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Young Bloods(REBOOT OOC, Superhero RP, Open)

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Zarkenis Ultima
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Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Dec 24, 2017 12:22 pm

Aye, Kiris is not a Thomsen High student, just an unlucky teenage tourist :P
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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Sun Dec 24, 2017 12:29 pm

Tomia wrote:
Shadowwell wrote:Apps are done

Both accepted Shadow, nice job


I assume, it would be too late to intro Blockade at the dance thing in Wonder Island?
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Bentus
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Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Sun Dec 24, 2017 1:25 pm

@Zark, Tomia - I was wondering how you guys feel about villain apps? There's a few characters I put up for other RPs that I'd love to rehash for this world as possible semi-NPC/recurring villains for the team. I understand if you'd rather the OPs keep direct control of Young Blood rivals, however.
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Zarkenis Ultima
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Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Dec 24, 2017 1:36 pm

Shadowwell wrote:
Tomia wrote:Both accepted Shadow, nice job


I assume, it would be too late to intro Blockade at the dance thing in Wonder Island?


Yeah, I fear it might be a bit too late, since the fight is nearly over.
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Zarkenis Ultima
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Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Dec 24, 2017 1:40 pm

Bentus wrote:@Zark, Tomia - I was wondering how you guys feel about villain apps? There's a few characters I put up for other RPs that I'd love to rehash for this world as possible semi-NPC/recurring villains for the team. I understand if you'd rather the OPs keep direct control of Young Blood rivals, however.


Our main policy is to allow characters unaffiliated with the YB as long as you have a member, since we can not guarantee the others always having something to do. You have that covered though.

Apologies for double posting, on phone right now.
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Segral
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Posts: 1773
Founded: Sep 06, 2017
Inoffensive Centrist Democracy

Postby Segral » Sun Dec 24, 2017 2:14 pm

Zarkenis Ultima wrote:
Bentus wrote:@Zark, Tomia - I was wondering how you guys feel about villain apps? There's a few characters I put up for other RPs that I'd love to rehash for this world as possible semi-NPC/recurring villains for the team. I understand if you'd rather the OPs keep direct control of Young Blood rivals, however.


Our main policy is to allow characters unaffiliated with the YB as long as you have a member, since we can not guarantee the others always having something to do. You have that covered though.

Apologies for double posting, on phone right now.


Awesome. I have a villain from a dead super-villain RP I kind of want to use. I may app it eventually.
yea bro idk

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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Sun Dec 24, 2017 3:12 pm

Zarkenis Ultima wrote:
Shadowwell wrote:
I assume, it would be too late to intro Blockade at the dance thing in Wonder Island?


Yeah, I fear it might be a bit too late, since the fight is nearly over.

Yeah, thats what i thought, he can be introduced/join later.
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New Finnish Republic
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Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Sun Dec 24, 2017 7:28 pm

Will definitely get a post up tonight as long as I'm not trapped too much longer at my grandparents.
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Anxiety Cafe
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Founded: Apr 10, 2007
Father Knows Best State

Postby Anxiety Cafe » Sun Dec 24, 2017 9:07 pm

Name: Violet Gomez
Age: 19
Gender: Female
Race: Human Being
Appearance: Standing at a tall 5'11", Violet weighs a skinny 130 lbs. Her brown hair, which offsets her yellow-green eyes, is curly, barely reaching the middle of her upper arm. She has naturally tan skin, with a lanky figure.
Young Blood?: No, not yet
Bio: Violet’s parents, Joseph and Kendra, were simple scientists, working in the complicated and vast field of theoretical physics. They had met in college, studying and working alongside one another for years until they made their obvious love for each other official. Joseph and Kendra, however, were also something else. They were the superheroes Magneto and Graviton, respectively.

They had first gained their abilities while on an expedition to Antarctica, along with a group of colleagues. They often strayed from the group for their studies, their curiosity surpassing their self-control. The expedition’s mission was to investigate fluctuations in Earth’s gravitational and magnetic fields, limited to that specific area. While their coworkers decided to call it a day and return to base, Joseph and Kendra pushed on, enraptured by what they could discover.

What they found was much more powerful than they could have imagined, and which would take much more intelligent people to comprehend, even with their genius-level IQ’s. They had found a crystal, somehow clear and white and rainbow at the same time. Upon finding it, however, they were struck with some sort of concussive blast, which knocked them out and somehow removed their memory of the encounter.

When they woke up, they were already on the plane back, having slept for almost a day. They continued work as normal, disappointed in not finding any significant results in Antarctica. At home, however, they slowly but surely came to the realization of their powers, through multiple surprising and confusing isolated events. Over months they learned their limits, making frequent excursions to the desert to practice. And soon, they became well-known as powerful heroes.

Witnesses say Kendra was lord of gravity itself. She could increase or decrease gravity for as far as she could see, creating temporary gravitational fields. Joseph, however, was the master of magnetism. He could control all metals, liquid, solid, or gas, shaping and moving them as he pleased. As physicists, they had a great understanding of how their powers worked, already having a great knowledge of the subatomic particles involved with them even before their abilities manifested. This only increased their power; some even claimed that, together, they could lift the entirety of New York City.

As supers began to be rounded up by the government, however, during the cold war, they toned back their super outings before eventually eliminating them entirely. Even when supers came back into the spotlight, they had resigned themselves to live normal lives as scientists, which they still enjoyed very much. And then their first child came.

Bryan was the child, and, according to relatives, one of the cutest. From a young age his parents continuously instilled a powerful moral code of ethics into him, expecting him to gain one or both of their powers. They couldn’t have him become a villain with the powers they had. As he became of age, they waited for his abilities to manifest, eager to find out which parent he took after more. They waited until he was 14 before finally coming to terms with the fact that their powers would not be passed on to the next generation.

Soon after, a miracle at their age, they conceived another child. There was no enormous expectation on her shoulders, although her parents still raised her to the best of their ability. She grew up homeschooled, after being bullied in the third grade for her diagnosed bipolar disorder. Still, her parents tried to give her the best childhood possible. Her powers were a surprise; and a sucker punch to her now 27-year old brother. She was living up to the expectations of her parents, and, although her abilities were much more “watered down”, so to say, he hated her for "stealing" what was supposed to be his.

Still, she was a force to be reckoned with. Her parents utilized her natural affinity to do good and convinced her to use her abilities as a superhero in her own right. They continued their superhero outings, training her in all the fighting styles they had learned, complementing her powers. However, her parents could not live forever. Joseph died of a heartattack right after New Years. Kendra fell into a depression, dying only two months later.

Having no other living relatives, Violet went to live with her brother, 33 years old. He worked as an engineer for the government; Violet never questioned him further about it. At first, there was still some resentment held against her, but, after months, they began to bond. Currently 19 years old, still living with Bryan, Violet spends most of her time as her superhero alias. With no official name, she is simply known as "her", "she", or "the girl" in her native San Diego, and is unknown outside of it.

Powers:
  • [Gravity Manipulation]: Like her mother, Violet can manipulate the forces of gravity. However, she is limited to cancelling gravity in a certain area, a circle with, at maximum, a 3-foot diameter. That means she can’t make gravity stronger or weaker; she can only cancel it. She also cannot change the gravity of a specific item, unless it is in one such field. In such circles, everything inside loses gravity, not just certain objects. This includes things like dirt and sand, which can reduce visibility. Also, once she puts out a gravity cancellation field, she must be able to still see it in order to keep it up. She cannot create more than one gravity cancellation field at a time. If part of an object in a field is outside of the circle, it has normal gravity and can weigh it down, potentially anchoring them if the part outside weighs enough. Once fully inside a cancellation field, movement is limited to what it would be in space (i.e. an object in motion stays in motion unless acted upon by an unbalanced force). When creating the field around herself, she still faces the same limits. If she starts floating upwards and wishes to return to the ground, she cannot slowly lower herself down; she must turn off the field and fall.
  • [Magnetism Manipulation]: Like her father, Violet can manipulate metals and the forces of magnetism. However, she can only control their movement, and cannot affect the strength at which two magnets repel or attract. She also can only move metals in their solid form, not liquid or gas (she cannot change them between forms). She is unable to move anything that weighs more than a hundred pounds (so lifting a giant truck and lobbing it at someone is a no). Even anything over fifty pounds is still a stretch. While she can move multiple things at once, they’re added weight must abide by her limitation. She has to be able to see what she’s manipulating in order to move it. For the things she can move, she’s is limited to push and pull (repel and attract). She can control the direction in which they go, but cannot move them out of a straight line towards or away from her. To clarify, once she sees something she wishes to attract towards her, she can attract it in a straight line, but cannot move it out of that straight line. If she wishes to repel something away from her, she must choose a destination and repel the magnet, which will then shoot out in a straight line. She cannot repel or attract something towards something else unless it already naturally does so (if it does, as said before, she cannot affect its strength). She must consciously “turn on” the repel or attract, so if she’s being shot at and doesn’t know about it, the bullets will continue along their normal path. Due to this ability, Violet brings metal ball bearings wherever she goes.

Limitations:
  • See power section.
  • As stated before, although she is unable to create more than one gravity cancellation field at a time, she can control more than one metal at a time, as long as the weight limit is abided by. However, doing so requires more concentration, depending on how large the object is.
  • She is unable to use more than one ability at a time. So she cannot be manipulating metal at the same time she's trying to hold a gravity cancellation field.
  • Using either power leaves her largely immobile. As said before, she must have a line of sight to her field or metal, so, if she wants to continue to use them, she must keep that line of sight intact. She must also concentrate intensely, and movement would definitely interrupt that concentration and prevent her from continuing to use them.
  • In the case of her gravity cancellation fields, cancelling gravity does not automatically rob objects in the field of their kinetic energy. For example, if she tries to stop bullets by enacting a field, the bullets' kinetic energy would be so great that it would just fly through the field, perhaps slightly higher than it was before.
  • Because Violet does not have the extensive knowledge of physics that her parents do, her powers are not as strong as theirs.

Weaknesses:
  • [Magic]: Magic is extremely effective against Violet. Anything that is magically enchanted or otherwise connected to magical realms is unaffected by either of her powers.
  • [Energy Attacks]: Neither of Violet's abilities can defend against energy attacks of any kind, especially electricity/lightning. When using her magnetism manipulation, she can only repel or attract (as said before), turning her body into a magnet. And magnets attract electricity very well.
  • [Mind Attacks]: As with energy attacks, Violet has no way to defend against telepathy.
  • [Bipolar Disorder]: Violet has been diagnosed with bipolar disorder since she was young, and is often easy to anger or sadden, making her easily manipulated in battle.

Likes: Root beer floats, the color magenta, the cold
Dislikes: Beaches, jerks, ice cream

Additional Information
Birthday: August 12th
Theme song:
Favorite food: A Spicy Italian Subway sub with provolone, mayonnaise, black olives, lettuce, salt and pepper, and oil and vinegar
Greatest fear: Being made fun of

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Yekrenia
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Posts: 385
Founded: Apr 21, 2015
Ex-Nation

First Kletterian Female App (Tyrussian) - (DRAFT)

Postby Yekrenia » Sun Dec 24, 2017 9:20 pm

Name:
- (Tyrussian): Елизьа Гидърцавич ("Elyza Gyd'rtsavych"; the Tyrussian soft marker 'Ь/ь' softens the pronunciation of consonants; 'З/з' is subsequently pronounced as a soft 'S/s')
- (Russian): Елизавета Галина ("Elizaveta Galina")
- (English Romanization): Elizabeth Galina
- (Alias): Kuklovod (Russian, "Кукольник / Kukol'nik"; Tyrussian/Bulgarian, "Кукловод / Kuklovod"; English, "Puppeteer")
- (Nicknames): Tchaikovsky's Long Lost Little Girl / Tsarist Dollmaker
Age: 15
Gender: Female
Race: Kletterian
Appearance (pics if possible):
Image

Young Blood: No
Bio: Born on Dasan as a native Tyrussian in the year 6508 (2002 on Earth), Elizabeth Galina (native Tyrussian name, "Елизьа Гидърцавич") grew up from very troubling times. Her parents were killed in a train crash when she was 4-years-old, and at the age of 5-years-old, she come to discover that her family had been feuding over the ownership of the Galina estate. Galina's older brothers and sisters have been in a bitter rivalry with their uncles and grandparents over the Galina estate even before Elizabeth herself was born; however, it wasn't until Galina's grandparents officially regained ownership of the estate that Elizabeth herself would be set on a path for better times.

After disowning Galina's brothers and sisters, Galina found herself under the love and care of her grandparents and uncles. While being the only daughter in the eyes of her grandparents and uncles, Galina enjoyed the company of the only family she had left as well as their wisdom that they had to offer. Unlike most other children who would be introduced to the modern age of life, Galina was taught the ways of traditional life from her grandparents; however, her uncles also carefully introduced Galina to some of the teachings and ways of modern life, hoping to not isolate Galina from the technological wonders of the world while not leaving the past behind in the dust.

Following the discovery of Earth in the year 6516 (2010 on Earth), the Galina family were initially hesitant and reasonably xenophobic to trust the newly discovered human race; however, it didn't take long for Galina's family to say otherwise when they discovered what Earth and the human race had to offer. When the Tyrussians and the Russians met for the first time, it was like stepping into two separate parallel worlds, two different kinds of Russia to be exact - the former that stuck to the traditional monarchist/tsarist ways while the latter embraced the powers and might of communism before reverting to democracy. These similarities between the two species and their nations unleashed a wave of culturephiles that brought many visitors from both worlds - Elizabeth Galina and her uncles being one of them.
Powers:
  • [Doll Manipulation]: User with this ability either is or can transform into a living doll, which grants several abilities, most of which come from a resilient body and the ability to survive even dismemberment and needing only repairs to be perfectly well. Under Elizabeth's control (see Dollification for more info), each doll is unique, even soldiers and animals have they're own 'mini' personalities. Similar to how the 'Smiths' function from the 'Matrix', Elizabeth's dolls function as a hive mind, albeit a semi kind of hive mind - seeing and knowing everything while retaining their own little personal thoughts and opinions to encourage creative thinking.
  • [Dollification]: This power allows the user to turn people into dolls. Puppets retain some of their physical appearance but they may not be able to move so they can not use any powers that require movement. In Elizabeth's case, she can transform anyone into Matryoshka Dolls (seen in her appearance picture) and store them within her 'helper' dolls (three of them seen in her appearance picture) until they're needed - thereby they transform back into mannequins until they're no longer needed (every living/biological creature possible). Anyone transformed into a Matryoshka Doll has much of their original personality wiped clear and identity wiped out, subsequently being replaced with a Tyrussian identity, appearance, and as well as a new fitting personality. In order for Elizabeth to 'dollify' anyone, her 'helper' dolls proceed to trap the victim via encasing he/she inside their own bowels (one person per 'helper' doll) - whom Elizabeth can either command to have he/she be spat back out for inspection or kept imprisoned until needed for another time.

Limitations:
  • [Dollification < Strong Will and Machines]: Anyone who has a strong will or is a machine/robot can be able to resist dollification. If there were any example super-being that fits these specifications, Master Chief (Halo) and Ultron (Marvel) fit the bill - the former having a strong will to live and fight for defending humanity while the latter is inorganic and cannot be transformed any further. In case someone with a strong will is entombed inside the bowels of a 'helper' doll (as standard procedure of dollification), the 'helper' doll in mind would have no choice but to spit he/she back out to avoid being damaged from inside. On the other hand, if a 'helper' doll happens to entomb a something is actually a robot/machine, then the 'helper' doll would just simply spit out the robot/machine without harm - being that there is nothing much more that the 'helper' doll could do to transform something inorganic. Though if given the command by Elizabeth herself, the 'helper' doll can actually trap said robot/machine; however, beyond that command, robots/machines and inorganic objects are invulnerable to dollification. Interestingly, anybody wearing a high tech suit of armor (like Iron Man; Marvel Universe) can fool a 'helper' doll, so long as he/she doesn't expose any bit of their flesh and remains quiet at all times while pretending/acting robotic.
  • [Rogue Dolls]: Despite the 'mini' personalities that Elizabeth encourages among her dolls, she has to always keep her dolls in check and look after their well-being (except her 'helper' dolls, whom are always loyal to Elizabeth). Otherwise, if a doll has learned too much of something sensitive/confidential, said doll would go rouge. In this worst case scenario, rogue dolls would ignore all of Elizabeth's commands and cede from her presence, thereby allowing them to roam free and make their decisions at their own will. To make matters even worse, if a rogue doll also discovers who they originally were prior to dollification, then they'll go on a one-way mission to not only transform themselves back, but also free their fellow comrades (and everyone else if given the choice) and finally kill Elizabeth herself once is all said in done. Subsequently, Elizabeth goes through great lengths to reduce the occurrence of rogue dolls; such as, censorship/euphemism, resetting personalities, minimal deployment (at least for some dolls), informants, and purges (only when necessary; rarely used).

Weaknesses:
  • [No Military Training]: (Self-Explanatory)
  • [Kind Heart and Honest]: Despite Elizabeth's terrifying powers of doll manipulation, she actually frowns upon manipulating others and would rather tell the truth than tell a lie (unless he/she was the enemy). She would also rather question than proceed with a task, since she would rather know the purpose/reason as to why she should be doing something she doesn't know at first.

Likes: Traditional and Classical Music, Russian (Language, Culture, and People), Humans, Snow, and Operas
Dislikes: Terrorists, Birds, Liars, Piercings, and Tattoos

Additional Information
Birthday:
- (Earth Gregorian Calendar): August 9th 2002
- (Dasan Standard Calendar): 04/07/6508 (7 Months - or 8 to 9 months during leap years - with 48 to 52 Days Per Month)
Theme Song: Puppeteer at Work / Puppeteer at Play
Favorite Food: Borscht
Greatest Fear: Greed
Last edited by Yekrenia on Mon Dec 25, 2017 3:40 pm, edited 7 times in total.

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Auropa
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Posts: 538
Founded: Jan 07, 2014
Ex-Nation

Postby Auropa » Mon Dec 25, 2017 1:12 am

ANxieTy CAFE wrote:I feel like him and Nathan would work together well, in terms of powers. They complement each other.


The more I look at it the more I hyped I get over a team up. The powers match (Mike releasing energy and Nathan absorbing it), but there's also the fact that Nathan loves superheroes, Mike hates them. Nathan's parents were (VERY) strongly against heroes and Mike's are heroes. I feel like the two could play off each other real well in training and fighting (plus Mike, would probably enjoy throwing explosives at Nathan more than he should).

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Yekrenia
Chargé d'Affaires
 
Posts: 385
Founded: Apr 21, 2015
Ex-Nation

Second Kletterian Female App (Shenhuanese)

Postby Yekrenia » Mon Dec 25, 2017 1:30 am

Name:
- (Chinese): 艾建鹏
- (Shenhuanese): 藍健彭
- (Chinese Pinyin): Ài Jiàn Péng
- (Shenhuanese Romanization): Zoshiabe
- (Name Meaning): Affectionate Healthy Song
- (English Name): Zoe (pronounced as, "Zoey")
Age: 19
Gender: Female
Race: Kletterian
Appearance (pics if possible):
- (Casual):
Image

- (Chinese Dress and Parasol):
Image

- (Shenhuanese Kaso - Tightened):
Image

- (Shenhuanese Kaso - Loosen):
Image

Young Blood: No
Bio: Zoe (or originally known as, "翡翠一夏三女儿 / Hisuixiteibusue"; lit. "Emerald only Gleaming Third Daughter") was born as the third daughter to the Shenhuanese Pharmaceutical Corporation, Pharcom (English Romanization; real Shenhuanese name is, "花草原制药有限公司 / Halasoge Zawaku Kabuxigigaixa"; lit. "Hanasogen Pharmaceutical Co., Ltd"). Due to the company's illegal use of medical concentration camps in third-world Dasan countries and the resulting public backlash targeted at the both the company and her family, her childhood upbringing was described as being a "violent and uneasy" one. Often times, Zoe found herself being confined to the safety of her family estate; however, while it meant good intentions to protect her from terrorist and assassins wanting to kidnap her for ransom, this 'protection' would've been so if she wasn't spending much of her childhood confined to house arrest.

Her stress-ridden and sometimes aggravated father would often instill harsh punishments on Zoe after a long workday, which produced a strained relationship between father and daughter if not for the fact that many of Zoe's actions were minor and petty. Zoe's life was also defined by dozens of hardships within the company, such as the disappearance of family and friends, as well as the execution of company board members at the hand of anti-corporate extremists and rebels. Surprisingly, instead of her frustration and hatred being directed towards the terrorist as the cause of her family's troubles, Zoe had decided that there was only one thing she wanted to do if a miracle ever happened - to leave the family and the corporation for good.

So while her family and their business continuously fell under fire from both the public and terrorism alike, Zoe carefully conceived a plan to fake her death and eventually escape somewhere to another country to live the rest of her life in peace; however, in the year 6156 (2010 on Earth), the discovery of Earth had changed Zoe's plans forever. This was a miracle that Zoe had been waiting for years, which was only sweetened by the fact that her family and the business were not allowed to expand their interests to Earth until the have completely resolved Pharcom's usage of concentration camps and illegal medicinal practices across the pharmaceutical market. This subsequently gave Zoe the much needed time to redo her plans to create a new life, this time on Earth instead of another country on Dasan.

On the night of her 15th birthday (04/09/6519; or August 1st 2013), her plans had went into motion - one that spelled both her death (at least to the public and her family) and a new beginning. Her birthday was celebrated as both a high-class dinner and family ballet, which involved both family and friends alike among the party; however, such celebration eventually came to a terrific ending when a bomb demolished the family estate, leaving Zoe's parents dead and as well as her sisters and brothers injured (her other siblings emerging miraculously unharmed). Among the wreckage was no sign of Zoe herself, except for what looked like a struggle having shortly ensued following after the bombing - indicating that Zoe had actually been kidnapped.

Unfortunately, what everyone didn't realize was that while Zoe was very much alive, she was already long gone and has since changed her appearance. So when a few weeks passed with no sign of Zoe, a mysterious yet enchanting purple eyed 15-year-old female strolled into the Shenhuanese Capital Space Center, all but ridden of her former self. Zoe no longer carried her family name, and nor was she the same after the explosion that had 'ruined' her 15th birthday, which actually triggered both curses and blessings among her plans - many of them being blessings that she actually didn't expect.

Following after her 'kidnapping', Pharcom's metaphorical eyes were immediately ripped wide open - being that both patriarch and matriarch of the family had not only been murdered, but one of their daughters had been 'kidnapped'. Zoe had expected for the company to give in and collapse, hopefully wiping it off the market in a matter of months; however, what Zoe didn't expect was the company to respond angrily and decisively despite the catastrophe (unaware that Zoe was the perpetrator). A global manhunt had ensued to find and rescue Zoe, hopefully before it was too late and she was sold into slavery; however, nobody realized that the same innocent girl was actually the real schemer behind the catastrophe, not to mention that she can only giggle in delight as she sailed away to Earth on board a Shenhuanese galleon.

While she may be alone, she had already withdrew her family savings over the course of those three weeks (using anonymous accounts) and used them to help her pay the one-way ticket to Earth, specifically the Chinese-Shenhuanese colonial city of Tawokoshiwa. Somewhere in the heavens of the multiverse, Andy Dufresne would be smiling upon Zoe, since she had traveled to nearly a dozen other banks to withdrew more than millions worth of the company's money, not to mention that she was now under her new name, Zoshiabe (藍健彭). Having withdrew her family and company savings under multiple internet aliases from many locations around the world (on Dasan not Earth), Zoe had withdrew more than $20,000,000 worth of money - enough for one (Kletterian) person to live their entire lifetime without working.

Zoe had fit the specifications for a single wealthy Kletterian female hoping to seek a new life in the final frontier, specifically one of the colonial cities on Earth. Still, while Zoe was now going to enjoy her new life on Earth, she had plans to keep her wealth right where it was, since she had something else to hide other than her own identity. If her captivating purple eyes were any indication, Zoe had also been doing her best since childhood to also hide a secret that would've shaken the technological worlds to their core, at least especially for the Kletterian side - she wasn't exactly sure how humanity would react to this profound secret either.

Ever since she was a childhood, Zoe had slowly came to realization that she had psychic powers, via reoccurring nightmares in her sleep telling her so. She refused to believe it at first, since she thought it was nothing but her imagination twisted by the hardship that her family and company had been undergoing for so long; however, that wasn't the case for long when Zoe made some fateful testing upon herself after the nightmares persisted for too long. So one night, at the age of 9-years-old, she decided to 'expel' her psychic energy within her so that she could rid of herself of her powers once and for all.

Unfortunately, that ended with her creating brilliant bursts of psychic energy within the confinements of her bedroom. Luckily, nothing was damaged or disturbed during the testing, considering the bursts of energy that Zoe expelled from herself was all but weak and faint. Now, fast-forward to her arrival to Earth, she now came to the realization that her psychic powers have potential if she could refine them - now that she can be able to start her own life and become her own person, as well as abandoning her family name to the dust, she could no longer hide her psychic powers as extensively as she once did as child.

Being 15-years-old at the time when she arrived in Tawokoshiwa on Earth, Zoe had a bright new future waiting ahead of her when she took her first step on Earth...literally and metaphorically. The lighting on Earth was tremendously overwhelming when compared to the red-blue binary suns of Dasan, so it came to no surprise that Zoe had to wear sunglasses, a thick layer of sunscreen, and a parasol to shield herself against the bright yellow sun of Earth. Subsequently, it would come to an ordinary human's surprise that Zoe would embrace the night sky once she settled in to her new apartment in Tawokoshiwa.
Powers:
  • [Enhanced Thievery]: Masters of this skill are more elusive than the average thief. They are able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape without leaving behind any evidence. While Zoe has little to no military training, she can infiltrate and navigate any place in mind like a well-trained ninja. Having being 'imprisoned' in her own family estate before, Zoe is no stranger to picking locks, hide in the shadows, and take back what her father took away from her without leaving any evidence behind.
  • [Enhanced Flexibility]: User is able to bend and twist their body far beyond the normal limits of physiology, although still only from the joints. Their joints, muscles, tendons and physiology in general is modified to allow the user perform near-boneless looking contortions without stress or damage and stay in any position they choose as long they need without effort or strain. What Kletterian females lack from their Kletterian male counterparts (balance of strength and agility), flexibility becomes their equalizer as much as it is a natural trait in Kletterian females - Zoe being no exception despite never receiving any formal athletic training. In fact, Zoe is so flexible that she can actually shoot upside down without trouble and is ambidextrous enough to shoot with either hand.
  • [Psychic Constructs]: User can change psychic energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
  • [Psychic Whip Generation]: User can create whips of psychic energy from nothing or by shaping the existing energy, which may be capable cutting through virtually anything.
  • [Psychic Bow Construction]: The user can construct bows and arrows made of psychic energy from nothing or by shaping the existing energy allowing them to attack from distance.

Limitations:
  • [Surprisingly Non-Lethal Psychic Projectiles]: Against living/biological targets, any projectile generated from Zoe's psychic energy is surprisingly non-lethal. For example, an arrow fired from a Psy-bow can inflict enough energy (thermal, kinetic, or both) to smash and/or melt through a foot of armor; however, the same arrow would only send a victim flying backwards with no injuries (unless he/she was flying backwards off a cliff or into something sharp). If the projectile misses and either lands directly in front of or near the victim, the projectile will explode in a brilliant flash of energy which can temporarily blind and deafen the victim. Otherwise, projectiles are destructive and deadly against non-living targets like buildings/structures and mechanical objects (e.g. Machines; Robots).
  • [Powerful and Distinctive Psychic Presence]: To other psychic users adept in psychic detection, Zoe's psychic powers are abnormally powerful - which can be a curse and a blessing all together. As a blessing, novice/inexperienced psychic users can become terrified by her presence; however, whenever Zoe's psychic powers are active, psychic users have no trouble in detecting Zoe's psychic presence unless she was using her powers for only a moment (less than or exactly a minute). As an analogy of Zoe's psychic presence, if an ordinary psychic user's presence was like a spotlight, then Zoe's psychic presence is like a sun ever so growing in luminosity and heat.
  • [Flexibility vs Strong Defenses]: While Zoe is naturally flexible like any other Kletterian female, her agility and athleticism can only do much against much more impervious foes. Unlike a Kletterian male, whom has the perfect balance in strength and agility, Zoe is only but an acrobatic and flexible glass cannon (excluding her powerful psychic powers). Any foe with a high degree of raw strength and an excellent defense can shrug Zoe away and prevent themselves from being tangled by her flexibility. If there was one example super-being that fits these specifications, Juggernaut (Marvel) can easily beat Zoe to a pulp if she ever dared to combat him in CQC - his raw strength and durability alone renders many of Zoe's acrobatic chokeholds and locking techniques useless.
  • [Less-than-Lethal Psychic Weapons]: Despite the deadly lethality in any of Zoe's blades created from psychic energy, her psychic weapons (bladed or blunt) are unable to cut and/or smash anyone to pieces. This is because Zoe's psychic energy is primarily meant to inflict harm upon cosmic and psychic beings and entities, which in turn renders ordinary biological beings and entities unharmed; however, that is only for so long as the objects/creatures in mind do not have cosmic or psychic energy. If he/she wielded any kind of cosmic or psychic energy within them, only the energy within them will receive the full brunt of Zoe's psychic weaponry and energy attacks. Otherwise, any of Zoe's psychic entities/weapons/attacks will simply phase through (melee weapons only) or explode harmlessly off (projectiles only; in which case has a chance of temporarily blinding and deafening the victim) biological or living objects/creatures.

Weaknesses:
  • [No Sense of Smell]: As expected a Kletterian, Zoe has no nose, which leaves her with no sense of smell.
  • [Inferior Durability]: Because of the Kletterian's unique anatomy, the nasal lung is rather vulnerable - with one powerful sucker punch enough to knock a Kletterian (like Zoe) into immediate unconsciousness, a traumatized nasal lung, and internal bleeding at worst (though not before coughing the blood out through the mouth if the victim is still miraculously conscious).
  • [Distinctive Eyes]: Kletterian Females come in a diverse variety of hair and eye colours - Zoe being no exception to this colorful genetic trait. From a human's point of view, Zoe's purple eyes are distinctive as much as they are enchanting. Even with sunglasses, it is near impossible to hide her beautiful purple eyes even to a blind person.
  • [Inferior Color Sight]: Kletterian eyes have inferior color sighting due to the poor/low lighting on Dasan, which only grants a Kletterian the ability to see 3/5s of the colors that an average human can see (Average Human can see a million different colours); thereby rendering camouflage extremely useful in confusing and fooling an average Kletterian. Without any color amplification goggles, Zoe would essentially be naturally colorblind - the only reason why Zoe has adapted so well to Earth is because she is nocturnal.

Likes: Cities, Creative Writing, Stealth, Hiding, Apartments, Chicken, Sailing, Forests, Jazz Music, Alcohol, Darkness, Nighttime, and Swimming
Dislikes: Bright Lights and Colors, Bright Stars/Suns, Dirty Clothes, Math, Politics, Valleys, Sand and Deserts, Hot Weather, Rap Music, Perverts (Human Only), and Narcotics

Additional Information
Birthday:
- (Earth Gregorian Calendar): August 1st 1998
- (Dasan Standard Calendar): 04/09/6504 (7 Months - or 8 to 9 months during leap years - with 48 to 52 Days Per Month)
Theme Song: Psychic Catwoman at Work / Thief Casual Theme
Favorite Food: Kung Pao Shrimp
Greatest Fear: Daylight
Last edited by Yekrenia on Mon Dec 25, 2017 4:12 am, edited 2 times in total.

User avatar
Bentus
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Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Mon Dec 25, 2017 11:22 am

Ok, two villain-y apps coming up! Both of them I originally wrote up for other RPs (and blatantly took inspiration from some other characters :P ) but would love for a chance to use them. I intend for them to be more supporting characters, since I doubt I could maintain 3 fully fledged characters after the holidays - although I'd be fine for other people controlling them and treating them a la NPCs if they're accepted. One caveat: I'm not so sure whether or not to change Lisette's powers since I'm worried that they may be too close to Yekrenia's new character. I'm going to send them a TG and get their thoughts on whether or not there's too much overlap.

Name: Jordan Scott
Age: 34
Gender: Male
Race: Human
Appearance (pics if possible):
Image

Young Blood?: Supporter.

Bio(Please treat this as a replacement for a writing sample. No more than a few paragraphs is necessary but it should be well written):
Jordon Scott: the shining example of a reformed criminal. A man who turned his life around through sheer grit and determination, righting the wrongs of his past and never ceasing in his vendetta to repay society.

Hardly.

Born to a lower-class family in Los Angeles, Scott grew up with an abusive father and a mother who ran from the suffocating household at the earliest opportunity. Her son could hardly blame the woman he had never known – he did the same as soon as he was able.

Scott excelled in every aspect of his schooling career, from academics to sports. Topics and ideas that took years for his peers to grasp came easily to him, until he surpassed his teachers and grew bored of the dreary pace of the education system. But he relished the days of school, where he could poke and prod at the strings that bound the fragile social order within. He toyed with human emotions, crafting elaborate schemes to guide and twist the lives of his fellows. Under his watch more than one teacher resigned in tears, humiliating details having been revealed or incriminating photos published. And that is without even mentioning what he could accomplish with the more malleable students.

Easily the most popular kid in the school, Scott was a shoe-in for School President, although he still enjoyed tearing apart his competitor’s reputation and sullying his name – appearances had to be kept up after all. However, manipulating his fellow students quickly became dull. Scott longed to be able to apply himself to a far greater challenge.

Determined to establish himself, in part out of spite for his father and also in part to simply prove what he could achieve, Scott started his own business: Scott Industries. Jordon attempted to break into a number of markets, applying himself fervently to any challenge that caught his fancy; however he soon found that the real money lay in arms manufacturing.

Scott Industries quickly made a name for itself developing cheap, reliable and simple armaments. The company seemed able to sniff out all of the developing hot spots and prospective buyers, quickly threatening the more established giants of the industry. Under Jordon Scott’s guidance, it was almost as if they knew about conflicts before they even started and had an ear with every dictator or tyrant. As soon as the capital started flowing in, Scott found himself able to innovate.

Guided rounds, missile-killing lasers, automated sentries, in a sweep Scott Industries moved from being the poor strongman’s supplier to owning major contracts with NATO members and international military groups. Indeed, Scott Industries grew into a major source of employment and revenue for Jordon’s hometown of Los Angeles, earning the favour of mayor and law enforcement alike.

This relationship had only one end goal in mind: to land the contract that Jordan had been dreaming about. As Los Angeles own superhero team rocketed through the rankings and into the public eye, they became posterchildren for the superpowered West Coast. Everyone wanted to be their supplier – and competition erupted from the likes of Boeing to Raytheon. And yet, it was Scott Industries that had the winning hand. For years, Jordan had been grooming the mayor and the LAPD, providing them with the best of his equipment as a reliable, consistent partner against crime. As far as Scott was concerned, he had proven himself to be the worthy victor. Which made his defeat all the more painful.

Not a single contract went to Scott Industries. And worse, his competitors began to eat into his business with the LAPD as time wore on. Scott was infuriated by the turn of events, confronting the mayor and accusing him of bending over for campaign dollars rather than dreaming of the bigger picture. Humiliated and defeated, Scott vowed to bring down it all down, to prove to the Stars and the world that they had left themselves vulnerable by ignoring his warnings. He secretly supplied major gangs with powerful military-grade weaponry and intended for them to overrun the heroes, who were mainly outfitted with inferior and more non-lethal armaments. However, Scott had underestimated the capabilities of the still-new team and his plan was thwarted. Worse still, in his anger, Scott had failed to cover all of his tracks.

When the Stars tried to arrest him, Scott ran and fought. In the ensuing struggle, he lost an arm and was ultimately apprehended. Brought before a court and found guilty, Scott faced up to life in prison. But the best lawyers money could buy and a few well-placed favours reduced that to 8 years, 6 with good behaviour. While in prison, Scott repeatedly went over his first true failure. He played the train of events over and over in his mind, picking it apart for any chink in his plans or armour. At first he was enraged, distraught at his own inability, but soon he came to accept the stumble as what it was: a learning experience.

Throughout his term, Scott proved himself to be the model inmate. He performed endless hours of community service, used his still substantial wealth to fund rehabilitation projects for his fellow inmates and publically apologised for his crimes. By the time the six years were up, Scott practically had to be coerced into accepting the shorter sentence for good behaviour – although the timing couldn’t have been more perfect.

Scott emerged from his cell wizened, and more ambitious than ever. He had learned that public attention was everything, and that real power came from tugging at shadows. During his internment, Scott Industries had floundered; but upon his release Jordon hurled his personal wealth at a single project. In mere years, he revealed his gift to the world as penance for his crimes: a new form of industrial-scale battery that dwarfed the efficiency of any that came before it. The affordable creation promised to bring clean, renewable alternatives to the masses and breathe new life in the drive to wean humanity from fossil fuels. In a press statement, Scott actively encouraged other companies to make use of his invention, giving away patents for only the slimmest of royalties to his competitors in the name of “bettering the world.”

Overnight, Jordon Scott went from being a flawed villain to a hailed visionary and hero. He announced that Scott Industries would focus on making “products that matter” from then on, causing the stock price to surge, even if profits were near non-existent from the act of practically giving away his new product. But that was soon to change.

The sudden promise of a sharp rise in renewable energy usage in the developed world caused the oil price to tumble dramatically. The sudden instability this caused in oil-developing nations lead to massive deficits and civil strife – inevitably, wars began to break out. Oil rich nations delved deep into their hefty coffers to purchase new arms, and while the world praised them for their more public sales, Scott Industries was more than happy to base its bottom line on the market it had grown up on: missiles and guns.

Now, Scott has reclaimed his lost fortune and then some. But money quickly loses its meaning after the first few billion. No, it is influence and power that Scott now desires – and although he does wield it in droves, there is always more out there just waiting for the taking. The great game goes on, and he has learned the lessons of his past failures. In order to win he must appease the mindless masses while tugging at the strings behind the scenes.

Powers:
  • [Intelligence]: Jordan has always been able to see patterns more easily than others. He has an innate ability to see connections between things, events and people, an uncanny knack for connecting dots that others may not even know exist. His superior intellect hasn’t given him the ability to create magnificent, unseen devices – he leaves that to his employees – but it has allowed him to bend the markets to his will and manipulate circumstances to his advantage.
  • [Charisma]: When Jordan Scott announces a new product, or a new discovery, he captures the airwaves. Scott has a way to make people listen to him, to like him when he wants them to. He can motivate his workers to put in double hours, or break down the walls between himself and a buyer until they’re chatting like old friends over a glass of scotch.
  • [In-shape]: Not one to allow the trappings of wealth to fester into a weakness, Scott treats his body like a temple. He goes to great pains to maintain a rigorous workout routine and a healthy diet, hiring the best trainers that money can buy to ensure that his body continues to operate at optimum performance. That’s not to say that he can even come close to the strength of even peak humans, but Scott’s physique can prove useful in situations ranging from the boardroom to a mugging on the street. It has also provided unique publicity opportunities, such as when he organised a charity boxing match between himself and Canadian Prime Minister Justin Trudeau for victims of super villain attacks.


Limitations (Reasons why your char can’t end the universe):
  • [Only Human]: Scott is a flesh and blood human (barring a total of one cybernetic arm). He isn’t even peak human, in fact. While he may be able to hold his own against a low-level thug that decided to mug the wrong man on the street, he wouldn’t even last a second against a serious opponent.
  • [Not that kind of intelligent]: While Scott has an IQ that can compete with the best of them, he does not possess the intelligence required to create an army of robots, or a breakthrough drug. Rather, his intelligence lies in the manipulation and organisation of people.


Weaknesses
  • [Not a Superhuman]: Similar to stated above, Scott’s a human being – and not even a superpowered one at that. A couple of good punches will knock him down, bullets are overkill.
  • [Narcissistic]: If there is one defining feature of Jordan Scott, it is that he loves nothing more than himself. He is greedy and self-centred and will do anything to save his own skin – a personality trait that he goes to great lengths to hide from the public.
  • [In the Public Eye]: Jordan Scott has found that the best way to achieve his goals is to do so in plain sight. He has no evil lair tucked away in the mountains, unless you count his vacation penthouse in the Alps. Rather, he goes out onto talk shows and gives interviews to curious journalists. Jordan Scott is a known, public figure, and he relies on controlling public opinion. If the masses were to learn of his true colours, then his empire would come crashing down around him.
  • [The Enemy of my Enemy]: Perhaps the one thing that Jordan Scott has more of than money, is enemies. From the corporate world, to that of drug dealers and terrorists, you can always find somebody that wants a piece of Jordan Scott’s skin. Fortunately, he has proven to be better at keeping his enemies at each other’s throats, lest they decide that they’d rather have his hide than each other’s.


Likes: Power, Influence, Winning, Crushing an Opponent, Challenges
Dislikes: Criticism, Limitations, Things getting in his way, idealists, stupidity (that works against him)

Additional Information (Optional; remove if unused)-
Theme song: I Have the Power/Evil Has a Price
Favorite food: Caviar and scotch
Greatest fear: Dying without having left a worthy legacy



Name: Lisette Aveline
Age: 18
Gender: Female
Race: Human
Appearance (pics if possible):Appearance Costume
Young Blood?: No.
Bio(Please treat this as a replacement for a writing sample. No more than a few paragraphs is necessary but it should be well written):
The Avelines are a prominent family of the upper class, with Lisette’s grandfather having made their fortune through real estate and construction. Their first and only child, Lisette’s parents’ interest in their daughter waned quickly. They had only had a baby since it was the most fashionable trend among the super-rich at the time, but they discovered that they had little stomach for the tedious parenting that came after the wonderful initial attention from their friends. As such, Lisette was raised entirely by the house staff – although ‘raised’ may be too strong a word. Employees first, the staff had little incentive to offer much care to the spoilt child while their employers were away. They fulfilled their duties: cleaned the house, chauffeured her and made the meals, but did not offer one kindness more.

This isolation and separation from real compassion was all that Lisette has ever known, and so she never once considered anything wrong with it. She never hated her parents for their lack of affection, indeed they provided her with anything her heart desired if she asked, but she never truly loved them. They were merely two more actors that seemed to enter occasionally upon the stage of the world, only to depart with minimal impact upon Lisette’s own life. However, once she turned 8, Lisette’s parents decided – based of course on the fashions of the day – that it was high time to enroll their daughter in a school.

After having been home-schooled for her entire life, Lisette did not know what to expect. She had never been around so many people, all crowded together. Usually she would have had the entirety of the mansion and the estate grounds to herself, the staff wanting as little to do with her as they could get away with. Yet at school, Lisette was surrounded by the scents and sensations of humanity. In the classrooms and on the field, Lisette for the first time found that she had no control. Used to having her every whim and demand catered to, the laughter and mockery of the school-children terrified the young girl and caused her to withdraw within herself. It was at this age that she truly came to recognise the world of Supers and Mutants. The young girl engrossed herself in the stories of these nigh-on mythical beings, individuals who were separate from society because they were better. It was a comforting world for the heiress to get lost in, and whether it was fictional stories from the strips of a comic, or the very real acts that dominated the news, Lisette surrounded herself with her newfound passion. So much so did Lisette prefer the world of these heroes, that she tried to shut herself off from reality while at school, focusing on the calm, structured order within herself; it was the only way that she could last until she made it to the sanctuary of the family estate at the end of the day. However it was also a world that she could never be a part of, until fate decided to intervene on her behalf.

Like practically every family of their social strata, the Avelines had delved occasionally into the murky underbelly of the criminal world. Occasionally, the law proved to be too constraining on the bottom line and striking a backroom deal was simply considered good business sense. However, Lisette’s parents made the mistake of attempting to renege on their end of a bargain and an example had to be made. On her way back home from school, Lisette’s car was stopped, her chauffer executed on the spot, and the girl herself kidnapped.

Kept in the limbo of captivity for months, Lisette existed in a world of constant terror – snatched from a life of luxury and contentment to be plunged into a dingy cell where day and night blended together. Repeated requests for ransoms fell on deaf ears as Lisette’s parents – unbeknownst to the girl – stubbornly refused to give in to demands, lest they reveal their criminal connections. Eventually, a statement of intent needed to be made and Lisette was dragged before an old Shaman that was a favoured torturer of the cartel. Dressed in little more than rags, tired and fatigued from hunger and thirst, Lisette was held down on a table as the Shaman revealed his tool of choice: a thin, red thread.

Held in a pair of tweezers, the small string was hardly more than a few inches in length. But it seemed to wiggle and squirm as if possessed with a mind of its own, the deep shade of its colour as red as blood. Lisette tried to struggle as the Witch Doctor made his incantations, chanting his ancient spells. She was powerless to do anything but watch as the thread was brought closer, until when the Shaman reached the crescendo of his chant, it pounced. Lisette had never screamed so much in her life, the living thread boring itself into her eye as it dove towards her brain. Imbued with an ancient magic, the thin string threaded itself throughout its victim’s nervous system, creating the most horrific pain in the process.

Calmly, the Shaman allowed for the girl to writhe in agony until she lay motionless. Content that his grim work was now done, the man made to extract the thread to return it to his collection, but he would never get the chance as a caped figure burst into the room. Barely conscious, Lisette watched as the hero swatted aside any opposition in his path, the cartel members never standing a chance against the powerful meta. Her mind struggling to process the blurry scenes amidst all the pain, Lisette felt herself smile as the caped figure approached her, before finally slipping into blissful nothingness.

The doctors did all that they could for Lisette when she returned home, her parents sparing no expense as they seemed for the first time to display true concern for their daughter’s wellbeing. While she was eventually discharged, Lisette’s eye couldn’t be saved. No trace of the thread was ever found, and it was assumed that the physical damage had been caused with a cruder and more mundane implement. In reality, the thread had found in Lisette something which it had not found for centuries: a suitable host. The trauma of the torture had activated a dormant meta gene within Lisette and instead of rejecting the invasive thread, the girl’s body began to accept it in a symbiotic relationship. It wasn’t long before Lisette discovered the implications, and she began to experiment with her newfound powers. The thought of her caped saviour strong in her mind, Lisette decided that she finally had a way to join the world of heroes and villains. She had earned her place among them and was determined to exploit it to the fullest. Like her heroes, she was better than those whom had ostracised her. Lisette’s entire world view was shifted. She no longer saw herself as being unaccepted, but rather as being superior.

The first few times she confronted small-time criminals – burglars or muggers on the street – Lisette relished the thrill. No evil could escape her, as she swatted aside the non-powered criminals that were unfortunate enough to catch her notice. However, the initial charm soon began to wear off. Lisette became increasingly disgruntled with the uncooperative criminals who turned to run the moment she appeared, or threw up their hands in surrender once they realised her powers. It took all the fun out of it and Lisette was infuriated that they didn’t know how the story was supposed to go. How was she supposed to fight the bad guys properly if they so stubbornly refused to resist? The result was always the same of course: the evil-doer left as a shredded pile of flesh and blood in punishment for their deeds.

Eventually, Lisette had an epiphany: villains had become boring. The super hero teams were more than capable of ensuring a reasonable balance of order and peace – at least compared to the hey-day of meta villainy. Determined to help fix this tragedy, Lisette began doing jobs as a hired assassin or goon, eventually gaining the attention of individuals higher up in the underworld’s food chain. Quickly making a name for herself as a ruthless and efficient operator, Lisette rose in prominence within as the Marionette. Being a bad-guy, Lisette discovered, was easy. And after all, the least she could do for her heroes was to help introduce a bit more excitement into their lives.

Powers:
  • [Thread Manipulation]: The symbiosis between Lisette and the Thread gives her the ability to produce the substance and project it outside of her body in combats. She is able to manipulate the Threads, using them as a formidable weapon given their magic-imbued strength. In battle, Lisette primarily uses her Threads as a cutting weapon, although they can also be used to restrain her opponent should she desire. However, once the Threads are disconnected from her body, they quickly lose their potency as their connection to the original magical fibre is lost.
  • [Puppet Mastery]: Using her Threads and varying degrees of concentration, Lisette can manipulate other objects (usually no larger than human in size and generally the objects themselves are humanoid) by embedding some of the fibre within them. This can be a time-consuming process if she wants the Thread to survive for a reasonable amount of time separated from her body, although if she retains the connection it can be done far more easily. To an extent she can use this ability as a means of motor-skill manipulation, however this is a more difficult process and its success is dependent on her target's will power. Also, while she may be able to control someone's motor function, she cannot control their thoughts or minds and her puppets will move awkwardly, as if they were being moved along by strings rather than by natural motion.
  • [Resilience]: The Threads within Lisette's body work to enhance her physical strength and toughness. While her strength is around peak human, her toughness is superhuman, especially with regards to blunt force trauma and the Threads also work to help repair her wounds. However, cutting attacks are able to cause more damage as they cut through her flesh and bone as easily as any other human's, with only the Threads resisting the damage. With enough force, or with magic, these Threads themselves can be severed too. Over time, if the Threads are not cut, Lisette can heal semi-severed limbs with this ability, although it can take days. Note that bullets generally fall into the 'cutting' category and can cause her harm.

Limitations (Reasons why your char can’t end the universe):
  • [Thread Limitations]: Lisette's Threads generally lose their magical properties once disconnected from her body - although they retain most of their strength. In the heat of combat this is especially the case, although given time Lisette can craft Threads that can exist separate from her for a few hours or days at most. Regardless, over time any Thread disconnected from her body will gradually decay and degrade.
  • [Energy Consumption]: When Lisette creates Threads within her body, her metabolism gets kicked into overdrive. This can result in a severe disadvantage in longer, drawn out fights as all of Lisette’s powers – be they healing wounds or launching attacks – involve utilising her Threads.

Weaknesses (Reasons why someone could kick their ass):
  • [Lovestruck Fangirl]: Lisette is completely infatuated with the idea of Superheros and is a vocal fan of those who should by all accounts be her enemies. She aspires to grab the attention of her idols by committing increasingly noteworthy and horrific crimes and her desire to do so may jeopardise any other mission objectives. Ultimately, Lisette doesn’t want to emerge totally victorious – she wants the heroes to snatch victory from the jaws of defeat. A story isn’t fun if the villain wins, after all. Not to mention supporting one's enemies is not a good way to make friends with one's teammates.
  • [Ouch that hurts!]: Cuts and incisions can get around Lisette's innate increased durability. The Threads lacing her muscles and sinews are far more vulnerable to blades than to direct impacts, and likewise so is she. While she is somewhat tougher than a regular human, if someone is able to slice bone, then they would have no trouble cutting up Lisette.

Likes: Heroes, Comics, Being in Control, The NASL (and its official collectible card game), the colour pink
Dislikes: Fake heroes, dull villains, being told that she can’t have something, boredom

Additional Information (Optional; remove if unused)-
Theme song:Blatantly nicked theme.
Greatest fear: Being a bad villain and making disappointing her heroes.
Last edited by Bentus on Thu Jan 17, 2019 12:01 pm, edited 8 times in total.
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How Roleplays Die <= Good read for anyone interested in OPing

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 25, 2017 6:04 pm

Merry Christmas, YB! Both the OP and I (I presume the other Co-OP as well but I haven't heard it directly from him :P) are busy with our respective families, but we'll try to get to the apps and posts as soon as we can (after Christmas).
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

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Chineke
Secretary
 
Posts: 39
Founded: Dec 11, 2017
Ex-Nation

Postby Chineke » Mon Dec 25, 2017 6:33 pm

Would there be room for a non-powered individual on the team?

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Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 25, 2017 7:03 pm

Chineke wrote:Would there be room for a non-powered individual on the team?


Sure thing, we have one such character already on board, don't see why another wouldn't be welcome :P You're a bit late to the event that forms the team, but once it's done we can find a spot for you to jump in.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

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Chineke
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Posts: 39
Founded: Dec 11, 2017
Ex-Nation

Postby Chineke » Mon Dec 25, 2017 8:03 pm

Name: James Mitchell/Modern Rogue
Age: 18
Gender: Male
Race: Human
Appearance (pics if possible):
Image

Image

Young Blood?: Yes... Or he will be...
Bio:
James was always interested in illusions, performing card tricks and magic for his friends and family, spending all of his allowance on magic props and cards. By the age of ten, James had a fairly steady gig as a child magician at a local club, and he was always looking to improve his act. To do this, he went out of his way to find the most obscure stores, looking for whatever he could find to make his act that much cooler or more interesting! That was what was on his mind on his fourteenth birthday when he went downtown and located a shop he had never seen before, called the Rogue's Gallery.

James entered the old shop, drawn by curiosity into the dusty building. As he entered, the first thing that James noticed was that there were no customers, heck there were no people! No clerks, owners, nothing! Of course, the next thing he noticed was that there was nothing displayed. No cards, no tricks, no knick knacks, only what appeared to be a puzzle box on a pedestal in the middle of the building. After searching for... someone... anyone... James took the box and ran! He worked on it for the next year, trying to figure it out. Finally, the month after his fifteenth birthday, James unlocked the box! He eagerly opened it and exploring the inside of the wooden box. What he found was... strange... A deck of old cards which appeared to be from the late 1800s and a rather large coin with 'Rogue's Alliance' engraved on one side and an ornate design on the other.

James left it for a few months, disappointed that that was all that was in there. Eventually, however, he became curious again. He began carrying the coin with him daily, and eventually began looking at the cards. For a solid four months he integrated them into his act, not finding anything strange with them. It wasn't until he was practicing a new fire act that he discovered the secret. As the heat penetrated the cards, the backs began to peel off, revealing pieces of a map! James quickly became obsessed, and after a couple of days he discovered a map to the city. As he examined it, he soon realized that the symbol on his coin was located in the exact spot the the 'Rogue's Gallery' was. James quickly grabbed the puzzle box, cards, and coin and returned to the shop.

When he arrived he found an old, decrepit building, boarded up and sealed away. It looked like it had been abandoned for at least a century! James forced his way in and began searching for a clue of some sort, any little hint that would help him figure out that puzzle box. That's when he discovered the small indention in a counter. It seemed to be an exact match with the symbol on the Rogue coin. Carefully, he took the coin and placed it in the indention. A few seconds later the wall behind the counter began to open! Taking the coin, he walked through it, the wall closing behind him!

After a few hours of exploration, he found uniforms, records, and more! What he found was the history of an ancient society called the Rogue's Alliance, which had used misdirection, magic, and stealth to protect the world from the shadows. Apparently, they were wiped out by another organization. The two had been locked in an eternal war, and the final battle ended with the end of both. James took a uniform as well as the other gear and began training. Over the next year he mastered Parkour, his sleight-of-hand, and opened the Rogue's Gallery as a magic shop! At the age of seventeen he began his career as a vigilante, taking on the mantle of the 'Modern Rogue' and using his skills to fight and help as much as possible!

Powers:
N/A

Limitations:
  • Financial Limitations, as he runs a simple magic shop.
  • Inexperience

Weaknesses:
  • No powers: He's literally a dude in a black outfit with some gear that costs a couple hundred of bucks at most.

Likes: Magic, his business, history, and puzzles
Dislikes: Cruelty, corruption, vegetables.

Rogue Ring (a titanium ring with a serrated shim hidden in it, hieroglyphs written around it)
Rouge Wallet (a wallet with hidden pockets and hieroglyphs)
Arson Watch (a watch which produces small flames)
Credit Card knife (a knife disguised as a credit card)
A lock-pen (a pen with hidden lockpicks and a glass-breaker)
Jackknife (a swiss army knife with lockpicks)
Rogue's Keys (several 'bump keys' as well as a utility knife disguised as a key)
Banshee Cards (throwing cards, sharpened and made to be used as weapons)
What he cleverly calls the 'Worst-Aid Kit' (a briefcase hidden in the Rogue's Gallery meant only for the worst-case scenarios. Includes: Military grade 'stink bomb' chemicals, 'Hellfire and Brimstone' [This is concentrated discomfort -- it stings, it burns. When applied to skin, the feeling will be reminiscent of that time when thousands of fire ants crawled up your back, then started biting you all at once. The only good news about it is that it eventually stops], Panic Powder [This innocent-looking dust is actually a military-grade riot control agent], and sulfuric acid)
Wallet-sized lockpick set
Plasma lighter
Rogue's Flask (includes a hidden shot glass and hieroglyphs)
Sonic Nausea Inducer (emits a high-pitched sound that is very, VERY irritating)
Last edited by Chineke on Mon Dec 25, 2017 8:19 pm, edited 2 times in total.

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 25, 2017 8:24 pm

I'll review the app another day, but for the time being, I think an equipment list would be good, yeah, you can put it in the powers section. Also, I haven't read the bio, but I noticed you mentioned he runs a magic shop; if he knows any magic himself, that would count as a power also.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Chineke
Secretary
 
Posts: 39
Founded: Dec 11, 2017
Ex-Nation

Postby Chineke » Mon Dec 25, 2017 8:26 pm

Zarkenis Ultima wrote:I'll review the app another day, but for the time being, I think an equipment list would be good, yeah, you can put it in the powers section. Also, I haven't read the bio, but I noticed you mentioned he runs a magic shop; if he knows any magic himself, that would count as a power also.


Oookay, I wasn't sure if that'd just be a skills thing, since it's just sleight-of-hand street magic.

User avatar
Chineke
Secretary
 
Posts: 39
Founded: Dec 11, 2017
Ex-Nation

Postby Chineke » Mon Dec 25, 2017 8:30 pm

Name: James Mitchell/Modern Rogue
Age: 18
Gender: Male
Race: Human
Appearance (pics if possible):
Image

Image

Young Blood?: Yes... Or he will be...
Bio:
James was always interested in illusions, performing card tricks and magic for his friends and family, spending all of his allowance on magic props and cards. By the age of ten, James had a fairly steady gig as a child magician at a local club, and he was always looking to improve his act. To do this, he went out of his way to find the most obscure stores, looking for whatever he could find to make his act that much cooler or more interesting! That was what was on his mind on his fourteenth birthday when he went downtown and located a shop he had never seen before, called the Rogue's Gallery.

James entered the old shop, drawn by curiosity into the dusty building. As he entered, the first thing that James noticed was that there were no customers, heck there were no people! No clerks, owners, nothing! Of course, the next thing he noticed was that there was nothing displayed. No cards, no tricks, no knick knacks, only what appeared to be a puzzle box on a pedestal in the middle of the building. After searching for... someone... anyone... James took the box and ran! He worked on it for the next year, trying to figure it out. Finally, the month after his fifteenth birthday, James unlocked the box! He eagerly opened it and exploring the inside of the wooden box. What he found was... strange... A deck of old cards which appeared to be from the late 1800s and a rather large coin with 'Rogue's Alliance' engraved on one side and an ornate design on the other.

James left it for a few months, disappointed that that was all that was in there. Eventually, however, he became curious again. He began carrying the coin with him daily, and eventually began looking at the cards. For a solid four months he integrated them into his act, not finding anything strange with them. It wasn't until he was practicing a new fire act that he discovered the secret. As the heat penetrated the cards, the backs began to peel off, revealing pieces of a map! James quickly became obsessed, and after a couple of days he discovered a map to the city. As he examined it, he soon realized that the symbol on his coin was located in the exact spot the the 'Rogue's Gallery' was. James quickly grabbed the puzzle box, cards, and coin and returned to the shop.

When he arrived he found an old, decrepit building, boarded up and sealed away. It looked like it had been abandoned for at least a century! James forced his way in and began searching for a clue of some sort, any little hint that would help him figure out that puzzle box. That's when he discovered the small indention in a counter. It seemed to be an exact match with the symbol on the Rogue coin. Carefully, he took the coin and placed it in the indention. A few seconds later the wall behind the counter began to open! Taking the coin, he walked through it, the wall closing behind him!

After a few hours of exploration, he found uniforms, records, and more! What he found was the history of an ancient society called the Rogue's Alliance, which had used misdirection, magic, and stealth to protect the world from the shadows. Apparently, they were wiped out by another organization. The two had been locked in an eternal war, and the final battle ended with the end of both. James took a uniform as well as the other gear and began training. Over the next year he mastered Parkour, his sleight-of-hand, and opened the Rogue's Gallery as a magic shop! At the age of seventeen he began his career as a vigilante, taking on the mantle of the 'Modern Rogue' and using his skills to fight and help as much as possible!

Powers:
  • Sleight-of-Hand: He is a very skilled magician, able to use sleight-of-hand to trick and confuse spectators.
  • Parkour: After discovering the ancient Rogue's, he began to practice parkour, believing it would be the best way to get around quietly at night.
  • Equipment: All of his equipment ranges from $10-$200.
    Rogue Ring (a titanium ring with a serrated shim hidden in it, hieroglyphs written around it)
    Rouge Wallet (a wallet with hidden pockets and hieroglyphs)
    Arson Watch (a watch which produces small flames)
    Credit Card knife (a knife disguised as a credit card)
    A lock-pen (a pen with hidden lockpicks and a glass-breaker)
    Jackknife (a swiss army knife with lockpicks)
    Rogue's Keys (several 'bump keys' as well as a utility knife disguised as a key)
    Banshee Cards (throwing cards, sharpened and made to be used as weapons)
    What he cleverly calls the 'Worst-Aid Kit' (a briefcase hidden in the Rogue's Gallery meant only for the worst-case scenarios. Includes: Military grade 'stink bomb' chemicals, 'Hellfire and Brimstone' [This is concentrated discomfort -- it stings, it burns. When applied to skin, the feeling will be reminiscent of that time when thousands of fire ants crawled up your back, then started biting you all at once. The only good news about it is that it eventually stops], Panic Powder [This innocent-looking dust is actually a military-grade riot control agent], and sulfuric acid)
    Wallet-sized lockpick set
    Plasma lighter
    Rogue's Flask (includes a hidden shot glass and hieroglyphs)
    Sonic Nausea Inducer (emits a high-pitched sound that is very, VERY irritating)

    (Note, you do not have a maximum or minimum of 2 powers. If you don’t need all those, delete them. If you need more, copy and paste.)

Limitations:
  • Financial Limitations, as he runs a simple magic shop.
  • Inexperience

Weaknesses:
  • No powers: He's literally a dude in a black outfit with some gear that costs a couple hundred of bucks at most.

Likes: Magic, his business, history, and puzzles
Dislikes: Cruelty, corruption, vegetables.

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 25, 2017 8:31 pm

Chineke wrote:
Zarkenis Ultima wrote:I'll review the app another day, but for the time being, I think an equipment list would be good, yeah, you can put it in the powers section. Also, I haven't read the bio, but I noticed you mentioned he runs a magic shop; if he knows any magic himself, that would count as a power also.


Oookay, I wasn't sure if that'd just be a skills thing, since it's just sleight-of-hand street magic.


Oh, sleight of hand. Yeah, it'd fit as an ability, just a different kind :P

That field should be called abilities, admittedly. Bit late to fix it though.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Yekrenia
Chargé d'Affaires
 
Posts: 385
Founded: Apr 21, 2015
Ex-Nation

Postby Yekrenia » Mon Dec 25, 2017 9:47 pm

(Fun Facts):
- 1). My first Kletterian Female App (Elizabeth) was actually a Christmas-inspired character...you know, Nutcracker Suite.
- 2). It actually took me a whole week to fully compose and complete both of my female Kletterian apps (Elizabeth and Zoe) - both made on Christmas Day.

User avatar
New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Mon Dec 25, 2017 9:51 pm

Correct me if I'm wrong, but the only remaining enemy is the super strength one and Nathan is currently being hurled through the air like a cannonball at him?
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 25, 2017 9:53 pm

New Finnish Republic wrote:Correct me if I'm wrong, but the only remaining enemy is the super strength one and Nathan is currently being hurled through the air like a cannonball at him?


Basically, yeah.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Tue Dec 26, 2017 4:30 pm

Wow, that last post was a blast to write.

Get it?

Blast.

Explosions.

Boom.

Pow.

.
.
.

Ladies and gentlemen I'll be here all week.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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