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by Allied Wessex » Mon Dec 31, 2018 1:09 pm
by Luminesa » Mon Dec 31, 2018 1:56 pm
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 1:57 pm
by Luminesa » Mon Dec 31, 2018 2:00 pm
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 2:08 pm
Luminesa wrote:Hey Swag! The setting for the RP is a little different from what you’ve mentioned in your biography, so if you want to maybe adapt your character to fit I’d recommend reading through it. Ask me any questions you need about the setting. Thanks! Cleric is my favorite class, too, though I am playing a Wizard this time. :3
by Luminesa » Mon Dec 31, 2018 5:26 pm
The Supreme Magnificent High Swaglord wrote:Luminesa wrote:Hey Swag! The setting for the RP is a little different from what you’ve mentioned in your biography, so if you want to maybe adapt your character to fit I’d recommend reading through it. Ask me any questions you need about the setting. Thanks! Cleric is my favorite class, too, though I am playing a Wizard this time. :3
I was aware that the setting is different from what I mentioned in the biography; I was going to originally use this character for a different campaign outside of NationStates.
EDIT: I think I've a decent grasp on the setting now. Thank you for being helpful and polite as you usually are.
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 5:32 pm
Luminesa wrote:The Supreme Magnificent High Swaglord wrote:
I was aware that the setting is different from what I mentioned in the biography; I was going to originally use this character for a different campaign outside of NationStates.
EDIT: I think I've a decent grasp on the setting now. Thank you for being helpful and polite as you usually are.
You’re welcome! It looks more adaptable now. You are accepted! :3
by Luminesa » Mon Dec 31, 2018 5:44 pm
The Supreme Magnificent High Swaglord wrote:Luminesa wrote:You’re welcome! It looks more adaptable now. You are accepted! :3
Thank you, Luminesa!
For clarification, how will the adventuring party meet? We're not going to be meeting in an inn/tavern, are we? I don't wish to seem impolite at all, and forgive me if I do, but it's basically a heroic fantasy cliché at this point.
Warning. TV Tropes is a known time-waster; please browse with caution.
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 5:56 pm
Luminesa wrote:The Supreme Magnificent High Swaglord wrote:
Thank you, Luminesa!
For clarification, how will the adventuring party meet? We're not going to be meeting in an inn/tavern, are we? I don't wish to seem impolite at all, and forgive me if I do, but it's basically a heroic fantasy cliché at this point.
Warning. TV Tropes is a known time-waster; please browse with caution.
Ahhhh TVTropes, the website that helps meto act like I've seen most of the anime I discuss with peopleto waste hours at a time. XD
It might be an inn or a cavern, though I may have a better idea. Sometimes cliches are a necessity, but creativity never hurt anyone.
by UniversalCommons » Mon Dec 31, 2018 6:06 pm
by Luminesa » Mon Dec 31, 2018 6:09 pm
The Supreme Magnificent High Swaglord wrote:Luminesa wrote:Ahhhh TVTropes, the website that helps meto act like I've seen most of the anime I discuss with peopleto waste hours at a time. XD
It might be an inn or a cavern, though I may have a better idea. Sometimes cliches are a necessity, but creativity never hurt anyone.
Also, and I don't wish to seem impolite by asking, but do you have any ideas on how to integrate the rather generic backstory for Baltazar into the setting? My biggest question is what kingdom he should hail from. I also wonder what the "tech level" of the setting is. I ask because it seems that most D&D settings seem heavily anachronistic but generally tend towards the late medieval period. Would my assumption of a "late medieval/early renaissance" world be correct?
by Luminesa » Mon Dec 31, 2018 6:09 pm
UniversalCommons wrote:Large caravan or trade outpost between two kingdoms. Maybe next to a walled gate with a few inns. A crossroads where different groups meet and mingle. It could have several roads leading from it as well as turn into different terrains-- Mountains meeting the planes. Just a thought. There could be a cavern not far away, an inn, or even a caravan to follow.
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 6:19 pm
UniversalCommons wrote:Large caravan or trade outpost between two kingdoms. Maybe next to a walled gate with a few inns. A crossroads where different groups meet and mingle. It could have several roads leading from it as well as turn into different terrains-- Mountains meeting the planes. Just a thought. There could be a cavern not far away, an inn, or even a caravan to follow.
Luminesa wrote:The Supreme Magnificent High Swaglord wrote:
Also, and I don't wish to seem impolite by asking, but do you have any ideas on how to integrate the rather generic backstory for Baltazar into the setting? My biggest question is what kingdom he should hail from. I also wonder what the "tech level" of the setting is. I ask because it seems that most D&D settings seem heavily anachronistic but generally tend towards the late medieval period. Would my assumption of a "late medieval/early renaissance" world be correct?
You are not impolite by asking questions! Questions are good and they help me as well! Let's see:
1.) Since he is a Magic-user, Barrfhionn would be safe, Ao is also good. Branwen is a dangerous but viable choice, as is Naaji. Since your character received a full Magical education, Ao might be the best choice, since they have the monasteries in which clerics, monks, and others are trained professionally, though they have three specifically. We could place this monastery in Barrfhionn if you want.
2.) We're somewhere in the High Middle Ages (about 1000 to 1250), but that mostly serves for defining the landscape. There's lots of tiny villages and towns, scattered and far apart, and then a couple of large kingdoms which have been defined in the OP. You're definitely not going to see WiFi, cars, or electricity. The largest kingdom, Branwen, has about 200,000 people, which would have been the peak size of Paris in the Middle Ages. Barrfhionn has about 50,000 people and is still growing, but is mostly a new city. Ao has roughly 150,000 people, and has mostly been un-bothered by the Magic Wars, so they will probably surpass Branwen at some point. Naaji has about 125,000 people. Every other town or village may have a few dozen people or a couple hundred people. Magical monsters, disease, slavery, and thieves will all play a role somewhere in the setting.
by Luminesa » Mon Dec 31, 2018 6:51 pm
The Supreme Magnificent High Swaglord wrote:UniversalCommons wrote:Large caravan or trade outpost between two kingdoms. Maybe next to a walled gate with a few inns. A crossroads where different groups meet and mingle. It could have several roads leading from it as well as turn into different terrains-- Mountains meeting the planes. Just a thought. There could be a cavern not far away, an inn, or even a caravan to follow.
That sounds like a sensible choice, in my view.Luminesa wrote:You are not impolite by asking questions! Questions are good and they help me as well! Let's see:
1.) Since he is a Magic-user, Barrfhionn would be safe, Ao is also good. Branwen is a dangerous but viable choice, as is Naaji. Since your character received a full Magical education, Ao might be the best choice, since they have the monasteries in which clerics, monks, and others are trained professionally, though they have three specifically. We could place this monastery in Barrfhionn if you want.
2.) We're somewhere in the High Middle Ages (about 1000 to 1250), but that mostly serves for defining the landscape. There's lots of tiny villages and towns, scattered and far apart, and then a couple of large kingdoms which have been defined in the OP. You're definitely not going to see WiFi, cars, or electricity. The largest kingdom, Branwen, has about 200,000 people, which would have been the peak size of Paris in the Middle Ages. Barrfhionn has about 50,000 people and is still growing, but is mostly a new city. Ao has roughly 150,000 people, and has mostly been un-bothered by the Magic Wars, so they will probably surpass Branwen at some point. Naaji has about 125,000 people. Every other town or village may have a few dozen people or a couple hundred people. Magical monsters, disease, slavery, and thieves will all play a role somewhere in the setting.
For the sake of convenience I'll go with the later date of circa 1250 so as to allow for some minor anachronisms (such as my character's relatively-modern set of spectacles). I also presume that in the nations which sanction the use of magic, then practical spellcasting services are reasonably widespread. If this isn't the case, feel free to say so.
I'm divided between Ao and Barrfhionn; Ao seems more centralized, but seems to take cultural inspiration from East Asia, as opposed to my character's vaguely Byzantine/Slavic culture. Barfhionn seems less centralized from what I've read so far, but seems to draw more cultural inspiration from Europe. It's a tough call; what are your thoughts on the matter?
EDIT: Upon further reflection, I'll go with Barrfhionn.
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 6:55 pm
Luminesa wrote:The Supreme Magnificent High Swaglord wrote:
That sounds like a sensible choice, in my view.
For the sake of convenience I'll go with the later date of circa 1250 so as to allow for some minor anachronisms (such as my character's relatively-modern set of spectacles). I also presume that in the nations which sanction the use of magic, then practical spellcasting services are reasonably widespread. If this isn't the case, feel free to say so.
I'm divided between Ao and Barrfhionn; Ao seems more centralized, but seems to take cultural inspiration from East Asia, as opposed to my character's vaguely Byzantine/Slavic culture. Barfhionn seems less centralized from what I've read so far, but seems to draw more cultural inspiration from Europe. It's a tough call; what are your thoughts on the matter?
EDIT: Upon further reflection, I'll go with Barrfhionn.
Nyeeeeeeeeh the date is the OP's discretion alone. I'm giving a general idea of the timeline, you don't need to worry about a specific year. Nations which sanction the use of Magic do have spellcasting services available, though how widespread they are depends.
Ao is mostly like Southeast Asia, Branwen and Barrfhionn are both generic European countries (though both countries' names come from Gaelic), and Naaji is like...Arabian-Spartan-Viking people. The Zenko Theocracy is most like Japan, obviously.
by Luminesa » Mon Dec 31, 2018 7:12 pm
The Supreme Magnificent High Swaglord wrote:Luminesa wrote:Nyeeeeeeeeh the date is the OP's discretion alone. I'm giving a general idea of the timeline, you don't need to worry about a specific year. Nations which sanction the use of Magic do have spellcasting services available, though how widespread they are depends.
Ao is mostly like Southeast Asia, Branwen and Barrfhionn are both generic European countries (though both countries' names come from Gaelic), and Naaji is like...Arabian-Spartan-Viking people. The Zenko Theocracy is most like Japan, obviously.
My apologies if I was at all impolite, btw. Do you have any thoughts on my worldbuilding attempt?
by UniversalCommons » Mon Dec 31, 2018 7:17 pm
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 7:29 pm
UniversalCommons wrote:Are we going to do a background post as to how we get to the meeting place?
by Luminesa » Mon Dec 31, 2018 7:42 pm
UniversalCommons wrote:Are we going to do a background post as to how we get to the meeting place?
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 7:46 pm
by The Supreme Magnificent High Swaglord » Mon Dec 31, 2018 10:46 pm
UniversalCommons wrote:Large caravan or trade outpost between two kingdoms. Maybe next to a walled gate with a few inns. A crossroads where different groups meet and mingle. It could have several roads leading from it as well as turn into different terrains-- Mountains meeting the planes. Just a thought. There could be a cavern not far away, an inn, or even a caravan to follow.
by Kingdom of Irhk » Tue Jan 01, 2019 3:27 am
The Supreme Magnificent High Swaglord wrote:Luminesa wrote:You’re welcome! It looks more adaptable now. You are accepted! :3
Thank you, Luminesa!
For clarification, how will the adventuring party meet? We're not going to be meeting in an inn/tavern, are we? I don't wish to seem impolite at all, and forgive me if I do, but it's basically a heroic fantasy cliché at this point.
Warning. TV Tropes is a known time-waster; please browse with caution.
by The Supreme Magnificent High Swaglord » Tue Jan 01, 2019 9:15 am
Nuridia wrote:I’m in like three RPs already but I have been LOOKING for a D&D style RP for a while now! Plus things have been slow because of the Christmas season.
by The Supreme Magnificent High Swaglord » Tue Jan 01, 2019 11:27 am
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