Ulls wrote:Still stuck between three ideas. Might just use a random number generator.
Shat are the three ideas?
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by North America Inc » Thu Mar 30, 2017 11:39 pm
Ulls wrote:Still stuck between three ideas. Might just use a random number generator.
by Plzen » Thu Mar 30, 2017 11:58 pm
by Lunas Legion » Fri Mar 31, 2017 3:14 am
by New United States of Columbia » Fri Mar 31, 2017 3:36 am
North America Inc wrote:New United States of Columbia wrote:Faction: The Kingdom of Vinlac
Leader: King Vultuth of Clan Kinolk
High Ranking Officials: Salvin of Clan Julvon, Erith of Clan Tyfon, Folkuth of Clan Kinolk
Civics: Developing Species, Representation, Laissez-Faire, Feudalism, and Warrior Culture
History: The Vinlac are a race of warrior lizards who've been on the planet for centuries. They stand at around five feet and eight inches on average. Their skin is a thick dark green hide with a light green "underbelly". Their yellow reptilian eyes allow them to see as well as humans. Their long, spiked tails allow them to keep balance and be used as a natural melee weapon along their clawed hands. Their fanged teeth carry a natural venom that makes their bites hazardous meaning they have a last resort weapon if worst comes to worst. Due to these it made their fighting focused originally on just using their bodies when, in 360 BBY, Clan Julvon led by then Patriarch Solvok discovered how to forge metal blades creating the first Vinlac Sword. It is a long iron blade that have "barbs" on the side meant to be used for stabbing, allowing the blade to tear at the flesh inside a target, namely another thick skinned Vinlac. By 128 BBY they had discovered how to make blasters but they referred to them as "Sedah Rifles", in reference to their Draconic God Sedah, the God of War.
Due to the constant fighting between the Clans they had rapidly developed their ability to fight and had various doctrines developed depending on which Clan they are in. If you were a Vinlac warrior in Clan Julvon you'd have the latest in weaponry and armor but only knew how to charge at your enemy whereas if you were of Clan Tyfon you would have more of a focus put on ambushes and using melee weapons to deny ranged warriors their ability to fight from afar. Thanks to this wars were a confusing mess and long affairs. But it also meant they developed a long martial tradition and a deep respect for the role of warrior. Tyfon Fathers often grant their sons inscribed swords and knives as a sign of being an adult. These Tyfonians are noted for always carrying their blade with them, as a way to show they are both adults and accepted by their community. If that blade is taken away or lost they are then frowned upon and considered as less than a true Vinlac.
Despite all this conflict they united as one race and people when, in 9 ABY, they were invaded by Space Pirates. These Space Pirates, outfitted with the adequate armor and weaponry, rapidly helping them fight back the violent and deeply connected inhabitants. What tipped the tide in their favor, however, were their small fleet in orbit of who could bombard the planet and defenders at their leisure. They didn't use it often, however, as their contractors wished to use the Vinlac as slaves for his vast mining empire. Out of the ashes of invasion, however, arose a hero: King Vultuth of Clan Kinolk. A mighty warrior, a skilled marksman with a Sedah Rifle, and a good tactician, Vultuth resisted the pirates with his warriors since the beginning. Every instance he could fight the pirates was an instant he took. Naturally this made him a hero for he was seen as being a determined patriot who was fighting to protect his home no matter the odds.
This reputation and near hero worship was not unfounded as two years into the fighting he had come up with a genius plan. He noted that only four ships ever landed or came into orbit: Two transport ships and two light cruisers. He noted that, if they could sneak a few troops onboard, they could potentially overpower their captors and take the ships for themselves. It was risky but it seemed like the only one that could turn the stalemate into a war that was in their favor. When the next scheduled ships landed to take the newly captured slaves to their new hell, the warriors were snuck onboard. When the transporters took off they overpowered the crew, freed the captives, and took the ships back down to the surface. Since the pirate band only had those four ships they didn't dare risk firing on their own investment and instead sent the cruisers down to drop off ground troops to retake the ships. As this happened while most of the army was still around it resulted in the same mistake being made: The pirates were overpowered (this time by sheer numbers) and their ships were captured as well. After being threatened and tortured into sharing how to operate these vessels, the Vinland let them go so long as the pirates vowed to never return to their planet. They are then disarmed and kept prisoner until Vultuth can find somewhere offworld to release them. For now, though, he contends himself with modernizing his people after they recently decided to crown him King of a now united Vinlac.
Brief description of diplomatic relations: Unknown as they have only recently gone to space. However they'd be cautious and suspicious of outsiders.
Infrastructure and Claimed Worlds: System 3
Garden World (Dracheon), Near Garden World (Guams), Terrestrial (Sumas), Gas Giant (Irasiv), Gas Giant (Modos), Barren (Sedah), Asteroid Belt and Kuiper Belt.
Dracheon:
Two Civilian Infrastructure
Barracks
Two Mining Operations
One Industrial Factory
Military:
a) Land and Aerial Units: Three units of militia and three units of infantry (Sixty Credits)
b) Space Fleets: Two medium transport ships and two light cruisers
Theme Song: https://www.youtube.com/watch?v=cbDkSWqy_GI
RP Example: viewtopic.php?f=5&t=400626&p=30894427#p30894427
Questions and Suggestions: How do we use the dice and how does one know if we're not cheating/making things up?
Geth
ACCEPTED but do you mean 9BBY?
I and the co Ops use the dice.
by Jhet » Fri Mar 31, 2017 4:09 am
With regards to the special plans. I'm no Co-Op so my words shouldn't be taken with any weight, but from your history this CIS faction (I do like the name) is based on a battered droid fleet, and not the holdout of some higher level scientists or engineers. Why would they have top secret plans? And even if they did, why would they have every single prototype plan under the sun? What would have happened if the clones had boarded their ships, and got hold of the schematics? If the remnant must have access to a proto-type schematic, in the interests of fairness it would have to only be one. The alternative is someone just zerg rushes you and steals the plans anyway.Ascoobis wrote:Base Structures
2 Planetary Infrastructure(30)
2 Industrial Factory (30)
1 Major Industrial Factory (30)
1 Metropolitan District (100)
1 Major Refinery (30)
Convert Civilian Shipyard to Military
Intelligence Center (250)
Barracks (35)
1 Armored Vehicle Factory (40)
1 Fighter Factory (40)
Lv4 Ground Fortifications (300)
Planet: Zynine
Planet
Surface
Occupation
Military:
a) Land and Aerial Units:
10 x Infantry Battlegroup [10 x (15,000 B2 Battle Droid, 5000 Droideka)]
5 x Militia (Local population) [5 x (20,000)]
20 x Infantry Fighting Support Regiment [20 x (5,000 B1 Battle Droid)]
5 x Light Hover Tank Regiment [5 x (75 Octuptarra Droid + 75 STAPs, 2,500 B1, 2,200 B2, 300 B2-HA)]
4 x Heavy Armored Regiment [4 x (AAT, NR-N99 Droid Enforcer, Hailfire Droid, 5,000 B-2, 5,000 B2-HA, 5,000 Droideka)]
2 x Light Walker Group [2 x (150 Dwarf Spider Droid, 2,500 B1, 2,500 B2)]
1 x Walker Assault Regiment (100 Spider Walker, 5,000 B1, 2,500 B2, 2,500 B2-HA)
4 Artillery Battalion [ 4 x (74 AAT, 2,000 B2, 500 B2-HA)]
2 x Combat Engineers (1,000 B1)
5 x Spec-ops team (27 B-X)
3 x Low Attitude Gunship Wing (34 Droid gunships)
5 x Elite Specialist [url=Elite Specialist]http://i.imgur.com/haaWSgE.jpg[/url]
b) Space Fleets:
20 x Star Destroyers(10 Providence-Class Carrier/Destroyer and 10 Lucrehulk-Class Battleship)
30 x Cruiser(Munificent-Class Cruiser)
40 x Frigate(Recusant-Class)
Theme Song: Grievous Speaks to Lord Sidious
RP Example: Star Wars: Uprising -Concluded-
Questions and Suggestions:
I know I've made mistakes, since I've never had to fill out this kind of template before, so please point out any mistakes as you see them.
I was thinking, to liven things up later in the RP, this CIS remnant could have maintained a copies of the schematics for various Separatist super-weapons(Such as the First Death Star, the Subjugator-Class Heavy Cruiser(Malevolence and Devastation variants), it's advanced ion cannon, Shadowblade, the Dark Reaper, Gravitic Polarization Beam, and several others like biological weapons) that could be sold to the highest bidder.
Jhet wrote:16, 17
Barren - +42 - 25
- Barren - +25
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Gas Giant
Gas Giant
Garden World - +357 - 240
- Garden - +100
- 4 Metropolitan Districts - +180
- 1 Planetary Infrastructure - +2
- 1 Major Refinery - +20
- 1 Major Industrial Factory - +25
- 3 Industrial Factories - +30
Gas Giant
Terrestrial - +76 - 35
- Terrestrial - +50
- 1 Industrial Factory - +10
- 2 Mining Operations - +14
- 1 Planetary Infrastructure - +2
No Belt
Hostile Terrestrial - +59 - 40
- Hostile Terrestrial - +40
- 1 Planetary Infrastructure - +2
- 1 Mining Operation - +10
- 1 Industrial Factory - +7
Garden - +280 - 300
- Garden - +100
- 3 Metropolitan Districts - +135
Barren - +42 - 25
- Barren - +25
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Hostile Terrestrial - +59 - 40
- Hostile Terrestrial - +40
- 1 Planetary Infrastructure - +2
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Near Garden - +119 - 75
- Near Garden - +75
- 4 Mining Operations - +24
- 2 Industrial Factories - +20
Near Garden - +119 - 75
- Near Garden - +75
- 4 Mining Operations - +24
- 2 Industrial Factories - +20
One Belt
by Beutarch » Fri Mar 31, 2017 4:48 am
by Eol Sha » Fri Mar 31, 2017 7:19 am
by Lunas Legion » Fri Mar 31, 2017 7:25 am
Eol Sha wrote:So, I'm looking through the units and I was wondering if the free infantry battalions for the regional power are of the same size and capability as the infantry battlegroups. I ask because there's no specific unit option for infantry battalion.
by Lunas Legion » Fri Mar 31, 2017 7:39 am
by Eol Sha » Fri Mar 31, 2017 8:53 am
by Lunas Legion » Fri Mar 31, 2017 9:23 am
by Spindle » Fri Mar 31, 2017 9:54 am
Spindle wrote:Could I reserve system 10, please?
Also, would being an Empire of the Hand/Chiss Ascendancy colony be allowed?
by North America Inc » Fri Mar 31, 2017 10:37 am
Eol Sha wrote:So, I'm looking through the units and I was wondering if the free infantry battalions for the regional power are of the same size and capability as the infantry battlegroups. I ask because there's no specific unit option for infantry battalion.
Lunas Legion wrote:Faction: Reborn Empire (Regional Power)
Leader: Darth Malak
High Ranking Officials: Darth Marzius, formerly the Nightsister known as Silri
Civics: Hereditary Rule, Authoritarianism, State-Property, Warrior Culture
History: The history of the New Sith Empire begins thousands of years before the present day, dating back to the freezing of Darth Malgus in carbonite by the Eternal Empire in 3637 BBY. Malgus was originally frozen as a trophy for Valkorion, but after his assassination was quietly sent to a storehouse near the Unknown Regions along with a fully-armed army of Sith troopers as a 'secret weapon' of the Eternal Empire, with the knowledge of the storehouse's location being stored on a Sith holocron held by the Eternal Empire. The holocron was lost during the fall of the Eternal Empire, and the vault's existence was forgotten.
The holocron was eventually found by spacers, and was bought by Jabba the Hutt, who attempted to sell it to the Galactic Empire only to have Tyber Zann steal the holocron during the transaction. The holocron was in turn stolen by Bossk on behalf of the Empire, and was reclaimed by Silri, one of Zann's allies, during a raid on the Imperial archives on Coruscant. Silri unlocked the holocron and broke off from Zann, travelling to the location detailed within and opening the carbonite vault. Silri unfroze the army within the vault, including its leader, Darth Malgus. Silri explained the situation to Malgus, who rapidly took command of the army and made Silri his apprentice before proclaiming the Reborn Empire. However, despite having one of the most powerful Force users in the Galaxy, the Reborn Empire's technology was several thousand years out of date. To rearm the Sith troopers, Silri traded the Sith Holocron to Talon Karrde in exchange for the location of an Imperial storehouse of Clone Wars-era technology on RZ7-6113-23. Over several months of ferrying the Sith Troopers were gradually transfered to RZ7-6113-23 before leaving the facility with as much in the way of weaponry and equipment as they could take. During this time, Darth Malgus identified the Human colony of Tyesu as on the Bakura-Ankus Hyperspace Lane as an ideal location to establish the new capital of the Reborn Empire. The colony was renamed to New Ilum, after Malgus' original base for the New Empire millenia ago, and was swiftly captured by the Empire's forces.
Brief description of diplomatic relations: Minimal. The Empire refuses to acknowledge nations that have not subjugated themselves before it as legitimate governments, and instead regards them as future subjects or conquests. Diplomacy is only done when the Empire is forced to undertake diplomacy.
Infrastructure and Claimed Worlds:Kapor (Barren): 1 Mining Operation (10)
New Ilum (Garden): 5 Met. Districts (free) 5 Mining Operations (free), 2 Major Industrial Factories (free), Church of the Force (100), 3 Industrial Factories (45), 2 Shipyards (100)
Alecey (Hostile Terrestrial): 1 Mining Operation (free)
Verex (Gas Giant):
Military:
a) Land and Aerial Units:
2 Paramilitary Infantry Battlegroups w/ Low-Quality Weapons, Jet-Pack Troopers, Drop Troops (free, 4- upgrades)
b) Space Fleets:
6 Frigates (free) (Centax-class Heavy Frigate)
2 Cruisers (free) (Acclamator-class)
5 Star Destroyers (450) (Venator-class)
2 Force Sensitives w/ Low-Quality Weapons, Close Combat Specialisation, Advanced Armour, Stealth Training (240)
Total Spent: 949
Theme Song: Here.
RP Example: The many, many ME:Fs.
Questions and Suggestions:
Geth
Lunas Legion wrote:So, do civics apply to starting unit costs, since if so I'm gonna have to go back and redo my unit costs.
by Spindle » Fri Mar 31, 2017 10:40 am
by North America Inc » Fri Mar 31, 2017 10:42 am
by Spindle » Fri Mar 31, 2017 10:52 am
by Ascoobis » Fri Mar 31, 2017 11:05 am
Jhet wrote:With regards to the special plans. I'm no Co-Op so my words shouldn't be taken with any weight, but from your history this CIS faction (I do like the name) is based on a battered droid fleet, and not the holdout of some higher level scientists or engineers. Why would they have top secret plans? And even if they did, why would they have every single prototype plan under the sun? What would have happened if the clones had boarded their ships, and got hold of the schematics? If the remnant must have access to a proto-type schematic, in the interests of fairness it would have to only be one. The alternative is someone just zerg rushes you and steals the plans anyway.Ascoobis wrote:Base Structures
2 Planetary Infrastructure(30)
2 Industrial Factory (30)
1 Major Industrial Factory (30)
1 Metropolitan District (100)
1 Major Refinery (30)
Convert Civilian Shipyard to Military
Intelligence Center (250)
Barracks (35)
1 Armored Vehicle Factory (40)
1 Fighter Factory (40)
Lv4 Ground Fortifications (300)
Planet: Zynine
Planet
Surface
Occupation
Military:
a) Land and Aerial Units:
10 x Infantry Battlegroup [10 x (15,000 B2 Battle Droid, 5000 Droideka)]
5 x Militia (Local population) [5 x (20,000)]
20 x Infantry Fighting Support Regiment [20 x (5,000 B1 Battle Droid)]
5 x Light Hover Tank Regiment [5 x (75 Octuptarra Droid + 75 STAPs, 2,500 B1, 2,200 B2, 300 B2-HA)]
4 x Heavy Armored Regiment [4 x (AAT, NR-N99 Droid Enforcer, Hailfire Droid, 5,000 B-2, 5,000 B2-HA, 5,000 Droideka)]
2 x Light Walker Group [2 x (150 Dwarf Spider Droid, 2,500 B1, 2,500 B2)]
1 x Walker Assault Regiment (100 Spider Walker, 5,000 B1, 2,500 B2, 2,500 B2-HA)
4 Artillery Battalion [ 4 x (74 AAT, 2,000 B2, 500 B2-HA)]
2 x Combat Engineers (1,000 B1)
5 x Spec-ops team (27 B-X)
3 x Low Attitude Gunship Wing (34 Droid gunships)
5 x Elite Specialist [url=Elite Specialist]http://i.imgur.com/haaWSgE.jpg[/url]
b) Space Fleets:
20 x Star Destroyers(10 Providence-Class Carrier/Destroyer and 10 Lucrehulk-Class Battleship)
30 x Cruiser(Munificent-Class Cruiser)
40 x Frigate(Recusant-Class)
Theme Song: Grievous Speaks to Lord Sidious
RP Example: Star Wars: Uprising -Concluded-
Questions and Suggestions:
I know I've made mistakes, since I've never had to fill out this kind of template before, so please point out any mistakes as you see them.
I was thinking, to liven things up later in the RP, this CIS remnant could have maintained a copies of the schematics for various Separatist super-weapons(Such as the First Death Star, the Subjugator-Class Heavy Cruiser(Malevolence and Devastation variants), it's advanced ion cannon, Shadowblade, the Dark Reaper, Gravitic Polarization Beam, and several others like biological weapons) that could be sold to the highest bidder.
You only have 950 credits (cr) to spend, excluding the free buildings. However you have ended up spending 5,111crIf I would make a suggestion, spend most of the 950 on fully upgrading the economic side of your planet, with any left over spent on some ground troops.On buildings: 885cr
On "infantry": 826cr
100 on infantry
50 on militia
300 on infantry support
80 on light hover tanks
40 on light walkers
50 on assault walkers
72 on artillery
14 on engineers
50 on spec ops
30 on gunships
40 on elite specialists
On ships: 3400cr
1800cr on Star Destroyers
1200cr on Cruisers
400cr on frigates
Also, it might be better to have the planet (name, number, and type - garden, barren, gas giant etc) at the top, with all its relevant buildings following in a tight list. I have done this, which will be cleaned up once it is stuck in the archive thread: Basically, it is the planet, its type, its income, and how much the buildings cost on the first line, then the buildings with their individual incomes, then the next planet. Its simple, clear, and easy to use, whether that is counting up the income or the cost each month.Jhet wrote:16, 17
Barren - +42 - 25
- Barren - +25
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Gas Giant
Gas Giant
Garden World - +357 - 240
- Garden - +100
- 4 Metropolitan Districts - +180
- 1 Planetary Infrastructure - +2
- 1 Major Refinery - +20
- 1 Major Industrial Factory - +25
- 3 Industrial Factories - +30
Gas Giant
Terrestrial - +76 - 35
- Terrestrial - +50
- 1 Industrial Factory - +10
- 2 Mining Operations - +14
- 1 Planetary Infrastructure - +2
No Belt
Hostile Terrestrial - +59 - 40
- Hostile Terrestrial - +40
- 1 Planetary Infrastructure - +2
- 1 Mining Operation - +10
- 1 Industrial Factory - +7
Garden - +280 - 300
- Garden - +100
- 3 Metropolitan Districts - +135
Barren - +42 - 25
- Barren - +25
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Hostile Terrestrial - +59 - 40
- Hostile Terrestrial - +40
- 1 Planetary Infrastructure - +2
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Near Garden - +119 - 75
- Near Garden - +75
- 4 Mining Operations - +24
- 2 Industrial Factories - +20
Near Garden - +119 - 75
- Near Garden - +75
- 4 Mining Operations - +24
- 2 Industrial Factories - +20
One Belt
Ascoobis wrote:Faction: The Confederate Shard
Leader: IG-100-1008 (image)
High Ranking Officials: General Tarais(NEW Droid General. Oversees Army.) Admiral Waique(Super-Tactical Droid overseeing Naval operations.) Captain Ghenz(Overssees native militias and assumes the role of riot control when necessary.
Civics: Despotism, Authoritarianism, Corporatism, Warrior Culture
History:This Separatist Fleet was on a mission to deliver auxiliary schematics of several Separatist weapons to Raxus Prime when it was rushed into service to fill the gaping holes left in the Kashyyk invasion force and was pressed into participating in the grueling space battle, attempting to keep its precious cargo safe at all cost.
The Battle in Kashyyk's orbit was a fierce battle in the waning days of the Clone Wars. Neither the Republic nor Confederacy were willing to give Orbital Supremacy over the decisive battle below to their adversary. With the Republic's arrival of the famed 501st Legion causing irreplaceable, staggering losses, Geonosian Admiral Shinie the Greater, saw it fit to retreat before all was lost. In an act of desperation, the Separatist Fleet performed a blind hyperspace jump with the crippled fleet to escape their overwhelming foes. Leaving the forces below to their fate.
A month passed before the fleet was able to finally disable their malfunctioning hyperdrives. Dropping out of hyperspace in a never surveyed system, scans by functioning sensors reveal that the only habitable planet in the system is home to a primitive civilization on the verge of entering the Atomic Age. Seeing an opportunity to gain access to resources in order to repair its fleet, an unannounced invasion of the primitives was launched with what dregs remained of the fleet's invasion capabilities.
Over the course of several months, the fractured nations of the planet were crushed, with the final battle resulting in the natives using a prototype nuclear weapon to destroy an assaulting droid force on their capital;l resulting in their capitulation in the process. along with the partisans that rose afterwards to resist the occupation. Meanwhile, the modernization of the planet via forced labor began. Mines across the planet were dug and foundries began to churn out parts to repair the remaining ships.
Over the next two decades, the Confederates has managed to pacify the population via a decreasingly oppressive presence by the Droid Army and the mass automation of grueling occupations which the locals had been forced to fill. Yet, a fundamental problem was facing this fragment CIS. Admiral Shinie was the last organic crew member of the Confederate Fleet. In a brazen move clearly in result of distrust of the locals, Admiral Shinie appointed a droid as next-in-line to leadership after his foreseeable demise.
As everyday life continued, a power signal from the direction of the known Galaxy reached the system. Realizing that the Galaxy, and by extension the Republic was capable of reaching the fleet, despite being relatively space-worthy was a shadow of its former self and incapable of entering Hyperspace. The construction of valid defenses and production facilities in preparation for an increasingly possible Republic assault.
Brief description of diplomatic relations: Nonexistent. It is believed that the Confederacy has been extinguished and that the Republic continue to hunts for Separatist remnants. Unaware of happenings or entities that occurred and appeared after hyperspace jump.
Infrastructure and Claimed Worlds:
Planet: Zynine (Non-Hostile Terrestrial World)Base Structures
- 2 Planetary Infrastructure (Free? + 15)
- 2 Industrial Factory (30)
- 1 Major Industrial Factory (Free?)
- 1 Metropolitan District (100)
- 1 Major Refinery (30)
- Civilian Shipyard (Free?)
- 1 Data Center (200)
- 1 Barracks (35)
- 1 Armored Vehicle Factory (40)
- 1 Fighter Factory (40)
- Lv3 Ground Fortifications (140)
Total: 630
Planet
Surface
Occupation
Military:
a) Land and Aerial Units:
- 2 x Infantry Battlegroup [2 x (15,000 B2 Battle Droid, 5000 Droideka)] 2 x 10 = 20
- 1 x Militia (Local population) [5 x (20,000)] 1 x 10 = 10
- 2 x Infantry Fighting Support Regiment [2 x (5,000 B1 Battle Droid)] 2 x 15 = 30
- 1 x Light Hover Tank Regiment [5 x (75 Octuptarra Droid + 75 STAPs, 2,500 B1, 2,200 B2, 300 B2-HA)] 1 x 20 = 20
- 1 x Heavy Armored Regiment [1 x (AAT, NR-N99 Droid Enforcer, Hailfire Droid, 5,000 B-2, 5,000 B2-HA, 5,000 Droideka)] 1 x 25 = 25
- 1 x Light Walker Group [2 x (150 Dwarf Spider Droid, 2,500 B1, 2,500 B2)] 1 x 20 = 20
- 1 Artillery Battalion [ 4 x (74 AAT, 2,000 B2, 500 B2-HA)] 1 x 18 = 18
- 1 x Combat Engineers (1,000 B1) 1 x 7 = 7
- 2 x Spec-ops team (27 B-X) 2 x 10 = 20
- 1 x Low Attitude Gunship Wing (34 Droid gunships) 1 x 10 = 10
- 1 x Elite Specialist Elite Specialist 1 x 8 = 8
Total: 188 Credits
b) Space Fleets:Total: 310
- 2 x Star Destroyers(1 Providence-Class Carrier/Destroyer and 1 Lucrehulk-Class Battleship) [180]
- 2 x Cruiser(Munificent-Class Cruiser) [80]
- 2 x Frigate(Recusant-Class) [50]
Theme Song: Grievous Speaks to Lord Sidious
RP Example: Star Wars: Uprising -Concluded-
Questions and Suggestions:
I know I've made mistakes, since I've never had to fill out this kind of template before, so please point out any mistakes as you see them.
I was thinking, to liven things up later in the RP, this CIS remnant could have maintained a copies of the schematics for two potential super-weapons of Separatist origin(Such as the First Death Star and the Subjugator-Class Heavy Cruiser(Malevolence and Devastation variants)) hidden in its vaults, but unable to build due to resource constraints.
by Jhet » Fri Mar 31, 2017 12:08 pm
by Ascoobis » Fri Mar 31, 2017 12:52 pm
by North America Inc » Fri Mar 31, 2017 1:12 pm
by Lunas Legion » Fri Mar 31, 2017 1:17 pm
by North America Inc » Fri Mar 31, 2017 1:22 pm
Lunas Legion wrote:Can you add who's in what system to the main system list?
by The V O I D » Fri Mar 31, 2017 1:25 pm
by The V O I D » Fri Mar 31, 2017 1:27 pm
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