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Yekrenia
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Postby Yekrenia » Tue Dec 19, 2017 1:57 pm

By the way, sorry if I’m being intrusive, but how is my species App?

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Shadowwell
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Postby Shadowwell » Tue Dec 19, 2017 2:01 pm

What all has changed from the first incarnation?

I know the young bloods are still a thing, but are the warhounds, independent heroes and such still allowed, etc?
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Tomia
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Postby Tomia » Tue Dec 19, 2017 2:07 pm

Shadowwell wrote:What all has changed from the first incarnation?

I know the young bloods are still a thing, but are the warhounds, independent heroes and such still allowed, etc?

Warhounds currently are not available to players, and independent heroes are allowed, but slightly less encouraged solely because it may take a little while for them to become involved in the plot. That said, they are allowed for sure.
Last edited by Tomia on Tue Dec 19, 2017 2:13 pm, edited 1 time in total.

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Tomia
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Postby Tomia » Tue Dec 19, 2017 2:12 pm

Yekrenia wrote:[
Kletterians

Very nice app, remarkable detail really.

I must say the appearance description is better than the pictures, because I'm a little concerned with them being different from humans. I think your description provides them with a decent enough amount of differences to address this concern.

My biggest issues is the colonies, it seems like a lot honestly, especially since aliens arriving at Earth is so new. It seems like this much of a presence would cause a serious backlash. So here's my suggestion, maybe one colony city, that is divided up into sectors for the different nations? This is the biggest change I think needs to be made.

The only other thing I'm thinking about is the potential chars that could be made, what potential do you think there is for this race to have super powers or access to magic? Since they are so similar to humans they don't seem like the kind of alien race where the average member would be a super on earth.

That last one is mainly just a thought though, not something that undermines the app. Fix the colony issue and I'll be happy to accept.

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Shadowwell
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Postby Shadowwell » Tue Dec 19, 2017 2:18 pm

Tomia wrote:
Shadowwell wrote:What all has changed from the first incarnation?

I know the young bloods are still a thing, but are the warhounds, independent heroes and such still allowed, etc?

Warhounds currently do not exist, and independent heroes are allowed, but slightly less encouraged solely because it may take a little while for them to become involved in the plot. That said, they are allowed for sure.


I was thinking of bringing back my vampire, with alcohol manipulation powers, the one who was acquaintances with the Wonder Kids and present when the Massacre happened. If it was alright with you guys, he could become involved with the Youngbloods, or something.

If not I have a concept for a Young blood member with forcefield powers, called Blockade.
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Tomia
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Postby Tomia » Tue Dec 19, 2017 2:21 pm

Shadowwell wrote:
Tomia wrote:Warhounds currently do not exist, and independent heroes are allowed, but slightly less encouraged solely because it may take a little while for them to become involved in the plot. That said, they are allowed for sure.


I was thinking of bringing back my vampire, with alcohol manipulation powers, the one who was acquaintances with the Wonder Kids and present when the Massacre happened. If it was alright with you guys, he could become involved with the Youngbloods, or something.

If not I have a concept for a Young blood member with forcefield powers, called Blockade.

Hmm, I like the idea of the Vampire, but I think Blockade would be a lot easier to fit into the RP. I honestly suggest both, since you won't have to do much work on the vampire, and he probably won't be relevant for a little while.

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Shadowwell
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Postby Shadowwell » Tue Dec 19, 2017 2:42 pm

So as to prevent double posting, how strong would you prefer his forcefields be?

I have limitations on the size/surface area and how many he can create, but not for how much a punishment they can take, yet.
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Tomia
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Postby Tomia » Tue Dec 19, 2017 2:45 pm

Shadowwell wrote:So as to prevent double posting, how strong would you prefer his forcefields be?

I have limitations on the size/surface area and how many he can create, but not for how much a punishment they can take, yet.

I mean, that's hard to quantify, but I would say bullets and all conventional weapons can't get through, but it's vulnerable to extreme brute force. Not sure if that helps :p

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The Republic of Atria
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Postby The Republic of Atria » Tue Dec 19, 2017 2:48 pm

Shadowwell wrote:So as to prevent double posting, how strong would you prefer his forcefields be?

I have limitations on the size/surface area and how many he can create, but not for how much a punishment they can take, yet.


Probably what Tom said. Bullet proof. But maybe could be broken by high explosives.

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Yekrenia
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Postby Yekrenia » Tue Dec 19, 2017 2:50 pm

Tomia wrote:
Yekrenia wrote:[
Kletterians

Very nice app, remarkable detail really.

I must say the appearance description is better than the pictures, because I'm a little concerned with them being different from humans. I think your description provides them with a decent enough amount of differences to address this concern.

My biggest issues is the colonies, it seems like a lot honestly, especially since aliens arriving at Earth is so new. It seems like this much of a presence would cause a serious backlash. So here's my suggestion, maybe one colony city, that is divided up into sectors for the different nations? This is the biggest change I think needs to be made.

The only other thing I'm thinking about is the potential chars that could be made, what potential do you think there is for this race to have super powers or access to magic? Since they are so similar to humans they don't seem like the kind of alien race where the average member would be a super on earth.

That last one is mainly just a thought though, not something that undermines the app. Fix the colony issue and I'll be happy to accept.


EDITED.

Now as for the potential characters for the Kletterians, the Kletterians are highly likely to spawn super heroes with superhuman intelligence, agility-based superpowers, and speed-based superpowers. Kletterians have always wanted to be just as fast and hearty like humans, though that’s kind of funny, since humanity always wanted to be as acrobatic and fit like the Kletterians. Plus, Kletterians are notably more patient and level-headed than humans - which had initially baffled humans until they noticed the differences in combat tests and psychological tests (e.g. Kletterisn subject was able to hold their patience for hours compared to its human counterpart whom lost their cool in minutes).

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Zarkenis Ultima
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Postby Zarkenis Ultima » Tue Dec 19, 2017 2:52 pm

Shadowwell wrote:So as to prevent double posting, how strong would you prefer his forcefields be?

I have limitations on the size/surface area and how many he can create, but not for how much a punishment they can take, yet.


Well, balancing the strength of the forcefields depends a lot on the power's other characteristics. Can he change their size at will, or are they a set size? That alone can add another depth of complexity, since if he can reshape them, then it would make sense for the forcefields to be stronger when they're smaller and stuff like that. How big are they, also? If they can, say, cover one or multiple human beings, then I'd say that while it makes sense for it to stop bullets and the like (otherwise it wouldn't be very useful), but break down under anything stronger like Tom said. If it's smaller, say the size of a hand or so, then it makes sense for the force field to be much stronger.

Another thing to consider is what it can block. Can it stop anything, or can specific energies get through? If it's limited to blocking kinetic energy, it should be very good at that, but if it can block just about anything then its efficiency should be limited to balance out the power.
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Tomia
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Postby Tomia » Tue Dec 19, 2017 2:55 pm

Yekrenia wrote:
Tomia wrote:Very nice app, remarkable detail really.

I must say the appearance description is better than the pictures, because I'm a little concerned with them being different from humans. I think your description provides them with a decent enough amount of differences to address this concern.

My biggest issues is the colonies, it seems like a lot honestly, especially since aliens arriving at Earth is so new. It seems like this much of a presence would cause a serious backlash. So here's my suggestion, maybe one colony city, that is divided up into sectors for the different nations? This is the biggest change I think needs to be made.

The only other thing I'm thinking about is the potential chars that could be made, what potential do you think there is for this race to have super powers or access to magic? Since they are so similar to humans they don't seem like the kind of alien race where the average member would be a super on earth.

That last one is mainly just a thought though, not something that undermines the app. Fix the colony issue and I'll be happy to accept.


EDITED.

Now as for the potential characters for the Kletterians, the Kletterians are highly likely to spawn super heroes with superhuman intelligence, agility-based superpowers, and speed-based superpowers. Kletterians have always wanted to be just as fast and hearty like humans, though that’s kind of funny, since humanity always wanted to be as acrobatic and fit like the Kletterians. Plus, Kletterians are notably more patient and level-headed than humans - which had initially baffled humans until they noticed the differences in combat tests and psychological tests (e.g. Kletterisn subject was able to hold their patience for hours compared to its human counterpart whom lost their cool in minutes).

Well it seems like you left the part about having multiple cities.... Which is what I really had an issue with. So I think that still needs work.

But that's a perfectly acceptable explanation for the powers, I think there's actually a good amount of potential there.

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Tomia
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Postby Tomia » Tue Dec 19, 2017 3:08 pm

Yekrenia wrote:Kletterians

Accepted

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Segral
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Postby Segral » Tue Dec 19, 2017 3:28 pm

Name: Carter Graystone
Age: 16
Gender: Male
Race: Human
Appearance:
Image

Young Blood?: Yes

Bio: Life can fucking suck. And Carter Graystone is a man/boy/egotistical aeromancing maniac who has born witness to that fact.

Carter Graystone was born to parents in rural Iowa, as an accidental pregnancy to parents who had barely turned 18. And his dad was already an alcoholic. Just. Great.

His dad, after coming home from work, proceeded to drink booze and smoke blunts, and grow a bad temper. At first, this was taken out solely on his mother, but as he grew older, more and more was taken out on him. More and more bruises appeared. More and more money was spent on beer and cheap drugs. His mom lost her job. His dad's temper grew ever greater. Poor Carter spent his days on the farm in complete boredom, having no luxuries like other children. So, he started to exercise. Even when he was five, he would start climbing things. This obsession would soon grow into something more.

However, the issue was resolved when Carter was seven...in a less than desirable way. His dad, decided to drive home from the bar, and we all know what happens when a drunk guy drives. He gets into a car accident and dies. Or survives. But Carter's dad got the deadly side of the coin flip.

After all the dust settled and the drunkard was buried, Carter and his mom were alone in a scary world. His mom apparently agreed with that diagnosis, as she settled into depression, and, still unemployed, soon found herself unable to care for Carter after a few months. And what was her solution? To send him to foster care.

Carter, from ages 8-13, bounced around from foster home to foster home, urban and rural, mean and nice. Some liked him, some hated him. There were things to like and hate. Carter pretty much hated all of them. He didn't act violent or angry towards them, but in the form of silent rebellion and curtness. However, when he was 11, he found a pair of foster parents he liked, a couple with called the Wilsons who were certified caregivers, who treated him with utmost love and respect, to the point where Carter's angry, bitter heart melted somewhat. They gave him his first rollerblades and skates, which lead him to pick up their respective sports, which he became obsessed with. But besides immaterial things, they gave him a home, and loving parents, a debt that could not be repaid. However, his life changed again when his mother took him back.

His mother had managed to find work as a movie make-up artist/hairstylist, had married a new man, and moved to San Diego, where she wanted Carter to move. Carter was torn on whether to move back or stay with the Wilsons, but the Wilson encouraged him to go, and soon, bags were packed, goodbyes were said, and Carter left on a plane to California.

It's been three years since then, and Carter's been doing fine. He likes his new home, gets along fine with his stepfather John, and does decent at school, somewhat hindered by his ADHD. But Carter's been hiding a secret. At night, and when his parents aren't around, he takes to the streets to fight crime. He battles petty thieves, robbers, small gangs, all exempt from suspicion from his parents. But that could change eventually...

Powers:
  • Aeromancy: Carter can manipulate air in all forms, including air, wind, gas, vapor, and much more. He can manipulate the molecules to preform several different attacks and maneuvers. These include wind gusts and waves, balls of condensed wind, smokescreens, clouds of gas, etc. He can also manipulate the individual molecules to speed up or slow down, simulating the effects of heat energy being exerted. This can, with time, turn gases into liquids, although he can't control them once they become liquid. As well, he can speed up and slow down the actual wind itself, changing the speed from extremely calm to gale levels of wind. He can even remove the air from a certain area, creating small vacuums.
  • Like The Wind: Carter doesn't just control wind, his body acts like it. He had faster reflexes, light-footedness, acrobatic abilities, and overall more speed, agility, and leaping prowess than a normal human.
  • Athleticism: Carter is a good athlete who's pretty fast, pretty strong, and can play sports pretty well. He is good at skiing and rollerblading, but his favorite sport is track, particularly sprints.
  • Trilingual: Carter is fluent in English, Spanish, and French.


Limitations:
  • While he does have the strength to throw some human male adults around, he can't exactly throw cars and bend trees. With enough time and concentration, and in good shape, he can toss a 200lb human around, but definitely won't be destroying any cars. And while he can stop things that are moving slow enough by creating large amounts of drag, he can't stop small, extremely fast objects like bullets. Sure, they won't kill him, but they will leave a mark and will feel pretty bad.
  • As well, many of his very powerful attacks, such as turning gas into liquid and creating vacuums, require time and concentration to preform, sometimes taking longer than thirty seconds. As well, for him to be able to do said complex powers and throw men around, he needs to be in good-condition. If he's tired or injured, he becomes weaker.


Weaknesses:
  • Mental Attacks: Is vulnerable to telepathy, possession, and other mental attacks
  • Magic: While he can combat certain forms of magic, other forms, such as aquamancy and electromancy are difficult to combat and Carter has to rely on pure evasive speed to dodge those.
  • Speed:: If someone is of equal or greater speed than Carter, it basically negates his lightfootedness and speed. Carter peaks at 27 MPH, so if someone can go faster than him, he'll have to rely on reflexes and leaping.


Likes: Rollerblading, Skating, Track and Field, Video Games, Pranks
Dislikes: Crowds and small spaces(Claustrophobic), criminals, alcohol

Additional Information-
Birthday: May 1st, 2001
Theme song: QOTSA-Feet Don't Fail Me
Favorite food: Duck
Greatest fear: Crowds and small spaces



It's finally done...
Last edited by Segral on Tue Dec 19, 2017 3:29 pm, edited 1 time in total.
yea bro idk

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Shadowwell
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Postby Shadowwell » Tue Dec 19, 2017 3:30 pm

Tomia wrote:
Shadowwell wrote:So as to prevent double posting, how strong would you prefer his forcefields be?

I have limitations on the size/surface area and how many he can create, but not for how much a punishment they can take, yet.

I mean, that's hard to quantify, but I would say bullets and all conventional weapons can't get through, but it's vulnerable to extreme brute force. Not sure if that helps :p

Not really no, lol.

Zarkenis Ultima wrote:
Shadowwell wrote:So as to prevent double posting, how strong would you prefer his forcefields be?

I have limitations on the size/surface area and how many he can create, but not for how much a punishment they can take, yet.


Well, balancing the strength of the forcefields depends a lot on the power's other characteristics. Can he change their size at will, or are they a set size? That alone can add another depth of complexity, since if he can reshape them, then it would make sense for the forcefields to be stronger when they're smaller and stuff like that. How big are they, also? If they can, say, cover one or multiple human beings, then I'd say that while it makes sense for it to stop bullets and the like (otherwise it wouldn't be very useful), but break down under anything stronger like Tom said. If it's smaller, say the size of a hand or so, then it makes sense for the force field to be much stronger.

Another thing to consider is what it can block. Can it stop anything, or can specific energies get through? If it's limited to blocking kinetic energy, it should be very good at that, but if it can block just about anything then its efficiency should be limited to balance out the power.

I was thinking that magic that does not manifest physically, ie fire or such, or mental attacks can break through the fields easily.

What the character does, is he coats himself in a force field and fights like that.

The character will be largely built, over 6 and a half feet tall, 18 years of age.

What i was imagining, is that the max size would be say the size of a truck, but have been rethinking that. Was planning on having the damage ona field accumulate, but the smaler field equals stronger, you suggested, might be better. He can only have 3-5 fields up, and the size and shape of the fields are static, though they can move.

Lets say the smallest field will be an 8 inch circle or so, largest will be a 8 by 8 circular dome. The dome can take smaller bullets, smaller circle could block a anti material rifle shot, 50 cal, but that would be its limit, any shockwaves or such would travel through the field.

Thoughts?
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Zarkenis Ultima
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Postby Zarkenis Ultima » Tue Dec 19, 2017 4:27 pm

Segral wrote:-snip-


Accepted, looks fine.

I'll get to you later, Shadow.
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Segral
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Postby Segral » Tue Dec 19, 2017 4:31 pm

Zarkenis Ultima wrote:
Segral wrote:-snip-


Accepted, looks fine.

I'll get to you later, Shadow.


Cool. Where can I jump in?
yea bro idk

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Zarkenis Ultima
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Postby Zarkenis Ultima » Tue Dec 19, 2017 4:44 pm

Segral wrote:
Zarkenis Ultima wrote:
Accepted, looks fine.

I'll get to you later, Shadow.


Cool. Where can I jump in?


I assume your char studies at Thomsen High, so you could just say he went to the party where everyone else is right now. Just catch up with the IC (>2 pages) and I'm sure you'll see how you can enter the RP -nods-
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Segral
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Postby Segral » Tue Dec 19, 2017 4:45 pm

Alrighty then.
yea bro idk

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Zarkenis Ultima
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Postby Zarkenis Ultima » Tue Dec 19, 2017 7:33 pm

Not to be a buzzkill here Segral, but Anxiey might've had plans for that inmate, you might want to edit your post or talk to him about it.
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Anxiety Cafe
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Postby Anxiety Cafe » Tue Dec 19, 2017 7:37 pm

Zarkenis Ultima wrote:Not to be a buzzkill here Segral, but Anxiey might've had plans for that inmate, you might want to edit your post or talk to him about it.

I was just about to say something about that lol. Its a good post, Segral. I'm fine with them teaming up, however. Gives Nathan another chance to mope about his moment being stolen. Also I think them teaming up would be pretty cool.

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New Finnish Republic
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Postby New Finnish Republic » Tue Dec 19, 2017 7:38 pm

I also more or less just ended my last post based on what he posted, so yeah I'm fine if your fine with Segral's post being fine. We're fine with being fine, right? If not, fine then.
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Anxiety Cafe
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Postby Anxiety Cafe » Tue Dec 19, 2017 7:49 pm

New Finnish Republic wrote:I also more or less just ended my last post based on what he posted, so yeah I'm fine if your fine with Segral's post being fine. We're fine with being fine, right? If not, fine then.


I'm totally fine with it as long as you guys are fine. And since you're fine if I'm fine with Segral's post being fine, and I actually am fine with Segral's post being fine, then I think all we have to do is ask Segral if he's fine with it. Segral, are you fine with it? Don't worry, it's fine if you're not.

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Segral
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Postby Segral » Tue Dec 19, 2017 7:58 pm

I'm fine if your fine. Fine?

And anyways, if Anxiety really wants to beat up that inmate, he can do so, I'm not stopping him.
Last edited by Segral on Tue Dec 19, 2017 8:00 pm, edited 1 time in total.
yea bro idk

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Anxiety Cafe
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Postby Anxiety Cafe » Tue Dec 19, 2017 8:03 pm

Segral wrote:I'm fine if your fine. Fine?

And anyways, if Anxiety really wants to beat up that inmate, he can do so, I'm not stopping him.


No no no. A four-way teamup between a shadow-bender, an aerokinetic, a badass batman, and an energy absorber? There's no way we're missing that opportunity. Plus, I do like stressing Nathan's "they're stealing my moment" parts. I'd rather the teamup, fine with you?

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