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NationStates' Deadliest Warrior (Open, OOC, Signups)

Where nations come together and discuss matters of varying degrees of importance. [In character]

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Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Fri Apr 15, 2011 8:45 pm

OP Edited and once Greto has TGed me his info, we can begin the final round of tests for the first episode.

User avatar
-Byzentania-
Chargé d'Affaires
 
Posts: 418
Founded: Nov 09, 2010
Ex-Nation

Postby -Byzentania- » Fri Apr 15, 2011 9:03 pm

Sign up-
Part 1-basic
Warrior name:The Draken Commando
Height:5'7
Weight:234lb
Gear:
Kevlar plates and helmet
goggles
Radio
Grappling hook
extra ammo packs
camera spike
Years Active:1947-Today
Loyalties:The nation of Byzentania and it's king.
Nation of origin:Byzentania
Expert one:

Image
Joshua Sampson is a 10 year pro in the Commando Special Forces, he knows how to lead a team, when he was stationed in Iran he had the largest kill count of all other soldiers in his unit, he currently serves as a military trainer for recruits.

Expert two:

Alex Johnson is a member of the Death Watch, a special group of Commandos who are the sons of previous commandos, his father was a main soldier for WWII and as a commando his father and today he rivals his dads kill count.

Part 2- Warrior
Appearance of warrior:
Image

Warrior Bio: (Can I telegram you it before my match up? if not I will post this part again)
Historical Battles/Significance, Lifestyle:^

Part 3- Weapons

Close Range weapon:

Image
The Saber is a traditional weapon made of pure steel. This weapon is used with great skill and is so sharp that it easily stands up against a Katana when it was placed in a sword clash contest.
Mid range:

Long range:

DNT-30 LMG
Image
will describe when told to.
Special weapon:
Other weapon:


I will finish another time.
"If anyone needs to be culled, it's us humans. The humans were here first, remember?"

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Ta Fortress 2
Lobbyist
 
Posts: 12
Founded: Apr 15, 2011
Ex-Nation

Postby Ta Fortress 2 » Fri Apr 15, 2011 9:45 pm

Part 1-basic
Warrior name:The Reliable Excavation Demolition Mercenaries
Height:varies between person
Weight:varies between person
Gear:
Heavy: Extra Bullets, Sandvinch-test, Fist of Steel-test
Engineer: Building systems-test, Jag
Scout: Bonk! Atomic Punch
Soldier: Battalion's Backup
Pyro: Flair Gun, Fire Axe
Demoman: Charging Turge
Spy: Invisibility Watch-test, Disguise Kit-test
Sniper: Darwin's danger shield-test, Jarate-test
Medic: Medi gun-test, Vita saw-test
Years Active:2007-today
Loyalties:Depends on the person that hired them
Nation of origin:Varies
Expert one:
Image
The Sniper is one of the men being in this fight, he has years of training and knows that when in combat you are your greatest ally. He will preform the gun attacks.
Expert two:
Image
Tavish DeGroot , or the Demoman will show all the melee weapons being used, he will also like the Sniper use his own gear to show how it is a advantage.

Each member of the Team will come in to test their gear and watch personally without making remarks.

Part 2- Warrior
Appearance of warrior:
Image

Warrior Bio:
Reliable Excavation Demolition is a holding corporation, allegedly specializing in "demolition operations". In reality, from behind a myriad of sub-fronts, it secretly controls half the world's governments, led by founder and CEO Redmond Mann. Beneath the convincing exterior of their bases of operations, computer racks, satellites, rockets, and missile installations can be found throughout these bases.

The other half of the world is just as secretly controlled by their rivals, the Builders League United. Each corporation administers its half of the world with a multi-disciplined army of paper pushers. For any problem lacking an obvious bureaucratic solution, mercenaries are contracted to address the situation through a massive application of force. Conflicts between the two companies began as land disputes between their leaders and have continued through hundreds of years to the present day.

RED and BLU share an intense rivalry, with nearly all encounters between the two quickly escalating into brutal and often fatal violence. Inter-company friendship is also strictly forbidden by mercenary contract. Despite this, the RED Demoman and the BLU Soldier became fast friends after meeting at a projectile weapons expo. Once this was brought to the attention of the Administrator however, she pitted them against each other in a deadly competition that promised a mysterious new item to the winner, twisting their former friendship into a bloody war.

RED favors a more rustic style of architecture than BLU. However, while its dress code is rather liberal in terms of clothing, it is required that employees adopt a red motif for easy identification
Historical Battles/Significance, Lifestyle:

Part 3- Weapons
Close Range weapon:
Sandman-Baseball bat-wood
Image

Bushwacka
Steel-knife
Image

Half-Zatoichi
sword-steel
Image
Mid range:
Force-A-Nature
Shotgun
Image

L'Etranger
Revolver
Image
Long range:
Sydney Sleeper
Sniper
Image

Black Box
Rocket launcher
Image

Special weapon:
Brass Beast
Chaingun
Image

Degreaser
Flamethrower
Image
Other weapon:
Loch-n-Load
grenade launcher
Image

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Fri Apr 15, 2011 10:02 pm

-Byzentania- wrote:Sign up-
Part 1-basic
Warrior name:The Draken Commando
Height:5'7
Weight:234lb
Gear:
Kevlar plates and helmet
goggles
Radio
Grappling hook
extra ammo packs
camera spike
Years Active:1947-Today
Loyalties:The nation of Byzentania and it's king.
Nation of origin:Byzentania
Expert one:

(Image)
Joshua Sampson is a 10 year pro in the Commando Special Forces, he knows how to lead a team, when he was stationed in Iran he had the largest kill count of all other soldiers in his unit, he currently serves as a military trainer for recruits.

Expert two:

Alex Johnson is a member of the Death Watch, a special group of Commandos who are the sons of previous commandos, his father was a main soldier for WWII and as a commando his father and today he rivals his dads kill count.

Part 2- Warrior
Appearance of warrior:
(Image)

Warrior Bio: (Can I telegram you it before my match up? if not I will post this part again)
Historical Battles/Significance, Lifestyle:^

Part 3- Weapons

Close Range weapon:

(Image)
The Saber is a traditional weapon made of pure steel. This weapon is used with great skill and is so sharp that it easily stands up against a Katana when it was placed in a sword clash contest.
Mid range:

Long range:

DNT-30 LMG
(Image)
will describe when told to.
Special weapon:
Other weapon:


I will finish another time.


When finished, accepted. And yes, you may telegram it.

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Fri Apr 15, 2011 10:04 pm

Ta Fortress 2 wrote:Part 1-basic
Warrior name:The Reliable Excavation Demolition Mercenaries
Height:varies between person
Weight:varies between person
Gear:
Heavy: Extra Bullets, Sandvinch-test, Fist of Steel-test
Engineer: Building systems-test, Jag
Scout: Bonk! Atomic Punch
Soldier: Battalion's Backup
Pyro: Flair Gun, Fire Axe
Demoman: Charging Turge
Spy: Invisibility Watch-test, Disguise Kit-test
Sniper: Darwin's danger shield-test, Jarate-test
Medic: Medi gun-test, Vita saw-test
Years Active:2007-today
Loyalties:Depends on the person that hired them
Nation of origin:Varies
Expert one:
(Image)
The Sniper is one of the men being in this fight, he has years of training and knows that when in combat you are your greatest ally. He will preform the gun attacks.
Expert two:
(Image)
Tavish DeGroot , or the Demoman will show all the melee weapons being used, he will also like the Sniper use his own gear to show how it is a advantage.

Each member of the Team will come in to test their gear and watch personally without making remarks.

Part 2- Warrior
Appearance of warrior:
(Image)

Warrior Bio:
Reliable Excavation Demolition is a holding corporation, allegedly specializing in "demolition operations". In reality, from behind a myriad of sub-fronts, it secretly controls half the world's governments, led by founder and CEO Redmond Mann. Beneath the convincing exterior of their bases of operations, computer racks, satellites, rockets, and missile installations can be found throughout these bases.

The other half of the world is just as secretly controlled by their rivals, the Builders League United. Each corporation administers its half of the world with a multi-disciplined army of paper pushers. For any problem lacking an obvious bureaucratic solution, mercenaries are contracted to address the situation through a massive application of force. Conflicts between the two companies began as land disputes between their leaders and have continued through hundreds of years to the present day.

RED and BLU share an intense rivalry, with nearly all encounters between the two quickly escalating into brutal and often fatal violence. Inter-company friendship is also strictly forbidden by mercenary contract. Despite this, the RED Demoman and the BLU Soldier became fast friends after meeting at a projectile weapons expo. Once this was brought to the attention of the Administrator however, she pitted them against each other in a deadly competition that promised a mysterious new item to the winner, twisting their former friendship into a bloody war.

RED favors a more rustic style of architecture than BLU. However, while its dress code is rather liberal in terms of clothing, it is required that employees adopt a red motif for easy identification
Historical Battles/Significance, Lifestyle:

Part 3- Weapons
Close Range weapon:
Sandman-Baseball bat-wood
(Image)

Bushwacka
Steel-knife
(Image)

Half-Zatoichi
sword-steel
(Image)
Mid range:
Force-A-Nature
Shotgun
(Image)

L'Etranger
Revolver
(Image)
Long range:
Sydney Sleeper
Sniper
(Image)

Black Box
Rocket launcher
(Image)

Special weapon:
Brass Beast
Chaingun
(Image)

Degreaser
Flamethrower
(Image)
Other weapon:
Loch-n-Load
grenade launcher
(Image)


Accepted, but I need to warn you that the RPs will be conducted in a somewhat realistic manner, so how they work entirely in-game will not really matter all that much.

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Purpailia Draconica
Bureaucrat
 
Posts: 63
Founded: Jan 18, 2011
Ex-Nation

Postby Purpailia Draconica » Fri Apr 15, 2011 10:59 pm

Sign up-
Part 1-basic
Warrior name: Purpailia Knight
Height:5'6
Weight:123lb
Gear:Chain mail and a beast plate
Helmet
leather boots and gloves
Years Active:5th to 15th century
Loyalties:The Draconica crown
Nation of origin:Purpailia-Draconica
Expert one:
Image
Sir William Kracthlend III of the High House north land (William for short)is a well known local historian that learned how to joust and to use a sword, he trained for years in they way of a Knight and he knows every major technique.
Expert two: None, he shall represent alone

Part 2- Warrior
Appearance of warrior:
Image
Warrior Bio/Historical Battles/Significance, Lifestyle: will telegram when asked to

Part 3- Weapons

Close Range weapon: Broadsword, Great Axe, War hammer---Can be used with shield
Mid range: Halberd, Lance-Can be used with shield
Long range:Crossbow, Golge
Special weapon:Syfern Axe-Can be used with shield
Other weapon:Burda Club-Can be used with shield

will telegram weapons purposes.

Image
Last edited by Purpailia Draconica on Fri Apr 15, 2011 11:25 pm, edited 1 time in total.

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Fri Apr 15, 2011 11:06 pm

Purpailia Draconica wrote:Sign up-
Part 1-basic
Warrior name: Purpailia Knight
Height:5'6
Weight:123lb
Gear:Chain mail and a beast plate
Helmet
leather boots and gloves
Years Active:5th to 15th century
Loyalties:The Draconica crown
Nation of origin:Purpailia-Draconica
Expert one:
(Image)
Sir William Kracthlend III of the High House north land (William for short)is a well known local historian that learned how to joust and to use a sword, he trained for years in they way of a Knight and he knows every major technique.
Expert two: None, he shall represent alone

Part 2- Warrior
Appearance of warrior:
(Image)
Warrior Bio/Historical Battles/Significance, Lifestyle: will telegram when asked to

Part 3- Weapons

Close Range weapon: Broadsword, Great Axe, War hammer---Can be used with shield
Mid range: Halberd, Lance-Can be used with shield
Long range:Crossbow, Golge
Special weapon:Syfern Axe-Can be used with shield
Other weapon:Burda Club-Can be used with shield

will telegram weapons purposes.


Accepted, but require telegrams soon.:)

User avatar
The UEG-Space Command
Minister
 
Posts: 3456
Founded: Jan 11, 2011
Ex-Nation

Postby The UEG-Space Command » Sat Apr 16, 2011 12:20 am

Sign up-
Part 1-basic

Warrior name:Spartan-II
Height:7'4
Weight:233lb
Gear:
-MJOLNIR Powered Assault Armor-

* Helmet: The MJOLNIR Helmet is one of the most vital aspects to the MJOLNIR system. It is made of Titanium and contains key features like a Heads Up Display that links to the brain and hands, and can identify equipment and display information about it when it is picked up by the wearer. Another feature is the direct neural interface system which connects to a SPARTAN-IIs neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subjects head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the MJOLNIR suit. The helmet also contains other equipment to protect and aid the user in hostile conditions. This includes: filters to remove toxins from the atmosphere, a supply to provide air to the wearer during EVA, thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear. The helmet also contains the A.I housing, where a ship-borne A.I chip is inserted, located on the back of the helmet.

* Titanium Alloy Outer Shell: The outer shell of the MJOLNIR armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant punishment, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all MJOLNIR suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.

* Titanium Nanocomposite Bodysuit: Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from Plasma weapons.

* Hydrostatic Gel: Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over pressurizing this layer can cause nitrogen embolisms.[7]

* Reactive Metal Liquid Crystal Layer: Sandwiched between the external armor and the internal padding, the liquid crystal layer of the suit is split into two sections that forms the inner structure of the suit. The first layer contains the Reactive Metal Liquid Crystal this reactive metal increases the strength, reaction time, mobility, speed, and all around physical performance of the SPARTAN-II. The section layer supports suit's artificial intelligence, knitted together at a molecular level and fitted in between the outer plates and the inner padding. This type of computer memory is usually outfitted on a warship and as such this layer accounts for over eighty percent of the MJOLNIR armor's cost of construction and materials.

* Magnetic Weapon Holder Strips: Available on the Mk. IV, Mk. V, and Mk. VI the magnetic strips are very small yet powerful magnets place on the legs, waist, and back of the suit and is used to hold any equipment with a magnetic property. The suit also contains an electromagnetic system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer.

* Shields: First used on the Mk. V, and later refined on the Mk. VI, the energy shield device is reversed engineered from Covenant technology. Begun in 2532[8] forty scientists and technicians would spend the next 20 years attempting to make some use of the technology. For decades the attempts at cracking their technology had met with failure after failure, some had given up and others in the scientific community believed the energy shield technology could never be cracked. However at some point before 2552 a breakthrough was made and for the first time the UNSC had successfully cracked and improved upon the technology.[9]

* Pressure Seal: The Pressure Seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the Hydrostatic Gel has been over pressurized.

* Automatic Biofoam Injectors: Introduced on the Mk. VI models Biofoam injectors is an integral part of the systems ability to keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability.

* Fusion Reactor: The fusion reactor is the most essential part of the MJOLNIR System, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.[10]

* Force-Multiplying Circuits: Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.

* Reactive Circuits: Reactive Circuits are systems installed directly linked to the Spartan Neural Interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.

* Power Supply Control Unit: The Power Supply Control Unit controls the power supply of the armor.
Years Active:New documents show early trainees dubbed such starting in 2509, 2515 is official and it ended officially seven years after the Human-Covenant War.
Loyalties:the Earth
Nation of origin:Varies Earth nations and colonies.
Expert one:
Image

Master Chief Petty Officer of the Navy John-117 is a SPARTAN-II commando of the UNSC Naval Special Warfare Command. He became one of the most important heroes of the UNSC during the Human-Covenant War. With nearly 30 years of active duty, he is one of the most decorated war veterans in the United Nations Space Command and has earned every known medal in the UNSC except the Prisoner of War Medallion
Expert two: N/A-John is going Solo on this one. However he will have his new A.I Allis give Information about certain things.

Part 2- Warrior
Appearance of warrior:Image
Warrior Bio:Spartan II
Historical Battles/Significance, Lifestyle:^

Part 3- Weapons
Close Range weapon:

Image
CQC Knife
The UNSC's multi-purpose combat knife has a 20 centimeters (7.9 in) blade made of high carbon steel, an anti-flash non-reflective titanium carbide coating, edge coated for corrosion resistance and is 43.3 centimeters (1 ft 5.0 in) when sheathed.[1] All UNSC troops are issued a combat knife for field and utility uses, as well as a backup weapon for desperate close combat situations. It is also balanced for throwing.

Image
M6C SOCOM
Size

Handheld, single-handed

* Length Standard 22.86 centimeters (9.00 in)
* Length Up-sized 26.7 centimeters (10.5 in)
* Weight Standard 1.8 kilograms (4.0 lb)
* Weight Up-sized 2.7 kilograms (6.0 lb)

Magazine Size

12 rounds
Maximum Ammunition

60 rounds or 5 magazines
Fire Mode

Semi-automatic
Ammunition Type

12.7x40mm M228 Semi-Armor-Piercing High-Penetration/.50 magnum rounds
Operation

Short recoil principle
Rate of Fire

Double action only
Accuracy

Medium
Range

* Maximum effective range: Between 30 and 50 meters
* Maximum range: Between 60 and 115 meters


Image
M90 Close Assault Weapon System

Size

Handheld, Two-Handed

* M90:
o Length: 118.3 centimeters
* M90A:
o Length (o/a):123.9 cm (48.8 in.)
o Length (barrel):61 cm (24 in.)
o Weight (empty):5.4 kg (11.9 lbs)
o Weight (loaded): 5.8 kg (12.8 lbs)

Damage Per Hit

* Close Range: High
* Medium Range: Low-medium
* Long Range: None

Magazine Size

* Mk. I and Mk. II: 12 Shells
* M90A: 6 Shells

Maximum Ammunition

* Mk. I: 72 shells
* Mk. II: 48 shells
* M90A: 36 shells

Fire Mode

Pump Action
Ammunition Type

Soellkraft 8 Gauge Shell
Operation

Manual Pump-Action
Rate of Fire

1.5 shell/second
Muzzle Velocity

300-400 m/s (980-1300 f/s)
Accuracy

Low to Medium
Range

* Mk. I: 100 meters
* Mk.II and M90A: short to medium range, 40 meters.
Mid range:

Image
M7S Caseless Submachine Gun

Size

Handheld, Single-Handed (Spartan-II/Sangheili) Two-Handed (Marine)
Damage Per Hit

Low (reduced due to suppressor)
Magazine Size

48 Rounds
Maximum Ammunition

240 Rounds (Halo 2 Vista) 192 in (Halo 3: ODST)
Fire Mode

Automatic
Ammunition Type

5x23mm M443 Caseless Full Metal Jacket/.197 Caliber rounds
Operation

Gas System With Rotating Breech
Rate of Fire

High, Fully Automatic, 15 rounds per second
Accuracy

Moderate
Range

Short to medium range

Image
MA5C ICWS Assault Rifle

Size

Shoulder-fired

* Length:
o (o/a): 88 centimeters (34.6 inches)
o (barrel): 60.7 centimeters (24 inches)
* Weight:
o (empty): 3.8 kilograms (8.378 pounds)
o (loaded): 4.1 kilograms (9.05 pounds)

Damage Per Hit

Medium
Magazine Size

32 rounds
Maximum Ammunition

352 rounds or 11 magazines
Fire Mode

Automatic
Ammunition Type

7.62x51mm Full Metal Jacket rounds
Operation

Short-Stroke Gas-Operated Rotating-Bolt
Rate of Fire

About 650 RPM
Muzzle Velocity

905 m/s (2970 ft/s)
Accuracy

Low to Medium
Range

Close to semi-Medium (300 meters)

Long range:

Image
Sniper Rifle System 99D-S2 Anti-Materiel

Size

Shoulder-fired

* Length: 187.5 centimeters

Damage Per Hit

Very high, instant death if head shot (unless player has overshields).
Magazine Size

4 rounds
Maximum Ammunition

24 rounds or 6 magazines
Fire Mode

Semi-Automatic
Ammunition Type

14.5 x 114mm AP-FS-DS(Armor Piercing, Fin-Stabilized, Discarding Sabot)
Operation

Gas-Operated
Rate of Fire

Average, About 2 Rounds per Second
Accuracy

97.3%
Range

2300 Meters

Special weapon:

Image
M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon

Size

* Shoulder-fired
* length: 134.9 centimeters (4.426 feet)

Damage Per Hit

Very High to Instant-Kill
Magazine Size

2 rockets
Maximum Ammunition

8 rockets or 4 magazines
Fire Mode

Semi-automatic
Ammunition Type

102mm High-Explosive Anti-Tank Shaped Charge
Rate of Fire

1 rocket per second
Accuracy

Very high
Range

Short to long
Other weapon:

Image
M6 Grindel/Galilean Nonlinear Rifle

Size

* Length (o/a): 98.7cm (38.8).
* Mass (empty): 19.07kg (42lb)
* Mass (loaded): 20.4kg (45lb)

Magazine Size

100 battery units
Maximum Ammunition

5 shots
Fire Mode

Charged, single shot
Ammunition Type

Battery Cells (Charged)
Operation

Directed energy
Rate of Fire

Very Slow, 5-second minimum between shots.
Muzzle Velocity

C, 299,792,458 meters/second.
Accuracy

Perfect, no COF
Range

Long Range
Last edited by The UEG-Space Command on Sat Apr 16, 2011 12:41 am, edited 1 time in total.
"For too many years, humanity was on the backfoot. Reacting to threats, rather than preventing them. Rest of the galaxy was bigger than us. Stronger than us. We were mice, hiding in the shadows, hoping the giants would not see us. No more. Humanity is no longer on the defense. We are the giants now."


"It is an undeniable and may I say fundamental quality of man, that when faced with extinction, every alternative is preferable."
—Leonard Church

"You ever wonder why we're here?"

User avatar
Germoria
Chargé d'Affaires
 
Posts: 367
Founded: Apr 10, 2011
Ex-Nation

Postby Germoria » Sat Apr 16, 2011 11:52 am

BTW people here is a quick hint, if your going PT go around a very small 6 or a medium to high 5 height because people were smaller back then.
Just imagine A Planet, nice parks with kids playing and birds tweeting, then a large shadow covers it up, three two one after starting and the planet goes boom, everyone is dead, now that sucks.

User avatar
Reformed Sira
Political Columnist
 
Posts: 5
Founded: Apr 16, 2011
Ex-Nation

Postby Reformed Sira » Sat Apr 16, 2011 1:05 pm

Sign up-
Part 1-basic

Warrior name:COG Soldier
Height:6'4
Weight:214lb
Gear: Standard armor, com links, grappling hooks
Years Active: B.E 233-A.E 50
Loyalties:Coalition of Ordered Governments
Nation of origin:^
Expert one: Marcus Fenix
Image
Marcus Fenix was a sergeant in the COG Armed Forces. A legendary war hero, Marcus served with distinction in the Pendulum Wars which earned him the Embry Star, COG's highest military award, for his actions during the Battle of Aspho Fields. Like the rest of humankind, he saw everything change on Emergence Day. Marcus bravely fought the Locust for ten years, then, during an intense battle, he abandoned his post to rescue his father, Professor Adam Fenix, but could not reach him in time. Marcus was tried for dereliction of duty and sentenced to 40 years in Jacinto Maximum Security Prison. Incarcerated for four years before being released by his longtime friend, Dominic Santiago. Marcus was later promoted to replace Minh Young Kim after his death. Along with the rest of Delta Squad, he successfully detonated the Lightmass Bomb and destroyed much of the Locust Hollow. With his reputation restored, Marcus finishing the war against the Locust, now works with the military to rebuild civilization.
Expert two: MF is alone

Part 2- Warrior
Appearance of warrior:
Image
Warrior Bio:
The Coalition of Ordered Governments Army or COG Army was the main branch of the COG Armed forces and the primary basis for the authoritarian COG society. The COG army was formed prior to the Pendulum Wars,and was the main fighting force against the Union of Independent Republics' army during the conflict. Due to the COG's stance on the military and the society centred around it, the war went on for 79 years until leaving the Navy and Air Corps deprived of both funding and attention from the COG Defense Select Committee. This went on until Major Victor S. Hoffman's commandos stormed Aspho Point and turned the tide of the war by stealing the Hammer of Dawn technology. Even though some individuals such as Adam Fenix and Col. Kimberley Anders encourage the expansion of the Armed forces, its only the army that stands against the Locust Horde in the post-E-Day Sera.

Historical Battles/Significance, Lifestyle:

Part 3- Weapons
(The more information I have, pictures and write-ups included as well as statblocks, the better it is.)
Close Range weapon:
Lancer Chain Saw Bayonet
Image

Mid range:
Lancer Assault Rifle
Image
Size

Medium
Damage Per Hit

Low (38 damage per bullet)
Magazine Size

60 rounds
Maximum Ammunition

660 rounds
Fire Mode

Automatic
Rate of Fire

15 rounds per second approx.
Accuracy

Medium
Range

Medium

Long range:
Longshot Sniper Rifle
Image
Size

Large
Damage Per Hit

Very High
Magazine Size

One Round
Maximum Ammunition

24 Rounds
Operation

Manual Bolt Action
Rate of Fire

Slow
Accuracy

Very High
Range

Extreme

Special weapon:

Gnasher Shotgun
Image
Size

Medium
Damage Per Hit

Very low to instant kill, depending on enemy and range
Magazine Size

8 shells
Maximum Ammunition

39 shells
Fire Mode

Manual Lever Action
Ammunition Type

12 gauge shotgun Shells
Rate of Fire

Slow
Accuracy

Very accurate to extremely inaccurate, depending on range.
Range

Short range

Other weapon:

Hammer of Dawn
Image
Size

Small
Damage Per Hit

Instant Kill
Magazine Size

Infinite until satellite moves out of range
Maximum Ammunition

Infinite
Fire Mode

3 second charge, 7 second laser burst
Ammunition Type

Imulsion powered satellite beam
Operation

Satellite Cannon
Rate of Fire

Variable
Accuracy

Medium-High
Range

High Orbit

Note that the HOD will have to be viewed by a historical video if permission to use is not granted.

User avatar
The UEG-Space Command
Minister
 
Posts: 3456
Founded: Jan 11, 2011
Ex-Nation

Postby The UEG-Space Command » Sat Apr 16, 2011 4:20 pm

Dang Marsh, where are you?
"For too many years, humanity was on the backfoot. Reacting to threats, rather than preventing them. Rest of the galaxy was bigger than us. Stronger than us. We were mice, hiding in the shadows, hoping the giants would not see us. No more. Humanity is no longer on the defense. We are the giants now."


"It is an undeniable and may I say fundamental quality of man, that when faced with extinction, every alternative is preferable."
—Leonard Church

"You ever wonder why we're here?"

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Sat Apr 16, 2011 5:52 pm

The UEG-Space Command wrote:Dang Marsh, where are you?

I have work and a child.

Both are accepted, but just a word of warning to both game-based players: While we will attempt to keep the flavor of the games in your posts, when it comes to decision time, how things work on game won't be taken into account.

User avatar
The UEG-Space Command
Minister
 
Posts: 3456
Founded: Jan 11, 2011
Ex-Nation

Postby The UEG-Space Command » Sat Apr 16, 2011 5:53 pm

Holy Marsh wrote:
The UEG-Space Command wrote:Dang Marsh, where are you?

I have work and a child.

Both are accepted, but just a word of warning to both game-based players: While we will attempt to keep the flavor of the games in your posts, when it comes to decision time, how things work on game won't be taken into account.

I am pretty sure both games are realistic to their extent.
"For too many years, humanity was on the backfoot. Reacting to threats, rather than preventing them. Rest of the galaxy was bigger than us. Stronger than us. We were mice, hiding in the shadows, hoping the giants would not see us. No more. Humanity is no longer on the defense. We are the giants now."


"It is an undeniable and may I say fundamental quality of man, that when faced with extinction, every alternative is preferable."
—Leonard Church

"You ever wonder why we're here?"

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Sat Apr 16, 2011 5:57 pm

What I am saying is that it will be treated in an as realistic as possible manner. IE; Don't expect anything from the games not directly tied into weapons and equipment to help either side in any fashion, and even then, 90% weapons.

User avatar
The UEG-Space Command
Minister
 
Posts: 3456
Founded: Jan 11, 2011
Ex-Nation

Postby The UEG-Space Command » Sat Apr 16, 2011 6:00 pm

Holy Marsh wrote:What I am saying is that it will be treated in an as realistic as possible manner. IE; Don't expect anything from the games not directly tied into weapons and equipment to help either side in any fashion, and even then, 90% weapons.

well both are funded on basic PMT or FT standards, now the RED mercenaries, they deserve full view on this. Also It helps to follow canon, Reynol follows it, I follow it, just make sure to go over it.
"For too many years, humanity was on the backfoot. Reacting to threats, rather than preventing them. Rest of the galaxy was bigger than us. Stronger than us. We were mice, hiding in the shadows, hoping the giants would not see us. No more. Humanity is no longer on the defense. We are the giants now."


"It is an undeniable and may I say fundamental quality of man, that when faced with extinction, every alternative is preferable."
—Leonard Church

"You ever wonder why we're here?"

User avatar
Drakisal
Civil Servant
 
Posts: 9
Founded: Apr 15, 2011
Ex-Nation

Postby Drakisal » Sat Apr 16, 2011 6:02 pm

Question: Does the appearance have to be a picture?

User avatar
The UEG-Space Command
Minister
 
Posts: 3456
Founded: Jan 11, 2011
Ex-Nation

Postby The UEG-Space Command » Sat Apr 16, 2011 6:03 pm

(UEGSC) Spartan-II VS (Reformed Sira) COG Soldier

No offense, but standard Soldiers vs Super soldiers is not really fair, I mean the Hammer of Dawn is their best chance. If I app The UNSC Marine or UNSC Soldier that would be more even, now if I another FT person apps a Super Soldier it will be more equal, this is all your call however.


Drakisal wrote:Question: Does the appearance have to be a picture?

Nope.
"For too many years, humanity was on the backfoot. Reacting to threats, rather than preventing them. Rest of the galaxy was bigger than us. Stronger than us. We were mice, hiding in the shadows, hoping the giants would not see us. No more. Humanity is no longer on the defense. We are the giants now."


"It is an undeniable and may I say fundamental quality of man, that when faced with extinction, every alternative is preferable."
—Leonard Church

"You ever wonder why we're here?"

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Sat Apr 16, 2011 6:05 pm

The UEG-Space Command wrote:
Holy Marsh wrote:What I am saying is that it will be treated in an as realistic as possible manner. IE; Don't expect anything from the games not directly tied into weapons and equipment to help either side in any fashion, and even then, 90% weapons.

well both are funded on basic PMT or FT standards, now the RED mercenaries, they deserve full view on this. Also It helps to follow canon, Reynol follows it, I follow it, just make sure to go over it.

This is a standard boilerplate answer that I plan on giving to all game-based creations of any sort. No reason to get all antsy over it, fella.
Also, the weapons testing will be what this show is about. IE; The fact that you're super-human doesn't matter. At all, really. It won't really come into play, just as the real show rarely, if ever, takes physical prowess of the warriors into account. As I said before, this is 90% weapons, 10% equipment.

@DRak- It helps, but I will not deny a good application that does not have a picture for appearence. It is likely the least important part, truth be told.

User avatar
The UEG-Space Command
Minister
 
Posts: 3456
Founded: Jan 11, 2011
Ex-Nation

Postby The UEG-Space Command » Sat Apr 16, 2011 6:08 pm

Holy Marsh wrote:
The UEG-Space Command wrote:well both are funded on basic PMT or FT standards, now the RED mercenaries, they deserve full view on this. Also It helps to follow canon, Reynol follows it, I follow it, just make sure to go over it.

This is a standard boilerplate answer that I plan on giving to all game-based creations of any sort. No reason to get all antsy over it, fella.
Also, the weapons testing will be what this show is about. IE; The fact that you're super-human doesn't matter. At all, really. It won't really come into play, just as the real show rarely, if ever, takes physical prowess of the warriors into account. As I said before, this is 90% weapons, 10% equipment.

@DRak- It helps, but I will not deny a good application that does not have a picture for appearance. It is likely the least important part, truth be told.

Well your going to see the Spartan Swap right through the COG then, because even fans of Deadliest Warrior know that you should always go over the X-Factor.
"For too many years, humanity was on the backfoot. Reacting to threats, rather than preventing them. Rest of the galaxy was bigger than us. Stronger than us. We were mice, hiding in the shadows, hoping the giants would not see us. No more. Humanity is no longer on the defense. We are the giants now."


"It is an undeniable and may I say fundamental quality of man, that when faced with extinction, every alternative is preferable."
—Leonard Church

"You ever wonder why we're here?"

User avatar
Reformed Sira
Political Columnist
 
Posts: 5
Founded: Apr 16, 2011
Ex-Nation

Postby Reformed Sira » Sat Apr 16, 2011 6:10 pm

The UEG-Space Command wrote:
(UEGSC) Spartan-II VS (Reformed Sira) COG Soldier

No offense, but standard Soldiers vs Super soldiers is not really fair, I mean the Hammer of Dawn is their best chance. If I app The UNSC Marine or UNSC Soldier that would be more even, now if I another FT person apps a Super Soldier it will be more equal, this is all your call however.

Shit, should have brought a chain gun or something, maybe if he post a UNSC Marine or a soldier things will be more even. If you want if you insist then okay I will try to keep myself from not going unrealistic.

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Sat Apr 16, 2011 6:11 pm

The UEG-Space Command wrote:
Holy Marsh wrote:This is a standard boilerplate answer that I plan on giving to all game-based creations of any sort. No reason to get all antsy over it, fella.
Also, the weapons testing will be what this show is about. IE; The fact that you're super-human doesn't matter. At all, really. It won't really come into play, just as the real show rarely, if ever, takes physical prowess of the warriors into account. As I said before, this is 90% weapons, 10% equipment.

@DRak- It helps, but I will not deny a good application that does not have a picture for appearance. It is likely the least important part, truth be told.

Well your going to see the Spartan Swap right through the COG then, because even fans of Deadliest Warrior know that you should always go over the X-Factor.

You know, I'm thinking of putting over COG just to see your reaction. :lol:

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Sat Apr 16, 2011 6:21 pm

Anywho, this debate has me thinking, and here are some new rules:

1- While I will still accept movie or book based characters, no game characters. The reason is that I believe people are so attached to how they play that when i RP the final simulation and it doesn't pan out the way they wish, it will start arguments regarding how such and such force wouldn't do this or that. And while this is almost certainly true, it is how the show itself operates- Sun Tzu wouldn't be fighting by himself, he would be leading an army, just one of many examples of the lolzy epic awesome fail of the show.

2- There will be a set time limit for responses. Generally, I want to finish tests within a day once they actually start.

3- I need one, maybe two, other people who are willing to help co-run this so we may have multiple episodes at any given time.

User avatar
-The Western Provinces
Bureaucrat
 
Posts: 59
Founded: Mar 18, 2011
Ex-Nation

Postby -The Western Provinces » Sat Apr 16, 2011 6:34 pm

Sign up-
Part 1-basic

Warrior name:The Riders
Height:6'4
Weight:264lb
Gear:clothes, Kevlar body armor
Years Active:1977-present
Loyalties:To the president
Nation of origin:The Western Provinces.
Expert one:
Image
Jerry Coleman is a old time veteran of the riders, he personally trains recruits in the ways of fighting in the west.
Expert two:
Image
John Tankick is going to show the close range test, he is a old time vet to and he is a well known sadistic man in combat.

Part 2- Warrior
Appearance of warrior:
Image
Warrior Bio: Originally a bunch of gangs. The outlaws where conscripted into the military, the unit is basically a nod to the Ghost Rider, a devilish spirit that attacks the wicked, just like him they target the evils of enemy soldiers and criminals. They are known for their dangerous combat style, they prefer to use barbaric weapons over simple and clean weapons.
Historical Battles/Significance, Lifestyle:

Battle of the Bay
Operation night hunt
Death to the ruler
Operation coup
Battle of new Hamburg.

Part 3- Weapons
Close Range weapon:
Bowie Knife
Image

Chain
Image

Remington Shotgun
Image

Mid range:

Winchester Rifle
Image

Colt Revolver
Image

Long range:
Remington Hunting Rifle
Image

Special weapon:
Macbeth Dagger
Image

Other weapon:

Assassination Gun
Image

Holy Marsh wrote:Anywho, this debate has me thinking, and here are some new rules:

1- While I will still accept movie or book based characters, no game characters. The reason is that I believe people are so attached to how they play that when i RP the final simulation and it doesn't pan out the way they wish, it will start arguments regarding how such and such force wouldn't do this or that. And while this is almost certainly true, it is how the show itself operates- Sun Tzu wouldn't be fighting by himself, he would be leading an army, just one of many examples of the lolzy epic awesome fail of the show.

2- There will be a set time limit for responses. Generally, I want to finish tests within a day once they actually start.

3- I need one, maybe two, other people who are willing to help co-run this so we may have multiple episodes at any given time.


So any video game nation is out? well thank god that's not me.
Last edited by -The Western Provinces on Sat Apr 16, 2011 6:34 pm, edited 1 time in total.

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Sat Apr 16, 2011 6:42 pm

-The Western Provinces wrote:Sign up-
Part 1-basic

Warrior name:The Riders
Height:6'4
Weight:264lb
Gear:clothes, Kevlar body armor
Years Active:1977-present
Loyalties:To the president
Nation of origin:The Western Provinces.
Expert one:
(Image)
Jerry Coleman is a old time veteran of the riders, he personally trains recruits in the ways of fighting in the west.
Expert two:
(Image)
John Tankick is going to show the close range test, he is a old time vet to and he is a well known sadistic man in combat.

Part 2- Warrior
Appearance of warrior:
(Image)
Warrior Bio: Originally a bunch of gangs. The outlaws where conscripted into the military, the unit is basically a nod to the Ghost Rider, a devilish spirit that attacks the wicked, just like him they target the evils of enemy soldiers and criminals. They are known for their dangerous combat style, they prefer to use barbaric weapons over simple and clean weapons.
Historical Battles/Significance, Lifestyle:

Battle of the Bay
Operation night hunt
Death to the ruler
Operation coup
Battle of new Hamburg.

Part 3- Weapons
Close Range weapon:
Bowie Knife
(Image)

Chain
(Image)

Remington Shotgun
(Image)

Mid range:

Winchester Rifle
(Image)

Colt Revolver
(Image)

Long range:
Remington Hunting Rifle
(Image)

Special weapon:
Macbeth Dagger
(Image)

Other weapon:

Assassination Gun
(Image)

Holy Marsh wrote:Anywho, this debate has me thinking, and here are some new rules:

1- While I will still accept movie or book based characters, no game characters. The reason is that I believe people are so attached to how they play that when i RP the final simulation and it doesn't pan out the way they wish, it will start arguments regarding how such and such force wouldn't do this or that. And while this is almost certainly true, it is how the show itself operates- Sun Tzu wouldn't be fighting by himself, he would be leading an army, just one of many examples of the lolzy epic awesome fail of the show.

2- There will be a set time limit for responses. Generally, I want to finish tests within a day once they actually start.

3- I need one, maybe two, other people who are willing to help co-run this so we may have multiple episodes at any given time.


So any video game nation is out? well thank god that's not me.

Accepted and welcome. I was Tged asking for an exception and since that5 person was apparently about to enter before I made the rule, it will be the one exception.

User avatar
Gmodia
Diplomat
 
Posts: 731
Founded: Dec 15, 2010
Ex-Nation

Postby Gmodia » Sat Apr 16, 2011 7:20 pm

Sign up-
Part 1-basic

Warrior name:The Elite
Height:6'10-7'0
Weight:251lb
Gear:Vocoder, HUD
Years Active:1959-present
Loyalties:To the President, Garry Manson
Nation of origin:The United States of Gmodia
Expert one: Gordon Freeman
Image
Gordon Freeman is a General of the Military and personally trains the elite, he is the most well trained soldier, known to take out enemy Elites from other the old fractions during the great decline. He will test the melee weapons and primary gun.
Expert two: Barney Calhoun
Image
Barney is a Security Guard Elite type and has been guarding the doors to the most important documents and people in the nation, he knows each and every weapon the Elite uses in combat.

Part 2- Warrior
Appearance of warrior:
Image
Warrior Bio: Originally trained by the age of 7, the Elite were meant to become the greatest soldiers the Gmodian Government could make, each holding skills in the needed fields of warfare. Current Members train at 16 or 17 and all train in all skills. (will post more, I need to hurry, got something to do.)
Historical Battles/Significance, Lifestyle:
Civil War-
Battle of Brightburg
Black Mesa
Battle for Lion Town
Battle for Lincoln
Battle for Overgurst
Battle of the Lavender Town
2nd Battle for Brightburg
Battle for Tyruscan
Battle for Dwight town
The Mossberg Rebellion
Battle of Chess peak
Battle of James City
War for reformation
Battle of the Bay
Battle of the Reaper River
Battle for Gmodia
2nd Battle for Lincoln
3rd Battle for Brightburg
Battle of Uptown
Battle of Columbia
The Rapture
The battle of Dendson
2nd Battle of the Reaper River
Last battle-
Each battle was a Victory

Part 3- Weapons

Close Range weapon:
Stun Baton
Image

Combat Knife
Image

Colt Python
Image

Mid range:
Overwatch Standard Issue Pulse Rifle
Image

MP7
Image

Long range:

Overwatch Standard Issue Sniper Rifle
Image

RPG
Image

Special weapon:

Selectable Lightweight Attack Munition
Image

Other weapon:

MK3A2 Grenade
Image

Maybe you should add the new rule to the OP?
Last edited by Gmodia on Sat Apr 16, 2011 7:30 pm, edited 1 time in total.

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