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Times Are'a Changin': WB and Interest Thread (Superhero WW2)

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Shadowwell
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Founded: Jan 26, 2015
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Times Are'a Changin': WB and Interest Thread (Superhero WW2)

Postby Shadowwell » Mon Sep 04, 2017 4:48 pm

Times Are'a Changin' Worldbuilding and Interest Thread
Image
Times Are’a Changing
OOC — WB (here) — IC

Throughout history there are records of people holding near magical abilities. These people were all superhuman or Supers as they would later come to be called. These stories and records were all relegated to being myths and made-up. This belief publicly changed in the early 20th century when, in 1917, a Super called the Colonel came into prominence. He was a Tank Commander taking part in the Battle of Arras: more specifically he was part of the assault on Monche-Le-Preux. The tanks assaulted the position in the middle of the night not knowing the assault time had been changed; they went in and for a while they were successful.

Then the defending force became aware that the tanks had no infantry support, and they stormed the tanks causing much devastation. That, however, was not the worst of it: the Allies had ordered a bombardment on the area. It was as he saw enemy and ally alike dying around him that his powers fully manifested. Up until that moment he was not able to do much actively, only being able to roughly sense where metal was. After that, however, he became capable of so much more. He lifted the charred carcasses of the tanks around him and formed them into a massive dome that could be seen by anyone observing the battle.

Prior to this the existence of Supers had been kept a secret, mostly, being only known of in rumors. After this they emerged into public view, both in their home countries and in the battlefields of the Great War. For a time there was much restlessness with the sudden revelation of Supers, but they did much good in the Great War, and during the period of armistice that happened in between World War One and World War Two. Soon enough nearly every major country of the world had their own forces of Supers.

During the Second Great War, every country involved, or nearly so, sent Supers in to fight. Some sent more than others, or sent them in secret on certain covert missions. While they were involved, they did not become a major part of the fighting until a covert mission discovered just why Germany and her allies had so many Supers. They had been performing experiments on people, to create Supers. Up until then having superpowers was considered a privilege of birth by many and luck. Nazi Germany was able to discover what it was that gave Supers their mysterious abilities.



Hello, this is an RP concept of mine, the setting will go throughout time, but this RP will only follow WW2, though many of the characters will have fought in WW1. This RP takes influence from the movie Watchmen as well as an online Web-serial called Legion of Nothing, which follows a young teenage MC, whom takes up the mantle of his grandfather who was a superhero in WW2. The action in the RP will start during January 7, 1942, not long after Pearl Harbor. Though the RP is mostly ready, I still need battle and mission ideas, as well as some NPC's on both sides. The RP will follow the team, but the team members may fight at different battles and such, later on, separate from the others.

I have some links that may help with powers and character creation. Backstory Generator, another one, and bits from these generators could help as well. Some give general ideas; others do the same while describing the appearance and personality. More importantly here is the link to the Superpower wiki page for a resource concerning powers.



Code: Select all
    [size=150][align=center][b][u]Character App:[/u][/b][/align][/size]
    [b]NS Nation name:[/b]
    [b]Character name:[/b]
    [b]Age:[/b]
    [b]Handle/Codename:[/b]
    [b]Nationality:[/b]
    [b]Appearance:[/b] (Pics or Description)
    [b]Alignment: [/b](Allies, Soviets, etc.)
    [b]Power Origin:[/b] (How did they get their power, Serum, experiment, naturally, or through their own tech?)
    [b]Power Level:[/b]
    [b]Powers/Abilities/Equipment:[/b] (What abilities as a metahuman do they have, if it involves tech, what is it, etc. Be thorough and have your powers fit a theme if possible. Add any other equipment, make it fit the era, but exceptions may be allowed as some Meta’s can create tech which is advanced for the time.)
    Use this bulleted list within the box to list your powers. Yes, you may have more than 3 powers/abilities; just add more bullets using two brackets and a star. Descriptions accompanying your powers would be great as well!)
    [box][list]
    [*][b]POWER GOES HERE:[/b] [Description of power goes here]
    [*][b]POWER GOES HERE:[/b] [Description of power goes here]
    [*][b]POWER GOES HERE:[/b] [Description of power goes here][/list][/box]

    [b]Weaknesses[/b] (List the limits of their abilities here, if they have any, if not put any character flaws they might have, or put both if applicable.)
    [box][list]
    [*][b]Weakness GOES HERE:[/b] [Description of weakness goes here]
    [*][b]Weakness GOES HERE:[/b] [Description of weakness goes here]
    [*][b]Weakness GOES HERE:[/b] [Description of weakness goes here][/list][/box]
    Backstory: (2-3 Paragraphs, more if this will be your rp sample. If they were in ww1, detail what they did and how they came about as a Meta.)
    [b]Permission:[/b]  (Could this character be used in the future, as part of the lore? If no, please say why, or ask if unsure.)
    #TIMES (DO NOT REMOVE)


Code: Select all
[b][u][size=150][align=center]Mission App:[/align][/size][/u][/b]
    [b]Date: [/b]When does this take place?
    [b]Location:[/b] where does the mission take place?
    [b]Mission briefing:[/b] What will happen? What is the team going into, what resistance is expected, etc.
   


Code: Select all
[b][u][size=150][align=center]NPC App[/align][/size][/u][/b]
    [b]Character name:[/b]
    [b]Age:[/b]
    [b]Handle/Codename:[/b]
    [b]Nationality:[/b]
    [b]Appearance:[/b]
    [b]Personality:[/b]
    [b]Alignment:[/b] (Allies, Soviets, etc.)
    [b]Power Origin:[/b] (How did they get their power, Serum, experiment, naturally, or through their own tech?)
    [b]Power Level:[/b]
    [b]Powers/Abilities/Equipment:[/b] (What abilities as a metahuman do they have, if it involves tech, what is it, etc. Be thorough and have your powers fit a theme if possible.)
    Use this bulleted list within the box to list your powers. Yes, you may have more than 3 powers/abilities; just add more bullets using two brackets and a star. Descriptions accompanying your powers would be great as well!)
    [box][list]
    [*][b]POWER GOES HERE:[/b] [Description of power goes here]
    [*][b]POWER GOES HERE:[/b] [Description of power goes here]
    [*][b]POWER GOES HERE:[/b] [Description of power goes here][/list][/box]

    [b]Weaknesses[/b] (List the limits of their abilities here, if they have any, if not put any character flaws they might have, or put both if applicable.)
    [box][list]
    [*][b]Weakness GOES HERE:[/b] [Description of weakness goes here]
    [*][b]Weakness GOES HERE:[/b] [Description of weakness goes here]
    [*][b]Weakness GOES HERE:[/b] [Description of weakness goes here][/list][/box]
    [b]Backstory:[/b] (1-2 Paragraphs, If they were in ww1, detail what they did and how they came about as a meta.)
    [b]Permission:[/b]  (Could this character be used in the future, as part of the lore? If no, please say why, or ask if unsure.)
    #TIMES (DO NOT REMOVE)
   
1. Keep it Pg-13 and follow the rules of this thread and NS in general. (No Godmodding, Metagaming, etc) That being said, this takes place in war and it isn’t all sunshine and rainbows.

2. The Ops word is law and the Co-Ops are his enforcers. Three strikes and you are out, some leeway may be given.

3. No Overpowered Characters. While your characters will certainly be powerful and skilled, this is war, injuries will happen, perhaps even deaths. Most Meta's/Supers will be Street/Block Level, with possibly a few City, none higher, additionally Magic and supernatural beings are a thing, but will not eb allowed at this point, exceptions may be allowed.

4. Character limit of 3 characters. Rule may be stretched and does not apply to the OP or their Co-OP’s. For the most part, only the OP and Co-OPs can have characters with Axis, Nazi germany, Japan, Italy, etc.
5. Don’t be a dick in the OOC, meaning no arguments; you can take any arguments to TG. Your character can act how they want within reason. Do not post OOC stuff in the Ic and no One Liners.

6. Do not alter the App in any way unless instructed otherwise, doing so will count as a strike and evidence that you have not read the rules. You can link to the powers/skills if need be, but give a description as well. You can remove the things in Parenthesis.

7. Most of your characters will be in their 20's-30’s or older, with some exceptions. I expect them to act their age. (Some characters will have been part of WW1, this rp takes place in WW2, which started 21 years after the first ended. It is 1942.)

8. If you will be gone, tell me or one of my Co-Ops. After 2 days of inactivity you will be TG’ed/Contacted after 5 the character will either be removed or given to another rper, possibly.

9. None of these rules are set in stone and may be changed/revised/added on to.

9.5 Have fun
Fun Fact, the Mercalli scale was originally invented to measure Government Held Meta's, then was later adapted to be used for earthquakes.

Block/Street Level(1-5): The most common and weakest grade of Meta, but still no slouches. Each can depending upon their abilities, defeat multiple armed or unarmed assailants perhaps even more. Some of the more powerful specimens of this level can hold their own against squads of trained men or even tanks.

City Level (6-7): Rarer than the first level, but still seen more than others. They can hold their own against hundreds if not more assailants. Some could potentially destroy cities, or their inhabitants.

County level (8-9): These Metas are nearly unrivaled, but extremely rare, usually only one will be seen in a County, hence the title.

Country Level (10-12) Extremely rare, only one two have ever been seen, that were naturally born. No more than a few dozen are thought to exist.

These levels only measure raw power, but not the talent to use it, so some 'weaker' Meta's might be more capable than stronger ones. Some Meta's have also shown power increases through time and training.
Metahumans have existed in some shape or form for many years, but the Nazi’s were among the first to do real research into what gave Meta’s their powers. Most Meta's, prior to the Great War, were born with their powers, but not anymore. Prior to the Germans, most experiments to make Meta’s were rife with guesswork, and what successes there were, were due to luck. The Allies have had success with certain types of radiation bombardment as well as the creation of certain Serums. These processes are not without Flaws, and most Serum Meta’s require regular doses to keep in top condition. Radiation experimented Meta’s are often more powerful but their abilities fluctuate.

It had been speculated, that Powers, passed through bloodlines, not necessarily the specific powers, but the potential to have them. Some people have shown to possess similar powers to prior Meta's in their bloodlines. Though Germany's experiments and such are more perfected, they are far from perfect in actuality. Most of the experiments leave physical or psychological flaws. They prefer to combine quantity and Quality, rather than settle for one or the other, this has its costs.
The Team as it is called, was originally the Number 10 Commando Squad, though it has existed in other forms, mainly in late WW1, though that team was short lived. Due to the overwhelming Nazi attacks among other reasons, the original team formed in 1940 did not alst long. The team has been reformed, as an Allied Cooperative force of Supers, nwo that the Americans are joining the War Effort. Military affairs of the Team are directed by The Patriot with The Colonel advising as needed.
Magic and things or a more Supernatural nature do exist, but they are largely unknown to most of the world and the various countries in it. Some are of course more inherently connected to the supernatural than others, but overall they are not that known. The only major countries that have significant knowledge of the magical and supernatural are the Soviet Union, and Nazi Germany and her allies. Most other countries simply view supernatural beings as being mutations or Supers with strange abilities. Not all supernatural Creatures are Magical or mystical in nature however. Take the well known of Vampires and Werewolves, for example. Some vampires, work similar to the more mystical vampires, but could be considered as mutations in a sense, as everything is more of a biological rather than a mystical nature. Despite the general lack of knowledge, there is not a total ignorance for most countries, just those that do know of the magic an such, keep it under their hats.
Last edited by Shadowwell on Fri Sep 08, 2017 5:07 pm, edited 16 times in total.
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Shadowwell
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Founded: Jan 26, 2015
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Characters and apps

Postby Shadowwell » Mon Sep 04, 2017 4:48 pm

The below apps are mine, and are for examples, they are barebones, for reasons.

NPC App

Character name: Nikita Kalinin
Age: 26
Handle/Codename: General Winter
Nationality: Russian
Appearance:
Personality: Cold, due to his abilities he is coldhearted, towards most things.
Alignment: Soviets
Power Origin: NAturally
Power Level: Street level 5
Powers/Abilities/Equipment:
  • Cold Embodiment: Wherever he steps the temperature drops, he can usually control it to some extent.
  • Winter manipulation: He can control ice, snow and the cold, and this power is amplified by the surrounding normal temperature, if it is cold enough. Some abilities are unusable, if it is too cold.


Weaknesses
  • It Burns: General Winter is very susceptible to certain types of heat, natural heat from sunlight, only impacts his powers, but fire or the like, Meta or otherwise, can be a detriment to his physical attribute.
  • Cold Blooded: While he can generate ice and such, anywhere there is moisture, or cold, if it is too warm, his abilities are severely weakened. Also, the more he uses his powers, the more apathetic he becomes.

Backstory: He was born in the small remote village of Oymyakon, in 1916. It is known as one of the coldest places on earth. He awakened to his powers when he was only 6, he had gone out in the middle of winter, in an emergency. He blacked out due to the cold, but when he was found there was a bubble of sorts, keeping the cold and ice from reaching him. Since that time, his powers had advanced, and though the villagers were leery of him, he was a great help during the winter, unfortunately that was not to last.
When he was 8, a scientist visted the place, for some reason, and recorded the temperature, of nearly a hundred degrees below zero. The strangest thing, was that there was a lightly dressed boy moving through it as if it was a summer day. After that, he was eventually taken, and has served the government ever since, using his powers for the Glory of Mother Russia. Recently he has been helping resist the German advance on Moscow.
Permission: Yeah
#TIMES (DO NOT REMOVE)

NPC App

Character name: Yuri Sozonov
Age: 32
Handle/Codename: Red Menace
Nationality: Russian
Appearance: tbd
Personality:
Alignment: Soviet
Power Origin: Experiment
Power Level: City Level, 6
Powers/Abilities/Equipment:
  • The Dead Live: Yuri can raise the dead. They are individually weak, but he can raise many at a time. He can only actively control a handful, and those are stronger, but they are still a threat.
  • Death empowerment: If he is in a place that has dead bodies, or people recently died, he is stronger physically.


Weaknesses
  • Get your Torch and Pitchforks: Fire, fire can easily damage the Zombies, but most other things can’t kill them, easily, unless they are dismembered or the like.
  • Experimental side effects: The Experiment that gave yuri his powoers, left some mental side effects.

Backstory: Yuri was a soldier in the Soviet Army. He was one of the first Soviets to be experimented on, using the Nazi research to create Supers.
Permission: yeah
#TIMES (DO NOT REMOVE)
NPC App

Character name: Robert Gregory
Age: 52
Handle/Codename: Colonel
Nationality: British
Appearance: http://www.toptenz.net/wp-content/uploa ... 22x700.jpg
Personality: Strict, caring and honorable
Alignment: Allies
Power Origin: Normal
Power Level: City Level 7
Powers/Abilities/Equipment:
  • Metal Manipulation: He can manipulate and control limited amounts of metals and alloys.


Weaknesses
  • Old Age: He is old, which has diminished his stamina and such whenusing his abilities, but he is still a force to be reckoned with.

Backstory: HE fought after the Battle of Arras, and was one of the chief advisors for the League of Nations Superhuman protocols. He has served as an advisor to the Allies on Superhuman matters, as he is too old to fight with the rest.
Permission: Definitely
#TIMES (DO NOT REMOVE)

Character App:

NS Nation name: Shadowwell
Character name: Andrew West
Age: 34
Handle/Codename: Patriot
Nationality: American
Appearance: (Pics or Description)
Alignment: Allies
Power Origin: Serum
Power Level: Street level 5
Powers/Abilities/Equipment:
  • Peak Human Physiology: HE is the strongest, fastest, intelligent, durable, etc that a normal human can be.
  • Body Supremacy: His body is superior to that of other humans in nearly all aspects. This has many quirks.


Weaknesses
  • Perfect soldier: He is a soldier anda leader first, so he follows his orders.
  • Only Human: despite his great strengths and abilities, he is ultimately only human, and has humanities weaknesses and such.

Backstory: He was born in 1908, in Boston, Mass. Unlike many that live in Boston, Roberts family was poor. They were the servants of a more prestigious family, The Donovan’s. There was an incident later on in his life, his parents gave their lives to protect the Donovan’s. After the death of his parents in 1920, he was homeless, the Donovans, were not sentimental enough to keep the child of dead favored servants. He was on the streets for a few months, and had luckily survived, but his luck ran out eventually. After a certain incident when he became severely injured, an old soldier took him in.
The man’s family had died during the Great War, though not as a result of it, exactly. He came to eb trained by the soldier, but due to monetary constraints he signed up to become a soldier, and had some success. Eventually he was nominated for an experimental program, a couple years back, and from that day onward, he became the Patriot.
Permission: Yes
#TIMES (DO NOT REMOVE)
Last edited by Shadowwell on Mon Sep 04, 2017 4:50 pm, edited 1 time in total.
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Shadowwell
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Things to do and Accolades

Postby Shadowwell » Mon Sep 04, 2017 4:49 pm

What needs to be done:

  • NPCs- being worked on
  • What battles will be featured- being worked on
  • What missions will the team be sent on.-being worked on
  • More to be added?

What is done:

  • Rp will start with the teams at the defence of Al Aghelia and the siege of Moscow respectively.
  • Battle of Stalingrad and others will be featured as well.

Accolades


Grestin for the Banner, Bei for a better OP format, BEi adn anowa for being Co-Op's, Monopalania for assistance with the original concept.
Last edited by Shadowwell on Tue Sep 12, 2017 1:59 am, edited 4 times in total.
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When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Rygondria
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Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Mon Sep 04, 2017 5:18 pm

Oh an Irish American batman style vigilante who patrolled the streets of Hell's kitchen before being enlisted by the government

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Khasinkonia
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Posts: 6473
Founded: Feb 02, 2015
Inoffensive Centrist Democracy

Postby Khasinkonia » Mon Sep 04, 2017 5:40 pm

Taggity tag for the Belgian equivalent of the body snatcher.

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Backatri
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Posts: 231
Founded: Mar 09, 2015
Ex-Nation

Postby Backatri » Mon Sep 04, 2017 5:51 pm

Character App:

NS Nation name: Backatri
Character name: Shura Mikhailov
Age: 90
Handle/Codename: Вендиго (Wendigo)
Nationality: Russian
Appearance: 2.1 meters tall, gaunt, skin and bones, and has a shock of white hair, along with a very grandfatherly beard, that somewhat conceals his true nature
Alignment: Soviets
Power Origin: The Tunguska Event
Power Level: County
Powers/Abilities/Equipment: (What abilities as a metahuman do they have, if it involves tech, what is it, etc. Be thorough and have your powers fit a theme if possible. Add any other equipment, make it fit the era, but exceptions may be allowed as some Meta’s can create tech which is advanced for the time.)
Use this bulleted list within the box to list your powers. Yes, you may have more than 3 powers/abilities; just add more bullets using two brackets and a star. Descriptions accompanying your powers would be great as well!)
  • POWER GOES HERE: Inhuman Strength, can pull apart flesh and bone with ease, can flip a truck with effort
  • POWER GOES HERE: Inhuman Endurance, can survive months without food, weeks without water, and can take a .50 cal to the torso and continue without skipping a beat
  • POWER GOES HERE: Fairly discreet and stealthy, almost like a ghost (this isn't a superpower, but a skill honed over many years)
  • POWER GOES HERE: biologically immortal, was 57 in 1908


Weaknesses
  • Weakness GOES HERE: Has no loyalty, soviets are barely keeping him down
  • Weakness GOES HERE: Has to consume human flesh to gather power, after awhile without it, he can live, but won't have his strength or endurance.
  • Weakness GOES HERE: As you can guess from his height, he doesn't exactly fit in a crowd. He prefers not to be seen in the first place.

Backstory: Much of Вендиго's history, other than his name, is unknown before 1908. Since he was near the Tunguska event, it is likely that he was a hunter or trapper.

However, after the mysterious explosion in Tunguska, strange occurrences happened. Men gathering wood after dark in small Siberian villages disappeared. Children who wandered to far from their classes or home vanished and were never seen again. The first geological expedition to the Tunguska crater had several member disappear. Rumors spread far and wide around Siberia about a Вендиго, or wendigo, feasting on human flesh to attain immeasurable power. Eventually, a Red officer by the name of B. A. Sergei lead an expedition in 1920 to investigate such rumors. They found a beast inside of an old diamond mine, amongst several skeletons. After a ten-day siege, Sergei brought the beast out in chains. After several days at a remote base in Siberia, He discovered that the beast was at least partially human, and later nursed the beast back to civility, learning his name and some lost details of his past. Вендиго could not remember his life before 1908, and only remembered an intense craving of human meat. Afterwards, till 1939, he was kept as a creature of study for the USSR, helping scientists learn his convoluted history. Now with the German war machine on the march to Moscow and all out war beginning, Sergei is leading a movement to utilize Вендиго in open combat, given his abilities
Permission: please use him in lore.
#TIMES (DO NOT REMOVE)

This is what I've got. Will add a NPC for B. A. Sergei later.

NPC App

Character name: B. A. Sergei
Age: 37
Handle/Codename: Monster Hunter, commonly abbreviated to MH
Nationality: Russian
Appearance:
Image

Personality: Brooding, unlikely to be social, keeps to his handpicked group of men
Alignment: Soviets
Power Origin: N/A
Power Level: 0
Powers/Abilities/Equipment: Only the equipment of a good soldier of the Motherland! (PPSH-41, pistol)

Weaknesses As noted, anti-social
Backstory: B. A. Sergei is one of the most prominent names in Russia's forays into the world of metahumans. Unlike others, who use science or engineering, B. A. Sergei uses nothing but investigation prowess and his status as a Major in the Red Army to find out metahumans in Russia's population. Although a good soldier who would never defy orders, he has been opposed to the killings of Metahumans for their threat to the Motherland, and instead sponsors that idea of using them for the benefit of the country. He is the man behind the recovery of many metahumans not created in laboratories, at least in Russia. He has a handpicked quartet of troops with him, and are sometimes the only men he will talk to.
Permission: yes.
#TIMES (DO NOT REMOVE)
Last edited by Backatri on Mon Sep 04, 2017 6:06 pm, edited 2 times in total.
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The Canadian Confederacy of Provinces
Attaché
 
Posts: 78
Founded: Jun 27, 2017
Ex-Nation

Postby The Canadian Confederacy of Provinces » Mon Sep 04, 2017 6:01 pm

The times are indeed are a changing...
https://www.youtube.com/watch?v=5MGhgGDhnWg

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Mon Sep 04, 2017 6:06 pm

Backatri wrote:
Character App:

NS Nation name: Backatri
Character name: Shura Mikhailov
Age: 90
Handle/Codename: Вендиго (Wendigo)
Nationality: Russian
Appearance: 2.1 meters tall, gaunt, skin and bones, and has a shock of white hair, along with a very grandfatherly beard, that somewhat conceals his true nature
Alignment: Soviets
Power Origin: The Tunguska Event
Power Level: County
Powers/Abilities/Equipment: (What abilities as a metahuman do they have, if it involves tech, what is it, etc. Be thorough and have your powers fit a theme if possible. Add any other equipment, make it fit the era, but exceptions may be allowed as some Meta’s can create tech which is advanced for the time.)
Use this bulleted list within the box to list your powers. Yes, you may have more than 3 powers/abilities; just add more bullets using two brackets and a star. Descriptions accompanying your powers would be great as well!)
  • POWER GOES HERE: Inhuman Strength, can pull apart flesh and bone with ease, can flip a truck with effort
  • POWER GOES HERE: Inhuman Endurance, can survive months without food, weeks without water, and can take a .50 cal to the torso and continue without skipping a beat
  • POWER GOES HERE: Fairly discreet and stealthy, almost like a ghost (this isn't a superpower, but a skill honed over many years)
  • POWER GOES HERE: biologically immortal, was 57 in 1908


Weaknesses
  • Weakness GOES HERE: Has no loyalty, soviets are barely keeping him down
  • Weakness GOES HERE: Has to consume human flesh to gather power, after awhile without it, he can live, but won't have his strength or endurance.
  • Weakness GOES HERE: As you can guess from his height, he doesn't exactly fit in a crowd. He prefers not to be seen in the first place.

Backstory: Much of Вендиго's history, other than his name, is unknown before 1908. Since he was near the Tunguska event, it is likely that he was a hunter or trapper.

However, after the mysterious explosion in Tunguska, strange occurrences happened. Men gathering wood after dark in small Siberian villages disappeared. Children who wandered to far from their classes or home vanished and were never seen again. The first geological expedition to the Tunguska crater had several member disappear. Rumors spread far and wide around Siberia about a Вендиго, or wendigo, feasting on human flesh to attain immeasurable power. Eventually, a Red officer by the name of B. A. Sergei lead an expedition in 1920 to investigate such rumors. They found a beast inside of an old diamond mine, amongst several skeletons. After a ten-day siege, Sergei brought the beast out in chains. After several days at a remote base in Siberia, He discovered that the beast was at least partially human, and later nursed the beast back to civility, learning his name and some lost details of his past. Вендиго could not remember his life before 1908, and only remembered an intense craving of human meat. Afterwards, till 1939, he was kept as a creature of study for the USSR, helping scientists learn his convoluted history. Now with the German war machine on the march to Moscow and all out war beginning, Sergei is leading a movement to utilize Вендиго in open combat, given his abilities
Permission: please use him in lore.
#TIMES (DO NOT REMOVE)

This is what I've got. Will add a NPC for B. A. Sergei later.


The App is not filled out correctly,a nd it says int eh Rules, rule. 3, that only City and below will be allowed, it also says, that magic and supernatural creatures, while existing, will not be allowed, exactly.

Denied.
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Backatri
Envoy
 
Posts: 231
Founded: Mar 09, 2015
Ex-Nation

Postby Backatri » Mon Sep 04, 2017 6:08 pm

Shadowwell wrote:
Denied.


Ah, well, that was my only idea for a 'superhero'. Best of luck with this thread, since I genuinely do not have anything that isn't either supernatural of otherwise powerful.
Card Carrying Member of the adhouse|Proud Member of the GIA

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The Tauri Home-World Command
Secretary
 
Posts: 32
Founded: Apr 10, 2017
Ex-Nation

Postby The Tauri Home-World Command » Mon Sep 04, 2017 6:08 pm

The Canadian Confederacy of Provinces wrote:The times are indeed are a changing...
https://www.youtube.com/watch?v=5MGhgGDhnWg

Introducing the"Alt Knight!"

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Mon Sep 04, 2017 6:12 pm

The Tauri Home-World Command wrote:
The Canadian Confederacy of Provinces wrote:The times are indeed are a changing...
https://www.youtube.com/watch?v=5MGhgGDhnWg

Introducing the"Alt Knight!"


This is an rp thread, if you are not going to either contribute to the concept, or participate, please leave.
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Rygondria
Negotiator
 
Posts: 6431
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Mon Sep 04, 2017 6:38 pm

I am trying to come up with Codename that would fit with the concept i had in mind.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Mon Sep 04, 2017 7:40 pm

Character App:

NS Nation Name: The Empire of Sarejo
Character Name: Lieutenant Armand Barthel
Age: 36
Handle/Codename: Warden
Nationality: Belgian Army in Exile
Appearance: Best image I could find.
Alignment: Allies
Power Origin: Natural Born Gift, Gene Mutation
Power Level: Block, Level 2
Powers/Abilities/Equipment:
  • Psychic Force-Field Generation: Armand can generate a small protective force-field around himself and a squad that can deflect shrapnel and bullets, and can even survive a direct mortar or artillery strike, though the latter two would drain most of his energy, requiring him to rest and catch his breath, during which time any further attempts to form a force-field would likely be less-than effective or fail outright, and he'd risk passing out from the strain.
  • Sten Gun
  • FN Modèle 1922
  • No.36M Mk.I x2
  • Modèle 1924 Knife/Bayonet


Weaknesses
  • Mental: Use of force-fields requires Armand's concentration and mental strength, and as such repeated and consistent use without proper rest can quickly drain him mentally and physically.
  • Alcoholic: Armand's shell-shock has led him to become a functioning alcoholic, and outside battles Armand is rarely found without a flask or bottle nearby. Though not often, he has gone into battle inebriated, severely dampening his ability to use his power or function effectively as a soldier.
  • Shell-Shocked: Previous battles and the loss of his entire platoon early on in the war have left Armand as a broken and stoic man,
    often distant from his men, although he is still fiercely loyal and protective, until his dying breath, however reckless he has to be to save them.

Backstory: Armand has led a soldier's life. He experienced German occupation of his beloved homeland during the Great War, and now history has repeated himself, but this time, he's doing something about it. After witnessing the execution of his family at the age of 12 by Germans in the Great War, Armand's power began to manifest itself, and throughout the years he has learned to harness it and wield it effectively in combat. He joined the Luxembourg Army at the age of 16, lying about his age, and helped to quell Communist demonstrations throughout the interwar period. When the Second Great War broke out, and Belgium was again invaded, Sergeant Barthel fought with his unit, being pushed back by the Nazi lightning offensive through France, fighting fiercely all the way up until Dunkirk, and during this time he gained his nickname, "Warden", for how he fanatically protected his troops, and he was eventually promoted to lieutenant for his actions during the campaign.

During the Dunkirk Evacuation, his platoon was ordered to hold a street that led directly to one of the beaches, and they held for over a week until ammunition ran dry, and Armand exhausted himself shielding his platoon from constant gunfire and tank fire, until he could physically not form shields anymore, and his exhausted, depleted platoon fled to the beach to be evacuated, only to be killed off one by one by the pursing Nazis, until only Armand remained and was able to make it to the boat of a British naval officer and flee. These events traumatized him so badly that he turned desperately to alcohol during this time, and did not see combat until he was offered a position in the newly-formed No. 10 Commando Unit, a multi-national commando unit, and was in the midst of training when he was selected as a part of an elite unit to be sent to the Soviet Union to help fight the Nazi offensive.
Permission: Yes sir.
#TIMES (DO NOT REMOVE)
Last edited by Sarejo on Mon Sep 04, 2017 10:50 pm, edited 1 time in total.
Cheers mates.

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Neo-Cristo
Spokesperson
 
Posts: 105
Founded: Aug 27, 2017
Ex-Nation

Postby Neo-Cristo » Mon Sep 04, 2017 7:42 pm

tag

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The Knockout Gun Gals
Senator
 
Posts: 4929
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Mon Sep 04, 2017 8:24 pm

Tag for future app.
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Mon Sep 04, 2017 9:16 pm

Character App:

Image

NS Nation name: Anowa
Character name: Elsa Konig
Age: 132
Handle/Codename: Jaeger
Nationality: German (Insists on Wurrtemburger)
Appearance: Standing at 5'8 and nearing 165 pounds, Elsa has a notably athletic form, one which would suggest an abnormal amount of athleticism were she not a dhampir. Her body lacks much in terms of identifying markers, she lacks scarring or birth marks, but she does have faint freckles across her face and upper body.
Alignment: Allies
Power Origin: Genetically inherited from her mother's side.
Power Level: City Level 6
Powers/Abilities/Equipment:
  • Colt M1911A1
  • STEN MK.II
  • British Army Standard LBV
  • Enhanced Condition: As a result of her vampiric heritage, Elsa is stronger, faster, tougher, and generally harder to kill than a normal human being by several degrees. Lifting several times her own body weight, punching through reinforced concrete, leaping over containment fences, dodging bullets and snapping limbs like twigs are a number of capable feats.
  • Regeneration: When wounded, lsa's body begins to regenerate the afflicted area via a localaized increase in metabolism and stem cell activation. While total bodily destruction will kill her and blood loss will make her pass out, she is still capable of regenerating limbs or heavy cranial trauma.
  • Semi-Immortality: As a result of the same power which grants her regeneration, Elsa has not physically aged past 23 years of age. Combined with her current actual age, it is expected she may outlive the rest of the world.

Weaknesses
  • Reliance on Blood: As a drawback to her heritage, Elsa needs at least 2 liters of blood per week to avoid losing coherence and sanity. Either from blood bags or hostile combatants, it doesn't matter, so long as she gets it.
  • Salt Water aversion: She has a severe allergic reaction to any garlic -even if she doesnt ingest it, being in the same room can have problems-, enough to physically hinder her, but not enough to outright kill her. The same could be said for salt water, but it usually only affects her when she ingests it or gets it in her eyes.
  • Limitations of Regeneration and Medical Assistance: While Elsa can in fact regenerate any injury sans total eradication, it does require appropriate time and does have the expected draw backs. A hefty head wound will leave her an amnesiac for a period ranging from a day to a week, while limbs, missing organs, or other physical injuries could take weeks to fully heal. injuries such as gun shot wounds and lacerations will heal within hours, and broken bones in days. Oddly enough, her ability to regenerate does not transfer to other humans upon organ transplant or blood/plasma transfusion, nor can she turn other people into vampires/dhampir upon biting them, despite her canine's extended length and hollow tubes.

Backstory: Born to a Württemberg Noble and his Vampiric mistress in 1810, Elsa had an odd upbringing, being the only person in the castle with ornage eyes and sclera nearly got her killed several times by the violently religious times. Her mother thought it best to take her daughter -at the behest of Elsa's father as well- to British North America specifically the far western territory of Oregon.

It was in the fledgling colony that Elsa and her mother grew up as hermits, occasionally riding to the nearest fort to trade furs and other amenities, and also to occasionally feed. On a winter eve in 1834 luck caught up with the woman, and a collection of trappers found out about her mother's heritage, as well as her own. Her mother purposefully got herself caught, was lashed to a cross, burned alive, and had a stake driven into her chest, all so Elsa could escape.

With no map and no compass, Elsa spent the next four years traveling across Canada towards the east coast, hoping to board a ship and get back to Württemberg where she would hopefully be able to reconnect with her father. Her plans were slightly hampered, in order to legally cross the Atlantic she needed an exorbitant amount of money, and she was currently in no capacity to have a job. So she did what she could, and started work at a brothel.

This job managed to pay her way through live for the next six years, while she had saved enough to finally pay her way across the Atlantic. She spent a few months travelling across France (currently fighting the Franco-Morrocan war), and into her homeland. She finally found her father, now an old man, and requested some form of help, the help came in a small inheritance, an old fort the man had as a winter retreat. It was here she lived, relatively unnoticed by the world, with a small amount of servants to keep her company for the next 16 years, until the Franco-Prussian War forced her hand, it was then she moved to Venice, where she began a much more peaceful life as a blind seer. And although most of her predictions weren't true, she still made an attractive sum of money.

For the next thirty years she would travel Europe, staying just long enough that people would suspect of her heritage, but not long enough for them to act. All this while she was avoiding her impulses, trying to stave off the eventual rebound of her primal desire to drink the blood of a human being. She gave in by so little during the First World War. She spent a few months occasionally tasting the blood of dying Austro-Hungarian and Russian soldiers. When the war ended she nearly went mad, she wasn't able of feeding anymore and as such her mind became muddied.

Sadly, when the Third Reich started experimenting, they found the woman in a delirious and blood starved state. So they used that to their advantage. Grantign her a position in the SS, they all but kept her as a feral attack dog, operating on both the Eastern and Western front on many occasions, she started getting varying nicknames across the Allied and Comintern command structure, none of them positive.

It wasn't until late 1941 that Elsa started coming back to reality, years of back log on blood consumption finally made the woman come to her full senses. And she wasn't happy about what she was forced to do.

So the camp she was granted the right to feed off of spontaneously got a full platoon of POWs sprung, and over the next week and a half that Platoon slowly dwindled to just 12 men. Pilots, infantry, sailors, from all fronts and all nations. They eventually made it to Greece, through hundreds of miles of war touched fields and mountains.

And then she faced the Allies. She was given a deal, testify against Germany and their suspected war crimes and donate her DNA to science at the end of the war, and she would be granted the ability to strike back at those who held her for so long. She accepted, though she has other plans.
Permission: Maybe.
#TIMES (DO NOT REMOVE)
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Sep 05, 2017 7:39 am

Anowa and Joe, both accepted.
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Beiarusia
Postmaster-General
 
Posts: 10769
Founded: Dec 29, 2014
Inoffensive Centrist Democracy

Postby Beiarusia » Tue Sep 05, 2017 7:44 am

Battle of Kursk. Was the largest tank battle in history between the Soviet Union and Nazi Germany. I can only imagine the carnage of adding Supers into the mix. There was also an allied raid in Norway against a heavy water manufacturing plant which could be used in the creation of nuclear weapons, hence why the allies destroyed the site.

EDIT: Just saw the Mission App so I can make some later.
Last edited by Beiarusia on Tue Sep 05, 2017 7:47 am, edited 2 times in total.

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Sep 05, 2017 7:57 am

Beiarusia wrote:Battle of Kursk. Was the largest tank battle in history between the Soviet Union and Nazi Germany. I can only imagine the carnage of adding Supers into the mix. There was also an allied raid in Norway against a heavy water manufacturing plant which could be used in the creation of nuclear weapons, hence why the allies destroyed the site.

EDIT: Just saw the Mission App so I can make some later.


That would actualy be a good idea, the sabatage anyways, got me to thinking, about possibilities.

Mostly am looking for missions and such for 1942, though i might be utlising timeskips in liberal amounts, mostly after each mission.
Last edited by Shadowwell on Tue Sep 05, 2017 7:58 am, edited 1 time in total.
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Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Tue Sep 05, 2017 9:13 am

Character App:

NS Nation name: Higher Japan
Character name: Thonia Laven
Age: 25
Handle/Codename: Queen
Nationality: Japanese/British
Appearance: Standing at a height of roughly 159 cm, she is generally quite short but still relatively powerful despite her tiny size. She can constantly be seen wearing a blue dress, along with a small crown which she carries around in a smaller bag when she isn't going off to fight. Although she has a generally child like face, most can feel an air of power just by looking at her dark blue eyes, almost void of emotion. Her blonde hair is most of the time is let down, but during important events is braided up into a ring around her head.
Alignment: Allied
Power Origin: Naturally
Power Level: Street 4/5
Powers/Abilities/Equipment:
  • Plant Manipulation: With the power to control plants, she primarily uses her powers to summon natural spikes like that on roses, covered by smaller similar ones out of the ground to pierce her enemies or create a wall.
  • Sword of Roses: A sword made out of thorn reinforced with metal from her mentor, it has a long thin rectangular shape which is consistently jagged through the entire blade.
  • Eternal queen: She ages at a slow rate, as such she still has a somewhat childish appearance.


Weaknesses
  • Earth isn't everywhere: Due to the lack of earth, she cannot summon thorns from the ground.
  • Still really small: She's really short, making it kind of hard for her to reach some things.
  • Still no super healing capabilities: Despite being almost immortal to a certain extent, she still has the body of a regular adult woman, meaning that she is still weak to bullets

Backstory:
Born into a wealthy family with powerful connections to companies, Thonia lived a lavish life of luxury and comfort, everything being done by servants. However, she defied her parent's ideals and instead did most things on her own even when young, although she still knew that sometimes she would need the help of the servants. As she was nicer to them, most of the servants took a liking to her, but still gave her a good amount of respect when addressing her. One of the few things the servants knew to stay away from was the small garden in a corner of her balcony which she took great care of.

A few more years later, the plants had died and she was struck with grief. Her parents however, showed no sign of concern as they still continued on with life, acting as if they had no child. She found relief in the servants that came in daily to check on her, bringing her food and comforting her. One day, when she tried to clean up what was left of the garden, she touched a rose and found it suddenly flourishing back to life. After touching all her plants, she found that they had all come back to life suddenly. Happy that she now had this power, she went out more often and often brought flowers and fauna back to life. Eventually, one night when she was out, she was almost robbed until in her fear, she caused a spike covered in thorns to burst up from the ground and stab the robber. Connecting the dots together, she realized that she was a meta but instead suppressed her combat abilities, using her life giving abilities instead.

When the war finally began, she turned a blind eye to what was going on but eventually decided to trust her instincts and enlist to fight in a front line role. The day before she left, she left the care of the small garden to the servants, giving them a small book of precise instructions on how to take care of the garden. Taking them for one last time before taking her leave from her family estate, tears in her eyes and swearing that she would fight to protect all those that she held dear to her. Once in the army, she was taken in unofficially by a more experienced meta, one of metal manipulation. Thanks to them, she managed to build her first sword, the sword of protection, and later changed it to the sword of roses, infusing it with some energy from the roses she fused into it. One day, they were sent off to fight in the front lines. She waited daily as they penned letters back and forth, until the letters stopped coming. After waiting for a few more weeks, France fell and she gave up on the hopes of ever seeing her master again, deciding to forge out her own path. She was transferred to active combat service where she would begin her service by being sent to India to recruit agents for resistances against the Japanese Empire. Currently, she is still in Britain awaiting orders while penning letters back to the servants at her family estate.
Permission: Sure, i'll be excited if it actually happens
#TIMES (DO NOT REMOVE)

If you don't include the Asian front in this i'll be pissed and sin with one liners :p If you need any help getting info on Asia or some parts of Europe HMU.
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Sep 05, 2017 10:12 am

Higher Japan, app needs more details, will explain more when i get to ny PC.

How old does she look exactly?
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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Sep 05, 2017 11:39 am

Higher Japan wrote:
Character App:

NS Nation name: Higher Japan
Character name: Thonia Laven
Age: 25
Handle/Codename: Queen
Nationality: Japanese/British
Appearance: Standing at a height of roughly 159 cm, she is generally quite short but still relatively powerful despite her tiny size. She can constantly be seen wearing a blue dress, along with a small crown which she carries around in a smaller bag when she isn't going off to fight. Although she has a generally child like face, most can feel an air of power just by looking at her dark blue eyes, almost void of emotion. Her blonde hair is most of the time is let down, but during important events is braided up into a ring around her head.
Alignment: Allied
Power Origin: Naturally
Power Level: Street 4/5
Powers/Abilities/Equipment:
  • Plant Manipulation: With the power to control plants, she primarily uses her powers to summon natural spikes like that on roses, covered by smaller similar ones out of the ground to pierce her enemies or create a wall.
  • Sword of Roses: A sword made out of thorn reinforced with metal from her mentor, it has a long thin rectangular shape which is consistently jagged through the entire blade.
  • Eternal queen: She ages at a slow rate, as such she still has a somewhat childish appearance.


Weaknesses
  • Earth isn't everywhere: Due to the lack of earth, she cannot summon thorns from the ground.
  • Still really small: She's really short, making it kind of hard for her to reach some things.
  • Still no super healing capabilities: Despite being almost immortal to a certain extent, she still has the body of a regular adult woman, meaning that she is still weak to bullets

Backstory:
Born into a wealthy family with powerful connections to companies, Thonia lived a lavish life of luxury and comfort, everything being done by servants. However, she defied her parent's ideals and instead did most things on her own even when young, although she still knew that sometimes she would need the help of the servants. As she was nicer to them, most of the servants took a liking to her, but still gave her a good amount of respect when addressing her. One of the few things the servants knew to stay away from was the small garden in a corner of her balcony which she took great care of.

A few more years later, the plants had died and she was struck with grief. Her parents however, showed no sign of concern as they still continued on with life, acting as if they had no child. She found relief in the servants that came in daily to check on her, bringing her food and comforting her. One day, when she tried to clean up what was left of the garden, she touched a rose and found it suddenly flourishing back to life. After touching all her plants, she found that they had all come back to life suddenly. Happy that she now had this power, she went out more often and often brought flowers and fauna back to life. Eventually, one night when she was out, she was almost robbed until in her fear, she caused a spike covered in thorns to burst up from the ground and stab the robber. Connecting the dots together, she realized that she was a meta but instead suppressed her combat abilities, using her life giving abilities instead.

When the war finally began, she turned a blind eye to what was going on but eventually decided to trust her instincts and enlist to fight in a front line role. The day before she left, she left the care of the small garden to the servants, giving them a small book of precise instructions on how to take care of the garden. Taking them for one last time before taking her leave from her family estate, tears in her eyes and swearing that she would fight to protect all those that she held dear to her. Once in the army, she was taken in unofficially by a more experienced meta, one of metal manipulation. Thanks to them, she managed to build her first sword, the sword of protection, and later changed it to the sword of roses, infusing it with some energy from the roses she fused into it. One day, they were sent off to fight in the front lines. She waited daily as they penned letters back and forth, until the letters stopped coming. After waiting for a few more weeks, France fell and she gave up on the hopes of ever seeing her master again, deciding to forge out her own path. She was transferred to active combat service where she would begin her service by being sent to India to recruit agents for resistances against the Japanese Empire. Currently, she is still in Britain awaiting orders while penning letters back to the servants at her family estate.
Permission: Sure, i'll be excited if it actually happens
#TIMES (DO NOT REMOVE)

If you don't include the Asian front in this i'll be pissed and sin with one liners :p If you need any help getting info on Asia or some parts of Europe HMU.



I need more weakneeses and such, The height isnt really a weakness, and 5'2" isnt really all that short, for a women.

I would need more limitations to the actual power, as most if not all the batles in the rp will be fought on land, so a lack of earth is not really a problem.

Plant manipulation would be like if they controlled plants in the immediate area or souch, the summoning of thorns is more like plant amgic or plant generation ability. wearing a dress in battle is unrealistic, and if they are childlike, whya re they so tall, as well.

How did the sword change exactly, what all are the limitations of the ability and such?

Yes fighting will take place in teh Pacific Theater, in part, but most of the focus will be on the European front and such.

That being said, most Asian/Japanese Americans or the like, were not allowed to fight in the pacific front and such, the same applied to German Americans, due to the potential security risk and other factors.
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Beiarusia
Postmaster-General
 
Posts: 10769
Founded: Dec 29, 2014
Inoffensive Centrist Democracy

Postby Beiarusia » Tue Sep 05, 2017 11:58 am

Character App:

NS Nation: Beiarusia
Character Name: Anastasia
Age: 30+
Handle/Codename: Blackbird (Amsel)
Nationality: Russian

Appearance:
Anastasia has a face somewhere between round and angular, with piecing eyes (left is hazel; right is blue-grey) and a pale scar running across the bridge of her pointed nose. Has thin lips and fair skin with noticeable circles around her eyes. Platinum blond/white hair is cut short into a messy bob that flares ever slightly. She stands at roughly 5'2" (159cm), is thin framed, and underweight. Would appear relatively normal at a distance, however, her body is a patchwork of stitching and borrowed parts. Head and face are the only original pieces left remaining at this time.

Alignment: Soviet Union
Power Origin: Natural, Experimentation
Power Level: City, Level 6

Powers/Abilities/Equipment:
  • Necromancy: can raise and command the dead within 300 meters. Those in close proximity to Anastasia are the most capable, being similar to living individuals in terms of general capability, while those more distant are comparatively sluggish, clumsy, and reminiscent to the fictitious "zombies" popularized by George A. Romero in the late 1960's; those that wander beyond 700 meters will attack indiscriminately. Additionally, their usefulness is relative to the number active at any given time as well as damage/necrosis of the body. These zombies can remain active indefinitely so long as they stay within one kilometer of Anastasia, at which point they collapse back into a state of death, however, maintaining a large number of zombies for long durations is both physically and mentally draining. Any corpse can be reanimated so long as the brain remains intact (physical damage or severe necrosis will kill a zombie or else render the body useless).

  • Near-Immortality: Anastasia is no longer living in any conventional sense of the word. She does not age and can survive most injuries, including decapitation, so long as the brain remains intact. Only original body parts heal (the head); non-original body parts must be sutured or else replaced entirely if damaged. Grafting can take anywhere from a few minutes to several days depending on location, the size of the wound, and the complexity of the body part (an arm is more complex than a finger), limiting overall functionality until the connections have formed after which there is no obvious handicap. Her body is resistant to necrosis and requires no oxygen or food in the traditional sense. All nourishment comes from the flesh of humans, requiring Anastasia to cannibalize others lest she suffer from starvation, during which her abilities weaken significantly. She can go long periods of time without eating depending on activity level. Curiously, her blood is black even when exposed to oxygen.

  • No Artificial Limits: whereas the brain limits what the body "can" and "cannot" do so as to avoid unnecessary injury Anastasia can operate beyond this imaginary barrier. While this does not equate to feats of immense strength it can grant her an advantage during emergency situations at the risk of substantial personal harm. Furthermore, Anastasia possesses a high physical endurance as well as an general insensitivity to pain.

  • Mauser C96: a modified machine-pistol lacking the extended stock and with a shortened barrel (allowing for easier concealment). Anastasia has been trained in the usage of firearms but is not a skilled marksman, thus she typically avoids guns whenever possible, and her C96 is more a last resort than a preferred weapon.


Weaknesses
  • Cannibal: because of her physiology Anastasia must consume human flesh or else suffer the effects of starvation as she is incapable of digesting normal food. As expected, this need is negatively viewed by most others and Anastasia herself is oftentimes reluctant to feed despite her overall apathy towards the taking of human life. The frequency of her needing nourishment is dependent on activity level (the longest duration without feeding was seven weeks and three days; the shortest duration was once every thirteen hours). The primary affect of starvation is the notable decrease in her necromantic ability as well as general lethargy.

  • Frail: despite her training Anastasia is no stronger than the average person. In competitions of raw strength Anastasia will lose, especially against other meta-humans or those larger than she is. To counter this Anastasia relies on deceit to win physical altercations or, better yet, to avoid them altogether.

  • Self-Destructive: Anastasia displays little concern for her wellbeing (or for the wellbeing of those around her) and has been known to take unnecessary risks that result in personal injury despite alternative means being available. This behavior likely stems from an undisclosed self loathing along with a general dislike towards the Bolsheviks and ruling Communist party. While not suicidal Anastasia seems to care little for her longterm survival.

  • Emotionally Unstable: years of damaging indoctrination have left Anastasia apathetic to an alarming degree. Additionally, she has been known to harm others if only to alleviate her own frustrations, typically enemies of the state, thus facing little to no punishment, and although curt with allies she has shown considerable improvement in not engaging in physical altercations if only to avoid unnecessary complications. The indoctrination process has resulted in retrograde amnesia and Anastasia does not remember her past, only snippets of her previous life, but she understands that the Bolsheviks were responsible for much of what has happened to her, thus her passive aggressive resistance to her superiors.

Backstory:
Much of Anastasia's past is lost to the annals of time and government red tape. Officially, Anastasia does not exist, and what little is known is subject to intense scrutiny. It is accepted, however, that Anastasia was born sometime in the early 1900's and that her parents, sisters, and brother were murdered during the Revolution. Anastasia, too, was "killed" but her powers would manifest themselves due to the traumatic experience, during which time she tried, and failed, to revive her deceased family with little success. In the infancy of meta-humans (and their participation in world affairs) the girl would be "spared" for later study as the Russian Empire fell apart and was gradually replaced by the U.S.S.R.

Little is known of what became of Anastasia during her captivity. It is speculated that the girl, and potentially many others, particularly vagrants and political prisoners, were forced to partake in invasive experimental procedures with undetermined objectives, rumors that the Communist party routinely deny to this day. Anastasia would suffer from prolonged indoctrination and unethical testing that would break her physically, mentally, and emotionally, leaving her as little more than a shell of her former self. The girl would later resurface in the late-1920's and early-1930's assigned to an NKVD task force operating within Ukraine during the famine. Her necromantic ability, while limited, would be used to great affect against dissident groups, and as the purge continued "Blackbird" would fuel the terror gripping the region. Anastasia would later be deployed to Georgia and Azerbaijan. As Nazi Germany deepened cooperation with the Soviet Union, Anastasia would again be used for experimentation, the serum used to create meta-humans being used to increase the scope of her abilities tenfold despite the onset of unpleasant symptoms. Following this, she and another necromantic meta-human, the Red Menace, would be deployed to Poland for additional purges, including the infamous Katyn Massacre. During the inevitable German invasion of the Soviet Union in June 1941, the NKVD task force, along with Anastasia and other meta-humans, would be recalled to Moscow to defend the capital on the onset of war.

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Last edited by Beiarusia on Tue Sep 05, 2017 1:08 pm, edited 1 time in total.

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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Sep 05, 2017 12:12 pm

looks good so Far bei, they can be associated with the Red menace, if you want.
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Beiarusia
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Posts: 10769
Founded: Dec 29, 2014
Inoffensive Centrist Democracy

Postby Beiarusia » Tue Sep 05, 2017 12:25 pm

Shadowwell wrote:looks good so Far bei, they can be associated with the Red menace, if you want.

Potential mentor or else someone to help keep her in line.

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