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27 Jan: Should OP hold players to a standard for their personal conduct outside that game/group?

Yes - because their actions reflect negatively on my RP/group, even if those actions are done in other places
11
22%
Yes - because I can't trust them to not do the same in my own group/RP
8
16%
Maybe - it depends on if Mods were involved
7
14%
Maybe - it depends on what my group wants to do
7
14%
No - because people make mistakes, and this player's mistake didn't happen in my group
11
22%
No - because it's none of my business
6
12%
 
Total votes : 50

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Thu May 04, 2017 9:18 am

Also, I love the logo. Whoever made it, you're awesome.
Last edited by TriStates on Thu May 04, 2017 9:18 am, edited 1 time in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Thu May 04, 2017 2:30 pm

TriStates wrote:Also, I love the logo. Whoever made it, you're awesome.

Heyyo! <- That should be a word if it isn't. But anyway, nice to see you again TriStates. Since we're supposed to be asking questions of you, are you thinking of creating or rebooting any RPs?
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

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Giovenith
Retired Moderator
 
Posts: 21421
Founded: Feb 08, 2012
Left-wing Utopia

Postby Giovenith » Thu May 04, 2017 2:32 pm

So after sitting down for some movie time, I had to pound out some thoughts out that were running through my head and figured that it might be nice to formally share them as a lesson about the importance and delicacy of symbolism. Why it matters, and what can go wrong when you mess with it.


Why The Gun In E.T. Matters



Few people are not familiar with Steven Spielberg's "E.T." and the epic ending scene of the children thwarting the police by flying over the neighborhood on their bikes. It is largely and rightfully considered one of the most iconic movie scenes in cinematic history. Fewer people might know, however, that this gorgeous scene was partially ruined by modern day censors upon rerelease in the 2000's as part of its anniversary.

In the original 1982 release of the movie, Elliot and the other bikers are riding from pursuers down the street when several cars pull up, blocking their path. We get a shot of Elliot's horrified face before the camera cuts to the logo on the car, "U.S. Government," and pans up alongside a large gun wielded by a darkly dressed and faceless figure. It is at this point that E.T. performs his miracle and sends the kids flying over the car barricade and out of the reach of the firearms. In the rerelease however, this scene was edited so that the shot of the car and gun was missing, and two other officers who were wielding guns were instead given walkie-talkies, as showing guns in children's media was, by in large, no longer considered appropriate. Some people consider this a small and forgivable change.

I, on the other hand, think it completely ruins the whole scene.

Your initial assumption might be to think that it's some anti-PC principle inside of me that dislikes this scene, the often railed against "pussification" of American children. And while there definitely is something to be said about our modern paranoia about what is and isn't appropriate for kids to see, this isn't really my main problem with the change. I myself am actually not that big of a fan of guns, so I don't take offense to the absence of them in itself. Rather, my issue comes from what the gun represents.

"E.T." as a movie is all about the innocence and empathy of childhood fighting back against the uncompromising and often cold nature of adulthood. The adult world is presented as often without humanity, as the faces of the agents and scientists tracking down E.T. are often obscured by shot framing, shadows, or biohazard suits. They act without regard for the privacy or wellbeing of E.T. or Elliot's family, by spying on them, putting their home under quarantine, and chasing them down in cars like wanted criminals. We as an adult audience can understand the necessity of their behavior: the discovery of advanced alien life isn't something we can just slip by. However, the movie also shows that with the adult understanding of "the bigger picture," we can become blinded to the delicate and equally important parts of "the little picture," namely understanding other's feelings and the importance of one's right to dignity, something that children on the other hand are much better at keeping in mind, mostly because they so often are the ones who have their feelings and dignity violated. Adults see E.T. as something to fear and control, but children recognize him as a person who needs to be taken care of and helped.

Thus from the beginning, the basic lines between the age groups are drawn. Adults chase E.T. down, children take him in. From there, the imposition of adulthood continues, even via adults close to Elliot and the other kids, and it steadily escalates throughout the film. It starts off small: Adulthood expects honesty from children. The children withhold their knowledge of E.T. Adulthood expects children to go to school. The children fake being sick or cause trouble in school. Adulthood expects children to be home on time. The children stay out late to help E.T. build his communication device. For every hurdle the kids jump through, adulthood responds by sending a bigger, more powerful (and more terrifying) manifestation of itself, until the characters are no longer facing off against their parents and teachers, but against the police and the government.

As the manifestations grow stronger, so too does the possibility of danger. It's one thing to get grounded by your parents, it's another to directly disobey the law enforcement and secret services of your land, which are essentially, "your parents' parents." Soon the characters aren't merely being yelled at, they're in active danger of being imprisoned or harmed. Elliot's home is broken into by strange men in white suits and has himself and his friend experimented on. He watches the wishes of his mother be instantly overturned. He doesn't know what could happen if he tries to cross this branch of adult power. Yet like all the other challenges he faced, he trudges on for the sake of doing right by the feelings of E.T. He does the unthinkable and disobeys the government, hops on his bike (an apt childhood symbol), and essentially becomes treated like an adult criminal as he is hunted down in police cruisers.

So that brings us back to our initial question: Why is the gun in E.T. so important?

Because in the eyes of a child, a gun is the final and ultimate symbol of adult authority. Even if a child tacitly understands the unliklihood of an adult using a gun on them, just the fact the possibility is still there is overwhelming. Guns are the first way children learn that the adults around them possess a power that no amount of disobedience or arguing back could ever beat nor could they ever claim for themselves: the power over life and death. There is no stronger form of control over someone than to be able to take their life.

Perhaps without the gun the literal climax is still in effect, the children are hopelessly cornered and the only way to escape is through a miracle. But without the gun, the emotional climax is missing, and thus the scene is robbed of its potency. Even if the viewers, adult or child, are unable to properly analyze the symbolism at play, the emotional reactions that those symbols evoke are still there. Throughout the movie the viceral reaction to the children's struggle against the increasingly powerful adult world is clear, and to top it all off with a gun, with the clear indication that the antagonists are possibly willing to go all the way and actually kill Elliot and his friends, takes the child in all of us to the highest point of fear and helplessness achievable - and then, it fucking smashes it. Not only do E.T., Elliot, and his friends escape, but they escape by defeating the ultimate symbol of adulthood with the ultimate symbol of childhood: the impossible dream of being able to fly, the power of imagination. And your imagination is something no one else can ever control.

This triumph heavily aids the film's spiritual/religous symbolism as well. By overcoming the gun, the characters are defeating death itself. Not long before it was believed that E.T. was dead until he came back to life while sporting some very Christ-like imagery, and in putting their faith in him against the all the odds and persecution, the children are able to use a miracle to also cheat death (flying away to eternal life in Heaven). Even for a non-religious person, it's hard not to be moved by this at least on a culturally instinctive level.

Without the gun... it's just not there.

Sure the flying away and impossible odds are still there, but without that final deadly escalation of the gun, the moment falls flat and your mind begins to wonder whether or not being cornered by a couple of cars was really worth all that drama. We've been seeing them out manuever the cars this whole scene, it feels hard to believe that they couldn't just do it again unless something else was there that they had to worry about. The escalation has not reach its climax but has actually been dialed back a few pegs, leaving the final triumph underwhelming since we've already seen our characters beat those odds before.

When the gun was removed from the scene, it was probably done with the philosophy that even implying a certain amount of violence in a piece of children's media will somehow encourage violence in children, but it quickly becomes how ridiculous this idea can be once you start taking context into account. "E.T." isn't a movie that encourages violence, quite the opposite. It's a movie about caring for others despite your differences and doing the right thing even when it seems like the world is against you. It glorifies life and healing, and teaches that love is a bond that can't be broken by even lightyears of distance. Symbols of death and violence are present, yes, but they are present so that the heroes can eschew and overcome them. Thus, "E.T." and the attempt at censoring one of its best scenes teaches us as writers and artists that it really isn't whether or not a symbol is present that is important, but how it is used.

So if you're ever inclined to share this timeless masterpiece with the children in your life, I wholly encourage you to make sure they're getting the best version possible. Let them see the gun, and let them see the power of courage, imagination, and love.
⟡ and in time, and in time, we will all be stars ⟡
she/her

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Chedastan
Negotiator
 
Posts: 5746
Founded: Jul 25, 2013
Corrupt Dictatorship

Postby Chedastan » Thu May 04, 2017 2:53 pm

That was an incredibly well thought out and written point, Gio. I myself have never really thought of the significance of that one shot in the scene, my mind had simply glossed over it. But thinking it through now with what you've written, I can now tell that the menacing presence of the gun added way more weight to the chase sequence than it were abruptly absent.
I wear teal, blue & pink for Swith.

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TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Fri May 05, 2017 11:30 am

The Starlight wrote:
TriStates wrote:Also, I love the logo. Whoever made it, you're awesome.

Heyyo! <- That should be a word if it isn't. But anyway, nice to see you again TriStates. Since we're supposed to be asking questions of you, are you thinking of creating or rebooting any RPs?


Always good to see the the NS heir of the Tolkien mantel. For now, I'm hanging up my captains hat and stepping away from OPing. Right now, I'm content to sit in my rocking chair, and a player among many :p
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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Grenartia
Post Czar
 
Posts: 44623
Founded: Feb 14, 2010
Left-wing Utopia

Postby Grenartia » Fri May 05, 2017 11:34 am

Chedastan wrote:That was an incredibly well thought out and written point, Gio. I myself have never really thought of the significance of that one shot in the scene, my mind had simply glossed over it. But thinking it through now with what you've written, I can now tell that the menacing presence of the gun added way more weight to the chase sequence than it were abruptly absent.


I only saw the censored version, but as a kid, I was pretty confused about why government agents wouldn't be carrying guns.
Lib-left. Antifascist, antitankie, anti-capitalist, anti-imperialist (including the imperialism of non-western countries). Christian (Unitarian Universalist). Background in physics.
Mostly a girl. She or they pronouns, please. Unrepentant transbian.
Reject tradition, embrace modernity.
People who call themselves based NEVER are.
The truth about kids transitioning.

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Giovenith
Retired Moderator
 
Posts: 21421
Founded: Feb 08, 2012
Left-wing Utopia

Postby Giovenith » Fri May 05, 2017 11:55 am

Chedastan wrote:That was an incredibly well thought out and written point, Gio. I myself have never really thought of the significance of that one shot in the scene, my mind had simply glossed over it. But thinking it through now with what you've written, I can now tell that the menacing presence of the gun added way more weight to the chase sequence than it were abruptly absent.


Thank you Ched! I'm glad it all came out making sense, and I hope it can help someone understand the scope of symbolism in their own work.

Grenartia wrote:
Chedastan wrote:That was an incredibly well thought out and written point, Gio. I myself have never really thought of the significance of that one shot in the scene, my mind had simply glossed over it. But thinking it through now with what you've written, I can now tell that the menacing presence of the gun added way more weight to the chase sequence than it were abruptly absent.


I only saw the censored version, but as a kid, I was pretty confused about why government agents wouldn't be carrying guns.


Good to have a confirmation that even the target audience didn't find it quite right!
⟡ and in time, and in time, we will all be stars ⟡
she/her

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Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri May 05, 2017 9:07 pm

Gio, that was awesome!

TriStates, sorry for the delay. We're down by two Founders due to real life heck. That doesn't mean you can't post here! A question for you: what's your goal as a player? For some, it's to have a well-rounded character. For others, it's all about fostering a sense of teamwork in an RP. There's no wrong answer (unless your goal is to somehow troll the world with mindless peanutbutter anchovies).
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How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
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Zanera
Powerbroker
 
Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Fri May 05, 2017 9:27 pm

If I ever watched E.T. I was too young to remember the movie.

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Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri May 05, 2017 9:43 pm

TriStates wrote:Also, I love the logo. Whoever made it, you're awesome.

Thanks! :hug:
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

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Cylarn
Post Marshal
 
Posts: 15020
Founded: Nov 25, 2011
Left-Leaning College State

Postby Cylarn » Sat May 06, 2017 8:26 am

Image
#TMPAPP



GENERAL INFORMATION
Nickname on NS: Cy.

Discord name: Gonna make me a new one.

Main haunt: P2TM.

Timezone: EST.

Other NS Nations: N/A.

Tech Levels: MT.


ROLE PLAYING
How long have you been role playing? A while. Maybe six to eight years, give or take.

Did you learn to role play on NationStates? No.

What methods of gaming do you enjoy the most? Just RP. I am picky when I find something to be picky about.

What RP Genre(s) do you play? Action/Crime/War/Adventure/Horror/Sci-Fi.

What RP Franchise(s), if any, do you play? None.

Do you have GMing/OP experience? Y.

What is your area of expertise?: Military/law enforcement procedurals and SOP. I like firearms, too.

Would you feel confident teaching others this skill? Yes.

In your own words, what is role play? Baby don't hurt me.

Why do you RP? Self-expression, I guess.


ARTISTS
Are you an artist? N/A.

Would you consider doing commissioned work?

DeviantArt account?
If yes, are you a member of Deviant-NationStates?


FINAL THOUGHTS
Why would you like to join Madhouse? Why would I not like to join? The higher echelon of this group has given me invaluable advice over the years, and kept their arms open for me.

✎ Member - ℘ædagog
If you are serving the US and its allies right now overseas, thank you for what you do.
Recipient of the Best Crime RP'er Award and the Best Crime RP Award for 2013 in P2TM. Recipient of the Best Crime RP'er Award of 2014 in P2TM.

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Mincaldenteans
Powerbroker
 
Posts: 9453
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Sat May 06, 2017 9:53 am

You're always welcome Cy :hug:

Will send link to our channel shortly

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sat May 06, 2017 11:32 am

Swith Witherward wrote:Gio, that was awesome!

TriStates, sorry for the delay. We're down by two Founders due to real life heck. That doesn't mean you can't post here! A question for you: what's your goal as a player? For some, it's to have a well-rounded character. For others, it's all about fostering a sense of teamwork in an RP. There's no wrong answer (unless your goal is to somehow troll the world with mindless peanutbutter anchovies).


Have no fear. I find that the world manages to troll itself into anchovies, without needing me to supply the peanut butter. So, I end up only using my powers for good, while chuckling from afar. My primary goal is kind of like why Monty Pyton went after the Holy Grail: it gets me out of Camelot to have fun with lads and coconuts.

I like to think I bring an extra injection of it to any group I join. Making inspiring characters and helping others in questing for The Perfect PlotTM are enjoyable distractions for me in the overarching story of my being in NSl. And if I manage to become a better writer and story-crafter along the way, all the better!
Last edited by TriStates on Sat May 06, 2017 11:34 am, edited 3 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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Giovenith
Retired Moderator
 
Posts: 21421
Founded: Feb 08, 2012
Left-wing Utopia

Postby Giovenith » Sun May 07, 2017 8:28 am

Thank ya Swithers!

TriStates wrote:
Swith Witherward wrote:Gio, that was awesome!

TriStates, sorry for the delay. We're down by two Founders due to real life heck. That doesn't mean you can't post here! A question for you: what's your goal as a player? For some, it's to have a well-rounded character. For others, it's all about fostering a sense of teamwork in an RP. There's no wrong answer (unless your goal is to somehow troll the world with mindless peanutbutter anchovies).


Have no fear. I find that the world manages to troll itself into anchovies, without needing me to supply the peanut butter. So, I end up only using my powers for good, while chuckling from afar. My primary goal is kind of like why Monty Pyton went after the Holy Grail: it gets me out of Camelot to have fun with lads and coconuts.

I like to think I bring an extra injection of it to any group I join. Making inspiring characters and helping others in questing for The Perfect PlotTM are enjoyable distractions for me in the overarching story of my being in NSl. And if I manage to become a better writer and story-crafter along the way, all the better!


Good answer!

The inspiring characters bit got me thinking though: How would you describe the process by which characters become inspiring?

For me, all my characters kind of go through a "reverse Flanderization," starting off as a bit caricature-like and then slowly gaining more complex thoughts and personalities as I further consider them while in play. This is more my natural process than a deliberate progress, but I think it works because readers don't like to be dumped with a whole lot of information about a character upon introduction, they'd rather see their complexity escalate with the plot itself.

What about you, how do you see the whole thing?
⟡ and in time, and in time, we will all be stars ⟡
she/her

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Imperial Idaho
Senator
 
Posts: 4066
Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Mon May 08, 2017 4:35 pm

Image
Banner by New Grestin

An American Caesar
A Divided America RP
[url]IC[/url]
Pub
Image
[url]Theme Song[/url]
[url]Map[/url]
Op: Imperial Idaho
Co-ops: Anowa
Mapmaker: Anowa




Introduction:
The American Experiment, according to the European Powers of the 1800s, was doomed to fail. And while it outlasted their doomed empires, it did fail. In June of 2016, Marine Commandant Robert Stull seized control of the United States Federal Government in a Coup with support of the marines, in order to "preserve democracy". From sea to sea secession began, and new nations were born from the remains of the United States, not willing to live under the Marine Regime. Whether their intent is to rebuild the United States, or to keep their newfound independence, we have yet to see.

For two weeks now, generals, senators, governors, many, have come to Stull asking him to step down as de facto Ruler of the United States. All were sent out the door. Many senators, representatives, and even the United States President are either MIA or KIA during the chaos of the takeover. Major cities resembled New Orleans after Katrina, with elements of Chicago during it's infamous fire swirled together, but after two weeks the anarchy has ended. The rebellious states that did not bend knee to Stull have been labeled as "Active Domestic Threats" by the Department of Defense. Despite this, no shots have been fired as of yet, and the question is, who will fire the shot that turns North America into a blood bowl?

In effect, this RP is about what would happen if the Federal Government would fall to a Coup, and if everyone else said how about no. You don't need to have the same borders as the states IRL, do whatever really! Just please no insane border gore. Nukes are pretty much out the door, so no hydrogen bombs on Gary, Indiana please. For sake of ease if you own a base that a unit is stationed at you get the unit, only exceptions are for the Marines, who have defected to Stull, and troops stationed overseas. To remove any bias and to make things more flexible, any politician after Reagan didn't exist, however all bills, laws, and whatever other reforms have still passed by politicians under different names.



Rules:
1. Don't be an ass.
2. Op is Tzar.
3. No godmodding/metagaming.
4. I reserve the right to appoint Co-Ops, deny apps, and kick players from the RP if need be.
5. The Op and Co-Ops will resolve IC disputes if need be.
6. At least a paragraph per post, for dialogue you can bypass this rule though.
7. No One liners, not even for dialogue.
8. Stay active, inactive nations may suffer a case of partitioning or even annexation.
9. If your going to be inactive for a while but wish to come back (say your going on vacation or just got really busy) please tell an OP or Co-op so we don't purge your nation.
10. Nations outside North America aren't allowed to be interacted with, and any nation without a leader will be RPed by the OP or a Co-op.



Application:

Code: Select all
[b]NS Nation Name:[/b]
[b]Nation Name:[/b]
[b]Character Position:[/b]
[b]Character Name[/b]
[b]Flag of your nation:[/b]
[b]Brief history of your country:[/b]
[b]Government Form:[/b]
[b]Army Size:[/b]
[b]Army Technology:[/b] (Do they have a lot of military gear? Or mainly just civilian?)
[b]Navy Size:[/b] (Ignore if landlocked)
[b]Air Force:[/b] (Just state what airbases you control at minimum)
[b]Territory of country:[/b]
[b]One paragraph history of your leader:[/b]
1801 - DO NOT REMOVE


Roster:

Provisional Government:

States in Rebellion:
Last edited by Imperial Idaho on Mon May 08, 2017 5:53 pm, edited 2 times in total.
I'm from the land of Coeur D'alene Idaho.
By Ballot or by Bullet, the Pub Party will win. The Pub Legacy Edition.
Ifreann wrote:The Romans placated the people with panem et circenses, bread and circuses. We will placate our people with dank space weed and hyper-HD vidya.
New Grestin wrote:> can't even get enough superiority to pull off a proper D-day
> Idaho is tossing out nukes like a cold war Oprah

(Image)
Tysoania wrote:You remind me of a mobster who gets things cleared out of the way.

Next up on the Sopranos...

Imperial "Slick" Idaho, the fixer.
Bralia wrote:Oh my fucking god. Do it again, guys, you both chose the number 7.

User avatar
Imperial Idaho
Senator
 
Posts: 4066
Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Mon May 08, 2017 6:56 pm

I'm from the land of Coeur D'alene Idaho.
By Ballot or by Bullet, the Pub Party will win. The Pub Legacy Edition.
Ifreann wrote:The Romans placated the people with panem et circenses, bread and circuses. We will placate our people with dank space weed and hyper-HD vidya.
New Grestin wrote:> can't even get enough superiority to pull off a proper D-day
> Idaho is tossing out nukes like a cold war Oprah

(Image)
Tysoania wrote:You remind me of a mobster who gets things cleared out of the way.

Next up on the Sopranos...

Imperial "Slick" Idaho, the fixer.
Bralia wrote:Oh my fucking god. Do it again, guys, you both chose the number 7.

User avatar
The Madhouse Role Play Group
Bureaucrat
 
Posts: 61
Founded: Dec 29, 2016
New York Times Democracy

Postby The Madhouse Role Play Group » Wed May 10, 2017 5:23 pm

Idaho's RP added to our listing. New weekly poll out (sorry about that delay. RL happens).

User avatar
Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Wed May 10, 2017 5:49 pm

I personally feel there needs to be a coding workshop. There are a lot of great RP ideas out there, but more times than not people won't join if it doesn't look nice. Formatting goes a long way here and I think a lot of people could benefit from it.
Looking for help on Pub-lishing your RP? Come check us out!
Member of Task Force Atlas
Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Wed May 10, 2017 6:15 pm

Giovenith wrote:
Good answer!

The inspiring characters bit got me thinking though: How would you describe the process by which characters become inspiring?

For me, all my characters kind of go through a "reverse Flanderization," starting off as a bit caricature-like and then slowly gaining more complex thoughts and personalities as I further consider them while in play. This is more my natural process than a deliberate progress, but I think it works because readers don't like to be dumped with a whole lot of information about a character upon introduction, they'd rather see their complexity escalate with the plot itself.

What about you, how do you see the whole thing?


I believe what makes a truly inspiring character it is a combination of the Journey (the main meat story/the never-ending side quests/), the Destination (char. hopes & dreams/writers expectations/collective RPers vision), the routes you take to get everywhere (moral v. immoral choices/cause & effect of actions/character differences and disputes/team hierarchy and order) and breakfast time The Morning AfterTM (random odd char. conversation/free time when OPs gone/"Hold my beer, and watch this!"); and the effect your muse has on all of this.

To be more concise, I approach it from the lens of philosophy. For me the sum of character, is equal to the toils, burdens and challenges our hearty hero seeks to surmount.The acceptance, or nonacceptance, when faced with the overarching, elemental fracas that is the world we create for them, and what they do --sometimes in spite of us-- to leave their mark on it.

If my description leaves you wanting for understanding, I'd say The Man in the Arena sums up my views of what makes a inspiring character.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
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New Grestin
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Ex-Nation

Postby New Grestin » Wed May 10, 2017 6:23 pm

Vacif wrote:I personally feel there needs to be a coding workshop.


Oh, please god yes.

It may just be me, but nothing drives me away more than an RP where someone can't or won't do the proper BBCoding.
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Zanera
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Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Wed May 10, 2017 6:31 pm

I tend to keep hammering in the character's viewpoint any free-reign post I get. Including how they might interact with an NPC (interacting with other players gets slightly complicated, of course) or how'ed they act in a certain situation. Like Tristate Area said, the collective OOC views on your character will affect their persona, even if you might have a different vision of your characters.

New Grestin wrote:
Vacif wrote:I personally feel there needs to be a coding workshop.


Oh, please god yes.

It may just be me, but nothing drives me away more than an RP where someone can't or won't do the proper BBCoding.


If you haven't accepted the BBCode into your being you have already failed at life (on the forum).
Last edited by Zanera on Wed May 10, 2017 6:32 pm, edited 1 time in total.

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Tiltjuice
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Founded: Jan 20, 2012
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Postby Tiltjuice » Wed May 10, 2017 6:34 pm

Preview isn't too bad for that, and BBcoding is relatively simple. I think worldbuilding would be pretty neat to learn, though.
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
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At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
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Stormwrath
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Ex-Nation

Postby Stormwrath » Wed May 10, 2017 8:55 pm

I picked worldbuilding as my choice, but I wouldn't mind a writing workshop and a BBCoding workshop, too.

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Anowa
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Scandinavian Liberal Paradise

Postby Anowa » Wed May 10, 2017 8:59 pm

I chose writing, because nothing's more agitating to me than poorly written one liners, or just poorly written and cobbled together posts with little cohesion And if I'm honest there's a distinct presence of both during NS summer.
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Zanera
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Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Wed May 10, 2017 9:09 pm

Anowa wrote:I chose writing, because nothing's more agitating to me than poorly written one liners, or just poorly written and cobbled together posts with little cohesion And if I'm honest there's a distinct presence of both during NS summer.


I was also thinking of other people when I chose writing. If NS Summer wasn't mentioned, I probably would've thought about myself. But one cannot help but think of all the bored plebs that will flood the boards.

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