T H EU N I V E R S E,&E V E R Y T H I N G
C H A R A C T E RA P P L I C A T I O N
P E R S O N A L
FIRST NAME: Maureen
SURNAME: Vasburg
GENDER: Female
SPECIES: Human
AGE: 24
PLEASE DESCRIBE YOUR APPEARANCE: See picture link below. She stands at 5'6" with a slim/athletic figure. She often wears form fitting attire and an ankle length duster.
URL TO PICTURE, IF ANY: Maureen, without the armor
CURRENT OCCUPATION: Freelance
DESIRED POSITION WITHIN OUR AGENCY: Scout/Reconnaissance/Intel
E D U C A T I O N&T R A I N I N G
LOCATION: Coruscant, Jedi Order
AREA OF STUDY: Varied (emphasis on negotiation, close quarter combat, and force abilities by former Jedi master)
YEARS: 14 years
B A C K G R O U N D&P S Y C H O L O G Y
BIOGRAPHY: I'd say ask the Jedi Council if you wanted to know more, but since they're neither here or accessible, I suppose I could give you a brief overview of who I am. A bit misleading on that part, I barely know who I am or what my purpose is. The Jedi gave me that, although by the time I resigned, I felt about as directionless as I do now. The difference between then and now? I've learn to keep my story close to my chest. People don't need to know unless absolutely necessary and as the years pass by I'm finding less and less reasons to be open about it. Given we're on the same boat here - excuse me, Building - I suppose it won't hurt to divulge a little about me. My name is Maureen Vasburg, I was a part of the Jedi Order since I was a child - five or six - I can't recall. It was all I knew, all I had to call home. Don't mistake that as family, the Jedi are anything but. I was under the tutelage of a master who favored aggressive tactics and approaches which ran counter to my quiet nature. He often mocked my quiet being in backhanded manner and often found lessons that pushed my skills and abilities with less than satisfactory results. It didn't enamor me to him and I don't think he cared, rather took me on as his burden rather than a charge he could nurture. By the time I was 15/16, my training included missions outside of Coruscant under my master's oversight and I can say it was less than savory in each an every one of those missions.
Why? Easy answer: War. Of course, nothing about war is easy and as we traveled across the stars from system to system under the flag of the Jedi Council and the Republic, I was exposed to the darker sides - and I don't mean the Sith, our bitter enemy. There was a struggle that raged across the cosmos and we were the guardians that fought the Sith and their alarming expansion across the galaxy. Chaos ruled the spaceways and travel within safe territories varied everyday. Rather than shielding my eyes from the many aspects of war, my master preferred I stand at his side and I believe it was this insistence of my being around him that led me further away from the tenants the Jedi claimed to hold paramount.
Here was a Council that exchanged safety for unquestionable compliance. Where negotiation was settled by the end of a lightsaber instead of across the table. Where providing security meant contributing every available resource to the war effort. As far as I knew, this was not the Jedi way, and the methods imposed upon by my master and other Jedi across the war torn areas and fringe systems only painted a different image of them. Feared were we when we stepped foot upon a planet, cowed into servitude at demands, and broken promises when a planet failed to meet the Republic's demands. Or was it the Jedi's needs? I couldn't figure it out then, I certain haven't tried now. The last straw for me was my last year as a Padawan; a "diplomatic" mission layered in half promises and embellishments enough to make one vomit. I had vehemently disagreed with my master, but on the threat that my tenure would not last if I did not fall in line, I complied. When the last details of the negotiation were being settled, I could no longer support my master as he promised an unrealistic number of Jedi to be stationed in case of a Sith attack. I exposed the lies for what they were and ruined the talks of logistical support to the war effort. If anything was left to salvage, I wouldn't know, i was immediately sent back to Coruscant.
My master did not hesitate to discharge me from his care and upon my return to Coruscant, a small tribunal of other masters were convened to determine my continued stay within the Order. I didn't let them give me the option or deliberate, I stepped down and packed my belongings. My master didn't care and life had an unsettling cognizance I couldn't quite put to words when I looked out from the transport that took me away from the Order. I still can't quite describe the feeling. It wasn't freedom, at least with that, you can pick a path; I didn't know where to go, but forward - whatever that meant. I disappeared into the spaceways, offering my services as a scout (my master, while critical of my physical and force strength, was tolerant of other applications such as my speed and ability to cloak myself). I was more-or-less a gun for hire, although I made it a point to hide my force abilities wherever I went and however I could without drawing questions or suspicion. I gained steady employment with a paramilitary organization called the CDC, fulfilling various low-risk assignments as needed. While my withdrawn attitude wasn't always conducive or in-service to the company, I got my jobs done.
The last assignment was on the planet, Krosis. A cargo/smuggling operation that I had been reassigned to despite my qualifications for low-level or low risk reconnaissance missions. The planet was taken by the Sith Empire, that bit of detail hadn't stopped the CDC from sending a group of us through enemy lines. We were well equipped for a smuggling vessel and I took the job on the basis of a higher payout not normally given. Boy was I fool. Anyway, I did my job, kept my presence within the Force minimal and kept my distance from the rest of the group. Luck, as it were, wasn't on my side on the fourth day on Krosis. We had made our landing and distributed the much needed supplies to the people; we were, however, facing an increased security sweep that would have exposed our vessel if we attempted to depart. Unregistered and unaccounted for, we were grounded and my job was to scout the city we were in to find any useful information on smuggling operations.
I knew I shouldn't have taken this job. I knew from the get-go this was a doomed mission and I should have resigned my commission the moment I was made aware of the details. I hadn't, obviously, and if you were to ask me why, I don't have an answer for you other than the money was good. It was evening and I needed to report back; I was moving through the throngs of people and headed quickly to a spaceport for a local transport to the next city. I felt I was being followed, and that feeling had sent chills down my spine as the unmistakable presence of a Sith, someone especially trained to sense others that were Force sensitive. I didn't turn or panic, I simply weaved my way through the crowd in a hurried pace. I entered a spaceport that was empty; and in that I found odd. The Sith had followed me and I had no choice but to engage him. The very last thing I recall was a burning red lance sweeping across my body.
And now I'm here. I can't fault whomever saved me from certain death, but in this strange place, I find life to be ...unsettling. What's even more disconcerting is a familiar presence of a Jedi. I was told one lives among us Residents, but I don't know who they are or what they look like. I've taken steps to hide my presence; the less they sense me the better.
I'll trust you keep that bit of information between us.
WHAT IS THE CHARACTER'S GREATEST STRENGTH AS AN INDIVIDUAL: Quick thinker, practical, observant and overly cautious
WHAT IS THE CHARACTER'S GREATEST FLAW: Inaction in favor of caution; past tenets of the Jedi often aggravate her, making her confrontational. She doesn't know how to make a friend, having never had one. She doesn't know what family is with only the camaraderie she had within the Order as a reference point. Does not open up to others well, figuring its none of their business to begin with, making her a bit anti-social.
O B J E C T I V E S
PRIMARY OBJECTIVE: Come to peace with her connection to the Force and the various influences that have shaped her life and perception of it.
SECONDARY OBJECTIVE: Experience life outside the Jedi Order's tenets and the subsequent exposure during her tenure as a 'gun-for-hire'.
SECONDARY OBJECTIVE: Forge personal relationships that extend beyond the strictest of formalities as taught by the Order.
M U N D A N ES K I L L S
SKILL: Piloting (hovercraft, skimmers, and small vessels)
HOW DID CHARACTER ACQUIRE IT: Jedi Order training
SKILL: Basic tech familiarity
HOW DID CHARACTER ACQUIRE IT: Jedi Order training
SKILL: Negotiation
HOW DID CHARACTER ACQUIRE IT: Jedi Order training
SKILL: Left-handed, ambidextrous (favoring left)
HOW DID CHARACTER ACQUIRE IT: Natural
S P E C I A L I Z E DK N O W L E D G E,S K I L LO RT A L E N T / A B I L I T Y
KNOWLEDGE/SKILL/ABILITY: Lightsaber combat
POINTS SPENT: 2
HOW DID YOU ACQUIRE IT: Jedi training
WHAT DOES IT DO/HOW IS IT APPLIED: Maureen is particularly skilled in the combat forms of "Makashi" and elements of "Ataru" integrated. The former is a duelist approach with an emphasis on elegant footwork, economy of movement, feints, and counters. The latter being a focus on speed and agility. The combination fits particularly well for Maureen due to her lack of physical strength. She draws upon her speed and natural left handed skill to catch her opponents off-guard.
LIMITATIONS AND RESTRICTIONS: Having spent years hiding her Jedi background, Maureen's swordsmanship skills are rusty, to say the least. She was never a good duelist, due to lack of strength and endurance, and her footwork would be considered undeveloped and unrefined by others familiar with her style. Makashi's emphasis on economy of movements mean that she cannot strike an opponent with a sufficient force, while her added elements of Ataru can only be applied with sufficient speed or distance to create the inertia needed for a strong strike, limiting her options in close combat. Simply put, while trained, Maureen cannot outlast a more seasoned opponent and is considered an amateur, at best.
KNOWLEDGE/SKILL/ABILITY: Close-quarter-combat
POINTS SPENT: 2
HOW DID YOU ACQUIRE IT: Jedi training
WHAT DOES IT DO/HOW IS IT APPLIED: Basic self defense when lacking a lightsaber. Primary focus on redirecting an opponents momentum and strength.
LIMITATIONS AND RESTRICTIONS: Maureen is not much of a fighter; those noticing her combat approach can quickly adapt to counter.
KNOWLEDGE/SKILL/ABILITY: Force Training
POINTS SPENT: 3
HOW DID YOU ACQUIRE IT: Natural ability, please see below for specific talents
WHAT DOES IT DO/HOW IS IT APPLIED: Mainly used for scouting purposes, or if necessary, combat purposes.
LIMITATIONS AND RESTRICTIONS: Not particularly strong against other Force users, her skill and connection is considered 'average', and due to lack
KNOWLEDGE/SKILL/ABILITY: Ranged combat (pistols and rifles)
POINTS SPENT: 2
HOW DID YOU ACQUIRE IT: Jedi training, CDC required certification
WHAT DOES IT DO/HOW IS IT APPLIED: Particular well with basic pistols, rifles, and some snipers.
LIMITATIONS AND RESTRICTIONS: Limited sniper training. No training in handling heavy ordinances.
O P T I O N A LS U P E R N A T U R A LC H A R A C T E R I S T I C S&A B I L I T I E S
CHARACTERISTIC/ABILITY: N/A
POWER LEVEL:
WHAT DOES IT DO:
HOW FREQUENTLY CAN IT BE USED:
WHAT COUNTERS/NEGATES IT:
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY:
WHAT RESTRICTIONS APPLY:
M A G I CO RF O R C EU S E R S
SPELL/FORCE ABILITY: Force speed
POWER LEVEL: 3
WHAT DOES IT DO: Enhanced speed, agility and reflexes
HOW FREQUENTLY CAN IT BE USED: For movement, Maureen uses it in 'burst' to move quickly; In close quarter, Maureen taps into her force speed as an opening charge and to give her an edge in reflexes and agility. Particularly deadly in extremely tight quarters.
WHAT COMPONENTS DOES IT NEED:
WHAT COUNTERS/NEGATES IT: Stronger magic practitioners or force sensitives can adapt to her increased speed and agility, limiting her options in combat. Biometric sensors can still detect her movement and track her accordingly.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: Physically taxing, Maureen can only use the speed in "bursts" for movement. In combat, its either used as a way to gain momentum as opening charge or to increase her response time during a duel for a short period; cannot do both.
WHAT RESTRICTIONS APPLY: Mainly used for scouting, Maureen prefers not to use Force speed in combat being reliant on a pistol or rifle rather than her lightsaber
SPELL/FORCE ABILITY: Force cloak
POWER LEVEL: 3
WHAT DOES IT DO: Renders her invisible to the naked eye by bending light and sound. When not camouflaged, it can avoid 'mundanes' and low-level Force sensitives to notice her, effectively taking her presence out of their purview.
HOW FREQUENTLY CAN IT BE USED: Gifted for this more subtle application of the Force, Maureen can maintain this most of the time so long as she concentrates; often used in conjunction to Force speed to move about quickly in areas difficult areas without being detected.
WHAT COMPONENTS DOES IT NEED:
WHAT COUNTERS/NEGATES IT: More powerful Force users and esoteric practitioners can unveil her cloak, able to sense her presence immediately; it is also useless against droids, cybernetic lifeforms and other machinery equipped with biometric sensors.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: A mental effort to maintain her cloak and can be broken.
WHAT RESTRICTIONS APPLY: Cloak cannot extend to others.
SPELL/FORCE ABILITY: Force blinding
POWER LEVEL: 1
WHAT DOES IT DO: Temporarily blinds the enemy, providing slight tactical or strategic advantage. Can be used to temporarily illuminate dark areas.
HOW FREQUENTLY CAN IT BE USED: At will.
WHAT COMPONENTS DOES IT NEED:
WHAT COUNTERS/NEGATES IT: More powerful force users can usually overlook the trick, seeing it nothing more than a nuisance. Useless against droids or other cybernetic beings that can adapt accordingly.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: Mentally, although cost is minimal
WHAT RESTRICTIONS APPLY: Useless against droids, cybernetic beings and other machinery that can adapt accordingly.
SPELL/FORCE ABILITY: Telekinesis
POWER LEVEL: 1
WHAT DOES IT DO: Ability to mentally manipulate objects
HOW FREQUENTLY CAN IT BE USED: No often, Maureen is not particularly adept at moving objects at will
WHAT COMPONENTS DOES IT NEED:
WHAT COUNTERS/NEGATES IT: Almost anything that can negate her manipulation with greater physical application.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: Both, Maureen can barely move a water bottle with it.
WHAT RESTRICTIONS APPLY: Lack of confidence in applying this skill; her master often criticized her lack of control and did little to improve her ability.
M A G I C A LI T E M S
ITEM: N/A
SPELL/ABILITY:
POWER LEVEL:
WHAT DOES IT DO:
HOW FREQUENTLY CAN IT BE USED:
WHAT COMPONENTS DOES IT NEED:
WHAT COUNTERS/NEGATES IT:
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY:
WHAT RESTRICTIONS APPLY:
S C I F I / B I O T E C HI T E M S
ITEM: Lightsaber
WEAPON OR NON-WEAPON: Weapon
POWER LEVEL: 3
WHAT DOES IT DO: Offensive/defensive purposes, deflect energy blasts from pistols and rifles, able to cut through most objects.
HOW DOES IT DO IT: Like a sword, activate the blade away from the body and assume a combat stance - try not to swing like a lunatic.
HOW FREQUENTLY CAN IT BE USED: As needed
WHAT COMPONENTS DOES IT NEED TO OPERATE: Plasma blade powered by a Kyber crystal emitted from a cylindrical metallic hilt/housing. Most hilts are custom created.
WHAT COUNTERS/NEGATES IT: Other lightsabers or other energy weapons, some rare metals.
WHAT RESTRICTIONS APPLY: Proper training is required; can be a danger in the hands of an inexperienced wielder, not just to others but onto themselves. Minimal maintenance required.
ITEM: Blaster pistol
WEAPON OR NON-WEAPON: Weapon
POWER LEVEL: 2
WHAT DOES IT DO: For self defense purposes when lightsaber is not required, damaged, or lost.
HOW DOES IT DO IT: Point, aim, shoot.
HOW FREQUENTLY CAN IT BE USED: As needed.
WHAT COMPONENTS DOES IT NEED TO OPERATE: Self-recharging cartridge
WHAT COUNTERS/NEGATES IT: Lack of cartridge, energy dampening fields
WHAT RESTRICTIONS APPLY: Minimal training required; can be exceptionally deadly in the hands of a marksman. Regular maintenance recommended.
ITEM: Energy pistol
WEAPON OR NON-WEAPON: Weapon
POWER LEVEL: 2
WHAT DOES IT DO: For self defense purposes when lightsaber is not required, damaged, or lost.
HOW DOES IT DO IT: Point, aim, shoot.
HOW FREQUENTLY CAN IT BE USED: As needed.
WHAT COMPONENTS DOES IT NEED TO OPERATE: Self-recharging cartridge
WHAT COUNTERS/NEGATES IT: Lack of cartridge, energy dampening fields
WHAT RESTRICTIONS APPLY: Minimal training required; can be exceptionally deadly in the hands of a marksman. Regular maintenance recommended.
P E R S O N A LI T E M S
- Personal translator device storing up to 8 languages
- Clothes on her which were tight fitting top and pants of black and white pattern; knee-high boots; belt with holster for both pistol and lightsaber; thin grey-black ankle length jacket.
E Q U I P M E N T
- Lightsaber
- Blaster pistol
- Energy pistol called "Morrigan" (given from the "Last Chance" story line)
O T H E RG A M EM E C H A N I C S
Star Wars franchise.
URL TO APARTMENT INTERIOR: Apartment
ONE PARAGRAPH THAT SUMS UP YOUR CHARACTER. THIS WILL APPEAR ON THE OOC FIRST PAGE:
A former padawan whose frustrations with the Jedi Order forced her resignation and led a life in the underbelly of society. She traveled the spaceways with no real direction and signed up to a private security firm to eek a living. Assigned to a doomed mission, Maureen found herself in combat against a Sith warrior; she was saved from certain death and given a new lease in life among other, perhaps stranger, people.
P L A Y E RI N F O R M A T I O N
YOUR NICKNAME ON NS: Min
YOUR EXPERIENCE LEVEL: Level shmah!
HOW OFTEN CAN YOU POST: Once or twice a week.
LINK TO RP EXAMPLES (YOUR IC POST, NOT THE RP ITSELF). IF YOU DON'T HAVE A LINK, WE'LL ASSESS YOU BASED ON YOUR CHARACTER'S BIOGRAPHY.