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by Nationstatelandsville » Sat Jun 18, 2011 8:44 pm
by Minnysota » Sat Jun 18, 2011 8:45 pm
[Nation Name] Minnysota
Defense: 8
[Type: Economic (E), Political (P), Military (M)] E
[Ability - Mass Production]
Attacks:
[Sanctions - Decreases enemy's economic production by 5% for 1 turn]
[Intercept - Intercept enemy merchant shipping to decrease enemy's trade by 5% for 1 turn]
by Old Vester » Sat Jun 18, 2011 8:46 pm
by The Corparation » Sat Jun 18, 2011 8:48 pm
The Corparation wrote:[Nation Name]The Corparation
Defense:8
[Type: Economic/Military]
[Ability -Retaliation. Upon attack on The Corparation, roll a dice is 6 25% of attack hits the Corparation, 75% is inflicted on the attacking card is also inflicted on foe, if the dice is 5,or 4 the attack is split equally between The Corparation and the attacking card, if 3,2 or 1 The Corparation takes all damage from the attack.
Attacks:
[Attack Name 1] Airstrike (1) Basic Attack on enemy card
[Attack Name 2] Predatory Pricing (1) (Negates the special ability of any economic card hit with this attack)
Nuclear Death Machines Here (Both Flying and Orbiting) Orbital Freedom Machine Here | A Subsidiary company of Nightkill Enterprises Inc. | Weekly words of wisdom: Nothing is more important than waifus.- Gallia- |
Making the Nightmare End | WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety | This Cell is intentionally blank. |
by NSTCG » Sat Jun 18, 2011 8:52 pm
Minnysota wrote:[Nation Name] Minnysota
Defense: 8
[Type: Economic (E), Political (P), Military (M)] E
[Ability - Mass Production]
Attacks:
[Sanctions - Decreases enemy's economic production by 5% for 1 turn]
[Intercept - Intercept enemy merchant shipping to decrease enemy's trade by 5% for 1 turn]
Better?
Old Vester wrote:Is that all of ones you recieved or will you post more?
Nationstatelandsville wrote:I want to be a card!
by Wewtlandem » Sat Jun 18, 2011 8:52 pm
by Timurid Empire » Sat Jun 18, 2011 8:57 pm
by The Corparation » Sat Jun 18, 2011 8:59 pm
[Nation Name]The Corparation
Defense:8
[Type: Economic/Military]
[Ability -Retaliation. Upon attack on The Corparation, roll a dice if it is 6 All damage is reflected back onto the attacking card is also inflicted on foe, if the dice is 5,or 4 the attack is split equally between The Corparation and the attacking card, if 3,2 or 1 The Corparation takes all damage from the attack.
Attacks:
[Attack Name 1] Airstrike (1) Basic Attack on enemy card
[Attack Name 2] Predatory Pricing (1) (Negates the special ability of any economic card hit with this attack)
Nuclear Death Machines Here (Both Flying and Orbiting) Orbital Freedom Machine Here | A Subsidiary company of Nightkill Enterprises Inc. | Weekly words of wisdom: Nothing is more important than waifus.- Gallia- |
Making the Nightmare End | WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety | This Cell is intentionally blank. |
by Bisgea » Sat Jun 18, 2011 9:02 pm
NSTCG wrote:[Bisgea]
Defense: 3
[Type:M]
[Ability - Peace Treaty: When activated, this ability prevents a selected opponent card and this card to deal damage for two turns]
Attacks:
[Humanitarian Efforts- Recover 3 defense to any allied card.]
[Strategic Bombing- 3. On your next turn, this attack's base damage is 2.]
- I love you
by Tergnitz » Sat Jun 18, 2011 9:03 pm
Tergnitz
[Defence: 8]
[Type: Economic]
[Ability: Privatized Society - Draw five cards. Keep the strongest card to appease the wealthy upper-class. Keep the weakest two to appease the poor underclass. Discard the rest.]
Attacks:
Hostile Takeover – By utilizing Tergnitz’s extensive network of private military contractors you are able to ‘replace’ the governing body of another nation. [Attack Strength 4]
Colonial Governance – In your turn, you can designate one friendly nation as a colony of Tergnitz. During the next two turns, any damage received by this nation will be halved, with half becoming directed at Tergnitz.
by Minnysota » Sat Jun 18, 2011 9:07 pm
[Nation Name] Minnysota
Defense: 4
[Type: Economic (E), Political (P), Military (M)] M
Ability:[Rally- raises the morale of the troops by 1]
Attacks:
[Artillery- 3, does 3 damage to enemy defenses via artillery attack]
[Airstrike- 3, does 3 damage to enemy defenses via air attack]
by Slaytesics » Sat Jun 18, 2011 9:07 pm
Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.
Ranbo wrote:Heey! I'm not perv!
You name it, you claim it. You were the one that thought of it in the first place. :p
by Mewsland » Sat Jun 18, 2011 9:10 pm
by Yohannes » Sat Jun 18, 2011 9:11 pm
NSTCG wrote:[Ustio North]
Defense: 5
[Type: Political (P)]
[Ability - Miraculous Comeback - When defeated by Rethan, Ustio North may remain in play with 1 defence until attacked again.]
Attacks:
[Precision Strike]
[Diplomatic Meeting]
- Stupidly conditional Ability, but I'll allow it
- What the hell do your attacks do?
- Denied until more details provided
by Red Tide2 » Sat Jun 18, 2011 9:12 pm
NSTCG wrote:[Red Tidean Union]
Defense: 6
[Military (M)]
[Ablity - Vast Reserves: All of your other cards in play gain a permanent defense buff of +2 as long as the Vast Reserves card is in play. The buff is removed as soon as this card is destroyed. Vast Reserves does not stack.]
Attacks:
[Shock Assault: 3 - Red Tidean Union does 1 damage to itself]
[Deep Penetration: Does 2 damage to a random card in the opponent's safe zone.]
- I made Vast Reserves unstackable, since VR + Azumeth = 14-16 Defense godlessness
- Made you do damage to yourself, since you have inherent buffer anyways
Anemos Major, on my nations name wrote:Oh boy, I can imagine being invaded by your nation.
"The Red Tide washes over us once again. But why?"
"It's that time of the month again."
Thank you, I'll be here all week. Try the veal.
by Zarkenis Ultima » Sat Jun 18, 2011 9:13 pm
by Goldsaver » Sat Jun 18, 2011 9:14 pm
by Slaytesics » Sat Jun 18, 2011 9:17 pm
Zarkenis Ultima wrote:[The Holy Empire of Zarkenis Ultima]
Defense: 4
[Type: (M)]
[Ability - Zarken XV's Might - Next attack will deal double damage, but Defense will be halved next turn]
Attacks:
[Battleship Charge - Deploys Shocknium Battleships that cause 3 damage and decrease the foe's next attack by 1]
[Neuro Siege - Deploys NeuroCannons that deal 5 damage. This attack raises Zarkenis Ultima's defense by 1 and stuns it for 1 turn.]
Is this alright?
Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.
Ranbo wrote:Heey! I'm not perv!
You name it, you claim it. You were the one that thought of it in the first place. :p
by Zarkenis Ultima » Sat Jun 18, 2011 9:19 pm
Slaytesics wrote:Zarkenis Ultima wrote:[The Holy Empire of Zarkenis Ultima]
Defense: 4
[Type: (M)]
[Ability - Zarken XV's Might - Next attack will deal double damage, but Defense will be halved next turn]
Attacks:
[Battleship Charge - Deploys Shocknium Battleships that cause 3 damage and decrease the foe's next attack by 1]
[Neuro Siege - Deploys NeuroCannons that deal 5 damage. This attack raises Zarkenis Ultima's defense by 1 and stuns it for 1 turn.]
Is this alright?
I'd suggest 2 or 3 turns, because one turn would just be the turn you activated the ability on
by Slaytesics » Sat Jun 18, 2011 9:20 pm
Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.
Ranbo wrote:Heey! I'm not perv!
You name it, you claim it. You were the one that thought of it in the first place. :p
by Slaytesics » Sat Jun 18, 2011 9:22 pm
Goldsaver wrote:Is this better? Could you explain what you mean by broken? :/
[Goldsaver]
Defense: 2
[Type:M]
[Ability - Suppression, lowers a chosen card's attack by one for two turns]
Attacks:
[Sharpshooting- Does 1 Damage to any enemy card]
[Clusterbomb- Does 2 Damage to a random enemy card]
Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.
Ranbo wrote:Heey! I'm not perv!
You name it, you claim it. You were the one that thought of it in the first place. :p
by Zarkenis Ultima » Sat Jun 18, 2011 9:23 pm
Zarkenis Ultima wrote:[The Holy Empire of Zarkenis Ultima]
Defense: 4
[Type: (M)]
[Ability - Zarken XV's Might - Next attack will deal double damage, but Defense will be halved next turn. Can only be used once every 3 turns.]
Attacks:
[Battleship Charge - Deploys Shocknium Battleships that cause 3 damage and decrease the foe's next attack by 1]
[Neuro Siege - Deploys NeuroCannons that deal 5 damage. This attack raises Zarkenis Ultima's defense by 1 and stuns it for 2 turns.]
by Azaca » Sat Jun 18, 2011 9:26 pm
by Goldsaver » Sat Jun 18, 2011 9:26 pm
Slaytesics wrote:Goldsaver wrote:Is this better? Could you explain what you mean by broken? :/
[Goldsaver]
Defense: 2
[Type:M]
[Ability - Suppression, lowers a chosen card's attack by one for two turns]
Attacks:
[Sharpshooting- Does 1 Damage to any enemy card]
[Clusterbomb- Does 2 Damage to a random enemy card]
suppression is broken because it allows you to use it infinite amount of times, allows for stacking
solutions
a) give it a LONG recharge time
b) make it cost something
c) give it a game limit and a short recharge
by Mount Shavano » Sat Jun 18, 2011 9:29 pm
Goldsaver wrote:Is this better? Could you explain what you mean by broken? :/
[Goldsaver]
Defense: 2
[Type:M]
[Ability - Suppression, lowers a chosen card's attack by one for two turns]
Attacks:
[Sharpshooting- Does 1 Damage to any enemy card]
[Clusterbomb- Does 2 Damage to a random enemy card]
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