Maghrl
(Maghrl’laundersando’tamil’reumaur)
GENDER: Male
SPECIES: Squib
AGE: 26 standard years
APPEARANCE: Maghrl is a squib, a species of short, furred hagglers from the outer rim who specialize in scrap and salvage, their natural inclination and skill being to discover valuable things in what others see as junk. Their fur helps this, being extra sensitive and even able to discern detail from their environment by rubbing against it. Maghrl himself has vibrant purple fur and bright blue eyes, that are always inquisitive and curious. He's just over a meter tall, meaning he'd only be about stomach height to most humans. His ears are large, and swivel to keep track of sounds almost constantly. While its hard to see, he does have a small tail, curled similar to a shiba inu and similarly fluffy. His clothing is obvious Jedi robes and tunic, though his have been added to and modified to include a myriad of pockets, bags, pouches, and et cetera. His habit of collecting means he wants as much space on his person as possible to carry objects. Besides that his belt always has his two lightsabers, along with various tools so if he finds something he wants to tinker with he always can.
OCCUPATION: Jedi Knight, Roboticist
EDUCATION & TRAINING: Educated and Trained by the Jedi Order in a variety of topics: Galactic history, basics of piloting starships, diplomacy, meditation, philosophy, the Force, swordsmanship all the things you could expect a Jedi knight's education and training to entail.
APPLICATION LINK: viewtopic.php?p=30887464#p30887464
BIOGRAPHY
Maghrl was born on the Squib planet of Skor II in the Outer Rim, a virtual unknown almost backwater of a world at the time(It was one of the planets that had remained loyal to the old republic to the last, and retreated from galactic politics during the Empire to return with the establishment of the New Republic). It was a planet of scavengers and what most would consider trash collectors. They have an intense rivalry based on both philosophy and occupation with the nearby Ugors, who also collect junk and scrap it. All squibs are part of two intergalactic institutions, the Squib Polyanarchy and the Squib Merchandising Consortium. Together they are basically how the Squib species exerts itself on an intergalactic stage, the Polyanarchy ruling the planet and Consortium conducting their business. Squibs were born traders, their size and cute looks usually making other species easy to convince to give things for less or buy things for more. Barter is such an important thing to Squibs its almost a physical need, and a religion for them. They even have holidays just to celebrate bartering.
Going back to Maghrl, he was born on the outskirts of the capital to a happy family. Being on the outskirts of the city, most of it was made of junkyards and scrapyards, the most common job being to sort through it all. Maghrl, like all squib, loved that sort of environment to search through and collect oddities. For Maghrl, this included the broken pieces of an old lightsaber and crystal, likely a relic from before the war that had ended up in the trash along with much of the Order's computers, bits, and various other bits from the Temple. Besides that discovery, his life was quite boring and mundane, doing just about what you'd expect for a growing Squib to do, up until roughly his tenth birthday.
On that day Skor II got a special visitor, a Jedi Knight recruiting for the New Order created after the fall of the Empire. Force sensitivity among Squibkind wasn't hugely common, but the order needed adherents to repair the damage following the destruction of the old one. Maghrl was discovered, partly because he literally ran to the Jedi (He'd read about and long admired what he knew about the goals of the old Order) and showed him the broken lightsaber he'd found long ago. For some reason he thought that would be proof enough for them to take him, and believed that for years until he spoke to that knight years later. It was a good thing he had latent force talent then, or he'd have been sorely disappointed.
He's spent the next about 15 years under the New Order's tutelage, after his parents gave them permission to take him in and nurture the talent he had, leading to Maghrl reaching the rank of knight by his 25th birthday. He, like most new knights are relatively weak in power, but continue their studies and focus to increase and tap into that latent personality more and more as time goes on. The rank means the order trusts him to be his own operative and representative for the order if needed, and to send him out to do tasks for them, right now primarily to visit the various Jedi ruins around the Galaxy to find things useful to them recreating the order.
As a result he ended up wandering around heavily, meeting all sorts of creatures and picking up random souvenirs whenever they caught his fancy. Some places he's been include Kashyyk, Coruscant, Jeddah, Nar Shaddaa, Mandalore, and Ossus. He had his own ship too, up until it was left on a Nar Shaddaa landing pad for a few weeks upon his disappearance.
When it comes to personality, Maghrl is very much like his squib brethren: Mischievous, inquisitive, curious, weird sense of value, loyal to a fault, and always loving to barter. His formative years on Skor II then with the temple have left him a kind, empathetic being and curious about people and history. He also loves especially to tinker with robotics and mechanical things, always carrying his tools with him to do so. He attaches much higher value to those things than anything else. Though don't let him barter in a place where you own things, he'd probably try offering you things you already owned as objects to barter with. He's a bit silly like that, so don't take it too seriously. He has a hard time sitting still, which is one reason he sometimes struggles connecting with what the Jedi call the “Living Force”.
SPECIALIZED SKILLS
- Weapon Finesse – Lightsaber
- Robotics/Mechanics
- Force Training
SUPERNATURAL CHARACTERISTICS
- Telekinesis: able to pick up objects at a distance, and move them around. This can be either large objects or many small objects. This includes throwing them, pushing objects, general applications of force using the Force instead of normal limbs. He can also do this to attempt levitation or improve his jump distance or height, but it requires more power than otherwise would be used.
- Precognition: During battle it lets him often see the attacks coming at him before they reach, helping him block. It also lets him with enough focus and application of energy to have minor visions, though unlikely of anything of consequence unless he really focuses. He also sometimes gets prophetic dreams.
- Mind Trick: Can trick weak willed individuals into believing what he wants to be true, is actually true. This ranges from the users identity, if they even existed, to the loyalty of the one being tricked. Useful and can be used to improve his persuasion by using application of the force.
- Force Healing: He can heal minor wounds and broken bones, but first would need to set them. He mostly performs this on himself in battle to keep himself moving and strong, knitting together damage to his body as he receives it.
APARTMENT PICTURE
Image Credit: Siamon89 (Tarik Keskin)