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by The Central Shadow Nation » Mon May 27, 2019 2:31 am
by Anowa » Mon May 27, 2019 2:50 am
by Sarderistan » Mon May 27, 2019 3:56 am
V A N Q U A R I A wrote:Sarderistan wrote:
Amr'ullah Khawadzi was a prominent religious cleric. Born in 1935, Imam Khawadzi spent his childhood in a poor slum off the outskirts of a city, where colonial masters and native noblemen would walk past a smooth, large highway in fashioned cars, smirking at the slum residents and occasionally throwing garbage at them. He watched as his family, his friends, his neighbors, and his people was driven out by their colonial masters, with his nation's upper class cheering them on all things they do. White skin or not, they are all the same, devilish, hideous, monsters who fed on the poor.
So Khawadzi turned to the only thing that could give him peace. For years and years he studied the holy books. His intelligence and charisma made him a very prominent student, excelling in science and mathematics as well. At the age of 21, Khawadzi is the most prominent student at his hometown's university, and no one could guess that the poor slum-dweller whose home has been demolished violently by the Italians, now stand as a honored guest among the colonists themselves (and for an extend, the nobles). But his desire of knowledge did not end there. From his hometown, he continued to the capital city in a renowned university, studying politics and religion in the process, albeit his master degree is for the doctor's profession. As was the nationalist sentiment in the nation at the time, as the World War neared its end and the people all demanded an ever-increasing amount of indedpendence. Radical ideas, fanatism nd extremism began to seep into the nation. Many brilliant minds, in turn, are convinced with these ideas, Khawadzi included.
He left his life from then. He left the his doctor profession and began seeking for more knowledge in the religious affairs. Within two years, he is proclaimed as a Holy Leader, a religious leader at his own right. His sermons and speeches quickly became famous, thanks to the sweet and convincing words of manipulation. More and more people are "baptized" into his radical ideas. A more dangerous group than anything in the world. will ever be. From his former fortunes, and the embezzlement he made as a prominent religious figure, he is easily counted in the 10 richest persons of his country, with a total wealth of US$ 160 million, at least. His personal enterprises span wide and tall, as he raised stocks in the petroleum industry as well. Who would guess the friendly and convincing old man and Imam as the owner of a massive oil block that took up several thousand homes? Not someone who has experienced it, at least. Not Khawadzi. His contact at the government are all top government officials, and then he began to plot revenge on the damned infidels, God willing.
So he began to plot in the dark and lurk in the light. Deals with the Mafia. Embezzlement. Weapon supply. Estabilishing connections with the intelligence agency. Using funds from companies and Ministries. Taking time, he could even found himself a nice large villa in a Mediterranean island and a foreigm citizenship. Of course, he would not abandon faithful brothers that waited for the Holy Leader's command back in his hometown. Not now, after he got the support of Maurizio Calderi, Imperator of Crime and Lord of the Thompson Submachineguns. Most feared warlord from the Mediterranean to the Black Sea. And as usual, he began to plot. The Minister of Finances is but his puppet, so he can start pumping out national budgets into the grateful hands of Calderi, damned freaking Mafia. He arranged the meeting with the terrorists, facilitated by his "disciples". That quickly backfired, as expected from the pompous fool Calderi is, but thankfully they can still think straight and shifted all the blame to the Government. "We work in the dark to serve the light," as he likes to think that particular Ubisoft game took inspirations from him. But no one could know.
Now that his plans are all but working, damned police investigators sniffing out and the Calderi crime empire utterly destroyed, maybe it is time to seek out help in other places. God willing. The terrorist organization would take his offer gratefully, they must. He still has undercover operations in his country. He can still steal the military. And with what remained of Maurizio Calderi's crime kingdom clinging to his radicals to survive, at least he has some paramilitary force that could be used to train his extremists. Damned infidels. Soon, he likes to think. Not just his country. Not just thrice-damned former colonial mastrrs. All of Europe. America. Australia. All the infidels in the world would get the holy message. And he is the instrument.
How come u didnt know that you could make your own state
Also join Discord to keep up with map claims, some parts of Aea's desert have been claimed already
by Lisbane » Mon May 27, 2019 4:17 am
Sarderistan wrote:V A N Q U A R I A wrote:
How come u didnt know that you could make your own state
Also join Discord to keep up with map claims, some parts of Aea's desert have been claimed already
My thanks. I'm a skipper so I didin't see the player list and the form.
My claims are only in the eastern part of Aea
Inspired by the Caliphates.
by The Vekta-Helghast Empire » Mon May 27, 2019 4:22 am
by Lisbane » Mon May 27, 2019 4:27 am
The Vekta-Helghast Empire wrote:I'm starting to feel like -I'm- the Byzantium of this Universe, my European bastion of civilization on the borders of the Caliphates.
by Sarderistan » Mon May 27, 2019 5:32 am
by Castelia » Mon May 27, 2019 7:04 am
by Rastrian » Mon May 27, 2019 7:47 am
by Lunas Legion » Mon May 27, 2019 9:43 am
by Utceforp » Mon May 27, 2019 10:51 am
by Sarderistan » Mon May 27, 2019 12:50 pm
by Phalnia » Mon May 27, 2019 1:41 pm
by Cainesland » Mon May 27, 2019 3:49 pm
by Utceforp » Mon May 27, 2019 4:00 pm
Utceforp wrote:(Image)
Essential Details
◆Name of Realm: The Nerakan Confederation
◆Rulers: High King Azhi Kharosen
◆Culture:The Nerakan Confederation is a tribal confederation comprised of four peoples - The Manu, the Oida, the Jekar, and the Avra. While it's hard to tell the difference between the four peoples in times of peace, during battle, each group decorates themselves with a symbol of their associated "sacred animal" - The Manu wear lion pelts on their heads, the Oida have massive horsehair plumes, the Avra attach elaborate "wings" made of wicker and eagle feathers to their armour, that whistle when they ride fast enough, and the Jekar wear jewelry made from cow horns. All four groups are pastoralist nomads - relying on gathering and hunting for food, and constantly moving their herds of cattle around in order to avoid using up one particular region of the steppe. Some Jekar and Manu clans in the southern, more fertile part of the steppe practice transhumance rather than "true" nomadism, but either way, they're frequently moving around. The Confederation has no clear internal or external borders - The lands "owned" by each of the four Peoples follow the movement of the Peoples themselves, not the other way around, although the Jekar generally live in the west, the Manu in the south, the Avra in the north, and the Oida in the east.
The Nerakans have five "sacred animals" - Cattle, horses, eagles, lions, and griffons. Cattle are their primary source of food and leather, and are integral to the Nerakan economy. All Nerakans learn to ride from a young age, and to hunt from horseback. All Nerakan warriors fight primarily from horseback, aside from Griffon riders. Golden eagles are used in hunting by falconers, and eagle feathers are used for fletching. Lions are a symbol of the High King and the goddess Nerak, who is said to take the form of a lioness on Earth. Nerakans are one of the few cultures on Aarde that can consistently tame Griffons, although it is a lengthy and highly dangerous process even for them. Griffons are considered the "beasts of kings", and the most elite Nerakan warriors ride them into battle instead of horses.
The Nerakans have no written record. Instead, shamans memorize history, law, medicine, and religion, and recite them in the form of poetry and song. The Nerakans allow and expect women to fight to the same extent men do, and there is no institutionalized sexism. (Although cultural sexism still exists, to an extent.) Polygamy is common among both genders, although "chains" of marriages are illegal - If a woman has multiple husbands, none of those husbands can have wives other than her, and vice versa. Each of the four Peoples is ruled by a Chief, who is selected by the elder shamans from among the people who can trace their ancestry all the way back to one of the four Great Princes. In turn, the High King or Queen is elected, with anyone who can trace their ancestry back to the Great Princes eligible as both an elector and a candidate. The "Children of Manya", the family of the Chiefs of the Manu, are elected to be High Kings and Queens as often as any of the other families combined, owing to their semi-sacred status and the fact that they founded the Confederation in the first place. Certain other significant decisions, such as declaring war, are also decided by a council of the clans rather than unilaterally by the monarch. Good and just rulers are considered to possess a metaphysical "Radiance", and rulers who are cruel or make poor decisions are said to have lost their Radiance. It is said that the ancient and greatest High Kings and Queens were so wise and just that their Radiance was physical, to the extent that they glowed from within and could melt metal by touching it.
In terms of ethnicity, Nerakans have features people from Earth would call "Central Asian". Nerakans generally have black or bright red hair, and brown eyes. The total population of the Confederation is approximately 280,000 people, with 30,000 living in Dejak Nesh, and the remainder roaming the steppe.
◆Religion: The Nerakans worship two gods. First and greatest of the two is the Sun, who is worshiped as the creator of all things and the highest and greatest being in existence. The second is the Sun's daughter, a warrior queen named Nerak. While the Sun is considered to be above Nerak, Nerak is more popular and is more emphasized in art and myth. There are thousands of other gods and minor spirits, of varying power, but none are considered worthy of worship aside from the Sun and Nerak. Nerak perpetually battles the demons of the world, who want to destroy the Sun and return the world to nothing. Whenever Nerak is temporarily defeated, an eclipse occurs.
The most famous and important myth in Nerakan tradition is the Death of Nerak. In the story, Nerak is betrayed and slain by her sister, Xibana, who is jealous of the worship she receives. The Sun grieves for a month, but then sacrifices half of his power in order to return Nerak to life, causing the cycle of day and night. Nerak returns to the land of the living, but when the Sun dips below the horizon, she decays into a corpse once more, only to return with the sunrise. The site where Nerak died and was reborn is believed to be Mount Devanta, an isolated mountain in the middle of Avra territory surrounded by flat plains. Mount Devanta is highly sacred, and every spring during the Festival of the New Dawn, thousands of pilgrims flock to the mountain to proclaim their devotion to Nerak and the Sun. Another myth states that long ago, Nerak fought an enormous dragon and defeated it, but was unable to kill it, and thus imprisoned it within the mountain, where it still roars and breathes fire to this day. Nerakans believe Nerak created the first Griffon to care for and defend an orphaned Manu prince.
Fire, sunlight, and lions are all sacred symbols associated with the Nerakan religion.
◆History:
According to legend, long ago, Nerak realized she was lonely in her fight against the demons of the world, and took four human princes as husbands: Jeki, Avan, Orun, and Manya, who would become known as the four "Great Princes". She had a thousand thousand children with them, who became the ancestors of the Nerakans. One day, the four husbands were arguing amongst themselves about who among them was the greatest, so Nerak issued them a challenge: Each of them would tame one animal, and he who tamed the greatest animal would be named the greatest among them. They disappeared into the wilderness to complete their task, and months later returned.
The first to return was Jeki, leading a cow behind him. Jeki paraded the cow around Nerak's tent, showing off its size and beautiful horns, and then slaughtered it. He carved it and served its meat and milk to Nerak's followers, then presented Nerak with a composite bow made from cattle horn and sinew. She smiled, and accepted his gifts.
Next to return was Avan, with a golden eagle resting on his outstretched arm. He demonstrated the bird's hunting abilities, served a feast of game it had caught, and presented Nerak with arrows made with eagle feathers. She clapped when the eagle caught its prey, and accepted Avan's gifts with a wide smile.
Third was Orun, who rode astride a slender long-necked horse, with a golden coat that had a metallic sheen. Orun rode around the outside of Nerak's tent, demonstrating his horse's speed and endurance, and used Jeki's bow and Avan's arrows to demonstrate his skill at firing from horseback. After his demonstration, he served potent airag made from the horse's milk to Nerak, who became drunk and danced and sung with her followers well into the night.
Finally arrived Manya, who stood beside an enormous lion. All of Nerak's court went quiet as Manya and his beast entered the room. The lion snarled and growled at the assembled people, but immediately stopped and began whimpering when Manya glared at it. A great cheer went up celebrating Manya's achievement. The lion was led back out of the tent, where it fled into the wild. Jeki, Avan, and Orun tried to match Manya's feat in the following months, but found it impossible.
For his great achievement, Nerak named Manya her greatest husband, and he was made the first High King. As a gift, Nerak gave Manya the "Radiance", a piece of her divinity that had become separated from her after her death. Manya became a demigod with this gift, and shined as bright as the Sun. Later High Kings and Queens would also claim the Radiance, although eventually it became lost, with most believing a particularly cruel and tyrannical ruler had it taken back from them by Nerak. The descendants of Jeki became the Jekar, the descendants of Avan became the Avra, the descendants of Orun became the Oida, and the descendants of Manya became the Manu.
Assets
◆Resources: Cattle, horses, and (in the north, around Nishdevanta) obsidian. The Nerakans have become wealthy off of the east-west Ferran trade network, which passes through their territory.
◆Strongholds: Non-applicable, unless you count the mobile tent settlements the Chiefs and High Kings and Queens hold their court in, which are far from "strongholds".
◆Towns: Two major settlements exist with Nerakan territory. The first is Nishdevanta, a settlement of pilgrims and merchants south of Mount Devanta that grows into a massive metropolis every spring and then declines into a small village for the rest of the year. The second is Dejak Nesh, which is located in Jekar territory on the western Ferran coast. While unlike Nishdevanta, Dejak Nesh is heavily populated all year round, it too is mostly home to foreign merchants, who import wares from Aea and southern Ferra and export them across the steppe to western Ferra.
Military
◆Military Commanders: High King Azhi Kharosen, Princess Ramesh Kharosdeti, Chief Simurg Simurgdeti, Chief Orun Yabgen, Kasta the Shaman
◆Military Strength: Cavalry. Lots of cavalry. Every Nerakan child learns to ride at the same time they learn to walk, and they learn to shoot from horseback not long after. About 60% of a Nerakan army consists of lightly-armoured and highly maneuverable horse archers. They use herding techniques designed to control cattle to instead control enemy soldiers. Another 35% consists of heavy cataphracts, with men and horses armoured head to toe in overlapping steel scales, wielding long spears and buckler shields, as well as short curved swords to finish off anyone who survives their charge. When the horse archers have harassed the enemy long enough, the cataphracts charge and strike the final blow.
In terms of absolute numbers, the Nerakans can levy approximately 75,000 warriors at any given time.
◆Special Troop: Griffon riders. The remaining 5% of a Nerakan army is comprised of the ruler, the Chiefs, and their elite bodyguards, who ride into battle on the back of tamed Griffons, armed and armoured similarly to the aforementioned cataphracts, and wielding long spears tipped with curved blades designed to pull unlucky enemy soldiers out of formation, off of a horse, or even into the air. Griffon riders are used as scouts and heavy cavalry that can attack from above.
Diplomatic Relations
◆Allies: The Northern Yekken Clans are believed by many to share a common ancestor with the Nerakans, including the Nerakans themselves. While the Yekken do not share the Nerakans' religious beliefs, the Nerakans believe their religion is indelibly tied to the land they inhabit, and thus do not fault their Yekken "brothers and sisters" for not worshiping Nerak. The trade that flows northeast from Mzenes and the Khars inevitably passes through Nerakan territory and is taxed by them, tying together the two groups economically as well as culturally. As such, the Nerakans and the Northern Clans have traditionally friendly relations, even as the southern Yek'nim cities sneer at the "northern barbarians".
◆Rivals:
Other Information
◆Location: (Image) The grey square marks Mount Devanta/Nishdevanta, and the red square marks Dejak Nesh.(Image)
Essential Details
◆Name of House: The Children of Manya
◆Leader: High King Azhi Kharosen
◆Family Members:
- Ramesh Kharosdeti (half-sister of Azhi)
- Lyta Simurgdeti (mother of Azhi)
- Kharos Yamgen (father of Azhi and Ramesh, deceased)
- Tamri Yabgudeti (mother of Ramesh)
- Kasta the Shaman (Court shaman, commander)
◆History: (See above for their early history.)
The current Chief of the Manu and High King of the Nerakan Confederation is Azhi, son of Kharos, son of Yamga. In the days when Kharos Yamgen was Chief of the Manu, the High King was Yabgu Turen, of the Children of Orun.
For many years, the Children of Orun had been in a feud with the Children of Manya, originating several generations ago when a Manu prince dishonourably killed an Oida princess in a duel. Even when the Children of Orun ascended to the position of the ruling family under Yabgu, the Manu continued to openly raid Oida territory. High King Yabgu viewed his possession of the crown as an opportunity to subdue the Manu and end this feud once and for all. However, the Manu had allies in the form of the Avra, whose Chief's sister was one of Chief Kharos's wives.
The Jekar remained stubbornly neutral in the feud, forcing High King Yabgu to look outside of the Confederation for allies against the Manu and Avra. King Yabgu found unlikely friends in the form of the Bank of Arca, who were upset by tariffs the previous High King had put in place on foreign trade, and had sent a messenger to Dejak Nesh to convey their displeasure. King Yabgu entered into a secret arrangement with the Arcans, agreeing to end the tariffs in exchange for the services of an army of Arcan mercenaries.
Yabgu struck quickly with his new assets, moving west and attacking the Manu camp while Kharos and most of his army were away on a hunt. He scored a great victory, capturing Kharos's eldest wife Lyta Simurgdeti and her newborn son Azhi. Not only was Lyta Kharos's wife, but her sister Simurg was Chief of the Avra. By controlling her, Yabgu hoped to control the two Peoples to which she belonged.
Yabgu sent a lock of Lyta's red hair to Kharos, along with a messenger with a list of his demands - The Manu would not only cease their raids on Oida territory, but would leave Nerakan territory entirely, to find a life elsewhere on Ferra. The Children of Avan would renew their oaths of service to the High King, and cut all ties with the Children of Manya, while Lyta Simurgdeti would become one of Yabgu's wives, to tie the two families together.
In defiance of these demands, the Children of Manya and Avan openly rose up in revolt. The Children of Jeki quietly stayed out of the conflict, although they expressed token support for Yabgu. Simurg Simurgdeti, sister of Lyta, was given command of the two Peoples' combined armies. She and her cataphracts crushed Yabgu's Arcan mercenaries at the Battle of the Red Hill, and Yabgu himself was slain when he removed his helmet to survey the battle and he was struck by an arrow. Kharos followed up on his sister-in-law's victory by attacking the camps of the Children of Orun, recovering his wife and son before they could be killed by Yabgu's followers in response to Simurg's victory.
The shamans of the Oida were divided between Yabgu's son and daughter Orun and Zharnaz in regards to who should succeed him as Chief. Zharnaz was an adult wanted to continue the war, while Orun was a young teenager and only wished to survive the wrath of Yabgu's enemies. When Kharos raided the Oida camps, he demanded the shamans choose Orun. Orun then swiftly surrendered to Kharos and Simurg. Kharos demanded that one of Yabgu's daughters become his wife, as repayment for the kidnapping of Lyta. Orun and Zharnaz chose their half-sister Tamri, as she was the daughter of Yabgu's second wife, unlike his other children.
An assembly of the great families was convened to select a new High King or Queen. The Children of Orun threw their support behind Simurg, hoping that a non-Manu would be more merciful to them. Unfortunately, this only made Simurg unpopular to the non-Oida electors, and thus Kharos was chosen. The Nerakans were at peace, but the war was not yet won. When Kharos raided the Oida camps, he discovered coins and equipment that had clearly been made across the sea - Yabgu had had the support of the Bank of Arca. Such a brazen attack could not be left unanswered, and Kharos began planning.
An army of archers and cataphracts would need a fleet to transport them, and would be spotted and crushed by the Arcans long before they reached land. But an army of griffons, if proper precautions were taken, could take a city by surprise and then be gone before they could be caught. That was the way.
For a decade Kharos waited, and prepared - he strengthened the fragile peace, he sent scouts to map the Vast Velea and the coastline of Aea, had spies watch the movements of Arcan airships, acquired oil and iron to make fire pots, and recruited and trained more and more Griffon riders. Finally, when the winds were right and the shamans gave favourable omens, he and his host set out.
Kharos and his army took flight from Dejak Nesh, paid for safe passage through Argonvost, and crossed the Vast Velea. Kharos's target was the city of Alais, the Arcan capital. When the coast of Aea was in sight, Kharos had his host ascend above the clouds. When they were directly over the city, he ordered the riders to drop. There would be no siege, or demand for surrender - Kharos had no intention of occupying the city.
While descending, Kharos had his riders drop fire pots full of flaming pitch on the city below. In the confusion that followed, the Griffon riders assaulted the soldiers on the city walls, but from within, tearing them apart with their Griffon's beaks. Soon after, the city surrendered, but several Arcan soldiers and civilians escaped to warn the Arcan military.
After taking the city, Kharos rounded up all the people who hadn't died in the initial assault or the great fire that followed. He had the majority killed, with the number of people left alive exactly equal to the number of Griffons he had left. He had the survivors tied up and saddled them on his Griffons. What was left of the city was put to the torch, while the Nerakans staying just long enough to ensure it all burned.
On their way to the coast of Aea, the Nerakans spotted an Arcan host on its way to respond to the sacking of Alais. As he had planned to, Kharos ordered the captives dropped on them. The captives died as they hit the ground or the Arcan soldiers themselves, creating the confusion necessary for Kharos and his host to escape.
The Sack of Arlais instantly made Kharos one of the greatest kings the Nerakans had ever known. Even the Oida were impressed by the daring act. Unfortunately, for such an impressive king, Kharos did not receive a dignified death. Kharos was struck down by dysentary eight years after the Sack, dying delirious and dehydrated in his tent. After his death, the cult of personality that had developed around him lead to the assembly of the clans almost unanimously choosing his eldest son, Azhi, to become the next High King.
Assets
◆Home: N/A (Nomadic)
◆Military Strength: The Manu are the greatest Griffon riders in the Confederation, able to field almost twice as of them as any of the other Peoples. The techniques memorized by Manu shamans who specialize in Griffon-training are something of a "state secret", although the Manu are willing to rent them to the other Peoples or even to foreign powers for a sufficiently high price. In terms of absolute numbers, they can field approximately 19,000 riders, further subdivided into 11,000 mounted archers, 7,000 cataphracts, and 1,000 Griffon riders.
Relations
◆Allies: The Children of Avan, the Children of Jeki
◆Rivals: The Children of Orun, Arcanus(Image)
Essential Details
◆Name of House: The Children of Orun
◆Leader: Chief Orun Yabgen
◆Family Members:
- Yabgu Turen (Father of Orun, deceased)
- Tur Orunen (Son of Orun)
- Zharnaz Yabgudeti (Sister of Orun)
- Tamri Yabgudeti (Half-sister of Orun and Sharnaz)
- Alshi, Nowza, and Turi (Wives of Orun)
◆History: (See above)
Assets
◆Home: N/A (Nomadic)
◆Military Strength: The Oida are the primary breeders of "Golden coursers", a long-legged narrow-shouldered breed of horse with a metallic golden coat, bred for its speed, stamina, and ability to survive on minimal amounts of food and water. These horses form the backbone of any Nerakan army. Also, appropriately, the Oida are usually considered the best riders of the Nerakans. In terms of absolute numbers, they can field approximately 21,000 riders, further subdivided into 13,900 mounted archers, 7,000 cataphracts, and 100 Griffon riders.
Relations
◆Allies:
◆Rivals: The Children of Manya(Image)
Essential Details
◆Name of House: The Children of Avan
◆Leader: Chief Simurg Simurgdeti
◆Family Members:
- Simurg the Elder (Mother of Simurg, deceased)
- Sharuk Irajen (Father of Simurg, deceased)
- Lyta Simurgdeti (Sister of Simurg)
- Nowzar, Kabul, Gazna, Jikki (Husbands of Simurg)
- Sharuk Simurgen (Son of Simurg and Nowzar)
- Kabul Simurgen (Son of Simurg and Kabul)
- Shamshi Simurgdeti (Daughter of Simurg and Nowzar)
◆History: Descended from Avan, the legendary "Eagle Prince", the Children of Avan form the ruling family of the Avra people. The Children of Avan have not held the High Kingship in some time, but nonetheless have become wealthy and influential under the rule of Simurg Simurgdeti, who negotiated a marriage between her sister and Kharos Yamgen. The Children of Avan rule the largest amount of territory of of the four clans, although most of that land is cold and barren. The sacred mountain of Devanta is within Avra territory, and they make much of their wealth from the traders who flock to its slopes during the Festival of the New Dawn. (See the app for Simurg Simurgdeti and the history of the Nerakans for further information.)
Assets
◆Home: N/A (Nomadic)
◆Military Strength: The Children of Avan are often considered the greatest hunters in the Confederation, as their barren territory cannot support many herds of cattle, and they are forced to get most of their food from hunting. In terms of absolute numbers, they can field approximately 10,000 riders, further subdivided into 7,000 mounted archers, 2,600 cataphracts, and 400 Griffon riders.
Relations
◆Allies: The Children of Manya
◆Rivals: The Children of Orun(Image)
Essential Details
◆Name: High King Azhi Kharosen
◆Appearance:(Image)
◆Age: 25
◆Gender: M
◆Sexuality: Heterosexual
◆Build: Lean, muscular
Legacy
◆Allegiance: N/A (highest authority)
◆Profession: High King
◆Background: Azhi was the son of Chief Kharos of the Manu and his first wife Lyta Simurgdeti. When he was a toddler, he and his mother were kidnapped by the Oida in an attempt to keep the Manu loyal to the then-current High King, Yabgu Turen. Azhi then spent several months with the threat of execution hanging over his head, before being rescued when his father raided the Oida camps.
When Kharos decided to attack Arcanus for their support of High King Yabgu, Azhi was fifteen, not yet a man and yet no longer a child in the eyes of the Nerakans. As such Kharos let Azhi choose whether he wanted to accompany him on the raid. Azhi declined, fearing the high risks involved in such an action. He would later regret this decision when his father came back having won a lopsided victory.
Azhi had suffered debilitating nightmares his entire life, but when his father died, they began to worsen. Moreover, they began to intrude into his waking life - Azhi began hearing his father speak to him as he went about his daily business. Azhi shared this information with nobody but his mentor and close friend Kasta. The assembled descendants of the Great Princes chose Azhi as the new High King, due to his father's accomplishments and a hope that he could match them. For the last three years Azhi has been High King, although he hasn't accomplished much yet.
Beliefs
◆Religion: Nerakan Sun worship
◆Motivation: To be as accomplished as his father
Personal
◆Likes: Winning fights, griffon riding, exploring
◆Dislikes: Fighting, the minutiae of rulership
◆Hobby: Caring for his griffon(Image)
Essential Details
◆Name: Chief Simurg Simurgdeti
◆Appearance:(Image)
◆Age: 45
◆Gender: F
◆Sexuality: Heterosexual
◆Build: 5'6, muscular
Legacy
◆Allegiance: High King Azhi Kharosen
◆Profession: Chief of the Avra
◆Background: Simurg Simurgdeti became Chief of the Children of Avan at age 15, following the death of her mother Simurg the Elder in a duel. During the first decade of her rule, she came into her own as a cunning leader when she negotiated a betrothal between her younger sister Lyta and Kharos Yamgen of the Children of Manya.
When Lyta and her son Azhi was kidnapped by Arcan mercenaries under the orders of High King Yabgu, Simurg gathered her warriors in order to recover her, soon followed by Kharos. While Kharos rode for the Oida camps, Simurg met the mercenaries at the Red Hill in eastern Avra territory.
Simurg hid the majority of her cataphracts behind the hill and advanced forward with only her mounted archers. She harassed the Arcan mercenaries for over an hour, having her archers ride in a loose circle around the enemy formation while firing inwards, expanding the circle whenever they advanced, and closing it whenever they retreated. Finally, she allowed some of her riders to get into a protracted fight with some of the mercenaries, then feigned a retreat up the hill, tricking the exhausted and confused mercenaries into following them upwards. When the mercenaries had all-but abandoned their formation in hasty pursuit of her archers, her cataphracts crested the hill and rode them down. Yabgu and his Oida riders arrived late in an attempt to relieve his mercenaries, but soon after his arrival, he was struck through the eye by a stray arrow, and his forces were ridden down in the chaos that followed.
After her victory, she nominated herself for the position of High Queen, to replace Yabgu. It was a close race between her and Kharos, but ironically, the Children of Orun throwing their support behind her alienated the other voters and allowed Kharos to get the position. At first she was highly resentful of this upset victory, but over time, those feelings cooled.
Simurg was one of the Griffon riders who participated in the Sack of Arlais, under the command of High King Kharos. She or her griffon slew many of the Arcan soldiers guarding the walls of the city. After the Sack, Simurg finally took husbands, and had two sons and a daughter with them. She is unsure of how effective a ruler Azhi Kharosen will be, but is dedicated to ensuring his reign is a happy one.
Beliefs
◆Religion: Nerakan Sun worship
◆Motivation: In no particular order: Ensuring the prosperity of the Nerakan people, ensuring the prosperity of the Avra people, being rewarded with the honours she deserves for her actions to ensure the prosperity of her people
Personal
◆Likes: Hunting, strategy, responsible people
◆Dislikes: Cowards, pointless niceties
◆Hobby: Hunting(Image)
Essential Details
◆Name of Creature: Steppe Lion
◆Appearance:(Image)
◆Description: Steppe Lions are a type of big cat commonly found in central, northern, and northwestern Ferra. Steppe Lions are significantly larger than their southern cousins, have lighter fur and shorter manes, and are solitary rather than pack hunters. Steppe Lions primarily subsist on reindeer and wild horses. They will occasionally scavenge Griffon kills, but mostly steer clear of them. Steppe Lions are sacred symbols to the Nerakans, emblematic of Nerak and of nature itself, and considered the equals and opposites of the High Kings and Queens. Despite this, the Nerakans aren't averse to killing them - hunting one down on one's own is a traditional rite of passage upon entering adulthood, and herders regularly have to protect their horses from them.
by The Vekta-Helghast Empire » Mon May 27, 2019 4:03 pm
by Lisbane » Mon May 27, 2019 4:14 pm
by Bentus » Mon May 27, 2019 5:06 pm
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by The Central Shadow Nation » Mon May 27, 2019 5:17 pm
Bentus wrote:Am thinking of putting up an app for a seafaring style Empire loosely based on the Aztecs and the old pacific kingdoms, but wanted to check if y'all think we're already pretty saturated with state/nation apps? I could focus on making a char for someone else's nation/faction if that'd fit better at this point :3
by The Vekta-Helghast Empire » Mon May 27, 2019 5:28 pm
Bentus wrote:Am thinking of putting up an app for a seafaring style Empire loosely based on the Aztecs and the old pacific kingdoms, but wanted to check if y'all think we're already pretty saturated with state/nation apps? I could focus on making a char for someone else's nation/faction if that'd fit better at this point :3
by Utceforp » Mon May 27, 2019 5:48 pm
Bentus wrote:Am thinking of putting up an app for a seafaring style Empire loosely based on the Aztecs and the old pacific kingdoms, but wanted to check if y'all think we're already pretty saturated with state/nation apps? I could focus on making a char for someone else's nation/faction if that'd fit better at this point :3
by The Central Shadow Nation » Mon May 27, 2019 6:21 pm
by Phalnia » Mon May 27, 2019 7:29 pm
by Bentus » Tue May 28, 2019 12:46 am
Utceforp wrote:Bentus wrote:Am thinking of putting up an app for a seafaring style Empire loosely based on the Aztecs and the old pacific kingdoms, but wanted to check if y'all think we're already pretty saturated with state/nation apps? I could focus on making a char for someone else's nation/faction if that'd fit better at this point :3
If you can't find a place for your nation, "seafaring Aztecs" might fit in well in Lazarian's "Yek'sik Empire".
The Vekta-Helghast Empire wrote:Bentus wrote:Am thinking of putting up an app for a seafaring style Empire loosely based on the Aztecs and the old pacific kingdoms, but wanted to check if y'all think we're already pretty saturated with state/nation apps? I could focus on making a char for someone else's nation/faction if that'd fit better at this point :3
Ah, you were in the Broken Crown RP with me quite some time ago - if you don't want to dig up a spot for a nation, you're more than welcome to have an organization, character or group of characters in Aratas with me!
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Rastrian » Tue May 28, 2019 12:52 am
Bentus wrote:Utceforp wrote:If you can't find a place for your nation, "seafaring Aztecs" might fit in well in Lazarian's "Yek'sik Empire".The Vekta-Helghast Empire wrote:
Ah, you were in the Broken Crown RP with me quite some time ago - if you don't want to dig up a spot for a nation, you're more than welcome to have an organization, character or group of characters in Aratas with me!
I quite like the sound of both ideas! Am considering a smuggler/pirate character at the moment but still aren't entirely set on anything. I also wanted to bring up the old spectre of gunpowder weapons - is there no gunpowder at all (as in it doesn't exist in this world) or is it that there's no firearms? Am asking from a naval warfare standpoint to see if everything would be limited to boarding actions or not :3
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