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by Crypskit » Wed Aug 20, 2014 6:15 pm
by Maltropia » Wed Aug 20, 2014 6:22 pm
by Roski » Fri Aug 22, 2014 2:15 pm
by The Macabees » Fri Aug 22, 2014 2:23 pm
by Schutzenphalia and West Ruhntuhnkuhnland » Fri Aug 22, 2014 3:12 pm
by The Macabees » Fri Aug 22, 2014 4:53 pm
Schutzenphalia and West Ruhntuhnkuhnland wrote:Has anyone played a landlocked nation, or get any advice on doing so? Virtually all regional maps I come across have everyone having access to coastline, and I can certainly understand how if, given the choice, every nation would choose the immense geopolitical advantage that comes with not being landlocked. I am considering having my own nation be landlocked, though, as it fits the Alpine profile and there are few opportunities for coastline on our "Chile syndrome"-heavy regional map. But I don't want to create a map and geo-history only to find that playing as a landlocked nation is too difficult.
by Schutzenphalia and West Ruhntuhnkuhnland » Fri Aug 22, 2014 5:01 pm
The Macabees wrote:I think, though, to avoid limiting your options too much, you need to know at least one of your neighbors so that you can establish diplomatic relations with it. That way you have an ally with a coastline, maybe in a similar fashion to what Pakistan is for Afghanistan.
The Macabees wrote:If you have a neighbor that isn't so friendly, maybe that's a plot to a good storyline: your invasion of his lands in an effort to secure a coastline.
by Naudin » Sun Aug 24, 2014 12:29 am
by Lamoni » Sun Aug 24, 2014 1:17 am
Naudin wrote:How do I deal with people disagreeing on what should happen in my RP? https://forum.nationstates.net/viewtopic.php?f=5&t=302709&p=21463463#p21463463
Licana on the M-21A2 MBT: "Well, it is one of the most badass tanks on NS."
Vortiaganica: Lamoni I understand fully, of course. The two (Lamoni & Lyras) are more inseparable than the Clinton family and politics.
Triplebaconation: Lamoni commands a quiet respect that carries its own authority. He is the Mandela of NS.
by Vancon » Sun Aug 24, 2014 10:31 pm
Mike the Progressive wrote:You know I don't say this often, but this guy... he gets it. Like everything. As in he gets life.
Krazakistan wrote:How have you not died after being exposed to that much shit on a monthly basis?
Rupudska wrote:I avoid NSG like one would avoid ISIS-occupied Syria.
Alimeria- wrote:I'll go to sleep when I want to, not when some cheese-eating surrender monkey tells me to.
Which just so happens to be within the next half-hour
Shyluz wrote:Van, Sci-fi Generallisimo
by The Macabees » Mon Aug 25, 2014 5:53 am
Vancon wrote:Wasn't there a thread made by the mods that mentioned how to make better characters, RP skills, OP starts, etc...?
by Vancon » Mon Aug 25, 2014 10:18 am
The Macabees wrote:Vancon wrote:Wasn't there a thread made by the mods that mentioned how to make better characters, RP skills, OP starts, etc...?
Maybe one of these is what you have in mind: "Roleplaying Tips and Suggestions" or "A Guide to Story Making." Otherwise check out this this list of help threads.
Mike the Progressive wrote:You know I don't say this often, but this guy... he gets it. Like everything. As in he gets life.
Krazakistan wrote:How have you not died after being exposed to that much shit on a monthly basis?
Rupudska wrote:I avoid NSG like one would avoid ISIS-occupied Syria.
Alimeria- wrote:I'll go to sleep when I want to, not when some cheese-eating surrender monkey tells me to.
Which just so happens to be within the next half-hour
Shyluz wrote:Van, Sci-fi Generallisimo
by The United Zones of the West » Mon Aug 25, 2014 11:54 pm
by Mizialand » Tue Aug 26, 2014 9:52 pm
by Rhodevus » Thu Aug 28, 2014 12:18 pm
Deian salazar wrote:I'm not new to RP'S,but nearly nobody does my RP's that I created,so I end up abandoning them.Why do people not like mine?
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by The Macabees » Thu Aug 28, 2014 12:28 pm
Deian salazar wrote:I'm not new to RP'S,but nearly nobody does my RP's that I created,so I end up abandoning them.Why do people not like mine?
by Rhodevus » Thu Aug 28, 2014 12:34 pm
The Macabees wrote:Deian salazar wrote:I'm not new to RP'S,but nearly nobody does my RP's that I created,so I end up abandoning them.Why do people not like mine?
I don't think it's about other RPers not liking your RPs. But, you ask a great question and I don't think there's really a specific answer to it -- although it would make for a great case study (hey, I think I found my first NS survey data project!). Some things I'd keep in mind:
- Continuity: RPers want to know that they can count on the thread surviving until the story is complete. How do you signal your reliability? The major signal is your history as a player. Otherwise, you can start the IC thread without having other players join at first, and once it shows that you're interesting in making the IC thread work people might choose to join. I overuse this example, but see how the first two pages, here, of IC posts are mostly mine. Notice too that at first I was not very reliable; it took two years for me to a second post up. But, since then I've worked to rebuild my reputation in that sense.
- Quality: Quality makes an RP an enjoyment to read and an enjoyment to partake in. Make sure that when you post you do your best. Is it something you would show off to friends? If not, you should probably go back and work on it a little longer. This doesn't mean you need to be an expert novelist, but you should always do your best. Other RPers will reward you by joining your RP and reaching out to you.
- Godmodding: I'm not accusing you of godmodding; I don't know your RP history, so there's no way I could ever do that. But, if have had a history of godmodding that will tarnish your reputation. The good news is that reputation isn't permanent, as it can be rebuilt. What's godmodding? Honestly, what counts as a godmod depends on the player, so what you should focus on is: are the other players in your thread happy with how the RP is unfolding? If they're unhappy they won't RP with you, so you should take care to make sure you address their wants.
- Interesting: As Rhodevus says above, make sure the storyline is interesting. If it's boring, people will be less willing to join. One good way of piquing other RPers' interest is by making the outcome win-win. If everyone gains and no one loses, there should be no one unwilling to RP because they're unhappy with the conclusion. For example, when I approached Stevid, another player, about taking land that belonged to him, I proposed a swap where none of us necessarily lost (requires a little bit of light metagaming, but I'm of the school of thought that metagaming is okay as long as all relevant players agree with the outcome -- call it out of character communication and cooperation).
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by The Macabees » Thu Aug 28, 2014 12:37 pm
by Astholm » Thu Aug 28, 2014 2:33 pm
by Rhodevus » Thu Aug 28, 2014 2:55 pm
Astholm wrote:I've rebooted my nation's history, created this new RP but would be interested to know how I can make a riot/independence movement seem realistic?
I used things like the Ukrainian crisis, Kosovo and Northern Cyprus/Cyprus as inspiration.
[quote=The Macabees][*]Interesting: As Rhodevus says above, make sure the storyline is interesting. If it's boring, people will be less willing to join. One good way of piquing other RPers' interest is by making the outcome win-win. If everyone gains and no one loses, there should be no one unwilling to RP because they're unhappy with the conclusion. For example, when I approached Stevid, another player, about taking land that belonged to him, I proposed a swap where none of us necessarily lost (requires a little bit of light metagaming, but I'm of the school of thought that metagaming is okay as long as all relevant players agree with the outcome -- call it out of character communication and cooperation).
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Astholm » Thu Aug 28, 2014 3:13 pm
Rhodevus wrote:well, In my experience OPping Civil War RPs, Revolution RPs and that sort of thing, I usually find it best to open with something climactic, as in a huge riot or if you want it to progress into a real Civil War/Revolution, maybe try starting with a small attack, that gets the international attention. Think Ukraine, Russia attacked after a large civil dispute. The country was already bathed in riots before Russia stepped in.
Try something of the same, if this is how you want to progress. But lead with a climax. Once you overcome this scenario, try to allow for a general story line, where other people can add to it and put it in a direction you may not have originally planned for. Of course, since it is history, you know how it will end. The middle is what is left to be decided.
Now, how to make an independence movement seem realistic: The first place to start, is to give them a motive. Are they like the 13 colonies, who are just sick of the government taxing them? Are they like the French who are fed up with the monarchy? Whatever reason they have for declaring independence, you must say it out loud and be able to visualize it being played on the news. If you think it is too cheesy, scratch that idea and try again.
After the motive, there needs to be an adequate reason for rebelling. Why did they choose to rebel at that exact moment? Why not a week before? Why not next year?
For a riot, pretty much, riots may start out as something simple, yet will almost always progress into something it was never intended to be. Make sure to involve looting, burning. To make it as the intro to a independence movement, add some flag burning. But all in all, these two things will only seem realistic, if you can imagine hearing a story about it on the news. If you cannot imagine it actually happening, 9 times out of 10 it is not realistic or just too cheesy.
But, then again, this may only help for me. Everyone develops their own style of creating realism.
- White people are a minority; at least in terms of Native Astholmians
- Area is an ethnic enclave, mainly inhabited by Indian, Pakistani, Sri Lankan, Chinese, Turkish, Kurdish, Bosnian and Nigerian people.
- The local district of Luthoksthorpe and Halsby covers 186 km2 (71.86 sq mi)
- The area considers itself a separate nation from Astholm, and an independence movement started in April 2011; two votes for independence failed previously, but as of August 2014 there was renewed interest on social media.
- The people do not consider themselves citizens of Astholm, but as their own nation with its own laws and taxes; they find Astholm's government boring and stifling, and want to seek their own path.
- They find Astholm's tax rate too high.
- Riots have broken out after protests about Astholm taxes.
- Officially it is part of Svenska-Astholm, a constituent nation within Astholm; and is within the county council of Söderfält, in the county of Steniglänet.
- Languages spoken: English, Hindi, Urdu, Turkish, Bosnian, Hausa, Yoruba, Chinese
by Rhodevus » Thu Aug 28, 2014 3:18 pm
Astholm wrote:Rhodevus wrote:well, In my experience OPping Civil War RPs, Revolution RPs and that sort of thing, I usually find it best to open with something climactic, as in a huge riot or if you want it to progress into a real Civil War/Revolution, maybe try starting with a small attack, that gets the international attention. Think Ukraine, Russia attacked after a large civil dispute. The country was already bathed in riots before Russia stepped in.
Try something of the same, if this is how you want to progress. But lead with a climax. Once you overcome this scenario, try to allow for a general story line, where other people can add to it and put it in a direction you may not have originally planned for. Of course, since it is history, you know how it will end. The middle is what is left to be decided.
Now, how to make an independence movement seem realistic: The first place to start, is to give them a motive. Are they like the 13 colonies, who are just sick of the government taxing them? Are they like the French who are fed up with the monarchy? Whatever reason they have for declaring independence, you must say it out loud and be able to visualize it being played on the news. If you think it is too cheesy, scratch that idea and try again.
After the motive, there needs to be an adequate reason for rebelling. Why did they choose to rebel at that exact moment? Why not a week before? Why not next year?
For a riot, pretty much, riots may start out as something simple, yet will almost always progress into something it was never intended to be. Make sure to involve looting, burning. To make it as the intro to a independence movement, add some flag burning. But all in all, these two things will only seem realistic, if you can imagine hearing a story about it on the news. If you cannot imagine it actually happening, 9 times out of 10 it is not realistic or just too cheesy.
But, then again, this may only help for me. Everyone develops their own style of creating realism.
In my OP here, I've attempted to explain the reasons.
To quote from it:
- White people are a minority; at least in terms of Native Astholmians
- Area is an ethnic enclave, mainly inhabited by Indian, Pakistani, Sri Lankan, Chinese, Turkish, Kurdish, Bosnian and Nigerian people.
- The local district of Luthoksthorpe and Halsby covers 186 km2 (71.86 sq mi)
- The area considers itself a separate nation from Astholm, and an independence movement started in April 2011; two votes for independence failed previously, but as of August 2014 there was renewed interest on social media.
- The people do not consider themselves citizens of Astholm, but as their own nation with its own laws and taxes; they find Astholm's government boring and stifling, and want to seek their own path.
- They find Astholm's tax rate too high.
- Riots have broken out after protests about Astholm taxes.
- Officially it is part of Svenska-Astholm, a constituent nation within Astholm; and is within the county council of Söderfält, in the county of Steniglänet.
- Languages spoken: English, Hindi, Urdu, Turkish, Bosnian, Hausa, Yoruba, Chinese
Do these seem like valid reasons for the revolution to start?
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Morthyria » Fri Aug 29, 2014 8:21 am
by Rhodevus » Fri Aug 29, 2014 8:23 am
Morthyria wrote:Am I allowed 65% of the population in the military?
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Morthyria » Fri Aug 29, 2014 8:25 am
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