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by Zarkenis Ultima » Sun Dec 24, 2017 12:22 pm
by Shadowwell » Sun Dec 24, 2017 12:29 pm
by Bentus » Sun Dec 24, 2017 1:25 pm
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Zarkenis Ultima » Sun Dec 24, 2017 1:36 pm
by Zarkenis Ultima » Sun Dec 24, 2017 1:40 pm
Bentus wrote:@Zark, Tomia - I was wondering how you guys feel about villain apps? There's a few characters I put up for other RPs that I'd love to rehash for this world as possible semi-NPC/recurring villains for the team. I understand if you'd rather the OPs keep direct control of Young Blood rivals, however.
by Segral » Sun Dec 24, 2017 2:14 pm
Zarkenis Ultima wrote:Bentus wrote:@Zark, Tomia - I was wondering how you guys feel about villain apps? There's a few characters I put up for other RPs that I'd love to rehash for this world as possible semi-NPC/recurring villains for the team. I understand if you'd rather the OPs keep direct control of Young Blood rivals, however.
Our main policy is to allow characters unaffiliated with the YB as long as you have a member, since we can not guarantee the others always having something to do. You have that covered though.
Apologies for double posting, on phone right now.
by Shadowwell » Sun Dec 24, 2017 3:12 pm
by New Finnish Republic » Sun Dec 24, 2017 7:28 pm
by Anxiety Cafe » Sun Dec 24, 2017 9:07 pm
- [Gravity Manipulation]: Like her mother, Violet can manipulate the forces of gravity. However, she is limited to cancelling gravity in a certain area, a circle with, at maximum, a 3-foot diameter. That means she can’t make gravity stronger or weaker; she can only cancel it. She also cannot change the gravity of a specific item, unless it is in one such field. In such circles, everything inside loses gravity, not just certain objects. This includes things like dirt and sand, which can reduce visibility. Also, once she puts out a gravity cancellation field, she must be able to still see it in order to keep it up. She cannot create more than one gravity cancellation field at a time. If part of an object in a field is outside of the circle, it has normal gravity and can weigh it down, potentially anchoring them if the part outside weighs enough. Once fully inside a cancellation field, movement is limited to what it would be in space (i.e. an object in motion stays in motion unless acted upon by an unbalanced force). When creating the field around herself, she still faces the same limits. If she starts floating upwards and wishes to return to the ground, she cannot slowly lower herself down; she must turn off the field and fall.
- [Magnetism Manipulation]: Like her father, Violet can manipulate metals and the forces of magnetism. However, she can only control their movement, and cannot affect the strength at which two magnets repel or attract. She also can only move metals in their solid form, not liquid or gas (she cannot change them between forms). She is unable to move anything that weighs more than a hundred pounds (so lifting a giant truck and lobbing it at someone is a no). Even anything over fifty pounds is still a stretch. While she can move multiple things at once, they’re added weight must abide by her limitation. She has to be able to see what she’s manipulating in order to move it. For the things she can move, she’s is limited to push and pull (repel and attract). She can control the direction in which they go, but cannot move them out of a straight line towards or away from her. To clarify, once she sees something she wishes to attract towards her, she can attract it in a straight line, but cannot move it out of that straight line. If she wishes to repel something away from her, she must choose a destination and repel the magnet, which will then shoot out in a straight line. She cannot repel or attract something towards something else unless it already naturally does so (if it does, as said before, she cannot affect its strength). She must consciously “turn on” the repel or attract, so if she’s being shot at and doesn’t know about it, the bullets will continue along their normal path. Due to this ability, Violet brings metal ball bearings wherever she goes.
- See power section.
- As stated before, although she is unable to create more than one gravity cancellation field at a time, she can control more than one metal at a time, as long as the weight limit is abided by. However, doing so requires more concentration, depending on how large the object is.
- She is unable to use more than one ability at a time. So she cannot be manipulating metal at the same time she's trying to hold a gravity cancellation field.
- Using either power leaves her largely immobile. As said before, she must have a line of sight to her field or metal, so, if she wants to continue to use them, she must keep that line of sight intact. She must also concentrate intensely, and movement would definitely interrupt that concentration and prevent her from continuing to use them.
- In the case of her gravity cancellation fields, cancelling gravity does not automatically rob objects in the field of their kinetic energy. For example, if she tries to stop bullets by enacting a field, the bullets' kinetic energy would be so great that it would just fly through the field, perhaps slightly higher than it was before.
- Because Violet does not have the extensive knowledge of physics that her parents do, her powers are not as strong as theirs.
- [Magic]: Magic is extremely effective against Violet. Anything that is magically enchanted or otherwise connected to magical realms is unaffected by either of her powers.
- [Energy Attacks]: Neither of Violet's abilities can defend against energy attacks of any kind, especially electricity/lightning. When using her magnetism manipulation, she can only repel or attract (as said before), turning her body into a magnet. And magnets attract electricity very well.
- [Mind Attacks]: As with energy attacks, Violet has no way to defend against telepathy.
- [Bipolar Disorder]: Violet has been diagnosed with bipolar disorder since she was young, and is often easy to anger or sadden, making her easily manipulated in battle.
by Yekrenia » Sun Dec 24, 2017 9:20 pm
- [Doll Manipulation]: User with this ability either is or can transform into a living doll, which grants several abilities, most of which come from a resilient body and the ability to survive even dismemberment and needing only repairs to be perfectly well. Under Elizabeth's control (see Dollification for more info), each doll is unique, even soldiers and animals have they're own 'mini' personalities. Similar to how the 'Smiths' function from the 'Matrix', Elizabeth's dolls function as a hive mind, albeit a semi kind of hive mind - seeing and knowing everything while retaining their own little personal thoughts and opinions to encourage creative thinking.
- [Dollification]: This power allows the user to turn people into dolls. Puppets retain some of their physical appearance but they may not be able to move so they can not use any powers that require movement. In Elizabeth's case, she can transform anyone into Matryoshka Dolls (seen in her appearance picture) and store them within her 'helper' dolls (three of them seen in her appearance picture) until they're needed - thereby they transform back into mannequins until they're no longer needed (every living/biological creature possible). Anyone transformed into a Matryoshka Doll has much of their original personality wiped clear and identity wiped out, subsequently being replaced with a Tyrussian identity, appearance, and as well as a new fitting personality. In order for Elizabeth to 'dollify' anyone, her 'helper' dolls proceed to trap the victim via encasing he/she inside their own bowels (one person per 'helper' doll) - whom Elizabeth can either command to have he/she be spat back out for inspection or kept imprisoned until needed for another time.
- [Dollification < Strong Will and Machines]: Anyone who has a strong will or is a machine/robot can be able to resist dollification. If there were any example super-being that fits these specifications, Master Chief (Halo) and Ultron (Marvel) fit the bill - the former having a strong will to live and fight for defending humanity while the latter is inorganic and cannot be transformed any further. In case someone with a strong will is entombed inside the bowels of a 'helper' doll (as standard procedure of dollification), the 'helper' doll in mind would have no choice but to spit he/she back out to avoid being damaged from inside. On the other hand, if a 'helper' doll happens to entomb a something is actually a robot/machine, then the 'helper' doll would just simply spit out the robot/machine without harm - being that there is nothing much more that the 'helper' doll could do to transform something inorganic. Though if given the command by Elizabeth herself, the 'helper' doll can actually trap said robot/machine; however, beyond that command, robots/machines and inorganic objects are invulnerable to dollification. Interestingly, anybody wearing a high tech suit of armor (like Iron Man; Marvel Universe) can fool a 'helper' doll, so long as he/she doesn't expose any bit of their flesh and remains quiet at all times while pretending/acting robotic.
- [Rogue Dolls]: Despite the 'mini' personalities that Elizabeth encourages among her dolls, she has to always keep her dolls in check and look after their well-being (except her 'helper' dolls, whom are always loyal to Elizabeth). Otherwise, if a doll has learned too much of something sensitive/confidential, said doll would go rouge. In this worst case scenario, rogue dolls would ignore all of Elizabeth's commands and cede from her presence, thereby allowing them to roam free and make their decisions at their own will. To make matters even worse, if a rogue doll also discovers who they originally were prior to dollification, then they'll go on a one-way mission to not only transform themselves back, but also free their fellow comrades (and everyone else if given the choice) and finally kill Elizabeth herself once is all said in done. Subsequently, Elizabeth goes through great lengths to reduce the occurrence of rogue dolls; such as, censorship/euphemism, resetting personalities, minimal deployment (at least for some dolls), informants, and purges (only when necessary; rarely used).
- [No Military Training]: (Self-Explanatory)
- [Kind Heart and Honest]: Despite Elizabeth's terrifying powers of doll manipulation, she actually frowns upon manipulating others and would rather tell the truth than tell a lie (unless he/she was the enemy). She would also rather question than proceed with a task, since she would rather know the purpose/reason as to why she should be doing something she doesn't know at first.
by Auropa » Mon Dec 25, 2017 1:12 am
ANxieTy CAFE wrote:I feel like him and Nathan would work together well, in terms of powers. They complement each other.
by Yekrenia » Mon Dec 25, 2017 1:30 am
- [Enhanced Thievery]: Masters of this skill are more elusive than the average thief. They are able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape without leaving behind any evidence. While Zoe has little to no military training, she can infiltrate and navigate any place in mind like a well-trained ninja. Having being 'imprisoned' in her own family estate before, Zoe is no stranger to picking locks, hide in the shadows, and take back what her father took away from her without leaving any evidence behind.
- [Enhanced Flexibility]: User is able to bend and twist their body far beyond the normal limits of physiology, although still only from the joints. Their joints, muscles, tendons and physiology in general is modified to allow the user perform near-boneless looking contortions without stress or damage and stay in any position they choose as long they need without effort or strain. What Kletterian females lack from their Kletterian male counterparts (balance of strength and agility), flexibility becomes their equalizer as much as it is a natural trait in Kletterian females - Zoe being no exception despite never receiving any formal athletic training. In fact, Zoe is so flexible that she can actually shoot upside down without trouble and is ambidextrous enough to shoot with either hand.
- [Psychic Constructs]: User can change psychic energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
- [Psychic Whip Generation]: User can create whips of psychic energy from nothing or by shaping the existing energy, which may be capable cutting through virtually anything.
- [Psychic Bow Construction]: The user can construct bows and arrows made of psychic energy from nothing or by shaping the existing energy allowing them to attack from distance.
- [Surprisingly Non-Lethal Psychic Projectiles]: Against living/biological targets, any projectile generated from Zoe's psychic energy is surprisingly non-lethal. For example, an arrow fired from a Psy-bow can inflict enough energy (thermal, kinetic, or both) to smash and/or melt through a foot of armor; however, the same arrow would only send a victim flying backwards with no injuries (unless he/she was flying backwards off a cliff or into something sharp). If the projectile misses and either lands directly in front of or near the victim, the projectile will explode in a brilliant flash of energy which can temporarily blind and deafen the victim. Otherwise, projectiles are destructive and deadly against non-living targets like buildings/structures and mechanical objects (e.g. Machines; Robots).
- [Powerful and Distinctive Psychic Presence]: To other psychic users adept in psychic detection, Zoe's psychic powers are abnormally powerful - which can be a curse and a blessing all together. As a blessing, novice/inexperienced psychic users can become terrified by her presence; however, whenever Zoe's psychic powers are active, psychic users have no trouble in detecting Zoe's psychic presence unless she was using her powers for only a moment (less than or exactly a minute). As an analogy of Zoe's psychic presence, if an ordinary psychic user's presence was like a spotlight, then Zoe's psychic presence is like a sun ever so growing in luminosity and heat.
- [Flexibility vs Strong Defenses]: While Zoe is naturally flexible like any other Kletterian female, her agility and athleticism can only do much against much more impervious foes. Unlike a Kletterian male, whom has the perfect balance in strength and agility, Zoe is only but an acrobatic and flexible glass cannon (excluding her powerful psychic powers). Any foe with a high degree of raw strength and an excellent defense can shrug Zoe away and prevent themselves from being tangled by her flexibility. If there was one example super-being that fits these specifications, Juggernaut (Marvel) can easily beat Zoe to a pulp if she ever dared to combat him in CQC - his raw strength and durability alone renders many of Zoe's acrobatic chokeholds and locking techniques useless.
- [Less-than-Lethal Psychic Weapons]: Despite the deadly lethality in any of Zoe's blades created from psychic energy, her psychic weapons (bladed or blunt) are unable to cut and/or smash anyone to pieces. This is because Zoe's psychic energy is primarily meant to inflict harm upon cosmic and psychic beings and entities, which in turn renders ordinary biological beings and entities unharmed; however, that is only for so long as the objects/creatures in mind do not have cosmic or psychic energy. If he/she wielded any kind of cosmic or psychic energy within them, only the energy within them will receive the full brunt of Zoe's psychic weaponry and energy attacks. Otherwise, any of Zoe's psychic entities/weapons/attacks will simply phase through (melee weapons only) or explode harmlessly off (projectiles only; in which case has a chance of temporarily blinding and deafening the victim) biological or living objects/creatures.
- [No Sense of Smell]: As expected a Kletterian, Zoe has no nose, which leaves her with no sense of smell.
- [Inferior Durability]: Because of the Kletterian's unique anatomy, the nasal lung is rather vulnerable - with one powerful sucker punch enough to knock a Kletterian (like Zoe) into immediate unconsciousness, a traumatized nasal lung, and internal bleeding at worst (though not before coughing the blood out through the mouth if the victim is still miraculously conscious).
- [Distinctive Eyes]: Kletterian Females come in a diverse variety of hair and eye colours - Zoe being no exception to this colorful genetic trait. From a human's point of view, Zoe's purple eyes are distinctive as much as they are enchanting. Even with sunglasses, it is near impossible to hide her beautiful purple eyes even to a blind person.
- [Inferior Color Sight]: Kletterian eyes have inferior color sighting due to the poor/low lighting on Dasan, which only grants a Kletterian the ability to see 3/5s of the colors that an average human can see (Average Human can see a million different colours); thereby rendering camouflage extremely useful in confusing and fooling an average Kletterian. Without any color amplification goggles, Zoe would essentially be naturally colorblind - the only reason why Zoe has adapted so well to Earth is because she is nocturnal.
by Bentus » Mon Dec 25, 2017 11:22 am
- [Intelligence]: Jordan has always been able to see patterns more easily than others. He has an innate ability to see connections between things, events and people, an uncanny knack for connecting dots that others may not even know exist. His superior intellect hasn’t given him the ability to create magnificent, unseen devices – he leaves that to his employees – but it has allowed him to bend the markets to his will and manipulate circumstances to his advantage.
- [Charisma]: When Jordan Scott announces a new product, or a new discovery, he captures the airwaves. Scott has a way to make people listen to him, to like him when he wants them to. He can motivate his workers to put in double hours, or break down the walls between himself and a buyer until they’re chatting like old friends over a glass of scotch.
- [In-shape]: Not one to allow the trappings of wealth to fester into a weakness, Scott treats his body like a temple. He goes to great pains to maintain a rigorous workout routine and a healthy diet, hiring the best trainers that money can buy to ensure that his body continues to operate at optimum performance. That’s not to say that he can even come close to the strength of even peak humans, but Scott’s physique can prove useful in situations ranging from the boardroom to a mugging on the street. It has also provided unique publicity opportunities, such as when he organised a charity boxing match between himself and Canadian Prime Minister Justin Trudeau for victims of super villain attacks.
- [Only Human]: Scott is a flesh and blood human (barring a total of one cybernetic arm). He isn’t even peak human, in fact. While he may be able to hold his own against a low-level thug that decided to mug the wrong man on the street, he wouldn’t even last a second against a serious opponent.
- [Not that kind of intelligent]: While Scott has an IQ that can compete with the best of them, he does not possess the intelligence required to create an army of robots, or a breakthrough drug. Rather, his intelligence lies in the manipulation and organisation of people.
- [Not a Superhuman]: Similar to stated above, Scott’s a human being – and not even a superpowered one at that. A couple of good punches will knock him down, bullets are overkill.
- [Narcissistic]: If there is one defining feature of Jordan Scott, it is that he loves nothing more than himself. He is greedy and self-centred and will do anything to save his own skin – a personality trait that he goes to great lengths to hide from the public.
- [In the Public Eye]: Jordan Scott has found that the best way to achieve his goals is to do so in plain sight. He has no evil lair tucked away in the mountains, unless you count his vacation penthouse in the Alps. Rather, he goes out onto talk shows and gives interviews to curious journalists. Jordan Scott is a known, public figure, and he relies on controlling public opinion. If the masses were to learn of his true colours, then his empire would come crashing down around him.
- [The Enemy of my Enemy]: Perhaps the one thing that Jordan Scott has more of than money, is enemies. From the corporate world, to that of drug dealers and terrorists, you can always find somebody that wants a piece of Jordan Scott’s skin. Fortunately, he has proven to be better at keeping his enemies at each other’s throats, lest they decide that they’d rather have his hide than each other’s.
- [Thread Manipulation]: The symbiosis between Lisette and the Thread gives her the ability to produce the substance and project it outside of her body in combats. She is able to manipulate the Threads, using them as a formidable weapon given their magic-imbued strength. In battle, Lisette primarily uses her Threads as a cutting weapon, although they can also be used to restrain her opponent should she desire. However, once the Threads are disconnected from her body, they quickly lose their potency as their connection to the original magical fibre is lost.
- [Puppet Mastery]: Using her Threads and varying degrees of concentration, Lisette can manipulate other objects (usually no larger than human in size and generally the objects themselves are humanoid) by embedding some of the fibre within them. This can be a time-consuming process if she wants the Thread to survive for a reasonable amount of time separated from her body, although if she retains the connection it can be done far more easily. To an extent she can use this ability as a means of motor-skill manipulation, however this is a more difficult process and its success is dependent on her target's will power. Also, while she may be able to control someone's motor function, she cannot control their thoughts or minds and her puppets will move awkwardly, as if they were being moved along by strings rather than by natural motion.
- [Resilience]: The Threads within Lisette's body work to enhance her physical strength and toughness. While her strength is around peak human, her toughness is superhuman, especially with regards to blunt force trauma and the Threads also work to help repair her wounds. However, cutting attacks are able to cause more damage as they cut through her flesh and bone as easily as any other human's, with only the Threads resisting the damage. With enough force, or with magic, these Threads themselves can be severed too. Over time, if the Threads are not cut, Lisette can heal semi-severed limbs with this ability, although it can take days. Note that bullets generally fall into the 'cutting' category and can cause her harm.
- [Thread Limitations]: Lisette's Threads generally lose their magical properties once disconnected from her body - although they retain most of their strength. In the heat of combat this is especially the case, although given time Lisette can craft Threads that can exist separate from her for a few hours or days at most. Regardless, over time any Thread disconnected from her body will gradually decay and degrade.
- [Energy Consumption]: When Lisette creates Threads within her body, her metabolism gets kicked into overdrive. This can result in a severe disadvantage in longer, drawn out fights as all of Lisette’s powers – be they healing wounds or launching attacks – involve utilising her Threads.
- [Lovestruck Fangirl]: Lisette is completely infatuated with the idea of Superheros and is a vocal fan of those who should by all accounts be her enemies. She aspires to grab the attention of her idols by committing increasingly noteworthy and horrific crimes and her desire to do so may jeopardise any other mission objectives. Ultimately, Lisette doesn’t want to emerge totally victorious – she wants the heroes to snatch victory from the jaws of defeat. A story isn’t fun if the villain wins, after all. Not to mention supporting one's enemies is not a good way to make friends with one's teammates.
- [Ouch that hurts!]: Cuts and incisions can get around Lisette's innate increased durability. The Threads lacing her muscles and sinews are far more vulnerable to blades than to direct impacts, and likewise so is she. While she is somewhat tougher than a regular human, if someone is able to slice bone, then they would have no trouble cutting up Lisette.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Zarkenis Ultima » Mon Dec 25, 2017 6:04 pm
by Zarkenis Ultima » Mon Dec 25, 2017 7:03 pm
Chineke wrote:Would there be room for a non-powered individual on the team?
by Chineke » Mon Dec 25, 2017 8:03 pm
N/A
- Financial Limitations, as he runs a simple magic shop.
- Inexperience
- No powers: He's literally a dude in a black outfit with some gear that costs a couple hundred of bucks at most.
by Zarkenis Ultima » Mon Dec 25, 2017 8:24 pm
by Chineke » Mon Dec 25, 2017 8:26 pm
Zarkenis Ultima wrote:I'll review the app another day, but for the time being, I think an equipment list would be good, yeah, you can put it in the powers section. Also, I haven't read the bio, but I noticed you mentioned he runs a magic shop; if he knows any magic himself, that would count as a power also.
by Chineke » Mon Dec 25, 2017 8:30 pm
- Sleight-of-Hand: He is a very skilled magician, able to use sleight-of-hand to trick and confuse spectators.
- Parkour: After discovering the ancient Rogue's, he began to practice parkour, believing it would be the best way to get around quietly at night.
- Equipment: All of his equipment ranges from $10-$200.
Rogue Ring (a titanium ring with a serrated shim hidden in it, hieroglyphs written around it)
Rouge Wallet (a wallet with hidden pockets and hieroglyphs)
Arson Watch (a watch which produces small flames)
Credit Card knife (a knife disguised as a credit card)
A lock-pen (a pen with hidden lockpicks and a glass-breaker)
Jackknife (a swiss army knife with lockpicks)
Rogue's Keys (several 'bump keys' as well as a utility knife disguised as a key)
Banshee Cards (throwing cards, sharpened and made to be used as weapons)
What he cleverly calls the 'Worst-Aid Kit' (a briefcase hidden in the Rogue's Gallery meant only for the worst-case scenarios. Includes: Military grade 'stink bomb' chemicals, 'Hellfire and Brimstone' [This is concentrated discomfort -- it stings, it burns. When applied to skin, the feeling will be reminiscent of that time when thousands of fire ants crawled up your back, then started biting you all at once. The only good news about it is that it eventually stops], Panic Powder [This innocent-looking dust is actually a military-grade riot control agent], and sulfuric acid)
Wallet-sized lockpick set
Plasma lighter
Rogue's Flask (includes a hidden shot glass and hieroglyphs)
Sonic Nausea Inducer (emits a high-pitched sound that is very, VERY irritating)
(Note, you do not have a maximum or minimum of 2 powers. If you don’t need all those, delete them. If you need more, copy and paste.)
- Financial Limitations, as he runs a simple magic shop.
- Inexperience
- No powers: He's literally a dude in a black outfit with some gear that costs a couple hundred of bucks at most.
by Zarkenis Ultima » Mon Dec 25, 2017 8:31 pm
Chineke wrote:Zarkenis Ultima wrote:I'll review the app another day, but for the time being, I think an equipment list would be good, yeah, you can put it in the powers section. Also, I haven't read the bio, but I noticed you mentioned he runs a magic shop; if he knows any magic himself, that would count as a power also.
Oookay, I wasn't sure if that'd just be a skills thing, since it's just sleight-of-hand street magic.
by Yekrenia » Mon Dec 25, 2017 9:47 pm
by New Finnish Republic » Mon Dec 25, 2017 9:51 pm
by Zarkenis Ultima » Mon Dec 25, 2017 9:53 pm
New Finnish Republic wrote:Correct me if I'm wrong, but the only remaining enemy is the super strength one and Nathan is currently being hurled through the air like a cannonball at him?
by New Finnish Republic » Tue Dec 26, 2017 4:30 pm
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