RPing with you. Discuss beforehand the roles each of you will play and the plot and setting of the story. If aren't very well acquainted with any RPer, try this thread: viewtopic.php?f=5&t=239275&sid=6a6cb2357fb4f2fb91cb81753237c8cb

Also there are certain links mentioned at the very beginning of this thread. Visit and read them thoroughly. They are very helpful. Hope this is helpful. :)

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Deian salazar
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Founded: Sep 01, 2013
Ex-Nation

Postby Deian salazar » Thu Aug 28, 2014 12:02 pm

I'm not new to RP'S,but nearly nobody does my RP's that I created,so I end up abandoning them.Why do people not like mine?

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Rhodevus
Negotiator
 
Posts: 7177
Founded: Apr 19, 2013
New York Times Democracy

Postby Rhodevus » Thu Aug 28, 2014 12:18 pm

Deian salazar wrote:I'm not new to RP'S,but nearly nobody does my RP's that I created,so I end up abandoning them.Why do people not like mine?


what type of RPs do you make?
To make a successful RP, it needs to have a catch. This usually includes a picture and a very short synopsis of the plot or overview. Like a super hero RP will have something talking about superheroes. A war RP will discuss the build up to a war.

But it is different for every RP, maybe post the OP to an RP an I could check it out
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The Macabees
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Anarchy

Postby The Macabees » Thu Aug 28, 2014 12:28 pm

Deian salazar wrote:I'm not new to RP'S,but nearly nobody does my RP's that I created,so I end up abandoning them.Why do people not like mine?


I don't think it's about other RPers not liking your RPs. But, you ask a great question and I don't think there's really a specific answer to it -- although it would make for a great case study (hey, I think I found my first NS survey data project!). Some things I'd keep in mind:

  • Continuity: RPers want to know that they can count on the thread surviving until the story is complete. How do you signal your reliability? The major signal is your history as a player. Otherwise, you can start the IC thread without having other players join at first, and once it shows that you're interested in making the IC thread work people might choose to join. I overuse this example, but see how the first two pages, here, of IC posts are mostly mine. Notice too that at first I was not very reliable; it took two years for me to a second post up. But, since then I've worked to rebuild my reputation in that sense.
  • Quality: Quality makes an RP an enjoyment to read and an enjoyment to partake in. Make sure that when you post you do your best. Is it something you would show off to friends? If not, you should probably go back and work on it a little longer. This doesn't mean you need to be an expert novelist, but you should always do your best. Other RPers will reward you by joining your RP and reaching out to you.
  • Godmodding: I'm not accusing you of godmodding; I don't know your RP history, so there's no way I could ever do that. But, if you have had a history of godmodding that will tarnish your reputation. The good news is that reputation isn't permanent, as it can be rebuilt. What's godmodding? Honestly, what counts as a godmod depends on the player, so what you should focus on is: are the other players in your thread happy with how the RP is unfolding? If they're unhappy they won't RP with you, so you should take care to make sure you address their wants.
  • Interesting: As Rhodevus says above, make sure the storyline is interesting. If it's boring, people will be less willing to join. One good way of piquing other RPers' interest is by making the outcome win-win. If everyone gains and no one loses, there should be no one unwilling to RP because they're unhappy with the conclusion. For example, when I approached Stevid, another player, about taking land that belonged to him, I proposed a swap where none of us necessarily lost (requires a little bit of light metagaming, but I'm of the school of thought that metagaming is okay as long as all relevant players agree with the outcome -- call it out of character communication and cooperation).
Last edited by The Macabees on Thu Aug 28, 2014 12:43 pm, edited 2 times in total.

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Rhodevus
Negotiator
 
Posts: 7177
Founded: Apr 19, 2013
New York Times Democracy

Postby Rhodevus » Thu Aug 28, 2014 12:34 pm

The Macabees wrote:
Deian salazar wrote:I'm not new to RP'S,but nearly nobody does my RP's that I created,so I end up abandoning them.Why do people not like mine?


I don't think it's about other RPers not liking your RPs. But, you ask a great question and I don't think there's really a specific answer to it -- although it would make for a great case study (hey, I think I found my first NS survey data project!). Some things I'd keep in mind:

  • Continuity: RPers want to know that they can count on the thread surviving until the story is complete. How do you signal your reliability? The major signal is your history as a player. Otherwise, you can start the IC thread without having other players join at first, and once it shows that you're interesting in making the IC thread work people might choose to join. I overuse this example, but see how the first two pages, here, of IC posts are mostly mine. Notice too that at first I was not very reliable; it took two years for me to a second post up. But, since then I've worked to rebuild my reputation in that sense.
  • Quality: Quality makes an RP an enjoyment to read and an enjoyment to partake in. Make sure that when you post you do your best. Is it something you would show off to friends? If not, you should probably go back and work on it a little longer. This doesn't mean you need to be an expert novelist, but you should always do your best. Other RPers will reward you by joining your RP and reaching out to you.
  • Godmodding: I'm not accusing you of godmodding; I don't know your RP history, so there's no way I could ever do that. But, if have had a history of godmodding that will tarnish your reputation. The good news is that reputation isn't permanent, as it can be rebuilt. What's godmodding? Honestly, what counts as a godmod depends on the player, so what you should focus on is: are the other players in your thread happy with how the RP is unfolding? If they're unhappy they won't RP with you, so you should take care to make sure you address their wants.
  • Interesting: As Rhodevus says above, make sure the storyline is interesting. If it's boring, people will be less willing to join. One good way of piquing other RPers' interest is by making the outcome win-win. If everyone gains and no one loses, there should be no one unwilling to RP because they're unhappy with the conclusion. For example, when I approached Stevid, another player, about taking land that belonged to him, I proposed a swap where none of us necessarily lost (requires a little bit of light metagaming, but I'm of the school of thought that metagaming is okay as long as all relevant players agree with the outcome -- call it out of character communication and cooperation).


mind if I sig this for later use?
The King In The North!
My nation's people are called Rhodeve not Rhodevan.
IATA Member Embassy Character Creation 101 Head RP Mentor for Sunalaya
Do not argue against me, you will lose...or win, depending on the situation
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Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
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The Macabees
Senior N&I RP Mentor
 
Posts: 3335
Founded: Antiquity
Anarchy

Postby The Macabees » Thu Aug 28, 2014 12:37 pm

Go for it!

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Astholm
Senator
 
Posts: 4775
Founded: Jan 06, 2009
Ex-Nation

Postby Astholm » Thu Aug 28, 2014 2:33 pm

I've rebooted my nation's history, created this new RP but would be interested to know how I can make a riot/independence movement seem realistic?

I used things like the Ukrainian crisis, Kosovo and Northern Cyprus/Cyprus as inspiration.

[quote=The Macabees][*]Interesting: As Rhodevus says above, make sure the storyline is interesting. If it's boring, people will be less willing to join. One good way of piquing other RPers' interest is by making the outcome win-win. If everyone gains and no one loses, there should be no one unwilling to RP because they're unhappy with the conclusion. For example, when I approached Stevid, another player, about taking land that belonged to him, I proposed a swap where none of us necessarily lost (requires a little bit of light metagaming, but I'm of the school of thought that metagaming is okay as long as all relevant players agree with the outcome -- call it out of character communication and cooperation).[/quote]

I've definitely tried to make it interesting; an ethnic enclave wanting its own independence, especially as it's like a sort of fabricated country, it's not some ethnic dispute going back hundreds of years etc.

Basically... I've managed to get some interest posting it on the RMB, but how to make the story progress in an interesting manner is the hard part; this one is as much about the people as it is about the war and government etc.
[spoiler=About Me]Based on the United Kingdom, but enlarged version with alternate history.
On IIWiki
I have multiple puppets here; only a select few are used to represent the continent of Astholm; others used represent Westholme, and do not artificially boost my nation's statistics.Previously i used puppets with nation names that did not identify as Astholm (e.g. Australis Australia; now all new puppets use ASTHLM, NORTHLM, SOUTHLM, WESTHLM (HLM denoting The Holmes.
NOTE: Other uses of Astholm here have a different continuity and refer to work created by the user Astholm, not the nation

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Rhodevus
Negotiator
 
Posts: 7177
Founded: Apr 19, 2013
New York Times Democracy

Postby Rhodevus » Thu Aug 28, 2014 2:55 pm

Astholm wrote:I've rebooted my nation's history, created this new RP but would be interested to know how I can make a riot/independence movement seem realistic?

I used things like the Ukrainian crisis, Kosovo and Northern Cyprus/Cyprus as inspiration.

[quote=The Macabees][*]Interesting: As Rhodevus says above, make sure the storyline is interesting. If it's boring, people will be less willing to join. One good way of piquing other RPers' interest is by making the outcome win-win. If everyone gains and no one loses, there should be no one unwilling to RP because they're unhappy with the conclusion. For example, when I approached Stevid, another player, about taking land that belonged to him, I proposed a swap where none of us necessarily lost (requires a little bit of light metagaming, but I'm of the school of thought that metagaming is okay as long as all relevant players agree with the outcome -- call it out of character communication and cooperation).


I've definitely tried to make it interesting; an ethnic enclave wanting its own independence, especially as it's like a sort of fabricated country, it's not some ethnic dispute going back hundreds of years etc.

Basically... I've managed to get some interest posting it on the RMB, but how to make the story progress in an interesting manner is the hard part; this one is as much about the people as it is about the war and government etc.[/quote]

well, In my experience OPping Civil War RPs, Revolution RPs and that sort of thing, I usually find it best to open with something climactic, as in a huge riot or if you want it to progress into a real Civil War/Revolution, maybe try starting with a small attack, that gets the international attention. Think Ukraine, Russia attacked after a large civil dispute. The country was already bathed in riots before Russia stepped in.

Try something of the same, if this is how you want to progress. But lead with a climax. Once you overcome this scenario, try to allow for a general story line, where other people can add to it and put it in a direction you may not have originally planned for. Of course, since it is history, you know how it will end. The middle is what is left to be decided.

Now, how to make an independence movement seem realistic: The first place to start, is to give them a motive. Are they like the 13 colonies, who are just sick of the government taxing them? Are they like the French who are fed up with the monarchy? Whatever reason they have for declaring independence, you must say it out loud and be able to visualize it being played on the news. If you think it is too cheesy, scratch that idea and try again.

After the motive, there needs to be an adequate reason for rebelling. Why did they choose to rebel at that exact moment? Why not a week before? Why not next year?

For a riot, pretty much, riots may start out as something simple, yet will almost always progress into something it was never intended to be. Make sure to involve looting, burning. To make it as the intro to a independence movement, add some flag burning. But all in all, these two things will only seem realistic, if you can imagine hearing a story about it on the news. If you cannot imagine it actually happening, 9 times out of 10 it is not realistic or just too cheesy.
But, then again, this may only help for me. Everyone develops their own style of creating realism.
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