Originally created by Hjallaland rebooted by Pimps Inc
2017, a year of great challenges for the world. In the Middle-East conflicts rage on and Daesh remains a thorn in the eye for many out there. To the north Ukraine remains unstable as violence is once again increasing in the east. Europe itself still struggles with its economic crisis and is also haunted by a flood of refugees and growing anti-EU movements. To the far east China has started to expand its influence through the South-China Sea, sending military equipment to the disputed area. Its a dangerous time, a time in which a cold war could return in months or a time in which the world reviews its wrongdoings and tries to fix the mistakes it made. Now however you may influence what path the world is going to take.
Links:
IC
UN
CO-OP:
Krugeristan
Waldriech
Welcome to 2017 - A Realistic World RP!
As the name suggests, this will be a realistic world RP, meaning that everything at the start is as accurate as we can make it to our own world. From there countries can go in many ways aslong as it is done so within the realistic limits. Our goals? To improve our countries in whatever way we can. We will all play a government of a nation or, if one likes to, a rebel/terrorist organization. Keep in mind though that you will be playing a government, not the general population itself.
You can implement new laws if they suit your governments interests, establishing deals with other governments, participate in one of the many conflicts or you can try to end them through diplomatic means. Now i understand it can be hard find out whether something would be realistic or not but no worries, i won't be too strict on it and you'll be fine aslong as you don't cross major lines.
Please read the rules and suggestions below and sign up!
Picking a nation:
I cannot stress enough on how important it is to choose the right nation. Sure its easy to pick a nation you know alot about but if i learned one thing from these kind of RP's is that alot of nations can get boring very quickly. Try to pick a nation that has alot to do, a nation with who'm you can go multiple ways but above all a nation that holds your interests. Try to learn something from the nation you play, what its stances are on certain matters and what you'd like to make of it, would it be realistic or not? What challenges would you face and how would other nations react to it all? In general make sure you're up for the task and make sure you've got enough to do with your nation. If you aren't sure what nations are interesting to keep yourself busy, feel free to ask and i'll provide you with many options. Remember that the world is bigger than America, Europe and East Asia.
Post Quality:
I expect a good post quality from everyone, that means no one/two/three liners nor a simple paragraph. At least two decent paragraphs are required for every post. Adding simple details to your posts is an easy way to make sure that you meet the standard and if you're not sure on what to post, just take another look at the issues going on in your nations or the world and add something about it in your post, it can be a plan to resolve an economic crisis or it even could be a simple reply to a certain event that happened somewhere on the other side of the world.
Timescale:
Almost everything will happen faster in the RP than in real life, if only to avoid the troubled reality of having to wait years for things to improve. While we won't make drastic changes in a month, we on't have to wait years either. This is a matter you have to decide on your own a bit to figure out what your nations capabilities are in terms of those matters. I'll keep an eye on it and if i feel it goes too fast or too slow i'll let it know.
In the RP itself we will pass time by simply posting dates at our posts while trying to keep it at around three months per IC page. Make sure you read other people's posts as we will slow down during busy times while we will speed up the time at times nothing really interesting happens.
Historical Accuracy:
I don't think much has to be said here. Everything up till our starting date will remain the same as IRL, or at least as close as we can get it as there remains a gap of a few days.
Waging War & WoMD:
At some point there will likely erupt a war somewhere and since this RP is a realistic one there will be strict rules attached to waging wars. To start, if you want to start a war you are required to have my permission to do so, this only to avoid reckless and unrealistic wars everywhere.
Now lets say you're sure about starting a war, whether with another nation, a civil war or even a coup, you'll either TG me or ask me about it in the OOC. Provide as many details as possible as the more details i have the more tempted i am to agree to it. Think of the way on how you're going to build up to the war, where you'll try to find support, what you explain to the UN, what you're going to do to try to avoid the war at first, how to establish the supply lines, what you do concerning the terrain, the mobilization of troops, the finance ect. So basically provide me with as many information as possible. If you're not sure about some of the matters don't hesitate to ask, I'm always willing to help you out, even if it concerns a war against my own nation.
Even though starting a war is possible I will remain very strict on the matter and in most cases it'd be better if you choose a nation that is already involved in a conflict instead of trying to start a war with one that is not.
WoMD (Weapons of Mass Destruction) are a whole other matter to deal with and just like wars the use of them have to be pre-approved by me. One may threaten with them like with nuclear missiles but one may not use them unless it has my approval. Most WoMD are likely to be allowed in usage, think about Mustard Gas and Nerve Agents for example though keep in mind that it highly depends on the nation, for example Libya would have a greater chance of being allowed to use them duo to the chaos than the US would. The use of Nuclear weapons on the other hand won't be taken as lightly and probably won't be approved by me.
For war, you must follow these four steps: Seek Approval for War (for example, if you're the united states), Prepare & Mobilize Your Forces, Launch Your Forces, Attack
+ You must give the other nation the chance to respond when you launch, or even attack with your forces. For example, a nation would detect a large air, naval, or ground force, and would, promptly, intercept. They may not know exact numbers, and may end up with more or less to defend (and it's appreciated if you use only forces that would, reasonably, be able to heed the call to defend, meaning that if you don't have a military base for miles, it'll take a while, and you still have to mobilize to defend), but the intercepting force will try to defend the nation you wish to attack. That means, you might have to wait, and will have to wage war properly, or use superior stealth technology.
+ In accordance to the first post in the IC, each post must have at least 250 words. Posts will be randomly counted to make sure that you meet this requirement.
+ Use spell check, proper grammar and punctuation, and all of that other stuff that helps you to write well.
Technology:
It is important to understand your nation's technology and the limits that go with it. Major powers will start with the most advanced technology and they will most likely hold that position throughout the RP. It is allowed to improve your technology but know that you can't jump ahead on these matters. Now we don't know exactly what inventions will come in the (near) future and so we'll keep ourselves with existing technologies which we can improve aswell as technologies that hold a decent amount of reliability of them coming to us in the future. If you're not sure whether something is allowed, just ask and i'll let you know if its okay to use it or not.
Events:
From time to time Events or random Events will pop up in a separate post. It could be anything from a terrorist attack to a species going extinct to an economic or social crisis. Its up to each nation whether to respond on it and how to respond on it and the only ones who are not allowed to ignore it are those nations affected by it. If you have any idea yourself for a random event, whether it concerns your own nation or another don't hesitate to send me a TG and i will see what i can do with it.
NPC Actions:
NPC's will be somewhat semi-active in the RP as we shouldn't ignore all those nations that aren't being played by people. While we won't be hearing from them alot they will undergo changes, end up in conflicts and choose sides in conflicts from time to time. Its important to interact with NPC's yourself aswell as most likely one or more of your allies will end up being an NPC. Now if you want to interact with them you only have to send me a TG with the stuff you want to do with the said NPC nation. I will either reply that the nation agrees to it or that it doesn't agree to it depending on its own interests.
Another apsect of the NPC action revolves around the fact that you play a government and not its entire population. This means that your citizens can change from opinions themselves and that they could even show their discontent with one of your recently accepted policies. More important however, if you're a democratic state, they will elect the ones you're about to RP once elections arrive. Now as for the elections i will keep your wishes in mind but there might be occasions in which i am forced to have the citizens elect a government which you do not desire. It is important to keep this in mind when you're about to play a nation, would you mind having to play a radical right-wing government or a socialist government?
I will always use the major parties in a democracy to start with, then, along with your wishes in mind and the smaller parties i'll look at what the people would want and make an election result on it. Sometimes it might be quick and easy, other times i'll have to get myself up to date with the state of affairs regarding this stuff in your nation.
General Rules:
At least there are of course the general rules which you must obey.
1) Don't Flame or Troll, just don't.
2) Obey the forum rules at all times.
3) Know how to lose. Don't be a dick if something doesn't play out your way.
4) Metagaming, don't do it. It is not allowed to use any knowledge you obtained outside of the IC in the IC itself.
5) Have Fun!
Application Format:
- Code: Select all
[box][b]Nation Name:[/b] (Formal name only)
[b]Head of State:[/b]
[b]Head of Government[/b]
[b]Government Form:[/b]
[b]Ideology:[/b] (Political)
[b]Foreign Policy:[/b] (How does your nation see the world? What is its stance or position on issues outside its country?)
[b]Civil Freedoms /10:[/b]
[b]Political Freedoms /10:[/b]
[b]Economic Freedoms /10:[/b]
[b]Military Size:[/b] (Active/Reserve)
[b]Military Description:[/b] (Quality of the equipment and soldiers, their experience and your nations main suppliers)
[b]Organizations:[/b] (If your country Supports certain Political and/or Military Organizations and you want to RP as them aswell, write them down here, Please list it as followed: Name/amount of Members/Main Nation(s) of Operation/Militia or Political)
[b]Description of Your Nation's Economy:[/b]
[b]Description of Your Nation's Government:[/b]
[b]Goals for the Nation:[/b] (State short and long term goals)
[b]RP Sample:[/b][/box]
#420 don't remove
Rebel App Format
- Code: Select all
CODE: SELECT ALL
[box]
Name of your Rebel Group:
Country that you are rebelling in:
Base of Operations:
Number of Followers/Members:
Why you are rebelling:
Popular support:
Quality of Weapons, from 1 to 10:
Suppliers:
RP sample:
429 (It helps to find apps)[/box]
Accepted nations/militias:
Germany-Yaana Noore
Canada-South Bretonnia
Brazil-Greater Liverpool
The United Kingdom-Taypinum
Iran-Nea Byzantia
Russia-Greater Slavic Union
Kingdom of Sweden-Miloscia
North Korea-Velahor
Austria-Waldriech
Israel-Yurizlansia
North Korea-Velahor
Syria-Krugeristan
Reserved nations/militias:
Reservations only last 24 hours!
If you have experience with running these kinds of RP's and like to be CO-OP, please let me know!