Oh, crap. Sorry, I must have skipped over a bit and missed the Director. Sorry about that. I'll change my application.
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by Castelia » Thu Mar 21, 2019 7:56 am
by Lunas Legion » Thu Mar 21, 2019 10:36 am
by Sraelyn » Thu Mar 21, 2019 6:16 pm
GIOVANNI SALAZAR
Name: Giovanni Salazar
Nickname/Alias: Bloodhound
Appearance:
Gender: Male
Age: 21
Build: 6’2”, 176lbs
Faction: Young Guardians
Power Classification: Genetic
Description of Powers:
Haemokinesis - Giovanni can control, shape, clot and crystallize blood. However he is unable to control or extract intravascular blood, as well as dried,frozen or burnt blood.
Bloodlust - He can manipulate his blood flow to increase his strength, stamina and agility twofold
Blood Consumption - Ingesting blood will replenish his own, as well as heal superficial or minor wounds.
Blood Hunt – Giovanni can sense the presence of the last person from whom he ingested blood, up to a 2 mile radius.
Weaknesses: Overuse of his bloodlust ability can cause him cardiac problems.
In absence of other blood sources he may drain himself to the point of unconsciousness or death.
Tends to be self-distructive and has little regards for his own physical safety.
Equipment: A butterfly knife, a rolled cigarette case, a silver lighter, and a flask filled with Grappa.
Alignment: Chaotic Neutral.
Nationality: Spanish-Italian
Hometown: Rome
Sexuality: 1 on the Kinsey Scale
Personality: Outwardly laid-back, friendly, and confident. He is starting to increasingly doubt in himself and his role in the world. He can become quite aggressive, temperamental and self-distructive if pressured enough. After his father’s death he has shown substance abuse tendencies when in emotional distress. Notable hostility towards telepaths and mind readers
Motivation: To strike at the Consortium, hone his skills, and eventually find out who killed his father and avenge him.
Biography: Being born as the eldest child of La Contessa and the Hound, a pair of villains from Italy and Spain respectively, seemed to place Giovanni on the path to become a villain from an early age. Despite his parents activities outside the family's home, he and his younger brother and sister were raised in a loving if somewhat unorthodox manner. Since he first showed signs of his powers at the age of 12, in addition to recieving a formal education, he was trained in Savate as well as in the use of his abilities. This was per his own request, as he wished to one day join his parents, whom he idolized.
While Giovanni grew up and furthered his training, Hound and La Contessa decided to formally join Vanguard, a regional villain team based in Rome and led by Princep, that operated throughout the Western Mediterranean, and which Giovanni was expected to join once he had reached 21. However this would never come to pass.
Vanguard had been feuding with the Bengali Consortium for a couple of months. Princep heavily opposed their growing “foreign” influence in the region, resulting in an increasing number or clashes between both groups. All this culminated on March 30th, Giovanni’s 21st birthday, and the day he was supposed to be initiated into Vanguard. Before the ceremony could start, and with most of the leadership of the group in one place, their base was attacked in force by the Consortium. Giovanni was captured and his mind violently probed in search of information while the battle raged on, until he was rescued by his mother. Although ultimately they managed to beat their assailants back, it was a phyrric victory. Vanguard was now in shambles, most of it's senior members, including the Hound and Princep had been murdered and with the very real possibility that someone had betrayed them and given the location of their hideout.
During the following months, what was left of Vanguard was hunted down or recruited into the Consortium, while Giovanni hid with his mother and siblings. Eventually they decided to move to New York, where Contessa offered to give DRMA information on many European Villains and groups, in exchange of protection for her family. Lacking a clear purpose now, Giovanni decided to join the Young Guardians Program, thinking it would be the best way to grow stronger and with some luck be able to strike at the Consortium and even avenge his father and the Vanguard one day.
#HOTApp
by Forest State » Thu Mar 21, 2019 9:54 pm
Sraelyn wrote:snip
by Castelia » Thu Mar 21, 2019 10:02 pm
Castelia wrote:-snip-
by Forest State » Thu Mar 21, 2019 10:13 pm
Castelia wrote:snip
by Castelia » Thu Mar 21, 2019 10:37 pm
Forest State wrote:-snip-
by Forest State » Thu Mar 21, 2019 11:02 pm
Castelia wrote:Forest State wrote:-snip-
I appreciate your input, and I thank you for them.
Ah, so about the weapons part, I'll put into his weaknesses that he can only use one of the weapons in any given time. He's primarily based on a video game character, so I think the concept of him being able to use only one then having to deactivate it first to switch to another applies here. I'd like to keep the Gatling gun though.
As for the armor, I'll remove the mach flight capability. I'll reduce it to something more reasonable. Hmm, how does 200 km/hr sound? Just about as fast a race car, I think.
And yeah, I'll remove the onboard weapons suite, but I'd like to keep the suit's ability to enhance the power of his other weaponry.
I'd also add some more weaknesses for him, including a weaker than normal body due to growing up in poverty, but they'd all apply when he's not using the Marks.
by Castelia » Thu Mar 21, 2019 11:26 pm
Forest State wrote:-snip-
by Forest State » Thu Mar 21, 2019 11:31 pm
by Castelia » Thu Mar 21, 2019 11:37 pm
Forest State wrote:I wouldn't say you have to remove the power armor but you'd have to pick some kind of specialty.
Either go defensive and keep the armor but limit it so he can only use a small amount of weapons during each mission, maybe if he had limited space to carry them or something, and basically get rid of the other abilities than the armor's natural defensive strength (since that's already really, really strong on its own), or go with the more offensive style and use more weapons but have more vulnerability to attack at the same time.
by Forest State » Thu Mar 21, 2019 11:55 pm
Castelia wrote:Forest State wrote:I wouldn't say you have to remove the power armor but you'd have to pick some kind of specialty.
Either go defensive and keep the armor but limit it so he can only use a small amount of weapons during each mission, maybe if he had limited space to carry them or something, and basically get rid of the other abilities than the armor's natural defensive strength (since that's already really, really strong on its own), or go with the more offensive style and use more weapons but have more vulnerability to attack at the same time.
I see, thank you very much for this input. I'd love keep the weapons load out, though, so I'll remove the powered armor so that Thomas can have weaknesses, mainly that he's extremely vulnerable if an enemy manages to hit him. My plan for Thomas is basically an overwhelming force in offensive power, but if an enemy can somehow wade through his fire and hit him, he'll go down in probably even a single blow. This makes Thomas extremely vulnerable to stealth characters, since if they manage to sneak up on him, he's basically toast.
by Castelia » Fri Mar 22, 2019 12:02 am
by Endem » Fri Mar 22, 2019 8:48 am
ANDREW SCOTT
Name: Andrew Scott
Nickname/Alias: Paralyze
Appearance:
What he looks like without his mask
He usually wears a Electronic Mask showing the image of wide open eyes and unnaturally long smile, the mask is powered by his power ( think of a Daft Punk style mask )
Gender: Male
Age: 23
Build: 1.8 meters 70 kg
Faction: Prodigy Initiative
Power Classification: Genetic
Description of Powers:
-- Electricity Manipulation --
His body produces large amounts of Electricity allowing him to either transmit it through some kind of conductor or just straight up shot lighting out of him, or to just fast charge devices but this allows him to overcharge them or discharge them, this obviously causes him to be unaffected by electric type attacks
Weaknesses:
He is very bad at hand to hand combat relying mostly on his power to stun, incapacitate or stop the action of his enemies heart, also if he is put into a rubber gloves and boots it will nullify his power, also a good 8 liters of water will probably render him unconscious
Equipment: just in case keeps a Colt 1911 in his pocket
Alignment: Chaotic Evil
Nationality: English
Hometown: Guildford
Sexuality: Bisexual
Personality: He is a choleric, quick to anger and overconfident, likes to "Give people Heart Attack" both literally and figuratively, he is usually bored easily
Motivation:His reason to stay with Initiative is fairly simple "If I Don't, I'll Get Shot on Sight"
Biography:
-- Early Life --
Born in Guildford, England his parents moved to London, he was a bully at his school after discovering his powers in a very early age, and boy did he liked it he was now perpetually entertained but a newbie in school decided to stop him, to say Andrew was pissed into oblivion is to say Moon orbits Earth, the newbie had a very shocking defeat ( a pun on Andrew's electric capabilities ) and because the director had something that kept him alive that Andrew could very easily disable Andrew got away with all of what he did. When he moved schools to High School from day one he was "the big bad" in school, the director reported Andrew imminently, he was meant to be put in a Prison for Youth but the car he was transported in got a very shocking surprise when the whole of it nearly exploded with electricity, that how Andrew has switched his life from being a school bully to an all-time criminal, the director that reported him was found dead a little bit after this incident
-- His Villian Days --
Andrew wanted to go back to being the one people feared but on higher scale so he started robbing London shops most often in a mask that had wide-open eyes and unnaturally big smile ( think Jeff the Killer smile ) sprayed on it, his method was simple chuck lighting at everything he sees and when nothing is moving, take what he came for, Andrew was eventually caught and put into a cell that was designed specifically to block his powers they didn't put cameras in there because he would just destroy them, for a year they managed to hold him, but eventually he found a way, he with his lighting caused the rubber on the wall of the cell to catch fire, he just nonstop struck it with lighting and when the fire alarms went off the guards needed to check on him, and the moment they went into his cell he just killed them took the keys and started to run for freedom stopping by armory to get himself a weapon, he was now free but wanted by both UK police and Interpol and if he was caught this time he would be shot on sight, he hid for days, weeks, months but one fateful day he was approached by a strange man, as he would later from Initiative offering him to join it, which he gladly accepted.
-- Transcript from Andrew's recrutation talk and testing of his abilities --
The video starts
Andrew and Recruiter sit over a metal table
Recruiter: So Mr. Scott, how do you operate?
Andrew: you can call me Andrew, Andie for friends if I had some
R: Okay Andrew, how do you operate?
A: You are asking me how I rob places
R: Yes
A: Easy, I chuck lighting at anything I see moving and take what I want, don't worry most of the times people don't die
R: Okay then, tell me how do communication with others go for you
A: Talk a little bit more and you'll see
R: please answer questions
A: Eh, I'm bored, let's go somewhere, do something
R: Mr. Scott, please answer questions
Andrew touches the metal table, Recruiters hands move away from the table
A: I said call me Andrew!
R: please refrain from using your powers on me
A: Anything else? ( Andrew is visibly angry )
R: We need to see how you use your powers
Andrew rises up from his chair and Recruiter leads him to a room with four dummies in place
R: Andrew, please strike the dummies with your favorite attacks
Andrew nods and raises his hand, lightning shoots out of it for two seconds, the dummy caught on fire
A: This not what I expected
R: The dummies aren't equal to humans, please continue on
Andrew runs to the second dummy puts his hand on the place where the heart should be, a few seconds later a smoke comes from the place where his hand is
R: the third dummy
Andrew runs to it puts his hands on dummies head and a few seconds later a smoke rises
R: Forth one
Andrew pulls out his gun and fires the whole magazine on it then reloads
A: this was fun, can we now test my powers on live things?
R: the time for this will come, for now, you do very well, we are ending for today
The video ends
#HOTApp
by Lunas Legion » Fri Mar 22, 2019 10:28 am
ASIA XU XIÙLÁN
Name: Asia Xu Xiùlán
Nickname/Alias:Azure Dragon
Appearance: Here.[/spoiler][/floatright]
Gender: Female
Age: 19
Build: 5'2", 48kg
Faction: Young Guardians
Power Classification: Genetic
Description of Powers: Asia has two powers; the first is a form of maneuverable flight, capable of 60 mph at full speed while she's airborne and going in a straight line. The second is a forcefield, appearing as a light purple haze around her, capable of blocking any single attack which comes into contact with it. After the attack, no matter the strength, the forcefield 'breaks' and requires ten seconds to recharge before it can block another attack.
Weaknesses: Asia's agile and has a strong defensive power; her offence, however, is limited to purely conventional weaponry. She has to be careful with her forcefield and managing it, as many weaker attacks in short succession, like a spray of bullets, or a single continuous attack such as a laser will render her forcefield useless.
Equipment: Asia typically carries a pair of MAC-10 SMGs, a pair of spare magazines for each, along with eight impact-detonating fragmentation grenades and a pair of flashbangs.
Alignment: Neutral Good
Nationality: Hong Konger
Hometown: Hong Kong
Sexuality: Bisexual
Personality: Asia's an attention seeker; she doesn't care about the type of attention, she wants it. She's friendly, sometimes overly so, a show-off, talkative, rather vain and a bit of a glory-seeker, and a surprisingly loyal person under it all, or at least when she's not in combat. When she's fighting she becomes a different person almost, quiet, professional and methodical, not quite ruthless but verging on it. Rather scatterbrained and easily distracted outside of combat.
Motivation: Asia wants people's attention. Being a hero is an easy way to get that.
Biography: Asia is the middle child of a pair of Hong Kong investment bankers; their eldest child was going to follow them into their field, they doted on their youngest while Asia was just left in the middle, left to her own devices and largely ignored. Naturally, as anyone lacking what she believed she deserved, she went out to get it, and in Asia's case, that was attention.
She soon learned that the easiest way to get attention was to be bad; she messed around at school, frequently earning herself all manner of punishments, but not really caring. She found herself the leader of a clique from her attention-seeking ways, only doing the minimum amount of work so her parents wouldn't cut her allowance off. Her powers manifested at the age of 16, and her powers were reported to the MAB. She graduated high school at 17, and was immediately shipped off to China and the MAB.
Although the MAB has no formal power within Hong Kong, nor is it able to operate, for heroes to legally operate in Hong Kong they must obtain the sanction of the MAB under the 1997 Transfer Agreement. She spent a year with the MAB training, learning how to use her powers, how to shoot, how to fight, how to lead, in addition to more political education, guidance on the laws surrounding metahumans and how they operated in other nations and groups and relevant organisations.
After a year, she returned to Hong Kong, joining a relatively small local team of heroes, but Asia swiftly found herself disliking their lack of limelight, and so she quickly sought brighter, more famous pastures with the Young Guardians on the other side of the Pacific. After an extremely through vetting procedure, and being allowed to live in Angel Village albeit not allowed on missions while they continued to observe her, the Guardians finally admitted her into the program.
#HOTApp
by The Krogan » Fri Mar 22, 2019 12:52 pm
by The Cross and Davids Star » Fri Mar 22, 2019 12:59 pm
The Krogan wrote:Damn, i've been brainstorming a super character recently that can create almost any sickness known to man using their own body as a biological factory. Would that be a suitable villain for Slaughterhouse once I've fleshed them out in an app?
by The Krogan » Fri Mar 22, 2019 1:06 pm
The Cross and Davids Star wrote:The Krogan wrote:Damn, i've been brainstorming a super character recently that can create almost any sickness known to man using their own body as a biological factory. Would that be a suitable villain for Slaughterhouse once I've fleshed them out in an app?
Unfortunately, we already have a villain like that.
by Forest State » Fri Mar 22, 2019 1:08 pm
by Forest State » Fri Mar 22, 2019 1:29 pm
MARIEL FERNANDA ORTEGA
Name: Mariel Ortega
Nickname/Alias: N/A
Appearance:
Gender: Female
Age: 24
Build: 5'1, 120 lbs
Faction: Prodigy Initiative
Power Classification: External
Description of Powers: Mariel has an innate sense of technology and specifically mechanical things, and can look at them to determine their inner workings. When using her power, she'll see glowing blue overlays on different parts, and will have an understanding on the inner level of the construction of each part and the way all of them fit together. She also has an enhanced sense for figuring out how to fit new things together, making her very good at putting together her own machines and even creating machine components from scratch. Her power guides her into doing this in the most efficient way possible with the parts that she has on hand, and she can also easily determine what she can build with any given set of parts.
Outside of her main power, Mariel also has an enhanced intelligence in general and an above average mind which moves quicker than that of the average person, allowing her to make judgements quicker than most people could and helping her out with certain things like complex equations for her projects.
Weaknesses: Mariel has no actual combat related power and needs to rely completely on external equipment and technology to win in a fight. Furthermore, her ability doesn't give her materials to make things or decrease the time that it makes to complete something. In other words, she's an inventor and an engineer, not a walking weapons factory.
Equipment: Mariel carries a number of pieces of equipment with her in the field. The primary ranged weapon that she has, however, is an AA-12 shotgun with a 32 round drum magazine, with her sidearm being a Glock 45 pistol.
Outside of that, she also carries one of two different things, depending on the mission. One of them is a backpack which contains a quadrotor drone, which she has nicknamed the Vulture. This drone has a camera attached to it but is also capable of dropping ordinance from above, and before a mission, a light machine gun attachment can be added to the bottom of the drone. The second item that Mariel can carry on her back is another backpack-like item, but this one doesn't store anything. Rather, it acts as the host for two mechanical wings, which are made of light metal and allow Mariel to fly, albeit not as well as someone who has flight as a power.
When Mariel isn't using ranged weapons as the main part of her loadout, she also has a metal gauntlet which can absorb electricity from the environment, redirecting it at her enemies after doing so. When charged up from the environment, electricity will hang around the glove and will be visible, but can be shot in a straight line when Mariel fires.
Finally, when it comes to fighting heavy targets, Mariel has a rocket launcher that takes the form of a tube of three feet long, which can easily be carried on her shoulder and fires one shot at a time, and is effective for one hundred meters. However, the rockets fired by this device are unguided, and therefore the accuracy tends to be lower than an actual modern anti tank launcher.
Alignment: Neutral Evil
Nationality: American
Hometown: The Bronx, New York City (Born) - Tokyo, Japan
Sexuality: Lesbian
Personality: Mariel was once quiet and withdrawn, because of her upbringing, but she's become more sociable over the years. However, that doesn't mean that Mariel is nice per say. While she does act socially active, it's clear that she has a somewhat bitter and jaded worldview that comes from a hard life, and it's also clear that she doesn't exactly follow social norms. Mariel is the kind of person that has a dark personality but is often tolerated by others because she's sharp witted and capable of hiding it to an extent and instead deflecting with playfulness or snark. She tends to be fanatically loyal to a few people but distant from most, and fears betrayal from those few people. After all, it's happened to her before. She tends to be rather hedonistic in nature, and can also be reckless. In both cases, it's partly because of a lessened regard for herself, allowing her to take more risks without worrying about how things turn out.
Motivation: To either carve out her own niche for herself or die trying.
Biography: The story of Mariel Ortega is a long and interesting one. Mariel was born not into a regular family but to one of the villains that's strangely enough well known in the engineering world. Beatriz Ortega made her name with the Living Legends, and when she had a child with an unknown father, she worked hard on making sure that child would turn out just like her. Even if the young Mariel didn't respond the best to it and show an interest for using her powers for the same things that Beatriz wanted her to. Still, she mostly followed along with what her mother wanted, but one thing was certain. It was never enough. There was always something she had done wrong and not enough she had done right, and her mother was always cold and withdrawn. Some said that Beatriz Ortega was a sociopath, and yet she was the only person that the young Mariel was close to, moving around frequently and not attending school. This life left her without friends early on, and left her with only one person to imitate.
Of course, she was also around legends. Living Legends. Members of a villain team known around the world. They had some degree of influence over her even if she was distant. She was considered family by them but she didn't know what she thought about it. If they were family, she was the weird one that stayed away from most others at things like Thanksgiving and Christmas. The one cousin that was practiclally an unknown, that the rest of the 'family' greeted more out of tradition or out of pity than any real connection. It wasn't like they would have been linked to each other in any way if it wasn't for Mariel's mother, because Mariel herself never really fit into the group. That was what Mariel grew up with, and while she had a lot of things, it was ultimately empty because of the crushing pressure, her mother's coldness, and the fact that she didn't have any friends who were anything like herself. Instead, she just learned from professional criminals and killers.
She ran away at fifteen because of this and attempted to switch sides to the Guardians, figuring that they could offer her protection and keep her villainous mother from getting her hands on her again. And she became something of a national story in both the United States and Japan, the country where she was eventually sent to by the Guardians when the States were determined to be too dangerous for her. She moved in with researcher HirokI Saitou, where in her early twenties she eventually worked with Ellie Parsons and Saitou on the A-Series project, one of the most classified ones that the Guardians were developing at the time. With the help of both Ellie and her adoptive father.
But it was only so long before the A-Series program was disrupted by DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST, causing B------ --- to DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST, and Mariel was left as a social outcast once again following the events of DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST DATA REDACTED BY ARCHIVIST REQUEST. Left with little options, Bellamy abandoned the life of a hero, a path that she had only taken up in the first place to prove that she could do something right, after one specific person had crushed her confidence in that.
But spite wasn't enough to form a career as a hero. Mariel became a drifter and worked by contract for various groups, designing some things for Bengal and some for the New Order before even getting a large contract to design some things for the North Korean government. Still, she didn't have a place for herself. She hung around places for some time and she eventually moved on and she would never make lasting connections. She became depressed due to her past and the fact that she had nowhere to call her own, as well as her falling out with the Guardians during the A-Series fiasco. Adopting a hard partying and reckless lifestyle without a ton of care for herself, Mariel continued drifting until she received an offer from the Prodigy Initiative, intrigued by the chance of something long term. She signed on as one of their first members, agreeing to stay not just temporarily, for years.
She would either find success there or it would end up killing her. But if it ended up killing her, would she really end up missing anything?
#HOTApp
by Endem » Sat Mar 23, 2019 1:21 am
GUILLERMO MARCO
Name: Guillermo Marco
Nickname/Alias: Bug
Appearance:https://images.app.goo.gl/PxWJz8sswA1CEfPn6
I really did not want to set up a Twitter account just for this picture
Gender: Male
Age: 18
Build: 1.80meters 70kg
Faction: Young Guardians
Power Classification: Genetic
Description of Powers:
-- Invertebrate Control --
He is able to take full control of any invertebrate specimen in roughly 50 meters away from him and the invertebrates can stay in his control in up to 200 meters away from him, he can see through eyes of one and only one of the invertebrates he is controlling but not see through his own, this is why he keeps his pet tarantula on his head to pose as his eyes
Weaknesses:
He is not a fighter mind you and can be taken out fairly easily in 1 to 1 combat if you take out the tarantula on his head it renders him as blind or partially blind unless he stops using his power, he also hesitates to cause harm, he can have fun with people by scaring them but if the joke starts causing harm he will do anything to apologize, whenever he switches invertebrate through which senses he sees he experiences about 4,5 seconds of delay
Equipment: none so far but when he joins Young Guardians he plans to arm himself with a handgun, he carries his pet tarantula everywhere
Alignment: True Neutral
Nationality: Italian
Hometown: Cagliari, Sardinia
Sexuality: Bisexual
Personality: he sometimes likes to scare someone for laughs, but he is generally a nice person that just wants to make friends
Motivation:he is so fascinated with metahumans he is willing to risk the safety and comfort of his home just to join Young Guardians, he just wants to know more
Biography:
-- Early Life --
He was a normal boy allergic to cats and dogs and obsessed with metahumans not knowing he was one himself is unaware of his power, after the 16th birthday he bought himself a pet tarantula and the moment the tarantula touched Guillermo's hand his power activated it was like an activator switch of his previously hidden power for him, he suddenly saw from the perspective of tarantula and so he, understandably freaking out, screamed to his mother who was standing beside him "Mother! Something's Wrong" his mother noticed his eyes were milk-white and his tarantula strangely calm, the doctor was baffled and decided that some tests should be done and none of them shown that Guillermo is sick, finally a DNA test showed he is a metahuman. His parents just accepted the fact and over the time of two years
Guillermo learned how to use his power
-- Current Events --
After learning he is a metahuman and the moment he turned 18 he applied to Young Guardians, and to his surprise, he was accepted, when he arrived at Angel Village, he was more than overwhelmed and locked himself in his room, he had a good reason for it at least he thought that what if he says something wrong near other recruits ( and other such stuff, he was basically freaking out ), he used the trip to Sardinia as a way to consult with his parents. They convinced him that the others were just people like him and he didn't need to freak out over it ( he was thinking of quitting Young Guardians because of this ), so he went back to resort to try and act normally this time.
#HOTApp
by Forest State » Sat Mar 23, 2019 4:04 am
Endem wrote:snip
by Endem » Sat Mar 23, 2019 4:33 am
Forest State wrote:Endem wrote:snip
First off, I don't know about the power. The range is too long, it might also be somewhat overpowered to be able to see through the senses of the invertebrates too. With the way you have it right now, you don't really have to expose your character to danger at all. You can simply sit a long distance behind any actual fighting and carry around, say, a bag of black widows and send them into combat on their own while controlling them with perfect accuracy since you can see through their senses.
He might be able to be taken out easily in 1v1 combat, but if you used this power wisely, you would literally never get into a 1v1 fight.
Also, there's some flaws in the background. First, if you have genetic powers, then they won't be 'activated' by something like touching a spider. They would usually just develop normally as you grow up.
Second, the current events section doesn't make sense. The Guardians are a worldwide organization and they have teams all over, including in Italy. The Young Guardians Program is always recruiting, so if he wanted to join, why didn't he send his resume and hope that they decide to recruit him? Or even contact one of the Italian teams so they could refer him to the Young Guardians Program? Why did he wait until they were in Sardinia to try to see them in person?
by Endem » Sat Mar 23, 2019 6:17 am
KAZIMIERZ DALEWSKI
Name: Kazimierz Dalewski
Nickname/Alias: Electric
Appearance:
Gender: Male
Age: 23
Build: 1.8 meters 70 kg
Faction: Prodigy Initiative
Power Classification: Genetic
Description of Powers:
-- Electricity Manipulation --
His body produces large amounts of Electricity allowing him to either transmit it through some kind of conductor or just straight up shot lighting out of him, or to just fast charge devices but this allows him to overcharge them or discharge them, this obviously causes him to be unaffected by electric type attacks
Weaknesses:
He is very bad at hand to hand combat relying mostly on his power to stun, incapacitate or stop the action of his enemies heart, also if he is put into a rubber gloves and boots it will nullify his power, also a good 8 liters of water will probably render him unconscious
Equipment: just in case keeps a Colt 1911 in his pocket
Alignment: Chaotic Evil
Nationality: Polish
Hometown: Gdansk
Sexuality: Bisexual
Personality: Absolute Abstinent, he shows signs of Anti-Social Behavior ( if you want to know more about it read this ) but if you are not one of the people he sees as wrongdoers he can be nice or friendly to you
Motivation: To Kill or Pacify all he sees as "Wrong Doers" and he thinks training from Initiate would helpful
Biography: ( Lunas said I should do it in the first person )
-- Life --
So my life, it wasn't bad or anything, my father was a fisherman and my mother was working somewhere, I didn't know where nor did I bother to ask, my father was... Either drunk or at sea or both, he was the reason I got into the whole crime thing, as I said to myself multiple times that such people should not be allowed to have kids and if they have well then they should be punished, actually that evolved over time to just general hate of Drinkers, Smokers and People Doing Drugs, Prostitutes and People that enjoyed Prostitution, eventually I discovered my powers and decided to do something about the people I listed above. I started with my father, he screamed a little, understandable I would be scared if I was hit with lighting.
-- The Cleanse --
So I went around Gdansk searching for the wrongdoers and when I found one or more they were dead in the next few seconds, police encountered me many times, I was searched for and other such things, but I never left a witness to say anything that could mean I'm the killer, I was called by many names during this time and I particularly like "Electric", one time I mistook a crackhead for already dead and the next day Police was already waiting for me, it was a massacre at least, I continually hit them with lighting and they kept coming, eventually even the military got engaged and what I was supposed to do, I would get shot at the very least but a backdoor from the situation opened, an Initiative operative somehow got to my position, I don't know maybe he had some teleportation power but we got out and I accepted the offer to join Prodigy Initiative, do I feel remorse over it, No
#HOTApp
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