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Baptism of Fire 87 - Everything Thread

A battle ground for the sportsmen and women of nations worldwide. [In character]
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Equestrian States
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Baptism of Fire 87 - Everything Thread

Postby Equestrian States » Thu Sep 25, 2025 9:37 am

The Freisan Farf Freitball Francitian, the Royal Banijan Soccer Association, and the Hoofball Association present...

BAPTISM OF FIRE 87
Farfadillis | Banija | Equestria

World Cup 100 Signups | Host Bid
World Cup Discussion Thread | NS Sports Discord
Guide to Sports Roleplaying | World Cup FAQs | NS Sports History
Farfadillis Info | Banija Info | Equestria Info
Baptism of Fire 86 | World Cup 99 | Cup of Harmony 91
Baptism of Fire 87 | World Cup 100 | Cup of Harmony 92

Welcome to the eighty-seventh edition of the Baptism of Fire, to be contested in the Glorious Southwest of Arrosia at stadiums across magical Equestria, coffeeless Banija, and swervy Farfadillis! This also marks the beginning of the landmark one-hundredth cycle of the NationStates World Cup!

The Baptism of Fire is a tournament whose name matches its reputation as the crucible from which legends are born. For the overwhelming majority of teams which have ever competed in the World Cup, this was where they got their start. Many of the nations which have gone on to secure immortality as World Cup champions began their long and epic journeys here. The walls of the World Cup Hall of Fame are crowded with players, coaches, and personalities who first captured the attention and imagination of the multiverse at this competition. Over the past two decades, more than 2600 nations have played in the Baptism of Fire, but this tournament is unique among the multiverse's most prestigious sporting events:

You only get one chance.

Of the record-shattering 112 nations who will battle for the right to call themselves Baptism of Fire champions over the coming few weeks, none have competed here before, and none will play here again after the final whistle is blown. You may go on to play in every one of the next hundred World Cups, you may go on to everlasting glory as World Cup champions, you may even someday in the distant future become the most successful nation in the history of the sport, but no nation ever gets a second chance at the Baptism of Fire. The good news is that everyone else here is starting from the same spot as you. Every nation enters the Baptism of Fire without a ranking and whether or not you succeed is entirely up to your skill and luck.

If you are one of the many teams which will leave here after a heartbreaking loss, do not despair, as this is only the beginning of your journey. Many who have swallowed bitter disappointment at the Baptism of Fire have gone on to greatness. At the 45th Baptism of Fire, Equestria left Kagdazka & Pazhujebu eliminated after the group stage. Banija departed the 60th Baptism of Fire in Eura without winning even a single game. Today, those two nations boast four World Cup titles between them, and they are far from alone in tasting victory after defeat. As glorious as it is to emerge from the fire unscathed, there are rewards as well for those who rise from the ashes.

Now, to set aside the theatrics for a moment, for many of you this is your first time competing in an event here on NS Sports. If that is the case for you, please take the time to read the newcomers' guide we have written for you a little ways down this post. It will provide a quick introduction to some of the core concepts involved in roleplaying here on NS Sports which are unique to this forum, and reading it should help answer some of the questions you may have while navigating your first competition. We also request that everyone in this tournament reads the section containing some of the important rules and guidelines you are expected to follow while participating in the Baptism of Fire, most of which will likely also apply to any future NS Sports events you may take part in.

This thread is where those nations which have signed up for the Baptism of Fire should post their roleplays and team rosters, and is also where the hosts will eventually be posting their nation information, stadium assignments, and match results. Out-of-character questions, comments, or observations (including "tags" and "roster/RP placeholders") should not be posted here, and should instead be directed to the World Cup Discussion Thread or sent to one of the tournament co-hosts via telegram as appropriate. The hosts may also be contacted as needed via the NS Sports Discord server, an invite link to which can be found in the useful links section earlier in this post.

With those pleasantries and administrative notes concluded, on behalf of my Baptism of Fire 87 co-hosts, I wish you good luck in the coming weeks!

Table of Contents
  1. Group Draw
  2. Tournament Schedule
  3. Newcomers' Guide (NS Sports newcomers read this!)
  4. Important Rules & Guidelines (Everyone read this!)
  5. Roleplay Prompts



Group Draw
The following 112 nations will be competing in the 87th Baptism of Fire. They have been randomly drawn into 28 groups of 4 teams. Groups 1-10 will play their group stage matches in Banija. Groups 11-19 will play their group stage matches in Farfadillis. Groups 20-28 will play their group stage matches in Equestria.

Group 1
Tremosia
Minoptra
Manuelian Empire
The Miniona Islands

Group 2
The Democratic Unionist Cool Kids
Soviet Kem
Mystris
United Arabian Emirate

Group 3
Natot
Knights of Lusitania
Sector 18
New Eastern Roma

Group 4
Jaoaa
Baman & Juket Liberationists
Travanta
Windows 7 Bliss

Group 5
Armeriea
Chemicala
Phoenicia
Annestah

Group 6
The Knockout Gun Gals
The Batavia
Santira
Skyberius

Group 7
Choppyhausen
Very Totally Free
Bruinswik
Saint Lazarus

Group 8
Tornadico
Seeberg
Bonusia
Nova Dackians

Group 9
Ziotah & Riverside
Montagne Noire
Burg Land
Aethelia

Group 10
AJTON
Behh
Riandera
Francanada

Group 11
Cardonia
Bythia
Imperial Regnum
Khachen

Group 12
Sibersky
Esistan
Merulla
Salagalu

Group 13
Putrasia
Stewartika
Greater Portugaliza
Hamborn

Group 14
Veleste
New Arbuckle
Kilichloom
Tristan de Cunha

Group 15
Salagavanya
Pichvi
X Country
Diollo

Group 16
Aritraroy
Khaelu
Mindhart
Grego

Group 17
Alixe
Moon Deing
Snestar
Lebronsleftnut

Group 18
Golfo Central
Colmaijo
Konkert
Hazardia

Group 19
Río de La Plata
Shin-Zetsubo
Canamn
Yangchenia

Group 20
Dixie Florida
Nergtul
Hanalia
Orioni

Group 21
Shizuna Rem Misurugi
United States of Alpha
Orcuo
Solarampa

Group 22
Capitulists
Andso Mangis
Narovi
The Ferret Lands

Group 23
Super Earth
Draftcubic
Baldorium
Brusselstein

Group 24
Rizzman Empire
Himurajima
Porotia
Bull Sheet

Group 25
Greater Deutsche
Atymnius
Biyambi
Bhumi Matawis Empire

Group 26
Denyssia
Cretian Territories
Equinox Auraterra
Europeasia

Group 27
Whispinia
South Kerala
Surne
Meris

Group 28
Coercia
Avote
New-Addlebrand
Konstantino



Tournament Schedule

Pre-Tournament
The group draw will be conducted on Friday, September 26th. Participating teams will be randomly drawn into equally-sized groups which will be assigned to a host nation where they will play all their matches during the group stage.

Thursday, September 25: Thread Posted
Friday, September 26: Group Draw

Group Stage
The group stage will consist of each team playing the others in their group once in a single round robin. Groups 1-10 will play in Banija and will be scorinated between 7:00-9:00 PM EDT (23:00-01:00 UTC). Groups 11-19 will play in Farfadillis and will be scorinated between 8:00-10:00 PM UYT (23:00-01:00 UTC). Groups 20-28 will play in Equestria and will be scorinated between 10:00 PM-Midnight EDT (02:00-04:00 UTC).

Each match day below includes the fixtures to be played on that day. The numbers correspond to the order in which teams are listed in the group draw. For example, on Match Day 1, the first-listed team will play the fourth-listed team in each group, the second-listed team will play the third-listed team, and so on. Tiebreakers for the group stage are: points, head-to-head points, goal differential, number of wins, and drawing of lots (the result of which will be determined by a scorinated OOC playoff with RP bonus taken into account).


Friday, October 3: Match Day 1 - 1v4, 2v3 [BNJ Results | FFD Results | EQS Results]
Sunday, October 5: Match Day 2 - 4v3, 1v2 [BNJ | FFD | EQS]
Tuesday, October 7: Match Day 3 - 2v4, 3v1 [BNJ | FFD | EQS | 3rd Place Table]

Knockout Stage
Following the group stage, the top two teams from each group and the eight best third-place teams will advance to the knockout stage and the Round of 64. The knockout stage will consist of a single-elimination tournament with a set bracket. The pots, procedures, and draw for the knockout stage can be found in this post.

A complete bracket for the knockout stage can be found at this site.


Thursday, October 9: Round of 64 [BNJ Results | FFD Results | EQS Results]
Sunday, October 12: Round of 32 [BNJ | FFD | EQS]
Tuesday, October 14: Round of 16 [BNJ | FFD | EQS]
Thursday, October 16: Quarterfinals [BNJ | FFD | EQS]
Saturday, October 18: Semifinals [Results]
Monday, October 20: Third Place Playoff [Result]
Tuesday, October 21: Final [Result]



A Newcomer's Guide to NS Sports

For those of you who are new to the NS Sports forum: welcome! Before you begin, I strongly encourage you read the Guide to Sports Roleplaying as it does an excellent job of giving new participants a general idea of what to do and how tournaments generally work. Additionally, the World Cup FAQs factbook provides a guide which is slightly more focused on World Cup Committee (WCC) events, including the Baptism of Fire (BoF). If you have any questions, feel free to ask them on the World Cup discussion thread (WCDT) or by sending one of the hosts a telegram.

NS Sports Basics :: "How does all of this work?"
On NS Sports, the programs hosts use to produce results are called scorinators, which generate a realistic-looking result for a match in a given sport. In the case of this tournament, the scorinator we will be using is xkoranate. Scorinators take into account a participant's rank (typically earned by competing in prior editions of an event) as well as their roleplay (RP) bonus (the grade assigned by hosts to a participant for RPs posted during the event), and then inputs some degree of randomness when producing the final result. Together, rank, roleplay, and randomness are known as the three R's of NS Sports. For the Baptism of Fire, no teams enter with any rank, and therefore the only factors which will be accounted for are RP bonus and randomness.

Randomness is a crucial part of NS Sports, as sports are just as inherently random here as they are in real life. If you have followed any sport or competition for any time, you are certainly aware that sometimes you see upsets, where a competitor that nobody expected to win defeated the favorite. Therefore, even if someone enters an NS Sports tournament with the highest ranking and writes the best RPs anyone has ever read, they may still lose to that unranked team which didn't even post a roster. Upsets will happen in this tournament, and if you stick around here long enough, you'll likely be the victim and beneficiary of more than a few. On NS Sports, particularly egregious upsets are frequently attributed to the will of Margaret, the mysterious and often fickle goddess of random chance.

The last basic concept we'll cover is the multiverse, which is what we typically call the "world" of NS Sports. Competitors in NS Sports come from countless regions, worlds, and planes of existence. They may come from a tribe which is stuck in the Stone Age, or belong to an intergalactic empire with technology pushing the bounds of reality. They can be male, female, or not have any gendered characteristics to speak of. They might not be human or even be technically sentient. However, in NS Sports, they all compete alongside and against one another on a level playing field. You could field a starting lineup composed of literal gods, but the scorinator might still have them get demolished by that team of sentient dust bunnies.

Roster Construction :: "How do I tell everyone about who is on my team?"
For most people, the first thing you'll post is your roster. For an association football (or soccer) tournament like the Baptism of Fire, the roster is - in its simplest form - a list of the names of your starting 11 players, what positions they play, and any reserve/bench players also on your team. However, many participants often include additional information on their players, manager/head coach, and other staff members. This can include their ages, genders, their personal and professional backgrounds, what club teams they play for, physical traits like height or weight, their strengths and weaknesses, or really anything that might be considered relevant. Other things you might consider including in your roster are: formations, strategies/tactics, team background, traditions, kits/jerseys, fans, players' roles, team achievements, nicknames, or whatever other info you want your opponents to know about your team.

If you're still struggling with creating a roster, you may want to check out the roster threads from previous World Cups for inspiration. From World Cup 99, Sarzonia is a good example of a shorter and simpler roster which still conveys all the needed information. Calgasia is considerably more detailed and has some of the supplemental features included. Finally, if you're a bit of a masochist, there's Saint Eleanor who provides just about everything you could possibly want to know about their players and then some.

The two things which every roster should include, however, are RP permissions and your style modifier, which we will cover in detail in the next sections.

RP Permissions :: "How do I tell other people how to roleplay my team?"
One of the most important things to include in your roster (aside from your players) is the RP Permissions box, an essential part of participating in any tournament on NS Sports. The idea behind the permissions box is to let your opponents know what you are willing to allow them to do, and what you aren't willing to allow them to do. Please copy and paste the following somewhere in your roster when you post one and indicate your preference and any restrictions for each option:

Code: Select all
My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes/No
Godmod scoring events: Yes/No
RP injuries to my players: Yes/No
Godmod injuries to my players: Yes/No
Hand out yellow cards to my players: Yes/No
Hand out red cards to my players: Yes/No
Godmod other events: Yes/No

Now, you may be wondering: what do each these individual options mean?

Choose my goalscorers: The most straightforward RP permission, this is exactly what it says as it gives or denies your opponents the ability to say which player(s) scored your team's goal(s). You are strongly encouraged to grant this permission as it is at the heart of the most common type of roleplay on this forum: the standard game summary. Similar to the basic goalscorers permission is the godmod scoring events option. Though opinions vary from person to person on what exactly is a godmod and there's no consensus definition, those granting this permission generally allow opponents to RP methods of goalscoring which tend not to happen very often in reality (e.g. a long-range bicycle kick goal from midfield). However, in more extreme cases, godmoded scoring events can be those which would never happen in reality and can be frankly absurd (e.g. the "Giant Bird" incident), though such events tend to be extremely rare.

RP injuries to my players: Also pretty self-explanatory, this permission allows opponents to have your players injured during a match. However, most participants who grant injury permissions will often set limits on the severity and/or causes of such injuries, thus allowing their opponents to include injuries in their RPs but still maintain control over just how badly the player is hurt and whether or not it will impact them in future matches. Godmod injuries to my players is the more drastic version of the standard injury permission, including less common and more unrealistic causes of injury (e.g. a player slipping on a water bottle and breaking their arm) as well as more severe injuries which may result in a player being unable to continue playing in the rest of the tournament, ending their career, or even killing them. Thus, to a greater extent than any other RP permission, godmod injuries tend to be restricted by participants.

Hand out yellow/red cards to my players: If you've ever watched a game of football/soccer played on television at any level, odds are you've seen a player shown a yellow card by the referee and sometimes (either after a second yellow card or for a particularly bad violation of the rules) even a red card, resulting in the player being sent off the field and their team playing the remainder of the game with fewer players. Simply put, these permissions allow your opponents to include such disciplinary actions against your players in their RPs, though you may choose to grant them but limit their numbers and/or causes if your team is less likely to take actions which result in your players being shown a yellow and/or red card.

Godmod other events: Simply put, this gives your opponents permission to RP events over the course of a match that wouldn't be likely to happen in reality and don't involve scoring or injuries (as those are covered by other permissions). Whether it's antics by fans, extreme weather conditions, or a portal to another dimension appearing in the stadium in the middle of a game, plenty of events could fall under this permission and thus you may wish to set some limits for your opponents.

Style Modifiers :: "How can I influence the way my team plays?"
You may want to include a style modifier (or style mod) with your roster, integers which range from -5 to +5 and give you some control over your team's results. A team that plays offensively, attacking more and focusing on scoring more goals at the cost of defense, should choose a positive style mod (anywhere from +0.001 to +5.0); they will both score and concede more goals on average. Teams that would rather sit back and focus on defense to prevent their opponents from scoring too many goals should choose a negative style mod (anywhere from -0.001 to -5.0); they will give up fewer goals, but will also have more difficulty scoring goals than their offense-first counterparts. For those who want the best of both worlds, or just don't really care to choose one style over the other, a neutral style mod of 0 is the best option. Nations that do not indicate a style mod will be assigned a neutral one.

It should also be noted that your style mod will have no influence on your likelihood or margin of victory, but will only influence the odds that your team will be involved in higher or lower-scoring results. Should you wish to change your style mod at any point during this tournament after the first match day, you may do so by contacting the hosts. However, you will only be allowed to do so once, so make sure that you'll be comfortable with using whichever style mod you change to for the rest of the tournament.

Fundamentals of Sports Roleplay :: "How do I get a good RP bonus?"
The post that is the heart of NS Sports is the roleplay (RP). Every match day, the hosts will read what the participants have written for that day and assign them a grade, which will contribute to their RP bonus and improve their chances of winning. RPs can take on a wide range of forms including but not restricted to: a summary or story of the match itself or part of it, your team's pre-game preparations, post-game celebrations, and so on. In addition to this, they can also be stories entirely unrelated to the match - current events in your country, politics, historical background, anything you want. These can take on the form of newspaper articles, play-by-play commentary, personal narratives, inner monologues, poetry, or any other form you could imagine or feel like doing. The only requirements are to respect the RP permissions of your opponent, and abide by the generated scores, as well as whatever facts about the match your opponent has already established (if they have RPed first).

There are several ways in which you can improve your chances of receiving a higher RP bonus:

Vary things up a bit. There is nothing wrong with writing match reports, and this is the primary way most nations RP. That said, if you get a bit bored writing them or if your opponent has already done a detailed match report, trying different formats can add some creativity. Examples could be an interview with your coach or one of your players, a report from a tourist who visited the host nation to watch the game, some reaction from people who watched it back at home, a preview of a coming game, or a diary entry by a player or coach. Not all RPing has to involve written text: you could post a picture of your team's kit or use a lineup builder website to generate an image of your team's formation and tactics.

Interact with your opponents, hosts, and fellow competitors. A good RP strategy can be to incorporate elements from your opponent’s roster or RP. If they've posted a roster, try to credit their players by name in your match report rather than just saying that 'a striker' scored a goal. If they've RPed their fans doing a specific chant, you could RP your fans responding to the chant. Use information provided by the hosts or other players to flesh out your RP. There’s nothing wrong with only writing about your own team, but RPing is meant to enhance interactivity, so anything that does that will usually earn a good bonus.

Obey good etiquette. Once again, make sure to check your opponent's roster before you RP their game, and specifically make note of their RP permissions. Don't do anything that contradicts their permissions. If they've RPed first, don’t do anything that contradicts the way they've RPed the game. If you're planning to RP your match, but are concerned that your opponent may RP about it first, you may want to consider contacting them earlier to agree upon the details of the game like who scored and when, if anyone was shown a yellow or red card, mid-game substitutions, or any other notable events. If you think your opponent hasn’t followed your RP permissions, try to contact them and ask if they would agree to change a detail: these problems can usually be resolved amicably. If not, notify the hosts by telegram and we will check the situation over. Do not post an RP you’ve previously posted in another tournament to try to 'double dip' RP bonus.

Finally, and most importantly: have fun. We don't expect everyone to spend hours every day working on RPs: you all have real lives, which will take priority. RPs should be fun for other people to read and for you to write. RPs do not need to be long or detailed to earn a high bonus. A short and funny RP could earn a higher RP bonus than a long and dull one. The hosts will make generous allowance that not all users are native English speakers and not all users are adults, but an effort with spelling and grammar will make it easier for hosts and fellow competitors to read, reward, and respond to your RPs.



Important Rules & Guidelines

All participants in this tournament are expected to adhere to the following rules and guidelines to the best of their ability. Should the hosts determine that a participant has violated these rules, they may choose to warn the offender and/or impose an appropriate punishment, including but not limited to: resetting of RP bonus, awarding forfeits, point deductions, or (in extreme cases) removal from the tournament. Except for those issues requiring intervention by NS site moderation staff, or the action of the World Cup Committee or its Executive, the hosts' decisions will be final on any other issues which arise during the tournament.

Plagiarism
Plagiarism, or the presentation of others' full or partial work as your own without their consent or proper attribution, is strictly prohibited. Should you be found to be engaging in plagiarism during this tournament, at a minimum your RP bonus will be reset to zero, and the hosts' may choose to impose additional penalties as they see fit to resolve the offense.

Artificial Intelligence (AI) Usage
The development and adoption of generative AI for creative purposes poses a new challenge for NS Sports hosts. Although the hosts of this tournament are willing to allow the use of such programs for some limited purposes, this is not without restrictions. As such, AI usage by participants will be addressed within the following contexts:
  • AI Generated Images: The use of AI-generated images is permitted, but must be clearly labelled as such.
  • AI Generated Text: The use of AI-generated text is strictly prohibited, and any instance thereof may result in punishment by the hosts, including but not limited to the awarding of no credit for the offending post and the reset of any prior earned RP bonus. Limited exceptions may be made for explicitly-labeled text serving some specific purpose within the context of a broader RP, but participants are warned not to count on these exceptions. Participants must communicate with the hosts first, before trying anything which might merit a ruling.
  • AI Translation: As all posts in this thread are expected to be made in English but not all participants may be fluent or comfortable with writing in English, the use of AI translation services is allowed, but the original language text should be posted in a spoiler for the purpose of transparency. A good example of this being done correctly can be found in this post by Huayramarca.
Roleplay Etiquette
NS Sports roleplay is, at its' core, a large-scale collaborative and cooperative creative writing exercise which should be enjoyed by all those involved, including tournament hosts and participants alike. That enjoyment is jeopardized when one or more parties disregard basic etiquette at the expense of another. All participants are therefore expected to respect and follow other participants' posted RP permissions and interact with them in good faith. If you feel that your RP permissions are being violated or should other conflicts arise, it is recommended that participants first attempt to resolve their dispute politely and privately via telegram or other means of communication. Should this fail, you may request intervention by the tournament hosts who will have the final say in any such dispute.

Additionally, there are also certain godmodding events that we don't wish to see. You may not RP destructive damage or threats to the people or infrastructure of the host nations (e.g. stadium collapses, bomb threats, terrorist attacks, assassinations, pandemics, etc.) without first informing the relevant host as to the proposed nature and extent of the event and receiving permission from the host and, if necessary, your opponent. Failure to comply with these requirements may result in your RP bonus being reset to zero.



Optional Roleplay Prompts
RP prompts are given by the hosts if one hits writer’s block and needs some help figuring out what to write about! But so we are clear, there is no rule that you must follow RP prompts. You can edit, diverge from, or completely ignore the prompt. There is no extra RP bonus for responding to the RP prompt, nor is there a penalty for ignoring the RP prompt. Use them as you choose.

Pre-Match Day 1 RP Prompt
Your nation is about to enter the Baptism of Fire, ahead of their first ever appearance in World Cup Qualifying! Talk about your nation’s relationship with the sport of association football. How popular is it in your country? Will everybody be watching, or just a select few? Will your nation’s fans be traveling in large numbers to the host nations for this tournament? Are there expectations of glory at such a unique chance to win silverware?

Special thanks to Graintfjall, Ko-oren, and Valladares, whose work was borrowed for parts of this post.
Last edited by Equestrian States on Tue Oct 21, 2025 9:47 pm, edited 31 times in total.
83rd World Cup Champions
58th & 59th AOCAF Cup Champions
5x World Cup, 2x Cup of Harmony, 1x Baptism of Fire, 2x World Cup of Hockey, 3x World Baseball Classic, 1x World Bowl, 2x International Basketball Championship Host

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Banija
Negotiator
 
Posts: 5124
Founded: Mar 06, 2015
Capitalist Paradise

Postby Banija » Thu Sep 25, 2025 9:37 am

Image
Map drawn by Tumbra, with an assist from Farfadillis- thank you so much for the assistance!

National Information


The Royal Banijan Soccer Association welcomes everybody to Banija for the 87th Baptism of Fire- and the kickoff for the 100th World Cup cycle!

The Kingdom of Banija is a country that classifies itself as a semi-constitutional monarchy. A nation that is a member of Arrosia, it is led by the Kabaka(which translates to King), and the current monarch is Kabaka Sekakama- although, at age 7, he does not rule. The Omukama(Regent), rules in his place- who is his great Aunt, Omukama Immaculate. The Kabaka, alongside with the Waziri(translates to Foreign Minister), whom he picks and dismisses solely at his pleasure, is the Head of State and responsible for the country's foreign affairs. Upon reaching age 25, the Isebantu(Crown Prince), becomes the Waziri by constitutional right. The current Isebantu is Isebantu Mutungi. The full list of members of the Royal Family can be found here.

Kabaka Sekakama ascended to the throne after the natural death of his great-grandfather, Kabaka Mwanga. His father and grandfather, who were 1st and 2nd in line to the throne, respectively, at the time of his birth, died in a brutal plane crash above the infamous Blood Sea. The Kabaka's late great-grandfather, Kabaka Mwanga, ascended into power after the assassination of his father, Kabaka Albert III during World Cup 82 Qualifying, and died shortly after the conclusion of World Cup 99. Omukama Immaculate will rule in his place until he is 18, and will exercise any and all powers, privileges, and responsibilities of the Monarch- her only limitation is that she is not allowed to sign off on any changes to the line of succession.

This is, of course, a government with an elected element. The elected unicameral legislature is the Lukiiko(Parliament), and the Lukiiko is responsible for governance of domestic affairs. The Katikkiro(Prime Minister) is elected by the Lukiiko. After over a decade of rule by the left, this traditionally conservative nation has shown its true colors again by electing a government led by the center-right People's Protection Movement, in coalition with the Latter-Day Alliance. The most recent election results can be found here. The Katikkiro is Boaz Gor, who is currently serving in his first term as Head of Government. A full list of his cabinet, and other leading Banijan political decision-makers, can be found here.

The established church is the Puritan Church of Jesus Christ of Latter-Day Saints, most commonly known as Puritan Mormonism. Well over 90% of Banijans identify as adherents to the state church, though freedom of religion is generally respected by the law and the populace. There is very little patience and open disdain, however, for atheism among the general populace. Courts are sometimes known not to enforce freedom of religion laws when it comes to those preaching atheism, which is considered an 'evil' view by many Banijans. A list of leadership of the Church leadership can be found here.

Due to the massive influence of Puritan Mormonism in this nation, they are relatively socially conservative. Abortion in this country is outlawed unless the mother's life is in danger, and polygamy for males is legal. The church's Universal Call to Motherhood, which teaches that the destiny of each and every woman is to give birth to children and raise faithful Puritan Mormons, has heavily shaped the nation's view on the role of women in society, forming the basis for Banija's prior sports gender segregation laws in the first place. Consumption of alcohol and the recreational use of marijuana in Banija is legal- other harder drugs are banned. Due to Mormon tradition and church law, the purchase/sale of coffee products is illegal within Banija- however, the consumption is not. Fans and teams are allowed to bring in their own coffee products as long as they are declared at customs, where it is then taxed per pound. Any attempt or effort to sell the product, however, can and will result in arrest.

Ethnically, the vast majority of Banijans are what we'd consider to be sub-saharan Africans(Bantu), and the various ethnicities of the country all match with that- with over 98% of the country identifying racially as black. Most people in the country speak both Olusanke, the local dialect, and English. There is a smattering of both Korean and French spoken within the country, thanks to Banija's Quebecois roots. Banija's currency is the shilling. The exchange rate to the NationStates Dollar is 25 shillings to 1 NSD. Conversion kiosks will be available at all hotels and at airports to exchange your money, as well as any banks. However, using the NSDs directly to purchase items is only guaranteed at stadiums and hotels- vendors outside of stadiums or hotels are not required to accept NationStates Dollars. Fans are also advised that street vendors will generally only take cash, although more and more will take card.

Of course, Banija was for a long time known as a developing country and more of a backwater Economically. However, due to a recent discovery of large oil deposits in Hangaza during World Cup 82, the country has been engaged in an economic miracle since then, with the country reaching true developed country status. Public transit within cities is via the boda boda, though each team/delegation will have passenger busses provided by the RTC to transport players, coaches, staff, family, etc... To and from the hotel to the games and practices. The climate of Banija has a lot of natural rainforest and jungle, which means that there is no winter, only wet season and dry season. Temperatures generally range at their coldest around 60 degrees Fahrenheit, and at their hottest around 110 degrees Fahrenheit. For the duration of the tournament, average high temperatures will range from 60 to 85 degrees Fahrenheit.

Banijans have a tendency of being relaxed about time. While, of course, things like flights and matches will run on time, this is something that is observed generally, especially at restaurants. It is considered standard to arrive about 15-20 minutes late for a restaurant reservation, which is something Banijan authorities would like to make note of for travelling fans and visitors to the country for this tournament. This is very true for hangouts with Banijans, dates, weddings, etc... Within the country.

The largest international airports within Banija are South Moravica/Istria International(called SMI International), Jinja City International, and Busukuma International. These serve the country's two largest cities, and the nation's capitol. All teams and dignitaries, upon their arrival to Banija, will fly into Gonzaga International Airport in Busukuma before reaching their final destination. Gonzaga International has long been known as the 'VIP' airport, catering to the royals, high-ranking government officials, and those deemed of special importance by the Government of the day. Most flights will go to one of those three airports before flying to the host city.

In terms of food, Banijans are very heavy meat eaters, and you'll find plenty of chicken, goat meat, beef, pork, and turkey options on your localized menus. In terms of non-meats, popular staple foods are jollof, matoke, Chapati, a rolex, and samosas. Strictly vegan restaurants within the country, outside of Istria and Busukuma, are almost non-existent, though of course you'll find non-meat options everywhere.

Per the latest Census, the national population of Banija is 133 million.

Banija is also well-known for having flourishing and extensive wildlife. It has Arrosia's biggest population of the 'Big 5' game animals- lions, buffalo, leopards, rhinos, and elephants. It also has the region's largest population of hippos, zebra, and antelope. These animals can be found extensively throughout safaris and savannahs in rural Banija. Banija is known for not only having the biggest populations of those animals in the region- but arguably some of the biggest wildest populations of those animals in the entire multiverse, although of course that is unverifiable. Furthermore, Banija is known for being the only country, to our knowledge, that has a wild, native, and healthy triceratops population- the only living dinosaur species in the country. These are found primarily in Bunyoro and Buganda. Banija has strengthened their relationship with Cardenao by working with native authorities to plant a wild triceratops population in Cardenao.

Stadiums used for this tournament closely align with stadiums used in World Cup 99.

Locations

OOC note: In the matches held here section, I will say first match or second match- or I will say both matches. This is literally the first match or second match listed in the OP. For example, schedule says Friday, October 3: Match Day 1 - 1v4, 2v3. The first match is 1v4(which are the first and fourth teams listed in a group), and second is 2v3(which are the second and third teams listed in a group). Both matches is self-explanatory. So to find your match, search for your group number, and that will tell you. TG me if you have questions!

Istria, Moravica
Banija's largest port and largest city by population, this is in the Moravica region, in Northwestern Banija. It is a city of 4,728,000 people, and it is known as Banija's economic capitol. It is largely considered Banija's most diverse city. Historically, this city served as the second capitol city of the Kasanke Tribe, the historical predecessors of the modern Banijan nation. It is one of two Banijan cities with a major foreign population- the other being the nation's capitol, Busukuma. It has risen in status since its designation as an Olympic City, having co-hosted the XIV Summer Olympiad with Orean, Liventia. Nearly a third of the city holds citizenship of a country other than Banijan. More of those come from the Royal Kingdom of Quebec or the Busoga Islands, but people come from all over Arrosia and the rest of the multiverse. It is also known as Banija's wealthiest city and primary economic hub. It is home to Banija's oldest university, the University of Loyola-Istria, and to the country's biggest airport. It is also home to the Regional Transit Corporation, as well as the Istria Stock Exchange.

Istria Olympic Stadium
Capacity of 80,000

The stadium being used in Istria for the Baptism of Fire is the Istria Olympic Stadium, with a capacity of 80,000. Per implication by the stadium name, this was the designated main stadium on the Istria side for the XIV Summer Olympiad, purpose built for said event. The stadium played host to the Olympic track and field events, as well as select games in both association and gridiron football, including the medal matches in both sports. It also serves as the primary home venue for the Istria Black Mambas, one of the city's two professional gridiron teams. In soccer, It has hosted matches at AOCAF LXII, BoF 76, and Cup of Harmony 89, as well as games during the 4th and 5th Brevity Challenge Cups. It has also hosted a Hui Lā Final and an AOCL Final.

Matches Held Here
Group 1, Matchday 1: Both Matches
Group 4, Matchday 2: Both Matches
Group 2, Matchday 3: First Match
Group 9, Matchday 3: Second Match

Herzegovina City, Moravica
Banija's oldest city, the city by its current name is over 800 years old, when it was first conquered by the Kasanke people. It is a city with a population of over 2.9 million people. It is the heart of the Puritan Church of Jesus Christ of Latter-Day Saints. The national religion was started in this city, and the church's world headquarters, the Herzegovina Temple, is the multiverse's largest Puritan Mormon church. The Bishop of this church, formally titled the Patriarch of Herzegovina, is the most senior member of the church, and the joint head of the global church, alongside His Majesty, the Kabaka. It is home to Banija's largest university, Northern Moravica University. It served as the seat of government for the Kasanke Tribe. It is also the capitol city of the Moravica region. As the original home of the predecessors of the Banijan monarchs, all reigning monarchs are buried on the grounds of the Herzegovina Temple.

Herzegovina City had their own airport finally open just prior to World Cup 83. It is not the largest airport, and much traffic is still directed through Istria. Still, it has permanent international status, and is a city looking to continuously place themselves on the map.

Star Field
Capacity of 68,600

Star Field is the oldest Banijan stadium that is going to be used for this torunament. It is one of those rare stadiums that has been used three times at a World Cup, having hosted games at World Cups 81, 83, and 99. It is the home stadium of Herzegovina City FC, who are widely considered to be Banija's biggest soccer club.

Matches Held Here
Group 2, Matchday 1: Both Matches
Group 6, Matchday 2: Both Matches
Group 1, Matchday 3: First Match
Group 10, Matchday 3: Second Match

Busukuma, National Capitol Region
This is the nation's capitol, located on the country's Southern coastline. Puritan Mormons believe that their God told the-then chief of the Kasanke, Kabonero III, that he should conquer all of the land that is currently Banija, gave the country it's name(therefore killing the name of the Kasanke nation), and put the capitol in the South. He did it, made Busukuma the capitol, and declared himself Banija's first Maharaja, or Emperor. As the nation's capitol for over 400 years, the city has been the spot for many major events in Banijan history, and the seat of plenty of foreign embassies, a large foreign population, and Banija's first airport.

The city, of course, is known for having two airports- the public, international airport, called Busukuma International, and also the non-public airport, named Gonzaga International Airport- reserved for the royal family and their guests, elected national politicians, foreign diplomats, and the point of entry for high-ranking officials to avoid the general public. Heads of State/Government, Foreign Ministers, AOCAF officials, host committee members, and national teams, upon their first arrival into Banija, will fly into Gonzaga International.

The city is also known for its large Farf population in the La Olla neighborhood, with over 800,000 Busukumans claiming ancestry to Farfadillis- the vast majority first or second generation from there, thanks to the Farf Civil War. That is around 20% of the city's population.

Stadium of the Restoration
Capacity of 101,835

The national stadium, the Stadium of the Restoration, sits 101,835. It is the country's largest non-racing stadium. On the stadium's site, in 1835, the Banijan monarchy was restored at this site in Banija's first declaration of independence from the Royal Kingdom of Quebec. When the RBSA was formed, it was the obvious site to build the national stadium. The original facility sat 69,000, and was then, as it is now, Banija's largest soccer stadium. It was home to the Banijan national soccer and gridiron teams, and hosted plenty of international tournaments, including the Finals of a UICA Globe Cup, World Bowl and a Baptism of Fire. However, the ageing facility needed to be rebuilt so that one could fit the WCC's 80,000 seater minimum requirement to host a World Cup opening match, as required when the country co-hosted World Cup 81. The stadium is jointly owned and operated by the Olympic Committee of Banija, the GFLB(Gridiron Football League of Banija), the BCSG(Banijan Collegiate Sports Group), and the RBSA(Royal Banijan Soccer Association).

The bid from AEP, an architectural firm from Siovanija & Teusland, won the bid to build a new Stadium of the Restoration on the same site in time for World Cup 81. The brand new stadium's capacity, according to the bid, is a nod to Banija's history, of the year that made the site famous in 1835. It has a retractable natural grass surface, used for soccer, and a retractable articifial turf surface, used for gridiron football and during ceremonies like coronations. There are no gaps between the stands, while the South Stand is a single tier, designed to amplify crowd noise. The stadium contains 35 suites, 1 of which is always reserved for RBSA executives, and the second always received for His Majesty, the Kabaka. They built the stadium to a capacity of 91,835. The last 4 digits of the capacity are intentional- 1835, after the year of the restoration of the Banijan monarchy.

However, in preparation for the Golden anniversary of the World Bowl, as well as to prep it to host its first ever World Cup Final, the owners of this stadium oversaw an 10,000 seat expansion, to 101,835- which makes it the largest stadium in the country. And, of course, still ending with 1835. This meant that the stadium was closed for World Cup 98 Qualifiers.

This stadium is Banija's most prestigious- having hosted more championship matches than any other. In soccer, this stadium has hosted both the opening match and one of the semifinals of both World Cup 81 and World Cup 83, The final of both AOCAF LVIII and LXII, the Baptism of Fire 67 and 76 Finals, the Cup of Harmony 76 and 89 Finals, and two IFCF Champions League Finals. In gridiron, this stadium has hosted two NSCF Finals and three World Bowl Finals, as well as being the annual host of the NSCF Celestia Conference Championship game, and the NSCF Mugisha III Memorial Bowl. It is also the annual host of three of the most important games on the Banijan gridiron calendar- the BCSG National Championship Game, the Simba Bowl(aka the GFLB title game), and Army v. Navy. Domestic cup Finals, and Promotion playoff finals, are played here. And, of course, it is the site of the most recent World Cup Final.

Matches Held Here
Group 3, Matchday 1: Both matches
Group 7, Matchday 2: Both Matches
Group 5, Matchday 3: First Match
Group 6, Matchday 3: Second Match

Jinja City, Hangaza
This city of 3.3 million people is Banija's largest inland city, and the third largest city in the entire country, in terms of population. This city is the economic center of the Hangaza region, even if its political capitol lies towards the East, in Aissa. Despite being an inland city, it is rapidly diversifying- with migrant groups from across Arrosia, that want a cheaper cost-of-living than the traditional migrant hubs along the Banijan coastline, are moving here in bigger numbers.

Historically, the city is known for being the spiritual home of one of Banija's minority ethnic groups- the Akamba. It is also sight of the first battle of the Kasanke conquest, when they moved from the Moravican coast to take over the entirety of what is now Banija. The city is named after Banija's biggest river, the Jinja River.

Stadium- BCEL Stadium
Capacity of 52,400

This stadium has a capacity of 52,400. Sponsored by the soft drink company BCEL from Baker Park. It was built to attract matches for BoF 67, and is considered one of Banija's premier stadiums. It is home to Banijan club Jinja City FC, one of Banija's Super 5 clubs. It is one of quite a few stadiums in Banija that are shared between the soccer and the gridiron teams. It has hosted matches at basically every prior WCC tournament that Banija has ever hosted.

Matches Held Here
Group 4, Matchday 1: Both matches
Group 8, Matchday 2: Both Matches
Group 9, Matchday 3: First Match
Group 2, Matchday 3: Second Match

Aissa, Hangaza
This city of 1.6 million is one that is rapidly growing, and finding itself on the map. The regional capitol of Hangaza is situated on Banija's eastern border with Geisenfried, and is quickly becoming one of Banija's largest cities. It's kind of a counter-cultural city. Known for its strong Yue minority community, it is also known for having a big autoracing community- both things that are quite obviously rare within the Kingdom. But like the rest of this country, it's a sports mad town- and one obviously where this sport dominates.

Despite all that, Aissa is the closest thing that Banija has to a true 'hipster' community. If you want to be counter-cultural, this is the place to be.

Stadium- Hangaza Unified Stadium

This is stadium is not that new, but has a capacity of 55,000. It is the largest stadium for a Banijan team that is not in the top flight. While Aissa United regularly fill the stadium, their high attendance and strong fan support doesn't generally translate towards on-field success. Even though it's not that large of a city, the stadium has always been an excellent piece of infrastructure, right on the outskirts of the regional capitol.

Matches Held Here
Group 5, Matchday 1: Both matches
Group 3, Matchday 2: Both Matches
Group 6, Matchday 3: First Match
Group 1, Matchday 3: Second Match

Hoima, Ankole
Now, while Hoima wasn't a shoe-in per say, it was never really going to be left off of the host list, was it? A city with 2.5 million people, one with a stadium as large as theirs, and the hosting experience- Hoima was always going to be chosen. Now, of course, for a city of its size, it is probably the least multi-cultural big city in Banija, besides maybe Mynda- not surprising considering it is an inland city. Despite that, it is considered very left-wing by Banijan standards. It is probably considered Banija's most secular city, at least xulturally.

Stadium- Mavuto Field
Capacity of 75,000

This is a stadium that was built before AOCAF LVIII, and it is a joint shared stadium between the Hoima Warriors, the S-FPL soccer club, and the Hoima Zebra- the GFLB gridiron team. Ergo, it has plenty of hosting experience hosting games at major WCC and World Bowl events.

Matches Held Here
Group 6, Matchday 1: Both matches
Group 9, Matchday 2: Both Matches
Group 7, Matchday 3: First Match
Group 3, Matchday 3: Second Match

Sisonke, Kitara
Sisonke, Kitara, is the capitol city in the fast growing Kitara Region of Banija. With a population around 1.2 million and growing rapidly, it is a city that is trying to make a name for itself. Just about an hour south of Istria, it is considered a 'new age' city- rapid population growth in recent years makes it a great hub for single young professionals in Banija. Its rapid rise to prominence in Banija means that it is more regularly being selected to host games at major tournaments, and the excitement is palpable. It is most well known for being home to former IFCF Champions League winners, the Kitara Athletic Association.

Keystone Stadium

Keystone Stadium(cap. 47,000) is the home of Kitara Athletic Association, the professional sporting club that has had a rapid rise alongside the city of Sisonke. Always traditionally considered one of the 'best of the rest' clubs, they thought they briefly shed that title when they had a two year span that was the best in club history, and some of the best we've ever seen. They stunned the world by storming up the S-FPL table to win the league, and then beyond that- went out there and won the entire IFCF Champions League the very next season. That is now getting in the fairly distant past, as they are part of the 'best of the rest' club- but no matter, the only S-FPL team with a Champions League trophy is going to sing about it until another club earns that trophy. The only team on either side of the Shango-Fogoa Basin to do so, to date. The stadium is sponsored by Keystone Bank of Eura.

Matches Held Here
Group 7, Matchday 1: Both matches
Group 1, Matchday 2: Both Matches
Group 8, Matchday 3: First Match
Group 4, Matchday 3: Second Match

Dodoma, Bunyoro
The Bunyoro Region is now primarily seen as a basketball region, as basketball is the region's highest rated sport in terms of attendance, youth participation, and TV ratings. Still, this being a sports mad country, soccer is still very popular here, even if it's been years since the region has had a team in Banija's top flight. That team is Bunyoro RSC- more internationally known for their lacrosse success than soccer, who play in Dodoma, a city with just over 1.2 million people. Locals joke that while in the rest of Banija, there is dry season and wet season, in Bunyoro, there is wet and wetter season- it has some of the highest rates of rainfall in all of Arrosia.

Albert III Memorial Stadium

This was built for World Cup 81 under a different name, Paa Nuepe, and is currently used by Bunyoro RSC. However, after the assassination of the current Kabaka's father, Kabaka Albert III, during World Cup 82 Qualifying, this stadium was named after him. It has featured in numerous tournaments, with World Cup 81 obviously being the most famous. When Banija won Eagle's Cup VIII, however, this stadium would be renamed again, and designated the country's official Eagle's Club venue. With a stadium capacity of 48,600, and with revolutionary field drainage technology, thoughtful considering the amount of rain that this region gets, this will be some of Banijan engineering technology on full display. Due to the unique structure of the roof, the sound is made to go down onto the ground, and when it is full, it is considered one of the loudest venues in the country. Now of course, considering the pitiful state of Bunyoro RSC, this stadium is rarely full, but what if...

With the destruction of the Eagles Club following the Vilitan cheating scandal, this stadium has reverted back to its second name- the Albert III Memorial Stadium. Since this used to be the country's official Eagle's Club venue, a number of amenities have been added for luxury suite holders. For those in luxury boxes, there is access to a 'VIP Club', formerly known as the 'Eagles Club'. which hosts a fancy exclusive bar, a workout room, and even an indoor pool(that is not open on Matchday). FA executives for teams playing at this stadium will get access to those amenities.

It also features elite field draining technology, as just because rain is frequent here, they are able to maintain the quality of their grass pitches.

Matches Held Here
Group 8, Matchday 1: Both matches
Group 10, Matchday 2: Both Matches
Group 4, Matchday 3: First Match
Group 5, Matchday 3: Second Match

Lwanga, Buganda
Citizens of Lwanga, Buganda are excited for this moment- it is rare that they are picked to host games at major tournaments, and they look to take full advantage of this opportunity. The only previous tournaments they have hosted games at were Cup of Harmony 76, and World Bowls XXXVII & L. Lwanga is the second-largest city in Buganda- a city with just barely over 1 million people within its city limits. The RTC has heavily invested in this area to ensure public transit is up to par for the arrival of the Baptism of Fire. And yet, like Aissa, this Southeastern city does not have the easiest access. To get there directly, you fly into Busukuma International Airport, and then fly to Lwanga. But the highways in Buganda are known for being poor, and it is generally known as the region with the weakest freeway network not only in the country, but throughout the GSW(though, of course, this does not count places like Valanora where citizenry doesn't drive at all).

The city is famous for being host to the remains of the House of Mageba, rulers of Banija from 1618 to 1815. And with the Buganda region as a whole being home to about 40% of Banija's wild triceratops population(around 58% are in Bunyoro), it is a major hub for safari related sightseeing, especially around seeing triceratops.

Lwanga City Arena

Lwanga City Arena has a seating capacity of 26,500, and is the home of the Lwanga Lions- who are a team that hover between the 2nd and 3rd tiers on the Banijan soccer pyramid. With Buganda not getting World Cup games, there was no way they could be excluded from the Baptism of Fire- and here they are. Stadium is in pristine shape, and the city is excited to play host to the world.

Matches Held Here
Group 9, Matchday 1: Both matches
Group 5, Matchday 2: Both Matches
Group 10, Matchday 3: First Match
Group 8, Matchday 3: Second Match

Mynda, Aksum
Mynda is the country's 11th largest city, with an urban population of about 1.1 million, and it is the largest city in the Aksum region. It has very few, truly metropolitan expansion in terms of suburbs beyond the city limits, and therefore, does not have a top 10 metropolitan area in terms of population. This being the center of what is otherwise a very rural region, it will provide fans with plenty of chances to experience nature- safaris and nature preserves galore throughout the Aksum Region.

Kawesa Stadium

Kawesa Stadium has a capacity of 47,000 for the tournament. Kawesa Stadium is the home to TK Korp Mynda, one of Banija's 11 S-FPL clubs. The club was formerly known as Mynda Electra for two decades before the Damukuni company sold it to TK Korp, a Tumbran corporation- and known as Mynda Sporting Club before that. They've eliminated the corporate name of the stadium, earning some popularity with the fans for reverting back to its original name of Kawesa Stadium, named after Suntu Kawesa, a famed local footballer during Banija's colonial period (and ergo who's career predates the history of this club).

Matches Held Here
Group 10, Matchday 1: Both matches
Group 2, Matchday 2: Both Matches
Group 3, Matchday 3: First Match
Group 7, Matchday 3: Second Match
Last edited by Banija on Mon Oct 13, 2025 7:47 am, edited 5 times in total.
Former champion of quite a few things. Former President of even more things.
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Equestrian States
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Posts: 3869
Founded: Dec 15, 2011
Left-wing Utopia

Postby Equestrian States » Thu Sep 25, 2025 9:39 am

LONELY MULTIVERSE
The Approx Guide to Equestria

Introduction

The Harmonic Union of Equestrian States is a diverse country inhabited by dozens of sapient species, each contributing to the nation's proud culture of tolerance and giving the Equestrian States a reputation of compassion and kindness. Tradition and innovation have combined well in this Southwest Arossian nation, forming a technologically-advanced society which often eschews the aesthetics of modernity. This Lonely Multiverse travel guide is designed to be the ultimate companion for any tourist (regardless of their species) visiting the Equestrian States, and is loaded with every tip and bit of advice one needs to have an safe and enjoyable stay.

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Disclaimer for Readers of Lonely Multiverse

The researchers of Lonely Multiverse have observed a number of changes in Equestria since the publication of the most recent edition of this guide. As such, Lonely Multiverse's "Equestria" Team warns potential travellers that its contents may be outdated, particularly as it concerns the technological state of the Harmonic Union following the Arrosian Displacement. Our research team is presently investigating these changes and will provide updates as soon as possible. Until then, travellers should take caution when using this guide.

- Lonely Multiverse's "Equestria" Team

(OOC: I've made some changes to my nation's lore and tech level recently and I'm currently working on a new version of this guide. It should, however, give you a good enough idea of what to expect in Equestria. If you have any questions you'd like to ask, I'm always happy to answer TGs.)
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History

It is widely believed that Equestria can trace its origins back to at least 2000 years ago, and perhaps even further. However, the early history of Equestria is shrouded in mystery, as precious few written records exist from that time period and those accounts which have survived to the modern day were passed down orally over the course of generations and frequently contradict one another.

Perhaps the most popular story of Equestria's founding is the tale of Hearth's Warming. According to the legend, the three Equestrian races once lived apart in three separate nations which often fought over resources, before being forced to cooperate to survive a particularly brutal winter brought about by magical creatures called windigos that feast on negative feelings. The unification of the tribes is commemorated each year on Hearth's Warming Day, a time spend time with friends and family.

Another popular story from Equestria's ancient past is the Tale of the Two Sisters, which has recently proven to be true. Over a millennium ago, the younger of the Regal Sisters, Luna, became bitter at her older sister and those who shunned the night in favor of the day and was transformed into Nightmare Moon and threatened to bring about eternal night. Forced to respond, Celestia banished her sister to the moon using the Elements of Harmony. It was not until just several decades ago that Nightmare Moon returned from exile and was purified by the Elements' new bearers, led by now-Princess Twilight Sparkle, returning Luna to her sister's side as one of Equestria's co-rulers.

Nearly 200 years ago, Equestria came into contact with the outside world for the first time, ending centuries of isolation brought about primarily by the country's remote location. The most important import for Equestria in the decades that followed was not trade goods, but ideas. Mechanization and industrialization were foreign concepts to the largely agrarian Equestrian society that was used to utilizing magic to produce goods that the rest of the world was using machines for. Equestria quickly set about industrializing itself, bringing the country into the modern age, but knowing of the environmental devastation other developing nations had witnessed at the same time, the Equestrians used their knowledge of the arcane to minimize the impact of pollution.

But knowledge of the outside world came at a cost, and that cost was that the outside world had knowledge of Equestria's existence, location, and magical nature. It was not long before the Equestrians faced threats from outside forces which viewed them as a threat. Some argued the Equestrians were demons inhabiting the bodies of wild horses, others viewed the ponies as a primitive race that could be enslaved and put to work. Equestria responded to these threats by building up a massive navy which was capable of keeping foreign invaders at bay, as well as by modernizing the training and equipment of its defense forces in both the Royal Army and the Royal Guard. Over the last two centuries, the Equestrians have engaged in a number of wars, nearly all of which were fought to defend Equestria's shores, with more recent exceptions in the liberation of South Covello and the Busoga Islands Conflict that were primarily meant to support oppressed groups.

Today, Equestria is an advanced country that has successfully merged tradition, magic, and technology. With an economy dominated by tourism, agriculture, and the mining of precious minerals, the Equestrians have found their niche in the international community. Thanks to its location in Arrosia, Equestria has become a travel hub for many visiting the region from around the world, and the nation is easily among the more prosperous and safe for foreigners to visit.

Geography & Climate

Equestria is both too large to be safely called an island nation and too small to be considered its own continent. However, most Equestrians live on a large landmass north of Valanora, known to Equestrians as the mainland, due to its size and role as a population and commercial center for the country.

The mainland is dominated by flat grassland and plains, though forests and hilly areas exist and are generally scattered throughout the landmass. Running north to south are the Harmony Mountains, named for Mt. Harmony near the capital city of Canterlot. The mountain range divides the mainland into eastern and western geographic regions, and was once home to dozens of active volcanoes. However, no eruption has occurred in the Harmony Mountains in at least the last 1500 years, and the range is believed to be inactive or extinct. The ancient volcanic activity on the mainland (and on many of Equestria's surrounding islands) resulted in mineral deposits from which Equestrian miners have extracted gold, silver, and other valuable materials for export.

The two most notable exceptions to the mainland's grassy majority are the Everfree Forest and Badlands. The Everfree Forest is more of a jungle than a temperate forest, and is widely considered the most dangerous region in Equestria due to its large numbers of wild carnivorous species, some of which would be considered "mythical" by foreigners. Within the Everfree Forest is the city of Everfree, located along the banks of the Stampede River and home to the largest population of non-equines in the nation. A number of more typical temperate forests surround the Everfree Forest itself. The Badlands, meanwhile, is a mix of marshland and desert near the southwestern coast, largely uncultivated and uninhabited by ponies, but is home to several other species such as changelings and buffalo.

Where things begin to get truly weird for the average tourist is Equestria's weather. Due to the magical nature of many of its inhabitants, the Equestrians are fully capable of creating, manipulating, and otherwise controlling the clouds and weather. This gives them the ability to determine where and when in rains or snows, as well any whatever other conditions they wish to create. The Equestrian government is very actively involved in coordinating the pegasi of the country to generate and control weather patterns favorable to Equestria's inhabitants (and its many earth pony farmers, in particular). As such, the odds of an Equestrian weatherpony giving an incorrect forecast are almost nonexistent, unless you happen to be in the Everfree Forest (the only region of Equestria where the weather is practically impossible to control due to a prevalence of wild magic).

Travel

Travelling to Equestria is generally easy, as most methods of interregional travel are available to visitors from outside Arrosia. Most international flights to the nation arrive at Canterlot's Harmony International Airport, Manehattan's Royal International, or Stalliongrad's Friendship Heights International. However, it should be noted that pilots flying to and from Equestria internationally must receive additional certification due to the nature of the country and much of the surrounding area. Because of this additional requirement for pilots, some airlines do charge extra to cover the training fees.

Once in Equestria, there are many other options for travel. Rental cars, taxis, and buses are easy to find in the larger cities such as Manehattan, Stalliongrad, and Everfree, though one might notice that most vehicles are electric-powered. But while cars and buses are regularly used in some cities, there are also several in which their use is limited to emergency services (most notably in Ponyville and Canterlot's Old City district) or is totally banned (as is the case in Cloudsdale).

However, the limited use of automobiles is balanced out by the proliferation of trains for travel between and within cities. Some of the more prominent and historical lines (such as the Ponyville-Canterlot Express) still use steam-powered engines or high-speed trains designed to mimic the classical appearance of an Equestrian train. Subways are also a common feature in Equestrian cities, spreading underground to connect many places of interest for foreign tourists. Cloudsdale is the only city where cars, buses, and trains/subways are unavailable.

But in the end, the most common method of travel in Equestria is one's own feet (or whatever body part one has to move oneself with). Few Equestrians drive or use public transportation unless they have to, preferring to take in the clean air on their way from place to place.

Culture & Society

Religion

Any analysis of Equestrian culture and society must begin with its majority religion and guiding philosophy: Harmonism. A dualistic religion, it revolves around the physical sun and moon deities, Celestia and Luna, as well as the six principles known as the Elements of Harmony. The religion's origins are near-impossible to determination, though it is widely believed to begun shortly after ponykind first encountered Celestia and Luna over two millennia ago. Unlike other religions, Harmonism lacks a written scripture or centralized multiversal organization to create such writings, occasionally resulting in disagreements between Harmonists from different regions. For the sake of brevity, we will only be exploring the most common spiritual and secular beliefs held by those from Equestria.

As stated earlier, the central beliefs of Harmonism include the worship of the Regal Sisters (Celestia and Luna) and adherence to the Elements of Harmony. Immortal and, according to spiritual Harmonists, capable of moving celestial bodies through magic, the two Regal Sisters are worshiped (or at least respected) by ponies throughout the multiverse as living goddesses. Some have recently begun to question the actual power of the Sisters, though it is widely accepted among ponykind that they are the two most powerful magical beings in existence.

The six Elements of Harmony are Honesty, Laughter, Kindness, Generosity, Loyalty, and Magic. These Elements exist both as philosophical concepts as well as physical objects capable of great power that contain the purest magical essence of the aforementioned virtues. The philosophical aspects of the Elements are more central to Harmonist faith as a set of morals to guide one throughout life. They are, for the most part, fairly self-explanatory, except for Magic. The sixth element has been connected not only to the ability of equine Harmonists to use magical spells, but also to the drive for new knowledge or understanding. It also has been connected to the power of friendship, and is mentioned in the most common Harmonist saying: "Friendship is Magic".

However, Harmonism has expanded from its spiritual roots (particularly as more non-equines are exposed to harmonist teachings) to become a secular philosophy as well. Secular Harmonists generally try to follow the virtues of Harmonism, though they generally do not believe that the Regal Sisters are physical goddesses. The expansion of Secular Harmonism has also led to the traditional virtues being adopted and woven into other religions as well, such as Christianity. Excluding the overwhelmingly Spiritual Harmonist equine population of Equestria, one can find many of the multiverse's most common faiths among the large immigrant communities, particularly Christianity and Islam, owing to the large Banijan and Busogan communities.

Language

Traditionally, ponies have spoken in their native Equestrian tongue; however, since the emergence of Equestria into the international community, many Equestrians have dedicated themselves to speaking multiple languages. The most common non-Equestrian language is easily English, which is spoken by approximately 70% of the population. It should be noted that some English words have been altered by Equestrians to better fit the equine majority, as the use of "everypony", "anypony", "hoofball", and other such words are modifications of the more standard English words. Mastery of many different languages is especially common among Unicorns, and as they are generally the ones more involved in business, are easy enough to find for foreign visitors. Numerous translating services exist throughout the Equestrian States, and airport bookstores generally contain a plethora of multilingual dictionaries for purchase.

Food

As one might expect from a nation dominated by a species of herbivores, many traditional Equestrian dishes are vegetarian in nature. The proliferation of such food is also furthered by the general lack of agriculture for the purpose of raising up animals for the slaughter. To hurt another living creature is, to many Equestrians, simply unthinkable. However, Equestria is not only inhabited by equines, but also by griffons, dragons, and humans (among others). Restaurants do exist to cater to these non-equine species, and do serve a wide variety of meats imported from outside of the region. That being said, it would be unwise to be seen in public eating a hamburger made from beef or any other meat product as many Equestrians are disgusted by such foods. This can make finding food difficult in smaller cities and in the nicer areas of the larger ones. A general tip would be: if your waiter looks like a herbivore, don't ask them for a cheeseburger or steak. Equestrian cafes are fairly creative with what they can do with non-meat products, and the bread and pastries are oftentimes better than what you might find in other nations.

Drink in Equestria can also differ significantly from other nations around the multiverse, as the most popular alcoholic beverage is hard cider, found at virtually every bar, pub, and restaurant. Ponies generally refrain from drinking too heavily, but other non-human sapients such as griffons are known to consume vast quantities of alcohol in a single sitting. We advise our human readers to graciously decline any drinking challenges offered, as one is unlikely to win, and drunk griffons can be notoriously temperamental. Beer is a distant second to cider, in terms of both popularity and availability, though bars and eateries which cater to human tourists will often keep domestic Equestrian brands in stock.

Inter-Species Relations

As Equestria is home to a wide range of species, it is practically impossible for any visitor to the country to avoid seeing a member of another species, regardless of where they might be. Unicorns could pull this off in certain neighborhoods of Canterlot, and earth ponies could do the same in isolated rural areas, though foreigners will often stumble across other species upon entry into Equestria as customs officials are perhaps the most diverse Equestrian demographic.

Relations between the three major pony races have not always been smooth, and some tensions still exist today despite the educational system's teaching of acceptance and tolerance. However, inter-species violence is very rare within Equestria, as is violent crime in general, with the possible exceptions coming from dragons, griffons, and other more naturally-aggressive species. Angering a dragon is about as dumb as it sounds, and is not advised unless one has a death wish.

Visitors to Equestria are also advised to avoid appearing speciesist to locals, as Equestrian society could be described as having a herd mentality, where an attack against or insult towards one person might be considered an attack on all those around that person. Thus, some words to avoid using in Equestria are: horse, mule, foal, or donkey. Calling a pony any of those terms is likely to result in a backlash towards the offending individual, as they are considered to be offensive unless one is actually speaking to a sapient horse or donkey, which are both easy to tell apart from ponies through their size and general lack of bright-colored fur or manes.



LONELY MULTIVERSE
The Approx Guide to Equestria
Baptism of Fire 87 Special Edition

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Salutations, travelers and hoofball fans!

This special insert section has been included courtesy of Lonely Multiverse to act as a guide for those visiting the magical land of Equestria during the 87th Baptism of Fire, the second edition of the multiverse’s premier hoofball competition for World Cup debutantes hosted by the country. In this section you will find more information about the cities and venues which will host matches during the tournament.

We hope you will find this guide useful in your travels.

- Lonely Multiverse's "Equestria" Team
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BAPTISM OF FIRE 87
Farfadillis | Banija | Equestria

Host Cities & Venues

Ten stadiums in nine different cities across Equestria will host matches at the 87th Baptism of Fire.

Canterlot

Stadium of the Two Sisters | cap. 98,625 | Equestrian National Team
Matches: Final
The "crown jewel" of Equestrian hoofball, the Stadium of the Two Sisters has been used as the primary home stadium of the Ponies, as the Equestrian national team is commonly known, since its construction. In its history, the stadium has hosted the finals of a Baptism of Fire, two Cups of Harmony, four AOCAF Cups, an Arrosian Regional Championship, and two World Cups, among other famous fixtures. In the memory of the locals, however, the most fondly-remembered is - of course - the World Cup 83 Final in which the Ponies prevailed over five-time champions Starblaydia in dramatic fashion courtesy of a stoppage time winner from Pristina Shine and hoisted the World Cup trophy in their own stadium, one of only a few teams to accomplish that feat.

The Stadium of the Two Sisters is named for Equestria's two longest-serving alicorn rulers, the sister Princesses Celestia and Luna, and is a feat of modern Equestrian engineering. The stadium's defining feature is its stunning crystalline canopy, formed and held in place by magical engineering. Located just outside Canterlot's Old Town district, the Stadium of the Two Sisters is easily accessible to many fans and tourists staying in downtown Canterlot

Grand Regal Stadium | cap. 81,955 | Royal Canterlot HC
Matches: Dixie Florida vs Orioni (MD1), Nergtul vs Hanalia (MD1), Bhumi Matawis Empire vs Biyambi (MD2), Greater Deutsche vs Atymnius (MD2), United States of Alpha vs Solarampa (MD3), Surne vs Whispinia (MD3), Additional Knockout Matches



Manehattan

The Crownlands | cap. 92,955 | Manehattan Dragons
Matches: Coercia vs Konstantino (MD1), Avote vs New-Addlebrand (MD1), Brusselstein vs Baldorium (MD2), Super Earth vs Draftcubic (MD2), Equinox Auraterra vs Denyssia (MD3), South Kerala vs Meris (MD3), Additional Knockout Matches



Cloudsdale

Sky-High Coliseum | cap. 65,000 | Cloudsdale Flyers
Matches: Capitulists vs The Ferret Lands (MD1), Andso Mangis vs Narovi (MD1), Solarampa vs Orcuo (MD2), Shizuna Rem Misurugi vs United States of Alpha (MD2), Hanalia vs Dixie Florida (MD3), Avote vs Konstantino (MD3), Additional Knockout Matches



Stalliongrad

Diamond Park | cap. 75,000 | Stalliongrad HC
Matches: Rizzman Empire vs Bull Sheet (MD1), Himurajima vs Porotia (MD1), The Ferret Lands vs Narovi (MD2), Capitulists vs Andso Mangis (MD2), Orcuo vs Shizuna Rem Misurugi (MD3), Cretian Territories vs Europeasia (MD3), Additional Knockout Matches



Ponyville

Elements Stadium | cap. 48,750 | Ponyville United
Matches: Super Earth vs Brusselstein (MD1), Draftcubic vs Baldorium (MD1), Europeasia vs Equinox Auraterra (MD2), Denyssia vs Cretian Territories (MD2), Himurajima vs Bull Sheet (MD3), New-Addlebrand vs Coercia (MD3), Additional Knockout Matches



Everfree

Wild Grounds | cap. 56,500 | Everfree Forest HC
Matches: Greater Deutsche vs Bhumi Matawis Empire (MD1), Atymnius vs Biyambi (MD1), Meris vs Surne (MD2), Whispinia vs South Kerala (MD2), Nergtul vs Orioni (MD3), Porotia vs Rizzman Empire (MD3), Additional Knockout Matches



Whitetail

Shady Grove | cap. 43,650 | Whitetail HC
Matches: Shizuna Rem Misurugi vs Solarampa (MD1), United States of Alpha vs Orcuo (MD1), Konstantino vs New-Addlebrand (MD2), Coercia vs Avote (MD2), Narovi vs Capitulists (MD3), Draftcubic vs Brusselstein (MD3), Additional Knockout Matches



Hollow Shades

Stadium of the Night | cap. 44,255 | AC Hollow Shades
Matches: Denyssia vs Europeasia (MD1), Cretian Territories vs Equinox Auraterra (MD1), Orioni vs Hanalia (MD2), Dixie Florida vs Nergtul (MD2), Andso Mangis vs The Ferret Lands (MD3), Biyambi vs Greater Deutsche (MD3), Additional Knockout Matches



Storm City

Thunderdome | cap. 52,369 | Storm City HC
Matches: Whispinia vs Meris (MD1), South Kerala vs Surne (MD1), Bull Sheet vs Porotia (MD2), Rizzman Empire vs Himurajima (MD2), Baldorium vs Super Earth (MD3), Atymnius vs Bhumi Matawis Empire (MD3), Additional Knockout Matches
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If you want more information on Equestria, be it about a stadium, a city, the country as a whole, or whatever else you might think of, feel free to send me a TG or contact me on the NS Sports discord.
Last edited by Equestrian States on Wed Oct 08, 2025 2:23 pm, edited 3 times in total.
83rd World Cup Champions
58th & 59th AOCAF Cup Champions
5x World Cup, 2x Cup of Harmony, 1x Baptism of Fire, 2x World Cup of Hockey, 3x World Baseball Classic, 1x World Bowl, 2x International Basketball Championship Host

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Farfadillis
Minister
 
Posts: 2416
Founded: Feb 26, 2012
Liberal Democratic Socialists

Postby Farfadillis » Thu Sep 25, 2025 9:49 am



A nation is usually defined as “a large body of people united by common descent, history, culture, or language, inhabiting a particular country or territory.” A country is usually defined as “a nation with its own government, occupying a particular territory.” As such, contrary to popular misconception, Farfadillis is neither a country nor a nation. The reasons are twofold: first, where and to what extent governments exist in Farfadillis in the current day is a matter of fierce scholarly debate, and second, there are various ethnicities in Farfadillis that appear to have diverged culturally centuries ago, although it is impossible to know for sure because historical records are very hard to come by in Farfadillis.

So, having clarified what Farfadillis is not, it would be perhaps helpful to give information about what it is. Again, academics haven't ironed out the details and reached a consensus, but it is generally agreed that somewhere between eight and fifteen ethnostates, depending on who's counting and how, coexist on the island of Farfadillis, with the most cited figure being ten. We will henceforth assume that this last figure is, indeed, correct. As such, Farfadillis could be considered a “Plurinational Entity” in the literal sense that, whatever it is, it is probably an entity, and it certainly has more than one nation in it. For simplicity, when we say Farf we will mean any ethnicity originally hailing from the island of Farfadillis.

Although members of any given Farf ethnicity would spit on you for even implying they are similar to any other given Farf ethnicity, the reality is that all but one Farf ethnicity share a lot of cultural common ground. In fact, their cultural common ground is particularly distinctive and makes it hard for Farf refugees to set each other apart in other countries, where their differences between this common ground and the local culture tend to be far starker. This cultural common ground includes, but is not limited to: a general disregard for authority and order (in any sense of the word), a seemingly unhealthy obsession with fire (although some of it is down to fire being a very important part of the various Farf religions), recklessness (risk-taking behavior, if you want to be more charitable), and a very inconvenient ability for distraction.

The various Farf ethnicities do differ considerably, however, and this is reflected in the ongoing border friction between the various ethnostates. This is despite the fact that, ironically, Farves display omniglottery: the ability to learn any language to a native level with minimal exposition. They are not psychics, so can't just know what words mean without having heard them, but they can visit another country and talk like a native within a month if they want to. Most older Farves speak their local language, as well as Ferdullaelan, because in the past Farfadillis was a country, and Ferdullaele, as the capital, was a cultural hegemon. Farves who live on the border between two given ethnostates generally speak both languages, in many cases having picked up the other language passively and unintentionally. This heavily facilitates migration between ethnostates, as neighboring ethnicities are generally not too different-looking, and as such a Farf from any given ethnicity could cross a border and pretend to have always been a member of the other side's ethnicity. This has the interesting consequence of making the borders between ethnostates cultural melting pots, mish-mashing the cultures of both ethnicities far more than outside Farfadillis.

Regarding the ten (or so) ethnostates we have been referring to, here we present brief descriptions of those generally agreed to be “the” ten ethnostates, in alphabetical order:

Farolera is a very populous country, and was the most economically powerful until recently losing a genocidal war of conquest. Their capacity for self-sustenance during the anarchy years was far greater than their traditional competition, the Ferdullaelans, and Banijan foreign aid helped them pull even more ahead, but they ended up biting off more than they could chew. Their territory is filled with lush forests and fertile farmland, which is actually an important part of the Faroleran identity. After Karinthians, Farolerans are generally considered to be the least Farf of the big Farf ethnicities, but they nonetheless display all of the aforementioned cultural common ground to a very noticeable degree. Farolerans speak Faroleran, which to many foreigners sounds almost exactly like “Spanish”.

Ferdullaele is the ethnostate with the most fertile land, which historically gave them an enormous headstart. However, their population was the one that failed the most to adapt to the total collapse of society eighteen years ago, and as such the ethnostate is, forgive us for making things even more complicated, not strictly an ethnostate: order (in the loosest sense), hasn't quite returned to Ferdullaele, even now, three decades after the collapse of Farfadillis the nation; it has instead devolved into various subcommunities exercising what would best be described as anarcho-capitalism and they, of course, hate each other too.

Fröndt is a very mountainous region, and most urban centers are in those mountains. The weather is extremely dry and cold, and the fauna is unforgiving. The Fröndti are typically more hard-working and level-headed than other Farves—or so they like to believe—and think of themselves as the reasonable, neutral people of the island. The rest of the island disagrees, as do most scholars. They've had trouble with the extremely harsh winters and the flying jellyfish lately, but they're a resilient bunch, so they've adapted to the times.

Induja lies at the center of Farfadillis. All of the beautiful Farf biomes clash in Induja, which makes it the most naturally beautiful of the ethnostates. By driving less than two hundred kilometers, you can go from jungle to desert to plains to mountains. Due to this, Indujans are actually quite secluded, despite bordering a whopping six other ethnicities. Indujans are traditionally... well, forgotten. To most Farves, they're just that place you have to go through to reach other places, though this attitude towards them has been relenting in recent years. As a nation, it has recently experienced repeated economic crashes because they were overtaken by a cryptocurrency cult, and being the center of the most unforgiving warfront in the recent war has not helped matters. A chunk of it has even become a new nation with zero resistance.

Karinthia is a recently-discovered tribe of about thirty thousand people who live in the Szoirsian desert. Some scientists believe they'd flown under the radar for millennia, somehow. They seem to speak a language with no similarities with any other Farf language. The Farves that have come into contact with them have found them very bizarre, for the most part because they seemed to pay attention to detail and have a commendable work ethic, coupled with a fleshed-out concept of respect and hierarchy. One thing about them is shared with all other ethnicities, however: they venerate fire.

Kruviš is the most populated ethnostate, though only by a slight margin and only if you're willing to trust a Farf census from twenty-five years ago. This nation is mostly one huge jungle, but closer to the coast the jungle gives way to civilization... to a degree. The fauna here is perhaps the most dangerous you'll find on the island, which is really saying something. Wasps that explode (like bombs) when stinging, spider-snakes, frogs whose poison literally sends you to hell, etc. The Kruviši are even more fiercely nationalistic than the other ethnicities but tend to direct their xenophobia more towards non-Farves than the other Farves, and are generally just not involved in petty border squabbles because the humongous jungle doesn't let them.

Rülândéá is historically the poorest and most abused of the nations; it's safe to say the Rulandese have never had it good. Rampant crime, extreme pollution, terrible quality of life, genocide(s) and a very long etc. The region weathered the days of anarchy much better than most other places by virtue of already being used to misery. Nowadays, the region is controlled by the Rulandese Revolutionary Army, and a fairly idiosyncratic version of libertarian socialism is currently in place, but it is very hard to get information from Rülândéá due to how hazardous it is to get there in the first place. They're the most well-known Farf ethnicity by far because they produce better footballers than the rest of the island combined, to the point that some of the best players in the Multiverse come from this relatively small, run-down nation. Their language is also notorious for having too many diacritics. Farves from the other ethnicities feel very insulted when it is insinuated that they, too, speak languages with an orthography filled to the brim with diacritics.

Szoirsia is essentially one huge desert with small oases of civilization. Szoirsians are used to the extreme heat and dehydration that comes with their surroundings. They resort to violence first and foremost to solve problems, perhaps even more so than the Rulandese. Szoirsians speak one of the most distinct languages of the island: Szoirsian. As a language, it seems to very transparently be a creole between two ancestral languages that no longer exist, which in turn—along with what little archaeological evidence can be found—makes the scholarly consensus be that there used to be two distinct ethnic groups in Szoirsia that, somehow, fused into one.

Tanazza is rather uninhabited, being almost exactly fifty percent jungle, fifty percent desert in terms of surface area. The inhabited parts generally lie at the edge of both biomes. Tanazzans have a notoriously hard time getting out of Tanazza because there are no roads out. The collapse of supply chains during the anarchy years hit the Tanazzans particularly hard as a result, and they are still reeling from it. They are, nonetheless, very resilient and, supposedly, very good-humored.

Lithico™ is a new corporate-state that is quickly turning into another ethnostate (but doesn't, technically, fit the definition yet). They are a corporation focused on selling the Lithium that the bats authochtonous to their territory shit. Their territory used to be part of Induja, but it was mostly bought off or peacefully integrated throughout the war against Farolera. Unlike other Farf nations, they do not yet have any tensions with other Farf ethnicities, Farolera excluded.

As a general rule, it is very hard to travel to Farfadillis. Things have gotten better recently, as some working airports have been constructed in Farolera by the Banijan and Euran relief efforts. However, travel within the country is still notoriously hazardous unless you're willing to spend a lot of money bribing the locals.

We remark again that the fauna that has developed over millions of years inside the island is very much unlike outside it, even outside Kruviš. If you hear about “radiation-eating snakes”, don't laugh: you'll look like an idiot. Imagine how you'd think of someone who laughed at someone believing in the existence of regular snakes. We must also emphasize that one must be especially wary of the frogs whose poison literally sends you to hell.

Fittingly, Farf football is obsessed with reckless attacking; Farf crowds will often get bored if your team is defensive, so expect aggressiveness from some of them if your team is boring. If your team is entertaining, however, expect the Farf crowd to cheer you on.

We sincerely hope you enjoy your stay, however brief it might turn out to be.

VENUES


La Fantás
Location: Ferdullaele
Capacity: 70,000
Fresh off passing a routine safety inspection that was three decades overdue because of an FFFF oversight, La Fantás was once again la Vherderoja's home stadium for cycle 90. The colossal stadium is situated in the ex-capital of what used to be the country of Farfadillis: Ferdullaele. It used to have a whopping hundred thousand seats, but ever since the whole anarchy thing, the northeastern stand has been inexplicably on fire, so that's one-fourth of the seats gone, plus those too close to the fire to be considered safe by Farf standards. And yes, those exist. Nobody can quite explain how the stand has managed to continue burning for about eighteen years. Pagan religions are common in Farfadillis, and they mostly venerate fire, so if you ask around you'll likely get some magical explanations. We are not saying the God of Fire is raining its wrath upon Ferdullaele, but we are saying that stand should've stopped burning long ago. Or, at least, the fire should've propagated to the other stands. We are also saying that if La Fantás were a map of Farfadillis, it would be Ferdullaele that is burning, being the most northeastern ethnostate. Again, speculation, but worth pointing out. We've gone on a tangent now. Anyway, huge stadium, fire, don't get burned, don't involve yourself with the surrounding ethnic tension.

La Snerra
Location: Ferdullaele
Capacity: 100,000
La Snerra was the national team's home in the early days, but got promptly abandoned when the much more modern La Fantás was built. Nonetheless, stadia are in short supply in Farfadillis nowadays, so the heretofore abandoned stadium will be making a comeback around forty years since it was last used... is what we were saying back when we hosted World Cup 85. The stadium has not been used since, however, and it's been over a decade so it's almost the same thing. Yes, it may be rusty and unsafe, but at least it's not on fire, and it can fit in a lot of people. As far as seats go, however, there are only enough for about 20,000 people, which could prove problematic.

Den Mytologiska Maneter
Location: Fröndt
Capacity: 50,000
One of the few stadia left relatively intact by the chaos. It's in the freezing mountains of Fröndt. Temperatures swing wildly between 5ºC and -25ºC there throughout the day, and the surrounding area is infested with flying jellyfish, or flygande maneter, as the locals call them. Literal jellyfish with what are essentially angel wings. Most of them are not lethal, however, and the ones that are make it very obvious by pulsating with different, bright and saturated colors. Except for the ones that don't and are indistinguishable from the non-lethal ones. They've been a bit a plague since, you know, the events we will be continuously referencing throughout this pamphlet. Anyway, wear a scarf and lots of anti-flying-jellyfish repellent and you'll probably be alright.

Adar Jak
Location: Szoirsia
Capacity: 32,000
While no longer the only stadium in Szoirsia, the Adar Jak will still be used because of tradition. It's a stadium situated in the most notoriously unforgiving part of the Szoirsian desert, a part which is home to precisely no living creatures besides radiation-eating snakes. Bring loads of water, because the Szoirsians won't be sharing theirs (it's kinda scarce at the moment, okay?). On a particularly hot day, matches scheduled here will have to be moved to some nearby (or not) stadium. Do not bring a Geiger counter.

Grand René Skaé
Location: Szoirsia
Capacity: 25,000
Home to René Skaé, one of the best Farf teams nowadays, and named after René Skaé the person, this stadium is located in René Skaé, the city named after the person. Nobody is quite sure who René Skaé really was, but the fact that so many things in this area have been named after him seems to suggest that he was some kind of hero. In comparison with Adar Jak, Grand René Skaé is a forgiving stadium, but don't get us wrong: you really will not enjoy a game here on a hot day, of which there are many.

La Gran Avenida
Location: Farolera
Capacity: 60,000
This stadium is home to Avenida Victoria, Avenida Principal and La Nueva Avenida, three historically big Farf teams. It is situated in the middle of a forest. The view from the highest seats is impressive. Please, ignore how dangerous the path to the stadium is, and how long it takes to arrive there, considering going by car is banned. Beware the beasts of the forest. If you ignore the inherent danger, La Gran Avenida is probably tied with La Fantás for both most modern and most visually captivating stadium.

Ojo de la Tormenta
Location: Farolera
Capacity: 15,000
This small stadium located in Azureña, a town on the coast of Puerto Farolero, is notable for constantly (say, weekly, but usually more often) attracting fantastically violent, highly concentrated storms, while somehow managing to stay inside the eye of the storm, completely unaffected. Azureña is otherwise a very nice seaside resort. Sans the storms.

Rülândéá Çölíséá
Location: Rülândéá
Capacity: 35,000
The Çölíséá (Colosseum in Rulandese) is iconic for being home to rivals Mâ Âlâmëómë and Dí Maozöxê, and for having halved its capacity due to bombings from the then-existent government. The stadium's situated in a particularly rough area of Rülândéá, so make sure to be extra careful. The stadium itself is actually quite modern, as both Mâ Âlâmëómë and Dí Maozöxê are relatively well-off clubs, but if you squint your eyes you can sort of discern that it's been bombed multiple times. The big hole in the northern stand is a bit of a tell.

Bojno Polje
Location: Fröndt
Capacity: 40,000
It stands to reason that the most populated nation on the island would have one of the biggest stadia, despite having a pretty middling footballing tradition (not for lack of trying, mind). For a 40,000 seater, Bojno Polje is patently unsafe and ugly. Scotch tape is not what is holding it together, but the fact that that's the best we can say is, well, all that should be said.
Last edited by Farfadillis on Fri Jun 05, 2026 9:46 am, edited 2 times in total.
The Outlandish Lands of Farfadillis Ӿ Population: 20,814,000 ± 11,186,000
Capital: not applicable Ӿ Demonym: Farf, plural Farves
Shango-Fogoa Premier League (wiki) Ӿ Farfadillis national football team Ӿ Map of Farfadillis Ӿ Name Generator

Champions: World Cup 84, AOCAF Cups 43, 48 and 57 and ARC 5
Hosts: World Cups 85, 91 and 101, Baptisms of Fire 54, 68 and 78, AOCAF Cups 38, 60 and 67 and ARCs 1 and 5

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Andso Mangis
Ambassador
 
Posts: 1168
Founded: May 09, 2025
Democratic Socialists

Postby Andso Mangis » Thu Sep 25, 2025 1:33 pm

We will play In a 4-3-3 position
Denonym: Andsonian
Manager Obi-Wan
Jerseys:
Image
Were know. For spamming free

Bird
ST: Jatl Opkmen
RW: Fojrs Amkos
LW: Flaimc Drop
CM: Tremokn Griknol
RM: Oplinf Akoirt
LM: Gemdnor Aspornt
CB: Hemgpfe Aiom
CB: Ascium Potlr
RB: Permsas Dreom
LB: Retrut Askomx
GK: Asdresv
Backups (Play all positions)
Airomt Konl
Vemorl Amoint
Ciprliont Reoslem
My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: TG me
RP injuries to my players: Yes
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Tg me
Godmod other events: Yes
Style -3
Last edited by Andso Mangis on Fri Sep 26, 2025 3:38 am, edited 2 times in total.
A European based nation that's based
supports Jesus]
just found out how to make a signature
1st place in Christians cup
just exsisting
I have the high ground
GOOOOOOOOOOOOO GAAAAAATTTTTOOOOOOOOORRRRRS
Chill guy

User avatar
Hanalia
Chargé d'Affaires
 
Posts: 437
Founded: Jun 24, 2012
Liberal Democratic Socialists

Postby Hanalia » Thu Sep 25, 2025 1:57 pm

Image
Football Association of Hanalia
@ Baptisim of Fire 87
Demonym: Hanalian
Style: +0.5
Formation: 4-3-3
Manager: TBA*
Colours:
Image
Primary: (Baptisim of) Fire Orange
Alternate: Anaian Lights
Roster:
Fresh from the CAFA Cup the Hanalian lineup remains unchanged, save for a few transfers to international clubs
[s] - regular starter; [c] - captain
Goalkeepers (3)
Fabian Hass 32 Vikings of Lei FC
Tim Wyatt [s] 32 Deford City FC
Coral Ortega 25 Van Athletic

Defenders (8)
Rupert Vaughn 35 Northfield FC
Fahad Howe [s] 30 AFC Sephi Town
Chris Rivera 30 Westrock United
Karina Berger 29 Estaver 98 AFC
Erica Petty [s] 26 Vikings of Lei FC
Daniel McJade [s] 23 Toclofania FC (EFL)
Tillie Schneider 19 Axmund City (KAT)
Vincent Payne [s] 19 Belvedere Town

Midfielders (7)
Brandon Floyd [s] 35 Northfield FC
Alexis Campos 31 Northfield FC
Hayden Monroe [s,c] 30 Vikings of Lei FC
Douglas Docherty 29 Northfield FC
Lilian Peters 24 Van Athletic
Kain McGee 23 Estaver 98 AFC
Damien Guy [s] 21 AFC Splintin

Forwards (7)
Mason Galvan 31 Estaver 98 AFC
Janice Preston 31 AFC Sephi Town
Arun Reyes [s] 25 Sunrise Aeolis (MIR)
Kirsten Nelson [s] 24 Vikings of Lei FC
Sally Mooney 21 Vikings of Lei FC
Daniel Lin [s] 19 Deford City FC
David Winters 17 AFC Mahrein

RP Permissions Box
Please don't do it if you'd not like it (Golden Rule)
*DM appreciated for any godmod or otherwise exceptionally unconventional events (TG link)

My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes/No
Godmod scoring events: Yes*/No
RP injuries to my players: Yes/No
Godmod injuries to my players: Yes*/No
Hand out yellow cards to my players: Yes/No
Hand out red cards to my players: Yes/No
Godmod other events: Yes*/No
The managerial appointment will be, current Vikings manager, Rafael Griffin (aka The Griff) and rumours of such an appointment IC are rife. I believe it useful to include his name here with the roster but official appointment will be RP'd later


Edit: changing imgur links
Last edited by Hanalia on Fri Oct 03, 2025 3:26 pm, edited 1 time in total.
IIIIII Hanalia (HNL),t♕t Anaia
Sports Hub - All the information on Hanalian sports you need as well as a lot that you don't!
RP Compendium - Dispatch with links to RP storylines in various locations
HNFL Foreign Player Sheet

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Konstantino
Spokesperson
 
Posts: 121
Founded: Jul 04, 2024
Inoffensive Centrist Democracy

Postby Konstantino » Thu Sep 25, 2025 5:45 pm

Image
FFDK Logo. Acronym in Portuguese.
Konstantino Football & Sports Federation


Image
This is just for the BoF. The World Cup will have better ones.

Formation: 4-3-3
Titular Goalkeeper: Luca Teixeira
Titular Defensers: LB: Johnny Alver, CBs: Pedro Guerrilla, Roger Lenne, RB: Fellipe Mark
Titular Middfields: CMs: James Orville, Luiz Andres, CAM: Leon Munhoz (C)
Titular Attackers: STs: Yuri Teobaldo and Lorenzo Gallejo

Bench:
Defense: GK Heitor Silva, Ivan Francisco, John Mark, Gilberto Moreira and Noel Tralli
Midfielders: Marcos Fernandes, Everton Tieles, Paulo Tener and Pedro Anibal
Attackers: Donald Silva, Vladimir Tone JR.

My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes
RP injuries to my players: Yes, with limit of 3, and not much grave!
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes
Godmod other events: Yes
Last edited by Konstantino on Sat Sep 27, 2025 2:27 pm, edited 5 times in total.
Minister of Foreign Affairs of Union Brazilian

—Brazilian—
In NationStates since July 2024
FFDK

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Riandera
Chargé d'Affaires
 
Posts: 477
Founded: Dec 06, 2024
Ex-Nation

Postby Riandera » Thu Sep 25, 2025 6:24 pm

SKUWAD NASIONAL UNTUK RIANDERA
Rianderan Mixed National Football Team

Image

NATION NAME: Eternal Kingdom of Riandera
TRIGRAMME: RIA
DEMONYM: Rianderan
NICKNAMES: Rafflesia (often Raffs for short)
TEAM COLOURS: Red and purple (home), blue and white (away), black and yellow (alternative)
GOAL SONG: Roblox Techno Music
VICTORY SONG: NUEKI x TOLCHONOV - Mexican Phonk Eki


About Riandera
Riandera, officially the Eternal Kingdom of Riandera, is a massive and diverse archipelagic constitutional monarchy in the South Pacific, ruled by Raja (King) Bayu IV of the Sutanto dynasty. His wife Melati is the Permaisuri Ratu (Queen Consort), while their eldest son Putra (Prince) Darma is the heir to the throne. The Prime Minister of Riandera is Fernanda Guterres (Democratic Party; PDR), and the Vice Prime Minister is Yolanah Siti Hasanah. The current Opposition Minister is Putu Arya Kevin Sari (Far Right Party; Pakjaria).

Riandera is located in Aszya, and more than 389 million people call the Eternal Kingdom home. Its capital is Langkamata, a melting pot of the old and the new. The Eternal Kingdom is divided into three regions which are based on archipelagoes: Hutapan, Berliana (Kepulauan Berlian) and Waraudaya. Riandera has eight provinces, which have their own governor.

Soccer in Riandera
Colored television first came in Riandera in the mid 70's. Rianderan television channels started opening up to international business, and started having their own broadcast of the IRL World Cup in 1978. Viewers became interested, and started playing the sport. Soccer then became such a popular sport, that a national governing body (ASBR) was created in 1982. It established the first Rianderan soccer league a year later. The men's national team was created in 1986, and the women's national team was created two years later. Despite its popularity, Riandera never competed at the international stage until present day. Riandera attempted competing at the 1996 Aszya Cup, but did not qualify. They also attempted competing at the same tournament 20 years later, but failed to make it past qualifiers. They qualified for the 2024 Pasifika Cup, but didn't make it past the Round of 16. The Rafflesias previously competed at the 24th Independent Associations Championship (IAC), but failed to make it past group stage.


Staff
Manager: Made Krishna Brahma
Assistant Manager: Tri Anggrek Raharja
Physio: Aryus Mokodongan
Trainer: Hari Fitri


Roster
Format: 1-3-4-3

(Names in italics indicate Starting XI)

Goalkeepers
#1 - Ira Budi Dharmawanto (29 / male) [Vice-Captain]
#12 - Cantik Handayani (26 / female)

Defenders
#2 - Yuliana Kambuaya (26 / female)
#3 - Rizal Habibi (29 / male)
#4 - Kevin Pratama (27 / male)
#13 - I Made Arya (24 / male)
#14 - Krista Georgiou (28 / female)
#15 - Wa Ode Sari (27 / female)

Midfielders
#5 - Zhamanta Zhang (30 / female) [Captain]
#6 - Lukas Ruben de Boer (28 / male)
#7 - Handoyo (26 / male)
#8 - Maryam Rahman (29 / female)
#16 - Arfan Hulondalo (27 / male)
#17 - Susana Widayanti (24 / female)
#18 - Cecilia Fitri Natasya (26 / female)
#19 - Rahmat Kadir (28 / male)

Forwards
#9 - Nathan Sari Woolridge (27 / male)
#10 - Lela Wahyuni (28 / female)
#11 - Ayu Kambang Sutantoputri (27 / female)
#20 - Dewi Puspita (25 / female)
#21 - Lalu Zainuddin (28 / male)
#22 - Nyoman Marikali Laksmi (27 / female)


If my opponent roleplays first, they may:
Choose my starting lineup: Yes
Choose my goalscorers: Yes
Godmod scoring events: Yes
RP injuries to my players: Yes (but not too severe)
Godmod injuries to my players: Yes (but not too severe)
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes
Godmod other events: Yes (but the pandemic does not exist in Riandera.)

Style Modifier: -0.5
❁ ETERNAL KINGDOM OF RIANDERA ❁
Capital: Langkamata • Population: 47.2 million • Demonym: Rianderan • Trigram: RIA • Tech: Modern Tech • Year: 2026 AD
NS stats ain't canon

It's Rainbow Dash time (yes, i am a MLP fan and i'm proud of it). IC FLAG HERE

Proud member of the South Pacific since 2024

User avatar
New-Addlebrand
Diplomat
 
Posts: 548
Founded: Sep 08, 2024
Ex-Nation

Postby New-Addlebrand » Thu Sep 25, 2025 6:50 pm

Les Chevaliers du Ballon Rond
Image


Having wandered the wastelands of the Fifth Empire since failing to secure the regional cup, Les Chevaliers du Ballon Rond have wandered into an inter-dimensional portal and discovered themselves in a universe filled with cheering fans, excited players, and most of all the round ball of destiny. The only way for these questing knights to return home is by conquering the multiverse in their chosen sport. Trained under the strict instructions of Baron Raymond de Poitier, these Questing Knights stand proud and ready to run and run and run, and occasionally dive (for cover) in the penalty area, and most certainly kick the round ball thingy back and forth to one another whenever the terrifying sight of their foes bearing down upon them causes a moment of panic and desperation to no longer be the person upon whom the opposing team is bearing down.
Dodging, diving, ducking, dipping, and dodging their way through training, the Brave Brave Knights(tm) have put their skills to great use on the football pitch and are prepared to win glory and return home champions, or die trying.

ImageImageImage
HOME :: Goal Keeper :: AWAY


ROSTER
Formation : 3-5-1-1

Fullbacks:
#2 - Adam of Villeron (LCB)
#3 - Peter of La Garnache (RCB)
#4 - Pons of Grillon (CB)

Midfield:
#5 - John of Alis (LM)
#6 - Geoffrey of Amboise (RM)
#7 - Gerard of Meleone (LDM)
#8 - John of Bornheim (RDM)
#11 - Baldwin of Wallameth (CM)

Forwards:
#10 - Leteric of Châtillon (CF)
#9 - Thomas of Marle (Striker)

Substitutions:
#12 - Manasses of Bulles (Defender)
#13 - Mainhard (Defender)
#14 - Sigmar of Mötzing (Midfield)
#15 - Walter of Berga (Midfield)
#16 - Zaizolf (Striker)


My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes
RP injuries to my players: Yes
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: No
Godmod other events: Yes
Style Modifier: +3

▮☩▮☩▮☩▮☩▮
☩▮☩▮V▮☩▮☩

▮☩▮☩▮☩▮☩▮
FIFTH EMPIRE
FORUM PATROL

User avatar
Super Earth Under Siege
Secretary
 
Posts: 38
Founded: Aug 12, 2025
Right-wing Utopia

Postby Super Earth Under Siege » Thu Sep 25, 2025 7:35 pm

Image
Image Ministry of Humanity Image
Freedomball Association of the Federation of Super Earth
Super Earth Senators


Demonym: Super Earther
Trigram: FSE

Freedomball is the Super Earth incarnation of football. Though popular across the Federation, the immense burdens of the ongoing Second Galactic War have demanded the attention of as many able-bodied adults as possible. As such, the sport's general momentum has halted across the nation. Stadiums have been transformed into emergency bunkers, training grounds into military training grounds. However, after the costly failure of the Battle of Oshaune- seeing over 200 million valiant Helldivers slaughtered on the infested world- the government of Super Earth has authorised the deployment of an interdimensional freedomball team to prove to the multiverse the strength, adaptability and loyalty of those dedicated to Managed Democracy.

Rather than drawing upon the tried and tested crop of freedomball professionals, the Federation has instead deployed a military-grade force of elite, well-trained Helldivers given an intense and all-encompassing two-week training regimen. This training has involved such exercises as prolonged stim deprivation*, hour-long sessions of "kick-the-dynamite", and daily Super Earth Anthem recitals**. After this extensive education in the ins and outs of multiversal football, the so-called "Super Earth Senators" (named for the P-2 Senator, a popular military-issue revolver) are ready to demonstrate their prowess and undying*** devotion.

For those who ride hellpods like bullets into planets, every deployment is a baptism by fire.

Tactical Information

Image

Description of image: Super Earth Senator Uniforms. The Home uniform is in SEAF-standard sky blue with a white and a yellow vertical stripe, blue pants and white socks, with the Super Earth flag logo displayed. The Away uniform is Helldiver black with a Helldiver yellow vertical stripe, and the Helldiver skull insignia displayed, with black pants and socks. The Goalkeeper uniform is chequered yellow-and-yellower with black sleeves and the Helldiver skull insignia again displayed, with the pattern continued down the pants and black socks.

Formation: 4-3-1-2
Style: +4.2

Order of Battle
#1 Fisher
#2 Deadman
#3 Cindy
#4 Teph
#5 Kicker
#6 Briggs
#7 Wader
#8 Chop
#9 Lagrange
#10 Cuff
#11 Ret
#12 Sally
#13 Stripes
#14 Vigil
#15 Ballast
#16 Asma
#17 Catspaw
#18 Buzz
#19 Creeper
#20 Tropic
#21 Matron
#22 Virus
#23 Longshot
#24 Sweeper
#25 Lassie
#26 Rinker
#27 Cheers

The Super Earth Senators are a highly dynamic and aggressive team. Though they excel at coordination and thrive under pressure, they lack the extensive field experience of professional athletes, instead having the extensive field experience of highly-trained**** military specialists. Their expected field strategy revolves around relentless aggression and a refusal to give a moment's relief to either side involved in the confrontation.

The coach of the team is Sporting Officer Myrom, a retired Democracy Officer given new purpose. He comes from a long lineage of professional athletes, and is known for his exceptional ability to conjure useful platitudes and his devoted attention to punishing treasonous lines of thinking. Myrom is also responsible for ensuring adequate behaviour on the part of the Super Earth Senators during their foreign travels, and to protect them from hostile propaganda whether implicit, explicit, complicit or non-plicit.

In accordance with their military approach to the event, they have forgone their standard names in favour of their chosen combat monikers (nicknames). For the sake of completeness, both standard names and field designations will be provided here (e.g in the field, a patriot may be known as Keeper, but their name may be John Smith). Names are given in the order "first name" "surname".

Goalkeepers


DESIGNATIONNAMEGENDERAGEHOME PLANET
FisherMarlin MatsushimaMale22Oshaune
SallyJie ZhenFemale19Hellmire
SweeperAakash VadekarMale18Choepessa IV


The expected first choice for goalkeeper is Fisher, an eight-foot goliath of a man empowered by his bitter grudge against the exoskeletal occupiers of his homeworld. Sally is a reserve option, a Hellmirian woman used to both fire tornados and burning herself with the scorching heat of the LAS-17 Double Edge Sickle in combat. Sweeper serves as a calmer alternative option should the others falter, a former member of the 1084th Minesweepers used to taking explosives head-on without a hint of panic and surviving the outcome.

Defenders







DESIGNATIONNAMEGENDERAGEHOME PLANET
KickerDong-Hyeon HanMale19Mars
BriggsCalvin BriggsMale20Penta
LagrangeColette TouchardFemale18Widow's Harbor
VigilLeticia de LauroFemale19Senge 23
BallastLiberty ConstantinakisMale25Fenrir III
TropicVensel DrakenburgMale18Zegema Paradise
MatronEquitia SympronianFemale23Super Earth
LongshotSothiya YuFemale18Maia


The star of the defensive lineup is without a doubt Kicker, an expert grenade-kicker able to return incoming projectiles as reflexively as he breathes. Former explosives expert Briggs offers an equally dynamic defence, though with less kick accuracy. Lagrange is a long-range specialist known to punt the ball halfway across the field without missing her mark. Vigil is a specialist in unflinching returns and peripheral awareness- a much-needed asset in a team of adrenaline-fuelled Helldivers. Ballast serves as a shadow of opposing movements, instinctively knowing the optimal position to take given the field situation. Tropic is an unremarkable but solid all-rounder who maintains team morale with well-placed comedic degradations of the opposition. Matron serves as a backup for the heavyweight defenders, and Longshot is dedicated to replacing Lagrange specifically if necessary.

Midfielders







DESIGNATIONNAMEGENDERAGEHOME PLANET
CindyTuptim ThanwarethFemale19Popli IX
TephNemes ZsanettFemale19Grand Errant
CuffBao TianMale22Popli IX
AsmaSerendipity WanderlustFemale18East Iridium Trading Bay
CatspawTayyiba el-NiaziFemale19Iro
VirusGong QiangMale18Choohe
RinkerHjalte WintherMale23Karlia
CheersKavitharan SharyutheshMale19Heeth


The synergy between the ferociously aggressive midfielders Cindy and Teph forms the core of the centre's strength for the Senators. The more defensive Cuff and Asma provide caution born of law enforcement experience and chemical weapons handling respectively. Catspaw serves as an agile generalist support option for the more essential players. The reserve lineup is perhaps the greatest liability of the team should it be relied upon, featuring many unproven generalists. Virus and Rinker are unremarkable supplements, while Cheers is a ceremonial inclusion not expected to see actual performance.

Forwards







DESIGNATIONNAMEGENDERAGEHOME PLANET
DeadmanDeadmanMale18Calypso
WaderShamath TagicakibauMale21Bore Rock
ChopHerman Sudriman JohanMale19Iro
RetIzumi KaminoMale21Malevelon Creek
StripesNga To ThuFemale19Gacrux
BuzzAspiration MonisolaFemale18Claorell
CreeperZotsara RandrianalijaonaMale20Angel's Venture
LassieCharity FletcherFemale18Vandalon IV


Deadman is the most crucial player of the entire team, providing an overwhelming tide of aggression befitting a man who pre-inscribed his former name on the Wall of Martyrs. Wader and Chop, both melee combat specialists, provide a daunting ability to navigate crowds and strike at unexpected angles. Ret is a precision attacker known to go for ludicrous sniper shots straight for the goal at absurd distances. Stripes serves as a backup option for the hyper-aggressive forwarders, with Buzz being a more strategic reservist focused on coordination strikes and maintaining formation. Creeper and Lassie are less exotic reservists intended for a generalist, stamina-focused backup performance should they need to replace someone.

Penalties and Survivabilities

Due to circumstances such as alien invasion, Super Destroyer interception, summary dissident execution, acts of treason, immolating weather events and other assorted difficulties, some members of the roster may be unable to attend to their duties as the Baptism of Fire progresses. Expendability is, alongside invincibility, a core tenet of the Helldivers Corps.

My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes
RP injuries to my players: Yes
Godmod injuries to my players: Yes
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes
Godmod other events: Yes



*Helldivers are typically equipped with injury-relieving stims produced by Permacura. Deprivation can result in entirely rational irritability completely unrelated to dependency or addiction, as stims have zero addictive properties (study paid for by Permacura)
**Any patriot unable to recite the anthem by heart was immediately disqualified from the team, their citizenship, and their implicit exemption from penal service.
***Relative to the average lifespan of a Helldiver upon deployment (~120 seconds)
****"Highly trained" is defined as "having undergone training for a number of minutes exceeding a single digit"


Credit to: Helldivers.gg wiki (for flag and symbol assets), KPI sports (jersey creation)
Last edited by Super Earth Under Siege on Thu Oct 02, 2025 4:44 pm, edited 5 times in total.
Fre liberam per democrasum
Yes, THAT Super Earth. This nation is not intended to be particularly original or deep. Do not take anything it does too seriously.
PRIMARY WEAPONS | SECONDARY WEAPONS | THROWABLES | SUPPORT WEAPONS | ARMOUR

User avatar
Coercia
Civil Servant
 
Posts: 10
Founded: Aug 21, 2024
Psychotic Dictatorship

Coercia BOF Announcement!

Postby Coercia » Thu Sep 25, 2025 8:07 pm

Special Announcement from [REDACTED], our glorious leader!

Good Afternoon Citizens of Coercia! This is your leader, and I have come to make a major announcement regarding our stand on international and multiversal relations. Today I would like to say that Coercia will, for the first time in its young history, participate in an international and multiversal sporting event! Coercia has been accepted to participate in the Baptism of Fire, prior to our participation in the 100th annual World Cup! This is a wonderful opportunity to show our strength on the international stage and spread to Coercian pride across the multiverse!

This event shows that the Coercian multiversal actions regarding our military and defense forces do not affect how others view our country, as we have been warmly welcomed into this competition (Our military would have advanced if otherwise)! Every citizen will now be required to wear country supporting outerwear every match day in support of our World Cup Team!

Below you will find our RP permissions and roster announcement, show your Coercian pride!

My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes
RP injuries to my players: Yes, but with a limit of 3 injured players
Godmod injuries to my players: Yes, but with a limit of 1 Godmod injury. Telegram me if you want to do anything more than 1 injury (ex: a landmine is found on the field and injuries 3 players at once)
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes, but for only 3 players
Godmod other events: Yes


Coaching Staff:
Head Coach: General Robert Galloway - Former leader of the Coercian military during our victory in the Great Federation of Martian Colonies War.
Assistant Coach: Colonel Stuart Greeves - Responsible for the substantial growth of our military sciences program some years ago.
Fitness Coach: Captain Kevin Klein - Recently retired veteran who spent a lot of time working personally with his enlisted men, bringing up some of the strongest men in our military.

Formation: 4-3-3

Our great nation takes its competition very seriously, so we announce that we are branching out our military soldier enhancement program to bring the most competitive and athletic players to our team. The Coercian Athletic Enhancement Program will see to our World Cup and Baptism of Fire teams. Our volunteers have so greatly become subject to this glorious treatment. Their formation assignments are listed below. For the glory of Coercia!

Player Roster:
Forwards:
#00 Travis Blackhardt 26
#09 Jerome Jensen 22
#17 Dennis Takar 28

Midfielders:
#30 Danica Hartman 27
#74 Gregory Heffman 22
#54 Donald Trumpus 32

Defenders:
#86 Thomas Catten 22
#08 Jerome Mourge 26
#18 Harold Everett 36
#48 Stephanie Uther 30

Goalie:
#99 Bob "The Brick" Park 53

Reserve:
Jack Oph 22 F
Christopher London | 28 F
Brendan Klique | 22 F
Bartholomew Kinsman | 32 M
Landon Preece | 24 M
Jerry Green | 25 M
Derick Ridger | 27 D
Desmond London | 34 D
Leslie Takar | 23 D
Experiment_073 | 18-24 G
________________________________________________________________________________________________________________________________

Our schedule for the group stage has been announced and will be listed below. My loyal subjects, let the other nations know that they will feel the wrath of Coercia and will have all hope of victory ripped from them. We know no mercy and will show none. Watch as Coerica takes it victories on the battlefield and translate them to the sports field. For the glory of Coercia!

Baptism of Fire Schedule
VS Konstantino
VS Avote
VS New-Addlebrand

Style Modifier: +3.5
Last edited by Coercia on Sun Oct 05, 2025 5:15 pm, edited 6 times in total.

User avatar
Merulla
Spokesperson
 
Posts: 135
Founded: Jul 24, 2020
Capitalist Paradise

Postby Merulla » Thu Sep 25, 2025 8:44 pm

Image
Royal Merullean Football Association
announces the
Merulla National Football Team

Overview
The Great Kingdom of Merulla, commonly known as Merulla,is a sovereign nation in North America. A federal constitutional monarchy, it comprises fifteen states and a federal capital district, Poseidonia, R.D. The country also exercises sovereignty over an incorporated territory in Antarctica and a special-economic-zone island in the Caribbean. By land area it ranks fifteenth globally; with a population exceeding 215 million, it is among the most populous nations in the Americas and seventh worldwide. Geographically, Merulla is bordered by the Atlantic Ocean, with the Caribbean Sea separating it from the Caribbean region, whilst the Strait of Gibraltar is taken to demarcate its boundary from the wider Atlantic within the Old World. The capital is Poseidonia, R.D., and Night City is its most populous urban center.

Politically, Merulla operates as a federal constitutional monarchy and liberal democracy, characterized by four distinct branches of government: the Moderating, Legislative, Executive, and Judicial. Its national legislature consists of the Royal Assembly, apportioned by population, and the Royal Senate, with equal representation for each state. States, municipalities, and territories enjoy considerable autonomy, reflecting a political ethos that emphasizes liberty, equality, individualism, autonomy, and limited government.

Economically, Merulla ranks highly across international measures of income, wealth, competitiveness, productivity, innovation, human rights, and higher education. It records one of the highest median incomes per capita among non-microstates and holds the world’s second-largest aggregate wealth, despite a high degree of income inequality. The Merullean economy ranks second in nominal terms and accounts for over a quarter of global GDP. It is the world’s third-largest importer and fifth-largest exporter by value. Whilst healthcare is not universal, private provision is encouraged through government incentives. Shaped by a history of immigration and multiculturalism, Merulla’s passage from European integration to a North American identity is reflected throughout its modern trajectory. The country plays a significant role in global affairs as a founding member of several international organizations, including the United Nations, World Bank, IMF, OAS, and NATO, and—through a considerable military presence—contributes to political, cultural, and scientific advancement worldwide.

Association football has been the most popular sport in Merulla since 1930, when FIFA staged the inaugural World Cup in Uruguay and the Merullean government resolved to field a national eleven of semi-professional players. The team competed but achieved only a single victory—an outcome that nonetheless prompted the government to commit substantial investment to the sport. Today, football commands a large and devoted following in Merulla and sustains a highly lucrative market anchored by clubs of worldwide renown.

Prior to the Second World War (1939–1945), all domestic leagues were semi-professional and poorly capitalized or sponsored; in the war’s aftermath—amid efforts to provide a new direction for the Merullean people—the country established its first professional national football league, with the backing of all four branches of the Merullean state (Moderating, Executive, Legislative, and Judicial). The league introduced a range of requirements for clubs and players intended to professionalize the game. In 1966, Merulla won its first FIFA World Cup, defeating England—its former colonizer—on English soil, an achievement that further deepened the nation’s attachment to football.

General Information
Association     Royal Merullean Football Association (RMFA)
Confederation CONCACAF (Confederation of North, Central America and Caribbean Association Football)
Nickname Blue Horses
Head Coach Frank "Admiral" Robinson
Captain Gordon Blackbird
Home Stadium Poseidonia Royal Grand Arena
NSWC Trigram MRL

Managerial Information
Head Coach             Frank "Admiral" Robinson
Assistant Coaches Jerry Sonnen
Epaminondas Silvério de Souza
Technical Team
Technical Director Edward Tripstar
Goalkeeping Coaches Jin Sherman Utakata
Oliver Rolf Kahn
Fitness Coaches Karl Schiesser
Rita Margarida da Silva
Scouts John Silversmith
Malcolm Marinewalker
Analysts Pedro Tavares
Paul de La Roche
Medical Team
Doctors José Luiz Runco
Márcio Tannure
Physiotherapists Lukasz Luboinski
Geralt of Molay
Morrigan Marshall
Masseuses Morganna White
Luna Wayne
Nutritionists Mariah Müller
Paschal Astra
Public Relations Team
Team Manager Kent Clarkson
Media Spokespersons Richard Cage
Julia Nelson

List of Players
Starting XI
# Name Pos Age Club

1 Maximus Decimus Meridius GK 30 Juventus Football Club (ITA)
2 Richard Michaelsen LCB 25 Real Madrid Club de Fútbol (ESP)
60 Livius Earl Robinson CB 21 Società Sportiva Lazio (ITA)
3 Leo Gunner RCB 26 Clube de Regatas do Flamengo (BRA)
13 Pedro Hounsou LWB 19 Poseidonia Chevaliers Sportive Club (MRL)
5 Mark Ziggler RWB 22 Kashima Antlers (JPN)
6 Erikson Vierinha CM/DM 31 Club de Fútbol Monterrey (MEX)
10 James Black AM 21 Chelsea Football Club (ENG)
11 Arthur Levesque LW 18 Imperial Football Club (MRL)
9 Ronaldo Fortesque ST 23 Al-Nassr Football Club (KSA)
7 Richard Blackbird RW 27 FC Bayern München (GER)

Substitutes
# Name Pos Age Club

99 Victor Hugo GK 31 Imperial Football Club (MRL)
25 Elvis Bush, Jr. LCB 26 FC Bayern München (GER)
16 Akiyoshi Matsuda Freeman RCB 27 Futbol Club Barcelona (ESP)
18 Bruce Gardner CB/SW 31 Atalanta Bergamasca Calcio (ITA)
19 Alexios Psaras LWB 22 Olympiacos Football Club (GRE)
33 Joshua Cohen RWB 23 Football Club Internazionale Milano (ITA)
22 Luke Michaelsen CM/DM 25 Real Madrid Club de Fútbol (ESP)
20 Charlie McNamara AM 23 Arsenal Football Club (ENG)
14 Peter Belmont ST 25 Paris Saint-Germain Football Club (FRA)
21 João Garcia LW 22 Wolverhampton Wanderers Football Club (ENG)
17 Franklin Kira RW 24 Club Internacional de Fútbol Miami (USA)
23 Albertus Trevelyan WB(L/R) 23 Imperial Football Club (MRL)
86 Alfred Caesar GK 35 Club Atlético Boca Juniors (ARG)
8 Thomas Napier CM 26 New York Cosmos (USA)
15 Roman Kirk ST(RW/LW) 25 Clube de Regatas do Flamengo (BRA)

Tactic and Strategy
Formation             3-4-3 (in possession) → 5-2-3 (out of possession)
Skill Modifier +4.5

Captain Richard Blackbird
Substitute Captains Livius Earl Robinson
Maximus Decimus Meridius

Likely to
Corner kick (left) James Black (Charlie McNamara if sub)
Corner kick (right) Richard Blackbird (Franklin Kira if sub)
Free kick James Black (Charlie McNamara if sub)
Penalty kick Ronaldo Fortesque or Richard Blackbird (Peter Belmont if sub)

Team Identity and Culture
Nickname
The Merullean national team is known as the Blue Horses for two principal reasons. First, the horse is Merulla’s national animal and blue the foremost colour of its flag; and second, upon the nation’s coat of arms appears a knight—armoured in blue—mounted upon a horse that is, quite literally, blue. This symbolism has long reinforced the sobriquet across most sporting delegations that represent Merulla upon the international stage.


Kits
For the Baptism of Fire and the NSWC World Cup Qualifiers, the Royal Merullean Football Association, in partnership with its customary supplier Adidas, unveiled a new kit for the national team. The choice was broadly in keeping with tradition and expectation: the first kit is predominantly blue with white trim, whilst the second is its precise inverse.
Particular attention has been given to the goalkeeper’s attire, both in colour and in detail. Upon the collar, at the nape, is inscribed the name Prince Richard—a reference to a Merullean prince who, having little prospect of ascending the throne, resolved to pursue a youthful dream and embarked upon a career in football. Prince Richard was, in fact, the goalkeeper of the Merullean national team in 1966, and a decisive figure both for his remarkable saves and for converting the penalty that broke the deadlock in the FIFA World Cup final against England that very year.

Image
Click the button below to view further images of the kits in detail.
HomeImage
AwayImage
GoalkeeperImage


Home Stadium
The Poseidonia Royal Grand Arena, situated in the federal capital district of Poseidonia, R.D. (Royal District) and home to Imperial Football Club, has become the principal venue for the fixtures of the Merullean national football team. Other stadia may, on occasion, host the national side’s matches, as circumstances require.
Image


Media Coverage
The national team’s matches are carried by a subscription broadcaster under a biennial broadcast agreement with the Royal Merullean Football Association (RMFA).
However, under federal law, the TTV (Trident Television), Merulla’s sole free-to-air channel, must televise all fixtures of the national team, whether official matches or exhibition matches.


Fixture and Schedule
Group Stage (Group 12)
  • MD 1 : v Sibersky
  • MD 2 : v Esistan
  • MD 3 : v Salagalu
RP Permission
My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes, consult first
RP injuries to my players: No
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes, max. 3 players per match
Hand out red cards to my players: Yes, max. 1 player match
Godmod other events: No


Artificial Intelligence (AI) Disclaimer
Certain elements of the RMFA emblem and the “photograph” of the stadium were generated with the aid of artificial intelligence; however, the material was, for the most part, manually edited by myself in order to achieve a more refined result. The kits were produced through an online kit-creator originally designed for the old PES (now eFootball). The accompanying text was written manually in English by me, though I am not a native speaker of the language; accordingly, I employed AI tools to correct errors and to render the prose in a Transatlantic (Mid-Atlantic) style of English—the official register/accent of Merulla in-character.
Last edited by Merulla on Wed Oct 01, 2025 5:22 pm, edited 3 times in total.
Merulla is the land of the brave, the just, and of the heroes.
A grand kingdom consisting of fifteen federative units with
decentralized power, where the true king is the Merullean People.
Come and discover Merulla, where the waves are born!

The Great Kingdom of Merulla
The land of greatness from humble beginnings

User avatar
Mystris
Attaché
 
Posts: 71
Founded: Jan 04, 2025
Civil Rights Lovefest

Postby Mystris » Thu Sep 25, 2025 9:26 pm

Formation: 4-3-3
Demonym: Mystrisian

Staff:
Head Manager: Joel Addloan
Assistant Manager: Jim Williams
Offense Coach: Rodger Julles
Defense Coach: Kylte Onell

Jerseys:
Primary Colours: Royal Indigo, Gold Trim
Alt Colours: Deep Red, White Shorts

Roster:
ST: Jonas McHill
RW: Caleb Jaxon
LW: Luis Maxwell

DM: Deaines Sol
CM: Wilson Stone
RM: Aaron Chame

CB: Jakob Losell
CB: Angelrio Rammed
FB: David Herbal
FB: Elias Knox

GK: Bojihk Yerh

Reserves:
ST: Christian Smalli
LB: Noeh Yowe
RB: Jackson Guille
WW: Sebijastian Rowd
LM: Terri Kohn
GK: Los Sterling

My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Tg me
RP injuries to my players: Tg me
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: No
Godmod other events: Yes

Style: -2
Last edited by Mystris on Fri Sep 26, 2025 4:28 pm, edited 1 time in total.
National Factbook|The North Pacific|Telegram Me

The North Pacific Dweller: TNP Service Record

My countryball, created and designed by Northern Cheek: Click here!

User avatar
Meris
Lobbyist
 
Posts: 18
Founded: Jul 23, 2022
Corrupt Dictatorship

Postby Meris » Thu Sep 25, 2025 9:35 pm

Image

Meris Unity National Team
Meris Yharseni Filkarse Lega

Image

Trigram: MYS
Demonym: Mervur

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Image

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Nickname: Cometacjí (The Meteors)

Style: +2

Formations: 4-4-2 (Diamond), 4-2-3-1


Managers:
Konrad Jago | 47 | F | Human
Alasten Uzhas | 124 | M | Vampire
Ralsi Silivasi | 33 | M | Werewolf


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Goalkeepers:
Ellery Belladonna (#1) | 26 | F | Human
Remis Varnu (#14) | 29 | N | Abhuman (R)

Defenders:
Oras Brael (#2) | 23 | M | Human
Vierha Syraine (#3) | 26 | N | Vampire
Garviel Reimoran (#4) | 25 | M | Abhuman
Ionea Roane (#5) | 21 | F | Human
Ema Morosul (#15) | 25 | F | Human (R)
Neulai Poénaru (#16) | 22 | M | Human (R)
Eindrelle Dahlia (#17) | 20 | F | Human (R)

Midfielders:
Viorela Sollomoci (#9) | 26 | F | Human
Malina Sydowska (#7) | 48 | F | Vampire
Lucien Frostad (#6) | 20 | M | Human
Eirlis Velfr (#8) | 24 | N | Werewolf
Floriane Wilke (#18) | 22 | F | Human (R)
Enska Harfeld (#19) | 27 | M | Human (R)
Silas Bersin (#20) | 61 | M | Vampire (R)

Forwards:
Idris Grey (#10) | 43 | M | Vampire | Captain
Aremis Koryn (#11) | 21 | N | Human
Emil Argetoianu (#12) | 22 | M | Human
Siví Elvanarí (#13) | 27 | N | Human
Anju Conrir (#21) | 29 | M | Abhuman (R)
Heldia Rael (#22) | 25 | F | Human (R)
Callina Hencaris (#23) | 26 | F | Human (R)


Image


Meris is not a land often internationally regarded for its football prowess, or in fact any type of sporting prowess at all. In fact, no one even knew about the country of Meris, stranded alone on its cursed world, or its lack of sporting prowess until a group of rogue necromancers in the Crescent Order attempted a cloning transmutation spell on one of the country’s few nuclear reactors, accidentally opening a portal to a variety of possible alternate dimensions. The Lords of Meris were rather keen on taking advantage of this, and as opposed to doing the natural move of invading, sacking, and seizing the multiverse’s treasures, they decided to reach out diplomatically and socially instead.

Thankfully, a sport surprisingly similar to football already existed in Meris and was popular throughout the country, and there was no difficulty adapting the country’s best players to standard rules. However, there was debate on who would get to represent the country on the international stage, with various inter-species divisions all vying for the coveted spot. This debate between the Lords almost led to the Fourth Intercene War, until a compromise was made. The best players from every team would get together into one, no matter the age, species, gender, or social status, and they would all have to work together (by force, as spells prevented all team members from utilizing any abilities that would give them too much of an advantage), and thus the Meris Unity Team was born.


RP Box

My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes
RP injuries to my players: Ask me!
Godmod injuries to my players: Yes
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes
Godmod other events: Ask me!

If you wish to do something fun or have any questions, please do reach out! I try to check TGs once or twice a day, and will respond as fast as I can.

Additionally, this is my first ever actual tournament outside of a small regional one a few years ago. I do not watch football. If you think I’ve done something wrong or stupid, please do say, I won’t take offense!
Last edited by Meris on Fri Sep 26, 2025 11:13 am, edited 3 times in total.
⋆⁺₊⋆ ☽⋆ The Federation of Meris ⋆ ☾⋆⁺₊⋆
“You will live, protected, represented, and equal with us. All that we require in return is a small... tithe. Is it a deal?”

Introduction | Overview | Cartography
NS Stats and Policies not canon | Fantasy-Modern Tech | Proud member of The Western Isles
⋆⁺˚₊⋆。 ⋆⁺₊⋆⁺₊⋆ ☾ ⋆⁺₊⋆˚ ⋆⁺₊⋆⁺。₊⋆

User avatar
Stewartika
Bureaucrat
 
Posts: 42
Founded: Apr 10, 2023
Inoffensive Centrist Democracy

Postby Stewartika » Thu Sep 25, 2025 10:18 pm

Nation: Stewartika
Demonym: Stewartikan, alternatively Stuartianii if you play a directly Romance languaged nation
Nicknames: Royal Purple, The Pigs
Association: Stewartikan Football Association (스튜어티칸 축구 협회)

Manager: Bunta Kunio (three-time Polaris Cup of Nations winner as both player and manager)
Captain: Sung Min-jae
Most apps: Sung Min-jae (83)
Most goals: Bunta Kunio (44)
Record in global competition: 23-14-9
(Note that these numbers are from local region RGBN and not from forum world comps)


Starting XI - A versatile group, able to take on any opponent with flexibility and skill.
GK #1 - Jorges Grovalle - 27 - Tyroler Vertontor 05 - An exciting young keeper that has radicalized how leagues both home and abroad have throughout about the practice with his lightning-fast reflexes and limb movement.

RB #12 - Ott Bentham - 26 - Réal Moscow CF - Considered by some the best right-back in RGBNEarth, Bentham is known for his expert passing and stellar sliding challenges. A perfect attacking fullback who isn’t afraid to defend.

CB #14 - Hans Himmel - 29 - Cluxmore Cobalts - A solid presence in a necessarily fluid backline, he is the last line of defense before the keeper. Oft criticized for his lack of presence in big games, he nevertheless pulls his weight and more for his homeland.

LB #3 - Cho Seung-a - 32 - Hava HD - Bringing experience, this two time Stewartikan Champion and PCC runner-up serves as a deadly ball-carrier on the left side of the pitch, opening wide lanes of space for eager attackers to sieze advantage.

CDM #6 - Hawkins Blake - 26 - AC Londinii Arsenale - This box-crashing midfielder is instrumental in pressing formations and has a deadly right foot to boot, posing an all-round threat to any defensive line.

CM #91 - Soon Byun-Ho - 28 - Akaguel Johanssenville - The creative spark for the team, Soon’s expert vision and passing puts him as the metronome for the Pigs’ whole game.

CAM #8 - Jin Ye-seul - 25 - Klub Lice - Chronic cup winner in the Hetonik League, Jin is a masterful new talent developed in the breakneck pace of the Isles. His ball carrying and first touch allow him to be Stewartika’s first knock at the door, and oftentimes the last.

CAM #5 - Jens Bergmeier - 22 - Réal Moscow - Polled as one of the best players in RGBNEarth currently, Bergmeier is a wonderful attacking player. Acting as the first recieving point into the opposition’s box, he both delivers further attacking passes or picks up second chances as a potent second striker.

RW #10 - Arnold Hijikata - 28 - Porcuniam City FC - A determined and driven forward with seemingly infinite stamina, Hijikata fills the role of the dogged presser, tirelessly running up and down the pitch to exert himself over the opposition and force mistakes.

LW #7 - Sung Min-jae (C) - 33 - Jomo-Shiido - Widely considered as the greatest Stewartikan footballer of all time, Sung provides both the leadership and the peerless skill to the Stewartikan national team. A idol coming close to the likes of the Founders, he is the pillar and beating heart of the team.

ST - #9 - Darius Erikkson - 26 - Vindex Mancumium - Able to play in false 9, main striker and to drop back to work defensively, Erikkson is a masterfully flexible player who gives everything to the team. Striking from distance, up close or providing service to his forward counterparts, he can do it all.

Bench

GK #31 - Kame Wujin - 34 - Gundae SN
An aging but still gold keeper, useful if ever Grovalle is unable to continue on

CB #2 - Karl Strand - 27 - Unija Jepek
Hetonik League winner, is currently battling with Himmel for first-choice center back

CDM #27 - Itsuki Wanima - 33 - Iuventus
A skilled player in clutch moments, heavy tackles over his career have left him out of the spotlight

RM #22 - Aidan Haggstrom - 24 - Pokeu Sangmu
A poacher of a player, always hungry for goals despite his position

CAM #19 - Kim Ki-taek - 30 - Dwaejigris FC
A traditional sort of player, he is dedicated to the vision of the manager and nothing more

CM #15 - Jesse Morissey - 19 - Jomo-Shiido
The most promising young talent from Stewartika, won the FGBFA Golden Boy

LW #11 - Ryu Jin-ah - 31 - Dracones Lugduni
On his way out of international football, this player still seeks moments of greatness

Reserves

GK #99 - Marc Loeb - 16 - AS Iuna
The youngest call-up ever for the national team, Loeb is a prodigious keeper who will most certainly take the #1 one day

LB #4 - Simeone Fae - 27 - Spartkak Stavny
A bit controversial of a figure, Fae is known for his “malicia” defending which draws fouls onto himself

RB #5 - Song Jun-byuk - 25 - Pankratoi Korinthos
Experienced in leadership at a young age, Song’s consistency in the Lignun League granted him his dream of representing Stewartika

CM #20 - Kang Li-Mae - 24 - Odawara Hana Citizen
A good all-rounder, Kang is an effective substitute if ever things go hairy in the first team

CAM #30 - David Valliney - 18 - FC Brueskals
Posessing the highest max speed of anyone on the team, Valliney is only held in reserve due to his lack of experience

LW #13 - Nathaniel Tran - 22 - Réal Novocherkassk
A tricky young winger, Tran is proof of Stewartika’s large talent pool

RW #17 - Viktor Harren - 27 - AC Londonii Arsenale
His host club wary to give him to the stresses of international play, Harren is eager to prove himself to the world, and to those back home

ST #21 - Sebastian Polluck - 31
An experienced striker, Polluck’s role has become more and more a tactical advisory one rather than actually playing


Image


Kunio runs a complicated 3-1-2-1-3 diamond formation, with several players fulfilling multiple roles in the system. It requires total cooperation from every man on the pitch to succeed, but when it does it is a beast to contend with.
Features -
The fullbacks Bentham and Cho move forward into midfield when on the offensive, acting as a second pair of both wide midfielders and wingers - vastly increasing the offensive pressure. When defending, the DM Blake and the CM Ye-Seul will drop back to support Himmel while the fullbacks are given time to rotate back. The versatility of the forward line works for this as well.
Stewartika are also especially lethal from corners and free-kicks, thanks to the skill and creativity of their fullbacks and wingers.
Finally, the substitutes grant unrestricted creativity and fresh energy to the squad, aiming to disrupt just as much as they are to reinforce.


ImageImage




My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes, within reason
RP injuries to my players: Yes, only minor
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes, within reason
Godmod other events: Yes, but only weather, fan interactions, stuff like that.
Golden rule? If you don't like it happening to you, don't do it to me, k.
Style: +3.
WA Delegate for the Region of Golden Black Nations (RGBN)

Baptism of Fire 87 Last 64
WC100 Group Stage
FIrst Timers Club

User avatar
Orcuo
Senator
 
Posts: 3844
Founded: Dec 15, 2021
Iron Fist Consumerists

Postby Orcuo » Thu Sep 25, 2025 10:31 pm

General


General
Nation: Orcuo
Demonym: Orcuoian
History: The sport has retain significant importance within Orcuoian society. It is official endorsed by the government and is one of the most commonly played ones throughout the empire. The military has endorsed programs to support the sport as most agree that its physically demanding nature is good for a population who will serve compulsory military service. As such, a national league exists to organize central tournaments. This year is particularly special as it is the first year Orcuo is competing in the Baptism of Fire and World Cup, so many Orcuoian sport fans are excited to see their favorite all stars crush the competition.




Stadium
Image
Name: The National Sports Center
Location: The Citadel
Description: Constructed in 2078, it serves as the crown jewel of Orcuo’s sports sector as the biggest and most advanced sports center in Orcuo. It is capable of hosting a variety of sports with its adaptable field, complimented by its state-of-the-art facilities that truly make this center one of the best in the multiverse.




Team
Name: Orcuo National Soccer Team
Nickname: The Power
Chant: "Oorah!"
Description: Formed in 2056, it was created after an influx in interest for the sport was noticed by the economic development council. Seeing a gold opportunity, the sports team was established to compete in international tournaments, taking the best Orcuoians and putting them against the rest of the world.


Outfits

The shape, size, and even pattern of the outfits for each team member differs drastically, though all of them maintain dominant black and bold red color scheme. Depicted below is a base, human team member outfit.

Image





Team & Tactics


Tactics
Formation: 1-1-8
(One Defender, One Midfielder, Eight Attackers)
Image
Strategy: Aggressive pressure to overwhelm, by using superior numbers and brute force, the team wears down and overwhelms the opponent. This aggressive play style with a focus on scoring leaves it heavily vulnerable when defending.


Meet the Staff

Manager ~ John Pierce: The toughest and the roughest, John has been an expert in soccer for years. His strategy is only matched by his awesome beard.

Head Coach ~ Luke Pierce: Son of John Pierce, this rising star got his claim to fame through his father’s glory. He sits comfortably as the mildly-competent team coach. The nepotism is strong with this one.

Coach ~ Vermilion Schmidt: A zombified Reptilian who has faithfully coached the team for years upon end, even after one of the members caved in their skull with a trophy.

Coach ~ Hedrick Van Bardeleven: A classy gentleman who considers the sport an art, and he is very passionate about doing art correctly—so much so that the team has ran drills involving corporal punishments for failure.

Coach ~ Rebecca Butch: An Orc with a bone to pick, she is often very disappointed in the team and wishes she could move onto other things. Unfortunately she was tricked into selling her soul so it seems she’ll be coaching the team for the next thousand years.

Sniper ~ "Mr. Flinch": Is the name assigned to the mysterious sniper who keeps the Orcuoian players in line. Equipped with a long shot tranquilizer, this masked man is quite the shot; if he even is a man.


Meet the All-Stars

★ Attackers

No. 01 | Caldora Fitzroy | Human, Male 
The picture perfect leader of this team,
Caldora’s perfect image is often diminished by
his egocentric play style, trying to hog the fame and glory;
Though the fans are too busy staring at his golden hair to care.


No. 02 | Boggy Hyde | Orc, Male 
A rather polite and humble Orc
who’s polite demeanor quickly fades
as soon as they get angry,
and it doesn’t take much to make them angry.


No. 03 | Vesper Snape | Reptilian, Male 
Hailing from the sewers of the Citadel,
Vesper is a cold and calculating narcissist who
isn’t afraid to get their claws dirty.
The only thing they like more than winning
is dining upon a plumb, delicious mouse.


No. 04 | Galileo Edmund | Goblin, Male 
The short yet fast moving goblin of the team,
after flunking the Goblin Academy for Looting,
he decided to put his skills of speed and swiping to the the test
by playing the sport. His ball snatching skills are unmatched,
only second to his ability to swipe a wallet.


No. 05 | H'elk Unomonder | Martian, Male 
Former high ranking general of the
central military command on Mars,
he’s laid down his gun and picked up the ball.
A Martian who knows how to take command,
even when it’s not necessary.


No. 06 | Lucas Morningstar | Demon, Male 
Devilishly charming as he is witty,
he’s more focused on winning over hearts
than he is playing the game. Rumor has
it he might by the distant cousin’s spouse of Satan himself.


No. 07 | Jill Jimenez | Zombified Human, Male 
Once a popular player back '92,
his time was cut short in a freak fishing accident.
He now seeks to reclaim his former glory
as the walking, talking, bitter dead.


No. 08 | "The Masterpiece" | Unclassified, Female(?) 
A female stone statue brought to life
nearly 3,000 years ago with dark magic.
Voiceless and seemingly emotionless,
becoming the best as this sport
is the latest in their series of achievements.


★ Midfielders

No. 09 | Solas Infernalis | Squidian, Male 
A squid out of water and one of
Cthulhu’s favorite players.
His overconfident and snarky personality
has made him a fan favorite,
yet still despised by his fellow teammates.


★ Defenders

No. 10 | Unit XIK-30 | Robot, Unstated 
A humorless and nihilistic android
who’s depressing outlook on life
makes even the toughest sorrow.
Regardless, its skill with a ball is most impressive.


★ Goalie

No. 11 | Swine Gobblestein | Pigman, Female 
She descends from a long-line of prestigious
goalies who are experts in hogging the ball.
Her crude and entitled behavior
makes are quite the drama queen.


★ Backup

No. 12 | Hector Rodriguez | Human/Werewolf, Male 
A rather scrawny and wimpy man
who under immense stress, turns into a werewolf.
Prior weakness is erased as this raging werewolf
tears through anything in its path.


No. 13 | Brock Norman | Human, Male 
Once the team leader of his local soccer team,
he was promptly kicked off after going
postal and murdering his entire team.
This maniac now serves his life sentence by
playing the fiercest games of soccer he can.


No. 15 | Adrien Mortimer | Gargoyle, Male 
Ruthless as much as they’re a jerk,
this gargoyle plays not just a mean game
in the field, but a mean game in the brain.
Using teasing and rude remarks to get
inside the head of his opponents.


No. 16 | Athena Angelpoulou | Siren, Female 
Former full-time siren terrorizing
the seas surrounding Greece, they lost
their passion for it and decided to become
a spectacular soccer player instead.


No. 17 | Gisela Durchdenwald | Elf, Female 
The once peaceful forest elf lost her
home after a logging company chopped
down the woods, she now a vessel of hatred
who plays ball just for the thrill of making her
opponents sorrow.


No. 18 | "The Blob" | Unknown, Unstated 
Legend has it a primordial ooze runs
deep within the caves of Sicily.
The very same caverns where it emerged.
The Blob is cheerful, playful, and all around
a good sport—especially in comparison
to its fellow teammates.


No. 19 | Victor Graves | Human, Male 
The former national champion who
quit after he was diagnosed with cancer.
He has rejoined in order to earn money
to pay for the an expensive special treatment.




Meta

[META] Style Modifier: +5


My opponent, if they RP first, may do the following:

Choose my goalscorers: Yes

Godmod scoring events: Yes

RP injuries to my players: Yes.

Godmod injuries to my players: Yes

Hand out yellow cards to my players: Yes

Hand out red cards to my players: Yes

Godmod other events: Yes
Last edited by Orcuo on Sat Sep 27, 2025 10:25 pm, edited 2 times in total.
Kill the pig. Cut her throat. Spill her blood.
She/Her
Join the Madness
Neder Islands wrote:Orcuo-type woke is so left that it falls back into the alt-right camp.

User avatar
Seeberg
Attaché
 
Posts: 68
Founded: Apr 26, 2007
Father Knows Best State

Postby Seeberg » Thu Sep 25, 2025 11:53 pm

The Seebergundian Fußballverband


Formation: Das alte 3-5-3
Kits: Home: All red , Away: All white

Team Roster:
* GK: #1 Karl Kluge
* GK: #2 Leo Nachtigall
* RD: #3 Carsten Uiberreither
* RD: #4 Justus Kirchheimer
* RD: #5 Armin von Kracauer
* CD: #6 Karsten Kompridis
* CD: #7 Reiner Benjamin
* CD: #8 Helge Ehrenstein
* LD: #9: Denis Schweinitz
* LD: #10 Klaus Kuhlmann
* LD: #11 Siegfried Löwenthal
* M: #12 Maik Marcuse
* M: #13 August Lieblein
* M: #14 Isaak Hencke
* M: #15 Marcus Negt
* M: #16 Jonathan Habermas
* M: #17 Fritz Offe
* M: #18 Alex Wingert
* M: #19 Giovanni Gramsci
* M: #20 Jürgen Sohn-Rethel
* F: #21 Alberto Prosciutto
* F: #22 Per Steuermann
* F: #23 Tom Selig
* F: #24 Oscar Honneth
* F: #25 Sebastian Grünberg
* F: #26 Fritz Fromm
* F: #27 Jacob Apel

Coach:
Ludwig Adorno
Assistant Coach:
Alfred Schmidt

About Seeberg

The Gemeinschaft of Seeberg is a small and landlocked country located high up in the misty mountains. It is a unitary state governed by the Landsrat. The political structure is semi-parliamentary in nature, but weak democratic traditions and love of consistency has ensured continued governance by the establishmentarian and slightly reactionary Verein für den anhaltenden Ruhm der Bergvölker (VfdaRdB) for as long as most people can remember.

Image
Map of Seeberg

The capital is Brinterberg. A sprawling «urban village», situated at the foot and on the slopes of the Horkenheim mountains, where over two thirds of the population reside. An old and arguably quaint city, it is made up of Jugend housing, Baroque palaces and Gothic places of worship. Tyrolean styled houses in various sizes (block, two or three storey) dominate the north and eastern parts that are predominantly situated on the hills and up the mountains. The smaller towns of Kügeldorf, Bernsdorf, Hinterdorf and Rothaus are to be found in neighboring valleys.

Main exports are violins and critical theory, the latter supplied by the renowned Brinterberg Institute for Social Research. The Gemeinshaft is a deeply conservative society, characterized by Cremeschnitte cakes, large mustaches and repressed sexuality. Some of the Brinterberg School’s most prominent theorists claim that this is likely the only form of society where a truly critical theory could ever emerge, although this is generally regarded as poppycock. National pastimes and preferred sports are Graeco-Roman wrestling, various equestrian disciplines and archery.

The national team is nicknamed The Horkenheimers.

My opponent, if they RP first, may do the following:
Choose my scorers: Y
Give yellow cards to my players: Y
Give red cards to my players: Y
RP injuries to my players: Y
Godmod scoring events: Y
Godmod injuries to my players: Y
Godmod other events: Y.
Style mod: 0
Last edited by Seeberg on Thu Sep 25, 2025 11:54 pm, edited 1 time in total.

User avatar
Montagne Noire
Secretary
 
Posts: 26
Founded: Sep 05, 2024
Ex-Nation

Postby Montagne Noire » Fri Sep 26, 2025 7:31 am

Image

Club Canin de Montagne Noire
Black Mountain Kennel Club
Club Canino de Montaña Negra


Montagne Noire (Black Mountain) is a landlocked nation located in Rushmore who has recently been discovered by Rushmoran explorers.
The nation is inhabited by sapient dogs who speaks French as their mother language and English as their second language.
Some dogs can aslo speak Spanish as a third language.

Image

Montagne Noire / Montaña Negra is a mountainous state located in Terramidia north west of Cassadaigua, west of Sicoutimont and south west of Valladares' Westlands. There is unclaimed land between Darmen and Montagne Noire. Montagne Noire was founded in the 19th century by stray dogs from bordering nations who considers our highest peak, Montagne Noire (meaning Black Mountain), as sacred. These dogs learned French from Sicoutimont, English from Cassadaigua and Darmen and Spanish from Valladares. It was decided the lingua franca would be French due to a larger number of dogs originally from Sicoutimont.

Geographically, you can separate Montagne Noire in two parts. In the north half, we have rolling hills, valleys, two lakes and a large river bordering Sicoutimont and Montagne Noire going into Valladares and ending in a gulf where Adelaide is located. Unfortunately, we don't know the name of this river. The south half is very mountainous and our highest peak and sacred mountain, Montagne Noire, is located there, a little north east from Ferme-Neuve.

The capital city is Lac-Ouareau. Also known as Lake Ouareau or Lago Ouareau. This is the administrative center of Montagne Noire and all governments building are located in Lac-Ouareau. The largest city is Saint-Sauveur, also known as San Salvador. About 38% of Montagne Noire's population resides in Saint-Sauveur. There is also the towns of Brébeuf (named after an explorer from Sicoutimont), Lac-Chevreuils (Deers Lake) and Ferme-Neuve (New Farm).


Records

Copa Rushmori XLIX: 2-1-2
All time record: 2-1-2

First match played: vs Pridnestrovia @ Copa Rushmori XLIX Matchday 1
First win: 2-1 vs Three Golden Kingdoms @ Copa Rushmori Matchday 4
First draw: 0-0 vs Qusmo @ Copa Rushmori XLIX Matchday 3
First loss: 0-2 vs Pridnestrovia @ Copa Rushmori Matchay 1
First goal scored: Millie vs Zenic @ Copa Rushmori Matchday 2

Staff

Manager	                Viking	        M	Siberian Husky
Assistant manager Jazz F Yorkshire Terrier
Assistant manager Rosie F Papillon Dog
Doctor & Physio Doc M Newfoundland


Player pool

Notes:

The Starting XI, bench and scratches are selected randomly every matchday.

One dog is assigned goalkeeper duties by the manager for a certain time, then the manager assign another dog (from the starting XI or a sub) to the goalkeeping position.

Players don't have an assigned position, they just like running after the ball.

Players are well trained and are not overly aggressive.

Alan Belmore	M	Border Collie			Named after one of the best footballer in NS history
Belle F Saint-Bernard
Captain Jack Sparrow M Borzoï (Russian Wolfhound) Team Captain
Chef M Rottweiler
Citrouille F Pomeranian Dog
Colonel Moutarde M Pembroke Welsh Corgi
Coyote M Hungarian Shorthaired Pointer
Croquette F Bedlington Terrier
Fripouille M Dachshund (Wiener Dog)
Frisette F Poodle
Gandalf M Bearded Collie
Glouton M Pug
Gribouille F Chow chow
Lucy F Irish Wolfhound
Luna F Cavalier King Charles Spaniel
Loki M Karelian Bear Dog
Maggie F English Bulldog
Max M Chinese Crested Dog
Maya F Whippet
Millie F Shetland Sheepdog
Milou M Bichon Frisé
Olaf M American Eskimo Dog
Princesse F Maltese Bichon
Soleil F Australian Shepherd
Vadrouille M Afghan Hound
Whisky F Golden Retriever
Wookie F Brussels Griffon


My opponent, if they RP first, may do the following:
Choose my starting XI and subs: Y
Choose my scorers: Y
Godmod scoring events: Y
RP injuries to my players: Y
Godmod injuries to my players: N
Hand out yellow cards to my players: Y
Hand out red cards to my players: Y
Godmod other events: Y

Style Mod: +5
A nation ruled by sapient doggies!
This nation was inspired by a former co-worker which I liked
OOC Puppet of Nova Calania

User avatar
Solarampa
Envoy
 
Posts: 295
Founded: Apr 21, 2020
Left-wing Utopia

Postby Solarampa » Fri Sep 26, 2025 7:33 am

About Solarampa

Solarampa is large, bustling country that stretches from sea to sea and from the top of mountains to the bottom of caves. Governed by a parliament, Solarampa has a broad and diverse political scene, holding parliamentary elections every 4 years alongside Presidential elections every 4 years. The current President, Solar President Martin Tomek, is credited for helping develop the soccer scene in Solarampa, to the degree where his son is currently on the national team as a backup. Despite soccer being a very new sport in the grand scheme of things, the fans of Solarampa travel well, as the government, in honor of this momentous occasion, has supported fans in their travel efforts to other countries. Dressed in gold and red, Solarampa fans are known to get rowdy whether they win or lose, with some even sneaking in flares to celebrate potential wins.

About Solarampan Soccer

Unlike many sports within the nation of Solarampa, soccer only recently grew out of the depths of casual play among friends and the occasional rise and fall of small leagues. The growth of soccer’s popularity can be attributed to a combination of funding from the federal government into low-popularity sports and an animated TV show about soccer taking the nation by storm. To accommodate this newfound popularity, the federal government of Solarampa created the Solar Soccer Association, a government-run soccer association that would manage and develop a unitary soccer league ranging from the Radiant Premier League to your weekend pub league.

The Solar Soccer Association is structured in a hierarchical format that utilizes a system of promotion and relegation to give the opportunity for all teams to have a chance at moving to the coveted Radiant Premier League. The top five league is where most of the main talent resides in Solarampan soccer, as each league contains 24 teams with 3 teams being promoted and 3 being relegated at the end of each season. Past the top 5 are the broken up regional leagues, considered to be a chokepoint for many prospective teams due to how grueling the process is to be promoted out of the 6th League. The 6th League is divided by north, south, east, and west, where 32 teams reside in every region attempting to qualify for the promotional playoff where only 3 teams move into the 5th League. Below that is League 8, where 8 regional leagues reside across the country; at this point, the divide between serious competitors and more fun play begins to start blurring. Finally the 9th league, 16 regional leagues are located here, where new clubs or casual teams compete, rarely will many get past League 8 if they’re promoted, but there have been a few cases of teams making meteoric rises.

The first few years of Solarampan soccer saw chaos among the leagues, as many teams sought to quickly qualify for the Radiant Premier League. The chaos began to settle later on, where the federal government made the choice to form an exploratory committee into creating a national soccer team to begin competing in international competitions. A few clubs competed in international club tournaments, but this was a huge step forward for the nation as a whole. After a long process of registering internationally, forming a solid staff, and hosting tryouts, the first ever Solarampan National Soccer Squad was solidified, hoping to enter the World Cup

Though many are hopeful for a strong run into the World Cup, the coaching staff and government are more tempered in their expectations, the squad will be going into their first ever international tournament against many teams that have had way more experience than them. The hope for the team is that they make a respectable showing against their opponents; making the knockout round would be an amazing achievement for such a young squad. However, all the people can do now is wait to see what happens to the Solarampan National Team and if they are able to make a miracle run.


National Team Staff

Manager: Archibald Chapman - Age 67
Notable for being the first manager to win multiple Radiant Premier League championships with one team, Archibald Chapman is known for his highly defensive 5-3-2 formation and his large mustache
Assistant Manager: Lennox Gray - Age 49
Assistant Manager Gray is a jack of all trades, known for his extensive research on player development, training, and fitness. Unlike many others, Gray hails from the 2nd League, the Sunflare League, and has impressed many with his rise.
Chief Scout: Solomon Wells - 55
Solomon Wells directly worked with the government and Manager Archibald Chapman to shape the national team over the course of a year. Hailing from the Radiant Premier League, he is best known for scouting out Mark Poole, the national teams’ star goalkeeper
Chief Medic: Doctor Leo Armstrong - Age 51
Doctor Leo Armstrong, known for his PhD on sports medicine, was selected due to his previous experience as a team doctor on various other national sport teams.



Starters

#1- Mark Poole - GK - Age 28
#2- Oliver Bryne - LWB - Age 25
#3- Cillian Hall - LCB - Age 24
#4- John Johnston - CB - Age 25
#5- Finley Lane - RCB - Age 30
#6- Cassius Hill - RWB - Age 22
#7- Dante Cox - DCM - Age 18
#8- Joshua Dean - WM - Age 34
#9- Lucian Sutton - WM - Age 29
#10- Spencer Day - LS - Age 19
#11- James Day - RS - Age 19


Backups

#12- Dominic Newman - GK - Age 34
#13- Lennon Lawson - LWB - Age 20
#14- Eduard Knight - LCB - Age 23
#15- Martin Tomek Jr - CB - Age 18
#16- Leonard Robinson - RCB - Age 26
#17- Vincent Cook - RWB - Age 23
#18- Marshall May - DCM - Age 32
#19- Wilfred Sharp - WM - Age 30
#20- Phoenix Brooks - WM - Age 27
#21- Franklin Gallagher - LS - Age 25
#22- Joel Johnston - RS - Age 22


Style Points: -5

Formation: 5-3-2


Code: Select all
My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes
RP injuries to my players: Yes
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes
Godmod other events: Yes
Last edited by Solarampa on Fri Sep 26, 2025 7:50 am, edited 1 time in total.

User avatar
United States Of Alpha
Spokesperson
 
Posts: 184
Founded: Feb 09, 2024
Anarchy

Postby United States Of Alpha » Fri Sep 26, 2025 8:16 am

I waited for like 2 weeks to post this shstuff
my roster (don't judge)
forwards
69 - Noobus Howdoitype

3 - Ooficial Oofer

midfielders
26 - JustBry4:)

91 - Resetcharacter27

62 - NotJustBry4

24 - BadAtGames

defenders
51 - Xkcd Fan

7 - The1onlymanuel

29 - ABaconHair

73 - TheOtherNoobus

goalkeeper
25 - Mm2suxsodoes67



also:
My opponent, if they RP first, may do the following:
Choose my goalscorers: No
Godmod scoring events: No
RP injuries to my players: No
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: No
Godmod other events: No


Style modifier: +2
Last edited by United States Of Alpha on Fri Oct 03, 2025 6:20 am, edited 5 times in total.
I camp in shooter games. That's how awful of a person I am.

User avatar
Pichvi
Spokesperson
 
Posts: 147
Founded: Nov 19, 2024
Scandinavian Liberal Paradise

Postby Pichvi » Fri Sep 26, 2025 11:15 am

P I C H V I !
Image

The Pichvian Football Federation (PFF) has formally announced its entry into the grand international footballing stage, giving fans a long-awaited chance to see their country represented abroad! Football in Pichvi has been the most beloved sport for generations, drawing giant crowds to matches in cities. Now, with a vibrant domestic league structure and a growing pool of talented players, the national team is ready to show the world what it can do! :lol:

Team:
(4-4-2 formation)

Goalkeepers:

1 GK Arman Fetruvkin | M, 31 (Captain) (Starter)
67 GK Davij Jyurok | M, 22 (Bench)
54 GK Nrek Tsaluni | M, 20

Defenders:

3 RB Mikael Chovanihxi | M, 25 (Starter)
2 LB Siran Dovr| F, 28 (Starter)
5 CB Artri Iankiovki | M, 31 (Vice Captain) (Starter)
6 CB Riad P'turerno | M, 24 (Starter)
81 RB Levon Marutkan | M, 34
64 LB Garo Tsefei | M, 23 (Bench)
99 CB Vrunkal Kaastinkux | M, 26 (Bench)
40 CB Tatev Chmorrerno | F, 22

Midfielders:

11 CDM Karapet Jajabarx | M, 29
4 CM Manuk Frt| M, 27 (Starter)
8 CM Tiwrar Kyyrtalbarx| M, 25 (Starter)
7 RM Ruben Tsofanan | M, 23 (Starter)
32 CM Stejigin Norhyy | M, 20 (Bench)
11 LM Lilip Tarxun| F, 22 (Starter)
77 RM Vruhan Tsakhun | M, 19 (Bench)
92 CDM Sarknaliaa Barerno | M, 24

Forwards:

17 RW Vahan Fenernenerno | M, 28
21 ST Galis Ernoviax| M, 26
23 LW Nune Wali| F, 24
9 ST Safm P'falxar | M, 21 (Starter)
87 RW Hranxt Peshun | M, 29 (Bench)
10 ST Areag Zjysofarx | M, 32 (Starter)

Kit:

Image


Football in Pichvi:

Football came to Pichvi only recently, in the 1940s, spreading first in Visel's port towns through foreign sailors, who played this fancy new game with the locals. Later, this sport spread into Hartl and Jaf. The Pichvian footballing pyramid has 4 leagues, before dividing into regional/local leagues: the Pichvian Premier League (20 teams), the Pichvian First League (20 teams), the Pichvian Second League (22 teams), and the Pichvian Third League (22 teams)
Clubs like Tsedar Pichvi, Viseltn FC, Picvi Kaarten, and Ork FC dominated the early history of Pichvian football, though later surprise runs from village teams like Veshkaartanlant Plata and Tsuruni Nolak have shook up the whole "hierarchy" and allowed more new teams to shoot up.
Stadiums are modest but FULL of atmospherere, with terraces decorated with wood, stands built with tuff, and Pichvian flags all over. The largest stadium, Pichvian Unity Ground in Tsedar (45,000 seats), hosts most international matches.

May the Donkey bless the Pichvian National Team! :clap: :clap: :clap: :clap:

Also...

If my opponent RPs first, they may do the following:
Choose my goalscorers: Yes
Godmod scoring events: No
RP injuries to my players: Yes (not too serious)
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes (but not many)
Godmod other events: No
Last edited by Pichvi on Mon Sep 29, 2025 11:22 am, edited 2 times in total.
i can use proper capitalization and punctuation, i just dont wanna ):<
(former senator 100th, 101st, 103rd, minister of the interior (2x), and cult leader in europeia)

User avatar
Snestar
Attaché
 
Posts: 97
Founded: Jun 16, 2021
Democratic Socialists

Postby Snestar » Fri Sep 26, 2025 11:40 am

The Snestaryan National Team

Image

The Snestaryan Football Federation (SFF) has finally chosen to step into the international football scene for the first time in its long history. Despite the large following of football, Snestar has never had the chance to truly shine in the international scene. Ready to proudly show the nation's colors all around the world, citizens hope that the national team will be able to make a well-rounded debut.

Football in Snestar

Ever since football was brought by Snestar, the sport has always been popular among the people, and it soon caught the interest of local athletes. The first official top division, Division Alpha, was founded in 1899 and has seen a total of 18 different winners over its 117 editions so far. Despite the constant presence of the Big Three (Image Lavenya, Image Edervina, and Image Dandelicha Continental), the league has stayed highly competitive, allowing for underdogs to claim high spots on the table (such as Image Arentas' incredible 7th place finish in the 2024-25 season, after just gaining promotion the previous season), though the mid-table and relegation battle are also entertaining to watch.

Snestar's stadiums aren't too flashy, as due to the structure of Snestaryans cities, clubs usually choose smaller venues. Dandelicha's Stadio Olimpico, the capital's stadium, is by far the largest in the country, thanks to its 84000 seats. Other notable examples include Lavenya Stadium (61000 seats), Evergreens Arena (53000 seats), and the Veralica Stadium (49000 seats).


National Team Roster
4-3-3 / 4-4-2 formation
Manager: Camilla Arentas | Female, 39

Fun fact! Other than being the first female manager of the men's national team, Camilla Arentas is a direct descendant of Elena Maria Arentas, founder of the club AC Merilva and its first coach (also bringing the club to its first and only Division Alpha title in the 1948-49 season), later renamed Arentas in honor of her.

Goalkeepers
1 GK Federico Calvaresi | Male, 23 (Captain)
12 GK Matteo Caprini | Male, 22
30 GK Renato Splendore | Male, 30


Defenders
2 CB Giulio Maritan | Male, 23
3 LB Alberto Migliaccio | Male, 29
4 CB Vittorio Gallerani | Male, 35
5 LB Riccardo Cavaliere | Male, 24
15 RB Simone Ramella | Male, 20
16 CB Valentino Garnati | Male, 29 (Vice Captain)
18 RB Valerio Peruffo | Male, 18
20 CB Sebastiano Balestri | Male, 21


Midfielders
6 CDM Davide Scognamiglio | Male, 28
8 CM Nicola Acanfora | Male, 29
10 LM Martin de Roux | Male, 26
13 RM Fabio de Filippi | Male, 26
14 CM Nicola Ragusa | Male, 20
21 RM Marco Nicosia | Male, 18
22 CDM Alessandro Furnari | Male, 19
24 LM Bioty Cisse | Male, 23

Attackers
7 ST Giacomo Martinelli | Male, 22
9 ST Leonardo de Martino | Male, 25
11 RW Federico Marchesi | Male, 27
17 ST Tero Sjölund | Male, 25
19 LW Mattia Castelletti | Male, 18
23 LW Daniele Cantu | Male, 19
27 RW Cesare Scanavino | Male, 31
29 ST Erik Vidimari | Male, 18


Home kit: Light purple, White, Maroon
Away kit: White
Third kit: Dark Blue
Image

Playing Style: +1.25

My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: No
RP injuries to my players: Yes (not too serious)
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: Yes (sparingly)
Godmod other events: No
Last edited by Snestar on Tue Oct 07, 2025 8:28 am, edited 2 times in total.

User avatar
Konstantino
Spokesperson
 
Posts: 121
Founded: Jul 04, 2024
Inoffensive Centrist Democracy

Postby Konstantino » Fri Sep 26, 2025 2:18 pm

Image
FFDK Logo. Acronym in Portuguese.
Konstantino Football & Sports Federation

First FFDK Media Press
*coach Charles Andres enters the room*
Today, we are passing a chapter in konstantinoan football history! We’re joining the Batism of Fire!
We have great teams here, and we’re one of them! We can be losing, but we’ll fight trough the end!.

*media press ended*
Minister of Foreign Affairs of Union Brazilian

—Brazilian—
In NationStates since July 2024
FFDK

User avatar
Shin-Zetsubo
Lobbyist
 
Posts: 24
Founded: Sep 15, 2025
Iron Fist Socialists

Postby Shin-Zetsubo » Fri Sep 26, 2025 4:17 pm

SHIN-ZETSUBO REPRESENTATIVE NATIONAL FOOTBALL TEAM


ABOUT SHIN-ZETSUBO
Shin-Zetsubo is a anarchic ethnostate with no designated executive, legislature or judicial system. The capital, Towa City, was given its role on the nation's founding as the only city in the country, which has since expanded from only encompassing the capital to a size of about 6,200 square miles. All citizens are of a uniform height, weight and build - Female, 5 feet, 5 inches in height, 99 pounds in weight, all wearing pink twintails with two hairclips (which they are allowed to customize) and all sporting blue eyes and a slim frame. All citizens of Shin-Zetsubo are extremely focused on despair and love spreading it between each other. However, they get easily bored if they follow a routine for at most more than a couple days.
OOC: Everyone looks and acts like Junko Enoshima from Danganronpa in this nation. Think of this as "what if Junkoland actually happened".

Football in this country is a completely unknown sport. In fact the only sport in the country reckognized by its citizens is the "despairathon" - A week long event leading up to the nation's Ultimate Despair Day that saw the nation's most despairing compete to see who was the most despairful of them all. If anything it's a celebration of Shin-Zetsubou's despair more than a sport. But that would all change when a certain Shin-Zetsubite received a ball and a letter...


GOALKEEPERS - The only players who can carry the ball in or deflect with their hands, but must do so within their designated box. Their role is to prevent the ball from going into their own goal.
#1 Anna WILLOWS - Personality: Goofball
#22 Lyla MOORE - Personality: Royal
#72 Peney QUORA - Personality: Melodramatic

DEFENDERS - The line of players meant to play the ball off of the opposition if they attack. Once they get the ball, they can start working towards scoring.
#4 Eulalia SCARLETT - Personality: Sassy
#5 Monna RAMSEY - Personality: Monotone
#21 Tori PALMER - Personality: Bored
#38 Marybelle MEYERS - Personality: Royal
#42 Kelley GARFIELD - Personality: Rad
#51 Morganne HARDEN - Personality: Country Girl
#64 Jocelin LYON - Personality: Neutral
#70 Journee JOHNSON - Personality: Shocked
#83 Pearle LYNTON - Personality: Sad
#99 Bobbie ECCLESTON - Personality: Tycoon

MIDFIELDERS - A "neutral line" meant to maintain control of the ball. May start an attack if there's an opportunity or pass to each other or the defense if things go south.
#9 Maryanne GOOD - Personality: Happy
#14 Babe GLAZIER - Personality: Cute
#28 Tianna YONG - Personality: Shocked
#35 Belle ST. JOHN - Personality: Maid
#44 Twyla MATHEWS - Personality: Flirty
#56 River COLBY - Personality: Neutral
#68 Ursula DORSEY - Personality: Rockstar
#71 Sabrina WALTER - Personality: Welcoming
#85 Maitland NASH - Personality: Neutral
#94 Mikhaila STEED - Personality: Rockstar

FORWARDS - The talismen/taliswomen/talisponies/talisthings with only one purpose in mind - Find a way to put the ball past the goalkeeper and into the back of the net. Despite this, any member of the team can score if given the chance.
#10 Sommer ALLSOPP - Personality: Rockstar
#11 Bunny COLT - Personality: Cute
#26 Lavender SHARP - Personality: Neutral
#38 Stacee CARSONS - Personality: Copycat
#47 Freida VERNON - Peronality: Mad
#59 Milly ASTON - Personality: Goofball
#67 Syd PARSON - Personality: Royal
#75 Alyce DWERRYHOUSE - Personality: Whimsy
#86 Tia RUSH - Personality: Bored
#95 Dream NICHOLLS - Personality: Whimsy

MANAGER - Not a required role in the sport, but if used is responsible for dictating team roles, training regiments, player substitutions and motivating players on and off the pitch.
Chrystill EMORAN - Personality: Teacher

STARTING XI - Pronounced "Starting Eleven". These are the eleven players chosen to start the game. They may be substituted at any time due to exhaustion or injury, but a limited amount of substitutions are allowed in each match (3 or 5 usually.)
Chrystill Emoran's tactics and squad selection are meant to be despairful. Nobody on the team is supposedly better than any other in their general position, so she can choose players on her starting squad as she pleases. In general these are meant to be based on the "eye test" from training sessions and matches (once the team gets to playing in them). There is also no tactical formation set in stone - Shin-Zetsubites being completely bored means that these players can easily play out of position.

STYLE MODIFIER - Meant to be given to the score goddess Margaret, typically with a rubber chicken sacrificed to her. Don't ask why Margaret likes them.
The style modifier for Shin-Zetsubo is +5, mainly owing to everyone being out of position typically by the 30th minute.

PERMISSIONS - Probably some Margaret thing too where she can pass it on to other groups so they can interpret results or something.
My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: Yes
RP injuries to my players: No
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: With express permission via Shin-Zetsubo Despair Mail (aka a telegram)
Godmod other events: Yes, especially those that are despair-inducing to the players but not completely detrimental to Shin-Zetsubo or the hosts.
If there's any questions, please send a letter via Shin-Zetsubo Despair Mail (telegram)

User avatar
Shizuna Rem Misurugi
Political Columnist
 
Posts: 5
Founded: Mar 19, 2023
Corrupt Dictatorship

Postby Shizuna Rem Misurugi » Fri Sep 26, 2025 5:18 pm

The Ikaruga of Shizuna Rem Misurugi, short summary.
At one time a certain mercenary unit found itself lost in the unknown world of NationSates and, after traveling far and wide, encountered a devastated land of Toyokawa. Once a Beautiful Kingdom made of many islands and ruled by a benevolent monarchy, now it was a country devoid of hope where a brighter tomorrow avoided its people: its old provinces were at never ending war with each other, royal family was dead, crime reached extreme and unexpected heights, industry and social institutions collapsed. And yet, good fortune blessed this melancholic place once again... While trying to gather information and figure out what to do next, the aforementioned mercenaries solved a number of issues for the people of that land, and as a result they started to look up to the unit's leader. By the will of fate, she had the same hair color as their deity, and with each passing day more and more people of the old faith worshiped the newcomer as their savior. Due to this eerie development as well as their resourcefulness, mercenaries managed to restore peace in the land and after a chain of chaotic events a new state was born with Silver Princess as its godly ruler.

BoF 87 entry
At it turned out, even though she was wise and fit to rule, Silver Princess herself wasn't excited about this new position she found herself in - she wouldn't want to be general of an army, let alone a sovereign. So as a result she often skipped work to find something fun to do instead. Needless to say, when news about the NationStates World Cup reached her ears, she decided to participate, stealthily submitted an application to join the event and later traveled to Arrosia with a haphazardly gathered team. Unfortunately for Silver Princess, however, her subordinates, a certain tall masked man and a kind yet strict young woman, followed her and forced to go back in order to fulfill her current duties. Hence, the team of Ikaruga was left without its leader, but still felt obliged to participate.

Roster
All of the team members are exceptionally athletic, but don't know much about that thing called "football". They learn by the ear.
- The roster uses Eastern naming order (family name-given name format).

Goalkeepers
#1 Biten Hasso. ♂, 28 y.o., 185cm, starter.
A charismatic and cool-headed artist who designed the team's logo.
#99 Kiryuu Remilius. ♂, 18 y.o., 192cm, reserve.
A young man who daydreams a lot and is often absent-minded.

Defenders
#2 Muramasa Gensai, ♂, 35 y.o., 191cm, starter, captain.
A stoic and reliable man who was voted to be the captain due to the team's leader unexpected departure.
#3 Usami Kamui, ♂, 21 y.o., 182cm, starter.
A lighthearted and playful guy who tends to act unpredictably.
#4 Oni Shukuchi, ♀, 21 y.o., 173 cm, starter.
A silent young woman who prefers not to draw attention to herself.
#5 Megijima Sanae, ♀, 20 y.o., 160 cm, starter.
A short, but very flexible and fast girl who always tries to do her best.
#6 Hiiragi Kidoumaru, ♂, 30 y.o., 180cm, reserve.
An absolutely average citizen.

Midfielders
#10 Kawakami Sagiri, ♀, 26 y.o., 176 cm, starter, vice-captain.
An energetic and kind girl who also happens to be a popular enka singer back at home.
#11 Gijou Ryumei, ♂, 27 y.o., 188cm, starter.
A philosopher and a high school teacher. He was the one who came up with the name "Setsugetsuka FC" for the team because all of the members were from the capital.
#12 Sonozaki Daisen, ♂, 23 y.o., 183cm, starter.
Back at home he is a member of an underground metal band; he plays guitar and likes to drink a lot.
#13 Sonozaki Unzen, ♂, 23 y.o., 183cm, starter.
Daisen's brother. Unlike him, he is a proper soldier in the military and doesn't have any bad habits.
#14 Date Ryuujou, ♂, 19 y.o., 179cm, reserve.
A lazy genius.

Forwards
#20 Azuma Jin, ♂, 20 y.o., 185cm, starter.
Melancholic, yet kind young man who would rather miss a goal than hurt another player.
#21 Yamato Tsuneo, ♂, 29 y.o., 178cm, starter.
A samurai who deticated his life to the way of the sword but was dragged out to play football by the nation's leader.
#22 Sakaki Mitsumi, ♀, 25 y.o., 176 cm, reserve.
A professional shinobi who specializes on conducting assassinations.

Logo
Image
Setsugetsuka - snow, moon, and flowers.

RP Permissions
My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes
Godmod scoring events: No
RP injuries to my players: Yes
Godmod injuries to my players: No
Hand out yellow cards to my players: Yes
Hand out red cards to my players: No
Godmod other events: No


Note: Unfortunately, I don't have a lot of time on my hands right now, so I'm not sure if I'll be able to post when needed. I'm still in the process of figuring out the rules.
Last edited by Shizuna Rem Misurugi on Fri Sep 26, 2025 5:22 pm, edited 1 time in total.

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