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by Empire of the Rising Moon » Wed Jun 24, 2015 6:27 pm
by The Burning Sun » Wed Jun 24, 2015 7:21 pm
Empire of the Rising Moon wrote:Will add them shortly.
Now for the magic thing, anyone could do it with sufficient training however it takes lots of dedication to do anything like even casting a fireball, so it would a descendant who lived almost a century to scorch a city.
As for the cities, I will add a description to them shortly (maybe a map if I could get someone to do one Hint hint)
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Flamels Stone » Wed Jun 24, 2015 7:34 pm
by Deminis » Wed Jun 24, 2015 7:42 pm
by Flamels Stone » Wed Jun 24, 2015 7:47 pm
Deminis wrote:I am absolutaly no good at it yet, But a really good free program for arting is Paint.net , For any one who may be working on the citys
by Deminis » Wed Jun 24, 2015 7:51 pm
by Nekronia » Wed Jun 24, 2015 7:57 pm
Empire of the Rising Moon wrote:Now for the magic thing, anyone could do it with sufficient training however it takes lots of dedication to do anything like even casting a fireball, so it would a descendant who lived almost a century to scorch a city.
Empire of the Rising Moon wrote:Will add them shortly.
Empire of the Rising Moon wrote:As for the cities, I will add a description to them shortly (maybe a map if I could get someone to do one Hint hint)
The Templar High Council wrote:The number of times Nek makes sense is grossly outnumbered by the times he doesn't.
by New Lucantis » Wed Jun 24, 2015 8:17 pm
by Empire of the Rising Moon » Wed Jun 24, 2015 9:05 pm
by Deminis » Wed Jun 24, 2015 9:13 pm
Empire of the Rising Moon wrote:Magical weapons? Yes, however very uncommon. Runes, no. Soul collection, kind of, will elaborate on in enchantments. Embedded crystals, Yes, however will be explained in enchantments. Enchantments, yes, It uses the special gland mentioned in the descendant information tab in the OP that gathers it, and their is some crystals that have formed due to a very time consuming, and lots of blood, that also gathers magic particles.
As for the maps, Picture would be nice. However since I could just google pictures and paintings I would prefer city layout. Although having a unique picture would be nice for each city. Any submissions for pictures will be used if they fit the setting and don't directly conflict with others. So remember, if it fits, get it in!
I thought about using one of those kind of maps, however I never could understand what the colors meant so I used the one i did, as it wasn't technical. But go ahead, if it looks like the map for this one, I'll put it in.
Yes, If it fits, as in anything, put it in the posts and I'll put it in the RP. Yes, I do like this kind of open mindedness in my RPs as it creates a unique world that I could use again at a later date.
I think I like this world enough already that I might just make a weebly webpage for it.... maybe.... Should I? It would allow for a much more explained, and more detailed lore that could be built over time that people could read if it really interests them.
by Empire of the Rising Moon » Wed Jun 24, 2015 9:20 pm
by New Lucantis » Wed Jun 24, 2015 9:27 pm
Empire of the Rising Moon wrote:I thought about using one of those kind of maps, however I never could understand what the colors meant so I used the one i did, as it wasn't technical. But go ahead, if it looks like the map for this one, I'll put it in.
by Deminis » Wed Jun 24, 2015 9:33 pm
Empire of the Rising Moon wrote:well, Ill just wipe something up right quick, what should it be called?
by Empire of the Rising Moon » Wed Jun 24, 2015 9:37 pm
by Deminis » Wed Jun 24, 2015 9:46 pm
Empire of the Rising Moon wrote:Surprisingly obvious....
Guess that is what it will be, and sure, however I would prefer if it had some semblance to the main map I put in the OP, just as long as it has some semblance as they aren't exactly the best map makers in the world (the descendants that is)
by Empire of the Rising Moon » Wed Jun 24, 2015 10:17 pm
by Deminis » Thu Jun 25, 2015 8:30 am
Empire of the Rising Moon wrote:Website is up, I just used weebly so it is more or less predefined. I am planning on expanding it as this goes on and when I have time. I hope that this universe (which I dub thee, Eve Program Universe, thanks Deminis) will grow over this RP, and many more to come (hopefully).
ETA on IC: tomorrow or Friday.
by Cainesland » Thu Jun 25, 2015 5:51 pm
by Deminis » Thu Jun 25, 2015 5:55 pm
Cainesland wrote:WIP
EVE Name: Chairman Sasha Korsakov
EVE Unit: 004 "Chairman"
Vault Num: 004
Facilities:
The chairman has his facilities set up like a town.- Manor
(Image)
In the center of his vault estate is a rather large manor. The manor has a very prestigious aura/ feel to it and a castle-like appearance. Within the manor are 98 rooms, 30 bathrooms, 25 fireplaces, 3 bowling alleys, a 50-metre (160-foot) shooting gallery, a temperature-controlled wine cellar capable of holding 1,700 bottles of alcohol, 2 ballrooms, 6 smoking rooms, 4 movie/gaming theaters, and a giant network of tunnels that go from the manors basement out towards the other facilities. The house itself has numerous secret passageways that allow quick travel around the manor and entrance to and from the various tunnels extending throughout the vault. His eve is kept within what would have been the second master bedroom. The room where his EVE is maintained also acts as a secondary life support chamber. Necessary to keep his EVE fully functional in the event of a disconnection from the main system. The room is connected to the other facilities scattered around the vault by an impressive main and backup network of wires and connection ports. Like a massive technological neural mainframe. In front of the manor is a garage that stores a number of old world luxury vehicles, ranging from Tesla to rolls Royce to Buick and Chrysler with highway hi-fi.
- Warehouse located beneath the manors three-floor basement is a large 10 floor warehouse. Extending from the manor, east towards the factory. Stored inside it is a large amount of household items and precious metals like gold and silver and diamonds. Things that in the old world gave him prestige, but now seem rather useless, save for their industrial usefulness or ability to be converted into currency. Beneath the factory it helps to store its output until its needed. In between the factory and house, most of the things that are stored are back up parts and resources. Petrol, Solar panels, Stone, Lumber, Wires, Glass, Steel, Hard-Drives, etc.
- Surrounding the manor on "ground level" from the manor is a massive field of cut grass that serves as a 18 hole Golf course. Artificial sandpits, ponds, lakes, and tree lined rivers make their way through here, making it seem quite nice and green. This was requested to provide a challenge when playing golf as well as to provide a sense of relaxation for the "chairman" in the new world. After all their purpose is to prevent wars, and that is best achieved when stress not as big a factor in ones mind. A simple network of connecting tree lined paved roads connect the manor with the the "ground level" of the various facilities. Another feature requested that would allow effective transport for his cars and for the maintenance drones that maintain the vault.
-- Refinery/Factory
Like many other vaults, quality was put over quantity. Sasha loved cars before the project voluntold him to join-up. To an extent he still does. Therefore while his factory was, like the others, very flexible in what it could produce in small quantities, it also had 2 attachments. A fuel refinery and a vehicle assembly line lay attached. This was supposed to allow him to advance the world with automobiles and the fuel for them.
- Finance simulation
(Image)
A few thousand years is a long time to wait. Therefore predicting an outlandish amount of boredom, Sasha requested a massive financial simulation to be installed in his vault. Overseen by an advanced and complex AI, this simulation incorporated the financial history of many different corporations, the effects on the economy of market conditions, consumer habits, likes and dislikes of the populations world wide, and prevailing market theories and habits. These were all compiled to create one of the most impressive economical simulations out there, and placed in sashas vault. With it he used what knowledge he had to compete with other "businessmen" that were created by the ai and then played by a variety of other ai's. He held the roles he did before the transition in these. Governor and executive chairman of HBC, director of Rexall and imperial oil and Buick. He tried to improve his wealth, but occasionally crashed and burned in one way or another.
- Old style Township
(Image)
- secondary power generators
These generators were put in all vaults to power vault 000
- Hydro electric, nuclear, and geothermal power generators
Scattered around the vault, these provide "clean" energy to the vault in order to provide it with energy in the event of a loss of energy from the main reactor. There is only one main hydro electric power plant. located by a reproduction of Niagara falls
- Processors
- Mine
- Administration
- Shuttle launch station
- Small airport- Pharmaceutical creation bay
- "Noahs ark"
Bio:
by Cainesland » Thu Jun 25, 2015 5:57 pm
Deminis wrote:Cainesland wrote:WIP
EVE Name: Chairman Sasha Korsakov
EVE Unit: 004 "Chairman"
Vault Num: 004
Facilities:
The chairman has his facilities set up like a town.- Manor
(Image)
In the center of his vault estate is a rather large manor. The manor has a very prestigious aura/ feel to it and a castle-like appearance. Within the manor are 98 rooms, 30 bathrooms, 25 fireplaces, 3 bowling alleys, a 50-metre (160-foot) shooting gallery, a temperature-controlled wine cellar capable of holding 1,700 bottles of alcohol, 2 ballrooms, 6 smoking rooms, 4 movie/gaming theaters, and a giant network of tunnels that go from the manors basement out towards the other facilities. The house itself has numerous secret passageways that allow quick travel around the manor and entrance to and from the various tunnels extending throughout the vault. His eve is kept within what would have been the second master bedroom. The room where his EVE is maintained also acts as a secondary life support chamber. Necessary to keep his EVE fully functional in the event of a disconnection from the main system. The room is connected to the other facilities scattered around the vault by an impressive main and backup network of wires and connection ports. Like a massive technological neural mainframe. In front of the manor is a garage that stores a number of old world luxury vehicles, ranging from Tesla to rolls Royce to Buick and Chrysler with highway hi-fi.
- Warehouse located beneath the manors three-floor basement is a large 10 floor warehouse. Extending from the manor, east towards the factory. Stored inside it is a large amount of household items and precious metals like gold and silver and diamonds. Things that in the old world gave him prestige, but now seem rather useless, save for their industrial usefulness or ability to be converted into currency. Beneath the factory it helps to store its output until its needed. In between the factory and house, most of the things that are stored are back up parts and resources. Petrol, Solar panels, Stone, Lumber, Wires, Glass, Steel, Hard-Drives, etc.
- Surrounding the manor on "ground level" from the manor is a massive field of cut grass that serves as a 18 hole Golf course. Artificial sandpits, ponds, lakes, and tree lined rivers make their way through here, making it seem quite nice and green. This was requested to provide a challenge when playing golf as well as to provide a sense of relaxation for the "chairman" in the new world. After all their purpose is to prevent wars, and that is best achieved when stress not as big a factor in ones mind. A simple network of connecting tree lined paved roads connect the manor with the the "ground level" of the various facilities. Another feature requested that would allow effective transport for his cars and for the maintenance drones that maintain the vault.
-- Refinery/Factory
Like many other vaults, quality was put over quantity. Sasha loved cars before the project voluntold him to join-up. To an extent he still does. Therefore while his factory was, like the others, very flexible in what it could produce in small quantities, it also had 2 attachments. A fuel refinery and a vehicle assembly line lay attached. This was supposed to allow him to advance the world with automobiles and the fuel for them.
- Finance simulation
(Image)
A few thousand years is a long time to wait. Therefore predicting an outlandish amount of boredom, Sasha requested a massive financial simulation to be installed in his vault. Overseen by an advanced and complex AI, this simulation incorporated the financial history of many different corporations, the effects on the economy of market conditions, consumer habits, likes and dislikes of the populations world wide, and prevailing market theories and habits. These were all compiled to create one of the most impressive economical simulations out there, and placed in sashas vault. With it he used what knowledge he had to compete with other "businessmen" that were created by the ai and then played by a variety of other ai's. He held the roles he did before the transition in these. Governor and executive chairman of HBC, director of Rexall and imperial oil and Buick. He tried to improve his wealth, but occasionally crashed and burned in one way or another.
- Old style Township
(Image)
- secondary power generators
These generators were put in all vaults to power vault 000
- Hydro electric, nuclear, and geothermal power generators
Scattered around the vault, these provide "clean" energy to the vault in order to provide it with energy in the event of a loss of energy from the main reactor. There is only one main hydro electric power plant. located by a reproduction of Niagara falls
- Processors
- Mine
- Administration
- Shuttle launch station
- Small airport- Pharmaceutical creation bay
- "Noahs ark"
Bio:
I know i have no power here... but you do realize that this is all part of one underground complex? There arent seperate building or anything, just a series of tunnels that are interconnected...
by Deminis » Thu Jun 25, 2015 5:59 pm
by Nekronia » Thu Jun 25, 2015 6:01 pm
Deminis wrote:and a mine???
The Templar High Council wrote:The number of times Nek makes sense is grossly outnumbered by the times he doesn't.
by Cainesland » Thu Jun 25, 2015 6:04 pm
by Cainesland » Thu Jun 25, 2015 6:13 pm
Nekronia wrote:Cainesland wrote:Am I wrong that the vaults are rather large and multi leveled?
No, however an above-ground "town" would be absolutely leveled by the WMDs that managed to damage the first vault that's behind a powerful vault door. That above-ground EVE would be ash in the wind, among other various problems.
by Nekronia » Thu Jun 25, 2015 6:20 pm
I think that would be fine, just have it all be deep underground like everyone else so the nukes and other WMDs don't obliterate everythingCainesland wrote:Is it ok if the vault was below ground with the rest, yet had an open concept like I had described? Maybe a holographic sky and artificial wind placed in as well?
I had hoped to have multiple ecosystems present in the "Noahs arc" facility in the biology zone.
The Templar High Council wrote:The number of times Nek makes sense is grossly outnumbered by the times he doesn't.
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